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Mods et extensions pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Rain's Firearms & Gun Parts - More Combos! – Project Zomboid Mod

Rain's Firearms & Gun Parts - More Combos!

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Ever wanted to make a Roland Special with the Glock? Mount an 8x zoom on a revolver? Put a silencer on a sawed of double barrel? Now you can! What does it do? This is a submod for Rain's Firearms & Gun Parts. It adds more attatchment combinations! The main focus of this mod is to make interesting (or ill-advised) combinations using the attatchment system. Pistols All pistols can now use RedDots and SOCOM RedDots! This will make them competitive in the mid-late game compared to SMGs and Rifles. The Long Range "Pistol" and the Walther P5 can now also mount a laser sight! Makes perfect side arms and even main weapons! Revolvers Revolvers used to be outclassed due to almost no attachments being compatible. Well not anymore! Due to how Revolvers work, conventional suppressors won't work unless they cover the cylinder. However now you can at least try using a DIY suppressor! All Revolvers can now mount compensators for better hit chance and faster shoots! Last but not least, all revolvers can now mount x4 - x8 regular or ACOG mounts! Not sure how it'll fit but it's there! SMGs SMGs can now mount comps! Now suppressors are not a straight up upgrade and you can chose to go for more firepower instead of less sound! The MAC10 is now compatible with the SOCOM RedDot. I'm sure there was a good reason it couldn't, but now it can! Shotguns All shotguns can now mount RedDot/SOCOM RedDot optics! In addition, all variants can now mount some type of suppressor. Even sawn off ones! The unused Improved 12g Suppressor (it could be crafted, but had the exact same stat as the regular one) has been repurposed to a double barrel suppressor! Now you can finally use a suppressed DBS! The double barrel suppressor can be crafted from scratch (metalworking 2), or combining 2 12g suppressors (metalworking 1). You can see all the changes in the spreadsheet on the above image. Bugfixes - The Gun Cleaning Kit and the Gun Cleaning Kit (Homemade) item functionality has been restored. They can now be used to repair firearms. - Fixed an issue where sawing off the barrel of the RemingtonM1187 did not reduce weight in Rain's Firearm & Gun Parts (4/4/3.5 -> 4/3.5/3) ToDo The main focus of this mod was to make other weapons besides rifles more fun to play with. Rifles and MGs are untouched compared to regular RF&GP. In the future I'll give some love especially for the hunting varients. Any suggestions are welcome! Things to know Link to Rain's Firearms & Gun Parts : https://steamcommunity.com/sharedfiles/filedetails/?id=3387222454 This mod MUST be loaded after Rain's Firearms & Gun Parts. Both regular and Expanded works. Please direct any mod issues to me and not Rainmaker. If you can't seem to access the fixing menu, "Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!" and " Uniform" series of mods seems to have issues regarding fixing weapons. Not sure if it's with Rain's or Vanilla itself. If you want more guns, you can check out Nepenthe's collection. Those guns are compatible with the attachment system from Rain's Firearms & Gun parts. You can find all the mod + 42.12 fix here : https://steamcommunity.com/sharedfiles/filedetails/?id=3578686989 Workshop ID: 3578303849 Mod ID: B42RainsFirearmsAndGunPartsMoreCombos

6,176 téléchargements Détails →
[42.19]DuckSitAnim – Project Zomboid Mod

[42.19]DuckSitAnim

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启用模组后请重启游戏 修改坐在地上动作为鸭子坐 26.6.12 重新制作了所有动作 Workshop ID: 3661064060 Mod ID: REDuckSitAnim

8,686 téléchargements Détails →
Rain Wash PTBR – Project Zomboid Mod

Rain Wash PTBR

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Translation for PTBR Mod Rain Wash. This mode is standalone (Doesn't need another one to run). Making it clear that I have no intention of stealing the original creator's credits is just a way I found to bring it to our language, that is, all rights go to the original creator. Workshop ID: 2962400417 Mod ID: RainWashPTBR

6,827 téléchargements Détails →
SpawnPoint Overhaul [42.20+] – Project Zomboid Mod

SpawnPoint Overhaul [42.20+]

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Confirmed working in 42.20 Your one-stop shop for all things related to spawn points. Currently includes almost 2300 hand-selected spawns, with more to come in the future. ________________________________________ Description I was frustrated with the way Project Zomboid handles spawn points. Why are there only two options enabled for Rosewood? Why can’t I spawn in the new locations added in the Build 42 map expansion? Why don't I have the option to let the game choose from all available spawn points for a truly random experience every time I start a new game? Well, this mod changes that. You now have a vast selection of new spawns when starting a fresh save. You can choose to spawn in: - Anywhere - Anywhere, except Louisville - Anywhere, except Louisville & Minor Settlements - Brandenburg (114) - Cabin in the Woods (12) - Echo Creek (32) - Ekron (87) - Fallas Lake (52) - Irvington (134) - Louisville (1061) - March Ridge (68) - Minor Settlements (178) - Muldraugh (151) - Riverside (117) - Rosewood (83) - Valley Station (66) - West Point (138) Challenge Spawns (Submod) In addition to the regular spawns, you will also find a submod containing a handful of special challenge spawns for those survivors who feel extra brave. You can choose to spawn in: - Crossroads Mall - Grand Ohio Mall - Louisville International Airport - Louisville Skyscraper - Rosewood Prison Cell All these points are added in addition to the base game spawns. Nothing is overwritten, ensuring maximum compatibility with other mods. Anti-Dark-Spawn System - Singleplayer Only for now Every survivor starts with a lighter in their inventory to ensure you're never trapped in total darkness. Additionally, the mod will attempt to automatically flip the light switch in your starting room if the power is still on. Compatibility There should not be any issues with other mods. Multiplayer This mod is not recommended for use in multiplayer, as the presence of a spawn point inside a house prevents it from being claimed as a safehouse. If you still want to add these spawns to your server, please take a look at the "Multiplayer Instructions" discussion. But please be aware, that i will not be offering support for issues you run into. Known Issues None. How to Spot a Broken Spawn & What to Do To maintain the quality of this mod, please look out for the following: - Placement: You should always spawn inside a building. - Clipping: You should not be stuck inside furniture or walls. If you encounter a spawn point that breaks these rules, please report it! How to report Provide the coordinates of the location (and ideally a screenshot), and I will fix it in the next update. Future Updates - Let me know what you want to see. Notes for the Best Experience For the best experience, you should change the “Player Spawn Area” setting to “Inside the room.” This ensures that larger buildings are not completely devoid of zombies when you appear. But be warned: some spawns will be a truly hellish experience! Feedback is always welcome Workshop ID: 3709109042 Mod ID: SpawnPointOverhaul Mod ID: SpawnPointOverhaulChallenge Map Folder: Anywhere - SPO Map Folder: Anywhere, but Louisville - SPO Map Folder: Anywhere, except LV & MS - SPO Map Folder: Brandenburg - SPO Map Folder: Cabin in the Woods - SPO Map Folder: Echo Creek - SPO Map Folder: Ekron - SPO Map Folder: Fallas Lake - SPO Map Folder: Irvington - SPO Map Folder: Louisville - SPO Map Folder: March Ridge - SPO Map Folder: Minor Settlements - SPO Map Folder: Muldraugh - SPO Map Folder: Riverside - SPO Map Folder: Rosewood - SPO Map Folder: Valley Station - SPO Map Folder: West Point - SPO Map Folder: Crossroads Mall - SPO Challenge Map Folder: Grand Ohio Mall - SPO Challenge Map Folder: Louisville International Airport - SPO Challenge Map Folder: Louisville Skyscraper - SPO Challenge Map Folder: Rosewood Prison Cell - SPO Challenge

8,735 téléchargements Détails →
More Anthro SurvivorsB42S – Project Zomboid Mod

More Anthro SurvivorsB42S

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More common species for Anthro Survivors Sub mod of: https://steamcommunity.com/workshop/filedetails/?id=2893930681 adds some new species -hyenas included compatible only with b42 Workshop ID: 3132700393 Mod ID: MoreAnthroSurvivorsS

8,104 téléchargements Détails →
Standing Extinguishers – Project Zomboid Mod

Standing Extinguishers

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Are you tired of your extinguishers looking like kicked over? Bring order and security back to your base with this mod - Finally place your extinguishers properly! Works in Single- and Multiplayer, savegame compatible. Can also be removed from saves without any problems. This mod is as tiny as a mod can be and only makes extinguishers use their already existing, but unused, standing model. So it is highly unlikely that mod conflicts or bugs can even appear - but if they do, let me know! Dont want to download multiple mods to make items stand up? Check the big mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3175484316 I spend a lot of time refining my mods for you - so if you want to send me a smile back, leave a comment or like :-) If you want to send me a big smile back: ko-fi.com/dergeissler Workshop ID: 3172922207 Mod ID: StandingExtinguisher

5,207 téléchargements Détails →
XP-1 Outfit [B41/B42] – Project Zomboid Mod

XP-1 Outfit [B41/B42]

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XP-1 Gear "XP-1 is the prototype and development unit of Project Remus. Originally started as a project to combat the Rebellion, as the zombie outbreak started, XP-1 became the only unit that is tasked of terminating infected Remus units." This mod offers: - XP-1 Half Mask, - Mask that has Gasmask properties and uses vanila filters, - XP-1 Headset, - XP-1 Accessory Belt - 20 Capacity, 80 Reduction accessory Belt, wear Tight or Loosen, - XP-1 Storm Pack - 30 Capacity, 80 Reduction Fanny pack worn on back, - XP-1 Cybernetic Implants - From LVL 1 to LVL 4 offers Protection for Certain parts scaling with Level of item, - XP-1 Cargo Pants - Very durable pants offering decent protection, - XP-1 Lower Leg Armor - Decent protection for Lower Legs, wear Tight or Loosen, - XP-1 Arm Armor - Decent Protection for Upper and Lower Arms, wear Tight or Loosen, - XP-1 Chest Armor - Decent Protection for Upper Body, - XP-1 Hoodie - Clothing that does not compromise any movement, Wear with Hood Up or Down, - XP-1 Thermal Katana - Experimental Thermal Katana, Does not need Sharpening but cannot be repaired. More durable than standard katana, Additional Informations: - Those items can rarely be found in military locations, with exception to katana that can be Rarely found in Gun Stores or Safehouses, - Wear the pieces you want, each part can be worn separetly, - Safe to add Midsave, - Outfit was made for Vanila Player characters. I do not guarantee that it will work on any character remodels., - Should work without issue with any other clothing mod, however if thats not the case, please report it, - This mod has been commissioned. The stats are set accordingly to the person requesting it. I will not be changing those. This mod has been requested by: Kaleb Credits: - Huge Thanks for Tomb for permission to use his Body Texture for Rendering Purpouses! Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 3614804036 Mod ID: CyberNinjaOutfit

8,058 téléchargements Détails →
Blood Pools & Footprints [B42.20+] – Project Zomboid Mod

Blood Pools & Footprints [B42.20+]

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Zombies form large blood pools that visibly spread beneath their corpses after death. Walking through the blood pool will leave a trail. FEATURES - Animated corpse-centered blood pools - Body-aligned oval growth that can cross tile boundaries - Bloody footprint trails for players that walk through fresh blood - Bloody footprint trails for zombies that walk through fresh blood - Persistent blood pools & footprints - Blood pools visually dry and thin around the edges over time - Older pools leave fewer footprints - Fully dried pools stop transferring blood - Dried pools retain an old stain instead of disappearing - Rain washes away blood pools - Compatible with RainCleansBlood - Compatible with blood decal retextures - Safe to use with existing saves | MULTIPLAYER SUPPORT FULLY FUNCTIONAL | (Inspired by Silent Hill & GTA) Workshop ID: 3784951301 Mod ID: J93RunningBloodPools

14,391 téléchargements Détails →
BMW 5-Series 1993 [E34] – Project Zomboid Mod

BMW 5-Series 1993 [E34]

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BMW 5-Series 1993 This Mod add the iconic BMW E34 in various specs from 520i to the M5 The BMW E34 is the third generation of the BMW 5 Series, which was produced from 2 November 1987, until 1996. Initially launched as a saloon in January 1988, the E34 also saw a "Touring" station wagon (estate) body style added in September 1992, a first for the 5 Series. This mod adds: -Touring -Sedan variants as: - 520i - 525i - 530i - 535i (only as sedan) - 540i - M5 3.8 - Alpina B10 Biturbo (only as sedan) Workshop ID: 3215795274 Mod ID: e34sedan

6,758 téléchargements Détails →
Global Radios – Project Zomboid Mod

Global Radios

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Adds long range communications for MP use in the form of FEMA GPS Comlink and FEMA Emergency Broadcasting System items. Items should spawn in Police loot containers and can be Admin spawned via /additem GlobalRadios.FEMAComlink & GlobalRadios.FEMABroadcastsystem Workshop ID: 967195085 Mod ID: GlobalRadios

5,468 téléchargements Détails →
RNG Backpack Capacity – Project Zomboid Mod

RNG Backpack Capacity

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This mod has not been tested for MP! If you want buy me a coffee? then hit the UP & Favorite button instead giving me some dollars. I can buy coffee myself :D (or some steam points.. I want to buy new profile wallpapers..) Description - Are you tired of finding same backpacks always? - Have you ever been curious why same type of backpack always have same stats? - Have you already had 100 of same Military Backpack for some reason? - Do you want to bigger Toolbox and Cooler? Then this mod is for you! This mod gives you option to randomize capacity and weight reduction of Backpack or Container. Mod was started from an idea of "Why same type of backpacks have exactly same stats?" Try to find your best backpack! Compatibility Will work any other clothing or backpack mods unless they follows vanilla item script. It's okay removing or adding this mod in existing save file. This mod doesn't change any vanilla function. Performance Mostly you won't encounter any performance issue like other of my mods. This mod uses loop when backpack is spawning however, this mod also has safe from big loops feature so if Zombie or looting object has many backpacks, mod will force stop looping. So even zombie have 100+ backpack from some reason, still you won't have any performance issue so don't worry. Sandbox Options - Use values as absolute value (otherwise value will be treated as percentage) - Randomize Containers as well (Container = Wallet, Toolbox, Cooler, LunchBox, Sack, etc) - Max Reduction/Increase of Capacity - Max Reduction/Increase of Weight Reduction - Chance of randomization - Chance to get better backpacks - Display Capacity/ Weight Reduction Diff. on Item Name - Debug(aka Cheat) - Full Randomize ANY Backpacks (Not Yet Available / so you can find bigger school bag then military bag.) - Avoid randomize for small backpack/container (e.g Fanny pack, Wallet, etc) (Not Yet Available) - Will be added from your idea :) suggest me if you want to customize this mod! How This mod works? When backpack is spawning from zombie or object, this mod randomize its capacity and weight reduction. However, Capacity won't go down below than 1 and won't go above than 60 Also Weight Reduction won't go above than 100. This mod does nothing when player crafting backpack (e.g Sheet Sling Bag). Planned Feature Update - More sandbox options (You can check above section) - Added tooltip or name tag to noticing to player if it's worse or better - Cheat: do randomize anytime you want Known issue - When player changes itme's bodylocation, capacity and weight reduction will be back to vanilla. - Nothing els Translate EN and KO PTBR(Click here) Workshop ID: 3419255610 Mod ID: RNGBackpackCapacity Mod ID: RNGBackpackCapacity

4,334 téléchargements Détails →
Chloe Price Outfit Mod - Life Is Strange – Project Zomboid Mod

Chloe Price Outfit Mod - Life Is Strange

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Arcadia Bay is no more! Compatible with Build 42 and multiplayer. Made by Ongezell Includes / ITEM SLOTS: Chloe's Price Shirt - Shirt Slot Chloe's Tattoo - Vest slot Chloe's Pants - Pants Slot Chloe's Bracelet - TorsoExtra Slot Chloe's Haircut - Supports Hats Chloe's Boots - Shoes Slot PS: Use the white hair color to get the blue one The items don't drop in-world. if you want to play as Chloe, just make a sandbox world/server and activate "unlock all clothes". to do: Jacket Conflict between Jackets and the pants fixed, thanks to ??????? and Scavenger (from TheIndieStore official Discord) Explanation here Enjoy! Workshop ID: 2708009621 Mod ID: Chloe Price

5,378 téléchargements Détails →
Show Skill Up – Project Zomboid Mod

Show Skill Up

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Show Skill Up & XP in a tiny window. I've removed Lightfooted & Sneaking from apearing in the window because it feel cheesy since we gain XP when zombies are nearby. I've used the translation from the game so it should work with every language supported by the game. F9 to toggle All credit goes to Kaedius for his work on this mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2313633950 Workshop ID: 2593772242 Mod ID: Show Skill Up

7,699 téléchargements Détails →
Rick Grimes - CRM Consignee Jacket from The Walking Dead – Project Zomboid Mod

Rick Grimes - CRM Consignee Jacket from The Walking Dead

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The infamous CRM consignee jacket that Rick wears in the final season of The Walking Dead TV Show and in The Ones Who Live spin-off is now available in Project Zomboid! The perfect piece for roleplaying the goat, Rick Grimes! Where can I find the jacket? The jacket can be found inside wardrobes, clothing shops and lockers. If you want you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Jacket" tab in character creation by the name "CRM Consignee Jacket"! Is it possible to open the jacket? Yes, the jacket can be worn in two different ways, open jacket or closed jacket! My other The Walking Dead Mods! Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 I deeply apologize for any bad texture. Some of the textures were really hard to get exactly as the ones on the real jacket. I still hope you like it and have fun using it! Workshop ID: 3181258786 Mod ID: Rick Grimes - CRM Consignee Jacket (TWD)

5,524 téléchargements Détails →
Megumin's Sportscar [Vehicle Skin] – Project Zomboid Mod

Megumin's Sportscar [Vehicle Skin]

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Megumin's Sportscar (Skin) Ever wanted to get a Megumin skin on a car before? Then this is your chance! This mod replaces all the vanilla color skins for the Megumin skin. Vehicle ID: Base.SportsCar Tags: Weeb, Weaboo, Anime, Waifu, Megumin, Skin If you don't subscribe to the mod, you'll make her feel bad. Workshop ID: 2819358487 Mod ID: MeguminSportscarSkin

6,526 téléchargements Détails →
The Last of Us Main Menu Mod – Project Zomboid Mod

The Last of Us Main Menu Mod

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This mod replaces the vanilla main menu screen and OST with The Last of Us Part I's main menu screen. It also replaces the main menu OST with songs from TLOU's soundtrack. This is my first ever mod so I'm just getting the hang of things! Thanks for checking this out! Tracks featured: The Last of Us Main Menu Theme - Gustavo Santaolalla The Last of Us (You and Me) - Gustavo Santaolalla Vanishing Grace (Innocence) - Gustavo Santaolalla Here's how to install the TLOU main menu music: Step 1: After subscribing to the mod, head to the directory below: %Programfiles(x86)%\Steam\steamapps\workshop\content\108600\2954901937\mods\The Last of Us Main Menu Mod\media\banks IMPORTANT: BEFORE COPYING THE ZOMBOIDMUSIC.BANK FILE FROM THE MOD TO YOUR GAME, BACKUP YOUR EXISTING ZOMBOIDMUSIC.BANK FILE Step 2: Head to the directory below. This is where you EXISTING ZomboidMusic.bank file is located. %Programfiles(x86)%\Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop Step 3: Again, make sure you backed up your existing ZomboidMusic.Bank file before pasting in the modded one. If you did, paste in and replace the existing ZomboidMusic.bank file with the one from the mod. You should be done! <3 Check out my other mod! https://steamcommunity.com/sharedfiles/filedetails/?id=2955906945 Workshop ID: 2954901937 Mod ID: TMM

4,444 téléchargements Détails →
TwisTonFire – Orderly Chaos – Project Zomboid Mod

TwisTonFire – Orderly Chaos

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Singleplayer + Multiplayer Orderly Chaos now supports both Singleplayer and Multiplayer. Important: I do not recommend adding this mod to existing worlds / existing servers. For the best and safest experience, use it on a fresh world or a fresh server. Because this mod changes how loose floor items are handled, old saves may already contain legacy floor clutter states that were never created with Orderly Chaos in mind. TL;DR - Dramatically reduces stutter when many items lie on the ground. - Auto-converts loose floor loot into a single Clutter Pile container once the threshold is reached. - Placed items are excluded (your decorations/base layout stay exactly as you arranged them). - Empty piles remove themselves automatically. - Includes a Singleplayer version and a Multiplayer version. What it does When too many loose items sit on one tile, the game repeatedly evaluates interactions, rendering and floor-object handling for every single object. Orderly Chaos replaces that costly situation with one tidy container: the Clutter Pile. You still loot normally, but the engine only has to deal with one container instead of dozens of separate world items. Result: - smoother approach to loot-heavy tiles - fewer hitches around messy areas - cleaner visuals - less floor clutter chaos Included Versions 1) Singleplayer - Mod ID: twistorderlychaos - Uses Mod Options - Settings can be changed live in-game 2) Multiplayer - Mod ID: twistorderlychaosmp - Uses Sandbox Settings - Server-friendly setup so all players use the same rules Use the Singleplayer version for solo play, or the Multiplayer version for hosted / dedicated multiplayer. Settings Nearby Pile Behavior You can decide how new floor drops behave when a pile is already nearby: - Absorb into a nearby pile - Create a new pile instead Pile Creation Threshold Set the amount of loose floor items needed before a pile is created. Default: 12 Note: If you are standing directly on a pile, drops are always absorbed into that pile. Singleplayer: configured through Mod Options Multiplayer: configured through Sandbox Settings Compatibility / Usage Notes Recommended usage: - Start a new save or new server - Use the correct version for your mode - Keep existing decorative placed items untouched thanks to exclusions Not recommended: - Adding the mod to long-running existing worlds FAQ Does this delete my stuff? No. Items are moved into a container you can open and loot like any other. Will it move my decorations? No. Anything placed with the game’s Place tool is excluded. Does it work in Multiplayer now? Yes. Use the Multiplayer version of the mod. Can I add it to an existing world? You can, but it is not recommended. A fresh world/server is strongly preferred. How do I configure it? Singleplayer uses Mod Options. Multiplayer uses Sandbox Settings. Compatibility Mode 42.12 42.13 42.15 42.16 42.17 42.18 42.19 42.20 Singleplayer ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅ Multiplayer ❌ ❌ ✅ ✅ ✅ ✅ ✅ ✅ Translations English, Deutsch, Español, Français, Português-BR, Русский, Türkçe, Polski, Українська, 日本語, 한국어, 简体中文, 繁體中文. Your support helps me keep going, thank you very much in advance! Workshop ID: 3583147716 Mod ID SP: twistorderlychaos Mod ID MP: twistorderlychaosmp

7,655 téléchargements Détails →
ZConomy – Project Zomboid Mod

ZConomy

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Main Features - Adds right-click option to destroy Wallets for Money, as well as loot it from Purses - Check Payphones, Arcade Cabinets, and Vending Machines for spare change - Break open Payphones, Cash Registers, and Arcade Cabinets for large sums of Money with a Crowbar (*Tip: User Geronimo suggests clicking the checkout price display that sticks out from the top of the register, as it seems to work reliably.) - Use the Money you've found to buy chips or soda from various vending machines. Grab them before the Zeds come! - Spend some time playing an Arcade machine as a cheap, renewable way to relieve some boredom and unhappyness - Use a Crowbar to break open the vending machines, but destroy some of the products inside. Don't forget to grab the cash, too! - Using a Crowbar is very loud! Be careful of nearby zombies, or you might end up as a snack yourself! - Completely configurable prices and loot amounts for all machines. Just look for the ZConomy.ini file in your <user>/Zomboid/Lua/ folder. - Money can be split into other stacks by a percentage. (i.e. Right-click -> "Split Stack" -> "50/50 (50%)") - Now compatible with existing saves! Just move the Money from one container to another. That's it! Translations This project is currently available in English, Portugues (by Mtzim), and Russian (by ashat_1). Community translations gladly accepted! Here are the English variants: ContextMenu_EN = { ContextMenu_BuyPop = "Buy pop", ContextMenu_BuySnack = "Buy snack", ContextMenu_BreakOpen = "Break open", ContextMenu_CheckForChange = "Check for change", ContextMenu_PlayArcadeGame = "Play arcade game", ContextMenu_SplitStack = "Split Stack", ContextMenu_Split_Stack = "%1/%2 (%1%)", ContextMenu_Split_Stack_Custom = "Custom Amount" } IGUI_EN = { IGUI_EnterCustomAmount = "Enter Custom Amount" } Known Issues - None at the moment. Cash Registers seem to be a bit easier to target after the 41.73 update, but please report any problems you get. Permissions Credit Where Due Workshop ID: 1660388043 Mod ID: ZConomy

4,395 téléchargements Détails →
True Music Addon: Gorillaz - Gorillaz – Project Zomboid Mod

True Music Addon: Gorillaz - Gorillaz

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"Re-Hash" "5/4" – "Tomorrow Comes Today" – "New Genius (Brother)" – "Clint Eastwood" "Man Research (Clapper)" – "Punk" – "Sound Check (Gravity)" – "Double Bass" – "Rock the House" "19-2000" "Latin Simone (¿Qué Pasa Contigo?)" "Starshine" – "Slow Country" – "M1 A1" "Latin Simone" "Clint Eastwood (Ed Case/Sweetie Irie Edit)" "19-2000 (Soulchild Remix)"– Workshop ID: 2876662175 Mod ID: Gorillaz-Gorillaz Music

6,059 téléchargements Détails →
Propane Refuelling at Gas Pumps – Project Zomboid Mod

Propane Refuelling at Gas Pumps

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Refill propane tanks and welding torches straight from a working gas station pump. Right-click a gas pump that still has fuel and pick Take Propane. Anything propane in your inventory can be topped up on the spot, one at a time or all at once. The pump has to actually be running, the same as refuelling a car from it: mains power early on, or a generator once the grid goes down. Features - Refill propane tanks, welding torches and propane lantern bottles at any working gas pump - Draws from the pump's real fuel reserve - pumps can run dry - Propane tanker trucks added by vehicle mods, such as Filibuster Rhymes' Used Cars, carry their own propane you can draw from - and can be topped up again at a pump - Proper timed action with animation, sound and a progress bar - Sandbox options for what each item costs to fill, how much a tanker holds, and switching any part of it off - Multiplayer safe - the server owns every transfer Compatibility Build 42. Adds no new items and overwrites no vanilla files, so it is safe to add to or remove from an existing save. The tanker support is matched by vehicle name, so it costs nothing and changes nothing if you do not have those mods. Workshop ID: 3778284920 Mod ID: PropaneRefuel

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10 Years Later - Custom tiles overlays – Project Zomboid Mod

10 Years Later - Custom tiles overlays

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10 YEARS LATER - Custom tiles overlays This mod is an addon for the '10 Years Later' mod and allows vegetation to grow on custom tiles. It should be added if you are using maps that require custom tile packs. You can also choose between three options: - High veg (100%) - Medium veg (50%) - Low veg (25%) Only one of these options should be activated. Workshop ID: 3394744923 Mod ID: 10YL_HIGH_CS Mod ID: 10YL_LOW_CS Mod ID: 10YL_MEDIUM_CS

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Fine-Tuned Sandbox Options – Project Zomboid Mod

Fine-Tuned Sandbox Options

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This mod lets you customize the number of days for when the water and electricity shut off in solo play (singleplayer) without using debug mode. This is based on Fine Tune Options, but implemented in a simpler way, removing the small UI issues of the original. Keep in mind that the original still mostly works for Build 41, despite being made in 2016! The difference is that Fine Tune Options directly modifies the UI, whereas this mod makes a new page. Both perform the same thing, technically. Mod Details This mod has the following 4 parameters: - Water Shutoff Minimum - number of days before the water systems can shut off - Water Shutoff Maximum - number of days before the water systems must shut off - Electricity Shutoff Minimum - number of days before the power grid can shut off - Electricity Shutoff Maximum - number of days before the power grid must shut off Future Plans I plan to add the other dropdown options and convert them into numerical inputs, once I figure out how they actually work (e.g. what does "Rare" mean in the game's code?). Compatibility - Compatible with any mod that does not touch the same sandbox options - Not multiplayer compatible (servers use different sandbox options for the number of days) - Not save-game compatible (you could change the sandbox options in-game using other mods, but I don't think it will play nicely) Languages If you would like to have your language included, please create your own translations and provide them to me below. Thank you! This currently supports English (EN), 한국어 (KO), and Русский (RU). Permission Contact Info You can find me under @Panopticon in the Project Zomboid Discord server. Credits blindcoder - made the original mod. A legendary modding pioneer. You shall have your hands cut off if you do not show him respect!!! pwrcosmic - helped me with my initial idea. UdderlyEvelyn - shares fabulous code. Translators KimLeon (KO) Workshop ID: 2934556282 Mod ID: FineTunedSandboxOptions

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West Point Expansion Plus Map – Project Zomboid Mod

West Point Expansion Plus Map

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West Point Expansion + InGameMaps credit: ww2commander https://steamcommunity.com/sharedfiles/filedetails/?id=2195155059 Alree https://steamcommunity.com/sharedfiles/filedetails/?id=2763522853 Workshop ID: 3128267636 Mod ID: WestPointExpansionPlusMap Map Folder: west_point_expansion

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CoxisShop – Project Zomboid Mod

CoxisShop

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Players can earn money when killing Zombies to buy gear/skills ingame. Works similiar to the shop in one of the challenges. The mod supports the languages english, german and chinese. This mod currently works in singleplayer and dedicated multiplayer, easy host (hosting through the game itself) is currently not supported, I didn't test splitscreen. Since version 1.2 you can edit some settings. If you play in multiplayer you need to change this settings on the server, they will get pushed to the client upon connecting. Since version 1.4 you can edit the skills available in the shop. In the discussion section you can find a short guide on how to alter the settings. Contributors: - Sky_Orc_Mm: chinese translation - blindcoder: ability to set the shop key - TurboTuTone: LuaNet Workshop ID: 786594784 Mod ID: CoxisShop Workshop ID: 786594784 Mod ID: CoxisShop

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