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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Project Zomboid Traduction Française
por 76561197972311193
------------------------------------------------------------------------------------------------------------ Project Zomboid traduction française - BUILD PUBLIC 39 - VEHICULES ------------------------------------------------------------------------------------------------------------ Grâce à ce mod, passez Project Zomboid en français (de France) ! Cette traduction concerne les joueurs hors de la branche BETA IWBUMS. Attention, si vous jouez sur la branche BETA IWBUMS, utilisez le mod de traduction des builds IWBUMS. Pour un bon fonctionnement, choisissez "français" comme langue dans les options du jeu puis activez le mod de traduction depuis le mod manager du jeu. Pour toute remarque sur la traduction (mauvaises traductions, fautes) ou si vous souhaitez participer aux efforts de traduction, rendez-vous sur : http://theindiestone.com/forums/index.php/topic/1411-french-translation/ ou sur : http://projectzomboid.fr/forum/forum-13+traduction.php Traduction réalisée par Teesee avec l'aide de la communauté. Workshop ID: 595855329 Mod ID: Traduction FR public
Survival Diaries (Save Skills)
por 76561198042371475
Automatically creates personalized skill books (diaries) when your character levels up any skill. Each diary is named after your character and the skill they learned, creating a unique record of your survival journey. Features: - Works with all vanilla skills and SkillBook Expansion mod skills - Books have zero weight and are automatically added to your inventory - Books are only created on even levels (1-2 book when reaching level 2) to prevent self-boosting - Can serve as a save system, allowing you to track your character's skill progression through collected diaries - Each diary is personalized with your character's full name Requirements: - SkillBook Expansion mod (required) Credits: Special thanks to the creator of Skill Book Expansion for making this mod possible. Kudos Josko Note: Books are only created during actual gameplay (after 10 game minutes) to prevent books from being created during character initialization. Workshop ID: 3637063852 Mod ID: Survival_Diaries
Authentic Z - Traduzione in Italiano
por 76561198053090332
ITALIAN TRANSLATION This mod is a simple translation of the mod Authentic Z If you encounter any errors while playing let me know and I will correct them as soon as possible! Workshop ID: 2958997132 Mod ID: Authentic Z - Backpacks+ITA Mod ID: Authentic Z - CurrentITA Mod ID: Authentic Z - LiteITA
Anthro Survivor - Lust (YamikaDesu)
por 76561198032694297
Add's Yami's OC, Lust! Updated for B42 Workshop ID: 3288631352 Mod ID: Lust
[龙服自用]隐形套装InvisibleEquipment
por 76561198155246959
龙服自用 删除了所有物品的合成配方 Workshop ID: 2971164488 Mod ID: LongServerInvisibleEquipment
Quality of Life | Build 42
por 76561198274775981
Quality of Life Practical, configurable quality-of-life features for everyday survival in Project Zomboid Build 42. Quality of Life adds useful interactions without replacing the core game. Major gameplay systems expose sandbox controls, while smaller conveniences work out of the box. The mod is built for both solo and multiplayer. At a glance AreaWhat it adds BagsUtility-item attachments, craftable pouches, and load-bearing straps Food & householdPlated meals, serving ware, coffee machines, can openers, eat-until-full Locks & toolsLockpicking, prying, bolt cutters, plumbing highlights, portable lights Weapons & vehiclesAmmo counters, weapon readouts, jam clearing, high beams, vehicle status CharacterMedical checks, trait progression, profession options, spawn conveniences What's new in 2.0.0 - Rebranded from Common Sense to Quality of Life with the new QualityOfLife internal ID. - This is a breaking mod-ID release. Update server mod lists and back up saves before enabling it. - Fixed medical pouches accepting medical items and cleaning dirty bandages and rags. - Fixed tool pouches applying their weight reduction to stored tools. - Fixed upgraded bags disappearing from the main inventory after an inventory refresh. - Fixed send-to-pouch transfers and backpack synchronization in multiplayer. - Fixed backpack pouch and front-pocket containers not appearing immediately after a multiplayer upgrade. - Rotated utility items mounted under backpacks by 90 degrees so bags, toolboxes, kits, and bottles sit horizontally instead of vertically. - Fixed lockpicking books being unreadable by registering the custom skill-book entry reliably. - Fixed Eat until full crashing on Build 42's hunger stat API. - Fixed Reload all magazines to reload every compatible magazine, not only the selected ones. - Fixed repeated "Became Desensitized." messages after earning the Desensitized trait. Earlier updates 1.1.8 - Can opener: fixed a crash that could occur when an improvised tool (knife, machete) injured your hand. Improvised openers now apply a proper hand laceration as intended. - Load-bearing harnesses: their sandbox weight-reduction options now show readable labels and tooltips instead of raw text keys. 1.1.7 - Coffee machines: one packet of instant coffee now brews five pots instead of being used up all at once, and the machine's water/coffee/brewed readout updates the moment an action finishes. - Trait progression: traits earned or lost through play (Smoker, Brave, Desensitized, Cowardly, Slow Reader, and the fear traits) now persist correctly instead of being silently dropped. - Lockpicks: fixed crafting a lockpick getting stuck at 100%. - Prepared meals: plate and bowl icons are no longer replaced by the ingredient's icon. - Lockpicking: the success/failure message no longer appears twice. - Portable lights: a flashlight dropped while switched on now stays on where it lands. - Housekeeping: removed unused code and quieted internal logging for a cleaner console. Backpacks, bags, and attachments - Attach utility items such as first-aid kits, toolboxes, tackleboxes, sewing kits, canteens, water bottles, and satchels to supported bags. - Craft cloth, denim, leather, medical, tool, and insulated food backpack pouches. - Craft cloth, denim, and leather load-bearing straps. - Learn upgrade recipes from the Packsmith magazines and use them on supported backpacks and bags. Crafting, food, and household interactions - Prepare meals directly on plates, bowls, and clay bowls; portion food and take servings back out. - Eat until full - one context-menu action keeps eating the selected food until you are no longer hungry, stopping before you overeat. - Use coffee machines to add water and coffee, brew coffee, and fill compatible containers. - Open supported canned food with a can opener through a timed interaction. - Empty sacks and collect ground items through dedicated context actions. - Attach and use supported utility items with improved inventory handling. Locks, tools, and survival actions - Pick locked doors, windows, vehicle doors, and trunks with a lockpick and Lockpicking skill progression. - Pry doors, garage doors, reinforced doors, windows, and vehicle doors with Strength-based checks and configurable failure consequences. - Use bolt cutters on supported locks. - Use pipe-wrench highlights to find valid plumbing targets. - Keep portable lights working after they are placed in the world. - Configure the minimum light radius for portable lights through the sandbox options. Weapons, vehicles, and interface improvements - Show equipped weapon condition, damage, magazine state, and reserve ammunition. - Display an ammo counter and reload all compatible magazines from the inventory or firearm radial menu. - Chamber loose rounds through the firearm radial menu and clear firearm jams after reloading when enabled. - Show engine and battery condition in the vehicle context menu and toggle vehicle high beams. - Organize hotbar items, use container shortcuts, collect nearby ground items, and preserve consumed or returned items more reliably. - Add accessibility indicators and configurable vehicle and weapon status displays. Character and medical options - Replace dirty bandages during medical treatment when a clean bandage is available. - Configure profession starting items, house keys, spawning with a homie, and trait progression. - Configure smoking, fear, bravery, cowardice, hemophobia, and slow-reader progression behavior. Compatibility and configuration Tune major gameplay systems on the Quality of Life sandbox-options page. Smaller interface and inventory conveniences stay enabled without adding unnecessary switches. Designed for solo and multiplayer use. Support the mod If Quality of Life improves your run, a tip keeps the updates coming. Every bit is genuinely appreciated - thank you! Version 2.0.0 Author Kiidxatlas Requires Project Zomboid Build 42 Workshop ID: 3782565369 Mod ID: QualityOfLife
Militar Point Grim
por 76561198452466476
Militar Point Grim Nuevas Zonas ⭐ Puerto de carga. ⭐ Helipuerto con Bahia Medica. ⭐ Hospital. ⭐ Zona De Regugiados. ⭐ Bunkers ⭐ Punto de Respostaje ⛽ y otras zonas mas, espero que lo disfruten, como es mi primer mapa espero me comuniquen si algo no esta bien. ⚠️Este mapa tiene conflicto con el mapa mod de "Dead in Hong Kong"⚠️ ⚠️Este mapa esta ubicado en la celda 44,20⚠️ (Ahora quiero agreadecer a la comunidad de Unofficial PZ Mapping Discord y el usuario DevJcode que me ayudaron a creer esta mapa brindandome toda su informacion. ) Aca la expansion de este mapa, es su celda hermana la 45.20. descarguen ambas celdas para mayor Disfrute GVairportM Otro De Mis Mods. 𝗨𝗺𝗯𝗿𝗲𝗹𝗹𝗮 𝗙𝗹𝗮𝗴𝘀 Militar Point Grim New Zones ⭐ Cargo Port ⭐ Helipad with Medical Bay ⭐ Hospital ⭐ Refugee Zone ⭐ Bunkers ⭐ Fueling Point ⛽ And other zones as well. I hope you enjoy it. As this is my first map, please let me know if anything is wrong. (I would like to thank the Unofficial PZ Mapping Discord community and the user DevJcode for helping me create this map by providing all their information.) ⚠️ This map conflicts with the "Dead in Hong Kong" mod map.⚠️ ⚠️ This map is located in cell 44,20⚠️ Here's the expansion of this map; it's its sister cell, 45.20. Download both cells for greater enjoyment. GVairportM Otro de mis Mods 𝗨𝗺𝗯𝗿𝗲𝗹𝗹𝗮 𝗙𝗹𝗮𝗴𝘀 workshop id : 3612797022 Workshop ID: 3612797022 Mod ID: GrimVille1 Map Folder: GrimVille1
GDJZSWDQ
por 76561198208282725
GDJZSWDQ Workshop ID: 2837503026 Mod ID: MoreBuildsPlus_Eroge Mod ID: MoreBuilds_Eroge
Addon [M&S] Star Wars: The Return of the Jedi
por 76561199123838323
After rescuing Han Solo from Jabba the Hutt, the Rebel Alliance attempts to destroy the second Death Star while Luke struggles to help Darth Vader back from the dark side. The final installment of OG trilogy! I will be moving onto the Back to the Future series so keep a look out for those! Workshop ID: 3688989930 Mod ID: JediReturn
[B42] Better Clothing Info - Spanish
por 76561199592234537
Traduccion completa del mod Better Clothing Info al Español para B42. Workshop ID: 3667117889 Mod ID: Better_Clothing_Info_Spanish
69camaro_RE
por 76561198400367147
修改了刷新倍率 自用 勿下 69camaro_RE Workshop ID: 3184106959 Mod ID: 69camaro_RE
True Music: Deathcore
por 76561198184840918
You ever wanted to listen to a bunch of deathcore while playing Project Zomboid? Now you can! This mod adds 70 Deathcore songs to Project Zomboid. There are 30 songs from the first generation of deathcore in the 2000s, 30 songs from the late 2010s-2020s that are meant to represent modern deathcore, and 10 "WTF?" songs that are either iconic or ungodly heavy. Enjoy! Update 8-17-2024 Added 40 more deathcore songs to the mod, 20 classics and 20 modern songs. Workshop ID: 3297249789 Mod ID: true_music_deathcore
Bush Crusher [B42]
por 76561197961618417
The vegetation that slows your vehicle - bushes, tall scrub grass, hedges, and saplings - is flattened when you drive over it, instead of slowing every future pass. Crushing matches the game engine's own vehicle-slowdown checks, so anything that slows the car is crushable - across all seasons. Sandbox options (page: Bush Crusher): - Minimum Crush Speed (1-120 km/h, default 10). Below it, vanilla slowdown applies. - Crush Bushes (default on). - Crush Tall Grass and Hedges (default on). - Largest Tree Stage Crushed (0-6, default 2 = seedlings and saplings; 0 disables tree crushing). - Drop Branches and Twigs (default on). - Leave Flattened Remains (default on). Off = crushed plants vanish completely. Works in singleplayer and multiplayer (crushing is validated and executed server-side; options sync to clients). Safe to add to an existing save Workshop ID: 3775997012 Mod ID: BushCrusher
Infoteo's Car Parts
por 76561198450882774
# Infoteo Car Parts — Build 42.20.2 **Infoteo Car Parts** amplía el sistema de fabricación permitiendo crear piezas vanilla para vehículos mediante habilidades de Mecánica, Soldadura, Sastrería y Fabricación de vidrio. El mod incorpora recetas para fabricar: * Capós y tapas de baúl. * Puertas y ventanillas. * Parabrisas y lunetas. * Asientos. * Neumáticos usados, normales y de alto rendimiento. * Frenos y suspensiones. * Depósitos de combustible. * Piezas de motor. ## Agradecimientos Agradecimiento especial a **MineHost** por proporcionar el alojamiento y el entorno de servidor utilizado para realizar pruebas de funcionamiento y compatibilidad en multijugador dedicado. Su colaboración permite continuar desarrollando, revisando y adaptando mods para las nuevas versiones de Project Zomboid. ## Permission & Redistribution Notice Este mod no puede ser copiado, resubido, redistribuido, espejado, modificado, republicado, empaquetado, incorporado en colecciones privadas o públicas, incluido en modpacks, almacenado en sitios de terceros, utilizado como base para otros mods, ni utilizado total o parcialmente sin autorización escrita explícita del autor. Queda expresamente prohibido realizar forks de este mod, ya sea de forma pública o privada, total o parcial, con o sin modificaciones, sin permiso escrito explícito del autor. También queda prohibido extraer, reutilizar, adaptar, renombrar, modificar o redistribuir cualquiera de sus archivos, scripts, assets, sonidos, texturas, configuraciones, código Lua, traducciones o partes internas sin autorización escrita explícita. Se permite únicamente compartir el enlace original de Steam Workshop. Cualquier copia, fork, redistribución, reupload, modificación no autorizada, uso parcial, uso total, publicación alternativa o almacenamiento fuera de la página original será considerado una infracción a los permisos establecidos por el autor. Workshop ID: 3655047305 Mod ID: InfoteoCarParts
SYN Missing Skill Books Mod
por 76561198267049483
SYN Missing Skill Books & Mags Mod 1.0 01. Missing skill books are added to the zomboid game - Melee and ranged combat, defense and maintenance skill books. - Movement skill books. 02. Distribution of the missing books are added to many logical places. - Book stores now have a chance to spawn these books. - Libraries now have a chance to spawn all these books. 03. Magazines are added to book stores and libraries. - Book stores now have a chance to spawn all magazines. - Libraries now have a chance to spawn all magazines. 04. Weight of skill books are adjusted (Lowered) to reflect real books in life with higher level books weighing more than low level books. 05. New graphic icons for the combat skill books and movement skill books. Workshop ID: 865177530 Mod ID: SYNMissingBooksNMags
aMOOzon
por 76561198382202648
aMOOzon Delivery Service Working for ALL future b42+ MP this is a custom livery for the stepvan Workshop ID: 3402604488 Mod ID: aMOOzonDeliveryService Side note: i would Love it if you checked my MOOOsic on youtube ^-^ https://www.youtube.com/@a_cow_says THX MOO Workshop ID: 3402604488 Mod ID: aMOOzonDeliveryService
There's Nothing we can do (Bitten)
por 76561198090869206
This mod adds the iconic Napoleon song whenever you're bitten. I can't implement a timer so if you are bitten twice the sound overlaps. Workshop ID: 3221312786 Mod ID: theresnothingwecandobite
Vanilla Trapping Fix
por 76561199116881450
Vanilla Trapping Fix A quality-of-life overhaul for the Trapping skill that makes progression feel fairer, more intuitive, and less frustrating while staying true to the vanilla experience. Features Easier Access to Basic Traps - Crafting Bird Traps no longer requires a Trapping skill level or recipe. - Crafting Trap Crates, Metal Cage Traps, and Snare Traps no longer requires a Trapping level. - Recipes are still required where applicable, preserving progression and exploration. Proper Trapping Experience - Building traps no longer grants Carpentry XP. - Building traps now grants Trapping XP, rewarding the skill actually being used. New Trap Interaction Experience - Traps now grant Trapping XP whenever an animal interacts with them, even if the capture fails. - Lost bait and failed captures are no longer completely wasted efforts. - Every interaction contributes to your character's trapping knowledge. Improved Feedback - When a trap is triggered, the player receives a notification. - The notification does not reveal the outcome. - You must still inspect the trap yourself to discover whether the capture was successful. Why This Mod? In vanilla, Trapping can feel slow to level and heavily dependent on successful captures. This mod aims to make progression more logical and rewarding without removing challenge or significantly altering game balance. You still need to learn recipes, place traps correctly, choose appropriate bait, and wait for wildlife—but now every interaction helps your character become a better trapper. Compatible With - Singleplayer - Multiplayer - Existing Saves - Most mods that do not directly modify trapping recipes or trap behavior Vanilla Friendly No new items. No new animals. No overpowered mechanics. Just a better Trapping experience. Every trap teaches something — even when it comes back empty. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3742961627 Mod ID: VanillaTrappingFix
Inventory Tetris Search Mode Hotkey
por 76561198142196952
Adds a hotkey to search a container. Default key is F Key can be changed in the settings Workshop ID: 3496500773 Mod ID: TETRIS_SEARCH_HOTKEY
Real Sugar Calories
por 76561198039256021
A Simple mod that takes sugar in game and changes it's calories to 1,710 which is the real caloric content of one pound bag of sugar. If there is an interest in more real caloric content, I might go ahead and make it one big mod of real values, just let me know which items bug you! If adding mid-save your sugar will still have the old value, but other than that it is fine to add it mid save or remove mid save. Any conflictions? Recipe conflictions? Please let me know. This works with B41 and B42! A big sugary thank you to Nurver for the mod poster! And for showing me how to code the "Nurver" way! Check out his great mods as well!! Another big sugary thank you to Chuck for explaining the B42 file structure to me more in depth, you probably have his mods already, but if ya don't you're missing out! Check his work out! Workshop ID: 3390655673 Mod ID: realsugarcalories
BioHazard Preset Reshade
por 76561198068788655
"Biohazard Green" Preset for Reshade. ( updated info. 7th dec 2024 ) Where Does This All Go? Manual File Install Info. Workshop ID: 3016238273 <-- Go here, located in SteamLibrary\steamapps\workshop\content\108600 locate the . INI file inside. And copy it. Navigate to Project Zomboid's Game EXE launcher. ProjectZomboid64.exe <---- Paste the INI, here next to the rest :) Installing Reshade? Grab the latest Rehade Platform Here, Be careful where you obtain it? use the original site. for highest safety. https://reshade.me/#download or google reshade, and look around. Open it, and make sure to Choose ProjectZomboid64.exe As its target, Next, Make sure to choose Zomboid's Native Renderer, OpenGL From here, either add the DLC effects, or Finish the install, Boot PZ! Opening the Reshade Menu? Hit, ~ OR hit ' Tilde ' the name for the ~ key. Otherwise, Try the, F10 key. Once the Ui slides open. up top point it to the INI file, and off you go! ( make sure to set a toggle on/off keybind for ease of use in dark spots if needed. ) Happy Days? Workshop ID: 3016238273 Mod ID: RSHDBIOHZRD
True Music Addon: Silent Hill
por 76561198366785447
Adds the Silent Hill Sounds Box Collection to Project Zomboid through the True Music framework. Features tracks from Silent Hill 1-4, as well as Origins, Homecoming, and Shattered Memories. Workshop ID: 2955668361 Mod ID: SH_Music
自定义-无卡壳,无弹壳
por 76561198327136125
This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 2918629122 Mod ID: A26 Setting
Dynamic Traits - Moodle Patch
por 76561197997398232
In the mod Dynamic Traits, some of the added moodle functionality can be a bit... overwhelming. This is a patch for that, based on the Discussion post on that mod's page. This mod is to avoid having to re-patch the mod if it updates. And enforce server-client consistency. Workshop ID: 2851882894 Mod ID: DynTraitsMoodlePatch
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid