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Project Zomboid Mods & Plugins

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[B42.20] The Long Dark Guns – Project Zomboid Mod

[B42.20] The Long Dark Guns

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The Long Dark Guns An old .308 calibre bolt-action hunting rifle. Will bring a deer down. Maybe a wolf. Features: - Comes in 5 Variants: Base Hunting Rifle, Vaughn's Rifle, Barb's Rifle, Bunker Rifle, and Curator's Rifle. Like in The Long Dark, each variant is sligtly different, - Internal Magazine with 10 Rounds Capacity, - Uses Vanila 7.62x51mm (Old .308) bullets, - Includes a Firearm Cleaning Kit, that can be found alongside rifles (works only on TLD Guns), Variants: - Hunting Rifle - Standard Hunting Rifle, - Barb's Rifle - Heavier but more durable Hunting Rifle, - Bunker Rifle - Lighter and faster Hunting Rifle, but breaks quickly, - Curator's Rifle - A Hunting Rifle with longer effective firing range, - Vaughn's Rifle - Lighter and faster Hunting Rifle, but breaks quickly (though slower than Bunker Hunting Rifle), Additonal information - Can be added midsave and safely removed, - Can be found in similar places to Vanila Hunting Rifle, but are slightly more rare, Some Variants get theme orineted spawns and/or higher chances to be found in certain places, - This weapon does not accept any attachments. - Vanila friendly, - Works with Guns of Marz Firearms, Any mod that support vanilalike firearms should work alognside it. This mod has been requested by: Demolition s199 Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Discord Server I've created a Discord server, if you're interested on stuff i am working on, report bug/give feedback and have more direct way to contact me. Link Here Enjoying my mods? Leave a rate or/and comment, i do appreciate it. Would you like to request one for yourself? Reach out, my Discord DM's are open. You don't have to, but if you'd like to support me even more, link below: Workshop ID: 3762319745 Mod ID: The Long Dark Guns

13,235 téléchargements Détails →
Random Name Generator – Project Zomboid Mod

Random Name Generator

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Normaly to get a new name generated you must randomize the entire character, this makes a button that will generate a new name This is an update for the random names mod for B41, it has mostly been rewritten but if the original author desires it can be removed. Workshop ID: 3452785522 Mod ID: RndmNames

4,854 téléchargements Détails →
bunny – Project Zomboid Mod

bunny

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用布条兑换 Creating with RippedSheets Workshop ID: 3293981140 Mod ID: bunny

6,492 téléchargements Détails →
VendingMachine – Project Zomboid Mod

VendingMachine

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Yes we have decided to create working vending machine's into game this is an on going project with the current Machine's -Admin's will need to physically set these machine's on the map -ATM Trading Machine, Feature's selling item's in game to earn "Money" to allow you to use that money to buy better item's off the other vending Machine Currently you can sell the following item's Jewlery,Watch's,Diamonds,Gold item's,Dog tag's. Weapon Vendor,Mechanic,Food,Electrical Allow you to use in game money for buying weapon's,ammo,food,electrical,mechanical item's ect.. Credit for the code goes out to PETER CHAMBERS Workshop ID: 2866717004 Mod ID: AutomaticEconomyTrader

3,874 téléchargements Détails →
 – Project Zomboid Mod

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6,822 téléchargements Détails →
[B41] Spongie's Open Jackets – Project Zomboid Mod

[B41] Spongie's Open Jackets

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B41 legacy version Up to date version here Workshop ID: 3626424626 Mod ID: SpnOpenCloth

8,375 téléchargements Détails →
Scrap Weapons Real Durability – Project Zomboid Mod

Scrap Weapons Real Durability

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Scrap Weapons now with REAL DURABILITY! Based on Scrap Weapons! mod by djvirus and Realistic Durabilities mod by Hisu. Made for friend server, but here for all to use. THIS REPLACES THE ORIGINAL SCRAP WEAPONS! MOD. DO NOT LOAD BOTH. Works with Realistic Durabilites from Hisu and any other realistic durability mods that don't alter Scrap Weapons! Workshop ID: 3140411871 Mod ID: ScrapWeapons Real Durabilities

5,437 téléchargements Détails →
Indestructible Log Walls – Project Zomboid Mod

Indestructible Log Walls

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Zombies won't attack them Only works for newly build log walls after activating the mod Mod only overwrites log wall, nothing else, should be compatible with everything Workshop ID: 1965117520 Mod ID: IndestructibleLogWalls

6,448 téléchargements Détails →
Culver Empire – Project Zomboid Mod

Culver Empire

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You asked for it and here it is! The Culver Empire is a medium powered four-door sedan suitable for anyone wanting a spacious car with luxury styling at an affordable price. Vehicle belonging to the Mafia 2 video game, which I exported to make it playable in Project Zomboid This model brings 3 variants with it: - Civilian Version : Which includes 14 color variants. - Hot-Rod Version : Family vehicles are no exception to modify them, you can always squeeze the whole game out of them, it also includes a special skin! - Police Version : With an improved version of horns, making it more correct for its time. - EACH VERSION HAS INTERIORS The model has door, hood and trunk opening animations, in turn when its doors are separated from the body, they have their own model in the world. Coding and Lua : Dr.Gustavo Texture, UV and Shades : Polynudj If you find any bugs in the mod, don't hesitate to contact us! Checkout my other mods too! - Workshop ID: 2915793440 - Mod ID: CulverEmpire

6,282 téléchargements Détails →
[B42] Functional Nail Gun [SP|MP] – Project Zomboid Mod

[B42] Functional Nail Gun [SP|MP]

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Nail Gun Build fast, survive fast! This mod introduces a fully functional Nail Gun to Knox Country, serving as both a highly efficient carpentry tool and a deadly ranged weapon. 🛠️ Features - Tool & Weapon: Equip it to shoot nails into zombie skulls, or use it as a hammer to build barricades, walls, and furniture. - Three Color Variations: Find the Nail Gun in Yellow, Blue, and Red models to match your survivor's style! - Speed Builder: Powered by mechanics, it builds significantly faster than a standard manual hammer. - Nail Recovery System: Don't waste your precious resources! When shooting zombies, there is a chance the nail will drop on the floor for you to pick up. The drop chance is fully customizable via Sandbox Options (from 0% to 100%). - Spawn Configurable: Find it in toolboxes, garages, and construction bags. Spawn rates can be adjusted in the Sandbox settings. ⚠️ IMPORTANT: HOW TO BUILD ⚠️ Due to game engine limitations, the vanilla crafting menu cannot detect nails that are currently loaded as ammo inside the Nail Gun. If you want to build something but your only nails are inside the gun, simply Right-Click anywhere while holding the Nail Gun and select "Eject Nails". This will safely eject the required amount of nails into your inventory, allowing the game's building menu to recognize them! - VERSION: Build 42.15+ | SP|MP - LANGUAGES: EN, PTBR, ES, RU (Thanks to neurex!) - NO REPACKING: You are NOT allowed to repack this mod without my explicit permission. >> BUY ME A COFFEE / DONATE << Or support me by rating the mod! :) Quem quiser ajudar com pix de qualquer valor pra eu comprar um pão com manteiga e continuar criando mods, meu QR code está abaixo Workshop ID: 3698101965 Mod ID: nailgunsb42

10,350 téléchargements Détails →
Angry USEC 3 (FortyOne) voice lines death replacement – Project Zomboid Mod

Angry USEC 3 (FortyOne) voice lines death replacement

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Seven death sounds from EFT. Rest in peace sweet PMC. Credits: FortyOne My other USEC mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2809687040 Workshop ID: 2810298822 Mod ID: Usec2

3,505 téléchargements Détails →
Plysken Frost Revolution – Project Zomboid Mod

Plysken Frost Revolution

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Build 42.20 ready - fully tested in single player, on a dedicated server and in co-op host. Still works on earlier Build 42 versions. READ BEFORE ANYTHING !! For Any Bug Report For Any Suggestion Before saying "it's not working", unsubscribe, then resubscribe. If it still fails, post your bug on Discord with your console file "C:\Users\you\Zomboid\console.txt" and your mod list "C:\Users\you\Zomboid\mods\default.txt" => Discord : https://discord.gg/vJay7GQ92B ❄️ Plysken Frost Revolution Turn any small room into an industrial cold storage. Build a Cold Unit, mount it on a wall, power it up, and the room temperature drops. Perishable food kept in containers inside the room stays frozen — indefinitely — as long as the unit has power. The post-apocalypse just got cooler. Solo & Multiplayer (Host/Coop and Dedicated Server). ❄️ Getting Started 1. Learn the recipe. Read Sub-Zero Solutions: Industrial Cold Storage, found as loot — or reach Electricity 7 and it comes on its own. Crafting needs Electricity 5. 2. Craft the Cold Unit. At any surface, with a screwdriver and a wrench in your bag. If the craft button stays greyed out, scroll the ingredient list — the screws are the last line and are easy to miss. 3. Mount it on a wall, indoors. The room needs walls AND a roof; any of the four walls works. A covered terrace is not a room, and the cursor will stay red. 4. Switch it on. Right-click the unit, Open Control Panel, set the target with the rotary knob (−30 °C to 0 °C) and press power. The room cools progressively — a large room with a single unit takes a while, several units cool it much faster. 5. Store your food. Anything perishable in any container in the room freezes once the room sits at or below 0 °C, and stays frozen while the unit has power. Carcasses on a butcher hook are preserved the same way. Items dropped loose on the floor are not. Extend the cold next door: stand in the neighbouring room, right-click the floor and pick "Add this room to the cold room". The two rooms must share a real opening — a doorway, or a wall you broke down. Up to 12 rooms per cold room. Full step-by-step, every placement rule and a "nothing is freezing" checklist: Getting started & troubleshooting 🖥️ Control Panel Live room temperature, an adjustable target on a rotary knob (drag it, or roll the mouse wheel over it), and an on/off toggle with startup, ambient hum and shutdown sounds. If the unit is on but gets no power, the panel says so. Draughts from open doors and smashed windows slow the cooling down, so seal your room well. Your character feels the cold inside (vanilla Hypothermia, toggleable). Works in vanilla buildings and in rooms you build yourself. 📦 Items Cold Unit — the wall-mounted cooling unit. Built from engine parts, plastic pipes, electronics scrap, sheet metal, scrap metal, electrical wire and screws. Sub-Zero Solutions: Industrial Cold Storage — the skill magazine. ⚙️ Sandbox Options Default target temperature (−30 °C to 0 °C, default −10 °C) Cooling speed multiplier (0.25 to 4.0 — raise it if you find the wait too long) Insulation strength (0.0 to 3.0 — set 0 to disable the breach mechanic) Player feels the cold (on/off) Temperature unit — Celsius or Fahrenheit 🤝 Companion Mod (optional) Lua Digital Watch UI by RedChili — when you wear a digital watch, it shows the cold room temperature instead of the outdoor climate. Auto-detected, no setup needed. ⚠️ Engine Limitations Your in-game watch reads the vanilla climate by default — the Control Panel is the source of truth (or install the companion mod above). The placed unit is named "Air Conditioner" in the pickup and dismantle menus. It reuses the vanilla air-conditioner sprite, and the game builds that label from the sprite, not from the item — renaming it would rename every air conditioner on the map, so it stays as is. In your inventory and on the Control Panel it is correctly called Cold Unit. If you also carry a salvaged air conditioner, be careful: once placed the two look identical, and the game places whichever comes first in your bag. The mod now warns you when that happens, so you don't end up waiting on a unit that was never yours. 📋 Requirements Project Zomboid Build 42. No other mods required. Safe to add to an existing save — you craft the unit when you're ready. As with any mod, test on a spare save first; I'm not responsible for conflicts with other mods. 🌍 Translations English and French are complete. German, Spanish (plus the Argentinian, Chilean and Mexican variants), Italian, Portuguese, Brazilian Portuguese, Dutch, Russian, Ukrainian, Simplified & Traditional Chinese, Japanese, Korean, Thai, Polish and Turkish cover most of the interface; anything not translated falls back to English. Catalan, Czech, Danish, Finnish, Hungarian, Indonesian, Norwegian and Romanian are still largely English. These translations are mine, not a native speaker's. If something reads wrong in your language, tell me on Discord and I'll fix it — with credit. 🙏 Credits & License Original mod by Plysken. The Cold Unit reuses the vanilla industry_01_4 sprite (Air Conditioner) but is mechanically a brand-new item with its own behavior, sounds and UI. © 2026 Plysken. All rights reserved. Subscribing grants a personal, non-transferable licence to play only. Without written permission: do not reuse, copy, port, translate, fork, repackage, re-upload (Workshop / GitHub / Nexus), bundle inside another mod, or use any portion for AI training. Unauthorised re-uploads will be reported under DMCA. FrenchWork Workshop ID: 3732755978 Mod ID: PFR

11,946 téléchargements Détails →
Buster Sword – Project Zomboid Mod

Buster Sword

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Buster Sword from Final Fantasy 7 What happened to dreams and honor? Tags: Anime, Final Fantasy 7, Buster Sword, Cloud, Zack, Crisis Core Workshop ID: 2851833126 Mod ID: Buster

8,451 téléchargements Détails →
Traits As Skills – Project Zomboid Mod

Traits As Skills

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Traits As Skills — Skill based Trait Progression System Say goodbye to static traits. Your character's strengths, flaws, and fears now adapt directly to how you survive. Traits As Skills completely overhauls character progression by adding a dedicated Traits tab to the Character Info window. Gain XP, level up, and watch your survivor dynamically evolve through real-time gameplay actions. Philosophy This mod follows a simple principle: progress, not regression. You are in a zombie apocalypse — surviving always means getting stronger. Every day you stay alive, every threat you overcome, every wound you heal makes your survivor tougher, sharper, and more capable. Weakening over time is not how survival works. Get stronger, or die. That doesn't mean everything only goes up. Some spectra do include negative XP, but the mod never abuses the idea of weakening you just for skipping a meal or a drink — overcoming a genuinely hard situation while hungry and thirsty would hardly make anyone weaker. Neglect your character badly enough and negative traits can still appear, but it is never abusive. Features - Traits as True Skills — Track your progress visually with dedicated XP bars, levels, and evolving stages for every trait. - Earned Character Evolution — Earn XP through organic survival actions. Kill zombies to build Courage (+5 XP) or simply survive day by day. - Dynamic Trait Transformation — Overcome your flaws or unlock new advantages as you progress (e.g., conquer Cowardly or cure Agoraphobia over time). - Modder-Friendly Open Framework — Designed from the ground up as a flexible foundation for the community. Easily hook into the API to build your own custom evolutive traits! Framework documentation: github.com/GersonRess/TAS_Docs UI & Inspection Hover to view detailed descriptions, prerequisites, and progression milestones for every trait in your list. Current Status & Compatibility The core progression engine is fully functional and ready to play! The mod is marked as WIP (Work in Progress) while extra features are actively being developed: - Fully Playable: All core traits, levels, and XP systems work out of the box. - Upcoming Features: Custom Sandbox Options, multi-language translations, community balance passes, and polish. - Multiplayer (MP): Currently testing. Feedback and bug reports from MP servers are immensely appreciated! Technical Info Workshop ID: 3784847437 Mod ID: traitsAsSkills Framework Documentation Build your own evolutive traits on top of Traits As Skills. Full framework documentation (English and Spanish): github.com/GersonRess/TAS_Docs More Traits Addon Traits As Skills - More Traits — a reference addon that brings the More Traits (ToadTraits) traits into the Traits As Skills spectrum system, serving as a complete example of the framework's functionality. Feedback & Bug Reports: Found an issue or have balance suggestions? Leave a comment in the discussions below to help shape future updates! Try my other mods Workshop ID: 3784847437 Mod ID: traitsAsSkills

16,004 téléchargements Détails →
BetterSorting-SoulFilcher'sAwesomeTime Patch – Project Zomboid Mod

BetterSorting-SoulFilcher'sAwesomeTime Patch

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This Patch assignes Soul Filcher's Awesome Time items to the correct categories in order to better integrate with BetterSorting. Better Sorting categorizes some items, but not all, so the purpuse of this mod is to fill the gap left by Better Sorting. A new category has been introduced to organize masonry items "Crafting - Masonry". Safe for all saves! Workshop ID: 2722970969 Mod ID: BSSFAT

5,872 téléchargements Détails →
Anime Ohh Alert – Project Zomboid Mod

Anime Ohh Alert

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Replaces the alert sound effect with a anime oh~ 将僵尸突现时的惊吓音效替换为二次元风格的一声喔哦~ 如果您想在开始游戏之前预览此mod的音效,可以打开如下路径 \SteamLibrary\steamapps\workshop\content\108600\2780749661\mods\AnimeOhhAlert\media\sound In the path above,you can find the wav file to preview it before starting the game. 注:此模组的作者已从下载该音效的网站获得授权,但并不知道该音效的出处,如有使用者知道出处,希望不吝告知。 Workshop ID: 2780749661 Mod ID: AnimeOhhAlert

7,786 téléchargements Détails →
True Music Addon: 80's, 90's and More – Project Zomboid Mod

True Music Addon: 80's, 90's and More

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Hits From 1980 to 1993 and a few others from the past and hits from popular movies at the time. Tried to not have any duplication's from other popular music mods, also attached the 2 other mods True Music and True Music Jukebox in case you haven't added them yet. You will need them in order to use this add on. Added Music: 3/4/24 AC/DC - Back In Black AC/DC - T.N.T Aerosmith - Dream On (1973) Bananarama - Venus Bee Gees - Stayin' Alive (1977) Benny Goodman - Sing, Sing, Sing (1936) Billy Ocean - Caribbean Queen (No More Love on the Run) Chubby Checker - The Twist (1960) David Bowie & Mick Jagger - Dancing In The Street Dean Martin - That's Amore (1953) Doctor Who - Theme Song (1963) Elvis Presley - Hound Dog (1956) Elvis Presley - Jailhouse Rock (1957) EMF - Unbelievable Europe - The Final Countdown Green Day - Welcome to Paradise Janet Jackson - Escapade Lenny Kravitz - Are You Gonna Go My Way Little Richard - Tutti Frutti (1955) Los Del Río - Macarena M People - Moving on Up Madonna - Into The Groove Melissa Etheridge - I'm The Only One Metallica - Enter Sandman Metallica - Nothing Else Matters Nick Lucas - Tip-Toe Thru The Tulips With Me (1929) Rage Against The Machine - Killing In the Name Ray Parker Jr. - Ghostbusters Spin Doctors - Little Miss Can't Be Wrong Stone Temple Pilots - Plush Tears For Fears - Everybody Wants To Rule The World The Andrews Sisters - Boogie Woogie Bugle Boy (1941) The Rolling Stones - Start Me Up US3 - Cantaloop (Flip Fantasia) Village People - Y.M.C.A ----------------------------------------------------------------------------------------------- 80's and 90's Vol 2. All Country Coming Soon 130 Songs Cas and Vin with Covers. Abba - Waterloo Ace of Base - All That She Wants Adriano Celentano - Prisencolinensinainciusol Alannah Myles - Black Velvet Alladin - A Whole New World Belinda Carlisle - Heaven Is A Place On Earth Bell Biv DeVoe - Poison Blue Swede - Hooked on a Feeling Bon Jovi - Wanted Dead Or Alive Bonnie Raitt - Something To Talk About Bruce Springsteen - Glory Days C&C - Gonna Make You Sweat (Everybody Dance Now) Cathy Dennis - Touch Me (All Night Long) CeCe Peniston - Finally Céline Dion, Peabo Bryson - Beauty and The Beast Cher - If I Could Turn Back Time Culture Club - Karma Chameleon Cyndi Lauper - Girls Just Wanna Have Fun David Bowie - Let's Dance DeBarge - Rhythm Of The Night Def Leppard - Pour Some Sugar On Me Deniece Williams - Let's Hear It for the Boy Dexys Midnight Runners, Kevin Rowland - Come On Eileen Digital Underground - The Humpty Dance Dolly Parton - 9 To 5 Don Henley - All She Wants to Do Is Dance Dr. Dre & Snoop Dogg - Nuthin' But A G Thang Duice - Dazzey Duks Eddie Murphy - Party All the Time Eddie Rabbitt - I Love a Rainy Night Eddy Grant - Electric Avenue En Vogue - Free Your Mind En Vogue - My Lovin' (You're Never Gonna Get It) Fleetwood Mac - Dreams Fleetwood Mac - G y p s y Fleetwood Mac - Rhiannon Fleetwood Mac - Seven Wonders Fleetwood Mac - The Chain Genesis - Invisible Touch George Harrison - Got My Mind Set On You Gloria Estefan and Miami Sound Machine - 1-2-3 Grease - Born To Hand Jive Grease - Grease is the Word Grease - Rock N' Roll Is Here To Stay Grease 2 - Back To School Again Grease 2 - Reproduction Guns N' Roses - Welcome To The Jungle House of Pain - Jump Around Huey Lewis & The News - The Heart Of Rock & Roll INXS - Need You Tonight Irene Cara - Flashdance What A Feeling J. Geils Band - Centerfold Joan Jett - I Love Rock 'n' Roll Joe Diffie - John Deere Green John Mellencamp - Jack & Diane Kate Bush - Running Up That Hill KC & The Sunshine Band - Boogie Shoes Kool & The Gang - Get Down On It Kris Kross - Jump Kylie Minogue - The Loco-Motion Laura Branigan - Gloria Lionel Richie - All Night Long (All Night) Lionel Richie - Dancing On The Ceiling Lipps Inc. - Funkytown Looking Glass - Brandy Luther Vandross - Never Too Much Madness - Our House Madonna - Vogue Mariah Carey - Dreamlover Mariah Carey - Emotions MarkyMark - Good Vibrations Men At Work - Down Under Michael Jackson - BLACK or WHITE Michael Jackson - Man In The Mirror Michael Jackson - P.Y.T. Michael Jackson - Remember the Time Michael Jackson - Rock With You Michael Jackson - Smooth Criminal Michael Jackson - The Way You Make Me Feel Michael Jackson - Wanna Be Startin' Somethin' Michael Jackson - Thriller Mr. Mister - Kyrie Musical Youth - Pass The Dutchie No Doubt - Just A Girl Oliver and Company - Why Should I Worry Olivia Newton-John - Physical Paula Abdul - Cold Hearted Paula Abdul - Opposites Attract Paula Abdul - Straight Up Prince - 1999 Prince - Little Red Corvette Prince and The Revolution - Raspberry Beret Prince & The Revolution - Kiss Prince and The Revolution - Let's Go Crazy Queen - Crazy Little Thing Called Love RATT - Round And Round Ready For The World - Oh Sheila Right Said Fred - I'm Too Sexy Robert Palmer - Addicted To Love Robert Palmer - Simply Irresistible Robyn - Show Me Love Run DMC - It's Tricky Run-D.M.C. - Walk This Way ft. Steven Tyler & Joe Perry Rupert Holmes - Escape (The Piña Colada Song) Sir Mix-A-Lot - Baby Got Back Snap - The power Snow - Informer Stevie Nicks - Stand Back Steve Winwood - Valerie Taco - Puttin' On The Ritz Tag Team - Whoomp! There It Is Technotronic - Pump Up The Jam The Aristocats - Everybody Wants To Be A Cat The B-52's - Love Shack The Cure - Friday Im in Love The Little Mermaid - Under the Sea The Pointer Sisters - Jump (For My Love) The Pointer Sisters - Neutron Dance The Police - Every Little Thing She Does Is Magic The Proclaimers - I'm Gonna Be (500 Miles) The Spinners - Working my way back to you The Temptations - Ain't Too Proud To Beg Tom Petty- Free Falling Toni Basil - Hey Mickey Tracy Chapman - Fast Car Two Princes - Spin Doctors Whitney Houston - How Will I Know Whitney Houston - I Wanna Dance with Somebody (Who Loves Me) Whitney Houston - So Emotional Wilson Phillips - Hold On Workshop ID: 3170967693 Mod ID: Music_Hits_And_More

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VESTS [B42MP/SP] – Project Zomboid Mod

VESTS [B42MP/SP]

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Workshop ID: 3390527264 Mod ID: vests42 Still works with B42.19 both MP and SP, and below... The mod that adds pockets to a vest, in other words, turns it into capacity vest. And also changes the parameters of chest rigs and ALICE Belts for the better and more realistic experience. My goal was not to deeply rework the clothing, but rather just to add some features. In the existing save, this will remove all hunting vests found (not rigs and belts). In the new save, it should just work. Below listed the changed items with the descriptions (for B42.13.1 and above): Bag_ChestRig, Bag_ChestRig_Tarp AttachmentsProvided = SmallBeltLeft;SmallBeltRight;WebbingRight;WebbingLeft Vest_Hunting_Camo, Vest_Hunting_CamoGreen, Vest_Trucker Vest_Hunting_Grey, Vest_Hunting_Khaki, Vest_Hunting_Orange, ItemType = base:container, Capacity = 5, WeightReduction = 75, AttachmentsProvided = WebbingLeft, MaxItemSize = 0.51 Vest_Foreman ItemType = base:container, Capacity = 4, WeightReduction = 70, MaxItemSize = 0.41 The mod should be compatible with Spongie's Open Jackets Modpacking allowed without confirmation. No reuploading until it works correctly.

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Inventory Tetris - Hard Grid! [B42 UPDATE] – Project Zomboid Mod

Inventory Tetris - Hard Grid! [B42 UPDATE]

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New, substantially revised version of my add-on for the Inventory Tetris mod The add-on was primarily created for me and my friends, but I'm open to your suggestions in the comments. I customized almost every item in the game! The add-on can be used with a mod that disables item weight, which works well with Inventory Tetris. However, it breaks most of the items that were automatically configured by the tetris mod, making them 1x1 in size. My addon fixes this. Key features of the add-on: - Most items in the game are configured and continue to be adjusted as I play. - You can no longer put a backpack in another backpack, but this does not apply to other containers. - Bullets stack in 2-3, so you'll have to carry them in boxes. Now you can choose the ammo stack size from three options – 2-3, 10-15, and vanilla. (Made at the request of a subscriber on Boosty) - Small capacity for most backpacks/bags. - You can't place magazines in large backpacks. Revised. Now magazines take up a lot of space, and carrying them in backpacks is not cost-effective. - Only magazines and items from the "misc" category can be placed in military vests. - Loot sorting for convenience. Supported currently: - Vanilla - ClothesBox Redux - Brita's Weapon Pack - Firearms B41 - Swat Armor - Water Dispenser - Some KI5 cars - Bianca Boxes - Capacity Vest and Ammo Straps - FOOL's New Containers - Realistic Backpacks - Undead Survivor - Authentic Z - SMUI, SLEO, & SRPS - More Skill Books If you liked the mod, you can buy me coffee here: Workshop ID: 3407137338 Mod ID: Hardgrid Mod ID: Hardgridx2x3 Mod ID: Hardgridx10x15

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B42/41调试菜单社区版 (DebugMenu_Community) – Project Zomboid Mod

B42/41调试菜单社区版 (DebugMenu_Community)

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Debug Menu Last updated: 2026.6.21 Statement This mod was originally developed by Qian Nian Wen, later maintained by Mao Die. As the original mod was not updated for newer game versions, I (Lingshe Qianbai) have taken over its maintenance and development. First release: 2026.5.6 Due to permission errors with the old Workshop upload, it has been re-published as a new project. Any constructive feedback is welcome – I will listen carefully. Due to Steam Workshop policies, descriptions may differ across languages, and some features may not be fully detailed here. Thank you for your understanding. Version Choice - Normal Version (recommended for most players) No game file modifications required. Subscribe, then right-click in-game to use. A few features are limited by the B42 engine (see "Known Limitations"). If you are unsure, just use the Normal Version – it is more than enough for daily use. How to Use In-game, right-click on the ground – you will see "Debug Menu" – expand it to access all features. Works directly in single-player mode, no configuration needed. Multiplayer mode also works, but due to official updates from TIS (The Indie Stone), some features may break. I mostly play in single-player, so multiplayer fixes may not be perfect. Thank you for your understanding. What is -debug? How to enable it? -debug is a debug switch reserved by the developers. With it enabled, all cheat features work perfectly; without it, most features still work (some modes have engine limitations). How to enable: 1. In your Steam Library, right-click Project Zomboid → Properties → General 2. In the "Launch Options" text box at the bottom, enter: -debug 3. Close the window and launch the game Mode Toggles God Mode – No health loss, no hunger, thirst, or fatigue - With -debug: fully functional - Without: auto-heals every frame Ghost Mode – Nearby zombies ignore you - Without -debug, zombies within ~100 tiles cannot detect you (almost the same effect as with -debug) Noclip Mode – Move through walls with WASD (speed adjustable) - With -debug: fully functional - Without: falls back to flight-mode code with reduced speed (similar effect) Flight Mode – Up/Down keys control altitude, WASD to fly Super Speed – WASD fast movement, Up/Down to adjust height Instant Mode (Limited in newer versions) All actions complete instantly (reading, dismantling, etc.) – does not affect reloading - Limitation: dropping items still happens at normal speed. No Weight (Limited in newer versions) Items in inventory have no weight - Limitation: only some items are affected. Build Mode (Limited in newer versions) No skill requirements to build - Limitation: materials are still required without -debug. Craft Mode (Limited in newer versions) Recipes consume no materials - Limitation: some recipes cannot be crafted under the B42 engine. Infinite Ammo – Guns never run out of ammo Infinite Durability – Weapons never break Fishing Cheat Mode (Limited in newer versions) – instant fishing, instant bite Player - Skills: Max out or reset all skills - Traits: Add/remove positive or negative traits - Profession: Change your profession - Status: Lock hunger/thirst/fatigue/stress/fear etc. (17 stats total) - Weight: Freely adjust weight - Player Panel: Opens the vanilla player stats editor Weather Control rain, heavy rain, storm, blizzard, tropical storm – duration adjustable. Teleport - Teleport to custom coordinates - Teleport to spawn point - Quick teleport with T key Spawn Items - Item List: Spawn items grouped by mod, supports batch spawning 1/5/10/X (X is custom, capped at 100 to prevent lag) - CD/VHS List: Spawn in-game CDs and VHS tapes Vehicles - Spawn vehicle - Change vehicle skin - Get keys / Hotwire / Set rust / Repair / Delete Time – Change year/month/day/hour Animals – Animal debugging (B42 official APIs work perfectly) Miscellaneous – All recipes / Door/window lock operations / Spawn or delete zombies / Sandbox settings Basements Note: -debug is required to use this feature - Generated Basements List: double-click to teleport - Spawn Points List: grouped by town names Map Features – Open map right-click → reveal unknown areas + teleport to clicked location Item Right-Click – Duplicate / Repair / Edit / Delete Vehicle Part Right-Click – Modify durability / capacity / repair / replace / remove Known Limitations - Build Mode: materials still required - Noclip Mode: low-speed flight替代 (not native noclip) - Instant Mode: dropping items at normal speed - No Weight: only works on some items - Craft Mode: some recipes cannot be crafted - Basements: requires -debug - Map right-click: if using a translation mod, place this mod after the translation mod Panel The panel has been updated – you can now freely toggle options on and off, and a Creative Mode panel has been added. FAQ Q: Does this mod require any dependencies? A: No. Just subscribe and enable it. Q: Right-click doesn't show Debug Menu? A: In single-player it should. On a server, you need /setaccesslevel yourusername admin. Q: Can't move after teleporting? A: You teleported into water or mid-air. Press T to open custom teleport and teleport back to the ground. Q: Black screen after exiting flight mode? A: Don't exit the game while in the air. Press T to teleport back to the ground first, then exit. Q: What about mod conflicts? A: Disable all other mods, test this mod alone; once confirmed working, re-enable others one by one to identify conflicts. Credits This mod is forked from the original DebugMenu series, maintained and updated by Lingshe Qianbai. Thanks to the previous DebugMenu series authors and extension feature authors! - B41 Author: Qian Nian Wen Author link: https://steamcommunity.com/profiles/76561198419748977 Workshop ID: 2737787862 Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2737787862 - B42 Author: Mao Die Author link: https://steamcommunity.com/profiles/76561199193863491 Workshop ID: 3386556284 Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3386556284 - Extension Feature Author: Miao Le Ge Qiu Author link: https://steamcommunity.com/profiles/76561198145796765 Workshop ID: 2792714394 Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2792714394 Reference mods: CheatMenuReloaded, BuildingCraft, WhereAmI, etc. Thanks to all players who reported bugs! About Me My personal website: https://lingsheqianbai.github.io/ If you're looking for mods to play or have questions about mod content, you can paste the mod ID on this site to search for tutorials. Updates won't be that quick – the workflow is: research → translate → play → compile. Workshop ID: 3735377688 Mod ID: PZ_Debug Mod ID: PZ_Debug_PlayerCheats

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Last Call For Alcohol (IWBUMS) – Project Zomboid Mod

Last Call For Alcohol (IWBUMS)

par 76561197984920875

Last Call For Alcohol's premise is fairly straightforward: The mod adds several new ways to torture your liver and otherwise inebriate yourself during the zombie apocalypse. From the powerful and hazardous-to-your-health moonshine and sbsinthe, to the mundane can of beer, to touch-of-foreign options such as sake and vodka. In addition, the containers of all drinks(save for beer), once consumed, can double as a source of bottleable water! Simply take your empty bottles and fill them up at the tap. Also, this mod complements the offerings from the base game(whiskey, chardonnay, red wine) and Hydrocraft's various mixed drinks. Current list of added items in the Mod(2.0): -Absinthe: Potent spirit derived rom Anise. -Beer: What else do you need to know? Can also be found in six-pack form(a pack equals six beers) -Gin: Spirit derived from juniper berries -Moonshine: Really potent, somewhat uncommon. Kentucky was Bootlegging Central after all. -Sake: A rice wine originating from Japan. -Soju: Korean alcohol, derived from grain. -Vodka: Anuuu CHEEKI BREEKI, IV DAMKE! Russian potato alcohol. -Bourbon: The good stuff. -Brandy: You're a fine girl~! -Champagne: Straight off the boat from France. -Cognac: It's spelled Cagnoc backwards. -Dark Beer: A wee bit of the homeland, canned in Dublin. -Rum: Where has it all gone? -Tequila: Careful not to drink the worm! -Triple Sec: Sweet orange inna bottle. -Black Label Whiskey: Top shelf! -White Wine: Don't mix with red, it's a faux pas. Where to find them: Pretty much anywhere. Kitchens, store shelves, convenience stores, refridgerators, et cetera. As Always, C&C is welcome. Edit: Updated for B41.55. See patch notes for more details. Tags:B41,Food,Items Workshop ID: 1997978868 Mod ID: LCFAV2

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Zone Loot Refill (B42 Stable) - MP – Project Zomboid Mod

Zone Loot Refill (B42 Stable) - MP

par 76561197991286750

ZONE LOOT REFILL Build 42 Stable | Multiplayer | Admin controlled What this mod does Zone Loot Refill lets server administrators create custom areas with their own loot respawn rules. Each zone can use its own schedule, loot density and rarity profile, with an optional zombie population target. Designed for scarce-loot servers, it makes selected high-risk locations valuable again without changing the whole world. Main features - Create any number of rectangular loot zones. - Give each zone its own schedule, chance and unseen-time rule. - Set a unique loot density and rarity profile for each zone. - Configure eligibility rules such as looted state and item threshold. - Protect player-built containers, constructions and safehouses. - Optionally restore zombies up to a target population inside the zone. - Optionally restore saved walls, doors, windows and loot furniture during the zone's refill cycle. - Export and import validated zone configurations as portable JSON. How to use - Open the Admin Panel and select Zone Editor. - Choose Loot Respawn Zones. - Click Add Zone and draw the desired rectangle on the map. - Name the zone and open Edit Rules. - Configure the loot, protection, zombie and radio rules, then save. Important rules - Respawn frequency: controls how often the zone becomes eligible for a new cycle. - Unseen hours: prevents a cycle while the area has been visited too recently. - Item threshold: blocks refill when a container already has at least this many items. It is checked before generation and is not a final item cap. - Require looted container: ignores containers that players have never opened. An opened empty container also qualifies. - Construction protection: prevents the mod from refilling protected or player-built storage. - Zone loot profile: controls how much loot is generated and how common each loot category is inside that zone. - Zone restoration: optionally restores recorded walls, doors, windows and loot furniture during a refill cycle when the area is empty. Emergency Broadcast System (AEBS) Enable it per zone with a custom message. When a cycle becomes due, it joins the vanilla AEBS queue; {zone} inserts the zone name. Tuned radios hear it after the weather report on an hourly broadcast. One zone is announced per game hour, so delivery may not be immediate. FAQ Does it work when vanilla loot respawn is disabled? Yes. Its targeted cycles are independent from vanilla respawn. If vanilla respawn is enabled, both systems can operate; disable it if loot should return only inside custom zones. Why did a zone not refill immediately? Its schedule, unseen time, container rules and chance must allow the cycle. The area must also be loaded by a player; unloaded sections wait until someone approaches. Why can a container end with more items than the configured threshold? The threshold decides whether generation may start. Once eligible, the complete loot batch is generated, so the final total may be higher than the threshold. Will the zone loot profile change loot everywhere? No. Its density and rarity settings apply only while the mod generates loot for that specific zone. Can I back up or move zones between servers? Yes. Export one or all zones as JSON, then validate and import them. Existing names can be skipped or renamed automatically. ZONE LOOT REFILL Build 42 Stable | Multiplayer | Controlado por administradores O que este mod faz Zone Loot Refill permite que administradores criem áreas personalizadas com regras próprias de respawn de loot. Cada zona pode usar frequência, densidade e raridade próprias, além de uma população-alvo opcional de zumbis. Feito para servidores com loot escasso, torna locais perigosos valiosos novamente sem alterar o mundo inteiro. Principais recursos - Crie qualquer quantidade de zonas retangulares de loot. - Defina frequência, chance e tempo sem visitas por zona. - Configure densidade e raridade de loot exclusivas por zona. - Configure regras de elegibilidade, como estado de loot e limiar de itens. - Proteja containers construídos por jogadores, construções e safehouses. - Opcionalmente, restaure zumbis até uma população-alvo dentro da zona. - Opcionalmente, restaure paredes, portas, janelas e móveis de loot registrados durante o ciclo da zona. - Exporte e importe configurações de zonas em JSON portátil e validado. Como usar - Abra o Painel de Admin e selecione Editor de Zonas. - Escolha Loot Respawn Zones. - Clique em Add Zone e desenhe o retângulo desejado no mapa. - Dê um nome à zona e abra Edit Rules. - Configure as regras de loot, proteção, zumbis e rádio e salve. Regras importantes - Frequência de respawn: determina quando a zona pode iniciar um novo ciclo. - Horas sem visitas: impede o ciclo quando a área foi visitada recentemente. - Limiar de itens: bloqueia o refill quando o container já possui essa quantidade de itens. A verificação acontece antes da geração e não funciona como limite final. - Exigir container lootado: ignora containers que nunca foram abertos. Um container aberto e vazio também é válido. - Proteção de construções: impede refill em armazenamentos protegidos ou construídos por jogadores. - Perfil de loot da zona: controla quanto loot será gerado e a frequência de cada categoria dentro daquela zona. - Restauração da zona: restaura opcionalmente paredes, portas, janelas e móveis de loot registrados durante o ciclo, quando a área está vazia. Sistema de Transmissão de Emergência (AEBS) Ative por zona com uma mensagem personalizada. Quando o ciclo fica disponível, ela entra na fila AEBS vanilla; {zone} insere o nome da zona. Rádios sintonizados a ouvem após a previsão do tempo em uma transmissão horária. Uma zona é anunciada por hora de jogo, então o aviso pode demorar. Perguntas frequentes Funciona com o respawn de loot vanilla desativado? Sim. Seus ciclos localizados são independentes do respawn vanilla. Se o vanilla estiver ativo, ambos podem funcionar; desative-o se o loot deve retornar somente nas zonas personalizadas. Por que uma zona não recebeu loot imediatamente? A frequência, o tempo sem visitas, as regras dos containers e a chance precisam permitir o ciclo. A área também deve estar carregada por um jogador; partes descarregadas aguardam alguém se aproximar. Por que um container pode terminar com mais itens que o limiar configurado? O limiar decide se a geração pode começar. Quando o container é elegível, o lote completo de loot é gerado e o total final pode ultrapassar o valor configurado. O perfil da zona altera o loot do mundo inteiro? Não. A densidade e a raridade configuradas são aplicadas somente quando o mod gera loot para aquela zona específica. Posso fazer backup ou transferir zonas entre servidores? Sim. Exporte uma ou todas as zonas em JSON, valide e importe. Nomes existentes podem ser ignorados ou renomeados automaticamente. Workshop ID: 3653007556 Mod ID: zone_loot_refill_b42

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更快更好更强大的M998悍马! – Project Zomboid Mod

更快更好更强大的M998悍马!

par 76561198427202451

加强了m998的功率,让它不再是花瓶车。(军用车怎么可能只有这么点功率啊kora) 顺便加强了它的保护能力,现在悍马能为玩家免除40%的车祸损伤(原本会增加20%!) 先启用悍马本体mod再启用这个mod就可以生效力 ------------------------------------------------------------- 增加了对RESKIN mod 的补丁 (更新于2022/12/01) ------------------------------------------------------------- 修改了没有轮子的bug (更新于2023/01/31) ------------------------------------------------------------- 请注意!!!(发布于2024/06/05) 如果Mod没有生效,请注意你启用Mod的顺序: 1. 先启用M998本体Mod ,请查看页面右侧【必需物品】或点击下方传送门。 (https://steamcommunity.com/sharedfiles/filedetails/?id=2642541073) 2. 再启用本Mod才能使Mod生效。 ------------------------------------------------------------- Workshop ID: 2893461998 Mod ID: PATCHFORM998RESKIN Mod ID: M998PLUS

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Authentic Z en Español – Project Zomboid Mod

Authentic Z en Español

par 76561198072145526

DESCRIPCIÓN DEL MOD Traducción al español del Mod "Authentic Z". El mod está traducido pero está muy desactualizado actualmente (faltan traducciones de muchos objetos agregados recientemente) y también he optimizado el lenguaje para que ocupe menos en pantalla en muchos casos. Es la traducción para usar con la versión completa ("Current") del Mod. Las partes "Lite" y de sólo "Backpacks+" ya han sido incorporadas también. CREDITS This is only an Spanish translation addon/mod that doesn't modify anything or expand content from the original mods. This translation can be integrated to the Main mod at Authentic Peach discretion AUTHENTIC Z MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829 Workshop ID: 2965298420 Mod ID: AuthenticZBackpacks+_ES Mod ID: AuthenticZ_ES Mod ID: AuthenticZLite_ES

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