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Project Zomboid Mods & Plugins
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
[B41/B42] No Weight
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Supports both Build 41 and Build 42 through separate mod variants. Build 42 sets scripted item weight values to 0 at game boot, including supported modded items. It also updates known filled, empty, contents, equipped, and drained weight fields. Build 41 sets scripted item weights to 0 and increases player and container capacity. This is a script-level weight mod, not native Unlimited Carry, so some dynamically calculated or hard-coded weights may still apply. It works without admin access and grants no other cheats. For multiplayer, the server and every player should use the same current version. Workshop ID: 2606989930 Build 42 Mod ID: NoWeightB42 Build 41 Mod ID: NoWeightB41
CDC Rapid Response 2 Air Traffic
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B41 (SP and MP) and B42 CDC Rapid Response II RECOMMENDED, but NOT REQUIRED. Get CDC Rapid Response II HERE THIS MOD IS COMPATIBLE WITH ALL MODS, AND CAN BE ADDED AND REMOVED AS NEEDED! An overhauled air space system to replace the old helicopter mechanic - simulating the CDC response. This mod simulates helicopters, airplanes and helicopters with loudspeakers on them. It is meant to replace the existing helicopter mechanic, so it is recommended to turn that off. - Aircraft irritate zombies. - Aircraft cause zombies to move around the map. - Aircraft do not chase the player. - Creates a dynamic experience as Zombie population becomes much more mobile. - Sandbox settings for specific aircraft end dates and frequency. - All aircraft activity declines over time. - Zombies do not notice all sounds. - Lots of sandbox settings! - SANDBOX SETTINGS - OverallChance - Overall chance for aircraft, this is the roll range, higher means larger range and less of a chance. - RotaryWingAircraftChance - How often do helicopters fly? The chance out of 1000. - FixedWingAircraftChance - If a helicopter did not fly, the chance that an airplane will. Out of 1000. - LoudSpeakerChance - If no other flights, the chance that a helicopter with a loudspeaker will. Out of 1000. - NoticeSoundChance - Chance out of 10 that zombies will collectively notice a sound. (Close population shifts) - NoticeEchoChance - Chance out of 10 that zombies will collectively notice an echo. (Far away population shifts) - Aircraft End Month/Year - These will allow adjustments for when aircraft of specific types should end. - Airspace Silence Month/Year - When all aircraft stop. Controls the rate and which aircraft activity reduces. - MonthRandomizerRange - For specific aircraft, a possible random adjustment to stop month. - TickLength - How often to check for aircraft - 1=Every10Min, 2=EveryHour(default), 3=EveryDay - MoreActivitySummer1993 - If in July then activity is increased by rolling a range of 750 instead of 1000. CDC Rapid Response II is highly recommended for the full immersive experience, but it is not required! Get CDC Rapid Response II HERE Workshop ID: 3393917480 Mod ID: CDCRapidResponse2AirTraffic
Lifestyle Hobbies [B42] - Русификация
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Русификация Lifestyle: Hobbies Мод расширяет контент игры и добавляет аспект жизненной симуляции, фокусируясь на хобби и повседневных занятиях для углубления игрового опыта. Что делает мод? • Расширение жизненной симуляции: Добавление аспектов повседневной жизни и хобби • Новые активности: Различные занятия для разнообразия игрового процесса • Углубление ролевой составляющей: Возможности для развития личности персонажа • Дополнительный контент: Новые предметы, взаимодействия и механики Ключевые особенности: Углубление жизненной симуляции, разнообразие хобби, интеграция с ванильным геймплеем. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3486175777 Mod ID: LSHRUS
More Stones and Chipped Stones
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Tired of looking around for stones and chipped stones? This mod is for you. Find more stones and chipped stones, up to 2 at a time. Also find more tree branches. DISCLAIMER: The preview picture is greatly exaggerated, it is not representative of how many stones and chipped stones you'll find. The details: - Number of stones, chipped stones and tree branches found per loot : +1 - Chance to find stones, chipped stones and tree branches: +10 - Chance to find items belonging to the Stone Category: +10 - Overall density of all zones : +3 (so that the increase of stones does not result in a decrease of other items) - Chance to find useless twigs: - 2 (personal preference, I don't like finding twigs) Compatibility: I made it so this mod could stack with other mods that tweak the Foraging System. More Foraging mods: Want to find twice as much stuff in the forest, along with an increased minimum Search radius? Check out WindFly's "Foraging Buff" mod. Tired of your Search Mode getting interrupted by zombies or by running? Tired of the Search mode's overlay clouding your vision? Check out my mod "Infinite Search Mode" , or its trait version 'Relentless Scavenger Trait'. Want to know the hidden Foraging stats of each trait? Check out my mod "More Description For Traits", which includes Foraging stats such as search radius bonuses, weather effect reductions and darkness effect reductions for each trait and profession. Workshop ID: 2712512099 Mod ID: MoreChippedStones
Towhead-Island-FOB (B42+)
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All credit for the The Frigate Goes to Gabester! Towhead island was once a quiet boat repair and storage yard, The military took it over to help supply the Stadium Evac in Louis Ville and to have a stronger foot hold in the city. Prefect place for a faction base! includes military vehicle spawn points, and gas pumps/propane tanks. Check out my other maps! If you enjoy exploring my maps, you can support future builds here ☕ One cup goes a long way! https://ko-fi.com/freebird550 if you want to see progress of other mapping projects feel free to join the Serenity Discord, we also have a B42 server but you dont have to play on it to give ideas on maps :D https://discord.gg/cs9Fgr3u Updated 4/17/26 Fixed floor issue in large boat warehouse. Workshop ID: 3704429976 Mod ID: Towhead-Island-FOB Map Folder: Towhead-Island-FOB
[B41/42] Spongie's Character Customisation&Tomb's Player Body Overhal_简体中文汉化
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Spongie's Character Customisation_CN Spongie的角色自定义的简体中文汉化翻译 新增Tomb's Player Body Overhal Tomb的玩家身体大修中的面部汉化(非必须) This mod translates into Simplified Chinese. *If you are not a Chinese player, just ignore this mod.* Workshop ID: 3447925163 Mod ID: SpnCharCustom_CN
(DISCONTINUED) Drip irrigation farming - 39.67.5
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Mod has been, again, fixed, this time by Aragon. Head here for the updated version! This mod is not working anymore. Read below. Welp, in 40.31 they changed both the plants and barrels objects so they fall in line with the rest of in-game items, which is good in itself, but it now means that this mod needs a decent update to make it work again. I dont have the knowledge or enthusiasm (stopped playing a year ago or so) to learn whats needed so Im afraid this is it. Since its not working at all and its interfering with farming, to avoid more grief Im updating the mod to remove everything as if the mod was not installed. This way I can still keep this page up for people to know what happened, and maybe someone sees this and wants to continue where I left. Any modders out there, feel free to take the code and make a working version. No permission needed. The direct download link is here: https://goo.gl/ezmQYN It includes new pipe textures by Lord Hobotok that I never got around to incorporate. ---------------------------------------------------------------------------- Introduces a new item, Irrigation pipes, that allows you to lay garden hoses over your crops. If you place them next to a Water barrel or piped water source (faucets, baths, toilets... but not wells, lakes or rivers) it will periodically irrigate your farm every ingame hour to maintain its current water level. If you cant find irrigation pipes, you can craft them from any kind of pipe (or hoses if you use Hydrocraft instead of this mod). Hydrocraft already includes this updated mod. Dont use both. For more details from the original mod autor: https://theindiestone.com/forums/index.php?/topic/4763-0501-build-2326-sp-mp-drip-irrigation-farming/ Now this mod also includes Russian and Spanish translations. Thanks to Lord Hobotok for suggesting to add them, the help in doing so, and the Russian translation. Contact me if you want to add your own language. Im not the mod creator, I just fixed some of the problems that appeared when using the original mod with the current version of the game: - Fixes water containers never filling to 100%. This also made them keep showing up on the refill list. - Added back drinking and refilling sounds. - Dirty water mechanic when drinking - Various small fixes. * Barrel fertilizing is not working 100% so dont rely on it. If anyone is savy enough to fix it, feel free to improve upon this mod and make a new one. I stopped actively testing this anymore since it seems to be working mostly fine, but Im sure there may still be some (hopefully minor) glitches. Im not really a Project Zomboid modder so my knowledge here is limited, but report any errors you find and I ll check if its easily fixable. Originally taken from Drauka workshop Credit to Kyun and blindcoder Special credit to Pille for graciously allowing me to show our tomatoes. Workshop ID: 1238179270 Mod ID: waterPipes
BikiniContextPatch
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Hold alt key to active BikiniTools Context Menu Workshop ID: 3296364501 Mod ID: BikiniContextPatch
Grab That Paper Bag
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No longer you hold nothing while you have the paper bag equipped. Does not require a new save. So why have you created this seemingly minuscule mod that nobody possibly cares about paper bags? In the vanilla, equipping paper bags doesn't make you actually hold it like any other bags. Therefore I spent my time making this silly little mod that was originally intended to be unlisted and only for personal use but decided to share in case someone likes to carry lunch bags with them or likes to nitpick small little details like these. Workshop ID: 3015956555 Mod ID: GrabThatPapyrusBag
Snake's ModPack - Le Gourmet Revolution - Easy Build Cane Wall
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Snake's ModPack - Le Gourmet Revolution - Easy Build Cane Wall Workshop ID: 3132611161 Mod ID: LeGourmetRevolution_EasyBuildCaneWall
Paw Low Loot RUS (PAW LOOT BROKEN)
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!!!ORIGINAL MOD IS OUTDATED, MIGHT CAUSE ERRORS OR CRASHES!!! Translation mod Paw Low Loot Mod as a plugin, !MAIN MOD IS REQUIRED! Guys, those who have problems with missing things, fantasy pack is problematic. Install this patch here and make sure that the mod load sequence will be like this: P.L.Loot PLLoot_Patch PLLootF PLLootF_NVG PLLootF_Patch PLLootG PLLootG_Patch Workshop ID: 2690521281 Mod ID: PLLRUS
Birget's Head Collection [41\42\42.13.1]
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This mod adds more head shapes to customize your characters. This was made to be used with Birget Body Models and Spongie's Character Customization There are several serious limitations with 3d heads that you need to know: - No make up will be applied on custom heads - No skin details will be visible too - Eyecolor works like decals on custom heads, so you in customisation screen it will change every time you click on the head. After starting a game you can use my SPA mod to pick specific eyecolor. - Every head has young and old texture. After starting a game you can use my SPA mod to add/remove wrinckles. Plans - convert all face details to decals to make character more diverse Workshop ID: 3439783176 Mod ID: BirgetHeads
Pantry Packing Addons
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What's Included: A group of mods to add on to the already amazing Pantry Packing mod. Once I added new skill books to the game and couldn't also pack them up I felt I was missing out. So here I have added support for LittleYoshi's Skillbooks. I plan to add more addons some vanilla and some for other mods. Stay tuned. Workshop ID: 2789904295 Mod ID: PPxALYL Mod ID: PPxALYS
10 Years Later - Trelai
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Original map of Trelai created by Biggsymallone Trelai 10 Years Later - Trelai 1) (COOP/SERVER) Activate one of these : - Map Folder: 10YL_Trelai_4x4i (intregrated to the vanilla map) - Map Folder: 10YL_Trelai_4x4_standalone (one cell) Big thanks to Alree for the extraction of the map ! Workshop ID: 3303098171 Mod ID: 10YL_Trelai_4x4 Map Folder: 10YL_Trelai_4x4 Map Folder: 10YL_Trelai_4x4_standalone
Moodle Effects Explained [B42]
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Build Support: B42.12 to B42.20 — Build 42 only Moodle Effects Explained replaces vague vanilla moodle descriptions with clearer, effect-focused tooltips based on checked Project Zomboid Build 42 game files. The goal is simple: when a moodle appears, its tooltip should help you understand what it actually means for your character. Useful links - FAQ, Questions and Bug Reports - report bugs, tooltip issues, compatibility problems or translation mistakes. - Expanded Moodles - optional supported mod for the Expanded Moodles variant. - Moodle Descriptions Expanded - Patch B42.15+ - separate compatibility patch for the original Moodle Descriptions Expanded mod. What this mod does - Adds clearer descriptions to vanilla moodles. - Explains practical effects such as movement penalties, combat penalties, panic, stress, tiredness, sickness, temperature, wetness, hunger, thirst, endurance, pain, windchill, noxious smell and more. - Uses quantified descriptions where practical. - Keeps the vanilla moodle system intact. - Does not add new moodles. - Does not change actual gameplay effects, moodle values, character stats, sandbox settings, recipes, items or save data. Included variants This Workshop item includes two separate mod variants. Moodle Effects Explained - Use this version for vanilla moodles. - Recommended for most players. Moodle Effects Explained - Expanded Moodles - Use this version if you also play with Expanded Moodles. - Includes extra notes for moodle effects modified or expanded by Expanded Moodles. - Requires Expanded Moodles enabled and sorted before this variant in the mod load order. Important: choose only one variant Do not enable both Moodle Effects Explained variants at the same time. They edit the same vanilla moodle description keys, so only one should be active: - Use Moodle Effects Explained without Expanded Moodles. - Use Moodle Effects Explained - Expanded Moodles with Expanded Moodles. Mod Options Client-side Mod Options are included: - Moodle tooltip font size: Small, Medium, Large. Default: Small. - Fallback tooltip background shadow: enabled or disabled. Default: Enabled. Moodles in Lua compatibility This mod can work with or without Moodles in Lua. When Moodles in Lua is not active, Moodle Effects Explained uses its own fallback tooltip renderer. When Moodles in Lua is active, Moodle Effects Explained can integrate with its tooltip drawing so the custom tooltip font size option is still respected. Languages Included languages: - CH - Traditional Chinese - CN - Simplified Chinese - DA - Danish - DE - German - EN - English - ES - Spanish - FR - French - HU - Hungarian - IT - Italian - JP - Japanese - NL - Dutch - PL - Polish - PTBR - Brazilian Portuguese - RO - Romanian - RU - Russian - TH - Thai - TR - Turkish - UA - Ukrainian Technical notes, especially those related to Expanded Moodles, have been translated using the closest available vanilla terminology where possible. Compatibility notes - Safe to add to existing saves. - Safe to remove from existing saves. - Client-side description and tooltip mod. - Does not change gameplay balance. - Should be loaded after generic translation mods if you want its moodle descriptions to take priority. Related note: Moodle Descriptions Expanded I also maintain Moodle Descriptions Expanded - Patch B42.15+, a separate compatibility patch for the original Moodle Descriptions Expanded mod. That patch is not required for Moodle Effects Explained. Moodle Effects Explained and Moodle Descriptions Expanded - Patch B42.15+ both replace moodle description/tooltip translation keys, so they should generally not be enabled together. If both are enabled, the descriptions from whichever mod loads last will be shown in-game. Known notes - This mod explains checked vanilla moodle effects, but Project Zomboid Build 42 is still in active development. - Some descriptions may need updates if The Indie Stone changes moodle behavior in future builds. - Some effects interact with several systems at once, so not every value can be fully summarized in a short tooltip. - The Expanded Moodles variant describes extra effects from Expanded Moodles, but it does not add or change those effects by itself. More mods You can find my other Project Zomboid mods here If you find this mod useful, please consider leaving a thumbs up and adding it to your favorites. It helps other players and server admins discover it. Feedback and bug reports Feedback, bug reports, compatibility notes, translation corrections and suggestions are welcome. For detailed reports, please use the FAQ, Questions and Bug Reports discussion, where there is more room to explain the issue than in the Comments section. When reporting an issue, please include: - Your Project Zomboid build. - Which variant you enabled. - Whether you are using Moodles in Lua. - Whether you are using Expanded Moodles. - A short description of what looks wrong. - The exact moodle and level affected, if relevant. - Your language setting, if it is a translation issue. - A screenshot of the tooltip, if possible. Workshop ID: 3747745835 Mod ID: MoodleEffectsExplainedB42 Mod ID: MoodleEffectsExplainedExpandedMoodlesB42
Devcatt's furry Moodles [Build 41]
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Devcatt's moodles for Build 41. In case some of you want to use my moodle for build 41 here it is ^^ Sadly, I can't use the full drawing for build 41 so I remade all of the moodles in pixel art. Hope you enjoy <3 B42 Devcatt's Moodles: https://steamcommunity.com/sharedfiles/filedetails/?id=3390174394 B42 Devcatt's Furry Moodles: https://steamcommunity.com/sharedfiles/filedetails/?id=3392964216 B41 Devcatt's Moodles: https://steamcommunity.com/sharedfiles/filedetails/?id=3392178115 Support me on Kofi ^^ https://ko-fi.com/devcatt Workshop ID: 3394987484 Mod ID: devcattfurrymoodles41 Mod ID: devcattfurrymoodles41
The Walking Dead Soundtrack
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Replaces the Vanilla music with music from The Walking Dead Telltale Games. If enabling here doesnt work, put .bank file inside of ProjectZomboid/media/sound/banks/Desktop Locate this mod in ..\Steam\steamapps\workshop\content\108600\3047252216 put ZomboidMusic.bank file inside of ..\Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop Note: For those asking about build 42 I can't make this mod for Build 42 because I don't have a PC powerful enough to run it, so I can't test it. Believe me, I'd love to do it, but my situation is different. I hope someone else can do it for that build soon so you won't have to wait so long. Thanks for asking and for your patience. Thank you for using my mod, and I love you all Workshop ID: 3047252216 Mod ID: twdmusic
HydeCo. Bees! 42.20.2
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Bring beekeeping AND brewing to your run: forage wild hives, build and feed cultivated beehives, manage queens and smokers, craft wax goods, brew and cork 21 kinds of mead, culture your own yeast, make cheese, and preserve food with wax-coating. - 🐝 Wild + cultivated beekeeping — forage wild beehives, wasp nests, honeycombs, queen bees, and pine needles, then build renewable cultivated hives. - 👑 The Grand Hive panel — every cell of your hive: click a comb, a bee, or a larva to take just one; seasons, weather, mood, and feed at a glance. - 🍯 Hive products — honeycombs, bees, larvae, wax, hive scraps, propolis, and royal jelly. - 🍺 Mead brewing — ferment 35-bottle batches of honey, water, and yeast, flavor them with 20 fruits, and cork each bottle the moment it's right — young, classic, or aged. - 🫙 Sugar water & wild yeast — feed your hives sugar water, and grow your own yeast from honey or sugar water: start a jar, or leave one out and let it turn. - ⚠️ Risk & protection — unsmoked hives trigger angry swarms; stings find your least-covered body parts and swell one by one. Smoke first, keep the smoker fueled. - 🕯️ Wax crafting — candles, crayons, dye pastes, and paper from hive materials. - 🌲 Resin & repairs — press pine resin, blend it with beeswax, and fix weapons and tools: sticky resin as epoxy, hive tapes as fiberglass tape. - 🧀 Food & preservation — cheese curds and wheels, honey poultices, and wax-coating for produce, cured meats, and cheese. - 📖 Character content — Beekeeper profession/trait, Apiphobia trait, and a Beekeeping Magazine that teaches the hive recipes. - ⚙️ Sandbox — 17 options on two pages: hive speed and yields, queen lifespan, royal jelly and queen-raising times, hibernation, jar souring, stings on/off, mead speed and spoilage, smoke and anger times, feeding, forage odds. - 🔎 Foraging — focus on Insects in forest, deep forest, vegetation, and farmland zones. - 🐝 Wild hive route — loot or forage wild hives and nests for wax, honey, larvae, and scraps. - 📖 Magazine route — find a Beekeeping Magazine in bookstores, libraries, newsstands, classrooms, and post offices to unlock cultivated hive recipes. - 🍎 Looting — wasp nests are very rare finds in produce storage, crates, clutter furniture, gloveboxes, and trunks. - Crack open Wild Beehives for honeycombs, honeybees, papery hive scraps, and honeybee larvae. - Crack open Wasp Nests for wasps, papery hive scraps, and wasp larvae. - ⚠️ Unsmoked hives and nests can trigger angry swarms and sting effects. - 💨 Smoke them first with a Lit Bee Smoker — five smokes per fill; light it, put it out, refuel it with a twig. - Honeycombs hold honey — cut one open with a sharp tool, drink or drain it, then crush the empty comb into wax bits. - Build a Cultivated Beehive and run it through the Grand Hive panel — a full view of the colony, cell by cell. - 👑 Insert a Queen Bee to start producing honeycombs, bees, and larvae — click her to cage her when you're done. - 🍯 Take a single comb, larva, or bee straight off the hive, or harvest everything at once — smoke first! Smoke calms the bees but pauses their work. - 🫙 Keep them fed — pour sugar water into the hive's three-jar reserve, or leave jars within two tiles and the bees drink them as they work. Fed bees forage harder. - 🐣 Prepare Queen Larvae from larvae, royal jelly, and empty comb — then raise replacement queens in-hive. - ✨ A full, queenless cultivated hive can produce Royal Jelly. - 🌤️ Output responds to nearby flowers, biome, weather, and temperature — the panel says what is helping or hurting. - 🍺 Brew mead — equal parts honey and water plus yeast in a Mead Fermentation Barrel; every batch is 35 bottles. Nine fruit flavor it: apples, berries, mango, pineapple, and 16 more. - ⏳ Timing matters — the barrel's timeline runs Young, classic, stronger Aged Mead, then spoiled. Bottling seals it: an empty glass bottle plus a cork or Wax Cork per bottle; open it later with a corkscrew or any knife. - 🧫 Wild yeast — start a culture in a jar of honey or sugar water and harvest a Yeast packet two days later. Or leave the jar on the ground: it sours into a starter by itself — unless a hive is close enough to drink it. Inventory shows a Yeasting / Souring bar. - 🍾 Bottle Honey — pour honey into any glass bottle, add a Wax Cork, and you have a proper honey jar. - 🕯️ Make reusable Beeswax Candles, Crayon Molds, Beeswax Crayons, natural dye pastes, and turn hive scraps into Paper. - 🌲 Press Raw Resin, cook Refined Resin, and craft Sticky Tape Rolls, Fibrous Hive Tape, and a Pine Needle Paintbrush to fix your gear. - 🧀 Make Cheese Curds and Cheese Wheels, and craft a Honey Poultice. - 🧴 Wax-coat vegetables, fruits, cured meats, and cheese for longer storage — unwax later and the food keeps its freshness. - 🌦️ Foraging seasons: - Wild Beehives & Wasp Nests — Year-round - Honeybees — April to October - Honeycombs — April to November - Queen Bees — May to August - Pine Needles — Year-round - 🎣 Fishing lures — Honeybees, Queen Bees, Wasps, Honeybee Larvae, and Wasp Larvae all work as lures. - 🧥 Coming soon — Beekeeping Suit and veiled Beekeeping Hat (currently being tuned). - 🎨 Coming soon — More crayon color options. 🔗 Check Out My Other Mods! 🔗 - HydeCo. Automatic Garage Doors! + Gates! https://steamcommunity.com/sharedfiles/filedetails/?id=3594285774 - HydeCo. Clay! https://steamcommunity.com/sharedfiles/filedetails/?id=3551124480 - HydeCo. Fillable Gas Tanks! https://steamcommunity.com/sharedfiles/filedetails/?id=3451542660 - HydeCo. Pyromaniac! https://steamcommunity.com/sharedfiles/filedetails/?id=3730972348 - HydeCo. Unlimited Cars https://steamcommunity.com/sharedfiles/filedetails/?id=3438759949 💬 Discord - Join / Support / Updates: https://discord.gg/Xs6xcAPMKG If you enjoy this mod, please rate and favorite — it helps others find it! Workshop ID: 3430224478 Mod ID: HydeCoBees
[B42] Traduction Française Officielle par Xianah
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Official French Community Translation by Xianah /!\ IMPORTANT /!\ I am now the official French translator alongside The Indie Stone. This mod will continue to be maintained even after the release of the official French translation, mainly for translated flyers and other content that is currently not included in the official translation. As most of you already know, I am now the official French translator for Project Zomboid. I originally started as a community translator back in Build 40, with my GitHub translations being included in the game by the developers. Starting with the stable release of Build 42, this will once again be the case, but this time as an officially recognized translator using the tools provided by the developers! Please note that my translation is entirely handcrafted, with no AI involved. Everything is thoroughly checked in-game to ensure high-quality, context-accurate translations. This project is entirely voluntary and completed during my free time, even after becoming an official translator alongside TIS. Are there any special steps required to use this mod? No. Simply make sure to enable it in your mod list from the main menu (for single-player games). Is everything translated? No. Some elements are currently not translatable, but these limitations will be addressed in the official translation. Exclusive Features - French versions of the in-game map images - French images for the Survival Guide - French images for all information tooltips - Translated French flyers (partially completed) Reusing all or part of this mod is strictly prohibited. Running the mod on Linux / Steam Deck Normally, this workaround is no longer necessary since I fixed the folder names, but I'm leaving these instructions here just in case. Go to the mod folder and rename Traduction Française to Traduction Francaise (without the cedilla). Then, inside the mod's common/media/lua folder, rename the Shared folder to shared (lowercase "s"). This still needs to be confirmed, but you may have to repeat this process after every mod update. Sorry for the inconvenience. Special thanks to Humfred (on Discord) for discovering and explaining this workaround. How can I contribute? If you'd like to help improve the translation by reporting mistakes, missing translations, untranslated content, or simply sharing suggestions, feel free to join the Discord and post in the "Translation Report" section with a screenshot so I can determine whether it's a typo, an oversight, or something else. Credits - Thanks to Purple Nebula for helping with the Workshop page layout, the images used in it, and for creating amazing mods! - Thanks to Sapph for trusting me with the French translation of the Sapph's Cooking mod (B41 & B42) and for all the help on her Discord server. - Thanks to angry for trusting me with the French translation of the Lifestyle mod (B41 & B42). - Thanks to Miyumi for helping with the layout of several flyers. - A huge thank you to DrooK for helping me find and fix translation mistakes and missing content. - A huge thank you to Simba (Brazilian Portuguese translator for PZ) for providing the tools used to create translated flyers and newspapers. ↓ Support my work ↓ Mod ID: XianahTRADFRPZ Workshop ID: 3435647392 Workshop ID: 3435647392 Mod ID: XianahTRADFRPZ
"KI5's vehicle collection" en Español
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DESCRIPCIÓN DEL MOD Traducción al español del pack de Mods de vehículos de "KI5's vehicle collection". La traducción se irá realizando poco a poco, ya que son muchos vehículos, con muchas partes, y pese a que algunos tienen ya traducción al español, faltan partes, están desactualizados, o utilizan vocabulario distinto y de esta forma será más unificado. TRADUCIDOS: - '49 Dodge Power Wagon Crew Cab (49powerWagon) - '70 Plymouth Barracuda (70barracuda) - '70 Dodge Challenger (70dodge) - '74 AM General M151A2 MUTT (74amgeneralM151A2) - '78 AM General M35A2 (78amgeneralM35A2). Incluye variantes '78 AM General M49A2C + '78 AM General M50A3. - '82 Jeep J10 (82jeepJ10). Incluye el Mellow Yellow - '82 Oshkosh M911 + Trailers (82oshkoshM911) - Traducido en Mod Original. Corregido y Optimizado vocabulario. - '85 Mercedes Benz W123 (85merc) - '87 TOYOTA Land Cruiser FJ60 (87cruiser) - '88 Chevrolet S10 (88chevyS10) - '88 Volkswagen Golf Mk2 (88golfMk2) - '89 LAND ROVER Defender 90 (89def90) - '89 LAND ROVER Defender 110 (89def110) - '89 Ford Bronco (89fordBronco) - '89 Isuzu Trooper (89trooper) - '91 RANGE ROVER Classic (91range) - '92 NISSAN Skyline GT-R (R32) (92nissanGTR) - '92 AM General M998 + M101A3 Trailer (92amgeneralM998) - '97 ADI Bushmaster (97bushmaster) - Traducido en Mod Original. Corregido y Optimizado vocabulario. Algunas traducciones podrían estar incompletas. Sobretodo en cuanto a descripciones de objetos (Tooltips), que si no están extraídos, cuesta trazar dónde se ubican para traducirlos adecuadamente (al menos, para mis conocimientos y tiempo disponibles). CREDITS This is only an Spanish translation addon/mod that doesn't modify anything or expand content from the original mods. This translation can be integrated to the Main mod at KI5 discretion. Thanks KI5 for this amazing collection of Mods! KI5 VEHICLE COLLECTION: https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997 Workshop ID: 2948504608 Mod ID: 49powerWagon_ES Mod ID: 70barracuda_ES Mod ID: 70dodge_ES Mod ID: 74amgeneralM151A2_ES Mod ID: 78amgeneralM35A2_ES Mod ID: 82jeepJ10_ES Mod ID: 82oshkoshM911_ES Mod ID: 85merc_ES Mod ID: 87cruiser_ES Mod ID: 88chevyS10_ES Mod ID: 88golfMk2_ES Mod ID: 89def110_ES Mod ID: 89def90_ES Mod ID: 89fordBronco_ES Mod ID: 89trooper_ES Mod ID: 91range_ES Mod ID: 92amgeneralM998_ES Mod ID: 92nissanGTR_ES Mod ID: 97bushmaster_ES
Build Your Own Generator
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Update (Dec 12th 2023) - Added 1x Spare Engine Parts to the recipe ingredients. - Time to craft increased from 100 to 1000. - Added compatiblity checks for mods that remove a loot table used by the magazine. - Added compatibility check for mods that remove the electrician profession. Update (Nov 20th 2022) - Generators are now created with random condition. With +1% condition for each point in electrical skill, metalworking skill, and mechanics skill. Update (Nov 18th 2022) - lowered generator weight from 30 to 25 - generator can be built with materials from the ground (CanBeDoneFromFloor:True) This mod adds a "Build Generator" recipe, and a "Build You Own Generator" magazine . The recipe is acquired by reading the magazine (or being Electrician). It also requires level 6 electrical and level 4 metalworking. It is in the "Electrical" tab of the Crafting Menu. The "Build Your Own Generator" magazine can be found anywhere you could find the "How to use generators" magazine, with slightly less chance. And the "Build Your Own Generator" magazine also teaches you how to use generators, so if you find it, you won't need to find the other. So basically, your chances of finding a generator magazine are almost doubled. The recipe requires : - A hammer - A screwdriver - A blowtorch (10 units) and a welding mask - A wrench OR a pipe wrench - 1x Empty gas can - 1x Spare engine parts (new from Dec 2023 update) - 1x Welding rods - 8x Wire - 8x Electronics Scrap - 4x Electric Wire - 2x Metal Pipe - 4x Scrap Metal - 2x Metal Sheet - 4x Small Metal Sheet Credits to that one guy on reddit u/MightyWaddles for the idea, and to that one electrician guy on reddit u/rabbitolo who came up with the recipe. Workshop ID: 2812037911 Mod ID: BuildYourOwnGenerator
[42.20] Minimal Horse Stamina Bar
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✅ Tested on 42.20 with no bugs or errors. If you encounter any, please report them. 🆕 Older Update : -Add Json files to fit the new translation method for options in Options --> Mods 🏷️ Minimal Horse Stamina Bar (Customizable) 1️⃣ What this mod does : -Add a minimal stamina bar for the horse so that you can better monitor your mount's endurance -You can change the color of the bar -You can change the height and the width of the bar -You can change the position of the bar -You can lock the bar when you have found the setting that fits your needs -The bar appears when you mount, and disappears when you don't -A second subtle bar appears below 50% stamina to show how your speed drops (this drop is a base feature of the horse mod) -All settings are in options → mod (see video for more details) 🧩🧩 Is this Mod compatible with … ? -This mod doesn’t touch/change anything, so it should be compatible with any other mods. 🧩🧩 Is this mod compatible with multiplayer? Yes ✔️✔️ Is this safe to add in existing saves ? Yes ___________________ ❗ No "ModPacking" please - Respect the time spent in order to make the mod. ❗ This item is not authorized for posting on Steam, except under the Steam account named "Unclear". ___________________ Workshop ID: 3663254896
Peepeemans AR-15 Rifle
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What does this mod do? Adds Peepeeman's AR-15 Rifle to the game using vanilla ammo. PP's AR-15 is based on a standard AR-15, but with a different stock and Foregrip. It is also PeePeeman's actual rifle! This mod is going to be 1 of many. Having more guns in the game is always a good thing, but sometimes a single mod can add way too much. Uploading each firearm individually allows the players to pick and choose without the hassle of finding dozens of magazines for other guns. Notice! The Firearm uses 556 Ammo & 556 Magazines. The firearm is only compatible with the Weapon Mod Suppressor. You can view the change log for updates. Features: - Necroforge Supported! - Attach mods & suppressor from my Weapon Mod - ability to clean the rifle with the ppar15 cleaning kit Where to find the Rifle gunstore - counter, displaycase, locker, metal_shelves gunstorestorage - all policestorage - locker, metal_shelves armystorage - locker, metal_shelves Compatibility This mod should be compatible with any other mod. Compatible with my Weapon Mod This mod works with Build 41.51 I have not tested it with any other builds. Bugs: Attaching a suppressor to the Rifle will eat any Ammo, magazines, and mods attached to the firearm.Remove them first before attaching the suppressor. - Fix will come soon Removing the suppressor will destroy the suppressor. - Fix will come soon None at this time! Roadmap: - Bugfixing - have vanilla 3d models show on rifle Adds the following items - PPAR15R.peepeemansar15 Check out my other mods Mod Info Workshop ID: 2584779331 Mod ID: PPAR15R
CAN CAN Jerrycan Continue [41.73]+
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ENG: Can for storing and transporting liquids. RUS: Канистры для различных жидкостей. KO: 다양한 액체 용기를 제공하는 모드입니다. Since I, as a co-author, did not have the right to update the previous mod. I made the decision to make a copy of it until the creator of the original mod comes online to update the original version. Currently this mod provide these items. 12 variation of water container (Canteen/Jerry Can/Thermos) Except Thermos & Canteen other Container can store Gas 2022-08-10 We can now properly contain water & gas Workshop ID: 2839607633 Mod ID: 2558749083 Alternative reworked version: https://steamcommunity.com/sharedfiles/filedetails/?id=3349386426
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