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Mods et extensions pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
ChainsawRevolution
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I completely redesigned the code and the colors for the chainsaw mod and its model. Manual: 1. Fuel Chainsaw You have to fuel your chainsaw to start it. To do so you need a chainsaw and a petrol can in your inventory. 2. Start Chainsaw When your chainsaw has fuel you can start it. Character will take the chainsaw in both hands and start it. You can do this while walking, but not running. Be aware that the starting noise will attract zombies! 3. Stop Chainsaw You can select to stop the chainsaw or it will stop automatically when it runs out of fuel. When you put your chainsaw in your inventory it will also stop automatically. 4. Fuel When the chainsaw is in "idle mode" it will constantly burn a little bit of fuel. It also produces noise which attracts zombies. When you swing the chainsaw it will burn more fuel due to its higher load. When you swing the chainsaw it also has a bigger noise radius. 5. Info Window I tried to find an easy way to see how much fuel is in the chainsaw. So I adapted the Info-Window from my Crematorium Mod and now you can see the status of you chainsaw in a separate window. For me Text-Messages were no option so this is a better way for me even on multilayer servers. 6. ChopTree - Option If you want to use your chainsaw to chop a lot of trees you can select to chop a tree with your chainsaw now. It is the same way you would to it with your axe. So you could not miss a tree anymore. "YAY" :) If you have additional ideas, more translations or problems just let me know and I try to fix it. It is the first version I will publish on steam workshop so there could be some problems but I hope I tested everything well so far. Translation: EN, DE, RU (thx to star), FR (thx to SeBL4RD) Spezial thanks for models and sound to: ChainSaw (Mod) - tommysticks & nolanritchie Workshop ID: 1476981056 Mod ID: ChainsawRevolution
ZedEx Halloween Decorations
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Right click the ZedEx order form that will spawn in your inventory to order Halloween decorations. The following models are included: Doormat1 Doormat2 Tombstone Cross Tombstone Pumpkin Candle1 Beaker1 Beaker2 Pillow1 Pillow2 Crystalball Planchette Quija Brain Skull Dawn of the Dead poster Frankenstein poster Killers poster Sticker_web1 Sticker_web2 Sticker_happy Sticker_biohazard Sticker_bats Sticker_pumpkin Coffin Cauldron I will try to continue to add items in the following weeks. Workshop ID: 2622436678 Mod ID: ZedEx
[B41/B42] Temperature Affects Food Spoilage Rate
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Build 41 & Build 42. World temperature affects the food spoilage rate as you experience seasonal and day-to-day variations. Compatible with everything, works in multiplayer, works with existing items, temperature-dependent decay time/spoilage rate updates every in-game hour. Sandbox settings included. Build 42.12 note: Compatible with the newest update. The example picture has been created with the help of Eris' Food Expiry (for B42 it is better to use More Item Information), which shows the remaining freshness and time until the food is completely rotten. The game does not differentiate between items left outside and inside, where it is typically warmer, which is a limitation for this mod, but has been accounted for to the best of my ability. Items do not freeze unless are in the freezer, same as vanilla. Please see Outside Freezer by TwisTonFire for this functionality. Extra Notes: Because the refrigeration effectiveness sandbox setting is a flat multiplier against the decay timer, it is also adjusted to best fit realistic expectations. If I was to leave the settings alone, your food would spoil quicker if it's hotter outside. It is not possible to make food spoil faster in a refrigerator than outside, so when in doubt, use the fridge. I would recommend using Surviving Through the Seasons to make the year last less than 365 in-game days so that you can actually experience all the seasonal variations through your average playthrough length. I would also suggest KYR Real Weather with the base minimum temperature to -4°C if you want the fairly typical real-life winter lows of Kentucky. Permissions: Please do not modpack or reupload. If this mod is deleted, you are welcome to reupload to Steam Workshop only. Thanks and enjoy! Other mods for B42: Realistic Distributions: Alcohol, Cigarettes, Clutter Clothing Protection: Rebalanced Rebalanced Yields: Butchering Quality of Life and Miscellaneous Tweaks Immersive Preservation: Canning and Jarring of evolved recipes Workshop ID: 3297793087 Mod ID: sensiblebalancetempfoodspoilage
Rocco's Tiles - Buildable
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Rocco's Tiles - Buildable Adds objects from Rocco's Tiles to the Project Zomboid Build Menu with organized categories, friendly names, and balanced material and skill requirements. Legacy contains 394 buildable entries; Enhanced contains 431, including individual rug pieces plus additional fencing, brick-wall structures, and red portable gas stoves. Choose One Edition - Legacy Compatible (v1.1.5) — intended for existing saves and Project Zomboid Builds 42.17 through 42.20. It retains the original Roccos_Tiles_Buildable Mod ID and the legacy Lua rain-filling system. - 42.20+ Enhanced (v1.2.0) — recommended for Build 42.20 and newer. It uses Project Zomboid's native fluid-container rain system and adds additional recipes. Enable only one edition at a time. The editions are marked as mutually incompatible to prevent accidental double-loading. Required Item Rocco's Tiles Features - 394 buildable entries in Legacy and 431 in Enhanced. - Readable Build Menu categories for appliances and fixtures, construction, counters, decorations, office and retail, plants, rain collectors, storage, and more. - Balanced carpentry, metalworking, electrical, furniture, tool, and material requirements. - Functional rain-catching IBC containers, plastic barrels, oil barrels, planters, and other water containers. - Open and Close Lid controls for IBC containers and plastic/oil rain barrels. - Sandbox rain-fill-rate choices: Off, 50%, 100%, 150%, and 200%. - Buildable portable propane gas stoves and portable televisions. - Shelves, lockers, filing cabinets, planters, counters, ladders, crates, shoeboxes, cable reels, school furniture, fences, BBQs, and many other objects. Enhanced Rain System The 42.20+ Enhanced edition removes the continuous Lua rain scan used by Legacy. Open lidded containers are registered with Build 42's native FluidContainer rain catcher, while closed containers remain disabled. Existing water and saved lid states are preserved when moving a save from Legacy to Enhanced. Update the save's enabled mods so it uses the Enhanced Mod ID. Portable TV and Stove Placement Build portable televisions and portable gas stoves on a valid floor tile. After construction, use Project Zomboid's normal pickup/place system to position them on a table or counter. This preserves vanilla moveable behavior. Individual Rug Pieces Enhanced keeps the four original rug recipes unchanged and adds recipes for the other 12 individual pieces. The added pieces require Tailoring 2, one Sheet, two Ripped Sheets (clean or dirty), and a Sewing Needle that is retained. These additional recipes appear under RT - Decorations and are not included in Legacy. Optional Compatibility - Rocco's NEAT UI is optional and compatible. It is not required, but it can make the Build Menu/category experience cleaner. Dependency / Asset Note This is a compatibility add-on. It does not include or redistribute the original Rocco's Tiles assets. All tile art remains in and is loaded from the required original mod. Massive thank you to Rocco for creating and sharing so many incredible mods with the community! Compatibility - Legacy Compatible retains the original Mod ID for existing saves and is intended for Builds 42.17 through 42.20. - 42.20+ Enhanced requires Build 42.20 or newer and is recommended for current SP and MP games. - Requires Rocco's Tiles. - Restart the game, clients, and server after updating so all Lua and entity definitions reload. Workshop ID: 3753555791 Mod ID: Roccos_Tiles_Buildable Mod ID: Roccos_Tiles_Buildable_42_20 Mod ID: Roccos_Tiles_Buildable_1_1_4_Fallback
Blacklist of displayed items
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1. Pain points encountered by players When scavenging for supplies in *Project Zomboid*, the most frustrating thing is rummaging through piles of junk items! When you're faced with a cabinet full of old newspapers and tattered clothes, but can't find the much - needed medicine or weapon parts no matter how hard you try, you'll be scrolling the mouse wheel so fast it almost sparks. This kind of fruitless rummaging not only wastes time but is also life - threatening in critical moments when zombies are approaching. 2. Intelligent filtering solution With the "blacklist filtering system" in this mod, you can blacklist those space - occupying junk items with a single click, just like a supermarket setting up a list of prohibited items. The marked items will disappear from your search scope, allowing you to easily search for survival supplies. 3. Three - step operation guide 3.1 Blacklist items: Right - click on the junk items → select "Add to blacklist", just like pasting an exorcism charm on a hated zombie. 3.2 Intelligent butler: Click "Open blacklist management" in the bottom - right corner to view or remove items from the blacklist at any time. 3.3 Free switching: Check/Uncheck "Enable blacklist filtering" to decide whether to enable the function at any time. 4. Click the "Blacklist Management" button to open it. 4.1 The "Blacklist Management" button can be moved to a suitable position by dragging it with the mouse. 4.2 You can open the management interface by clicking the "Blacklist Management" button or by using the shortcut key . You can bind your own shortcut key. 4.3 Whether the "Open Blacklist Manager" button is displayed can be determined through settings. 5.Game versions It can be used in both versions 41 and 42. Workshop ID: 3459711138 Mod ID: yxjs_ItemBlacklist
[B42] Tent World Tiny
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Right click on any tent to enter the tent. All in the same space No water No elc Need a new save Bigger Version Workshop ID: 3520790042 Mod ID: TentWorld_Tiny Map Folder: TentWorldMap
Random Zombies FIX (42.17)
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Did not create this mod, fixed the code. There should not be any more error spam anymore. Looks good to me after much testing. Hope you enjoy. if the author requests I will be required to remove this mod. i was going to use it for personal use but i wanted to share the lengthy work i put into fixing this very important mod. please post any error codes in this discord channel: https://discord.gg/BDnmudVSB Workshop ID: 3713657908 Mod ID: BLTRandomZombiesP
PawLowLoot: Remastered
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Ash's Remaster Series Part 2 PawLowLoot Edition! Lovingly Remasters a bunch of the more well used Armor's of PawLowLoot's Gear! even redid the image for the fun of it aha. Once of the First mods i ever Downloaded all those years ago. Reimagened for modern Use im wearing a mishmash of all the armors at once to show them off, hope to see you experiment yourself :)! As always, Enjoy! :) ~Ash Permissions. Ask before anything.By Default. its a no. I wonder what mod i do next? Workshop ID: 3028587470 Mod ID: PLLootRemastered
Holomakura
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This addon for "Big Degen's Dakimakura Emporium!" adds all official Hololive dakimakura. All credits to NalMac and all contributors to the main mod. Let me know in the comments if I missed any daki. Characters and art copyright belongs to COVER Corp. Workshop ID: 2990913141 Mod ID: holomakura Mod ID: DakiHolomakura_b42
Пакет из пятёрочки
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Самый лучший аксессуар любого модника. Workshop ID: 2647571759 Mod ID: paket
(B42)AlicedollShop爱丽丝人偶服装道具店
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This mod now add: Player Cosplay Model:Alice、Reimu,Reisen(Touhou), Savage,Charlotta,Koln,Saumarez,Rigret and etc. 适配B42.20正式版,个人单机本地测试没啥问题,联机有问题欢迎反馈。 感谢南宫大佬,现在有汉化了!!! 角色卡防护现在终于能正常生效了! 小浣熊的部位防护代码跟染血放在一起,好一个诅咒肯塔基 特别感谢: dessu,funtime,拉比特,南宫,朔夜,SAM271…… 不在服装店交流群:QQ 715093737 欢迎加群 Workshop ID: 3387307139 Mod ID: AlicedollShopTEST42.20
GT500 Mustang
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Adds a GT500 Mustang to the game. Workshop ID: 3114963934 Mod ID: GT500
Backpack Overhaul
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Makes backpacks usable and convenient depending on the situation. An attempt to balance the backpacks. It simply reduces the capacity of the backpacks, and when more capacity they have less weight reduction too. Fanny Packs too. Added compatibility with GEAR, SWAT, PawLowLoot and Brita's Armor Pack, the compatibility patches work separately so you can have all three activated at the same time. Workshop ID: 2082399424 Mod ID: MRBackpack Brita's Armor Pack Mod ID: MRBackpack OverhaulG Mod ID: MRBackpack Overhaul PLL Mod ID: MRBackpack OverhaulS Mod ID: MRBackpack Overhaul
Armaduras
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Agrega una armadura que se puede crear y reparar. Adds armor that can be crafted and repaired. Workshop ID: 2866909028 Mod ID: Armadura
Neat Building + Addon XP 42.13.1 MP-Fix
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Fixed Neat Building + Addon XP 42.13.1 for multiplayer First of all you need to use this mod like dependency Neat_FrameworkUI!!! Special thanks to Rocco for original mod and Afyrmo for main mods updates! Workshop ID: 3629307824 Mod ID: neatbuildingaddonfix Mod ID: neatbuildingfix
(16:9) Main menu Artwork by Im_Dafox - Lily's journal p2
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Main Menu Artwork by yours truly - Im_Dafox Click here to see the artwork on the workshop ! Hope you enjoy it :] Workshop ID: 2756717652 Mod ID: Im_DaFox-Menu_farm169
Food Brazil - Comida Brasil B42/B41 [DESATUALIZADO]
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🍛 Comidas BR - Sabores do Brasil no Apocalipse! Sobre o Mod: O Comidas BR traz para o Project Zomboid uma explosão de sabores tipicamente brasileiros! Agora, sobreviver nunca foi tão gostoso — porque quem disse que o fim do mundo tem de ser só feijão enlatado e sardinha velha? Este mod adiciona novos alimentos brasileiros, receitas únicas e ingredientes especiais, tudo integrado de forma equilibrada ao sistema de sobrevivência do jogo. 🛠️ Como usar: Itens novos aparecem naturalmente em loot de supermercados, cozinhas e mercados locais. Receitas novas podem ser encontradas em revistas espalhadas pelo mapa ou descobertas ao aumentar a tua habilidade de Culinária. (em breve) Combinações especiais: Muitos dos ingredientes podem ser usados em pratos do jogo base — mistura, inventa e sobrevive como um verdadeiro chef do apocalipse! (em breve) 📋 O que inclui: Novos alimentos típicos: Pão de Queijo, Feijoada, Açaí, Coxinha e muitos outros! Itens para cozinhar: Farinha de Mandioca, Leite Condensado, Doce de Leite... Receitas exclusivas que dão bônus especiais (saciedade, felicidade, moral). Loot balanceado para manter o desafio sem perder o sabor! ⚙️ Compatibilidade: ✅ Compatível com Build 41+ (MP/SP) e Build 42. ✅ Compatível com mods de culinária populares. ❌ Não é necessário iniciar novo save, mas recomendado para melhor experiência, o spawn deve ocorrer em regiões ainda não exploradas, caso seja adicionado em um save em andamento. Workshop ID: 3469279808 Mod ID: ComidaBR
[NPDM] Low Ready [Animation Replacer]
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ASH 2025: Low Ready Handgun Civ-Tac Style Animations! Idle has Been customised to Resident Evil Style Aim Walk & Aim Use My Custom 'Low Ready' Canted Style AnimSet Originally Designed & Made With / For Project AVA New Paradigm V19 But as its Gun Anims, This may Work on other Types of body PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the Official Release. Workshop ID: 3458493457 Mod ID: NPDM_LowReady
Better Soap
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Features - Increased durability of soap x5 - Increased durability of cleaning liquid x5 - Increased durability of bleach x5 - Can use soap/cleaning liquid from near containers (in vanilla only from player inventory) Workshop ID: 2823099612 Mod ID: BetterSoap
te5
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임시 Workshop ID: 3032183891 Mod ID: PZGKO VScat10 Mod ID: PZGKO VScat11 Mod ID: PZGKO VScat6 Mod ID: PZGKO VScat7 Mod ID: PZGKO VScat8 Mod ID: PZGKO VScat9
ra's Farming & Canning
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-- B41 only -- Content: This mod disables farming during winter. It also makes several changes to the food preservation system so that winter survival should still be possible when it comes to food supply. For example, your jars will last longer and it is possible to make jars by using only vegetables and water. For a detailed description of the mod's features, see below. The goal of the mod is to make food supply during winter more realistic and at the same time more difficult. The changes to the food preservation system should still allow for a yearslong survival. Main features of the mod: The new farming system: - Farming during winter is not possible anymore. - You can only farm during the growing season which lasts from April to October where the exact dates are randomized (this is roughly in accordance with real-life Kentucky growing seasons). - When the growing season is over, all your crops will die. Sowing outside the growing season will have no effect and you lose the seeds. - With higher farming skill, you will see more information about the current growing season in farming-related tooltips and menus (see screenshots for some examples). You need at least farming skill 2 to see some of the information. The new food preservation system: - Basic canning is now possible using only water and vegetables (there are additional canning options where sugar or vinegar can be used, see below). You still need empty jars, jar lids and the jars have to be cooked to preserve them. - Jars will last longer depending on your cooking skill: Default durability is 90 days including 60 days fresh. Each cooking skill point gives 30 additional days including 20 days fresh. - When you open a jar, you'll receive a jar lid which can be reused. Consuming or emptying a jar gives a reusable empty jar. - After a jar has been opened, it is not preserved anymore and will expire in a few days. New canning options: There are three different types of food preservation: basic canning, pickling and making fruit jams. Here are the recipes showing what you need: - Basic canning: vegetables (for example 5 broccoli or 2 cabbages), water - Pickling: vegetables, vinegar - Fruit jams: strawberries or foraged berries, sugar In every case, you need an empty jar, a jar lid and the jar has to be cooked in order to preserve it. You cannot create jars from rotten food. Pickles and fruit jams give various boni (longer durability when opened, higher nutritional values, boredom or unhappiness reduction). Additional features of the mod: Here are some smaller features of the mod, some of them "quality of life". I tried to implement them being as intuitive and self-explanatory as possible so that they are hopefully clear from just playing the game without thinking too much about them. Fyi, I list them anyway: - WIth a farming skill of at least 2, you will see some infos about the growing season in farming-related menus and tooltips (see screenshots for some examples). More infos become available as your farming skill increases. Farmer profession can see all the infos from start. Since some elements of the farming system are randomized, some of the infos may not be 100% accurate. - Higher cooking skill results in more valuable jars (the effect only takes place after the jars have been cooked). - The tooltip of a jar will show its expiry date (see screenshots; expiry date is only shown after the jar has been cooked). - Increased spawn rate for empty jars and jar lids. - Stale/poisonous food will result in stale/poisonous jars. Using tainted water when canning will also result in poisonous jars. - Some changes to the poison detection system: Whenever you craft a food item and know that an ingredient is poisonous, you will also know that the resulting food item is poisonous. (Vanilla game behaves in my opinion a bit inconsistent here.) - The jars can be used in various cooking recipes. - Content of jars can be used for trapping provided it can also be used for trapping in the vanilla game. This does not apply to pickles or fruit jams (only works for normal jars). - Content of rotten jars can be added to a composter. Just right click the composter when you have rotten jars in your inventory and have a look at the options. You'll keep the empty jars and the jar lids. - Some vanilla items like peanut butter or marinara will now also give jar lids and empty jars when opened and consumed. You have to open them before you can eat them. - Cabbage has been nerfed: With the default settings, it now has a growth time of approx. 28 days (vanilla is approx. 14 days). - Increased farming xp gain when playing with farming speed set to "Slow" or "Very slow" (default speed setting is "Normal"). Vanilla game gives the same amount of xp on any farming speed so I thought this is a fair deal. Compatibility: - works with singleplayer in 41.78; not available for build 42 (I won't port the full mod to B42 since some of the features are now native in B42) - multiplayer: use at your own risk when playing multiplayer; I did a few test runs as a host and it seems to work but I have no idea how the mod behaves when other players are around; since I am not an excessive multiplayer by myself, I cannot say a lot about the topic - compatibility with other mods: chances are good that most mods which do not touch the farming or canning system are fine; mods changing canning or farming system may cause problems (mods only adding new crop types should work though); there could also be problems with mods changing the user interface (for example, there is a confirmed incompatibility with the mod "Nested Containers") - languages: English, German, Brazilian Portuguese, Russian (thanks to various steam users for contributing translations) - mod version: 1.1.1 Bugs/Problems: Feel free to report in the comments or the discussion section. Similar Mods: Some of the mod's features like giving back jar lids when opening a jar or increasing jar durability are also present in other mods, for example "Food Preservation Buff" or "Turk's Lasting Jarred Foodstuffs". The exact working of this mod is still quite different from the other mods (for example: durability is scaled with cooking skill, opening a jar results in an item called "Opened jar of...", all the new features related to the farming system etc.). Workshop ID: 2951489608 Mod ID: rasFarmingCanning
Folkswagon T3 [deprecated, texture bug]
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This mod adds Folkswagon T3. The Folkswagon Type 2 (T3) was the third generation of the Folkswagon Transporter and was marketed under various nameplates worldwide. The T3 has a large cult following, especially the Westfalia camper version. This car features 3 doors and 4 seats, 3 of which are available from the passenger side. Updated version. Includes: lowered spawn rate armoured and normal versions working damage textures (might rework later) working blood decals correct vehicle stats and type adjusted wheel size Known issues: Please keep me posted if you find something. This version is more or less stable and final. Workshop ID: 2745251878 Mod ID: t3
Gun Stock Attack Remaster ES
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Traducción al español del mod Gun Stock Attack Remaster. Todos los créditos van para su creador. Workshop ID: 2961600056 Mod ID: Gun Stock Attack Remaster ES
Happily Never AFTAA (No Sling Nor Stock Edition.)
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Welcome to Happily Never AFTAA (No Sling Nor Stock Edition)! Please make sure you're not subscribed to both Happily Never AFTAA and this edition of it or else you shall suffer incompatibilities aplenty! This is the same as the regular Happily Never AFTAA, minus the sling and fiberglass stock models! This is for those that would like to enjoy a conflict free experience whilst also using firearm mods such as VFE (Vanilla Firearms Expansion). I also recommend supplementing Happily Never AFTAANSNS with The Teacup Mod found here. In case you would like to use VFE but still have the sling and fiberglass stock models. You can find instructions here. (This version of Happily Never AFTAA should work with most firearms mods that are otherwise incompatible. The instructions to use the model with those too are pretty much the same, the text files may just be named differently.) Let me know if anything and everything is broken. Thanks! Enjoy! A few people suggested I added a place to donate so here's this. What does this mod do? Workshop ID: 2806553248 Mod ID: AFTAANSNS
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid