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Mods et extensions pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Hairburg_Standalone_v3.0 – Project Zomboid Mod

Hairburg_Standalone_v3.0

par 76561197967776404

City of Hairburg v3.0 ----------------------------------------- A STANDALONE 10.5km2 MAP ----------------------------------------- Do you want to recapture that feeling of playing Zomboid for the first time, not knowing what's out there, and having to explore? This map can do that for you! Created by Hairline and Gorebash with support from: Biggsymalone Cpl_Hicks Dylan Melos Pert Cole Envy Kennthdio Maklane Marcel Neutz srandiny The_Googlator UnderCoverMilkman VikiDikiRUS Some stats: Map dimensions = 10.5km2 Number of cells = 1225 (35x35) Number of buildings = 6767 Number of rooms = 60704 Version 2.0 patch notes: ------------------------ - Improved city areas connecting Foxville to Trelai. - Added 3 new bridges improving connections to Trelai. - Expanded central city area of Foxville. - Other minor improvements around Foxville. - Fixed loot zoning issues. Military loot now works properly. - Fixed various building and environment bugs around the map. - A few new small locations have been added around the map. - New spawn points for singleplayer, covering all major urban areas. - Also included a set of spawn points for multiplayer servers. (Look in the mod's files) - (Version 2.01) Fixed Deep Forest Zones for foraging - (Version 2.01) Replaced a buggy building I'd missed. - (Version 2.01) Fixed some world map issues. - (Version 2.02) Replaced another buggy building I'd missed. VERSION 3.0 PATCH NOTES ----------------------- -New Zombie Spawn Heatmap, completely redone to make it easier to balance single-player runs! Apologies to all the single-players who were getting mobbed by unreasonable amounts of zombies at the default settings! It should be easier to manage now. (This also means that multiplayer spawn settings will now need to be higher if they want the same threat levels as previously seen.) -Server performance optimization: Replaced almost all auto-growing tiles in farm fields, greatly reducing the amount of tiles that will always poll the server. Thanks to Slug for making me aware of this issue with the map! -Major expansion to Groveport city area - now 1.5km2 more city to explore! -Minor expansion to Stardust Springs city area! -Improved map details in a few areas where they had been a bit neglected. -A few buildings were moved and small areas redesigned. (Mostly for fixing up map glitches) -Two new multiplayer points of interest - a 6km long racetrack and a challenge gauntlet designed for mp events! -Some more spawn points have been added! (mostly in the new city areas) -Many small bug fixes, all over the map! (Big thanks to everyone who reported bugs, it helped a LOT!) - (Version 3.01) Restored Hicksville world map buildings and fixed invisible tree issues - (Version 3.01) Fixed some more building bugs - (Version 3.02) Improved Goreville residential areas - (Version 3.02) even more bugfixes - (Version 3.03) even more bugfixes - (Version 3.04) fixed all issues reported via my discord up to 3rd Sept 2024 - (Version 3.05) fixed some missing exterior walls in supermarket building NOTE: Some fixes require starting a new game (the easy way) or strategically removing world-state save files from your existing worlds (the less easy way) before they will work. Thanks to everyone who reports bugs to my discord! It really helps a lot!! ----------------------------- Workshop ID: 3008373040 Mod ID: hso Map Folder: hairburgso ----------------------------- Workshop ID: 3008373040 Mod ID: hso Map Folder: hairburgso

4,713 téléchargements Détails →
Peacekeeper Equipment Set – Project Zomboid Mod

Peacekeeper Equipment Set

par 76561198954731743

Adds United Nations themed equipment to the game. This equipment is slightly better than their vanilla counterparts. All items can be found in miitary zones, the beret can rarely spawn in police lockers and the commemorative watch is an antique collectors item. The original mod can be found here. Now you can do nothing in Project Zomboid! UN WZ551 IFV UN Humvee Workshop ID: 3114768903 Mod ID: UNPeacekeeper

4,448 téléchargements Détails →
ModLoader – Project Zomboid Mod

ModLoader

par 76561198017173991

A mod-loading framework that serves text & code files from the multiplayer servers in Project Zomboid. TODO: Documentation soon. Workshop ID: 3367051185 Mod ID: modloader

7,564 téléchargements Détails →
eris_minimap_daegu_metropolitan_city_plugin – Project Zomboid Mod

eris_minimap_daegu_metropolitan_city_plugin

par 76561198005552216

eris_minimap_daegu_metropolitan_city_plugin This is a plugin that adds the community map Daegu Metropoliton City to eris_minimap. Credits With credit to turbotutone, TIS and anyone involved with creating cartoZed, thankyou! eris_minimap - Minimap mod. And big thanks to eris for making eris_minimap, giving me permission to create plugins, and all the help in doing so! And thanks to leejjangdol, the author of the map, for granting permission for this plugin. If you run in to any problems, don't hesitate to ask, I will do my best to assist. :) note: if your minimap won't open, or the tiles from a plugin aren't loading, restart Project Zomboid and load your save again, it should work then. Join us on TheGoodOldDayz Server! Workshop ID: 2488659829 Mod ID: eris_minimap_daegu_metropolitan_city_plugin

4,890 téléchargements Détails →
Cannibal – Project Zomboid Mod

Cannibal

par 76561198142710104

NO UPDATES PLANNED. I've abandoned the game for now. --My attempt to introduce cannibalism into the game. --The trait is worth 8 points. You will start with a knife. --To cut a corpse, you need to take it into inventory. --Never eat anything raw from the mod. --The properties when eaten by someone with and without a perk differ. Although without a perk, you can’t butcher a corpse and use recipes. In general, for those who do not have a perk, meat in any form is not recommended. --Meat can be fried, then you can eat it safely. If fried in a pan, it will be little better. For frying in a pan, lard is needed. --Lard can be obtained by cooking human fat in the oven, and you will also get bacon. --You can make blood sausage, this requires a bottle of blood, fat, intestines and a pot. After cooking in the oven, we get sausage. --You can also make liverwurst, for this you need minced meat from organs. --You can make gelatin from which you can create jelly. Jelly can be poured into bowls. --For gelatin, packaging is needed, which is made from oven-processed and then cleaned intestines. --Gelatin can be used to make black licorice and marshmallows. Water must be boiled during preparation. --The skin can be cut into leather strips. --Sugar can be used to make 10 packets of sugar. --You can create kopalchen. Cooked kopalchen will restore endurance. --Weapon have also been added. It can be used as a saw and a hammer. When crafting, you break a hammer and a garden saw. But to create it, certain skills are required. Repair with bones. --Unfortunately, all 3d models are not available yet. Yes. The mod is a little cheating. With this perk, you will never go hungry. At least while you have meat walking behind the fence. ОБНОВЛЕНИЙ НЕ ПЛАНИРУЕТСЯ. Игру я пока забросил. --Моя попытка внедрить в игру каннибализм. --Перк стоит 8 очков. Вы начнёте сразу с ножом. --Для разделки трупа вам необходимо взять его в инвентарь. --Никогда не ешьте ничего из мода в сыром виде. --Свойства при поедании у того кто с перком и без отличаются. Хотя без перка разделать труп и пользоваться рецептами нельзя. Вообще тому кто без перка, мясо ни в каком виде не рекоммендуется. --Мясо можно пожарить, тогда есть его можно спокойно. Если пожарить на сковороде, оно будет не много лучше. Для жарки на сковороде необходим смалец. --Смалец можно получить приготовив человеческий жир в духовке, также вы получите бекон. --Можно сделать кровяную колбасу, для этого необходима бутылка с кровью, жир, кишки и кастрюля. После приготовления заготовки в духовке получим колбасу. --Также можно сделать ливерную колбасу, для этого нужен фарш из органов. --Можно приготовить желатин из которого можно создать желе. Желе можно разлить по мискам. --Для желатина нужна упаковка, которая делается из обработанных в духовке а затем очищенных кишок. --Из желатина можно приготовить черную лакрицу и маршмеллоу. Вода при приготовлении должна быть кипяченой. --Кожу можно порезать на полоски кожи. --Из сахара можно сделать 10 пакетиков сахара. --Можно создать копальхен. Приготовленный копальхен восстановит выносливость. --Также добавлено оружие. Его можно использовать как пилу и молоток. При крафте вы ломаете молоток и садовую пилу. Но для его создания необходимы определённые навыки. Ремонт с помощью костей. --К сожалению пока нет всех 3d моделей. Да. Мод немного читерный. С этим перком вы никогда голодным не останетесь. По крайней мере пока у вас за забором ходит мясо. Workshop ID: 2823205096 Mod ID: Methyl_Cannibal

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[B41/B42] Kek's 2K Skin Addon – Project Zomboid Mod

[B41/B42] Kek's 2K Skin Addon

par 76561198079581882

For the best experience consider using a mod that lets you zoom in and appreciate all the details. Responsive Zoom is a great option! Huge thanks to Birget and PALSJ for inspiring this mod! The new makeup options can be found under the following items: Foundation, Eyeshadow, Contact Lenses and Nail Polish. The face details can be found under the new item "Character Makeup" which can be crafted with 1 sheet of paper. The contacts can be found under the new item "Contact Lenses" which can be crafted with 1 sheet of paper. ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Simply click on the pictures to get to each mod Workshop ID: 3315365342 Mod ID: SomeScar

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Insurgent Profession - Customizable Loadout – Project Zomboid Mod

Insurgent Profession - Customizable Loadout

par 76561198799204374

- Customizable Loadout System - Select your ideal weapons, attachments, and ammunition from trait-specific equipment pools - Multiple Specialist Loadouts - Choose from a variety of roles, each with unique weapon options: - Built-in: Assault, Gunslinger, Marksman, Pistoleer, Rifleman, Explosives - Optional: Machinegunner, Recon - Optional (Brita's Weapon Pack required): Artilleryman, Bowman, Grenadier, Incendiary - Comprehensive Equipment Selection - Customize every aspect of your loadout, including: - Primary weapon - Magazine type - Grenade type (for grenade launchers) - Canon, RecoilPad, Optic, Sling, and Stock attachments - Magazine and ammo box count - Melee weapon selection - Flexible Item Distribution - Easily define the base starting items (New) - PNV Integration - Adds PNV equipment selection to the Insurgent profession during character creation (Requires the PNV mod) (New) - H.E.C.U. Integration - Adds H.E.C.U. gear selection to the Insurgent profession during character creation (Requires the H.E.C.U. mod) (New) - Extra Loadout Options - Each specialist role includes additional customization options for enhanced flexibility (Optional) - Smart Loadout Placement - If the player wears a backpack, most gear is placed directly into it instead of the main inventory - Covert Operative Suppressor Integration - When using the GunFighter mod with Brita's Weapon Pack, the Covert Operative trait unlocks a suppressor attachment in the canon slot - Expanded Profession Support - Insurgent traits can now be added to any profession, allowing for complete customization of your character’s starting loadout (New) This add-on module enhances the original Insurgent mod by introducing a fully customizable loadout system. Instead of fixed weapon loadouts, you now have the freedom to customize your starting equipment from a trait-specific pool of options. As an elite black ops operative, tailor your gear to match your mission parameters and personal combat style. The customizable loadout system represents the unit's access to advanced military logistics, allowing operatives to requisition mission-specific gear before deployment. Each specialist role reflects years of combat experience and advanced training in specific combat disciplines. -------------------------------------------------------------------------------------------- This mod is fully compatible with Brita's Weapon Pack and Vanilla Firearms Expansion (VFE), including the VFE STALKER pack. If both VFE and Brita/Gunfighter mods are used, a new sandbox setting allows you to choose which weapon pack to prioritize. Please note that mod load order could cause conflicts with weapon attachments and magazine types. If issues arise, adjusting the load order of Brita/Gunfighter and VFE mods may resolve the problem. The mod should also work with other weapon mods, provided they do not handle attachments in an unusual way. For mods without built-in support, a configuration folder can be created to set up the necessary files yourself. -------------------------------------------------------------------------------------------- Set maximum starting ammo boxes and magazines, along with fallback multipliers for weapons that lack ammo boxes, ensuring compatibility with GunFighter and Brita's Weapon Pack. - Maximum Magazines - Maximum Ammo Boxes - Starting Explosives - Explosive Selection Slots - Launcher, Rocket, Flamer, Fire Extinguisher, Bow Ammunition, BB Gun Ammunition, Shotgun Shell, and General Firearms Ammunition Multipliers - Weapon Pack Priority (New) The mod organizes weapons, magazines, attachments and base items into category-specific files. These files are located in the ...\3448772333\mods\InsurgentCML\media\lua\client\OptionScreens\GunTypes\<Weapon Pack Mod>\Insurgent directory. You can edit them to suit your preferences or create new ones for additional professions. For more flexibility, the InsurgentCML - Add Insurgent Traits plugin now allows any profession to gain access to Insurgent traits. This enables the use of customizable loadouts with any character build. By default, the plugin comes with examples for the Police Officer, Veteran, Army Ranger (SecretZ Operations) and Delta Force (SecretZ Operations) professions set up. Documentation for adding or removing professions can be found in: ...\3448772333\mods\InsurgentCML - Add Insurgent Traits\media\lua\client\OptionScreens\GunTypes\Professions.lua. Weapons in this mod are categorized loosely based on their real-world counterparts. Since the mod only features broad categories, some weapons may not fit their exact real-world classification. For example, carbines might be placed in categories like Precision Rifles or Pistols, even if they don’t strictly belong there. - Insurgent Profession Click - Bigger Character Avatar Click - Brita's Weapon Pack Click - darlak's H.E.C.U. Click - Improved Hair Menu Click - Night Vision Goggles Click - Operation Genesis Code Click - SecretZ Operations Click - Vanilla Firearms Expansion Click - VFExpansion STALKER Pack Click - If you'd like to add a translation for your language, feel free to reach out. - If you find a weapon that is placed in a completely incorrect category, please let me know so I can correct it! - The trait icons added by this mod aren’t perfect, as pixel art at 18x18 resolution is quite challenging. If you have the skills to refine or create better icons, please get in touch. - Monkey - Monkey's Character Creation Loadout Click - Mr Sunshine & Notloc - Insurgent Profession Click Workshop ID: 3448772333

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World Time Manager – Project Zomboid Mod

World Time Manager

par 76561198011617754

World Time Manager Easily set the time of your world to what ever you want, or enable system time synchronization with Day length set to Real-time and your server will always boot at the current system time. Made for Multiplayer & Singleplayer. Features - Set the world date. - Set the world time. - Synchronize to the system time. - Do all that from a UI. Sandbox Options - Disable the mod without restarting. - Auto-synchronize with system-time. - Set your own timezone. Real-time synchronization Real-time sync is optional, the mod allow you to set any date and time for any Day length. Make sure to set the Day length to Real-time for the system time sync to work. World time will sync when server boot and also when you change the timezone. Thanks to Riko Prushka for the awesome poster! The project on Github: https://github.com/Konijima/PZ-World-Time-Manager Workshop ID: 2834607449 Mod ID: WorldTimeManager

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MegaviBlades [B41.78+] – Project Zomboid Mod

MegaviBlades [B41.78+]

par 76561198041170197

Lang: FR/EN | Adds blades and items related to the game. Version 1.4.1 - B41.78+ Compatibility Update (17/08/2023) This mod will probably no longer be updated because the build 42 already add the major items of this mod Ce mod ne sera probablement plus mis à jour car la build 42 intègre déjà les objets principaux du mod #### EN : #### Compatible Necroforge Compatible SP/MP Items list and infos : - M9 Bayonet - Can be found pretty everywhere but rarely, can be more common at somes places. - Assassin's Blade - Extremely rare. - Stone Saw - Can't be found, only craftable with 4 chipped stones, 2 tree branch and 1 ripped sheet (or dirty one) or twine. Can only saw logs and become unusable with the time. - Metal knife & sword - Can be crafted with a sturdy stick and sharp metal blades, which can be obtained if you have MetalWorking skill level 3. Can be repaired a good amount of time with sharpening stone and easy to make : 1 sturdy stick, 1 sharp metal blade (or 2 for sword) and 1 ripped sheet (or dirty one) or twine (only twine for sword). The sword need propane torch and welding mask to be make. - Sharpening stone - Allow to repair many times blades weapons. - (Removed) Katana - Can be found very rarely on zombies and at somes places of the map. - (Removed) Little Axe - Can be found pratically in the sames places of the axe a little bit more commonly. Can be found on zombies too. Can cut trees but can't be handled in two hand so less efficient than a true axe. - (Removed) Stone Knife - Can only be crafted with 1 chipped stone, 1 tree branch and 1 ripped sheet (or dirty one) or twine. Can't be used for cooking (or only to remove skin of animals) and can't be repaired. Installation : 1.Subscribe to the mod 2.Launch Project Zomboid 3.Mods > MegaviBlades > Enable Enjoy :) #### FR : #### Compatible Necroforge Compatible Solo/Multi Liste des objets et instructions : - Baionnette M9 - Peut être trouver à peu près partout mais rarement, un peu plus communément à certains endroits. - Lame d'Assassin - Extrêmement rare - Scie en pierre - Ne peut pas être trouver, peut être crafté avec 4 pierres taillées, 2 branches d'arbre et un tissu déchiré (ou chiffon sale) ou de la ficelle. Elle ne peut couper que des bûches et devient inutilisable avec le temps. - Couteau et épée en métal - Peut être fabriqué avec un baton dur et des lames aiguisées, qui peuvent etre obtenu si vous avez travail du fer niv. 3. Peut être réparé un bon nombre de fois avec une pierre à aiguiser et est facile à fabriquer : un baton robuste, une lame aiguisée (deux pour l'épée) et un tissu déchiré (ou chiffon sale) ou de la ficelle (uniquement ficelle pour l'épée). L'épée nécessite d'avoir un chalumeau à propane avec le masque de soudure pour être fabriquée. - Pierre à aiguiser - Permet de réparer énormément de fois les armes tranchantes. - (Supprimé) Katana - Peut être trouver très rarement sur les zombies et à certains endroits de la map. - (Supprimé) Petite Hache - Peut être trouver pratiquement aux mêmes endroits que la hache mais un peu plus communément. Trouvable sur les zombies aussi. Elle peut couper les arbres mais elle ne peut pas être équiper à deux mains donc moins efficace qu'une vraie hache. - (Supprimé) Couteau en pierre - Peut seulement être crafté avec 1 pierre taillée, une branche d'arbre et un tissu déchiré (ou chiffon sale) ou de la ficelle. Ne peut pas être utiliser pour cuisiner (ou alors uniquement enlever la peau des animaux) et ne peut être réparé. Installation : 1.Abonnez-vous au mod 2.Lancez Project Zomboid 3.Mods > MegaviBlades > Activé Amusez-vous :) #### Changelog : #### 05/03/2018 - 1.0 : First Release : Adding Katana, Little Axe, M9 Bayonet and Assassin's Blade 06/03/2018 - 1.1 : Adding Stone Saw 10/03/2018 - 1.2 : Adding Stone Knife, Fix distributions errors 25/03/2018 - 1.3 : MetalWork Update : Adding Metal Knife and Sword, Sharpening stone and metal blade. Review of durability & swingtime stats of many weapons. 15/08/2023 - 1.4 : B41.78+ Compatibility Update : Removing Stone Knife, Katana and Little Axe (now in vanilla game). Upgrading cost of crafting a Stone Saw. Improvement of distribution. 17/08/2023 - 1.4.1 : Minor bug fixes ### Inspired by : ### LBMKnives - https://steamcommunity.com/sharedfiles/filedetails/?id=859341915 Home Made Saw - https://steamcommunity.com/sharedfiles/filedetails/?id=593493209 ### Infos : ### Workshop ID: 1322043445 Mod ID: megaviblades

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Muldraugh 1993 B42 – Project Zomboid Mod

Muldraugh 1993 B42

par 76561198282555633

Welcome back to the Muldraugh 1993 in Build 42! It's been a long time since the release of B41 Muldraugh, but now it's back to replace even the B42 one! WARNING: THERE MAY BE BUGS AND OTHER ISSUES! PLEASE REPORT THEM IN MY DISCORD SERVER OR IN THE DISCUSSION TAB!!! What is Muldraugh 1993? Muldraugh '1993' is a solo project, aimed to recreate the real Muldraugh from Kentucky, US. Every single building is unique and built from scratch, by powering imagination. The map will cover the vanilla Muldraugh, so it would be possible to visit from ex.West-Point or Rosewood. The project have been creating since 21.09.24 and have ended in 12.07.25, so it's 10 months old. Cells: 41x35, 41x36, 41x37, 41x38, 41x39, 41x40, 41x41, 41x42; 42x35, 42x36, 42x37, 42x38, 42x39, 42x40, 42x41, 42x42; 43x35, 43x36, 43x37, 43x38, 43x39, 43x40, 43x41, 43x42 Key Features: - Fireplaces are no more luxury, it's a common thing! - Muldraugh now looks like a town, not a pack of boxes! - 300+ custom made buildings! - No copypastes of residentials! Every single one of them is unique! - Connected to other vanilla towns! - Many points of interests! - 90% of the town is recreated from the real Muldraugh! - Google Maps and Street View can help you navigating! - All the streets are named in the in-game map! P.S. It was a buttpain trying to transfer the map to B42. Thankfully it was worth it. Credits: Dylan, Simon_MD, ThrottleKitty, Pertominus, Melo's_Tiles, Daddy Dirkie Dirk - Tiles Liquor, Vulpes, Karmon, Little - Footage makers for trailers Polaris - Posters Wester, Zmey, Glavnii_Engineer - Actors in Trailer �3 Homeless Sharp (AKA Tae) - Tester Любитель кющ-барана-кюща, Speedy, Жрец, Shuhewych, El Kach - Money support Zhenja1* - Contributor My Discord server about mapping and my Boosty in case if you want to support me. This mod is � 2025 Ktorr2. Reuploads, edits, or redistributions are not permitted without explicit permission. Only the Steam account "Ktorr2" is authorized to host this mod on the Steam Workshop. Workshop ID: 3701834205 Mod ID: muldraugh1993b42 Map Folder: Muldraugh 1993 B42

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Stalker HQ Bandits - No loot spawn. – Project Zomboid Mod

Stalker HQ Bandits - No loot spawn.

par 76561198006141780

A Stalker HQ by Simon_MD to be used with the Shops and Traders mod by Chuckleberry Finn - located in cell 40/24. Does not spawn loot. Requires my custom tiles Simon MDs Tiles, as well as throttlekitty, Dylan, and Daddy Dirkie dirk Tiles. Thanks a ton to these contributors of the PZ community so that modders such as I can use their assets to embellish my creations! This mod conflicts with my other mod "Train Base near MD": https://steamcommunity.com/sharedfiles/filedetails/?id=2862154258 Both cannot be used together. Workshop ID: 2887419187 Mod ID: SimonMDStalkerStoreBanditsnoLoot Map Folder: stalkerstorebanditsnoloot

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Moodles Re-Animated – Project Zomboid Mod

Moodles Re-Animated

par 76561198063052213

Moodles Re-Animated features redrawn high-definition moodles, reminiscent of build 41's style. Don't want specific moodle replacements? Navigate into the following directory and delete the .PNG files you don't want to use: "Steam/steamapps/workshop/content/108600/3387102991/mods/moodlesreanimated/42/media/ui/Moodles" Your directory may or may not vary from the example above. Folders for Build 42.1 will be a bit different, requiring you to go into size-separated folders and deleting the moodle images you don't want. Moodle Comparison Examples: Build 42 Moodle Re-Animated Moodle Workshop ID: 3387102991 Mod ID: MoodlesReanimated

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维迪RV房车 – Project Zomboid Mod

维迪RV房车

par 76561198352649250

模组已经完工,后续更新就是修复BUG或者添加车辆进行适配,支持的车辆合集可以选择性使用 注意每辆车的前置,所有车辆都可以单独使用,使用中发现BUG可以在下面留言,还有就是大伙有什么想要的房车车型可以留言等有时间一点点适配上。 房车地图在肯塔基州左上角,每个车型都有15种随机颜色的墙壁,房间数量每款车型都有225间理论上是用不完的 8-12更新适配全部原版车辆+几款KI5车辆全都放在合集里 8-9更新适配车辆--尼桑天际线GTR 8-7更新适配-牧马人,奥托沙尔拖车,P19A军用卡车,擎天柱拖车,痛车集装箱,大毒蛇。 支持摩托车,ATA巴士,痛车巴士,ISO集装箱,痛车集装箱,野马,痛车野马,道奇,痛车道奇,1550L奔驰,五菱,萨马拉,萨马拉痛车,DMG德罗宁,49年道奇, The module has been completed. Subsequent updates will fix bugs or add vehicles for adaptation. The supported vehicle collection can be used selectively. Pay attention to the front of each vehicle. All vehicles can be used separately. If you find any bugs during use, you can leave a message below. Also, if you have any RV models you want, you can leave a message and wait for time to adapt them little by little. The RV map is in the upper left corner of Kentucky. Each model has 15 random colors of walls. The number of rooms for each model is 225, which is theoretically endless. Workshop ID: 3301522910 Mod ID: weidiRV Map Folder: weidiRV

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Vehicle Recycling(Fix Propane Need) – Project Zomboid Mod

Vehicle Recycling(Fix Propane Need)

par 76561198099450353

基于mod <Vehicle Recycling> 修改而来。由于该mod长久没更新,目前游戏内的丙烷最大值是10,和mod的最大值100已经不匹配了。 改了改让它能够正常工作。以后发现啥问题的话我也会继续改改看。 <---- Introduction ----> This is a modified mod that based on <Vehicle Recycling> That mod doesnt update for along time and propane comsume is not match of current game version. In order to Fix this problem, I do some little changes. If you have suggestion, please make a commet. <--- Original Description ----> Want to trade-in your car for a new one? There is a little bit of a problem here. Utilization programs are not a thing yet and car dealerships are closed due to technical reasons. Looks like salvage and steel companies don't work too. Broken and useless cars are starting to clog up space around you... We have a solution! Grab your Propane Torch and Welding Mask and become a post-apocalyptic vehicle recycler! Workshop ID: 2930167363 Mod ID: VehicleRecycling_PropFix

6,985 téléchargements Détails →
[B42]Minidoracat Lang For 42 – Project Zomboid Mod

[B42]Minidoracat Lang For 42

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Minidoracat 42版本體中文翻譯(AI初翻版) Workshop ID: 2722696426 Mod ID: CatL42

7,064 téléchargements Détails →
B42 Rain's Firearms & Gun Parts-RU – Project Zomboid Mod

B42 Rain's Firearms & Gun Parts-RU

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Мод удалён автором/Mod removed by the author Мой перевод накладывался только поверх оригинального мода, поэтому, к сожалению, он работать не будет Workshop ID: 3425287730 Mod ID: B42RainsFirearmsAndGunParts-RU

4,362 téléchargements Détails →
Jack of all (Traits) – Project Zomboid Mod

Jack of all (Traits)

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Gives +1,+2,+3 to all Vanilla Traits for 15,25,45 points respectively Can all be used together for now, I can change the points values if anyone thinks they can be balanced better For anyone wanting to give suggestions or mod ideas, you can contact me on steam Workshop ID: 3041425098 Mod ID: JackTrait

6,609 téléchargements Détails →
Realistic Kentucky Farming Calendar – Project Zomboid Mod

Realistic Kentucky Farming Calendar

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This mod overrides the crop crowing seasons in Project Zomboid. It is based on information from alamanac.com and the UKY website to generate the real-world growing seasons from crops near Louisville. Workshop ID: 3593649462 Mod ID: RealisticKentuckyFarmingCalendar

11,568 téléchargements Détails →
Skull Mask – Project Zomboid Mod

Skull Mask

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Be THAT guy.................... You can butcher zombies and take their skulls - crafting them into nice skull masks. They have a pretty decent bite and scratch defence, but wont insulate you too much from the nature. Collect skulls and use them as currency or save a skull of some of the fiercest zombies you come across. Wear your enemies as you battle new ones. Go nuts! It is NOT a retexture and won't replace any existing game masks. Suggested mods : Visible Generators and Corpses CorpseStudy Workshop ID: 2891677164 Mod ID: SkullMask

4,746 téléchargements Détails →
Ammo Smelting for Arsenal and Brita – Project Zomboid Mod

Ammo Smelting for Arsenal and Brita

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Ammo Smelting Mod for Brita/Arsenal gun packs ALL RECIPES ARE LOCATED IN THE 'SMELTING' TAB OF THE CRAFTING INTERFACE. All recipes are known at the beginning, no skillbook requirement. - Allows smelting of all projectiles and casings into lead and brass, and re-forging them back into any projectile, - Allows cutting paper into scraps to make shotgun hulls, - Allows mixing of primer, - Allows creating primer (Gunpowder + Aluminium) and gunpowder (Log + full bag of Compost/NPK fertilizer + full pack of matches = 2 full jars of Gunpowder), - Allows recycling jewelry into lead - Allows recycling cutlery and similar into lead - Allows recycling pop cans and pans into Aluminium - Allows recycling Car batteries into lead - Allows scrapping .22 LR - Allows crafting 40mm grenades - Allows recycling Aluminium into brass - Adds recipes for the Ammo Smelter needed for doing the above (Not very difficult. needs Metalworking 2, various metalworking materials) - Adds recipe for making the reloading bench from Arsenal (Difficult. Needs Metalworking 3, Reloading 4, a lot of semi-rare materials, in case you're unlucky like me and can't find one anywhere) All crafts except smelting shotgun hulls are lossless and give small to medium experience in Metalworking and Reloading. Smelting shotgun hulls wastes the paper scraps needed to make them, but those can be cut out of all non-skillbook paper items. Workshop ID: 2824458827 Mod ID: Borsek

6,520 téléchargements Détails →
Authentic Superb Survivors – Project Zomboid Mod

Authentic Superb Survivors

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NEXT PLANNED UPDATE: - DEAD ISLAND - COMMON STUFF - TF2 SPIES Outfits: All left 4 dead characters - 13 outfits 12 variations(Normal, Very Rare) All dead rising characters - 5 (Normal, Rare) Back 4 Blood characters - 6 (Uncommon) Movie characters - 9 (Legendary) No More Room In Hell characters - 7 (Uncommon) Clementine From Twd (Normal) Postal Dude (Normal) KILLA (Legendary) Snow Ghillie (Very Rare) Zombie skins - 4 (Legendary) My Other Mods: Thanks to NightScale5755 for helping with the mod fixing. The mod is created with items of the AuthenticZ mod. Workshop ID: 2834435229 Mod ID: AuthenticSuperiorSurvivors

4,106 téléchargements Détails →
Spiffo Skills Mod (Build 38) – Project Zomboid Mod

Spiffo Skills Mod (Build 38)

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This mod adds the possibility to obtain a blessing or curse when "Look at Spiffo eyes" on the Spiffo item. (Item consumed after using it) Blessings: Level up one random skill. (In case of receiving the blessing in a skill that is already at the maximum level, you will receive a global xp point to spend on the skill you want) Curse: Receives random scratches anywhere on the body. (Do not contain Z infection) Chances will depend on certain traits you have. It works in Singleplayer and MP. Language support at the moment: ES_es, ES_ar, IT_it, FR_fr, EN_en. If you want to add another language support contact me!!! Special thanks to: NickSho_ (Italian Translation) Viarra (French Translation) Workshop ID: 953218312 Mod ID: SpiffoSkills

7,180 téléchargements Détails →
Bandits Week One RE-UPLOAD (B41) – Project Zomboid Mod

Bandits Week One RE-UPLOAD (B41)

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Anyone who subscribed BEFORE May 19, 2026 at 7 PM EDT: make sure you subscribe to the NEW required mod since the old one got taken down. This is just a re-upload of Slayer's Bandits Week One mod for Build 41 after the original version of this mod was removed from steam workshop. All credit goes to Slayer who created this entire mod. None of this mod is my work and none of it has been altered in any way from the original (i.e. the final iteration of the B41 version of this "Bandits Week One" mod that Slayer decided to upload, prior to it being removed. Since it was mentioned in the comments (and I've had this same experience as well) I've created a small separate mod called "Bandits Week One B41 Light Spawn Fix" to address any performance issues that you might experience from over-spawning NPCs creating PC strain with this mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3704132471 If you have a very powerful PC this extra added mod shouldn't be necessary but for myself or anyone else who might experience strange issues (like NPCs suddenly de-rendering and becoming invisible, lag, stuttering, frame-rate issues, etc) due to NPCs not properly de-spawning at an appropriate rate compared to how fast they spawn in, this small little additional mod is a potential fix that should improve performance without detracting from the experience. Workshop ID: 3659241337 Mod ID: BanditsWeekOneB41

7,799 téléchargements Détails →
Vehicle Claims (Sunday Drivers) [B42] – Project Zomboid Mod

Vehicle Claims (Sunday Drivers) [B42]

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Vehicle Claim system for Sunday Drivers server Vehicle Claim using timed actions and server-authorative tracking for vehicles. Sandbox option maximum number of claims and release timer. Options added for faction claims, remote unclaim, and adding claims from a dropdown of online players. 2026-08-11 update ============== Added sandbox option to require key to claim (it's on by default, so turn it off if you don't like it) Tweaked remote unclaim to sweep vehicles and unclaim if they're loaded. Added some additional text for claim expiry checks to let the player know it is expired and what the timer is left on expiration. Workshop ID: 3763759011 Mod ID: SDVC

12,398 téléchargements Détails →

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