Aller au contenu

Project Zomboid Mods & Plugins

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

ToS Backpacks – Project Zomboid Mod

ToS Backpacks

par 76561198069353057

Adds Huge 4 new bags to the game 80/100 90/200 95/400 99/1700. Workshop ID: 1415538247 Mod ID: ToSBackpacks

6,561 téléchargements Détails →
Craftable Saw – Project Zomboid Mod

Craftable Saw

par 76561198119076431

The Craftable Saw mod allows players to create the Saw item using the following recipe: 1 Propane Torch 1 Welding Mask 1 Screwdriver 3 Screws 1 Scrap Metal 1 Small Metal Sheet (NOTE: Requires level 1 metalworking) I created this mod because my friends and I have been extremely unlucky in our latest multiplayer shenanigans, we've not found a single saw! Well this mod aims to help with that, allowing players to create the saw out of what I believe would be the most realistic materials for it. This mod was HEAVILY inspired by n_nve's Homemade Saw mod. The major difference is that this mod uses the existing Saw item, and Homemade Saw has custom items, which changes the durability as well. Shoutout to n_nve for the Homemade Saw mod, as I used it to learn how to make this mod. Works for Build 41.65 Workshop ID: 2708559431 Mod ID: Craftable Saw

5,973 téléchargements Détails →
Stalker HQ Freedom - No loot spawn. – Project Zomboid Mod

Stalker HQ Freedom - No loot spawn.

par 76561198006141780

A Stalker HQ by Simon_MD to be used with the Shops and Traders mod by Chuckleberry Finn - located in cell 27/34. Does not spawn loot. Requires my custom tiles Simon MDs Tiles, as well as throttlekitty, Dylan, and Daddy Dirkie dirk Tiles. Thanks a ton to these contributors of the PZ community so that modders such as I can use their assets to embellish my creations! Workshop ID: 2887420998 Mod ID: SimonMDStalkerStoreFreedomnoLoot Map Folder: stalkerstorefreedomnoloot

4,880 téléchargements Détails →
[B42] Faster Reading – Project Zomboid Mod

[B42] Faster Reading

par 76561199238732220

Faster Reading Features • Significantly increases reading speed (≈90% faster) • Reduces the time required to read books, magazines, and skill materials—allowing you to progress faster without spending long in-game hours stuck reading. Notes • Designed for Build 42. • Safe to add or remove from existing saves. Check out my other Mods Craftable Metal Bat Craftable Baseball Bat Craftable Machete Craftable Katana Craftable Sledgehammer Become Desensitized Instant Item Transfer Instant Map Opening Smart Hand Wash Antique Swords Post Apocalyptic Weapons Workshop ID: 3713362869 Mod ID: Faster Reading

12,664 téléchargements Détails →
Irvington, KY – Project Zomboid Mod

Irvington, KY

par 76561198038675767

FIX MAP VISIBLE IN MODS further map updates are in doubt Prototype of a real city in Kentucky, located east of Muldro An attempt to recreate the city, an approximation to the real possibilities of the game Please report any bugs to my discord. - 30 houses - multi-storey buildings My discord: https://discord.gg/R86G53zV My reddit: https://www.reddit.com/user/HohoLx

5,053 téléchargements Détails →
SMB spawn Louisville Centro – Project Zomboid Mod

SMB spawn Louisville Centro

par 76561198005360199

Custom spawn point in a safehouse in central Louisville. Workshop ID: 3452825204 Mod ID: SIMBAspawn Workshop ID: 3452825204 Mod ID: SIMBAspawn Map Folder: MapaSpawnLouisville

6,356 téléchargements Détails →
Spongie Bandits Integration – Project Zomboid Mod

Spongie Bandits Integration

par 76561198096995823

Jusblazm's Spongie Bandits This mod provides Bandits wearing modded clothing from Spongie's Clothing. Because I wanted to make these bandit clans quickly, I wrote a script to generate random bandits from a predefined list of clothes (Spongie's Clothing with a few vanilla items like socks, pants, and weapons). Due to the random-factor of the script some bandits may look weird, though I tried to refine the script enough to make it not as bad. Clans added are meant to be seen and enjoyed, so by default they have a large window of settings. Feel free to modify to your liking, however be aware that settings will revert on every update*. *If you really want to adjust the settings and keep them permanent, you can save your custom clan settings in your local Zomboid file. It should always overwrite the mod, since local is loaded last. For details on how to do this please visit my GitHub from the link at the bottom. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. The files provided in this mod are extremely simple. The only time this mod will receive updates (outside of monthly bandit refreshes) will be if Spongie's Clothing or Bandits update and there are internal changes to item definitions. Project Zomboid updates that modify item definitions will likely break this mod as well. Future Plans - A handcrafted set of bandits - Lore bandits Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions Literally nothing I'm providing to you is made by me. The item IDs belong to spongie's Spongie's Clothing and Slayer's Bandits NPC reads the text files. However, both Spongie's Clothing and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator spongie for Spongie's Clothing Workshop ID: 3479464117 Mod ID: JusBanditsSpongieRANDOM

4,830 téléchargements Détails →
Proximity Inventory B42 port by Gus Puffy – Project Zomboid Mod

Proximity Inventory B42 port by Gus Puffy

par 76561197984809068

Proximity Inventory B42 Port B42 proximity inventory that brings back the context menu right click. Includes 'Move to Floor' button in Proximity Inventory view allowing you to move all items from surrounding containers to the floor. Updated for 42.20.0 Includes CN and ES languages translated via Claude Workshop ID: 3676859976 Mod ID: proximity-inventory-b42 Sponsors After The Fall: the #1 multiplayer server in the world Workshop ID: 3676859976 Mod ID: proximity-inventory-b42

11,203 téléchargements Détails →
WarHead's Hazardous Zones - Overhaul [NO LONGER SUPPORTED] – Project Zomboid Mod

WarHead's Hazardous Zones - Overhaul [NO LONGER SUPPORTED]

par 76561198145483815

Please be aware HZ has quite a few problems, which I don't plan on fixing for the original dev. I don't have that much interest in this mod and a few problems had been reported to me in the past months, which have nothing to do with my overhaul, and just the original mod. What does this mod do ? The goal of this mod is to make the two mods Hazardous Zones by WarHead and Susceptible from Spyjack work together. Commissioned by UndeadModder This means you don't have a gasmask or hazmat equiped. This doesn't mean you don't have any radiations around, make sure to check for any hazard ! You can find a gasmask or hazmat to protect yourself on various zombies or you can loot it in some places. But don't forget the filter or oxygen tank or it won't work ! You have a gasmask or hazmat equiped, you are protected. Check your filter or oxygen tank durability with a neat UI. The UI is in your way ? Move it ! You can put it anywhere you want, but probably better if it's not in the middle of your screen. Your filter or oxygen tank is nearly fully drained ! Quickly change it ! If it hits zero, you become susceptible to the hazards again and need to stay away from any hazardous zones ! Protections effective in hazardous zones: Suggestions Fully compatible with Cordyceps Spore Zones - Overhaul. Adds the durability features to the Cordyceps Spore Zones from Braven. List of compatible mods Full list of compatible mods Remarks If you have any suggestions, or mods that need their compatibility added (masks, hazmats etc), feel free to share those and I'll look into it. Workshop ID: 3196616278 Mod ID: HazardousZones_Overhaul

4,490 téléchargements Détails →
KS_ITEMS – Project Zomboid Mod

KS_ITEMS

par 76561198060805740

KS_ITEMS 해당 모드는 KoreanServer1, KoreanServer2, KoreanServer3 을 위한 모드입니다. 포함된 이미지와 타일의 오리지널리티는 코리안서버에게 있으며, 다른 서버에서의 사용을 금지합니다. ---------------------------------------------------------------------------- This mod was made for only KoreanServer1, KoreanServer2, KoreanServer3. The originality of the included images and tiles belongs to KoreanServer. It is prohibited that use on other servers. Workshop ID: 2891582620 Mod ID: KS_ITEMS

7,895 téléchargements Détails →
[B42/41] BeNTheHunter's 1991 Mitsubishi Pajero – Project Zomboid Mod

[B42/41] BeNTheHunter's 1991 Mitsubishi Pajero

par 76561198246710042

---------- Regarding the release of Build 42 stable ---------- The mod should be unaffected by the changes made to the game by the stable release of Build 42. If you find any issues, please leave a comment in the comment sections. There is a small bug currently which makes the car's name not display correctly in the mechanics menu. This will be fixed in the coming days. Support for Build 41 will continue for the time being. ---------------------------------------------------------------- In 1991 Mitsubishi launched the second generation Pajero (also known as the Montero or Shogun in some countries) with the aim to deliver four-wheel drive, all-terrain capabilities, while also being fit to be used as a passenger vehicle in urban environments. The car launched with four body types (metal top, mid-roof, kickup roof and J-top), and it was available in a 5-door and a 3-door configuration. Along with the full model change, the new generation was majorly improved in performance, passanger comfort and safety compared to the first generation. The car came with many engine options including a 3.0 L V6 and a 2.5 L turbodiesel and by 1993 the larger 3.5 L V6 was also made available. The second generation Pajero was also the first 4WD car to feature Super Select, which enabled drivers to switch between 2WD and 4WD modes on the move as long as the car traveled under 100 km/h. This car served as the template for the Pajero Evolution, which was Mitsubishi's contender for the esteemed Dakar Rally. Description Being an old-school 4WD SUV this car is perfect for those who want to leave the beaten path and go for a bit of offroading to find peace and harmony in the middle of the wilderness, away from the pesky infected and the pollution of towns and cities. The car features a very spacious trunk at 130 units, and a spare wheel box so you can always stay on the move. As with my other mods, I aimed to keep the car period correct with its color selection which includes 10 genuine factory colors in 3 variations (silver colored bumpers hoods, side detailing etc.). Random colored Pajeros can also be found in the world sometimes which use the game's HSV color selector, to allow a bit more customizability. I hope the car serves you well in your journey through post-apocalyptic Kentucky. My other mods 1991 Mitsubishi Lancer Sedan (5th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3027667583 1992 Mitsubishi Lancer Wagon (5th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3044794581 1995 Mitsubishi Lancer Sedan (6th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3141457368 Credits - Original creator: BeNTheHunter - Special thanks to Tunes, Proton and the Discord modding community for helping me out with the lua coding for the spare wheel slot! Disclaimer This mod cannot be in any way modified or redistributed without the permission of the original creator. This means that it cannot be added to, extended, repacked or reuploaded by a third party and must not be tampered with without permission from the original creator. If you find any bugs, or want to share your thoughts about changing certain aspects of the mod, do so in the comment section of the mod's Steam Workshop page. Workshop ID: 3525537028 Mod ID: BeN91Pajero

7,788 téléchargements Détails →
Coxis ServerMessage – Project Zomboid Mod

Coxis ServerMessage

par 76561198003410183

ONLY INTERESTIN FOR MULTIPLAYER! What does Coxis ServerMessage do? With Coxis ServerMessage (short: CSM) you, as in the serveradmin can display any text-information for your players that you want. This text will be displayed for every connecting player in a modal window. The player can still play the game, but the window will stay atop. If the player clicks the OK-button the window will close. How do I (=Serveradmin) edit the text? That's pretty simple: With the mod ships a CSMrules.txt, you can add your text there. Be careful to not make this to long at the moment (will get changed in a future update). Workshop ID: 1221604437 Mod ID: CoxisServerMessage

7,312 téléchargements Détails →
'All In Zomboid Map Pack' Enhanced (OUTDATED) – Project Zomboid Mod

'All In Zomboid Map Pack' Enhanced (OUTDATED)

par 76561197970037122

*** for 38.x version of this map pack please see AIZ Enhanced 2 (supports MP too): http://steamcommunity.com/sharedfiles/filedetails/?id=1158053757 *** Adds community maps to default map as All in One, also connects them better with new roads, fixes TWD Prison door crashes, fixes Grove Beach crashes and adds extra initial zeds to Grove Beach, Knox County MP and both ND:RP maps, since they have very low (or no) zed spawns at the moment. Supports Survivors! mod as well. NOTE: ALL CREDITS GO TO THE ORIGINAL MAP AUTHORS (SEE BELOW), AND TO INDIE STONE, this mod merely connects them together within vanilla map and fixes some bugs. Thanks for all your hard work. This mod is essentially Atlas1205's 'All in Zomboid Map Pack' mod but with even more community maps, combined with my 'All in Zomboid Map Pack Enhancer' mod. So there are also new roads to connect all the custom maps with the base map and each other better, as well as fixing TWD Prison door crashes (and similar crashes in any other map). It also includes New Denver 'fixed' and working with Rosewood Prison (not overcovering it anymore). It also supports Survivors! mod. Also fixes Grove Beach crash due to a PZ bug with the custom tileset. It also fills Grove Beach and 'Knox County MP' maps up with more zeds, since they have extremely low counts otherwise. See the text and png files at the root of the mod folder 'AIZ Enhanced' for configuration, usage and detailed information. Multiplayer Compatible (see below) THIS MOD HAS THE MAPS, MY OTHER MOD DOES NOT ('All In Zomboid Map Pack' Enhancer). MAP LIST (AND AUTHOR CREDITS): New Denver (XeonyX), California (TheCautiousOne), Dreadwood (Pridelost), Downtown (Z3759xy), Bedford (ringod123 + community), Drayton Rebuild (Jela331), Kapput (BeWater (Chef Boy R Ust)), Phoenix (MonolithicBacon), South Muldraugh (Firechaser), TWD Prison (Frodo), Louisiana (TheCautiousOne), Vine Grove (Suomiboi + community), West Point Strip Center (Rodjah), Homely House (Le Chevalier d'argent), La Casa Del Lago / Lagoon's House (FuryWolf), Hilltop Survivor's Camp (Capt_Paradox), Valley Station Military Outpost (Capt_Paradox), BallinCoolin (Pat_Bren), New Hamilton (Chris808), Peanut Packaging Plant (Viceroy), Manhattown (Z3759xy), Saint Lamb (Mr.Guwawo), Grove Beach (Thuztor), Strip KY (FinchEz), Knox County MP (port by Le Chevalier d'argent), Challenge Map 1(port by Le Chevalier d'argent), McDonalds (Neutz), The Limited Area (Blackbeard) Survival Island (paynolob), Next Day:RolePlay Maps (Wasteland), Orell KY (FinchEz), Asylum (Viceroy) The 'bad' TWD prison doors that caused crashes (and other 'bad' doors in other maps) can be fixed by right clicking on them with a mouse (see mod files on how to configure) TONS OF NEW CONNECTING ROADS !!!!!!!!BE AWARE!!!!!!!! Under singleplayer, If you wish to spawn in Muldraugh, West Point or Rosewood with all maps loaded, spawn at those three with the "ALL MAPS ACTIVATED" tag. 'Downtown' map spawn points have caused problems, so are removed (in MP & SP). California, (and maybe Louisiana and maybe Dreadwood) does have problems with some of the stairs on the map, where you can fall through and fracture a leg. See http://steamcommunity.com/sharedfiles/filedetails/?id=522891356 When the author updates the map, I will add the update. For now when playing in California, (and maybe Louisiana and maybe Dreadwood), I would recommend staying only on ground level in a serious game, and only use California, (and maybe Louisiana and maybe Dreadwood), for raiding/exploring, not base building or anything else really. Or have Cheat Menu mod enabled just in case. Also South Muldraugh airfield and Kaputt military base both have the same bad building, that has some game-broken doors on the outside, and a stairs you can fall through. In those areas, if there are some outside doors that do not work, then beware of the stairs inside. New Denver had map lot data removed for cell 25x39 which overlapped Rosewood Prison. I playtested spawning there and played in SP & MP and it seemed stable and OK, along with Rosewood Prison. I have included the 3 removed files in another folder within the mod if you want to put them back (but cover the prison). This was built for myself to play, but figured I would share whilst I have some time to mod and play PZ at the moment. I DO NOT PLAN TO MAINTAIN THIS, BUT I WILL BE WILLING TO TRY AND RESOLVE ANY PROBLEMS, IF I HAVE TIME AND MOTIVATION. This was built with PZ builds 35 & 36, newer builds *may* break maps, like they did with TWD Prison, which this mod fixes at the moment. SERVER INSTRUCTIONS For multiplayer spawn points, in spawnregions.lua, see the Readme.txt in the root of the mod folder. LOCAL/LISTEN: From runtheball: "I re-read the posts here and got it working. Here is a summary of all the steps I took to get it working (and I'm starting the game in Host mode): Opened C://users/myname/Zomboid/Server and looked for a server that I had started earlier today . Opened the servername_spawnregions file and confirmed that all the maps were listed. There is also a servername configuration settings file - in that file I changed a few settings to the following: Mods=amhghk Map=Kentucky WorkshopItems=866374030 I'm pretty sure thats all I changed in the configuration settings. The process of 'start your game, then edit the config file, then come back in and start again with the changed settings' does seem to be critical. Of course when starting the game, in the Mods menu item in the lower left of the screen you need to actually have the mod enabled!" DEDICATED: in server ini have: Map=Kentucky WorkshopItems=866374030 (etc...) Mods=amhghk (etc...) Put your mods in C:\Users\<myusername>\Zomboid\mods Run it with -nosteam flag and have -modfolders mods set as well. Also you may want to increase -Xms & -Xmx values for memory. Ironically GOG version may have problems running it as well. I have ran steam version dedicated with the above values fine **UPDATED VERSION OF THE MAP-PACK HERE:** Here is a single player/splitscreen version that I use, that has updates to this map pack, including Nature Reserve by Fetzen, Challenge Map 2, Monroeville by Blackbeard, East Bridge, Over the River, Medieval Zomboid by Woldren, an updated Saint'Lamb by Mr.Guwawo, and much more. Also a ton of new preset NPC spawns in non-vanilla and vanilla maps if you use Nolan Ritchie's Survivors! mod: http://steamcommunity.com/sharedfiles/filedetails/?id=953754828 NOTE: The version in the link above is purely for local/private play, *not for public servers*. See the readme.txt in the archive for more information OTHER CREDITS: ethanwdp for this Cheat Menu mod which I partly based my lua scripts from. Nolan Ritchie's Survivor mod, Thrandisher, runtheball for QA and feedback, Sitte I. von Strolch for feedback and his cartographer map image. Workshop ID: 866374030 Mod ID: amhghk Map Folder: Ballincoolin Map Folder: Bedford Falls Map Folder: California Map Folder: Downtown Map Folder: Drayton Rebuild Map Folder: Dreadwood Map Folder: GUTROT Map Folder: HomelyHouse Map Folder: Kaputt Map Folder: Kentucky Map Folder: KnoxCounty Map Folder: LaCasaDelLago Map Folder: lamb Map Folder: LimitedArea Map Folder: Louisiana Map Folder: Manhattown Map Folder: Muldraugh Map Folder: New Hamilton Map Folder: NewDenver Map Folder: Orell, KY Map Folder: Phoenix Map Folder: Rosewood Map Folder: South Muldraugh Map Folder: Strip Map Folder: Survivors Mod Maps Map Folder: TWD Prison Map Folder: Vine Grove, KY Map Folder: West Point Map Folder: West Point Strip Center

4,087 téléchargements Détails →
Monkey's Fast Travel With Return – Project Zomboid Mod

Monkey's Fast Travel With Return

par 76561198013042524

Teleport system with travel tickets. Suitable for MP server events. Commissioned by Vuki Players can access the option to Teleport and should be configured by admins Use this to connect your servers Places of Interest This mod can also assist in setting up server events This mod adds 2 Items. FTWR.Origin An admin Placeable item that players can use to teleport to locations assigned by the admins The item is heavy so players cannot take it Only admins can spawn this item FTWR.TravelTicket This is the consumable version of FTWR.Origin This item can be carried by players Only admins can spawn this item FTWR.ReturnTicket This is another consumable ticket that is used by right clicking on it and redeeming it. If returns are configured in the sandbox options, the player will be given a Return Ticket when he redeems a Travel Ticket. It will teleport the player back to the coordinates indicated on the travel ticket. Instructions: Open the Sandbox Option located on the admin panel Configure the Parameters Each entries can be turned on or off Return option for each entry can be turned on or off You can only have a maximum of 10 entries When adding coordinates you should use @ as delimiter You can also find the coordinates using debug mode debug mode - lua console custom commands: wherei() - prints your current coordinate unstuck() - teleports you to 8654,5502,0 incase you get stuck Workshop ID: 2985379663 Mod ID: FastTravelWithReturn

5,649 téléchargements Détails →
VGE Bandits Integration – Project Zomboid Mod

VGE Bandits Integration

par 76561198096995823

Jusblazm's Vanilla Gear Expanded Bandits This mod provides Bandits wearing modded clothing from Vanilla Gear Expanded. This integration currently only adds bandits wearing the modded clothes. It does not do anything with the retextures that VGE provides for some vanilla clothing. Because I wanted to make these bandit clans quickly, I wrote a script to generate random bandits from a predefined list of clothes (VGE with a few vanilla items like socks, underwear, and weapons). Due to the random-factor of the script some bandits may look weird, though I tried to refine the script enough to make it not as bad. Clans added are meant to be seen and enjoyed, so by default they have a large window of settings. Feel free to modify to your liking, however be aware that settings will revert on every update*. *If you really want to adjust the settings and keep them permanent, you can save your custom clan settings in your local Zomboid file. It should always overwrite the mod, since local is loaded last. For details on how to do this please visit my GitHub from the link at the bottom. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. The files provided in this mod are extremely simple. The only time this mod will receive updates (outside of monthly bandit refreshes) will be if VGE or Bandits change and there are internal changes to item definitions. Project Zomboid updates that modify item definitions will likely break this mod as well. Future Plans - A handcrafted set of bandits - Lore bandits Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions Literally nothing I'm providing to you is made by me. The item IDs belong to Tango's VGE and Slayer's Bandits NPC reads the text files. However, both VGE and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Tango for Vanilla Gear Expanded Workshop ID: 3478875819 Mod ID: JusBanditsVGERANDOM

5,198 téléchargements Détails →
Cossack5 MRAP – Project Zomboid Mod

Cossack5 MRAP

par 76561198076512963

Cossack 5 is a universal armored vehicle developed by Practika for the needs of police and special operations units. Built on the chassis of a Ford F-550 4?4 vehicle, specially modified to withstand the hardest battles. Cossack 5 is used by the Armed Forces of Ukraine to fight the hordes of Z'eds for almost 9 years. Stand by the real heroes and embark on the journey to fight your own path with the help of mighty armored vehicle! Main features * Embedded armour protection; * Animated hood, trunk and doors; * Visible interior and character; * All parts have 3d objects you can remove and place in the world; * Different texture variations; * 7 seats; * Recipes to craft vehicle glass and wheels; * Operation manual magazine to learn new recipes; * B41.78+ Single Player / Multiplayer Compatible Things to come * Extra parts to craft and find in the world to make the vehicle truly yours (push bumper, window armor etc); If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! Best to play with following modes enabled * Ukrainian Firearms * Ukrainian Melee Weapons * Ukrainian Clothing and Bags * Ukrainian Music Pack * Ukrainian Cuisine * Prosvita Whant more immersion??? * Voices of Zombass * Chmekino BPR Support Like our work? Want to support us? Please support the people of Ukraine instead! - Come back alive - Serhiy Prytula Charity Foundation - StandWithUkraine This mod can only be added to and extended with the express permission from the original creator: brezerk. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Workshop ID: 3268429272 Mod ID: AFOUCossack5

7,500 téléchargements Détails →
[B41/B42] Hephas Stalker Occupations – Project Zomboid Mod

[B41/B42] Hephas Stalker Occupations

par 76561198242379576

Welcome to my mod, which introduces 12 Stalker-themed occupations into the game! I originally created this mod for the Project Pripyat server, but it's available for everyone to use! Each occupation represents a faction within the Stalker universe and is designed with PVP in mind. This means that the occupations feature a more combat-oriented skill set, such as aiming and reloading. Does it work in Multiplayer? It does! Does it work on existing saves? It should, but you would need to make a new character. Will there be any updates and are suggestions allowed? Admin team of Project Pripyat will do minor tweaks and update for the Project Pripyat version of the mod! I've found a bug... what now? PLEASE report bugs through the corresponding discussion thread. - English, German and Russian - Polish, thanks to Zxy - Brazilian Portuguese & Spanish, thanks to Fanrir This mod was created for the Project Pripyat server owned by y3v, a S.T.A.L.K.E.R-themed PvP community. Check it out here: https://discord.gg/4fE6nrdy. Inspiration credits go to STALKER Factions (Occupations and Traits) by heafoxy. All armor used on the images are from STALKER Armor Pack made by Kyne's Pace This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Workshop ID: 3317388297 Mod ID: HephasStalkerOccupations

5,071 téléchargements Détails →
Infinite Portable Containers: Modded Edition – Project Zomboid Mod

Infinite Portable Containers: Modded Edition

par 76561198064339738

IMPORTANT INFO INREGARDS TO BUILD 42 With Build 42 the devs implimented a hard coded limit of 50 Capacity for all bags. So for Build 42 players with this mod, you'll have 100% weight reduction and bags will have 0 weight themselves but the max capacity of all of them is unfortuanly only 50. Hopefully the devs will remove this limit or at least allow mod authors to raise it higher. About this mod This is a custom version of Infinite Portable Containers by Leviathan. This version now includes all Base Game items and all modded items including ones that haven't been added yet! This is not meant to be balanced nor is it meant to be lore friendly, this mod is specifically for people who want to collect everything they find, just be able to carry things without worry or to just make life easier. This mod does not add or remove any items, it merely changes bags capacity and weight reduction. What the mod does This mod changes the weight reduction to 100% and the capacity of bags/wearable containers to 500000 (may display as 650000 in game) Current supported mods All mods and Base Game items! You do not require all mods for IPC:ME to work as this mod doesn't add or remove anything. Credits: - Leviathan. for originally creating the mod. - All respective mods owners. Mod Metadata - Workshop ID: 2744024440 - Mod directory on your PC: ...\Steam\steamapps\workshop\content\108600\2744024440 - Mod ID: IPCModdedEdition Workshop ID: 2744024440 Mod ID: IPCModdedEdition

7,272 téléchargements Détails →
BMW 5-Series 1996-2004 [E39] – Project Zomboid Mod

BMW 5-Series 1996-2004 [E39]

par 76561198305560297

BMW 5-Series 1996-2004 This mod add the iconic BMW E39 in various specs from 520i to the M5 The BMW E39 is the fourth generation of the BMW 5 Series range of executive cars, which was manufactured from 1995 to 2004. It was launched in the saloon body style, with the station wagon body style (marketed as "Touring") introduced in 1996. This mod adds: -pre Facelift - 520i - 523i - 528i - 535i - 540i - Alpina B10 V8 -Facelift - 520i - 525i - 530i - 535i - 540i - Alpina B10 V8 Workshop ID: 3107788305 Mod ID: e39sedan Mod ID: e39sedanLci

8,256 téléchargements Détails →
Admin Vehicle Spawner – Project Zomboid Mod

Admin Vehicle Spawner

par 76561198005290511

Tool to allow server admins to spawn random vehicles. This tool allows admins to set the following options before spawning a vehicle: - Vehicle direction: customize the vehicle direction or set it to random. Usefull option to create massive vehicle congestions - Vehicle condition: you can set a max condition of 40, 80 or set the vehicle to perfect 100. Each part of the vehicle will have its condition randomized for the set (max) value. - No Fuel: all spawned vehicles will have zero fuel - No Battery power: Battery will be totally discharged - Key in glovebox: You can define that the key will be always available in the glovebox. in these cases, the vehicle will 100% spawn with the doors unlocked. Besides these settings you can also define the vehicle to spawn in 2 different ways: - Manual selection: select a specific vehicle and it will always spawn the exact same model - Predefined vehicle collections: in here you can select vehicle types and the script will randomize the spawned model from the available vehicles in that class. Available classes: - Burned: only burned vehicles are spawned - Smashed: vehicles that you cannot enter but you can still remove certain parts - Burned & smashed: a "unusable vehicle" type of group - Usable vehicles: Vehicles that can be driven by players (not burned, not smashed, not a trailer) - Trailers: Vehicles that do not have pessangers If server has RV interiors mod, you will have 2 additional filters: - With interior: Only spawns vehicles that you can enter (does not check if there are available interior slots!) - Without interior: a subset of "Usable vehicles" that excludes vehicles with interiors. This mod IS compatible with any vehicle mod. Enjoy! Workshop ID: 3574015871 Mod ID: admin_vehicle_spawn

8,024 téléchargements Détails →
Open Garbage Boxes – Project Zomboid Mod

Open Garbage Boxes

par 76561198079412542

Adds the option to Unpack or Pack 20 garbage bags in one easy click! No more wasting time removing 1 bag at a time to build those rain collectors! Build 42.3.1 Ready Features _______________________________________________________________ -Adds "Open garbage bags" & "Box garbage bags" to boxes of garbage bags, saving hours of in game time. -Opening gives 20 garbage bags. -Boxing repackages the 20 garbage bags. Noticed the game had no option for this so i added it as a QoL addition, when the developers add the feature this mod will become obsolete. Workshop ID: 3429606277 Mod ID: QwazOpenGarbageBoxes Mod ID: QwazOpenGarbageBoxes

3,860 téléchargements Détails →
Gromit Mug – Project Zomboid Mod

Gromit Mug

par 76561198192471225

Adds the fabled chalice of the gods, the Gromit Mug. May its nonsensical inclusion into 1993 Kentucky bring the necessary whimsy and joy your survivor needs. Workshop ID: 3411025038 Mod ID: GromitMug

4,353 téléchargements Détails →
50% Wood weight – Project Zomboid Mod

50% Wood weight

par 76561198360720534

Lowers the weight by 50% of: -Planks -Logs -Log stacks -Firewood -Firewood bundles Workshop ID: 3633991239 Mod ID: ElBabi50offWood

8,941 téléchargements Détails →
Odintsovo – Project Zomboid Mod

Odintsovo

par 76561198078452799

Russian melancholy among panel high-rises. Odintsovo is a city in the Moscow region. Try to survive when Russians are near. Try my new map! https://steamcommunity.com/sharedfiles/filedetails/?id=1688238013 Here is some answers: 1. The map is separate from the vanilla world; 2. It works with IWBMUS; 3. There will be no cars; 4. There will be no updates; 5. Files are lost, as well as a screenshot of the full map, sorry;

4,267 téléchargements Détails →

Page 254 sur 2420 (58,064 résultats)

Serveur Project Zomboid avec support des mods

Installez les mods compatibles et pris en charge depuis le tableau de bord.

Louer un serveur Project Zomboid