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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[LRZ]Zombie Nests
por 76561198009696050
Random medium-to-large buildings may become monster nests, marked by windows and doors sealed with metal sheets and destroyed electrical systems. Inside, you'll find large amounts of basic materials, medicine, food, and ammunition as rewards. Be sure to bring a flashlight before entering. You may use the following mods together in any combination to recreate the setting of the film I Am Legend. Zombie Nests – Medium and large buildings in the game will randomly become dangerous zombie nests. https://steamcommunity.com/sharedfiles/filedetails/?id=3784724072 Light‑Sensitive Zombies – Adds a light reaction mechanic to zombies. Sunlight, electric lights, and other light sources weaken zombies, while darkness strengthens them. https://steamcommunity.com/sharedfiles/filedetails/?id=3784724678 Legendary Items – Special legendary items with unique mechanics. https://steamcommunity.com/sharedfiles/filedetails/?id=3784725743 Vanilla Weapon Upgrades – Adds tungsten steel, titanium alloy, and master‑crafted variants for over 80 vanilla weapons, each with different enhancement properties. https://steamcommunity.com/sharedfiles/filedetails/?id=3784718988 Mutations – Adds new mutation enhancement paths for players. Search for different gene mutagens and inject them to gain various buffs. https://steamcommunity.com/sharedfiles/filedetails/?id=3784725366 More Boss: Adds more bosses to the game, each with unique mechanics. https://steamcommunity.com/sharedfiles/filedetails/?id=3787356355 Workshop ID: 3784724072 Mod ID: LRZ_AlphaNests
[abandoned ] Random Airdrops. Computer.Pers. Version.
por 76561198030805690
Spawn Random Airdrops in the game, configurable. Upgraded by ComputerPers. Please migrate to "Airdrops" mod. English Spawn Random Airdrops in the game, configurable. Upgraded by ComputerPers. - New sandbox options: spawn near player (chance, min/max radius), and a min interval between drops (1–24 hours). - Preset-based crates: Medical, Survival (legacy), Tools, Weapons (with ammo), Materials, Food & Drinks (incl. alcohol), Kitchenware, Junk + Accessories + Bags, Clothing, Animals. - Animals preset: crate includes hay and animal feed; exactly one animal always spawns nearby (live or corpse), 2–3 tiles from the crate. - Loot is drawn from ProceduralDistributions for variety and mod compatibility; override lists via AirdropCategories.ini. - Live reconfiguration: sandbox changes (presets, defaults, intervals) apply without game restart. - Immersion: the character says one of five random lines when a nearby drop occurs (EN/RU). - On airdrop touchdown, game speed returns to normal. - If the player is sleeping, they will wake up (only if not drunk and fatigue < 80%). - A temporary area light is placed at the drop site (up to 2 in-game hours). - Ability to manually smash airdrop (Sledgehammer). Sometimes zombies may appear near airdrop. Bandits may appear near airdrop with “Bandits” mod active. Русский - Случайные Аирдропы в игре с гибкой настройкой. Улучшено ComputerPers. - Новые опции песочницы: сброс рядом с игроком (шанс, мин/макс радиус) и минимальный интервал между сбросами (1–24 часа). - Пресеты ящиков: Медицинский, Выживальщика (наслед.), Инструменты, Оружие (с патронами), Материалы, Еда и Напитки (включая алкоголь), Кухонные принадлежности, Хлам + Аксессуары + Сумки, Одежда, Животные. - Пресет «Животные»: ящик всегда содержит сено и корм; гарантировано спавнится одно животное рядом (живое или тушка), в 2–3 клетки от ящика. - Лут берётся из ProceduralDistributions для разнообразия и совместимости; списки можно переопределить в AirdropCategories.ini. - Изменения песочницы применяются «на лету» (без перезапуска игры). - Атмосфера: при близком сбросе персонаж произносит одну из 5 случайных реплик (RU/EN). - При падении аирдропа скорость игры возвращается к нормальной. - Если персонаж спит, он просыпается (только если не пьян и усталость ниже 80%). - На месте падения появляется временное освещение (до 2 игровых часов). - Возможность уничтожить аирдроп вручную (Кувалда). Иногда могут появляться зомби рядом с аирдропом. Будьте осторожны: Рядом с аирдропоми могут появляться бандиты, если включен мод "Bandits". Localizations: EN, RU, PTBR, CH Forked from mod "Random Airdrops", heavily refactored and upgraded. Mod version 1.4 Workshop ID: 3589212828
Tramontina Mod
por 76561199038822501
¿NO ESTÁS TOTAL Y COMPLETAMENTE CANSADO DE SOBREVIVIR CON ARMAS ABURRIDAS Y SIN ALMA? SÉ QUE YO SÍ. Si vas a enfrentarte al apocalipsis, que sea con algo confiable, simple y con historia. Nada de tecnología rara ni armas fantasiosas: acero, madera y tradición. Es hora de volver a lo básico… y hacerlo con estilo. Preguntas frecuentes rápidas - ¿Es compatible con Build 41 y 42? Sí, totalmente compatible. - ¿Funciona en partidas ya empezadas? Proba y comentanos porque no sabemos. - ¿Está balanceado para vanilla? Sí, pensado para encajar sin romper la experiencia base. TRAMONTINA – EL CLÁSICO QUE NUNCA FALLA: Un cuchillo simple, realista y brutalmente útil Un arma humilde pero efectiva, ideal para quienes saben que en Project Zomboid la supervivencia no depende de lo llamativo, sino de lo confiable. Combate rápido y preciso Ataques ágiles, buen alcance para su tamaño y una sensación directa en combate cuerpo a cuerpo. Perfecto para encuentros cerrados y situaciones desesperadas. Mucho más que un arma Este no es solo un cuchillo para pelear: - Funciona como cuchillo de cocina - Sirve para tareas de carnicería y sacrificio de animales - Puede usarse como destornillador improvisado - Ideal para tareas diarias de supervivencia - Un solo objeto, mil usos. Como tiene que ser. - Convertible en lanza. ¿Necesitás más alcance? El Tramontina puede modificarse y atarse a un palo para convertirse en una lanza, perfecta para mantener a los zombis a distancia cuando las cosas se ponen feas. Modelo y texturas detalladas Inspirado en el clásico cuchillo Tramontina de acero inoxidable con mango de madera. Sencillo, reconocible y realista. Pensado para integrarse al juego base Balanceado para no eclipsar otras armas ni quedarse atrás. Un clásico más dentro del mundo de Zomboid. Sobre el Tramontina El Tramontina no es solo un cuchillo: es historia pura. Nacido en Brasil en 1911 de la mano de Valentín Tramontina, empezó como un pequeño taller de herrería y terminó convirtiéndose en un ícono mundial. Su cuchillo de acero inoxidable con mango de madera se volvió sinónimo de asado, campo y trabajo duro. Barato, resistente y con un filo que aguanta lo que le eches. Por eso, cuando el mundo se cae a pedazos, tiene sentido que siga ahí: en tu mano, en la cocina, en el taller o atado a un palo… haciendo lo que siempre hizo: servir para todo y no fallar. ❤Recibo todo tipo de feedback e ideas.😋😛
Anthro Survivors - Sonic the Hedgehog Characters
por 76561198162052038
A cosmetic mod that adds some Sonic characters from around the time and place Zomboid takes place in as playable characters, and it looks very silly. It adds them in as custom species for the Anthro Survivors mod. Characters included: - Sonic the Hedgehog - Miles "Tails" Prower - Dr. Robotnik - Sally Acorn - Bunnie Rabbot - Antoine - Rotor If you like Sonic and want to play as the characters from Sonic in Project Zomboid but with the authentic American 1993 feel, then here ya go. I might add more characters if I feel like it, idunno. If you don't understand any of this or don't know what the heck a Sonic is, I can't help you, I'm sorry. No guarantee that it will play nicely with every single piece of clothing. What's expected with the Anthro Survivors mod is expected here. Known bugs: - Parts of some of the characters disappear with some custom clothing items (especially the cybernetics on Bunnie and Robotnik) - Obviously a lot of clipping will happen with hats and masks, and in Bunnie's case, her cybernetic legs will clip through most pants. You can use the transmog mod to work around this. Workshop ID: 3010372640 Mod ID: SonicTheHedgehog
True Music Addon: 80s & 90s Songs (All in One Cassette)
por 76561198915480722
Some of the best songs of the 80's and 90's ALL IN ONE CASSETTE Songs List: -ABBA Gimme Gimme Gimme A Man After Midnight -Beat It Michael Jackson -Bee Gees Stayin Alive -Berlin - Take My Breath Away -Boney M Ma Baker -Bonnie Tyler Holding out for a hero -Bonnie Tyler Total Eclipse Of The Heart -Cyndi Lauper Girls Just Wanna Have Fun -Earth Wind Fire - Boogie Wonderland -Earth Wind Fire - Lets Groove -Eurythmics Sweet Dreams -I Just Called To Say I Love You - Stevie Wonder -I will survive - Gloria Gaynor -Laura Branigan Self Control -Lionel Richie - Say you Say me -Marvin Gaye Sexual Healing -Michael Jackson - Dont Stop Til You Get Enough -Modern Talking Brother Louie -Modern Talking - Geronimo's Cadillac -Pointer Sisters Im So Excited -Queen - I Want To Break Free -REM Losing my religion -Sacrifice Elton John -Spice Girls Wannabe -The Best - Tina Turner -Toto - Africa -Toto - Hold the line -What A Feeling - Irene Cara -What Is Love -YMCA - Village People Workshop ID: 2947491336 Mod ID: True Music Addon: 80s & 90s Hits
mygo幻化(武器涨价版)
por 76561199227645829
武器100,维修25 Workshop ID: 3696502552 Mod ID: MygoCloth_Price increase
[B42MP]EggCustard
por 76561198302270564
Added recipes for Beaten Eggs and Steamed Egg Custard, making it easier to expand with more egg-based dishes later and use up eggs from the chicken farm. Also added a few other useful recipes. Steamed Egg Custard: 3 Eggs + Bowl + Whisk/Spoon = Egg Liquid Beaten Eggs + Water = Egg Custard Beaten Eggs + Milk = Milk Egg Custard You can freely add various seasonings to the custard mix before cooking. Sugar Beets: 10 Sugar Beets + Cooking Pot filled with water = Cooking Pot (with beets) After boiling, filter with a Bowl + Cheesecloth to get Sugar + a Bowl of Beet Pulp. Large Sausage: Made using Cooked Pork + Salt. Cola Chicken Wings: Can be made with 500mL Cola + 2 Chicken Wings. Chicken wings can be obtained by butchering a whole chicken. Workshop ID: 3644356758 Mod ID: EggCustard
Майка Пивозавр
por 76561198354031995
Майка для мужиков реально которые сидят пьют пиво и играют в танки Добавил еще новых маек и трусы Workshop ID: 3245868058 Mod ID: PivozavrShirt
[COS] Lethal Project [More Styles]
por 76561199101667638
How To Use Check the preview images to see how to equip Update 1.1 Tired of that old orange suit? now you dont need to be, as i have added 11 (12 in total with the default one) new textures to the mod so you can select a green suit, pajama suit, skeleton suit and many more. The additonal Suit textures were found on Lethal Company's Tunderstore mod page credit goes to the original texture makers. Workshop ID: 3101333019 Mod ID: LeathalProjectCOS
Anthro Survivors - Chocos
por 76561199029430889
When haces tus momos en la Workshop PD: Chocos / Taken references by Harko Workshop ID: 3018414039 Mod ID: Chocos
Sig P320
por 76561198125763020
Adds a Sig P320 to the game. Workshop ID: 3101902122 Mod ID: SIG
Items Awards
por 76561198818101799
Get commendations for eliminating zombies. Workshop ID: 2911373802 Mod ID: ItemsAwards
LongHe No Vanilla Vehicles B42
por 76561198045399179
LongHe No Vanilla Vehicles B42 Removes vanilla vehicle spawns and restores vehicle stories and profession events with a curated KI5 collection. Build 42.20+ - Multiplayer compatible - No required mods What this mod does - Removes vanilla cars, vans, trucks, trailers, emergency vehicles and burnt variants from vehicle spawn distributions. - Preserves custom vehicles registered by other mods. - Disables burnt-vehicle fallback spawning on the zones it filters. - Reuses the surviving modded parking pool in specialized zones that would otherwise become empty. - Restores hardcoded vehicle stories and regional profession events with curated KI5 equivalents. - Repairs profession tables overwritten by KI5 E-150, Step-Van and Suburban expansions. - Fire street events use only the F-350 FD Utility, F-350 Crew Cab FD, F-350 Ambulance, Suburban FD and Silverado FD, with no sedans. - Keeps the civilian '59 Cadillac and its burnt ECTO-1, but excludes the '59 ambulance from ambulance events. - Uses the '89 Volvo 200 Series wagon as the station-wagon story replacement. - Treats every KI5 pack as optional: what is not installed is skipped, and that category keeps its vanilla vehicle instead of breaking. - Never empties or disables a spawn zone. A zone with no modded vehicle available simply stays vanilla. - Does not delete vehicles that have already spawned. Recommended vehicle mods (none are required) As of v1.4.0 this mod declares no hard dependencies, so a missing or outdated vehicle mod can no longer stop it - or your save - from loading. Coverage scales with what you install: with the full list below, no vanilla vehicle survives anywhere. Install a subset and only the uncovered zones stay vanilla. - that DAMN Library - '59 Cadillac Miller-Meteor + ECTO-1 - '91 Range Rover Classic - '92 AM General M998 + M101A3 Trailer - '86 Ford Econoline E150 - '88 Chevrolet S10 - '89 Ford Bronco - '90 Ford F350 Ambulance Type 1 - '92 Ford Crown Victoria Police Interceptor - '69 Chevrolet Camaro - '93 Ford Mustang - '91 Geo Metro - '93 Ford F-Series - '93 Ford Taurus - '93 Chevrolet Suburban / Silverado - '92 Jeep Wrangler YJ - '89 Volvo 200 Series - Trailers! - '91 Ford LTD Crown Victoria - '84 Jeep XJ Cherokee - '85 Chevrolet Caprice / Impala - '91 Ford Ranger - '89 Land Rover Defender - '84 Cadillac DeVille - '85 Chevrolet Step-Van - '70 Ford Escort - '84 Chevrolet Corvette For the cleanest result, start a new save. On an existing save, the change mainly affects vehicles generated in unexplored areas. Load order No manual load-last placement is required in the current Build 42 version. The patch runs at the distribution-merge stage, after vehicle definitions have been assembled. Keep each KI5 base vehicle before its own KI5 expansion, as required by those vehicle mods. Mod ID: LongHeNoVanillaVehiclesB42 Workshop ID: 3765090227
[SAVIORS-7] - Cities
por 76561198053396816
. Workshop ID: 3492967030 Mod ID: BBL Mod ID: Chernaville Mod ID: coryerdon Mod ID: Dirkerdam Mod ID: lakeivytownship Mod ID: MonmouthCounty_new Mod ID: MonmouthCountyTributeLegacy Mod ID: Muldraugh-Westoutskirts ShippingCo Mod ID: NewEkron Mod ID: Orchidwood(official version) Mod ID: PortCityKYAbisimod Mod ID: pz_rosewoodexp_map Mod ID: RabbitHashKY Mod ID: RavenCreek Mod ID: Riverside Fire Department Mod ID: RV_Interior_MP Mod ID: RV_Interior_Vanilla Mod ID: Saviors City Mod ID: Southwood2.0 Mod ID: SPH Mod ID: Taylorsville Mod ID: Taylorsville_bridge_to_Dirkerdam Mod ID: tikitown Mod ID: Winchester Map Folder: BBL Map Folder: chernaville Map Folder: coryerdon Map Folder: Dirkerdam Map Folder: Dirkerdam west Map Folder: Dirkerdam_Spawns Map Folder: Florius Map Folder: Pertville Map Folder: Tashtego Map Folder: li_township Map Folder: MonmouthCounty Map Folder: MonmouthCounty Map Folder: Westoutskirts-shippingCo Map Folder: NewEkron Map Folder: orchidwood Map Folder: PortCityKY Map Folder: pz_rosewoodexp_map Map Folder: RabbitHashKY Map Folder: RavenCreek Map Folder: Riverside Fire Department Map Folder: vehicle_interior Map Folder: Saviors_City Map Folder: Southwood2.0 Map Folder: St Paulo Map Folder: Taylorsville Map Folder: Taylorsville_bridge_to_Dirkerdam Map Folder: Tikitown Map Folder: Winchester, KY
[B42] Disable Plant Rot
por 76561198081600465
This mod disables plant rotting. Be aware, that plants at the end of the their growing stage will still rot visually, but will stay harvestable nonetheless. -Updated to 42.8.1 Workshop ID: 3392180091 Mod ID: disablePlantRot
Dynamic Smoker Trait
por 76561198965805512
Description Adds the ability to get the smoking trait if you regularly smoke cigarettes. Also, a long period of quitting smoking will allow you to lose the smoking trait. This mod can be installed mid-game and on the server. How it works - Each cigarette smoked adds 1 addiction point - Every hour 1/24 addiction points are removed (for losing one point per day) - The minimum value of addiction points is 0 and the maximum is 30 by default - At 0 addiction points, the smoking trait disappears if it was present - At 30 addiction points by default, the smoking trait appears if it was absent Settings You can change the maximum number of addiction points and number of points to get a trait in the Sandbox settings. If you need to change mod settings in the mid-game: use this GUIDE to change your sandbox settings you can download mod Change Sandbox Options (by Star) to change the sandbox settings For the settings to take effect, you need restart the game. For example If you smoke 30 cigarettes at a time you will gain this trait. If you do not smoke for 30 days you will lose this trait. Increasing and decreasing addiction works regardless of the presence smoking trait. The change of this trait is accompanied by a text comment from the character. ( "I'm hooked on smokes" / "I quit smoking" ) Workshop ID: 3354608281 Mod ID: DinamicSmokerTrait
Firearms B41 Revamped / Snake's Hunting
por 76561197973944288
Hunting Table patch for Snake's Hunting system from Le Gourmet Revolution, enabling use of a number of firearms from the Firearms B41 Revamped mod. I have tweaked some settings so that scopes are no longer required (but still immensely useful) when hunting. More powerful scopes will give you more powerful bonuses when hunting animals, to both spot chance and chance to hit (Note that I managed to figure out why the x2-x8/x4-x12 Scopes were breaking the script, so those provide very large bonuses now). You will get a small bonus when using the iron sights and red dot attachments, and a larger chance to hit bonus when using a laser sight. I've also included correct noise reduction bonuses for silencers now, though these will all come with a -5 to your chance to hit. Silencer effectiveness decreases as calibre size increases. Stocks and Bipods will also give a further substantial bonus to your hit chance. Hunt with assault rifles! (Note that you will not be able to hunt with any Short or Sawn Off variants). You can also now hunt with shotguns! But be aware that these come with a natural -5 to hit chance. This can be offset by attaching a Full Choke Tube since it gives the shotgun a narrower blast . Can be further offset with higher tier shotguns through the use of attachable stocks or extending an already attached stock (Spas12 for example). (Could use some feedback on this to see if I should decrease the natural chance to hit further). Do not include this in any modpacks. Feel free to add this to a collection but adding to a modpack will only cause issues down the line as they will not automatically receive updates Workshop ID: 3339174413 Mod ID: firearmrevamplgr
Anthro Survivor - Kurai
por 76561198253186837
Add's Miller's wolf, Kurai! Updated for B42 Workshop ID: 3267928685 Mod ID: Kurai
Gachimuchi02 VHS
por 76561198201655917
This mod adds a vhs cassette with gachimuchi Workshop ID: 2833885074 Mod ID: Gachimuchi02 VHS
Recovery Journal - Configurable XP [B42]
por 76561198299579015
Create a personal bound recovery journal using a notebook, adhesive, denim or leather scraps, and either scissors or a sharp knife. The journal records the exact experience earned after the character's initial profession and trait bonuses, together with learned recipes. After death, a new character from the same account can recover the administrator-configured percentage of recorded experience and the saved recipes. Features: - Exact XP recording, including partial level progress. - Readable skill, XP, recovery and recipe list inside the journal menu. - Learned recipes are recorded and restored. - Initial profession and trait XP is excluded. - Administrator-configurable XP recovery from 0% to 100% (70% by default). - Protection against repeatedly stacking the same record. - Bound to the Steam account or server username that created it. - Server-authoritative multiplayer validation. - English and Spanish translations. - Project Zomboid Build 42. Version 1.2.13 changes only the skill-bar visualization: recorded XP is always the full ten-box scale, and the green portion directly matches the configured recovery percentage. Workshop ID: 3788841108 Mod ID: Recovery_Journal
Generator Powered Buildings [B42] - Русификатор
por 76561198414246143
Русификатор Generator Powered Buildings Мод позволяет подключить до 10 генераторов к одному зданию для полноценного энергоснабжения с расширенной системой управления и экономией топлива. Что делает мод? • Объединение генераторов: До 10 генераторов на одно здание с сохранением ванильного радиуса 20x20 • Многоэтажная поддержка: Работает с уровнями от -3 до +16 • Управление через выключатели: Доступ к системе питания через любой выключатель в здании • Дополнительные топливные баки: Подключение бочек и коллекторов для хранения топлива • Система нагрузки: Эффективность зависит от соотношения мощности генераторов и размера здания • Простая навигация: Клик по генератору в интерфейсе для автоматического подхода к нему Ключевые особенности: Централизованное управление энергоснабжением, экономия топлива, поддержка многоэтажных зданий. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3603349810 Mod ID: GENPOWBUIRUS
True Music Addon: Invisible by Duran Duran
por 76561198407476796
Has the memory gone, are you feeling numb? Or have I become Invisible? Workshop ID: 3474617613 Mod ID: invisible_duran_duran_addon
Apoc Custom Content
por 76561198003802364
This custom content for Apoc adds custom occupations, spawn locations, various items and other such things. Workshop ID: 2827936300 Mod ID: ApocRP
[B42] Craftable : Paint Edition
por 76561197982987724
Don't forget to rate my mod if you enjoy it. Thank you! Description The world ended, sure. Civilization collapsed, absolutely. But does your safehouse have to look like a grey concrete bunker built by someone who's given up on life? Not anymore. Long before Dulux and Sherwin-Williams, humans were already grinding up berries, rust and burnt wood to make their caves less depressing. If the Romans could whitewash an aqueduct, you can whitewash your barricaded gas station. This mod lets you produce your own paint from scratch using nothing but Quicklime, water, and whatever pigment-adjacent nonsense you can scavenge, forage or scrape off an old piece of metal. No paint store required — just proper (ish) chemistry and a bucket. Every color is built on the same lime-based binder used since Antiquity for limewash — the same stuff that's kept Mediterranean houses white for millennia. Every pigment recipe is based on a real historical process too: Red and Turquoise are iron oxide and verdigris, made by rusting scrap metal in vinegar. Black is charcoal, the same pigment used in cave paintings 40,000 years ago. No hand-waving "grind rock, get paint" here — if you know your chemistry, you'll recognize every recipe. Crafting Process Step 1 — Slake your Lime Your binder. Vanilla Misc category, prep work only. Requires: 1 Quicklime, 0.6L Water, 1 Bucket (kept). Quicklime does not care about your safety — see Hazards below before you burn your hands off. Step 2 — Mix your Paint Mix Slaked Lime directly in an empty paint bucket. Dedicated Paint crafting category, no digging through unrelated recipes. - White — 3 Slaked Lime + 1.5L Water - Black — 2 Slaked Lime + 1.5L Water + 1 Charcoal (mortar & pestle) - Yellow — 2 Slaked Lime + 1.5L Water + 4 Mustard - Blue — 2 Slaked Lime + 1.5L Water + 8 Blueberries (mortar & pestle) Step 3 — Blend for Secondary Colors 4th grade color theory: - Grey — White + Black (1:1) - Orange — Red + Yellow (1:1) - Cyan — Blue + Green (1:1) - Light Brown — Brown + White (3:7) - Light Blue — Blue + White (3:7) Mix straight into an empty bucket, or in bulk with two full buckets — no extra empty bucket needed. Learning the recipes: Not known by default. Watch the VHS tape below, or reach it naturally: Masonry 5 + Cooking 3 for Slaked Lime, Cooking 5 for the primary colors. Full recipe list with exact ingredients and ratios: see here. Hazards Slaking lime without the right gear now has real, cumulative consequences: - No rubber gloves — burns to both hands, on top of the pain. No rubber gloves on hand? Improvised Garbage Bag Gloves work too, and they're craftable from an item you'll find in the first trash can you loot. - No safety goggles — temporary blindness that fades over a few in-game days. - No mask — lung irritation, triggering coughing fits that gradually ease off as you recover. Gear up properly (rubber gloves, safety goggles, a mask) and none of this happens. All three are independent — mix and match your negligence at your own risk. Full list of recognized protective items: see here. Each Sandbox setting toggles independently (on by default) with min/max duration sliders. A separate option (off by default) lets leather gloves count as hand protection too — not chemically accurate, but there if you'd rather skip rubber gloves or garbage bags. God Mode instantly cures any active blindness or lung irritation. New Items Slaked Lime "Well, you certainly can't paint with rocks. But you can with THIS rock, technically." The result of dumping water on Quicklime — which, chemically, is exactly as violent as it sounds. Slaked Lime is your binder for every single paint recipe in this mod, standing in for modern chemical binders the same way it's stood in for them for the last few thousand years. Improvised Garbage Bag Gloves "Not OSHA-approved. Not remotely. But your hands will thank you." Craft these from a garbage bag when you don't have real rubber gloves handy. Not as durable or convincing as the real thing, but plastic doesn't soak up caustic lime solution the way leather or fabric does — good enough to keep your hands intact. VHS: Self-sufficiency Module 8 "Well uh, gray.... Hm yes, gray." Find this tape in the Retail-VHS loot pool and watch it through to learn every recipe above on the spot. Same script as the presentation video linked at the top of this page. Mod Support - Paint coverage mods — every secondary color mixing ratio is recalculated dynamically from the actual UseDelta of paint buckets, so mods that change how much surface a bucket covers won't throw off your mix proportions. - Wallpapers and More Paint Options — if that mod is active, this one also unlocks realistic recipes for its extra shades (Magenta, Dust Blue, Camo Green, Wine, Ivory, and the rest of that mod's paint lineup), using the exact same lime-and-pigment logic as the base 15 colors. No extra pigment items to hunt down, just more colors to mix. If you don't have that mod installed, these recipes stay hidden — no clutter in your crafting menu. Planned Features - Possible milk-based White Paint variant (because "milk paint" — casein paint made from milk and lime — was a real historical technique, not something I made up to sound smart) Credits Code & Design: Amenophis Craftable Series Logo: Amenophis Workshop Thumbnail: Amenophis Checkout my other mods Workshop ID: 3779233397 Mod ID: craftablespaint
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid