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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
The MRE Chronicles
por 76561198370528035
In this mod, you will find a wide Variety of MREs And by wide variety, I mean a total of 96 functional MREs All MREs are fully custom with new custom made items ============================================== There's sanbox settings to enable / disable the MREs you want / don't want. Every theme has it's own settings = 11 themes in total = 96 MREs in total. So, if you only want the Military MREs to spawn, disable all other themes. If you only want the Neo-Noir and Post-Apocalyptic MREs to spawn, make sure that only those 2 themes are enabled. Etc. Toggle for The Straw of Life and toggle for the Medical MRE In case you only want those 2, or just the Water Straw. ----------------------------------------------- Themes include - Military (Normal MREs like we all know) Nature Inspired (Most meals and drinks will be natural items, no chemicals, etc.) Vault-Stasis (Cryo-Preservation, Food that lasts for centuries) Neo-Noir (Bright Neon and Futuristic, and sometimes drab and dreary) Post-Apoc (This is the stuff that keeps the Wasteland fueled) Deep-Space (Rations that are "Out-of-this-World") Deep-Sea (Ocean floor scraps and Underwater meals you never knew existed) ElderScrolls (Elder Scrolls inspired) Tarkov (Everybody knows Takov) Eerie (Spooky Spectral themed) Misc. (This includes a Roman MRE, Japanese MRE and a 100% Vanilla-Friendly candy pack) Books (Books to raise some skills and make you happier while reading) ---------------------------------------------------- The Straw of Life This mod includes a Water Straw, to drink tainted water safely. When you have the straw and a tainted water container in your inventory, you will get the option to "Drink with Water Straw". That means you can use the straw to drink the tainted water directly out of the container, which purifies as you drink. So that's clean, safe water just like that. The straw has 20 uses. That's 20 sips of 100ml water each time used. One straw supports 2L of clean, purified water before it dissappears. The straw sometimes spawns in the world in Medical containers, but the only other place to find it, is in the Medical MRE. (Military spawns and Medical spawns) There's also some new Water Purification items. Some can be used as a spice in your meals as well. Your choice what you want to use it for. ------------------------------------------------------- The Flameless Ration Heater (FRH) We all adore our ration heaters. MREs are not complete without this beauty. So yes, this mod includes a working FRH, to heat those cold scraps again. Just note, not all MREs will include an FRH, only the ones with relavent meals will include one. It kind of seems silly to warm dried food or a loaf of bread, etc. You just need a bit of water in your inventory, fresh or tainted, and the FRH, along with the meal you want to heat. If you opened a meal before warming it up, don't worry though, you CAN heat the opened meals as well. You are welcome. ------------------------------------------------------- Now, the Condiment saga This mod includes a LOT of condiments. That includes Sauces, Spreads, Coffees, Teas, Sugars, Salts, etc. All the lovely little Accessory packet trinkets you'll find in MREs. All of them are cross-referenced with all MRE meals. That means, you can use the normal Military HotSauce / Ketchup / etc. in all other themes of MREs, and vice versa. Want a Space age sauce on your Roman bread? Go ahead and spice up that toothbreaking brick. Want your Apocalyptic slurry in your Algae sludge? Mix up that *sheet* and see if your eyes can handle what you just concocted. --------------------------------------------------------- The Accessory Packets All applicable MREs will give you an accessory packet with all the precious goodies to help you cope and survive another 24 hours in this forsaken world of pixels and stupid crazy zombies. It's like opening a Birthday present after opening the Xmas present. --------------------------------------------------------- The Books of Survival This module includes 6 books that raises certain skills when read. One time use per book. Each book covers 3 skills. 18 skills total. Each book is linked to a certain type of MRE theme, so the skills will raise according to the each certain theme. They will spawn in the according spawns for the skills they cover. They will also boost your happiness and lower boredom while being read. ---------------------------------------------------------- So now, let's see, your MRE will include a Main meal, a Side, a Snack / Sweet and a Drink. Sometimes more items as well. IF applicable, it will also include the FRH and an Accessory Packet. One MRE can have up to 20+ items included when opening the Accessory packet as well. That's a damn good deal for a Dead world. An insane amount of time and work went into making this mod. I mostly did it because I am a true MRE lover, and this is something that I have wanted to do for a very long time. All items are completely custom. The color schemes will be off here and there, but 95% of the items will be correct, and everything is 100% functional. Now, understand please, this mod contains over 800 items split across all MREs, and I did put in a lot of effort to make everything custom, to be unique and have never-seen-before items. No loose spawns to clutter the world, except a few medical items, like the Water Straw, Superwater, and medicines to help you survive. All food items will only be found in the MREs, nowhere else. So no, there will be no unnecessary clutter taking over spawn locations. I will continue working on it to make sure everything stays in good working order, and from time to time I will add new MREs / items as well. Keep your rations dry, your matches lit, and your eyes on the horizon. May your water be boiled, your seal stay airtight, and your calories stay high. Peel carefully, eat well, and live to scavenge another day. May your next pouch be freeze-dried gourmet and your heater pad never fail. Left you the last pouch from my haul. It’s mostly hardtack and bitter root paste, but it’ll keep your belly from screaming across the next stretch of badlands. Watch your back out there. The patch is only needed if you use both this mod and MRE XIII MRE Compat Patch ________________________________________ ⚙️ Compatibility & Settings - Save Game Compatible: Yes! Safe to add to existing saves. (Items only spawn in unvisited cells). - Multiplayer Support: Not sure if this is compatible with MP servers, cannot see why it won't be though. - Conflicts: Does not overwrite baseline item definitions. Compatible with all major map and item mods. 📜 Credits & Permissions - Coding and Design by Cyanide MG - Please do not re-upload or include this mod in public modpacks without permission. Cyanide MG If you want to Translate the mod, you are very Welcome to do so. Just link your Upload back to this one. Thank you for understanding and supporting my Creation. Drop a cap, spare a bullet, or just leave some loose screws - every bit keeps the generators running. Workshop ID: 3782393792 Mod ID: MGsMRE
ST Additions - Pry Open [B42] - Русификация
por 76561198414246143
Русификация ST Additions - Pry Open Реалистичная система взлома дверей, окон и транспорта монтировкой, где успех зависит от ваших навыков и экипировки. Что делает мод? • Универсальный инструмент: Открывайте любые преграды монтировкой, включая добавленные другими модами. • Влияние навыков: - Сила и Стойкость уменьшают расход выносливости - Механика ускоряет взлом транспорта • Динамические травмы: Перчатки с защитой 100% полностью предотвращают повреждения рук. • Полная кастомизация: Все параметры настраиваются в меню песочницы. Ключевые особенности: Тактический геймплей, реалистичный риск, глубокая интеграция с прокачкой персонажа. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3584076489 Mod ID: STADDPRYOPRUS
ZZmask42.12
por 76561198331342475
Two easy crafting halfface gasmask with cool outfit. Both can be craft with one Rag and one Steel Sheet. 两个可以简单制作,而且看上去很帅的半面罩防毒面具。 都可以通过一个碎布条和一个小金属板合成。 Please note that the two masks cannot currently be taken off and the gas mask filter installed correctly, and I haven't figured out how to fix it. So prepare some basic materials, maybe crafting a new one is simpler? 请注意现在两个面具暂时无法正常取下和安装防毒面具滤芯,而我没研究明白怎么修复。所以多准备些基础材料吧,合成一个新的也许简单多了? The model is derived from the gear in Tom Clancy's The Division, and this mod retains only the gas mask while removing other equipment, and making it a craftable version. 模型来自全境封锁装备,这个模组是去掉了其他装备只保留了防毒面具,且变得可合成的版本。 https://steamcommunity.com/sharedfiles/filedetails/?id=3479867929&searchtext=shd
YapDollarTV
por 76561198031654828
YapDollarTV The brainrot prevails even in the apocalypse Features - 12 different YapDollar sound clips - 3 different images of YapDollar Functions the same as CartoonTV XIAO HONG SHU Workshop ID: 3395815154 Mod ID: YapDollarTV
I Hate Trees
por 76561197969920234
NOTE: THIS MOD MIGHT BREAK THE UI, ONLY USE IF NECESSARY LIKE FOR YOUR CAR AND STUFF Singleplayer mod only. Not tested for multiplayer. Are trees always getting in your way? Bushes and shrubs and grass making your skin crawl? Do you crave flat isometric terrain with no details at all? Well the Tree Bomb TM is here to make your day! Just find the relevant skill book and craft a Tree Bomb TM today to make your flat blank empty souless dreams of a world without trees come true! Thanks to the mods "Super Bulldozer" and "Skizot's Riding Mower" for inspiring this mod and also identifying how to recognize trees/shrubs/grass in a lua script! Workshop ID: 2895982711 Mod ID: TreeBomb
Full Map Sync B42 — by Choco
por 76561198986697187
Reveals the entire world map on Build 42 servers when MapAllKnown is enabled. Re-applies visibility upon player creation, connecting, and completing initial synchronization. Does not modify the world, characters, vehicles, items, or databases. A workaround for the MapAllKnown issue in Build 42 multiplayer. Workshop ID: 3786080891 Mod ID: FullMapSyncB42
Tarkov Equipment UI Fixed
por 76561198884740890
Fixed the bug where it would throw an error on right click, causing a short freeze. Workshop ID: 3727339896 Mod ID: EQUIPMENT_UI_fixed
[NPDM] Oversize TShirt
por 76561198068788655
its Far too Big to Be a Shirt Its Practically A dress/10 You'll Need Project AVA: New Paradigm V3X To Use THIS Version You Can Find Her Experimental Module on My discord! Or On Steam This Specific Ver is EXTRA LARGE FRIES level Thicc. Adds A Cozy & Soft Oversized Tee! To Your Game! A BONUS BLANK SHIRT TEXTURE IS INSIDE THE MOD! SO YOU CAN ADD YOUR OWN DESIGNS! 512x512 Textures Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Is this Shirt Dirty?....ehh its fine: Official' Release. Workshop ID: 3545113529 Mod ID: NPDM_Oversize_TShirt
West Point Incident EasyPack Tweak
por 76561198321177584
原链接(original link) https://steamcommunity.com/sharedfiles/filedetails/?id=2530681668 41.71MP中进行的测试 Tested in 41.71mp 移除过时的掉落物代码 Remove obsolete distribution code 食物、军装与背包会正常生成在容器与僵尸身上 Food, military uniforms and backpacks will be generated appropriately in containers and zombies 请勿与原模组一起启用 Do not use with the original module 修复原理:将mod中的media/lua/server/***Distribution***.lua与游戏本体中的media/lua/item/***distribution.lua进行对比来修复。 How to fix distribution errors: compare media/lua/server/***Distribution***.lua in mod with media/lua/item/***distribution.lua in vanilla game 由于部分掉落物代码过时,正确的掉落物代码也不会被加载。删除过时代码后食物可正常生成,僵尸衣物生成也正常,但容器中几乎没有军装与背包。添加部分代码后可以在军事板条箱中找到军装与背包。 Because some of the distribution codes are outdated, the correct distribution codes will not be loaded. After deleting the outdated code, the food can be generated appropriately in containers and zombies, and the military uniforms can be generated appropriately in zombies, but there are almost no military uniforms and backpacks in the container. After adding some codes, you can find military uniforms and backpacks in the military crates. Workshop ID: 2857060098 Mod ID: WestPointIncidentEasyPackTweak
PROTOS: make Canned goods
por 76561198824321290
Allows you to make base game canned foods, mainly for the new ARK mod as NPCs cant eat complicated recipies. Also allows you to pack things in bulk! no more loose jars filling your cupboards! CONTAINS: Canned bread item Make canned bread Make evaporated milk can make water ration can Make canned vegetable soup Make canned fruit cocktail make canned cheesecake package 6 cans of bread into a box box of canned bread Make can of smore make can of lemonbar ROADMAP: Canned muffins item make/open canned muffin canned cookies item make/open canned cookies make canned (Every fruit item) make canned (Every meat item) Open canned fruit/meat items package canned muffins package canned cookies package item of cookies, muffin, cheesecake Workshop ID: 3711035283 Mod ID: protosMakeCannedGoods
yuqqirri ORANGE! [B41]
por 76561198339979900
Adds a new "solo" fitness option and redraws the healing interface for female characters only 18+ NSFW also adds a new pose when sitting on the ground New fitness option will remove stress, boredom, unhappiness, panic and gives experience in fitness and strength, but makes the character more wet and sleepy works in both MP and SP By downloading this you confirm that you have reached adulthood in your country! Workshop ID: 3432743846 Mod ID: yuqqirri ORANGE!
True Music : Retro Hits [BUILD42 UPDATE!]
por 76561198839878772
BUILD 42 COMPATIBILITY UPDATE OUT NOW! A few songs I have from my playlist thrown together into this True Music Addon ( All are lore friendly! IE no songs after 1993 ) FOR BUILD 42 USERS This mod is compatible with True Music B42 and TrueMoozic! (and possibly other mods?) You have the choice of using True Music B42 OR TrueMoozic, you cannot use both mods, I would personally suggest using TrueMoozic as it is the least buggy of the two at this moment in time FOR BUILD 41 USERS Use the mod as you would usually use it, nothing has changed! (aside from the mod picture :p) KNOWN BUGS Build 42 : Vinyls lack a texture when they are on the floor, I know about this and am searching for a fix, if anyone knows a fix let me know! Build 42 : Some Vinyls lack a picture in the inventory and just have a ? icon, I honestly have no idea why, If anyone knows a fix let me know! Build 41 : No issues known Feel free to submit song requests and I will implement them as soon as I can! You can find all of the songs in this pack here! - https://pastebin.com/fmErd1Vs Please be sure to report any issues with the mod to me and I will fix them as soon as I can, Fixing bugs will take priority over new music Workshop ID: 2917420067 Mod ID: thunder_mix_tru_music_modb42
Spawn in House by the Lake
por 76561198085926325
Spawn in House by the Lake Workshop ID: 2696835351 Mod ID: HBTL Map Folder: HBTL
[B41] Randomized Rain Barrels
por 76561197972532323
Randomized Rain Barrels Rain collector barrels found out in the map have between 0-400 units of clean water. I wanted 0-60 units of tainted water, so I made sandbox options! Set your own Min, Max, and taint chance. Special thanks to albion and the Project Zomboid #mod_development discord Workshop ID: 3162180459 Mod ID: RandomizedRainBarrels
Castle-chateau fort
por 76561198132793664
A castle to visit or to live there... Un chateau pour visité ou y vivre... Workshop ID: 2388654168 Mod ID: Map vanilla Castle-Chateau Map Folder: Castle-chateau map vanilla
Extraction Mode 简体中文汉化补丁
por 76561199079596302
本模组为 Extraction Mode 提供完整的简体中文本地化,覆盖全部界面、提示、任务、沙盒设置与物品名称。使用前请同时启用原版 Extraction Mode 模组(本模组会自动加载在原版之后)。 感谢 Extraction Mode 作者 Zakreon 为僵尸毁灭工程玩家们提供的优秀模组。 【翻译范围】 - 全部界面与 HUD(撤离、战局、藏身处、升级、任务、交易) - 车库系统(车辆存放、部署、更换、所有权转移) - 全部游戏内提示与广播消息 - 50 个任务与联络人文本(含组队欢迎界面) - 沙盒设置(更轻松的撤离 / 战局死亡处理 / 撤离治疗等) - 物品名称与右键上下文菜单 - 模组地图城镇名(兼容 Modded Maps Compatibility Patch,含 Raven Creek 渡鸦港 / Camden 卡姆登 / Yanghu 杨湖 / 浣熊市 / Willowbrook 柳溪 / HavenFall 归墟 / Dawn Town 黎明 / Blackpine 黑松 / Tikitown 提基 / 康斯镇等战局目的地) 【安装说明】 1. 订阅并启用本模组 2. 同时启用原版 Extraction Mode 3. 进入游戏后自动生效,无需额外配置 【更新维护】 跟随原版 Extraction Mode 更新同步维护(当前支持版本 0.8.91)。 遵循《统一汉化》翻译格式规范。 【版本 2.5 更新】 - 汉化管理面板(EXTRACTION MODE ADMIN):新增同名覆盖 AdminPanel.lua(仅替换显示文本,不修改任何操作逻辑),文本经 Localization.get 引用新增翻译键、Lua 保持纯 ASCII;汉化面板标题、玩家列表、全局操作按钮及提示、玩家动作面板(撤离/加入战局/带入战局/清除感染/杀死玩家)与确认对话框。 注:玩家行状态文本由服务器端生成,无法客户端本地化。 【版本 2.4 更新】 - 适配 0.8.90/0.8.91:汉化道路封锁强化提示(战局边界车辆撤离不可用、车辆无法撤离、接近被封锁道路时的弃车警告)与新增沙盒选项「发放新手手电筒」。 【版本 2.3 更新】 - 适配 0.8.89:汉化新增道路封锁(游荡尸潮封锁道路/车辆投放限制)、尸体回收(裹尸袋/车内尸体/尸体撤离)、车辆教程(投放提示)、管理员单人开关、追加尸潮延迟与波次间隔等 4 个沙盒选项、尸体处理右键菜单及相关广播消息。 - 修订:交付容器提示(若被移动需重新指派)、车辆就绪前缀(车辆投放)、车辆燃油附加费(25%)、死亡处理首句、递增尸潮波次间隔引用。 【版本 2.2 更新】 - 适配 0.8.87:汉化新增「指派配送容器」功能(可在藏身处更换每日配送容器):右键菜单、指派提示与确认、容器选择界面提示(上一层/下一个容器/旋转切换/右键取消)、错误提示及 5 条物流配送广播消息。 - 修正升级与任务需求物品译名(对齐游戏内实际物品名):小型锉刀套装 / 窗帘布与毛巾 / 蒸煮锅 (粗制亦可)·平底煮锅·平底煎锅或粗制煎锅 / 定时器或自制定时器 / 民用电台·军用无线电台或自制无线电台 / 金属管 / 医用手套 / 工具箱 (普通)。 感谢玩家 NegevKing 提供的汉化词语纠正反馈。 【版本 2.1 更新】 - 汉化调试工具面板(EXTRACTION MODE DEBUG TOOLS):新增同名覆盖 DebugPanel.lua(仅替换显示文本,不修改任何操作逻辑),文本经 getText 引用新增翻译键、Lua 保持纯 ASCII 以确保编码正常,汉化面板标题、副标题、全部操作按钮及提示、战局遭遇/匪徒阵营章节、状态提示与阵营日期窗口格式。 【版本 2.0 更新】 - 适配 0.8.86:新增 10 种藏身处升级(GPS 上行链路/装备配送/改良水压/分诊流程/优化工坊/军械流程/野战装备配载/食品准备/安静生活区/维护计划)及其全部需求与技能文本。 - 汉化新增车库拖车系统:已保存拖车/当前拖车/生成/更换/送回/删除拖车与紧急清空车辆相关提示。 - 汉化新增六处特殊战局地点(回声溪钢厂/路易斯维尔机场/军事研究基地/桑德兰山疗养院/荒郊野岭/谷地站十字路口购物中心)及运送类型文本。 - 修正:战局开始/仍活跃消息、疫苗直升机交接(三分钟)与医疗配送(首次附解药、抗感染 10%)描述 【版本 1.9 更新】 - 统一将全称「撤离模式」更名为「逃离肯塔基」,覆盖主标题、选项页标题、合作欢迎界面、调试提示与沙盒页面名。 - 修正升级需求物品名:「高能效改造」所需材料改为实际物品名「引擎零件」(Engine Parts),与游戏内物品显示一致。 【版本 1.8 更新】 - 适配 0.8.82:汉化新增「自动退出未就绪玩家」沙盒选项及说明、玩家未响应自动退出的广播消息,并同步改写就绪/战局目的地/车辆插入相关提示文本(含车库燃油与电池数值格式)。 - 移除原版已删除的旧内容:旧战局坐标沙盒参数、旧战局启动界面文案。 【版本 1.7 更新】 - 适配 0.8.81:汉化新增「递增尸潮波次」沙盒选项及说明,并补全递增波次的 HUD 状态与抵达消息(僵尸/匪徒波次)。 - 追加模组地图城镇翻译:兼容补丁新增的 Constown(康斯镇)已汉化。 【版本 1.6 更新】 - 适配 0.8.78:验证新增「车库生成车辆(液体家具物品)」修复 【版本 1.5 更新】 - 适配 0.8.77:汉化新增「遗留损失物品名」聊天消息,并补全 9 个任务的剧情描述(剧情文本/完成剧情文本)。 【版本 1.4 更新】 - 适配 0.8.76:汉化新增沙盒选项「阵营间共享任务进度」 Workshop ID: 3787385641 Mod ID: ExtractionMode_CN Workshop ID: 3787385641 Mod ID: ExtractionMode_CN
Glorp Cat Van
por 76561198040887579
Replaces the texture for the Quantum Van with Glorpcat Workshop ID: 3783644865 Mod ID: glorpcatvan
Vulture Ville
por 76561197984769282
Welcome to Vulture-Ville, the friendliest home schooling town around! Vulture-Ville is a small town in the north west of Kentucky with a population of just over 600. Don’t pass up on the chance to go camping with your friends! Trust the local PD and Fire Department to keep you safe! The local burger joint sells the best Hamburgers in all of KY! Flamingo’s flourish in Vulture-Ville! So come on down to our little town and get stuck in! There’s always room for more! -------------------------------------------------------------------------------------------------------------- Another map, this time a small town. It replaces 12x19 and 13x19 with the possibility (if it’s popular enough) to expand to 14x19. The town includes 160 buildings A bait shop A used car lot Two gun shops A Police department A Fire department Restaurants And not a single school! I’m looking for feedback and bug reports, if something goes wrong or ain’t right PLEASE let me know. I’m mostly self taught using a few guides and a lot of “Oh damn, that’s how it works” and there are bound to be bugs, mistakes and just REALLY STUPID thing. So please do let me know. Thank you! Current known conflicts: Southwood (Thanks Notixz) - steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2947314444&searchtext=southwood Workshop ID: 3121240203 Mod ID: Vulture Map Folder: Vulture Ville
TouchMeNot's Roman Soldier
por 76561198073912868
This mod introduces a Roman soldier costume for roleplaying, with defense stats balanced based on the game's vanilla items. Items added: 2 variants of the Roman helmet Roman Soldier Armor Roman Pterux Tunic lower part Roman soldier bracers and gloves 2 variants of sandals Also added costume on zeds Workshop ID: 3571669473 Mod ID: TouchMeNot_RomanSoldier Workshop ID: 3571669473 Mod ID: TouchMeNot_RomanSoldier
Siowar's Guns汉化
por 76561198153524771
汉化了Siowar's Guns,这是一个专门给snake模组添加枪械的模组。 Workshop ID: 3327743502 Mod ID: Siowar's Guns_TransCN
Crafting
por 76561197977155207
Workshop ID: 3310616925 Mod ID: DistillPropaneFixed
TWD stylized menu background
por 76561198985702800
a background mod for the main menu styled to look like the style used in The Walking Dead game. made with Project Zomboid 3D models and texture after being modified slightly. this is my first mod i made for PZ, so bits and stuff might go unnoticed. Still have the asset and the know how to so might make some more background next. Workshop ID: 3134553514 Mod ID: PZTWDMainMenu
Femtats
por 76561199184800558
Description Update: A mod that adds Estrogen & Testosterone pills to the game! The pills are merely a fun/rp use and function the same as antidepressants. Created by Braven, all credit goes to him. Workshop ID: 3107833106 Mod ID: BB_Femtats
Pest Consumption Framework
por 76561199116881450
Pest Consumption Framework Food does not disappear instantly. It is slowly taken, ruined, and forgotten. Pest Consumption is a systemic survival mod for Project Zomboid that introduces long-term food loss, contamination, and environmental pressure caused by rats, insects, and neglect. This is not a random loot remover. It is a slow, invisible system that reacts to how you live, store food, and protect your base. Designed for long-running saves. What This Mod Does - Food can be eaten by pests over time. - Food can be ruined without disappearing. - Buildings matter: sealed houses protect you, ruins expose you. - Leaving food outside is dangerous. - Protection and mitigation help, but never grant immunity. - The world teaches through consequences, not UI warnings. Core Systems Overview Environmental Consumption Food is slowly consumed inside containers depending on: - Game stage (Early / Mid / Late) - Container protection level - Building exposure - Player decisions Exposed Food Food left on the ground, tables, or counters is always vulnerable. It is processed first and more aggressively. Container Protection Levels - SAFE – never touched (fridges, locked containers) - PARTIAL – slow degradation (pantries, shelves) - NONE – fully exposed SAFE is absolute. Nothing ever bypasses it. Pest Mitigation & Security Locks - Padlocks and combination locks can turn PARTIAL containers into SAFE. - No crafting, no exploits. Mitigation Items - Insect Repellent - Rat Poison - Mouse Traps They reduce pest activity but never grant full immunity. Visual & Narrative Feedback Pests are not simulated as populations. Instead, the game shows reactive visual traces: - Rats or insects may appear briefly after recent food loss. - Only near the player. - Never persistent. - Never spammy. No UI icons. No alerts. The world shows you what happened. Building Exposure The state of your base matters. - Broken windows - Open or destroyed doors - Abandoned structures Sealed homes protect you. Living in ruins has consequences. Exposure is cached and capped for performance and balance. Contaminated Food Food is not always removed. Sometimes it is ruined instead: - Nutrition slowly degrades. - Risk of sickness increases. - Repeated consumption can cause stress, sadness, panic, or illness. - Food still exists — but becomes dangerous. No instant deletion. No guaranteed sickness. Just doubt. Implicit Player Feedback The mod avoids tooltips and warnings. Instead, the character may occasionally express doubt: - "Something feels off about this…" - "I shouldn’t have eaten that." - "Leaving food here was a mistake." Messages are rare, RNG-based, and rate-limited. No UI. No certainty. Only suspicion. Performance & Stability - Budgeted tick system - No per-frame scans - Chunk-safe catch-up logic - Nil-safe everywhere - Stable in SP and MP Designed to run for months or years of in-game time. Sandbox & Balance - Balanced for long-term survival - Multiple tuning knobs via sandbox - Hardcore-friendly - No sudden inventory wipes Food is worn down over weeks, not erased overnight. Compatibility - Build 42.13 - No hard dependencies - Soft integrations only with Open All Containers - Does not overwrite vanilla systems Designed to coexist with other survival and realism mods. Design Philosophy - Never punish without environmental explanation - Never grant immunity outside SAFE - Better false negatives than false positives - The world teaches — not the UI Who Is This Mod For? - Players who enjoy long-term survival - Hardcore or realism-focused saves - Servers that want slow, systemic pressure - Anyone tired of infinite food stockpiles If you want food to matter again — slowly, quietly, relentlessly — this mod is for you. Roadmap – Planned Features 🌿 Outdoor Food Degradation - Food stored or dropped outdoors will be affected by environmental exposure. - Campsites, forests, roads and open areas will no longer be fully safe. - Carrying food for long periods outdoors may increase contamination risk. 💧 Water Contamination System - Contamination of rain collectors, rivers, lakes and unprotected containers. - Repeated consumption may cause sickness, stress or unhappiness. - Interaction with boiling, purification and container safety. Roadmap represents planned direction, not guaranteed timelines. Pest Consumption does not rush you. It waits. Credits Framework Developer: DarylMasterGG Architecture & Module System: DarylMasterGG This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3624437445 Mod ID: PestConsumption
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