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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
ESSENTIALS - True Music Addon
por 76561197969430887
Twenty-five absolute era-accurate classics that simply needed to be available in Knox County as you attempt to survive. This simple little mod is designed to work alongside 'Spiffo's True Music', which is an excellent collection of (mostly) era-accurate music. However, there were twenty-five songs that were conspicously absent, and simply had to be added to the game! There's a variety of music genres, covering everything from rock to pop and hip-hop. These songs can only be found on cassette (no vinyls), and are found in the same locations as other cassettes around the world. Enjoy! You can find the list of songs here: https://pastebin.com/P25cE3ki Workshop ID: 3383335352 Mod ID: EssentialsTrueAddon
Anthro Survivor - Eden
por 76561198020480193
It Eden. Workshop ID: 3301901125 Mod ID: Eden
Dr who Sonic Screwdriver
por 76561198006741376
DR WHO'S SONIC SCREWDRIVER - Can''t find your lighter to save your life? (cause ya mate pocketed it) Can't find your key's? Need to get rid of those pesky barricades? Can't find something sharp to use on your arm? Have you been regenerated recently? !!Look No Further!! !!!Your trusty sonic screwdriver mod is here!!! Sticks pretty good ? (will buff out sounds when I learn how hahaha) Requires common sense for opening doors https://steamcommunity.com/sharedfiles/filedetails/?id=2875848298&searchtext=common+sense MADE FOR FREE USE YOU MAY DO AS U PLEASE WITH THIS Workshop ID: 3151860661 Mod ID: SonicS
Bows
por 76561198007849146
Adds the crossbow based off the one from Antize mod that you can craft and fight with, since his mod isn't currently working in multiplayer. Balance is also slightly more realistic. Workshop ID: 2051458698 Mod ID: Bows
[B42 Stable SP/MP] Easy Auto Gate
por 76561198989322010
Auto Gate Remote - now with Multiplayer support! Easy use. No shenanigans. Auto Gate Remote is a straightforward Build 42 mod that lets you turn supported gates into remote-controlled automatic gates without adding unnecessary complexity. Install a motor, pair a remote, and open or close your gate from a distance. No giant automation framework. No weird setup chains. Just a practical autogate system that works. Feedbacks for better mods! Feedbacks are welcome for future improvements. Do upvote if you think this mod deserve more attention. Key Features - Remote-controlled gates - Works with supported double/freestanding gates and garage doors. - Supports one gate to many remotes. - Configurable hotkey Press F6 by default to automatically operate the nearest valid paired gate. The key can be fully rebound through Project Zomboid's normal Key Bindings menu. The hotkey can find a paired remote inside: - Your main inventory - Key rings - Backpacks and nested carried containers - Accessible nearby furniture (1 metre) - Accessible vehicle storage such as glove boxes and trunks You don't need to constantly dig through your inventory just to open the gate. Nearest gate selection: If you have multiple paired gates/remotes nearby, the hotkey automatically selects the nearest valid gate. - Key ring support Auto Gate Remotes can be stored directly inside compatible key rings. - Recipe progression Find magazines in electronics stores, library or bookstores, and read: Home Automation Monthly: Automatic Gates to learn both the Auto Gate Remote and Auto Gate Motor recipes. - Native Build 42 Sandbox Options - Remote Range - Require Electricity? - Magazine Spawn Rarity - Motor Installation Welding Skill Level Requirement - Remote and Motor Crafting Skill Level Requirement (NEW!) How It Works Find the Auto Gate recipe magazine. Craft an Auto Gate Motor Install the motor onto a supported gate. Craft an Auto Gate Remote Pair the remote to the gate. Use the remote manually, or press your configured hotkey. Supported Gates Double / freestanding gates, Garage doors including: - All world spawned tall gates - All world spawned garage doors - All player crafted tall gates (wood, wire and pole) - *Gates from other mods may not be compatible. Normal single doors are intentionally not supported. Requirements Project Zomboid Build 42 Developed and tested on: 42.20.3 No external mod dependencies. Compatibility Notes The mod has been tested extensively in single player. Multiplayer support was added in v1.2 but may require further testing. 100% Multiplayer compatibility is not currently guaranteed. Design Philosophy The goal of this mod is simple: Install the gate, pair the remote, press a button. That's it. Version v1.0 Mod ID Workshop ID: 3790257898 Mod ID: AutoGateRemote
Start Injured - Expanded Traits
por 76561198007455961
Adds five new negative traits that start your survivor with realistic pre-apocalypse injuries. Each trait provides bonus points and comes with its own custom and randomized injury pattern. Perfect for players who enjoy hard starts, injury-focused runs, or custom roleplay backgrounds. Workshop ID: 3608905130 Mod ID: startinjuredexpandedtraits
Download More Ram
por 76561198102445296
Probably the only way of actually downloading more ram... Installation: Replace the configuration file ProjectZomboid64.json found in your project zomboid game directory with one of the preconfigured ones from the workshop folder that suits your RAM needs. Make sure to remove the 2gb, 3gb etc from the configuration file's name you decide to go with. Available configurations: 2gb (2048mb) 3gb (3072mb) 4gb (4096mb) 5gb (5120mb) 6gb (6144mb) 7gb (7168mb) 8gb (8192mb) 9gb (9216mb) 10gb (10240mb) 11gb (11264mb) 12gb (1288mb) Workshop ID: 3041381055 Mod ID: downloadmoreram Note: if you want to just edit your own configuration file you can as I have included the decimal numbers next to their corresponding GB. If this doesn't work for you, I recommend you try the alternative www.downloadmoreram.com
True Music Addon: ASTROWORLD by Travis Scott
por 76561198887174940
"ASTROWORLD" by Travis Scott, including the songs "A man" and "Green & Purple". Contains 19 cassettes and one vinyl. Workshop ID: 3011454106 Mod ID: ASTROWORLD - Album by Travis Scott
농사패치
por 76561199002789447
asdf Workshop ID: 2913944015 Mod ID: farmsetting1 Mod ID: farmsetting2 Mod ID: farmsetting3 Mod ID: farmsetting4 Mod ID: farmsetting5 Mod ID: K-food11 Mod ID: kfarmingset11 Mod ID: mocrops-fix Mod ID: farmsetting16 Mod ID: farmsetting17 Mod ID: farmsetting18 Mod ID: farmsetting19 Mod ID: farmsetting111 Mod ID: farmsetting123
Traffic Cone as Hat
por 76561198070317624
Its a Traffic Cone but now its also a hat. You can wear it...Duh you can get it by picking up the traffic cones already placed on the map. i dont know if this will break stuff. enjoy Workshop ID: 3077148542 Mod ID: TCHat
Make Coffee Machine
por 76561198156892986
더 이상 훔치지 말고 만들어 사용하자! 커피머신과 에스프레소 두 종류를 제작 가능하게 됩니다. Let's stop stealing and start crafting! You can now craft two types of coffee machines. 추천 모드 https://steamcommunity.com/sharedfiles/filedetails/?id=2655192961 Workshop ID: 2950843851 Mod ID: Make coffee machine
Kolzz Make Sensor
por 76561198190833943
This mod adds the possibility to make sensor. ITEMS - Soldering Iron - Solder wire - Magazine how to make sensor How To Make - Electronic scrap > 10 - Solder wire > 1 - Electrical skill 6 - Keep soldering iron I need to read the magazine. Workshop ID: 2725346226 Mod ID: KS
Crossed Zeds
por 76561198057035798
Replaced standard zeds with Crossed instead Profanity and other chance settings in Sandbox options Version 1.01 Special Crossed will be added in future with ability to use weapons as well. Workshop ID: 3381262197 Mod ID: 3381262197
Item Weight Rebalance Rebalance
por 76561198025511301
Fixes an oversight in Item Weight Rebalance. Will probably only be this one thing unless people let me know of other quirks. - 44 Magnum Box is 1.25 despite the ammo that goes into it being 0.48. Reduced box weight to 0.36 Workshop ID: 2873479272 Mod ID: TVK_ItemWeightRBRB
Player Taunts 0.7.4
por 76561197970037122
This is Robomat's Player Taunts 0.7.2: http://pz-mods.net/gameplay/PlayerTaunts/ Updated to work with PZ 36.4, and also *now works in Multiplayer*. It also includes more taunts, and other changes to fit into newer PZ builds Players will say/shout expressions when in combat, when they change health, and occasionally when they spot zombies. Expressions will change as the player kills more zombies. If used with the Survivors! mod, this will also be used by NPC survivors. I also added RMUtility 2.0 that this mod originally required. If you are using a different version of RMUtility and this mod causes problems, remove the 'RMutilityPT' folder and see if that fixes it. NOTE: If used in MP, the combat taunts are based off an event on the server side. I could not get sendServerCommand to target a specific player, so had to use broadcast. This looks to be a bug with that underlying function. Just an FYI, that the network performance in this mod is not as optimal as it could be. All credit to Robomat. Workshop ID: 911381545 Mod ID: RMPlayerTaunts Mod ID: RMUtility
Arcadia RV Interior - KI5 Step-Van Custom Interior [B42]
por 76561198080404530
Gives the KI5 '85 Chevrolet Step-Van (all 28 variants, including profession liveries) its own dedicated custom interior for Arcadia RV Interiors - a standalone compatibility patch that never touches Arcadia's files. NEW in 1.1: Van water system - a rain-fed collector deck above the interior. Place a sink anywhere in the room, plumb it with a pipe wrench, and it works with no plumbing mod required. Water is tainted like any rain collector: boil before drinking. REQUIRES: Arcadia RV Interior (B42.20) + Vanilla Addon, '85 Chevrolet Step-Van (and its damnlib dependency). Build 42.20+. SERVER ADMINS: add the interior maps to your ini, before the base map: Map=ki5stepvan_custom;vehicle_interior_arcadia75;Muldraugh, KY Workshop ID: 3791447480 Mod ID: ArcadiaKI5StepVanInterior Map Folder: ki5stepvan_custom
More Trait Points
por 76561198035132392
500 More Trait Points. Alters charactercreationprofession.lua . You have been warned. Workshop ID: 3164970886 Mod ID: 500traitpoints
Indestructible Fences & Gates (upgraded 41+)(READ DESCRIPTION!!!!)
por 76561198124250190
VERY IMPORTANT: at this moment there is a known issue where after closing/opening a double door its hp values reset to default This issue is better explained in this bug repport I made: https://theindiestone.com/forums/index.php?/topic/69239-4178-double-door-hp-resetting-on-central-tiles/. To avoid zombies breaking in, make sure to hit BOTH central parts of a duble door YOURSELF -->(1 2___3 4 --> hit tiles 2 and 3). This fix will only work with doors placed by default on the world, not palyer built ones. The fix to that issue is the following one: If you really want fully functioning double doors -doing the trick mentioned above of hitting tiles 2 and 3-, then I recommend doing the following: 1. Get the required materials and skill level to build a Metal Double Fence Door 2. Install the following mod and only enable it for doing what I am going to tell you right now -just to avoid cluttering your context menu-→Better Tiles Picker: https://steamcommunity.com/sharedfiles/filedetails/?id=2792714394 3. Right-click anywhere > BetterTilesPicker > TilesPicker > A window will open, in the top left corner there is a black rectangle above the first category that works as a search bar, paste the following: fixtures_doors_fences_01 then click on the only category that will appear (with the same name) and scroll down a bit until you find the metal fence door tilesets -you will see 16 in total-. 4. Now you need to select the 4 tiles that compose a door, there are 4 groups of 4 tile sets, beginning from the first on the left -they are: (1,2|3,4) (5,6|7,8), (9,10|11,12) (13,14|15,16), the | symbol denotes that, for example, 1,2 are in the upper row and 3,4 in the lower. ONLY use tilesets (1,2|3,4) & (5,6|7,8), the others are thought only for half doors and will never snap together to form 4 tile full-doors. The following values: {2,3,6,7} are the doors extremes and the other ones are the central tiles. What you want to do is place in the world (left-click the desired tile on the window and then left-click on a tile in the world) the 4 tiles of the SAME tileset (the previous 2 groups in this step), NEVER combine them, or trying to open the door will crash the game -nothing serious, but annoying-. 5. After doing this, dispose of the materials as you like and then disable the Better Tiles Picker Mod. 6. And there you have it, this new door will have unlimited HP and you will be able to perform the trick mentioned at the beginning of the description of the mod for resetting the hp of the central tiles ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Makes Player placed Chainlink fences and both Black Pole and Chainlink Double Doors (natural or in the second case both placed or natural) virtually indestructible. Doors that are considered indestructible by this mod and that have been spawned during world gen can't be dissasembled by players -that way, you are playing by the same rules as the zomboids-. This mod allows for zombies to interact with fences and doors, unlike the Unbreakable Metal Fences + Gates! mod. As anyone can deduce, I took great inspiration from: Unbreakable Metal Fences + Gates!: https://steamcommunity.com/sharedfiles/filedetails/?id=2900870031 & Indestructible Door HP: https://steamcommunity.com/sharedfiles/filedetails/?id=2971617269 I am not a full time modder, I just built this for one of my playthroughs and decided to share it, so expect no updates or compatibility fixes, etc. IMPORTANT: I have noted that zombies MIGHT break doors that where damaged before the mod was added to the save, so I seriously recommend adding the mod before starting your save. Workshop ID: 3065834861 Mod ID: IndestructibleFences
僵尸百分之10跑
por 76561199187790532
僵尸百分之10跑 Workshop ID: 2861009473 Mod ID: CustomizableZombies
ZBLuaPerfMon
por 76561198043849998
Lua Performance Monitor A Project Zomboid mod that provides a real-time On-Screen Display (OSD) and logging for monitoring Lua function performance. Features: - Real-time OSD: View top time-consuming Lua functions directly in-game. - Detailed Logging: Periodic logging of performance statistics to the console. - Configurable OSD: Customize the number of functions shown, minimum time threshold, update interval, and visual appearance. - Smart Filtering: Categorizes functions by source (Mod, Game, or Internal). - Mod Options Integration: Easily configure all settings through the game's mod options menu. - Toggleable OSD: Bind a key to quickly show/hide the performance monitor. What it does: ZBLuaPerfMon hooks into the game's Lua execution engine to track the execution time of Lua functions. It provides a real-time OSD showing the most time-consuming functions and can log detailed statistics to the console. This is an essential tool for modders to identify and optimize performance bottlenecks in their Lua scripts. Tested with game versions - 42.13 - 42.14 - 42.15 📦 Installation: 1. Prerequisites: You must have ZombieBuddy installed and configured first. 2. Enable the mod: Enable ZBLuaPerfMon in the Project Zomboid mod manager. Links: GitHub Repository ZombieBuddy Framework ☕ Support the Developer: If you find this mod useful, consider supporting the developer with a coffee: ⚠️ Disclaimer: This mod modifies core game Lua execution behavior. While designed for performance monitoring, the overhead of tracking every Lua call may slightly impact game performance when enabled. Use at your own risk. Workshop ID: 3684572876 Mod ID: ZBLuaPerfMon
Magic the Gathering Mod
por 76561198026218864
This adds magic the gathering packs and starter decks throughout Knox county featuring cards from the Beta set. Why Beta? It's lore accurate to 1994 and includes volcanic island which was missing from Alpha. Also includes three binder styles to store your cards. Massive shoutout the Pokemon mod. I learned how to write zomboid mods by reading that mod and this obviously takes huge inspiration. Packs can be opened one at a time or all at once and contain 11 commons, 3 uncommons, and 1 rare. Decks are opened all at once and contain 45 commons, 12 uncommons, and 3 rares Just like a real MTG Beta pack, there is a chance your cards are replaced by basics (or island for the rare) You may also find old collections in binders. Please provide feedback on spawn rates and locations. Find MTG cards anywhere toys spawn, or the Irvington "Wizards Keep" store. I will not write a B41 version, but anyone has permission to port it if they wish. AI disclaimer - AI was used to help me research how zomboid mods work, analyze existing mods to help me document functions and understand spawning, and wrote code and helped parse debug logs. No AI was used in the creation of assets. For that I thank Scryfall APIs and a script to make them low-res. I will not consider writing any MTG gameplay. I will not consider full-res MTG cards. I will not consider adding MTG cards printed after 1994 (Arabian Nights expansion?). Workshop ID: 3559131622 Mod ID: MTGBeta42
Furry Mod - Unoffical Hotfix - [Depreciated]
por 76561198150718649
This mod allows you to be an anthropomorphic animal (aka. furry). - 2/19/2025 - The official has received an update, this version is no longer required, it will remain here for archival purposes. - Credit to Tidurian for finding the problem and posting a fix for problem. Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681&searchtext=anthro+survivors Original Authors: Wuffick and Jaql (Please don't pester them, they got their own issues) Workshop ID: 3426799766 Mod ID: FurryMod
CarFix[42.20]
por 76561199517084335
This mod prevents vehicle freezing, desync, and passenger lag in Project Zomboid Build 42.20 multiplayer. It ensures smooth car movement for both drivers and passengers while driving together across the map. Этот мод предотвращает зависание машин, рассинхрон и лаги у пассажиров в мультиплеере Project Zomboid Build 42.20. Он обеспечивает плавное и стабильное движение транспорта как для водителя, так и для пассажиров при совместных поездках по карте. Workshop ID: 3779074952 Mod ID: ForceVehicleSyncB42
Fast Hands
por 76561198082422330
Tired of slowly moving items from one container to another? Feel like you're spending half your life just transferring loot? 🛠️ Introducing Fast Hands! 🛠️ With this mod, you get XP every time you move an item, and as your Fast Hands skill levels up, your transfer speed increases! 💨 How It Works: ✔️ Move an item → Gain XP ✔️ Level up → Move items faster ✔️ Items can only give XP once per in-game day (so no farming, you cheater 😏) ✔️ Speed scales with skill level (higher level = almost instant transfers!) ☕ Support me here! For B42 use this mod; https://steamcommunity.com/sharedfiles/filedetails/?id=3693357365 Workshop ID: 3420182892 Mod ID: FastHands
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid