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Mods et extensions pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Destiny NPC Tiles
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The mod allows you to spawn humanoid NPC sprites. This can be useful for taking scripted screenshots in solo or for having NPC trader/quest givers in multiplayer with mods like Shop and traders. Originally set up for the French roleplay server "Le Septième Sceau". Launch the game with the debug mod, go in-game (solo/multiplayer) active the cheat "tool brush" in the debug menu, then right clic, tool brush, and select the Tiles. The mod is specifically designed to be accessible to the community. It is therefore possible to repack/modify the mod under two conditions ; 1. The author of the mod (Destiny) is credited by name, with a link to the original mod. 2. The modpack is designed to be accessible only to members of your particular server, so it is invisible/unlisted on the Steam Workshop. Workshop ID: 3344981715 Mod ID: DestinyNPCTiles
[B42/41]Waifu Zombie 10%,no voice
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自用 10%chance no voice Workshop ID: 3003972206 Mod ID: waifu zombie
10 Years Later - LV International Airport
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Original map of LV International Airport created by Simon MD LV International Airport 10 Years Later - LV International Airport 1) (COOP/SERVER) Activate one of these : - Map Folder: 10YL_LVInternationalAirport(intregrated to the vanilla map) - Map Folder: 10YL_LVInternationalAirport_standalone(one cell) Workshop ID: 3327422424 Mod ID: 10YL_LVInternationalAirport Map Folder: 10YL_LVInternationalAirport Map Folder: 10YL_LVInternationalAirport_standalone
'04 Mitsubishi Evo 8 - Modified
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This mod is just a modification of the original mod, I have no connection to the original mod, all credits for the original vehicle are due to the creator! In case of updating the original mod, problems with the mod, please let us know in the comments for a possible update. - Increase OffRoad Efficiency - Increase Horse Power - Increase Braking Force - Increase Wheel Friction - Increase Capacity Trunk Bed - Increase Capacity Roof Rack Workshop ID: 2915931088 Mod ID: stew_04_evo8M
Currency Trade Mod [B41] True Actions. Act 3 - Dancing Expansion
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Description: Adds gold, silver and gems as currencies to Project Zomboid which can be traded via high-end hand held radios and all HAM Radios. Gold and silver scraps can be crafted by using a hammer on jewelry. Gems are generated when scraping jewerly that has a gem. Additionally crafting scraps and bars grant a small amount of metal working xp. Built for Build 41 of Project Zomboid. Radios: Premium Ham Radio Makeshift Ham Radio US Army Ham Radio US Army Walkie Talkie Tactical Walkie Talkie Trades(Require Radios Listed Above): Price(Gems) Options 25x Any Dance Move Official Expansions: Supported Languages: English, Russian, Chinese, Spanish and Portuguese - interested in other languages please comment! Workshop ID: 2746789173 Mod ID: CVADM
RATNIK Gear
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This mod adds a set of gear/clothes from the RATNIK program. 6B47 Helmet - RatnikHelmet 6B45 Vest - RatnikVest VKBO Top - RatnikVKBOtop VKBO Bottom - RatnikVKBObottom Patrol Backpack - RatnikBackpack ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Workshop ID: 2941428869 Mod ID: RatnikMod
Read While Walking FIX (42.19)
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So this one was a work in progress for a while, or i would have uploaded it awhile ago. It SHOULD be all good now, but Knowing how errors always end up someone will find something. post in the discord or Make a thread here and when I have time I'll address it. Thanks. I did not make this mod, I just spent a lot of time fixing it (making it more efficent). Enjoy! please post any error codes in this discord channel: https://discord.gg/BDnmudVSB Changelog: 5/17 made the default fog level for reading .5 instead of 1.0 5/18: fixed a bug that was preventing customization of the intensity of the fog in sandbox options Workshop ID: 3725138391 Mod ID: SimpleReadWhileWalking42Roy Workshop ID: 3725138391 Mod ID: SimpleReadWhileWalking42Roy
Mad Dan's Hideaway [Outdated]
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Why does a furniture store need a security checkpoint? How did a furniture store of that size survive financially in the middle of nowhere? And how did they afford an escalator? These unanswered questions go unanswered no longer. Welcome to Mad Dan's Hideaway. This is a small addon for the vanilla map that adds a small shack to the outside of "Mad Dan's Den," an existing furniture store north of Echo Creek. Within this shack is a staircase leading to Dan's very own secret hideout. What Mad Dan got up to in his free time is up to you to decide, but whatever it was, it probably wasn't legal. Maybe he had ties to the mafia, maybe he was a meth kingpin, or maybe he just liked building bunkers because he was bored. In any case, he's nowhere to be found now - so it's yours to plunder or claim. This mod is only for B42, naturally, as it makes use of the new basements feature. Other than that, it should be compatible with everything except for other map mods that may overwrite cell (14, 32) in the old coordinates. If you experience any issues or have suggestions, feel free to leave them in the comments. A few notes on the making of this map mod: this isn't something that's usually possible at the moment, even if you have a compiled version of the tools that can export to B42, unless you recreate the vanilla map. I utilized a custom tool to modify and merge this mostly-empty cell onto the vanilla map data. I plan to refine these tools (among others) and release them eventually, but for now this is a tech demo (another, I guess) to test it out. And honestly, I thought the area in-game was nice, but not really base material on its own - so I aimed to fix that.
Basic Spawns - Police
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Basic spawn mod - players spawn in a police station in one of the 4 starting towns Created as an example for someone who asked on the forums The spawnpoints.lua file contains some comments about how to add new spawns All credit to Pillow, since i looked at their awesome spawn mods to work out how to do it I may add some more spawns to this at some point - but i would suggest that people get Pillow's mods and then use those to create their own custom spawns UPDATE: now includes a version of the mod with a 25% chance of the player spawning in one of the armories - but does not add a building key to the player's inventory Workshop ID: 2867671322 Mod ID: ddubasicspawnspolice Mod ID: ddubasicspawnspolicearmory Map Folder: Basic Knox County Police Map Folder: Basic Knox County Police Armory
Danger Moodles (Cold and Flu)
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This mod expands on the Moodle functions to provide a more realistic challenge to cold and flu management. Catching a cold/flu is more dangerous now. If you let a cold/flu get too bad it will drain your endurance and make you fatigued. A late stage cold/flu will also trigger a fever. ***All "Danger Moodle" mods work in build 40/41 and are multiplayer compatible. ***All "Danger Moodle" mods can be added or removed to an already started game safely. If you like what I do and want to show your support then consider checking out the Early Access of my 90's style indie JRPG "Neverspring Chronicles" here on Steam. I would be eternally greatful and could use the confidence boost! https://store.steampowered.com/app/1747220/Neverspring_Chronicles/ Tags:Gameplay,Balance,B40,B41,Hardmode,Multiplayer,Realistic Workshop ID: 2682587495 Mod ID: DangerMoodlesColdAndFlu
Rosewood Bunker (Vanilla)
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This is a Vanilla version of the original Rosewood Bunker Mod without the extra tile mods. NOTE: You will be able to clip through the sloped bunker walls, as they are part of the vanilla game and I couldn't figure out how to get them as solid objects. ** This mod clashes with WeyHausen, KY mod as it's in the same cell. 17,31 ** ======================================================================== Military Bunker northwest of Rosewood, KY. Every room you'd think a true military bunker would ever contain! This military bunker is located a ways northwest of Rosewood. I believe right on the outskirts of Doe Valley, but I chose to call Rosewood, as I felt it's the closest safe town/city to the bunker. Location: Cell 17,31 I hope you and your friends enjoy this bunker as much as I did making it! ======================================================================= Thank you all, Capt_C_Baker Central Texas Workshop ID: 3058094925 Mod ID: RosewoodBunker_Vanilla Map Folder: RosewoodBunker(Vanilla)
[B42] Show zombie HP
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Show zombie HP when fighting. Workshop ID: 3387183238 Mod ID: zombieHPB42
WaistBags v41
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Мод добавляет в игру сумки, одеваемые на пояс. В количестве 8 штук и 4 тактических жилета. Доступ к сумкам осуществляется из инвентаря, можно одеть только 1 сумку и один жилет. Помогает таскать с собой больше всякой всячины. NecroForge поддерживается. Так же совместим с Hydrocraft mod и Armor mod в отдельности. версия для v41. 02.06.2020 Переработана система попадания в лут. Спасибо Oh God Spiders No. ************************************* This mod adds to the game a few the waist bags and tatical vests. The bags is accesible from the inventory. You can wear only one bag and one vest. This is versrion for v41 Enjoy!:) Compatible with Hydrocraft and Armor mod. 02.06.2020 reworked the loot table. Thanks to Oh God Spiders No. Workshop ID: 2110771295 Mod ID: Waistbags
Weaponsmith - Weapon Enchancement [B41]
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Weaponsmith - Weapon Enhancement Mod Overview Weaponsmith adds a new crafting system that allows you to sharpen and repair your weapons using previously worthless jewelry and duplicate weapons. Features - New Weaponsmith skill tree - Weapon sharpening system to increase damage - Weapon repair system using jewelry and duplicate weapons - Two interactive menus for sharpening and repairing - Craftable Sharpening Workbench Crafting Requirements To craft the Sharpening Workbench, you'll need: - Nails - Screwdriver - Hammer How It Works Weapon Sharpening - Use the Sharpening Workbench to access the sharpening menu - Higher Weaponsmith skill levels unlock greater damage bonuses - Progressively improve your weapons as you level up Weapon Repair - Convert useless jewelry into valuable repair materials - Use duplicate weapons for repairs - Access the repair system through the workbench Skill System The Weaponsmith skill affects: - Maximum sharpening bonus available for weapons - Quality of the sharpening process - Note: Weapon repair is not affected by skill level and is available to all players Compatibility - Safe to add to existing saves - For additional weapon compatibility, create your own addon Known Issues None currently reported. Please post in the comments if you encounter any problems. Support If you enjoy this mod, please leave a rating and share your feedback in the comments! Workshop ID: 3370480833 Mod ID: weaponMod
Project Fallout: The Widowmaker
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Shotgun from Fallout 1. Slightly stronger than normal DB Shotgun, low Recoil Delay. Uses 12g shells. Can be found in Police Department, Gun Shop and at Army Storage. Shot sound and clicking sound are taken from Fallout 1. Special thanks to PIN2; Destructor of intellect and also EtherealShigure for helping me make this gun Made for Project Fallout Also, now we have our discord server! Feel free to join: https://discord.gg/vJqeY8tEHV Workshop ID: 2924721797 Mod ID: PFOWidowmaker
The Workshop (favorite fix)
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A fix to ensure your favorited items doesn't get deconstructed. Workshop ID: 3152755659 Mod ID: TheWorkshop(favorite fix)
KS_ITEMS_2
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KS_ITEMS_2 Workshop ID: 2895905811 Mod ID: KS_ITEMS_2
Week One NPC Translations IT ES CN
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Hello! This mod add at the moment the following languages: Italian Spanish Chinese To activate it in a correct way, when you are starting a new run and you are selecting the mods do like this: select first: -Bandit, -Bandits Week One, -Week One IT. in this order, otherwise it will not work correctly. Since I wanted to do something quick and not surgical, the translations of the dialogs and the radio station (there are so many) were done with chatgpt :) so if there are translation errors tell me and when I get to a certain amount of errors to correct I will correct them all together, it makes no sense for me to update the entire mod for one or 2 words (unless it is something really huge). Thanks for your attention :) Questa mod traduce sia Week one che Bandits mod. Ovviamente le 2 mod sono obbligatorie altrimenti non avrebbe senso e questa mod deve essere inserita dopo la Bandits e la Week one, per far si che siano in ordine selezionate in questo ordine le mod quando state creando una nuova partita: -Bandit -Bandits Week One -Week One IT Essendo che volevo fare una cosa veloce e non chirurgica le traduzioni dei dialoghi e della stazione radio (sono tantissimi) e' stata fatta con chatgpt :) quindi se ci sono errori di traduzione ditemeli e quando arrivo ad un certo quantitativo di errori da correggere li correggero' tutti insieme, non ha senso che aggiorni la mod intera per una o 2 parole (a meno che non sia proprio qualcosa di enorme). Grazie dell'attenzione :) 要以正确的方式激活它,当您开始新一轮游戏并选择模组时,请按如下方式操作: 首先选择: -Bandit, -Bandits Week One, -Week One IT。 按此顺序,否则它将无法正常工作。 因为我想做一些快速而不是手术的事情,所以对话和广播电台的翻译(有很多)是用 chatgpt 完成的 :) 所以如果有翻译错误告诉我,当我得到一定数量的错误需要纠正时,我会一起纠正它们,对我来说,为了一两个词更新整个模组是没有意义的(除非它真的很大)。 感谢您的关注 :) Thanks to coolfish2 for the help with a small Lua fix. Workshop ID: 3403926510 Mod ID: weekoneit
Remove Burglar [MP]
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Description Don't want anyone to hop on your server, hotwire a car, and wreck havoc? This mod removes the Burglar profession from the game! Author's Notes REQUIRES: Profession Framework B41 Place this mod BEFORE Profession Framework ex: mods=RemoveBurglar,ProfessionFrameworkB41Patch Requested by Archer Perez Profession Framework by Fenris_Wolf Workshop ID: 2691160246 Mod ID: RemoveBurglar
拉比特的小店 B42.13
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后续有想要转到42版的角色卡请在下面留言 已适配v42.13 2026/03/19 更新 侦探 白尾绘里 小涂真纪(露营) 千夏(午后茶歇) Lime 2026/03/28 更新 Maya-OATHJACKET(maya1为角色本体 maya2为服装),武器已加入合成列表“LBT武器” 2026/03/29 更新 Moe-水手服泳装,Manuka-水手服泳装 更新了物品id以避免和其他modid重复 2026/08/15 更新 伊格蕾塔、芙铃、凯伊、百合园圣娅 Workshop ID: 3541777475 Mod ID: Rabbit
Insurgent Baneful Arsenal
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"Kept you waiting, huh?" Mod Contents Insurgent Baneful Arsenal adds more loadout options for the Insurgent profession. Currently this mod only works with Brita's weapon pack and I have no real plan of making this mod compatible with any other weapon mods, feel free to do it yourself if you want. After a really, really long wait, here it is, IBA, if you thought Insurgent didn't have enough. Currently there are 11 loadouts. Some of the more interesting ones are the Grenadier, Operative, Showman and Sniper. There are loads more loadouts which range from a preferential change to an entirely different playstyle. This mod took a really long time because I took a long break from working on, though I have to say I barely did anything. I also made it mainly for me and my friends but uploaded it for everyone else to enjoy Loadouts Available Primaries: Class Weapon Experienced Sniper M40A2 Sniper Rifle Experienced Raider SPAS-15 Shotgun Experienced Grenadier M723/M203 Assault Rifle Experienced Gunman M14 Rifle Experienced Hitman WA2000 Sniper Rifle Experienced Breacher M870 MCS Shotgun Experienced Pointman M4 Super 90 Shotgun Experienced Sentry P90 Submachine Gun Secondaries: Class Weapon Experienced Operative MK23 SOCOM Pistol Experienced Infiltrator MK22 Hush Puppy Pistol Experienced Showman Desert Eagle Pistol Known Issues Breacher icon missing Secondaries do not replace the m9 Various Typos (I will try to fix all of these) Future Plans Cleaning up the modpage, More loadouts (Possibly), Better Screenshots, General Cleaning and Fixes Special Thanks This mod couldn't be possible without: Spyjack for the original insurgent idea in Facility-7 Mr Sunshine and Notloc for the Original Insurgent Panopticon for Insurgent Airborne LUV which I used code from to get this mod working Thank you! I Need Your Help and Suggestions Workshop ID: 2990478709 Mod ID: InsurgentBanefulArsenal
10 Years Later - Survivor Cargo Ship Romero - Frigate
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Original map of Survivor Cargo Ship Romero created by HoneyBunny420 Survivor Cargo Ship Romero Original map of Frigate created by Gabester The Frigate Oil platform created by Roddo 10 Years Later - Survivor Cargo Ship Romero & Frigate & Oil platform 1) The map must be loaded before the tiles 2) (COOP/SERVER) Activate one of these : - Map Folder: 10YL_Romero_Frigate (intregrated to the vanilla map) - Map Folder: 10YL_Romero_Frigate_standalone (one cell) 3) don't forget to add "Aquastar Yatch Club" if you want swim between POI Big thanks to Alree for the extraction of the map ! Workshop ID: 3301603161 Mod ID: 10YL_RomeroFrigate Map Folder: 10YL_Romero_Frigate Map Folder: 10YL_Romero_Frigate_standalone
Ford Bronco 1980 Gustom
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ALL DOORS AND WINDOWS ANIMATED (SHIELD INCLUDED) AND INTERACTIVE WAREHOUSES AND MORE. AS A GOOD FAN OF THESE VEHICLES HERE IS THE FORD BRONCO GUSTOM WITH FEATURES MAYBE IT WOULD NOT BE NECESSARY BUT DO SOME VARIETY OF SELECTION BY THE PLAYER HIMSELF TO CARRY MORE LOAD OF OBJECTS OR TO CARRY MORE PEOPLE FOR SOME TYPE OF ASSAULT OR SOME ASSAULT OUTSIDE THEIR OWN HOUSE. CHARACTERISTICS 1 - WITH THREE WAREHOUSES AND 2 MODES AT THE PLAYER'S CHOICE, DOUBLE CABIN WITH ROOF BED OR CARGO TRUCK FOR THOSE RAIDS IN SEARCH OF OBJECTS. 2 - IN TRUCK MODE THE GOAL IS TO BE ABLE TO LOAD MORE OBJECTS IN SEARCH OF FUEL AND WATER BUT IT WON'T BE SO EASY TO ASSEMBLE THIS MODE OF VEHICLE SINCE SOME NECESSARY OBJECTS YOU WILL HAVE TO SEARCH ALL OVER THE WORLD. 3 - FUEL EXTRACTOR AND WATER EXTRACTOR ("CAN BE CREATED"), -"2"- WITH ITS WATER AND FUEL TANK (LOW LIKELIHOOD WANTED IN THE WORLD) BETTER CHANCE WITH THE ITEN STORY ADDON IN THE SAME PACKAGE. 4 - LETTERS ON THE BACK AND FRONT OF THE VEHICLE WITH UP TO 6 LETTERS AVAILABLE ON EACH SIDE, YOU CAN WRITE ANYTHING. 5 - CUSTOM LOGOS IN FRONT WINDOW WITH UP TO 12 VARIABLES AND MY OWN LOGO. 6 - WITH SIX VARIABLE MILITARY AND DIGITAL RED COLORS. 7 - BY HAVING STORAGE ON THE ROOF YOU CAN INSTALL A GENERATOR, A FUEL BAR AND A REPLACEMENT BATTERY WITHOUT LOSING SPACE IN ANY STORAGE. 8 - A VARIETY OF SHIELD CAN BE INSTALLED ON DOORS, WINDOWS, WINDSHIELD, HOOD AND TRUNK. WITH ALL DOORS AND WINDOWS ANIMATED (INCLUDING THE SHIELD). UPDATE MAYBE ADDED LATER PUT MORE LOGOS Workshop ID: 3083844744 Mod ID: 1980_Bronco_mod_gustom Mod ID: 1980_Bronco_mod_ItemStories_PropaneTanksInGarages
birdbrain's B42 Plush Mod Lib
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this is a required library mod for the B42 versions of my plush mods. Workshop ID: 3689946923 Mod ID: birdbrainsPlushModLib
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid