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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
ExtraMapSymbolsUI Rus
por 76561198184153909
Русификация ExtraMapSymbolsUI Workshop ID: 3053015450 Mod ID: ExtraMapSymbolsUI_Rus
VladislavMoosic - KPOP
por 76561198121547176
VladislavMoosic - KPOP music edition List of current tracks can be found here: https://pastebin.com/q0UA8uZC
KillCount x Bandits - Compatibility Fix
por 76561198043142844
A tiny patch that stops a Lua exception being thrown on every bandit kill when KillCount and Bandits NPC are used together. The problem Bandits NPC has its bandits attack through a synthetic attacker: BanditUtils.lua passes getCell():getFakeZombieForHit() as the wielder into victim:Hit(). KillCount lifts isLocalPlayer out of the IsoPlayer metatable and calls it unbound. In addToKillCount: if not wielder or not victim or not lcl.player_isLocalPlayer(wielder) then return end if instanceof(wielder, "IsoZombie") then return end The second line catches exactly this case - it just runs one line too late. The first line already calls the Java method on an IsoZombie and throws. The throw also skips the cleanup below it, so an entry is left behind in hitCharacterMap on every kill. What this does Filters non-player attackers out before KillCount ever sees them, then hands everything else through unchanged. - No behaviour change when Bandits is not installed - Nothing is reimplemented - if KillCount updates its counting logic, this patch simply rides along - Client-side only, 13 lines of code Load order This mod must load after KillCount. In a server .ini, put its ID later in the Mods= list. Credits and scope This patch contains no code from KillCount or Bandits NPC. It only overrides one function from the outside. All credit for the two mods goes to their respective authors - please report gameplay issues to them, not here. Mod ID: KillCountBanditsFix Workshop ID: 3780058578 Mod ID: KillCountBanditsFix
New Music - Purple - Stone Temple Pilots (1994)
por 76561198824087521
New Music - Purple - Stone Temple Pilots (1994) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Purple - Stone Temple Pilots Side A 01 Meatplow 02 Vasoline 03 Lounge Fly 04 Interstate Love Song 05 Still Remains 06 Pretty Penny Purple - Stone Temple Pilots Side B 01 Silvergun Superman 02 Big Empty 03 Unglued 04 Army Ants 05 Kitchenware & Candybars Workshop ID: 3774767265 Mod ID: NewMusic_PurpleSTP
[B42/41] As The World Caves In | Hex's Death Sound
por 76561198851263296
Description This addon replaces the default death sound effect. Credits: Matt Maltese Please Support! My only motivation to keep modding is seeing your likes and comments on my mods! Check more of these stuff! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Send Requests Here! Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below) Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker. - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz Workshop ID: 3080698624 Mod ID: Hex_DeathSound_AsTheWorldCavesIn
Hex's Death Sound (I Don't Want To Set The World On Fire - The Ink Spots)
por 76561198851263296
Description This addon replaces the default death sound effect with The Ink Spots's "I Don't Want To Set The World On Fire ". I also made a demonstration video. Credits: The Ink Spots Please check my other sound mods! i will be so happy if you like, favorite and leave a comment on my mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Support & Requests Thread! Did you found something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 - Workshop ID: 3035091181 - Mod ID: HexDeathSoundWorldOnFire - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz
Pantry Packing_ES(Español)
por 76561198874558693
Este mod solo es una pequeña y sencilla traducción al español del mod: Pantry Packing, no añade nada más. Todos los agradecimientos es para su creador: darkmoriarti Workshop ID: 2840676432 Mod ID: pantrypacking_ES
Not Useless Things PTBR
por 76561199131666750
Tradução para PTBR o Mod Not Useless Things. Workshop ID: 2787604187 Mod ID: NotUselessThingsPTBR
School Student occupation
por 76561198009964419
No classes today, kids, we're going on a school trip! Get your backpacks and nailed bats! Adds a school student occupation to the game. Intended as a small challenge with logically consistent skills for a 1993 Kentucky high school student.
Phobos' Industrial Pathways: Biomass
por 76561197992621994
Phobos' Industrial Pathways: Biomass Version: 1.11.1 | Requires: Project Zomboid Build 42.14.0+ | PhobosLib 1.30.0+ | Zombie Virus Vaccine A complete industrial chemistry and biomass processing suite for Project Zomboid Build 42. 301 recipes, 120 items, 10 fluids, 66 sandbox options. Realistic crafting pathways for blackpowder, biodiesel, soap, bone char, salt, agriculture, recycling, hemp, horticulture, and lab processes. Part of the Phobos' Industrial Pathways mod series. Features Applied Chemistry Skill Custom perk with steep XP curve (75-9000), 7 skill tiers, 5 skill books, 2 occupations (Chemist, Pharmacist), and 2 traits. All recipes award Applied Chemistry XP. Blackpowder Pathway Seven-step chain from raw charcoal to gunpowder: crush, purify, compost, extract battery acid, extract sulphur, synthesize potassium nitrate, mix blackpowder. Biodiesel & Fat Rendering Extract oil from 6 crops using 3 equipment tiers, transesterify with methanol and catalyst, wash, and refine into vehicle fuel. Render lard/butter/margarine or slow-cook butchered meat into biodiesel feedstock. Soap, Bone Char & Salt Two soap pathways: glycerol-based from biodiesel by-products and fat-based from rendered fats. Pyrolyse bones for bone char filtration. Six-step salt extraction from water wells through brine concentration, crystallization, and purification. Recycling Pathway Nine-step chain: wood tar to glue/torches, calcite to quicklime/fertilizer, crude soap to bars/bandages, lead to fishing tackle, plastic to glue, electronics to precision components. Agriculture & Applications - Garden Sprays — Craft vanilla gardening sprays from chemistry intermediates - Mineral Feed — Bone char-based animal feed - Water Purification — Charcoal filters, purification tablets, gas mask recharging - Epoxy Resin — From wood tar and glycerol - Fire-Starting — Lighter fluid, matchboxes, slug repellent - Chemical Processing — Leather tanning, plaster, wood vinegar Botanical Pathway Hemp processing: chemical retting, fiber/hurd splitting into textiles (twine, rope, cloth, canvas, sack, sheet rope), papermaking, medicinals, fishing net, snare, oakum, and hurd products (charcoal, hempcrete, compost). Vanilla stations: Scutching Board, Loom, Hand Press. Cross-links to blackpowder, biodiesel, and construction. Sandbox-gated. Horticulture 45 items: tobacco (wet leaves, dual-path chewing tobacco via fire-cure or jar fermentation), hemp buds (fresh, cured, decarbed, canned, loose pouch), papermaking tools, smoking products (pipes, cigars, cigarettes, packs), edibles (hemp butter, hemp-infused oil), sugar syrup. Fermentation progress shown via dynamic tooltip. Medicinal & Hemp Effects Poultice and tincture with timed actions, visual/audio feedback, and Medicated moodle (requires Moodle Framework). Hemp effects fully configurable via 33 sandbox options covering pipes, cigars, cigarettes, buds, poultice, tincture, and sugar syrup. Concrete Mixer Powered CraftBench entity built from metal drum, salvaged motor, and welding equipment. Requires electricity. 13 recipes including concrete, mortar, reinforced concrete, and bulk chemistry. Generator fuel drain during crafting. Recipe Books Six lootable books by category plus one master compendium: - Field Chemistry Primer — Blackpowder, recycling, agriculture - Kitchen Chemistry Companion — Fat rendering, soap, biodiesel, cooking - Laboratory Chemistry Reference — Lab processes, salt extraction - Industrial Processes Manual — Concrete mixer, bulk processing - Botanical Horticulture Guide — Hemp, textiles, horticulture - Complete Chemistry Compendium — All PCP recipes Advanced Lab Equipment Centrifuge, chromatograph, microscope, and spectrometer recipes. Microscope and spectrometer gated by sandbox option. In-Game Guide & Changelog Welcome guide on first install. Version-based changelog popup on updates. Optional Systems Impurity/Purity System Condition-based purity tracking (0-100%) through recipe chains. Multiplicative skill influence (up to +44% at Level 10), ±15% variance, five yield tiers, equipment quality factors, and player feedback via speech bubbles and tooltips. Yield only penalises PCP multi-output recipes — vanilla outputs are always at full quantity. Health Hazard System 11 dangerous recipes split into Protected (mask + goggles, filter degradation) and Unprotected (disease/stat penalty risk) variants. EHR integration when available. Vessel Replacement Empty PCP FluidContainers revert to vanilla vessels (mason jar + lid, bottle, bucket, gas can) on container open. MP-synced. Tiered Reset/Cleanup Six one-shot sandbox options for version upgrades, migration, and mod removal. Each auto-resets to OFF after execution. Sandbox Options 66 options: Yield Multiplier, Advanced Lab Recipes, Heat Sources, Impurity System (enable, severity, skill influence), Health Hazards, Botanical Pathway, Vessel Replacement, Concrete Mixer, Hemp Effects (33 per-product stat knobs), Horticulture Migration, Maintenance/Reset (6 one-shot options), Debug Logging. Cross-Mod Integration - ZScienceSkill ("Science, Bitch!") — Applied Chemistry XP mirrors to Science at 50% rate; 91 items + 8 fluids registered as microscope specimens - EHR (Extensive Health Rework) — Health hazard recipes dispatch EHR diseases instead of vanilla stat penalties - Dynamic Trading — 73 PCP items registered for NPC trading with custom "Chemical" tag and "Chemist" trader archetype; chemical allocations injected into 8 existing vendor archetypes - Neat Crafting — Recipe visibility filters applied through NC_FilterBar; runtime-detected, no hard dependency - Moodle Framework — Medicinal items trigger a Medicated custom moodle with configurable duration; graceful no-op when not installed Requirements - PhobosLib 1.30.0+ — Required shared utility library - Zombie Virus Vaccine — Required for lab equipment (chemistry set, centrifuge, chromatograph, microscope, spectrometer) - EHR (optional) — Disease system for health hazard integration - ZScienceSkill (optional) — Science skill XP mirroring and microscope specimens - Dynamic Trading (optional) — NPC trader item registration - Neat Crafting (optional) — Recipe visibility filter compatibility - Moodle Framework (optional) — Custom Medicated moodle for medicinal hemp items Links - GitHub Repository - Changelog - Recipe Pathway Diagrams Workshop ID: 3668197831 Mod ID: PhobosChemistryPathways
Pogo's Clothing Collection [B42] - Русификация
por 76561198414246143
Русификация Pogo's Clothing Collection Коллекция стильной повседневной одежды для выживания - просторные худи и свитеры, а также универсальные боди для создания многослойных образов. Что делает мод? • Оверсайз худи и свитеры: Свободного кроя, в разных цветах и стилях. У худи можно поднять капюшон. • Коллекция боди: Разные фасоны (с высоким и низким вырезом, unitards, leotards) для ношения как дома, так и в качестве нижнего слоя под одеждой. • Где найти: Все предметы можно найти на зомби или в качестве лута по всей карте. Ключевые особенности: Уютный стиль, разнообразие вариантов, практичность для наслоения, полное погружение в роль. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3587383968 Mod ID: POGOCLOTCOLLECRUS
Skizot's Radar Gun
por 76561197979283829
It's a radar gun. That detects speed of vehicles when pointed at em. Sandbox options: If you have the badge mod items from STR You can choose to enable or disable it as requirements for using the radar gun(only those with the badge can use) This option only works if you have that mod if not its disabled no matter what Display in Kmph or Mph Display 2 additional decimal places The item is current not lootable. Admins should spawn it. Mod by: KRP Devs Model by: Skizot Coded by: Glytch3r Comissioned by: William Groover Kentucky Roleplay Server oh and theres this thing? or this?? Workshop ID: 2902311542 Mod ID: RadarGun
Z Ring | Challenge - B42.12
por 76561198267479485
Z Ring for B42.12! IT DOESN'T WORK ON B42.13! Hi, it doesn't work on b42.13 because many things have changed, so I have to make modifications. I'm working on them and on the multiplayer. Sorry for the delay. This is a mod created by Zoomboid Academy, a YouTube channel. What is Z Ring? Z Ring is designed as an in-game challenge, inspired by The Lord of the Rings. It is currently in beta, with its core gameplay already implemented. Mod Mechanics You start at a random spawn point (temporarily randomized) with the Z Ring, a cursed ring responsible for the zombie apocalypse. It is said to corrupt the few survivors left... if there are any left at all. Your mission is clear: destroy the ring in one of the tallest towers in the world. However, the ring will not make it easy for you. Along the way, random events will trigger, making your journey more difficult at unpredictable time intervals (currently between 8 and 24 hours). Where to go The place to go is always the same, I'll leave a map for your information. Current Events Currently, the mod includes the following random events, with more in development: - The player unexpectedly screams. - Increased weight of carried items. - Increased body temperature. - An alarm goes off somewhere nearby. - Mysterious sounds that may attract zombies. - The ring emits a strange sound. - Some zombies revive. - A sudden increase in zombie speed. Other events are in testing and will be added in future updates. Upcoming Features - Initial sandbox configuration and translation. - Improve environmental storytelling and starting text. - Fixed spawn point with equipment suited to the setting. - Add The Lord of the Rings Easter eggs: - Lembas bread. - Unique weapons with special attributes. - Thematic items and rare resources. - Ring usage = greater corruption: - Risk of turning into a zombie. - Temporary godmode/invisibility ability (to be defined or made configurable). - Expansion of the event system. - More ideas in development. Support and Credits If you use this mod on a YouTube channel, I would greatly appreciate it if you mention Zoomboid Academy. I'm a small channel, and any promotion helps keep the content coming. Workshop ID: 3453050525 Mod ID: ZedRing Workshop ID: 3453050525 Mod ID: ZedRing Mod ID: ZedRing Map Folder: Encuentro, FB Map Folder: Encuentro2, V2 Map Folder: Encuentro, FB
[B41/B42]Baechu's Lifestyle addon
por 76561198262254187
Songs that are added include: -ELECTRIC GUITAR- -AC/DC - Back In Black -Red Hot Chili Peppers - Can't Stop -Lynyrd Skynyrd - Free Bird (edit) -Guns N' Roses - Sweet Child O' Mine -AC/DC - Thunderstruck -Blur - Song 2 -Yorushika - ただ君に晴れ(It's just sunny for you) -Yorushika - 言って。 (Itte) -Silica Gel - Tik Tak Tok -Silica Gel - NO PAIN -ELECTRIC BASS GUITAR- -Patrice Rushen - Forget Me Nots -Martin Garrix - Summer Days Workshop ID: 3403645323 Mod ID: 8840884000
Metalworking Recipes
por 76561198011157096
Adds recipes for vanilla metalworking items. Personally I have been missing certain metal items during my adventures whilst also having an abundance of others. With this mod you can convert scrap into the basic metal crafting components and back. The recipes are not extremely expensive but expensive enough (in my opinion) to consider these options when in dire need, rather than using them consistently. Adds the following recipes: - Recycle scrap into Nails (10) Scrap Metal (1) Propane usage (5 units) WeldingMask Requires Metalworking 5 Gives Metalworking xp (1) - Recycle scrap into Screws (10) Scrap Metal (1) Propane usage (5 units) WeldingMask Requires Metalworking 5 Gives Metalworking xp (1) - Recycle empty can into Scrap (1) Empty Tin Can / Empty Soda Propane usage (2 units) WeldingMask Requires Metalworking 5 Gives Metalworking xp (1) - Recycle Metal Sheet into Scrap (2) Metal Sheet (1) Propane usage (1 units) WeldingMask Requires Metalworking 5 Gives Metalworking xp (1) - Recycle Small Metal Sheets into Scrap (1) Small Metal Sheet (2) Propane usage (1 unit) WeldingMask Requires Metalworking 2 Gives Metalworking xp (1) - Recycle Unusable Metal into Scrap (3) Unusable Metal (2) Propane usage (1 unit) WeldingMask Requires Metalworking 5 Gives Metalworking xp (1) - Craft Metal Pipe (1) Metal Sheet (1) WeldingRods (1 unit) Propane usage (1 unit) WeldingMask Requires Metalworking 2 Gives Metalworking xp (1) Workshop ID: 3198024551 Mod ID: MetalworkingRecipes
True Music Addon: Musica Nasheee
por 76561198336149334
Mas de 10 HORAS de musica: -Pop -Rock -Rap -Indie -Hip Hop -Funk -Punk Artistas/Bandas destacadas: -The Strokes -Stuck in the Sound -Radiohead -Lil Peep -XXXTENTACION -Joji -TV Girl -Los Bunkers -Glup! -Kanye West -Steve Lacy AND MORE LINK DE LA PLAYLIST DONDE ESTA MAS ESPECIFICA LA MUSICA https://open.spotify.com/playlist/089YXH8MhD6hnusUuBKR21?si=8aa9e147a95e434e Recuerden tener el mod True Music ya que este es una extension del mismo. Valoren y comenten que musica podria añadir. The Strokes es god cuando vas en auto. Workshop ID: 2852405116 Mod ID: musicanashe
Mattnetic's Hide Anywhere
por 76561198027858139
HIDE ANYWHERE - BUILD 42 ALPHA Hide Anywhere turns lockers, wardrobes, dumpsters, chest freezers, trash containers, and beds into desperate hiding places. Break line of sight, climb in, and try not to breathe like someone who just sprinted across half of Kentucky. HIDE. LISTEN. PANIC QUIETLY. - Lose the Trail: Get out of sight before climbing in. If the dead watch you enter, they will not politely forget. - Stay Quiet: Hold your breath while danger is close but push too far and you may gasp at the worst possible moment. - Risk a Peek: Look outside without fully leaving. Zombies may notice, and survivors looking your way can catch you peeking. - Hope It Holds: Zombies can surround, pound on, damage, and eventually destroy your hiding place. - Pick Your Poison: Dumpsters are disgusting, freezers are freezing, and cramped furniture gets uncomfortable fast. Safe is a relative term. MULTIPLAYER MISCHIEF Hidden players truly disappear from view. Open an occupied hiding place for a surprise, leave the survivor alone, or hit "Get over here!" to drag them out and drop them on the floor. Feeling heroic? Make some noise and try to pull the horde away from someone else's hiding place. Results may vary. SIMPLE TO USE Right-click or hold Quick Hide Hold - Hold your breath Hold - Peek outside Press or - Get out KEY FEATURES ✔ Lockers, wardrobes, dumpsters, trash containers, freezers, and beds ✔ Limited vision, directional peeking, breath control, panic, and noise ✔ Zombies investigate, surround, thump, damage, and break hiding places ✔ Multiplayer discovery, caught-peeking icons, forced extraction, and distractions ✔ Body size, carried gear, traits, and the space inside all matter ✔ Single-player, Hosted Multiplayer, and Dedicated Server support ✔ Sandbox options with no required dependencies 🧪 ALPHA RELEASE This is an active Project Zomboid Build 42 Alpha. The core hiding loop is playable, while balance, object support, compatibility, and multiplayer edge cases will continue to improve through testing and feedback always welcome! Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Check out my other Mods: MOD INFORMATION Workshop ID: 3797779872 Mod ID: HideAnywhere
New Music - Bad Girls - Donna Summer (1979)
por 76561198824087521
New Music - Bad Girls - Donna Summer (1979) I also included "I Feel Love" because it's my favorite song by her. Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Bad Girls - Donna Summer Side A 01 I Feel Love 02 Hot Stuff 03 Love Will Always Find You 04 Walk Away 05 Dim All The Lights 06 Journey To The Centre Of Your Heart 07 One Night In A Lifetime Bad Girls - Donna Summer Side B 01 Can't Get To Sleep At Night 02 On My Honor 03 There Will Always Be A You 04 All Through The Night 05 My Baby Understands 06 Our Love 07 Lucky Workshop ID: 3760504769 Mod ID: NewMusic_BadGirls
More Traits Fix
por 76561198107626167
Patch for the More Traits mod (B42) addressing several long-standing bugs: - Expert/Poor Driver: fixes off-road acceleration compounding through shared VehicleScript modification, and the engine power that drifts to decimal/reduced values after in/out cycles. - Super Immune: actually prevents bacterial wound infections each minute (the original only cleared infections after a zombie bite, contradicting the trait description). - Gym-Goer: fixes the multiplayer-only typo "ProcessBodyPartMechanics" -> "BodyPartMechanics" so exercise fatigue is properly cleared on dedicated servers. - Renames the vanilla Tinkerer trait so it stops colliding with More Traits' Tinkerer in the trait selection screen. - Restores the More Traits Tinkerer description (Korean) that was being overwritten by an unrelated translation pack. - Patches More Traits' required dependency Unified Carry Weight Framework (UCWF) to prevent its divide-by-zero in recomputeTotalCarryWeight, which otherwise propagates NaN into the player's MaxWeight and breaks endurance regen, weight, foraging radius, and food stat displays in MP. Auto-repairs already-affected players without requiring a relog. Load this mod AFTER More Traits and any Korean/translation packs. Workshop ID: 3720406583 Mod ID: MoreTraitsFix_B42_KSM
UO National Guard Profession
por 76561197999315873
Adds a profession to the game called "US National Guard", you get +6 Aiming, +4 Reloading, +5 Nimble, +3 Sprinting. UO Test Workshop ID: 2711605052 Mod ID: UOGrunt
Minecraft HUD Hotbar
por 76561198431112750
For Project Zomboid Build 42.20.0 Mod ID: MinecraftHUDHotbar 📋 Overview Replaces the vanilla Project Zomboid bottom hotbar with a Minecraft-style HUD for health, armor, hunger, thirst, body temperature and stamina. HUD scale and each status element can be configured separately in Mod Options. 🔧 Features - ❤️ Minecraft-style HUD for health, armor, hunger, thirst, body temperature and stamina. - 🌡️ Tough As Nails temperature orb with warming/cooling arrows and optional heated/frozen health-icon effects. - 🎒 Dynamic hotbar support for belts, holsters and other attachment-slot equipment. - 🖱️ Drag slots to reorder them and show durability for the selected held item. - 📏 Supports 50%, 100%, 150% and 200% HUD scaling. - ⚙️ Status icons, temperature, temperature-based health effects, stamina and durability can be toggled independently. - 🤝 CleanHotBar compatibility. ⚙️ Mod Options Open “Options → Mods → Minecraft HUD Hotbar” to configure: - HUD display scale - Health, armor, hunger, thirst, temperature and stamina visibility - Temperature-based health-icon effects - Durability-bar visibility 📦 How to Use - Subscribe to and enable this mod. - Restart the game or reload the mod. - Equip a belt, holster or other compatible item to add its attachment slots automatically. - Hold a hotbar slot, drag it to the desired position and release to reorder it. ❓ FAQ Q: Why do I only have one hotbar slot? A: One slot is the default. Belts, holsters and other equipment add their attachment slots automatically. Q: Why is durability not always visible? A: Durability is intentionally shown only for the selected item currently held in hand. Q: Why is the vanilla hotbar still visible? A: Another mod may also override ISHotbar. The mod loaded later determines the final appearance. Q: What is displayed when CleanHotBar is enabled too? A: CleanHotBar renders the bottom hotbar. This mod keeps only the stamina bar and the health, armor, hunger and thirst UI above it. Workshop ID: 3769118475 Mod ID: MinecraftHUDHotbar
Jesters Glock41 Gen 4
por 76561198368739375
Want something a little bit lethal and useful introducing the Glock 41 gen 4 something to use when all hell breaks loose Workshop ID: 3501800225 Mod ID: Glock41
Josh Hutcherson Jumpscare Sound B42/B41
por 76561198851921519
The mod is made at the request of **Ningu?m** I don't know if you need this mod or not, but I did it. It work on 41/42 check out my other mods: Workshop ID: 3142615408 Mod ID: JHWJumpscareSound Workshop ID: 3142615408 Mod ID: JHWJumpscareSound
Zombies no longer Sugarcoat it
por 76561198829283757
Silly mod I decided to conjure in the middle of a showerthought session. All it does is play the "I'm not gonna sugarcoat it" sound effect whenever you get yourself bitten by zombies. This mod has literally no reason to be here other than my Yakuza Brain Rotten Self going "Silly Tiger Drop meme in Project Zomboid would be funny" There's no cooldown between each instance of the sound effect so maybe lower your volume a bit if you get caught by a horde. I have no idea if this works in multilpayer but, after conducting several experiments I have concluded it does work on Singleplayer. Variation of another mod that does the same thing but with the TF2 Crit Sound Effect by green bean. You can check out the original here. https://steamcommunity.com/sharedfiles/filedetails/?id=2895385467 Workshop ID: 3123483880 Mod ID: ZombiesNoLongerSugarcoatIt
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid