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Project Zomboid Mods & Plugins
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
다양한 글꼴 패치 (B41)
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42빌드용 폰트 별도 적용된것 확인 41빌드용 모드입니다. 해당 모드를 사용하면 지도 글꼴 변경과 게임 시작시 나오는 멘트의 글꼴 변경을 체험할 수 있습니다. 멀티 플레이용으로 폰트 크기 섞은 버전이 추가되었습니다. 1x, 2x는 일반 폰트 크기이며 3x, 4x는 큰 크기이니 참고하세요. Workshop ID: 2919043072 Mod ID: Namsan Mod ID: 4KNamsan Mod ID: Andongmamanfaisane Mod ID: Gyeonggi Mod ID: MPNamsan Mod ID: NationalLibrary Mod ID: Yeongyangfoodcookbook
RU Bandits NPC [B42]
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Перевод на русский язык мода Bandits NPC. Добавлен перевод там, где его не было, кое-где исправлена оригинальная локализация. ******************* Другие мои переводы: RU Customizable Containers - https://steamcommunity.com/sharedfiles/filedetails/?id=3413153574 RU Standardized Vehicle Upgrades 3 - Core - B42 - https://steamcommunity.com/sharedfiles/filedetails/?id=3420249410 RU Evolving Traits World (ETW) - https://steamcommunity.com/sharedfiles/filedetails/?id=3424837683 RU Translations for B42 Mods - Переводы и исправления большого списка модов для B42 - https://steamcommunity.com/sharedfiles/filedetails/?id=3420307149 ******************* Workshop ID: 3412906241 Mod ID: RUBanditsNPC
[B41] Better Fire Damage
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Now burning zombies makes sense: Significantly reduces zombie burn time. The mod has 3 options fast/medium/slow burn rate, from which you need to choose one to your taste Credits: The mod is based on: Extra Fire Damage Author: pieandcheese647 Compability: The mod is not compatible with those mods that affect the same changes Workshop ID: 3135234598 Mod ID: BFD_Fast Mod ID: BFD_Medium Mod ID: BFD_Slow
Military Camps
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This mod adds four different lore-friendly and safe spawnpoints, were you can safely spawn or maybe build your base! Workshop ID: 2873246658 Mod ID: ZomboRp_camp Map Folder: ZomboRp_Muldraugh Map Folder: ZomboRp_Riverside Map Folder: ZomboRp_Rosewood Map Folder: ZomboRp_Westpoint
[DEPRECATED] Tofu's Gravel Bags
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Tired of tree saplings, bushes and grass growing everywhere and slows down your car? Introducing Tofu's Gravel Bags! Now with extra uses! Pave those pathway with gravels and worry no more! 2 of stones or chipped stones + sack + hammer = 1 gravel bag. 20 uses for 1 gravel bag! Workshop ID: 2859411706 Mod ID: TofusGravels
Icons Inventory
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Less overwhelming inventory management! - 🍃 Less overwhelm, more pixel art - ⚡ Less clicks, more gameplay! - ✅ Vanilla-friendly, visually and feature-wise (temperature, door highlight, durability...) - 🎮 Full controller support - 🔄 Hybrid view to switch and mix icons and details when adequate - 👾 Adaptative icons scaling with resolution, configurable and avoids blurry pixels! - 🔧 Configurable - 🚀 Performant - 🎁 Many little UX goodies to discover 🦸♀️ NEW Superpowered modes! 🤓 Smart move Enabled Hold mouse Classic gesture Shift + hold mouse to select, normal move Select or move items the same way: click. This mode rethinks classic gestures to allow group selections without touching the keyboard. ↕️ Smart scrolling Enabled Scroll in inventory Classic gesture Shift+Scroll (vanilla) Cycles containers when appropriate. You won't be able to live without it! ⚡ Quick send Enabled Click Classic gesture Shift+Click Loot item or selection in a simple click. Go crazy, goblins! 👇 1 click context action Hold right-click to select a menu action in a single gesture. There's more 🔄 Hybrid view Right-Click the top bar to change the view. You can now switch to a detailed view when you open your base storage! 🥞 Smart stacking Icons Inventory stacks items in natural-feeling way. Can be configured in Options > mods. 🖌️ Selection painting While holding Ctrl, hold a single click over items to select or unselect them. 🎮 Controller bindings The D-Pad alone can move you through both player and loot windows naturally. However I felt that having a quicker way to switch windows was necessary. So in current design, LB/L1 and RB/R1 have been supercharged: - Press and hold + Up/Down to navigate containers - Press and hold + Left/Right to switch focus to the other window - Tapping is not changed (cycle containers or whatever vanilla decides) In any case I'm very interested in your feedback, especially if you play on controller! Built to last Icons Inventory comprehensively integrates with vanilla to let it manage logic as much as possible, which should avoid breakage in future versions or facilitate upgrades. Contributing Icons Inventory is hard work, it's new and there might be bugs 🔍 To report a bug, prefer opening an issue on GitHub or messaging me (I speak french too); comments are not meant to do so. See also - Side-By-Side Containers - Static bags Integrated compatibility - CleanUI - Item Condition Overlay - Better Containers (⚠️ this mod doesn't install cleanly - it must be loaded before Icons Inventory) Compatibility patches (install is necessary) - Item Rarity UI - Known And Collected - Has Been Read Credits ⭐ - @armaku: icon scaling tricks, rubber-band selection, hide equipped items option, unwanted items grey out. - Everyone for the great feedback and sharing your enthusiasm - The Indie Stone for keeping up with this amazing game Inspired by - Inventory ReInvented - Inventory Matrix Legal notice Icons Inventory shall only be distributed by ngasull aka blint. It is available under the CC BY-NC 4.0 license: you may use and fork it for non-commercial purposes as long as you credit the original creator. Distributing forks must not be done under the name of Icons Inventory. Final note A lot of love and energy have been put in this project and I sincerely hope you will like it! Any feedback will be appreciated. Enjoy and have a good one ✌️ Workshop ID: 3718412967 Mod ID: IconsInventory
A Basic Capacity mod (Vanilla & Brita)
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Added many extra backpack slots. Major update! Split the original mod into two parts only Vanilla and brita plus ABC_Vanilla part features: The hunting vests and Bandoliers in the original were modified to have container functions. Now added single holster to double holster upgrade formula. Add extra shoulder bags (use mod added shoulder bag slot and enhanced weight loss to 50%) Add Vanilla shoulder bag to my extra shoulder bag making recipe(reversible). ABC_Brita part features: Mainly used in numerous packages in Brita's Armor Pac. They're obviously different things, but they share the same Fanny pack slot. The main function is to separate the fanny pack, chest hanging, satchel, leg bag equipment slot. And added a number of items that are visually bags/ammo belts as containers. This part only modifies items in Brita's Armor Pack. And overlay files are added entirely manually. So it won't affect anything other than Brita's Armor Pack. Brita part Needs to be placed under Brita's Armor Pack in the mod list! Brita part Needs to be placed under Brita's Armor Pack in the mod list! Brita part Needs to be placed under Brita's Armor Pack in the mod list! Compatible/incompatible: When used in conjunction with any mod that modifies the packet capacity in Brita's Armor Pack. The packet capacity modified by this mod may change Vest Pockets! Do the same thing Capacity Vest and Ammo Straps (NEW UPDATE) Do the same thing Unknown. Unless there is a mod that also covers the same part of Brita's Armor Pack clothing. Attention ALL non-English speaking players. brita's modified leg/arm package has an odd-even distinction that may not have been made in the original translation.But the actual is not the same item, the visual for the arms/legs of the bag capacity is twice the single arm/leg. MP/SP: Tested in single player only. But in multiplayer games there shouldn't be a problem. If anyone tries it, please let me know the results. Since there are more or less problems with similar mods in the workshop, I created this one myself. I'm not a full-time modder or code whiz. So if anyone has a better way to implement or extend this feature, feel free to contact me to add you as an author. I am trying to rewrite this mod to use a version use the Item Tweaker API. But there are some problems: the Item Tweaker API is unable to remove the ClothingItemExtraOption code for items. This will result in me not being able to tell the difference between a single leg and a double leg bag. They will convert just as they did before I modified them, even with a different capacity. I am still learning the lua language, so there is no way at the moment. If anyone has a solution to this problem, please let me know in the discussion. Thanks to vsnegupal's code for restricting content. Thanks to the code in Yuhiko's mod BodyLocationsTweaker API Your subscription and thumbs up are the greatest support for me. If I have time, I will try to add more features Check out my new mod: A Basic Cash Wallet Find something useful from your wallet! Workshop ID: 3329246895 Mod ID: ABC_Vanilla_game_only Mod ID: ABC_Brita
Game Night - Mahjong
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Adds Mahjong for Game Night. The ingame set contains 144 tiles, typical of Hong Kong mahjong (9x4 Dots, Bamboo, Characters; 4x4 Winds; 3x4 Dragons & 4x1 Flowers and Seasons). Allows you to play Hong Kong, Sichuan, Japanese 4 player and both Japanese and Korean 3-player variants of Mahjong. If there is genuine demand for the rest of the tiles, please leave a comment! Planar tiles made by 碧海风 under CC BY-SA 4.0; this work therework is licensed with the same license. Tiles have been edited to feature a white background (originally transparent BG) and a back-of-tile version was created based on the tile shape. No User Page ; https://creativecommons.org/licenses/by-sa/4.0/deed.en Workshop ID: 3270594964 Mod ID: gamenight_cmg_mahjong
No Ammo Weight (Vanilla B40+B41 IWBUMS)
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: Tested for Build 40 + Build 41 IWBUMS. Sets 0.0 to the weight of the vanilla ammo types listed below. Items Affected: - 9mm, Shotgun Shells, .38, .44, .45, .223, .308, 5.56 - Bullets - Ammo Boxes - Clips/Magazines Mod Link: ( Feel free to download or modify this mod. ) https://www.dropbox.com/s/2iss6ajkih9pka8/No%20Ammo%20Weight.zip?dl=1 Compatibility: - May not work with mods that modify items listed above in "Items Affected". Workshop ID: 1273524566 Mod ID: noAmmoWeight
UNIMOG RV Interior
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This mod makes the UNIMOG trailer use the interior of the 86econolinerrv from the RV Interior mod Workshop ID: 3367580472 Mod ID: UNIMOG_RV_Interior
Dry That Food!
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A lightweight mod to add the ability to dry grain, flowers, herbs, vegetables, mushrooms, fruits, berries and some additional perishables. Instructions: Step 1. Build the Portable Mini Plant Dryer (found under the crafting menu category "Preserve"). Step 2. Acquire vegetable/fruit/mushroom/berries with enough "hunger value", they need to be fresh or stale. Step 3. Dry that food. No compatibility issues should be possible but please inform me if any come up. Please leave a comment if any bugs or unexpected behaviours come up. Workshop ID: 3487128902 Mod ID: DryThatFood Mod ID: DryThatFoodMP
Eggon's Hotkeys: Inventory Suite
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10 FEATURED HOTKEYS ★ Open: backpack, primary bag, secondary bag, fanny pack, main inventory. ★ Toggle (expand-collapse) inventory window - you can customize (with Mod Options) if expand should be pinned and if collapse should minimize or hide completely. Meant to replace the lacking vanilla feature. ★ Loot all ★ Transfer all (unload) ★ Loop through inventory containers ★ Loop through loot containers ADDITIONAL FEATURES ★ Automatically redirects transfer of looted keys to key ring! (customizable) ★ Pressing container's hotkey transfers selected loot item(s) to this container (customizable) ★ Pressing hotkey of active container collapses inventory windows (customizable) This is an extension of the Eggon's Hotkeys & Hot Actions mod which is required! Check it out for 15 other awesome hotkeys and actions! REQUIREMENTS 1) Eggon's Hotkeys & Hot Actions 2) Eggon's Modding Utils 3) Mod Options - optional if you want customizations SUPPORT ME If you appreciate my content and want to encourage me to deliver more... consider supporting me on Ko-Fi or Patreon! Also check out my other mods! :) Workshop ID: 2723552116 Mod ID: eggonsInventorySuite
TV Guide
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Never Miss Your Favorite Shows Again! Enhance your immersion with the TV Guide Mod, a game-changer that adds interactivity to the newspaper and TV guide items. This mod allows you to track upcoming program times and set alarms on your watch to ensure you never miss a show, bringing a new level of routine and comfort to your survival experience. Why Choose the TV Guide Mod? - Stay Informed: Keep up with the latest broadcasts, whether it's essential survival information or entertainment to pass the time. - Organize Your Day: Set alarms on your watch for your favorite programs, integrating daily routines into your survival strategy. - Immersive Gameplay: Adds a realistic touch to the game, making the post-apocalyptic world feel more alive and structured. - Feels Like Vanilla: Designed to seamlessly blend with the core game, ensuring the mod feels like an integral part of the original experience. Installation: Subscribe to this mod, enable it in your Project Zomboid mods menu, and integrate the TV Guide into your survival routine today! Check out my other Vanilla-Expanded Mods; - Forage Running Enjoy the mod? Leave a review, share your feedback, and let others know! Thank you to Fragger for their Localization work and Chinese translation! 这个模组能预告接下来的电视节目,右键报纸或电视指南,然后选择你想要的频道,你就能知道节目什么时间播出,就这么简单!还能根据距离节目开播时间的不同而设定不同时间的闹钟。 Workshop ID: 3244232664 Mod ID: TV_Guide
My So-Called Bag
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Overview : This mod is for duffel bag lovers. Add a duffel bag with the same property as a higher level bag than the duffel bag, such as a hiking bag or an Alice pack. Confirmed to work with Build 41/42 Stable and in MP. Features : - A recipe will be added to remake the material bag into a duffel bag with the same property. To remake a bag, same 3 resource bags and Tailoring skills appropriate for the bag are required. - When remaking, you can choose whether to use the fixed color of this mod's original or a random color. However, I recommend the original color, because...;) Known Issues : - Nothing Future plans : - Bug fix (if exists) Remarks : - This mod simply adds a recipe to create a duffel bag of the same property using a higher level bag (ex, hiking bag, alicepack) as resources. Therefore, it does not affect existing bags and will not make them delete. - In recent builds, SB (Survival Bag) and AP (Alice Pack) have the same name (Large Backpack). However, internally they are different items, and this mod will only allow you to remake from the same 3 items. After v1.1, the SB (Survival Bag) and AP (Alice Pack) are now considered the same item. In other words, by preparing three of any combination of these bags, a duffel bag (LB) can now be created. - You may add it to your mod pack without confirmation and credit. However, please use at your own risk, as I have not been able to verify that it works with SP. - This mod is a collaboration mod with this play video. This video is mainly in Japanese, but there are subtitles for translation. The automatic translation may be difficult to understand because of its inaccuracy, but please take a look if you like. https://youtu.be/ImMaiObboqQ?t=900 Release Notes : - v1.11 - Added support for 42.20. - v1.10 - Hotfix for Build 42.15. - v1.9 - Hotfix for Build 42.13. - v1.8 - Added slots for toys. - v1.7 - Compatible with Build 42. Please refer to "Change Notes" for the older history. If you enjoy this mod and would like to support its development, donations through Ko-fi are greatly appreciated. Donations help cover the cost of a dedicated server for MP testing and AI services used during development. Thank you for helping me continue maintaining and improving my mods! Workshop ID: 2823166698 Mod ID: P4MySoCalledBag
[COS] Police2
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Silly Object Sounds 41
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Also works in Multiplayer Builds 41.60+ Allows you right click on some objects to trigger sounds. You can also activate them with a controller This is not a serious mod. Playable Arcade Machines is required. You can interact with the following objects: Daphne Wild Mannequin - Dedicated to Djackzz (https://www.twitch.tv/djackzz) RoyaleWithCheese Owner Figurine - Dedicated to RoyaleWithCheese (https://www.twitch.tv/royalewithcheesetv) War On The Stars Cosplay Figure - Dedicated to chic_lets (https://www.twitch.tv/chic_lets) Bender figure Toy Story toys Workshop ID: 2496046544 Mod ID: SillyObjectSounds41
My So-Called Toy
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Overview : Adds a variety of toys to the game. Confirmed to work with Build 42 Stable and in MP. Features : - Capsule Toy (Gacha Gacha) - Capsule Toy can be found at Giga Mart, Shopping Malls, and Spiffo’s. - You can check the lineup via the Capsule Toy's context menu. - Insert money to get a capsule. - Opening the capsule gives you a toy and a mini book. - Toys vary by type - you can play with them, use them, or display them. - You can read the mini book from the context menu. - More toy types are planned and will be added over time Q&A : - Can I use this mod on an existing save? Yes, this mod is safe to use with existing save data. For the Capsule Toy system, machines will still spawn automatically when you revisit locations you've already been to. This is because it does not rely on vanilla container loot mechanics, so it works independently of whether the area was previously loaded. - I emptied a Capsule Toy machine. Will it get restocked? Unfortunately, no - there's no one left in this world to refill them. Try exploring other areas to see if any untouched machines remain. - I completed the final Spiffo Slide Puzzle, but nothing happened. Is something supposed to occur? Try reflecting on the title of the puzzle - "A MIND UNBROKEN DEFIES THE END". If you were in a truly desperate situation... something within you might have changed. If your character is infected at the moment you complete the final puzzle (SP.4), their infection will be cured. The effect triggers immediately upon completion, so if you've already solved it once, you can shuffle the puzzle and complete it again to retrigger the cure. For Server Administrators : - In multiplayer, capsule toy machines are automatically placed at their predefined world locations according to the mod's default spawn configuration. - The Sandbox options allow you to enable or disable automatic placement and configure the minimum and maximum initial capsule stock. Disabling automatic placement does not remove machines that have already been placed. - Administrators can use "ContextMenu > Debug > Main > Spawn Capsule Toy" to freely place or remove machines while selecting their type, location, and stock. Automatic placement can also be disabled for servers that prefer fully manual placement, such as machines prepared for server events. Known Issues : - Nothing Future plans : - Bug fix (if it exists) - Add other toys Release Notes : - v1.1 - Added support for Build 42.20 and MP. - v1.0 - New release. Please refer to "Change Notes" for the older history. My most favorite mod, "Pump Pury" has been flagged as sensitive content and is no longer visible to many users. Please help rescue this mod! If you enjoy this mod and would like to support its development, donations through Ko-fi are greatly appreciated. Donations help cover the cost of a dedicated server for MP testing and AI services used during development. Thank you for helping me continue maintaining and improving my mods! Workshop ID: 3540268758 Mod ID: P4MySoCalledToy
Stalker Armor Pack Exoskeleton Revision
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WARNING BEFORE USING THIS MOD The creator of Stalker Armor Pack said that the Power Supply and the Exoskeleton works fine together, you can use this mod to help the incompatibilty with "G.E.A.R. - GRAPHIC EQUIPMENT APPEARANCE RIG" or similar mods until the creator fixes it but take note that G.E.A.R will reset the stats i modify, if you think that the stats i modify are to op, you can use this mod with G.E.A.R. What this mod does Finally you can use a Exoskeletons and a Power Supply/Oxygen Tank/Breathing Systems together! Power Supplies are a backpack and Exoskeletons are part of the neck Do you change stats? Of course! here's a list of what i changed - Exoskeletons gives 100 scratch defense, 100 bite defense and 100 bullet defense. - All the Power Supply varaints gives 100 weight capacity and 95 weight reduction and 5 weight - Oxygen Tank and all the Breathing System varaints gives 45 weight capacity, 65 weight reduction and 2.5 Future Plans? Maybe i will create a MP Version more balanced in terms of scratch, bite and bullet defense, i need your feedback ASAP. I will try to revisiting Exosuits to improve their stats since mods like Brita Armor Pack provides better stats and even Vanilla ones are a better option. Highly recommended play with: Zombies with Stalker Outfit: https://steamcommunity.com/sharedfiles/filedetails/?id=2836082843 Clothes UI: https://steamcommunity.com/sharedfiles/filedetails/?id=2695471997 Two Weapons on Back (Stalker Armor Pack Fix): https://steamcommunity.com/sharedfiles/filedetails/?id=2835583213 KNOW ISSUES I discover that if you select a trait from a mod that gives you a backpack (i.e More Traits) and you select the Power Suit with "All Clothes Unlocked" option, then the Power Suit doesn't spawn in your inventory and instead spawns the bag of the trait, this only happens with the PSZ-10d Power Suit but if happens with another Power Suit please let me know. G.E.A.R. - GRAPHIC EQUIPMENT APPEARANCE RIG is not compatible with this mod, idk why, but enabling this mod makes all the Power Suit and Breathing Systems go to default carry capacity and weight reduction. I'm not an expert with mods so a more experienced modder can help me with this issue. I didn't found any other bugs yet This is my first try to edit a mod, i don't know if i do it great but i'm happy with the result, expect more updates! Workshop ID: 2851814587 Mod ID: StalkerArmorPackExoskeletonRevision
Spiffomon3D Prizes for Project Arcade
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Project Arcade – Spiffomon Prize Pool Addon This is an addon mod for Project Arcade that adds Spiffomon plushies to the Claw Machine prize pool. The goal of this addon is not only to integrate Spiffomon collectibles, but also to act as a simple and practical example for anyone who wants to create their own prize pool addons. Inside the mod files, you’ll find a small and easy-to-read guide, written directly in the Lua file, explaining: - How the prize pool system works - How items are registered - How rarity and weights are defined This addon is primarily aimed at mod authors, but the system is simple enough that anyone can create their own custom prize list, even with minimal Lua knowledge. Copy the file, tweak it, replace items, adjust weights — that’s it. What this addon does: - Registers Spiffomon plushies into Project Arcade’s external prize system - Uses the official, safe addon approach - Works alongside other prize pool addons What this addon does NOT do: - Modify arcade machines - Change gameplay logic or balance - Override other mods The mod can be enabled or disabled safely and will not break existing saves. Requirements - Project Arcade - Spiffomon If you’re a modder and want to plug your collectibles into Project Arcade’s Claw Machine, this addon shows the intended and safest way to do it. If you’re not a modder, you can still use it as a base to build your own custom prize pools. Feel free to experiment. Workshop ID: 3646127635 Mod ID: PA-SPFM-Addon
Secret Cave Spawnpoint: Trapped in Hell
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Start trapped in the secret caves of this zombie infested location. Try to escape before you run out of resources. It wont be easy! Welcome to Hell :) Workshop ID: 3404388966 Mod ID: SpawnpointSecretCave Map Folder: SecretBase_Cave Map Folder: SecretBase_Cave
[Project AVA] [New Paradigm] [ B41 ]
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~Ash: 2025: Project AVA New Paradigm This Is Project AVA : New Paradigm V19 for B41 Over Two Years Of Iterative Updates! MAIN B41 VER! AVA has Curves and Flaunts them Openly! with her outfits, And Other addons! AVA: Statistics - A Cup Boobs! Smol Perky, & Wonderous - A Lovely & Plush, Peachy Shaped Butt, But Still Small :) for outfit compat! - Lovely eyes, Mouth, & Nose Contours! Ava's Always a little happy To Help you love her & Enjoy the PZ experience More! - Her Pelvic Area is Modeled. More Accurately than most. - Ava has V Cut Ab Structure for lovely pelvic shadows :3 - Vanilla Esque Fingers and Toes :3 Come Join me, Ava, And my friends in B41 On Dystopian Outcasts! A Total List Of These Addons Can Be Found Here: These are all made specific to NPDM Need Cute Hair? New Frontier Is Made Completely For Project AVA: Get it Here for B41 This Is Zomboid's Most Advanced Hand Modeled Non Swap Out Female Body Replacer Ever. She is Hand Sculpted To Be Not Perfect But Unique Curious Aesthetic & Cute And To Bring Happiness & Attachment to your Character During a Play Through. I Hope You Let AVA Be The Highlight of your Game Like She has Always Been For Me ^_^ In V19+ Her Arm's Flex when you move in game. Her Calves & Thigh Muscles Flex & Roll when walking Or Defending Yourself From Harm. She even has Knee's! Her Body & Muscles twist With Tension During Rotational Movements Running Walking Etc Her Hands Have Been Kept PZ Classic Esque For Maximum Animation Compatibility While Being Given Fingers That Wont Break or Look Weird She Has Perfect Hair Compatibility Her Body proportions are not too big. & As i Know you expect Huge Bits.. So She isnt Small Either! She is Wonderfully Realistic But Averagely Sized There are Cute / Quirky specific Details on Private areas. in V19. Including a Completely Remodeled Private Area Section. This Means Ava is WoeFully Blessed ModelWise. Please Be careful With Content or images! (Wear Clothing. :P ) IMPORTANT INFO: (1) MOD LOAD ORDER Please Load AVA As LAST as Possible. in your load order for this mod to work! That Means in the moad load order menu Drag Ava Towards the Bottom of your Monitor! The Lower She is placed the Better the outcome for you when using this mod! IMPORTANT INFO: (2) 2048 MAX DISPLAY TEXTURE: SETTINGS The 2048x2048 Texture Setting in Display Is Required! Please After Enabling Ava in the Main Menu or Save Manager system Make Sure the Load order is correct! And Restart PZ afterwords IMPORTANT INFO: (3) DEV INFO Ava Has all 5 Player skintones However Skintone 1/2 is Used for Primary development of the Mods Future Textures & Style Some Alt Skin tones Are not as Up to date currently. IMPORTANT INFO: (MOD ISSUES?) Mod is Issue Free! Some Older B41 Armor Patch files still remain inside the mod During the initial B42 42.0 Release chaos. the mod was ported as it was so i could continue my work i cant delete these now as steam does not allow deletion of individual files They Will not affect anything All Armor Patch files will be further made in a new standalone patch mod (Coming Soon) and not kept inside the main mod AVA: Extra Features - All 5 Skintones! - A Whole Bunch of Unique Makeup Freckles Camo Replacers & Retex's - She has A TON of Eye Colour Swaps! Pink Blue Green Orange Red Grey Black White Even Including HeteroChomic Green & Blue & Reversed versions New Paradigm is Several Thousand Hours Of Re-Iterative Upgrades & Constant Improvement To Make & Improve on something Nobody Will Ever Forget All Right's Reserved: ~ Ash ~ EtherealShigure Using B41 Still? Ava Exists on it. Here She may look slightly Different Until V19 Is Patched to B41 There Soon. My Ko-Fi Purely Optional These are hard times. Please Only do this if you can Afford to do so My Discord Found Bugs? Got New Feature Idea's? Wondering Whats Coming Next? Jump in My Discord! My Other Mods Click Me! I do tons of other great mods PROJECT AVA: MOD PERMISSIONS ON LOCKDOWN This mod can only be added to and extended with the express permission from the original creator. Having received permission credit must be given to the original creator both within Any / All Of the files of the posted edit / mod and wherever the mod roams online. The Mod Edits Must remain as a 'Patch' Style Mod. Requiring the Original in Both The WS Page And Mod.info File. Lazy Uploads / Quick Texture Edits Are Not Allowed By Default. If no permission is received you may not alter the mod and it must be treated as a mod that is 'On Lockdown'. do not re-upload this Mod Modpack it Disseminate it under ANY circumstances. Not On the Workshop Nexus Skymods Nor Anywhere. Always Support the Official Release ~ ! This is a Flagship Mod and Will Never be Purposefully Deleted by me. For Any issues & Feedback & Such Jump in My Discord ~ ! Workshop ID: 3345165325 Mod ID: Project_AVA_ANewParadigm
[B41] Store Your Harvest
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How does it work? This mod changes the way canned food works in the game and introduces a new mechanism for packaging food in bags. After all, canned food lasts more than 3 months in real life, and organizing food in bags would make it lighter. List of additions and changes: - Adds a sandbox option to set a weight reduction multiplier for food in mason jars (default is 0.5); - Adds a sandbox option to set a weight reduction multiplier for food packaged in bags (default is 0.5); - Adds a sandbox option to define when food in mason jars will start to spoil and when it will be completely rotten (default is 200 days to start spoiling and 365 days to be completely rotten); - When you open the jar now, you will get the lid back; it will not mysteriously disappear. Note that this feature can be disabled if desired; - Corrects the weight of food in mason jars and food bags to take into account the amount of food inside them; - Adds the recipe for sewing the bag, tailoring skill is required to make it; Translated into EN and PTBR languages. This mod is incompatible with... This mod should not present incompatibilities with other mods. Can be removed at any time during gameplay. This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 3029991556 Mod ID: Store_Your_Harvest
Simple Ferment Vinegar
par 76561198056292260
build 41 v1.1 Added new Berry Puree for foraging less berries, a unified way to ensure that you get enough for sugar. Balancing adjustments for Sugar and Yeast recipe & produce, you get the appropriate amount of sugar from berries and the Yeast produce should just be enough for the refinement process. To make up with the balancing changes of yeast, Added in a new recipe to make Yeast Culture! *** Tested and made sure that existing Vinegar Mash that are processing are not touched, should be safe to update! just want a simple and faster way to make vinegar and be able to do that fabled canning thing or is it pickling? and make tons of it? Then this is for you! only needs potatoes, some berry foraging and empty bottles to start! Adds a simple recipe to Ferment Vinegar from potatoes and Yeast, extract sugar from berries, refine sugar & get Yeast Byproduct for fermentation. - Needs Cooking 3. (Ingredients need to be Fresh, or be able to use Rotten at Cooking lvl7) - Mix Potatoes and Yeast into a Vinegar Mash and let it sit for a week. A done mash should be usable to turn into a vinegar. (lets just say the Yeast speeds up the process.) - When processing unrefined brown sugar, some yeast will be created on finish. Attempted to balance the sugar produce and get some yeast from refining sugar. (Should be enough to start making a Yeast Culture!) - Produce Yeast Culture! Make more Yeast by letting them multiply, should make more sense to get more by fermenting them! - Bowls and Stripped Cloths are returned on finish, ***Empty bottles are not returned when the Vinegar is consumed though (This one is way complicated, possibly make this mod incompatible with cooking mods, so i'm not tackling that.) Used Show Food Stats to be able to check the rotten time indicator. You can use similar mods that does this. like eris_food_indicator etc. Thanks for using the mod! Translations: - Russian (RU) @YoptbI4 Checkout my other mods: *NEW* Workshop ID: 3358245274 Mod ID: SimpleFermentVinegar
Mysterious Vehicle Claim Key
par 76561198037198647
# Mysterious Vehicle Claim Key (MVCK) ## Thanks Special thanks for Lu5ck author of Another Vehicle Claim System. ## Info Mysterious Vehicle Claim Key is an updated mod for works only in build 42, with some new features and updated ui and textures. ## Old Features - Protection for Uninstalling Parts. - Protection for Taking Engine Parts. - Protection for Siphoning Gas. - Protection for Entering Vehicle. - Protection for Entering Driver Seat. - Protection for Opening (closed) Trunk. - Protection for Attach or Detach Vehicle. - Protection for Inflate/Deflate Tires. - Allow/Disable share Vehicle with Faction on sandbox. - Allow/Disable share Vehicle with Refuge on sandbox. ## New Features - Added protection for Smash Car Windows. - Merged mod for craft recipe with the base mod, now it can be disabled from sandbox options. - Updated recipe with build 42 new items and mechanics. - Updated textures by Trynnuchi. - Updated UI (WIP). - Added protection for Dismantle Vehicle (In case you are using mods like Dismantle Any Car). ## Supported Languages - English by Lu5ck. - Portuguese by theleo. - Spain by Nyachen. - Spain (AR) by Nyachen. - Italian by falbor. - Simplified Chinese by 树皮. Original Source Code - https://github.com/Lu5ck/AnotherVehicleClaimSystem Build 42 Source Code - https://github.com/Nyachen/MysteriousVehicleClaimKey Workshop ID: 3643840023 Mod ID: Mysterious Vehicle Claim Key
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