- Mods
- /
- Project Zomboid
Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
ISAC Alert[B42]
por 76561198346037486
Replaces the jumpscare sound effect with ISAC voice Workshop ID: 2879721330 Mod ID: ISAC
1967 Chevrolet Impala - Rust edition
por 76561198185334798
ATTENTION: IN AUTO-SORTING, TEXTURES MAY BE OUT OF ORDER Alternative textures for an abandoned, rotten variant of 1967 Chevrolet Impala to your collection. Textures for all 1967 Chevrolet Impala variants have been reworked in a rust-themed style. This is not a new car, but a reworking of the appearance of all existing vehicles of this type. Rust has been added and details have been highlighted. Includes the body, interior, and parts as separate objects. Designed for a more authentic experience with mods such as Project Seasons, World Decay, More Immersive Vehicles, and D.R. Set initial corrosion to maximum for increased immersion. The original modification belongs to MrDanny The concept, visual style, and design belong to yO Workshop ID: 3766712836 Mod ID: 1967ChevyImpalaRust
[Fun-Server.de] TidyUp
por 76561198114032579
TidyUp Workshop ID: 3498649698 Mod ID: fs.tidyup
PZ thicc-ener (pear shape clothing patches) UNOFFICIAL B42 Update
por 76561198220223521
Unofficial Build 42 Update for PZ thicc-ener (pear shape clothing patches) that just lets you use this mod in Build 42 since the original mods got updated. Includes the S, M, and XL variants. No additional supported apparel was added. All I did was change the mod's existing file structure so B42 can read it. I did remove the in-game dependency because it was broken though, so please be careful when enabling the mod because I have no idea how to fix it. If Celestial Mæow would like me to take this down when the original gets updated, please tell me.
某音热歌榜
por 76561199103258790
有任何问题请联系我。 添加了一些热歌。 以歌的首字母命名(例:星月落-XYL)。 歌曲列表: 星月落 III 落(花开花落日生日没) Trouble I'm In 什么齐天大圣 雨过天不晴 莫问归期 不要慌太阳下山有月光 游山恋 先说谎的人 Welcome Home 不问owens(不问别离) call of silence (Inst.) 生僻字 耍把戏 春庭雪 青花 无名的人 暮色回响 毒药 凄美地 人间半途 离别开出花 重生之我在异乡为异客 Workshop ID: 3349060847 Mod ID: MMMY_rgb
Chmekino BNR
por 76561198344221368
UA: __________________________ Моя перша,невелика карта.Спробував себе в ролі модороба.Освоював редактор на школогайдах. (1 x 1 Сell:38-31) __________________________ Модифікація створювалась для малої групи людей.Під наш сервер,бо там своя атмосфера,присутні інші модифікації,для повноти картини. Але викладаю на загальне користування,можливо комусь зайде. Робив без досвіду,можуть бути багато недоліків.Криві полігони,кольори будівель та дещо інше.Тестуйте та пишіть відгук. Відгуки з залісся ігнорю. На карті присутні:Житлові зони,Заправка,Госпіталь,Фабрика,Церква,Військова частина,та бункер вижившого. Усім приємної гри.Дякую за увагу. EN: __________________________ My first, small map. I tried myself in the role of modcreator.Do not take it seriously against the background of other big, powerful projects. (1 x 1 Cell:38-31) __________________________ It was created for a small group of people. For an event, but I am posting it for general use, maybe someone will like it. I did it without experience, there can be many flaws. Curved polygons, colors of buildings and something else.Test and write a review. On the map there are: Residential areas, Gas station, Hospital, Factory, Church, Military unit, and the survivor's bunker. Enjoy the game everyone. Thank you for your attention. Workshop ID: 3281180877 Mod ID: Chmekino BNR Map Folder: Test Workshop ID: 3281180877 Mod ID: Chmekino BNR Map Folder: Test
SleepWhileOffline
por 76561199237299662
Tired to login and see that your character is sleepy despite days passing on while you were not connected? Days where your character presumably have sleeped. This is the mod for you! How does it work? You should put your character to sleep and then you can logout. The mod will keep track of how much time has passed on and, when you'll login again, it will restore an appropriate amount of tiredness. Workshop ID: 3168114494 Mod ID: AATest_SleepWhileOffline
QG du MC
por 76561198207513031
Small modification of Dixies, which reveals an MC. Role-Play or not, you will find what you are looking for. Cell : 38x29 Workshop ID: 3001724058 Mod ID: QGbiker Map Folder: MCbiker
Lucy's Performance Optimization - Streaming Cuts
por 76561198066995541
A mod you may already have builds a throwaway string for every square the server streams. This uses the coordinates directly instead. Plain coordinates answer the same question about three times quicker. It looks for the function inside that DAMN Library rather than for the mod name, so a fork or a rename still works. The patched mod behaves no differently afterwards: same spawns, same everything. As you move, the server streams the world in one square at a time, about four thousand squares for an average cell. That DAMN Library tests each of those squares against its spawn-point table by assembling a short string and hashing it. The table's keyed by coordinates, so the string was only ever a way of writing them down. This indexes on the numbers instead. About 31 nanoseconds per square becomes about 10. How many spawn points exist depends on your mod list rather than on DAMN Library itself: other mods register them, and a heavy list runs to hundreds. Until 1.1.0 I also patched an item scan in Vanilla Foods Expanded, which attached 84 bytes of empty table to every item it looked at. Vanilla Foods Expanded 3.2.13 fixed that upstream, so I deleted the patch rather than keep it for the sake of the changelog. That matters for the numbers below, because the item scan was most of what they measured. This version does less than the version those figures came from. With both patches in place, streaming a cell cost 0.13% of one server tick before and 0.04% after. I measured that against the game's own Lua engine rather than on a live server, so it's a microbenchmark and not a claim about your box, and it's a share rather than a millisecond count because raw timings only mean anything on the machine they were taken on. With the item scan gone, what's left is the key string, and I haven't re-measured it on its own. The reasonable reason to run it: you'd rather your server not do pointless work. It will make my server faster isn't a claim these measurements support. The patch prints one line naming what it wrapped. If the function isn't where it expects, it prints a line saying so, with state=unbound and the name it looked for, rather than standing down in silence. Either way the log tells you which of the two happened. To turn it off, set LucysOptStreamingTax.DAMN_SquareLookup = false. That's a boolean rather than a sandbox option, and switching it off yourself is not reported as a failure. I report these upstream where there's somewhere to report them. I'd rather the original authors fixed them than have this be the permanent home of the fix. Vanilla Foods Expanded is what that looks like when it works: they fixed it, and my patch went away. Every patch I ship checks for the exact thing it's about to change before changing anything. If an author ships their own fix, the check stops matching and this mod quietly does nothing for that case. It won't double-apply, it won't fight the author's version, and it won't need a compatibility update. Leaving it installed is safe. AI assists in building my mods. I read every line that ships, and the measurements and engine behaviour quoted on this page were checked against the decompiled game rather than taken on trust. Workshop ID: 3780752887 Mod ID: LucysOptStreamingTax
Authentic Z(单独去掉Lite版)
por 76561198222992612
老王,装这个就不会报错了! Workshop ID: 3123156704 Mod ID: AuthenticZBackpacks+ Mod ID: Authentic Z - Current Map Folder: AZSpawn
[B42.20 MP] Hide in Car - Build 42 Port
por 76561199040290634
Hide in Car — Build 42 port This is NOT my mod. The idea, the code and the design are the work of overdose. I only made the existing Build 41 mod load and work on Build 42. I claim no ownership of this mod or any part of it. All rights remain with the original author. Original mod Hide in Car by overdose Please rate and thank the original author, not me. Required Moodle Framework by Tchernobill. The mod will not work without it. What it does Sit in a car and you become hidden from zombies, as long as: - the engine is off - the doors of your row are shut and the windows are intact and rolled up - those parts are above the minimum condition you set - no zombie is within the detection radius on your floor - no zombie is currently tracking you A moodle shows whether you are hidden. The Conspicuous and Inconspicuous traits change the radius, and a separate radius applies while you sleep. What the port changes Only what Build 42 requires. No mechanics were added, removed or rebalanced. - Invisibility now uses the two-argument setGhostMode. Build 42 put a role permission on the one-argument form, which silently did nothing for a normal player — the mod would not have worked at all otherwise. - Trait checks rewritten for the Build 42 CharacterTrait API, which no longer accepts strings. - All translations converted to JSON. Build 42 does not read the old .txt translation files, so every label would have shown as a raw key. - Mod repackaged into the Build 42 folder layout. - The zombie scan runs without a square root and skips other floors first, since Build 42 populations are larger. - The redundant "Mod Active" sandbox toggle was removed. Enabling the mod is what enables the mod. Fixes to the original - The German translation shipped with eight umlauts replaced by placeholder characters. Restored. - The Spanish translation was missing both strings for the Zombie Memory option. Added. - Russian added — the original had Ukrainian but no Russian. Compatibility Do not run alongside the original Build 41 version. No anti-cheat setting needs to be changed — the checks that could fire already skip players inside a vehicle. Mod ID: HideInCarB42 Workshop ID: 3776917919 Mod ID: HideInCarB42
True Music Addon: Ram Ranch (Metal Cover)
por 76561198010808723
Adds one new song to the game. Family friendly™ Lore friendly™ Credits: song by Grant MacDonald, metal cover by Little V. See ya cowboys. Workshop ID: 2811284150 Mod ID: RamRanch1
Fungal Zombies Redux
por 76561199561751961
Reused my first textures but I gave them the treatment I gave to the black fever/ blood plague zombies mod I made. Better, more realistic bleeding, better necrosis, and better looking fungal spread. Undead and survivor blood: https://steamcommunity.com/sharedfiles/filedetails/?id=3569158960&searchtext=blood this guys mod works very well with this, its the mod I used in the gameplay photos, and I highly recomend you use it alongside this. This mod is not faithful to my original fungal zombie textures but frankly I consider the original textures to just be bad. They were too static. Particularly the super vibrant blood on their hands in their later rot stages, I shouldve just made the blood for the blood textures rather than the body textures but I am too lazy. Second was the fact that the fungal spread around the veins was far too vibrant for too long and it was very visible despite fungal infections being under the skin: And veins wouldn't turn that deep of a black like that either. It looked like they had void cracks across their bodies. Lastly their eyes just didn't really fit into the whole design. It matched the color of the blood, and it didn't matter if the zombie very clearly had no eye in the previous rot stage. For some reason I thought it was sensical to grow them new eyes. It just didn't look good. original mod in question: https://steamcommunity.com/sharedfiles/filedetails/?id=3310431389 Workshop ID: 3692397453 Mod ID: FungalZombiesRedux
Refill Propane At Pump
por 76561198299677770
Allows propane tanks to be refilled at gas station pumps. Works with Build 41 after the original mod for this idea doesn't work. How It Works: ---------------------- - Doesn't work on pumps if there is no power or no fuel available. - Only works on gas pumps as long as "gas", "pump", "fossiloil", or "fuel" is in the title of the sprite, or the sprite has a "FuelStation" property. Other Mod Compatibility: ---------------------- Compatible with map mods as long as their fuel pumps follow the "How It Works" rules. Compatible with Food Preservation Plus and other mods that use "Empty Propane Tank" Workshop ID: 3525252962 Mod ID: RefillPropaneAtPump
LittleCreek
por 76561198159747432
LittleCreek is a small town West of Muldraugh, featuring a number of fine eating establishments for newcomers while also supporting a local clinic and police station, if your in the mood for moving in we have plenty of nice homes waiting for people to move into them, whether you want a small bungalow or a fancy manor it's up to you. We also have a place for you to fill up along with some hunting stores to encase your in the mood for some sport. I hope you enjoy our lovely town i'll see you there! This is my first map. I hope you enjoy Workshop ID: 3011756976 Mod ID: LittleCreek Map Folder: LittleCreek
Chaqueño Palavecino
por 76561198980047691
True Music Addon: yiiiiiyuuuuu opa chango quere ecucha al paisano ma grande de Argentina??? aca te dejo 8 canciones de el espectacula chaqueño palavecino pa anda po la ruta como camionero yiiiiiiii yiiiii yiii yuuuuuuuu Workshop ID: 2945520034 Mod ID: Chaqueño
Fist and Mouth Full of Bees!
por 76561198029037670
Bees that you can find in the trash, cash registers, log piles, and through foraging. Update 3 Fixed the images of honeycomb, beehives, and honeypots when placed on ground. No longer gravel and sugar bags. This will be updated again to static models. In no particular order Working on: queens sounds static models Beehive tree drop chance traits Bee box (farming) Update 2 We did it! We hit 10 Subs! To commemorate this occasion I've added BEEHIVES, HONEYCOMBS, and HONEYPOTS! You no longer find as many bees per bee found while foraging. This is to help balance fishing and the other aspects of this update. Bees max per forage = 4 Now you can find Bee hives as a rare forage item in forests and farm areas. The bee hive appear later in the year than other insects as the bees need time to make them. They also can be found later in the year than insects. They can also very ,very rarely be found in kitchens. Bee hive can also be crafted! With 20 bees and newspaper or a book, you too can have your own hive! (This is the start to, maybe, add apiaries.) The bee hive can be crafted into honey combs using a knife, screw driver or sharp rock. Honeycomb is a new food item. Honeycomb can become a Honey pot! Honey pots take 2 honey combs to make. Honey pots are a new food item and can be used in place of sugar in evolved and some other recipes! Lastly Honey pots can be crafted into the base game honey. It take 2 honey pots to make a honey. This mod has been balanced with the base game honey in mind. Crafting breakdown 20 Bees + Newpaper/Book = Hive, Hive = 3 Honeycombs, 2 Honeycombs = 1 Honey Pot, 2 Honey Pots = 1 Honey Nutrition breakdown Honeycomb = 1/6 a Honey Honeypot = 1/2 a Honey Bees = delicious Workshop ID: 2912761117 Mod ID: BEE
ARSENAL-26-GunFighter[Hotzilla]
por 76561198252059784
This is a Arsenal mod setting for Hotzilla Project Zomboid Workshop ID: 2746208246 Mod ID: Arsenal(26)GunFighter
Donkey驴服-区域僵尸控制器 - 框选即控,全维覆盖
por 76561198169284458
区域僵尸控制器 - 在 B42 中框选区域独立控制僵尸速度 ──────────────────────────────────────── 一、模组功能 在地图上框选矩形区域,独立控制该区域内的僵尸速度分布(跑尸/快速蹒跚/蹒跚/爬尸 四项独立配置); 区域外由全局昼夜配置统一管理。 模组只接管速度控制,其他属性(视觉、听觉、韧性等)均交由原生沙盒管理,两者互不干扰。 速度类型(四项独立配置): 🏃 跑尸(Sprinter) 🚶 快速蹒跚(Fast Shambler) 🧟 蹒跚(Shambler) 🪱 爬尸(Crawler) 四项比例之和必须等于 100% ┌──────────────────────────────────────────┐ │ 全局(区域外) │ │ 白天 30%跑 / 50%蹒跚 / 20%快蹒 / 0%爬 │ │ 夜晚 80%跑 / 15%蹒跚 / 5%快蹒 / 0%爬 │ │ │ │ ┌────── 危险区 ──────┐ │ │ │ 100%跑 / 0%蹒跚 │ ← 不受昼夜影响 │ │ └────────────────────┘ │ │ │ │ ┌────── 安全区 ──────┐ │ │ │ 0%跑 / 100%蹒跚 │ │ │ └────────────────────┘ │ └──────────────────────────────────────────┘ 二、管理面板(仅管理员) 右键点击地面 → 区域面板 面板功能: 📋 区域列表(左侧)— 显示所有已创建区域,带等级/颜色标识 📝 属性编辑(右侧)— 5个标签页: · 速度 — 四项僵尸速度比例 · 限制 — 禁止建造/破坏/安全屋/下车/搜刮/拆除/玩家进入 · 战利品 — 容器战利品倍率 + 僵尸额外掉落列表(物品+概率) · 通知 — 进入/退出公告 + 自定义消息 · 颜色 — 8种预设区域颜色 + 透明度调节 🗺️ 新建区域 — 在地图上点击两个对角点框出矩形 三、全局昼夜配置 在面板底部设置: · 白天跑尸% / 蹒跚% / 快速蹒跚% / 爬尸% · 夜晚跑尸% / 蹒跚% / 快速蹒跚% / 爬尸% · 白天开始 / 结束(默认 7:00–22:00) 全局配置即时生效,不经过 JSON 文件。 四、地图显示 所有区域会显示在: · 大地图(M 键) · 小地图(右下角) 显示内容:彩色矩形框 + 区域名称标签 五、数据持久化 区域数据同时保存在: · ModData(游戏存档内) · ZonesB42_Export.txt(服务器根目录,便于备份与迁移) 管理员可通过面板中的「刷新」按钮从 Export 文件重新导入。 六、性能建议 僵尸速度检测每 3 tick 执行一次(约 50ms), 50+ 人服务器稳定运行无压力。 七、常见问题 Q: 设了100%跑尸,还是有不跑的? A: 区域框太小,僵尸落在边界外了。去编辑区域把框拉大。 Q: 重叠区域谁生效? A: 查找顺序按区域添加顺序,后添加的优先。 Q: 区域删了,僵尸会变回去吗? A: 已生成的僵尸保持当前速度不变;新生成的僵尸按全局规则。 ──────────────────────────────────────── 致谢 本模组的区域框架 基于 ApocalipseBR Regioes 的架构设计, 41版Random Zombies Full 修改适配,僵尸速度 41版难度区域划分变42api 判定与区域交互逻辑参考了 PZZoneAng 和 PhunZones2 实现。 在此向以上模组的作者致以诚挚的感谢。 服务器自用测试 Workshop ID: 3751517999 Mod ID: ZonesB42
Game Night: Whodunit 简中汉化
por 76561199103258790
有问题请指正。 放置在原mod下面。 感谢作者Chuckleberry Finn的制作。 原模组地址:https://steamcommunity.com/workshop/filedetails/?id=3296804841 Workshop ID: 3346680214 Mod ID: gamenight_Whodunit_CNJF
B42 Lightspeed Reading
por 76561199086675849
Channel: Read all skill books and magazines at blazing speed (mod-added books included). Reading time is set to 0.01 – that’s 100 times faster than vanilla (only 1% of the original time). If you subscribe, please give the mod a thumbs up; Steam awards are also greatly appreciated! ⚠️ Warning: This mod does not work in multiplayer mode. Multiplayer has its own fast-reading setting, which must be enabled by the server admin. Keywords: reading, reading speed, read, instant read, fast read Workshop ID: 3777910842 Mod ID: Miaodu
Bath Towels Overhaul [B42] - Русификация
por 76561198414246143
Русификация Bath Towels Overhaul Мод полностью изменяет механику банных полотенец и функции "Вытереться". Больше не нужно носить с собой несколько полотенец как в ванильной игре. Анимации и баланс действий были значительно улучшены. Что делает мод? • Новая система полотенец: Полотенца теперь считаются "Одеждой" а не расходным предметом • Параметр впитываемости: Каждое полотенце имеет уникальный уровень впитывания влаги (50-100) • Уход за полотенцами: Можно стирать, выжимать, сушить в сушилке и рвать на тряпки • Улучшенная функция "Вытереться": Анимации действия, перенос грязи на полотенце, влияние на настроение • Крафт полотенец: Создание полотенец из пряжи, простыней с помощью навыка шитья • Случайные цвета: Полотенца генерируются со случайными расцветками Ключевые особенности: Реалистичная система полотенец, улучшенные анимации, глубокая интеграция с механиками игры. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3593185314 Mod ID: BATTOWOVERRUS
Better Storage Crates
por 76561198046875491
15+ clearer storage crates to help organise things Find them in the Carpentry tab but be mindful, you will need paint to craft these! Each box has a capacity of 60, however, certain traits and perks will increase this. Doesn't work with B42, they are very different, working on conversion but will likely take some time. Workshop ID: 3421020422 Mod ID: MSF1BSC
[41] Buildings are not visible on map
por 76561198073717195
Better mod here https://steamcommunity.com/sharedfiles/filedetails/?id=3018369299 - It works for all the maps below (map=), and probably others, I use it for my server for a hardcore experience, I share it. - Know that you will never see a building on any map, just roads, grass and forest. (see the picture) - I don't certify this mod but I know it works in SP and MP, and if there is a problem, it is surely a map that will take priority and display the buildings. - This mod is to be put in priority, so last in relation to the maps. - You can safely remove it. Incompatibility with the itemGPS mod ! Map= vehicle_interior; RavenCreek map; west_point_expansion; researchbase; researchbaseroad; Base in the Archipelago; Chestown;RavenCreek; Bendys Bunker v2; GreenVille; Greenleaf; Lone; Fort Rock Ridge; Trelai_4x4; Trelai_spawns; RabbitHashKY; NewEkron;farmland15x22; Elysium_Island;Refordville; Blackwood;FezNature; FezNature_map; InGameMaps_Main; RavenCreekPDCarsSpawn; RavenCreekPDClothesSpawn; Wildberries;NortthPeak; OverfieldBunker; BedfordFalls; North;South; West; Kingsmouth; Phoenix; Muldraugh, KY i have make this for item GPS mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2877484605 Workshop ID: 2881729797 Mod ID: Buildings_are_not_visible_on_map
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid