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Mods et extensions pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

New Hope Dump Location – Project Zomboid Mod

New Hope Dump Location

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3 локации "Свалка", разбросанные по карте. Используются на сервере New Hope, являются источником ресурсов (основной - металлические детали). Автор локаций: Mihail https://steamcommunity.com/profiles/76561198115886091 Workshop ID: 2780814748 Mod ID: dump123 Map Folder: city Map Folder: city water Map Folder: desert Map Folder: dump Map Folder: dump1 Map Folder: dump2 Map Folder: dump3 Map Folder: mountain

3,971 téléchargements Détails →
Mystic's Custom Skins – Project Zomboid Mod

Mystic's Custom Skins

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Custom cosmetic clothes, textures and models for face and some weapons. This mod is not intended for public use. Uploaded for test on my own server. Workshop ID: 2683722560 Mod ID: MysticCustom

5,497 téléchargements Détails →
Multiple Safehouse Claims 42+ MP HDRcade (42.13+ 42.14) – Project Zomboid Mod

Multiple Safehouse Claims 42+ MP HDRcade (42.13+ 42.14)

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Multi-Claim Safehouses Expand Your Territory. Secure Your Legacy. Why limit yourself to a single base in the apocalypse? Multi-Claim Safehouses unlocks the ability to claim, manage, and maintain a network of safehouses across Knox Country. Whether you need a main fortress in Louisville, a loot outpost in Muldraugh, or a fishing cabin by the river—now you can own them all. 42.13+ and 42.14 compatible. 🌟 Core Features - Empire Building: Claim multiple residential buildings across the map. The maximum limit is fully configurable by Server Admins via Sandbox Options. - Smart Management UI: A custom interface allows you to cycle through your properties instantly using < > navigation arrows. - Advanced Respawn System: Bypasses vanilla limitations! Your custom spawn point is saved to the Server Global Data. This means even if you delete your character to respawn, the server remembers exactly which safehouse belongs to your username. Respawn to safehouse is exploit free. - Membership Controls: Easily add offline players or your entire Faction to your claim with a single click. - UI Security: Smart permission handling ensures only the Owner sees administrative options (Add Player/Rename), while Members get a clean, read-only view. (some options are blocked off/deactivated for 'members' eg. Release safehouse). ⚖️ Balance & Feedback - Distance Management: Sandbox option "Min Claim Distance" prevents safehouse clustering. The mod calculates the math for you: if you are too close, it tells you exactly how many tiles you need to move. - Cooldown Timers: Configurable cooldowns between claims to prevent map rushing. - Membership Limits: Set separate limits for how many safehouses a player can own vs. how many they can join. - Smart Halo Text: Instant visual feedback above your character's head for success messages, claiming errors, and cooldown timers. ⚙️ How It Works - Right-click any residential building (must be clear of zombies). - Select "Claim Additional Safehouse". - Right-click the ground and select "View Safehouse" (or use the Client tab) to view your properties. - Use the "Force Respawn Here" button to set your permanent spawn location to that specific house. (Use the respawn checkbox on your main/normal safehouse, you will respawn there for a second before teleporting to the safehouse you have set to 'Force Respawn' - including safehouses you are a member of!) - Moves spawning data from players.db to map_moddata decreasing data usage saved to player characters (this can trim a few bytes and optimise your players.db which can help prevent notorious 'Save hangs' and rollback loops caused by players reaching 64kb limit. - a nice added side-effect of this mod!) 🌍 Multilingual Support Features a robust, crash-proof translation system supporting: ✅ English, French, Spanish, German, Russian, Simplified Chinese, Japanese, Korean, Ukrainian, Italian, Polish, Brazilian Portuguese, and Turkish. 🔧 Build 42 Native Built from the ground up for Project Zomboid Build 42. This mod utilizes a custom sync engine and global mod data persistence to ensure safehouses and respawn points are registered correctly with the new multiplayer architecture. Support & Community Join my Zomboid Server: 66.51.97.53:16261 Support me & get Raytracing Mods: Patreon.com/HDRcade My Workshop: Steam Workshop Copyright 2026 Tyler Freeman (HDRcade). This item is not authorized for posting on Steam or any other platform, except under the Steam account named HDRcade/HDRcade. Do not edit/modify/repackage code or this mod without express permission. All credit must be given to Tyler Freeman (HDRcade). FAQ Q: Can I add members to multiple safehouses? A: Yes, use the 'Add Member' option by typing username and pressing 'Add Member' button. (this skips the Add Player vanilla check of 'member already a part of safehouse'). Q: I can't transfer ownership to a player who already owns a safehouse. A: The easy way to work around this is to release the safehouse and let the intended new owner claim as a multiple/additional safehouse. Q: Can you respawn at an additional safehouse? A: Yes, press the 'force respawn' button on the safehouse you wish to spawn too (it will use the original safehouse to spawn but will teleport you to the safehouse you selected as a 'force respawn' within 1-2 seconds.) Q: Can you set the amount of safehouses claimable per player? A: Yes there is a sandbox option for this. Q: Can you prevent safehouses being claimed within x amount of distance from another owned safehouse by the same player? A: Yes there is a sandbox option for this. Q: My Safehouse claims aren't persisting and I'm getting errors. A: Be sure your spawnregions.lua isn't broken by syntax or map mod errors. Try with the vanilla servername_spawnregions.lua file or try anti-rollback engine. Workshop ID: 3659823175 Mod ID: MultipleSafehouseClaims_HDRcade Works well with my anti-rollback engine. Check out my other mods: Server Workshop Mod Update Checker & Auto-Restart VLCS Vehicle Life Cycle Systems Green Thumb Load all Mags 42.13+ Support my work and get Raytracing Reshade mods Buy me a coffee on Ko-Fi Support my server and get hosting

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DAKIMAKURA BY LuizFG – Project Zomboid Mod

DAKIMAKURA BY LuizFG

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addon feito por LuizFG com ajuda do NalMac muito obrigado NalMac por me ajudar te agradeço muito não sou bom com mods mas gosto de fazer/adicionar (sei lá) texturas e sei que faço os scripts errado então muito obrigado por me dar uma força:) Workshop ID: 2844654440 Mod ID: addondakiluizFG

4,836 téléchargements Détails →
Random Shutoff – Project Zomboid Mod

Random Shutoff

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This mod adds new sandbox options that let you specify an exact day range when both the power and water should shut off! Mainly made for multiplayer where the number is by default 14, and can only be changed to another static number. Bring the fear of having no idea when your utilities will shut off to your friends in multiplayer! Should also work in singleplayer if you'd like to make your own custom range instead of the presets provided! Should be safe to remove from saves, in singleplayer your power/water shutoff dates will be stuck to whatever this mod set them to, in multiplayer your power/water shutoff date will revert to whatever the server sandbox default is (this will bring the power and water back on if your default is higher than whatever the mod rolled). There are also no re-rolls, even if you un-install and re-install the mod. Should hopefully work fine and not cause any problems but I don't really have that much of a clue when it comes to modding, so if it borks your save file somehow then my apologies. You should probably make a backup before you install this mod, just to be safe. Also probably incompatible with anything else that changes the sandbox settings mid-game, but I haven't tested it. (With the exception of my restore utilities mod , there is built-in compatibility for that) Recently confirmed to be incompatible with Sandbox settings sync fix Now supports Polish, thanks to Angelard for the translation! :) Workshop ID: 2987767645 Mod ID: JD44RandomShutoff

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Nyaruko-san anime playermodel [Support for 41/42/42.13+ builds] – Project Zomboid Mod

Nyaruko-san anime playermodel [Support for 41/42/42.13+ builds]

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AUTHORSHIP I am not the creator of this model, I just adapted it to Project Zomboid. Considering that this model is more than 10 years old and Nyaruko is not a popular character, I think I could assign the authorship to myself. However, I pay tribute to the original author, as he created what I can now use to add his character to other games. And I am very glad that someone still likes this character. I am very happy about it. Original author: https://www.youtube.com/watch?v=vO7i926LUO8 HOW-TO-USE Go to the "Craft" menu and find the "Nyaruko" section. You can buy this skin for 50 money. Also, now the wallets and bank cards you found are NOT USELESS! In the same menu, you can create 5 money from a wallet, and 50 from a credit card. If you want to change the cost of crafting or the ingredients for it yourself, then follow the path: \mods\2881172428\mods\Nyaruko\media\scripts\clothing\Nyaruko.txt and change what you think is necessary. You can also download a ready - made one .blend a file from the Sketchfab website that is adapted for Project Zomboid and modify the file to suit your needs. I hope someone needs this and you add Nyaruko to some other game. Thank you. ABOUT-MOD Hello. This mod adds the character "Nyaruko-san" from the anime "Haiyore! Nyaruko-san". The quality of the model is good, but there are 2 problems. 1. The weight of the vertices is poorly located on the hands, so the hands are very much twisted. Especially noticeable when using weapons. 2. Hats/glasses/backpacks. All of this looks bad on the character. I have heard that it is possible to hide the clothes being put on using the "onClothingUpdated" event, but I have not fully figured it out. If you have a desire, then I ask you to help with these two problems. Have a nice day! If you are interested, I have my works in Wallpaper Engine. Here is the link: https://steamcommunity.com/workshop/filedetails/?id=2882690335 АВТОРСТВО Я не являюсь создателем этой модели, я всего лишь адаптировал её к Project Zomboid. Учитывая, что этой модели больше 10 лет и Няруко не является популярным персонажем, я думаю, что мог бы присвоить авторство себе. Однако я отдаю должное первоначальному автору, так как именно он создал то, что сейчас я могу использовать для добавления его персонажа в другие игры. И я очень сильно рад тому, что этот персонаж всё ещё кому-то нравится. Я очень рад этому. Первоначальный автор: https://www.youtube.com/watch?v=vO7i926LUO8 КАК-ИСПОЛЬЗОВАТЬ Перейдите в меню "Крафт" и найдите раздел "Nyaruko". Вы можете купить этот скин за 50 денег. Также теперь найденные вами кошельки и банковские карты НЕ БЕСПОЛЕЗНЫ! Вы можете в том же меню создать из кошелька 5 денег, а из кредитной карты - 50 денег. Если вы хотите самостоятельно изменить стоимость крафта или ингридиенты для него, то проследуйте по пути: \mods\2881172428\mods\Nyaruko\media\scripts\clothing\Nyaruko.txt и измените то, что считаете нужным. Вы также можете скачать уже готовый .blend файл с сайта Sketchfab который адаптирован под Project Zomboid и доработать файл под свои нужды. Я надеюсь, что кому-нибудь понадобится это и вы добавить Nyaruko в какую-нибудь другую игру. Спасибо вам. О-МОДЕ Привет. Этот мод добавляет персонажа "Nyaruko-san" из аниме "Haiyore! Nyaruko-san". Качество модели хорошее, однако есть 2 проблемы. 1. На руках плохо расположен вес вершин, поэтому руки очень сильно выворачивает. Особенно заметно при использовании оружия. 2. Шляпы/очки/рюкзаки. Всё это выглядит плохо на персонаже. Я слышал, что можно скрыть надеваемую одежду с помощью эвента "onClothingUpdated", но я не до конца разобрался в нём. Если у тебя есть желание, то прошу помочь с этими двумя проблемами. Хорошего дня! Если вам интересно, у меня есть работы в Wallpaper Engine. Вот ссылка: https://steamcommunity.com/workshop/filedetails/?id=2882690335 Workshop ID: 2881172428 Mod ID: Nyaruko

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Vegetation Zeds – Project Zomboid Mod

Vegetation Zeds

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Fine with B41 and B42 Both SP and MP Mod makes zombies look more plant-like. There should be no clothes, hair, bandages or wounds visible on Zeds. (Underwear zeds happen sometimes, i'm not sure how to get rid of it)) Recommended to place after all clothes mods. I suppose there will be no loot inside bodies, except for keys in those killed in buildings. Importantt! - 2 versions of mod: all zeds are veggies and only 10% - All blood spots will be darkgreen, I couldnt figure out how to separate character's blood. - For some reason blood on character and weapons remains red, despite the fact that I changed all blood texture files. Don't know how to fix it. Made for my 50 days letsplay, but feel free to use and edit. Workshop ID: 3207511784 Mod ID: VegetationZeds10 Mod ID: VegetationZeds

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Legion Zomboid - Gui/Server Tools – Project Zomboid Mod

Legion Zomboid - Gui/Server Tools

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LZLib Contains useful tools for servers - Anti-cheat detection with basic blocking panels and logging of active cheats - Timer system to use with your own mod - Useful events that aren't included in the base game - Random fixes for zomboid - Safe zone spawn areas Can be included without LZGui LZGui Legion Zomboid Gui is a template library for loading dynamic gui on a client. It can save gui templates on the server as json files that can then be sent to the clients to load the gui. The templates can also be modified by editing the json files. Provides some simple formatting on the positions of elements with margin and alignments. Not everything is fully functional at the moment, but slowly working on it. Also provides a ui button for basic server information that can be filled with server specific panel buttons. LZGui only requires LZLib Includes a kill count tracker that can be enabled or disabled If you want to see any additional features to use in your own mod send me a message and I'll get around to adding more features to the gui library. Legion Zomboid This is the client side mod for Legion Zomboid modded server. Requires the modded server to work. Will include UI and settings for the modded server and the Death Legion specific server settings Still testing a lot of things on the modded server so currently only hostable on legion hosting Legion Hosting - Rent a Legion Zomboid Server Legion Zomboid Features - Max 255 players - Max of raknet. - might not be able to handle that much at the moment - will try to inject synchronization objects to allow for multithreading to handle more players - can go above the 255 limit with linking servers using multiverse instances - Fixes most of the memory leaks on project zomboid Map Mods - Reset area/building to default map state - Cut/paste an area to another area in the map - Cut/paste from another save file/backup into the current world - Force loot respawn for building - Can use construction blocking item respawn - command to auto remove the flag after a time period Vehicles Mods - Car claim - Repawn Cars in area using built in spawn tables - Remove cars in area - Auto clean up old damaged cars Client Side Mods - mods that not every user has to have active - commands for users to activate mods - working with lua checksum - have to make sure the mod you want to be client side doesn't have code that would affect other clients - works with item mods but players without the mod wont see the items in game Event System - create teams with max kills/deaths for a teams - give players custom game settings while the event is running - overrides server settings for those players - can create zombie spawners that spawn zombies for the duration of the event - create a pvp event that forces pvp on all players even while having a pve server - restore players xp/stats on death or restore % of xp - can set an event to heal infection on winning the event - respawn/start/finish points - players are automatically teleported to points and returned to their starting location on finish - can spawn players with custom characters while the event is running - Setup can be a little indepth as it has a lot of different settings - auto generated gui to modify java objects on the server - /ev PVP Arena - Can setup a arena that allows players to join teams then fight to the death - auto respawns players with the stats they start with - can add zombie spawners - Ton of commands to setup arena zones - was created before the gui mod Custom PVP Mode: - better pvp mode to allow mixed pve/pvp on servers - can add custom settings to pvp players - can add bonus settings for players while they're not in safezones - ex. xp increase - requires players to be in a safehouse or safezone to turn pvp off/on - and requires players to have pvp active for a certain time before being able to turn it off - faction members can also turn on faction pvp to pvp within their faction Multiverse Instances: - allows linking two servers together - can create a portal that transfers players to the other server without them leaving the current server - portals can be set on timers to automatically transfer players or admin controlled - transfers everything inside the portal zone to the other server - can setup the other server to allow people to join directly but all user information is stored on the main server - other instance server can be harder with sprinters or any custom setting Better Zombie Stat Distribution: - Can more easily set the percent of zombies that are sprinters or the strengths - Also allows setting the distribution of sprinter speeds Misc: - Saving character stats on death easy restore for admins - XP Save event that spawns hordes of zombies for players to survive - xp is then auto saved or restored - can be setup by admins - Cheat Detection - auto bans players that it detects with cheats on - Set a player to another players character - Custom settings for players - admins can indiviually change settings for other players - Unlimited zombies - bypass's zomboids zombie limits - probably more stuff I'm forgetting about Support us on ko-fi https://ko-fi.com/deathlegion Contact Xiolec on discord if you're interested in running the modded server. Join or discord for more information https://discord.gg/gSZGN6Ggfj Or search for the Death Legion project zomboid server to test out the features Do not copy, redistribute, modify, or repackage this mod without permission from the creator. This includes on or off of steam, within another mod or mod pack Workshop ID: 3002415908 Mod ID: LegionZomboid Mod ID: LZGui Mod ID: LZLib

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m998悍马加强(基于REskin版本) – Project Zomboid Mod

m998悍马加强(基于REskin版本)

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修改并增强了各种涂装的所带来的性能,让每种涂装的悍马都具有独特性 基础版本悍马的性能相对均衡,UN版本的偏向于防御,而DIV版本的偏向于速度 无论哪种都比原版的属性要好不少 注意:需要先启用悍马本体和REskin再启用这个mod即可生效 ------------------------------------------------------------- 修复了轮胎消失的bug(2023/01/31) Workshop ID: 2895833732 Mod ID: M998_Reskin_PLUS

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[B42] Pick Up Hotkey – Project Zomboid Mod

[B42] Pick Up Hotkey

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A simple mod that makes it so that pressing the "Toggle Mode" button (Default TAB) enables "Pick up" moveables mode. Great for quickly picking up tents, chairs, etc. Note that this mod is low priority for me, I made it for personal use. I will fix game breaking bugs, but mod incompatibilities and new features will not be focused on. ------------------------------ HOW IT WORKS ------------------------------ - Press your "Toggle Mode" button (default TAB) to enter "Pick up" moveables mode. - Hold "Toggle Mode" button to exit the moveables mode ------------------------------ FAQ ------------------------------ Q: How do I rebind the "Toggle Mode" button? A: It's in the regular keybindings. Workshop ID: 3490233499 Mod ID: PickUpHotkeyMod

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Wounds Overhaul [B42] – Project Zomboid Mod

Wounds Overhaul [B42]

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Get bitten in vanilla and a number starts counting down. Take a pill and it stops. That's the whole of it. I wanted wounds you have to look after. So infections have stages now, antibiotics work as a course, a bone poking through your skin gets worse while you keep walking on it, and you sew your own cuts shut by hand. Most of it can be done badly. The Health tab becomes an examination The body is coloured by how bad it is. Not by what it is. Pain tells you where. What it actually is takes a look: left-click to examine, right-click to treat. Until you've looked, you've got "something is wrong with that arm" and not a diagnosis. First Aid decides how long that takes and how much you get out of it - twelve seconds at zero, three by ten. And it trains itself while you look. Sepsis Leave a wound dirty and it goes bad. Leave it long enough and it's in your blood. You'll feel run down about twelve hours in. That's the warning and it's early enough to act on. Then fever, then you can barely stand, then it kills you. Three days or so if you ignore it. Antibiotics aren't something you swallow once. One pill covers about sixteen hours, the course needs three back to back, and if you let a gap open you lose the ground you gained. Take them too close together and you'll poison yourself instead. Change the dressing while you're at it. A fresh one quarters how fast the wound picks up infection; a rotten one does nothing. Open fracture Bone through skin. Worse every hour it's unsplinted, quieter under a splint, and feeding the infection the whole time. A splint cuts that feed threefold, a clean dressing quarters what's left. Painkillers treat nothing at all, they only hide it. Arms and legs. Needs the Bone Fracture sandbox option, or nothing can break in the first place. Blood loss Costs more than the health bar. You dress it, the bleeding stops, and you stay weak for days afterwards. Poisoning and organs Treatment is something you can get wrong too. Take more than the body can clear and you'll be ill for longer than the overdose lasts: the drug is gone and you're still shaking. And it leaves a mark. A damaged liver clears slower, so the next overdose lands on what's left of the last one. Damaged kidneys flush less away. Alcohol on top of a course is harder on the liver than alcohol alone. Water helps: a hydrated survivor clears twice as fast, and that's the kidneys doing it. Two medicines at once are work for the liver even when neither is over its limit. Nobody tells you any of this. Organs read at First Aid 3; below that you get a bitter taste and yellow hands and have to work it out. Stitching The needle goes in one side and out the other, and you're the one pulling it through. Press on the mark, drag across, release on the far one. Skill sets how much your hand shakes. The instrument sets the margin: a surgical needle can close a wound cleanly, a sewing needle and thread can't, however well you aim - it caps at 80%. A stitch is only as good as its weaker end. A bad closure tears open when you run or fight, and then it bleeds again. You can walk away mid-job, but with fewer than half the stitches in the wound counts as open and the needle and thread are spent anyway. Settings Its own sandbox page. Every condition switches off on its own, sepsis and examination speed are adjustable, and the examination requirement comes off entirely if you want. A condition switched off is paused, not cured. Turn it back on and it carries on from where it was. Notes - Singleplayer and multiplayer. Pure Lua - no items, no tiles, no map changes. - Remove it whenever: the mod puts back everything it borrowed before the game saves. - Don't run it with other health or blood overhauls. Two mods holding healing down will fight. For admins Workshop ID: 3775026731 Mod ID: WoundsOverhaul Multiplayer is tested on somebody else's live server, not mine. Illnesses, examining, treating and sewing another player, the minigame, the drug model, and state surviving a relog. How this was made The Lua is written with an AI assistant - I don't write Lua. The design, the balance and the testing are mine: I play every version before it ships, and most of the bugs were found on my own character. The art isn't. No generated images. The limb sprites are built in Figma over photographs of my own arm; the wounds and stitches are vector. 0.3.16 • Sterilized bandages now actually work: an alcohol bandage or sterilized rag suppresses infection growth like a full disinfectant application for the bandage's whole life, and speeds up clearing once the wound closes. They previously gave nothing over a plain bandage. Reported by Alan. • Broken bones now show when other players examine you. Vanilla never sends a fracture to the server - splinting syncs the splint but not the bone - so exams showed a healthy leg with a splint on it. Your client now reports its own wound changes, which also makes injuries from falls, crashes and animals visible to others. Reported by Dark. • Wound infection no longer drifts apart between players in multiplayer. Reported by Flam3MaSTerr. • Examinations have gestures now: the character reaches for what they are examining - face, torso, waist, legs, feet - and holds and works the specific arm. Suggested by DaniAngione. • New artwork: shoulders, chest and head with their own skin and wounds in the suture window. No body part borrows another limb's picture any more; the head has four wound variants. • For server owners: this update changes shared files, so the server must update too - clients on the new version cannot join a server on the old one. 0.3.15 • Stitching without the skill is genuinely hard now. The needle trembles on screen, the stitch lands exactly where the needle shows, and the press itself jerks the hand - so waiting for the wander to cross the mark no longer buys a perfect bite. Skill steadies the hand; stress and exhaustion shake anybody's; pulling the thread through is harder than lining it up; a surgical needle forgives more. Asked for by Franky Dank, tuned with advice from a working medic. • Examining a patient no longer flickers. The panel was rebuilding its body feed every few seconds and the picture blinked with it. • CDC Rapid Response 2: the sickness their cures simulate is no longer billed to your liver as drinking. Their needle still leaves a real wound - treat the injection site. Reported by Yuri-chan. • The Health tab takes its place even when translations load late, so the tab row stops growing by one and pushing other mods' tabs - Armor Makes Sense's Burden - off the right edge. • German and Spanish get the two treatment-menu lines that were still English. • A week away clears your blood: drug levels are worked out from the world clock, not counted by a running game, and a test now keeps it that way. • For server owners: this update changes shared files, so the server must update too - clients on the new version cannot join a server on the old one. Workshop ID: 3775026731 Mod ID: WoundsOverhaul

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True Random Spawns – Project Zomboid Mod

True Random Spawns

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BETA TESTING RELEASE "from the guy who brought you Pillow's Random Spawns presents..." True Random Spawns This mod will spawn you literally anywhere on the map. It works via a preconfigured list of map cells and filters them based on your selection, teleports you to the selection , and attempts to validate the square (ie in doors, on water, in a doorless room). There are sandbox options which can change the difficulty by chosing spawns atleast in a building, near civilization, near a road, near a wildnerness camp, in the wildnerness, or anywhere. There is a sandbox option to select the general area you spawn in as well, defaulting to anywhere. Since this is an early alpha testing relaase I have left alot of debugging in the code including the f9 key to reroll a spawn. This probably will not work in multiplayer. There are approximately 26 million possible spawns near civilization, and 100 million possible spawns in the mod. (Calc by 300x300x(count of cells)) open source source code : https://github.com/crispiboi/True-Random-Spawns/ 2025-12-13 v.1.3 - Resolved some logical errors, improved exception handling, b42 unstable operation. I didn't do the b42 areas yet. 2024-12-17 v.1.2 - fixed filter for near a camp causing player stuck on water. Fixed re-roll code to re-initialize spawn. Fixed reloading causing players to respawn. F9 still re-rolls. 2023-06-23 v1.12 - players are now protected and invisible to zombies until spawn is finalized. players are now able to select general spawn area in sandbox settings. v1.1 - fixed errors on new game, spawning after dying should work as expected Workshop ID: 2989308020 Mod ID: 2989308020/trueRandomSpawn Mod ID: trueRandomSpawn Map Folder: trueRandomSpawn Map Folder: trueRandomSpawn

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Craft Spear With Planks – Project Zomboid Mod

Craft Spear With Planks

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Are you tired of chopping down entire forests to craft a handful of spears? No more! With this mod you can craft spears from planks and tree branches again. Comes with two mods, one that readds the B41 spear crafting recipe free of charge, and one that requires Carving level 6 to craft. Workshop ID: 3438621136 Mod ID: CraftSpearsWithPlanks Mod ID: CraftSpearsWithPlanksSkillReq

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10 Years Later [B41 ReUpload] – Project Zomboid Mod

10 Years Later [B41 ReUpload]

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This is a reupload of the original 10 Years Later mod created by Dane ONLY COMPATIBLE WITH B41! Credits to Dane for creating such amazing mods! Workshop ID: 3640154071 Mod ID: 10YL_HIGH Mod ID: 10YL_KINGSMOUTH Mod ID: 10YL_LAUNCHER Mod ID: 10YL_LOW Mod ID: 10YL_MAPS Mod ID: 10YL_MEDIUM Mod ID: 10YL_RC Mod ID: 10YL_RF Mod ID: 10YL_SAVEYOURSTATION Mod ID: 10YL_VH Mod ID: 10YL_VHV Map Folder: KS10YL Map Folder: 10YL Map Folder: RC10YL Map Folder: RF10YL Map Folder: SOS10YL

5,884 téléchargements Détails →
DeRumba Van MS with Voice [42] – Project Zomboid Mod

DeRumba Van MS with Voice [42]

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The Delumba Van, a special custom version for @Akashi, a leading streamer of the ProjectZombiod in China. Bigger power! More capacity! Better handling! Author: Dr.XunYi B42 Adaptation Modification: 是盐析不是妍希喵~ 明石飛行社@Akashi Bilibili: https://space.bilibili.com/46625800 Livestream: https://live.bilibili.com/7501410 Workshop ID: 3474341495 Mod ID: ATA_VanDeRumbaMS_SaltPackage

5,135 téléchargements Détails →
Girlie Glasses [B42.20] – Project Zomboid Mod

Girlie Glasses [B42.20]

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Girlie Glasses B42.20 Waow Who's that Cute Nerdy Girl in the Rosewood bookstore? found in homes and such places. has a prescription ver as well Fits Tomb / Desire Bodytypes waow much discord Workshop ID: 3774328761 Mod ID: CutesyGlasses

10,453 téléchargements Détails →
NSZT – Project Zomboid Mod

NSZT

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Trader for use on NSZ servers. Workshop ID: 2755340611 Mod ID: NSZT

4,685 téléchargements Détails →
Macon From TWD – Project Zomboid Mod

Macon From TWD

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Macon From The Walking Dead Telltale A small town located between Brandenburg and Riverside, the town center is full of all sorts of establishments, from restaurants to a gun store What about the lore? I tried to make a city with minimal changes, at least the part of the city that was shown in the game Work in MP Instructions Below -Add the mod to ther server config mods on host -Make sure its on both "Workshop" tab and in "Mods" tab -go to "MAP" tab and add the "Macon" maps, and put it on top of "Muldraugh,ky" in order Cells 12/22, 13/22, 14/22 Workshop ID: 3701164856 Mod ID: Macon Map Folder: Macon

7,615 téléchargements Détails →
Better Vanilla Military Misc – Project Zomboid Mod

Better Vanilla Military Misc

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Better Vanilla Military Misc Build 42 vanilla military gear rebalance for soft gun cases, military bags, bandoliers, holsters, hydration packs, canteens, and jerry cans. At a Glance - Lighter and stronger soft rifle and shotgun cases, including camo - More practical military satchel, military duffel bag, and chest rig - Buffed bullets and shells bandoliers plus shoulder holster - Slightly larger hydration backpacks - Doubled fluid capacity for supported canteens and the jerry can What This Mod Does - Rebalances selected vanilla military containers and utility items for Build 42. - Improves carry value, weight, and weight reduction where those items felt too weak to bother using. - Keeps the changes grounded in the original item roles instead of turning everything into oversized all-purpose storage. - Leaves the mod lightweight and easy to combine with broader vanilla-oriented setups. Gameplay Integration - Soft gun cases become worth carrying without replacing real backpacks. - Military bags get a practical boost but still stay below larger dedicated backpack mods. - Bandoliers and the shoulder holster become less punishing for small carried loads. - Hydration and fuel items get straightforward quality-of-life value without adding new systems. Affected Items - Soft rifle cases and soft shotgun cases, including camo variants - Military satchel - Military duffel bag - Chest rig - Bullets and shells bandoliers - Shoulder holster - Hydration backpacks - Canteens, excluding clay canteen - Jerry can Stat Snapshot - Soft rifle and shotgun cases: Weight 1.0 -> 0.5, Capacity 7 -> 12, Run Speed 0.97 -> 0.99, Weight Reduction 65 -> 90. - Military satchel: Weight 1.0 -> 0.3, Capacity 12 -> 19, Weight Reduction 65 -> 85. - Military duffel bag: Weight 1.0 -> 0.2, Capacity 18 -> 23, Run Speed 0.95 -> 0.98, Weight Reduction 65 -> 85. - Chest rig: Capacity 5 -> 10, Weight Reduction 85 -> 90. - Bullets bandoliers: Capacity 1 -> 4, Run Speed 0.98 -> 0.99, Weight Reduction 85 -> 97, plus Lua filter so only loose non-shotgun ammo fits (no magazines). - Shells bandoliers: same capacity/run/weight buff as bullets; still shotgun shells only. - Shoulder holster: weight budget Capacity 4 (extra headroom for six pistol mags + rounds; still below old oversized caps), Weight Reduction 85 -> 97, plus Lua: either up to 6 pistol magazines or loose pistol-caliber rounds to the same weight cap - not both (rifle loose stacks and shotgun excluded). - Hydration backpacks: Capacity 12 -> 14. - Canteens except clay: Fluid Capacity 0.5 -> 1.0. - Jerry can: Fluid Capacity 10.0 -> 20.0. Compatibility - Works standalone. - Built for Build 42.x. - Rebalances vanilla item definitions directly. - Does not require other Better Vanilla mods. - May conflict with other mods that overwrite the same vanilla military item stats. Highly Recommended Mods My Mods Feedback & Bug Reports Balancing and compatibility feedback are welcome. For bug reports, include: - Game build - Which item was used - Relevant mods that may affect military items, containers, or item stats - Relevant lines from: console.txt usually in: C:\Users\*YOUR NAME*\Zomboid Workshop ID: 3697369580 Mod ID: bettervanillamilitarymiscID

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Weapon Condition Indicator - Traduzione in Italiano – Project Zomboid Mod

Weapon Condition Indicator - Traduzione in Italiano

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ITALIAN TRANSLATION This mod is a simple translation of the mod Weapon Condition Indicator. https://steamcommunity.com/sharedfiles/filedetails/?id=2619072426 If you encounter any errors while playing let me know and I will correct them as soon as possible! Workshop ID: 2951059691 Mod ID: TheStarITA

7,422 téléchargements Détails →
BetterPlunger – Project Zomboid Mod

BetterPlunger

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I got a feeling we're not in Brooklyn no more. Found a plunger? Convert it to a Better Plunger™ now you can use the plunger the way god intended by stabbing the suction end into the dead, rather than gently bopping them with the side of the cup. Found a second plunger? Aren't you a lucky bugger! So now you have 2 Better Plungers™, grab some duct tape & tape them deadly weapons ass to ass. Now you have forged the mythical DOUBLE PLUNGER! A two handed plunger you can use at range. The BetterPlunger still remains a short blunt it just replaces the animations to the short blade, minus the one hit kill stab. The DoublePlunger turns into a long blunt but uses the spear animations, which does include the spear one hit kill animation. SP/MP safe. Save game safe. Not locked behind Profession or Traits. THAT MOIST SOUND Copyright 2021. This item is not authorized for posting on Steam or elsewhere, except under the Steam account named Darkmoriarti Workshop ID: 2672337839 Mod ID: BetterPlunger

4,748 téléchargements Détails →
Vorpal Weapons – Project Zomboid Mod

Vorpal Weapons

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-- ------------------------------------------------------------------------ -- -- Vorpal Weapons version 1.2.1: March 28, 2016 -- -- this is a mod for Zomboid which gives the player the chance to obtain -- unique and powerful weapons. after a certain number of kills your -- weapon will improve a property and it's name will change. properties -- that may improve include: weight, damage, knockdown, range, durability -- swing speed, etc. it's still being tested, and though it is overpowered -- by nature, i don't want to be too insanely overpowered. as i test it -- more and get feedback from people the values will be adjusted. you're -- free of course to fix things how you like, too. currently weapons will -- upgrade after 10-29 kills and then again after 30-70 kills. -- -- * Vorpal Weapons was adapted from tommysticks' Heroic Weapons mod -- * first time i've written anything of substance in Lua, maybe it works -- * thanks tommysticks, you had an awesome idea (but your code sucks) -- * seriously tho, i've had a blast with your mod, so thanks -- ------------------------------------------------------------------------ -- -- Changelog 1.2.1 (March 28, 2016) -- fix: issue resolved where second upgrade sometimes wasn't applied -- note: currently bugged weapons will remain bugged, sorry -- ------------------------------------------------------------------------ -- -- Changelog 1.2 (March 26, 2016) -- -- feature: multiplayer support! yay! -- fix: all weapons have been rebalanced, things should be mostly sane now -- feature: mod blacklist. Vorpal Weapons will disable conflicting mods -- feature: future nerfs/buffs will apply to any vorpal weapons created -- since this version (1.2) -- fix: weapons created by test versions of mod will be autofixed -- feature: probably a bug somewhere -- ------------------------------------------------------------------------ -- -- Changelog 1.1.3 (March 19, 2016): -- -- fix: removed some test code which could interfere with repairs -- ------------------------------------------------------------------------ -- -- Changelog 1.1.2 (March 19, 2016): -- -- fix: weapon stats are restored properly now -- fix: swing speed nerfed, durability nerfed, range nerfed, -- damage slightly buffed, still tuning -- feature: your character will now say something when weapon transforms -- fix: weapon weight was being lowered for every upgrade -- fix: now receive proper events with parameters -- ------------------------------------------------------------------------ -- -- Changelog 1.0.1 (March 17, 2016): -- -- feature: added support for secondary weapons -- ------------------------------------------------------------------------ -- -- Changelog 1.0.0 (March 17, 2016): -- -- things changed/added from Heroic Weapons: -- no more repair or equip/unequip bugs or other durability bugs -- merged it into one file and changed how everything works -- many names are changed -- most of the calculations are changed -- weapons autorepair at prefix/suffix kills for now. -- if anything is too ridiculously overpowered, please let me know... -- ------------------------------------------------------------------------ -- -- TODO: -- tweak the values as needed -- change naming scheme to something more like ultima online -- i.e. exceedingly accurate, etc. so i can ditch some of the silly names -- maybe more exotic weapon upgrades -- -- by electroglyph/xenoglyph -- ------------------------------------------------------------------------ -- ########################################################## Send bug reports, requests, hate mail, etc. to: [email protected] ########################################################## Workshop ID: 647041145 Mod ID: VorpalWeapons

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Authentic Z [B42] - Русификация – Project Zomboid Mod

Authentic Z [B42] - Русификация

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Русификация Authentic Z Мод добавляет более 150 уникальных костюмов для зомби, которые реалистично распределены по локациям, создавая атмосферу живого и разнообразного апокалипсиса. Что делает мод? • Реалистичное распределение: Зомби появляются в одежде, соответствующей локации (рыбаки у воды, студенты в общежитиях, клоуны в цирке). • Уникальные особенности: Зомби с отсутствующими конечностями, полные зомби, зомби с предметами в руках. • Система улучшения рюкзаков: Прокачивайте рюкзаки через 3 уровня, добавляя слоты для крепления снаряжения. • Пасхалки и отсылки: Найдите зомби-героев из известных фильмов ужасов и сериалов, включая Джейсона Вурхиза и Майкла Майерса. • Гибкие версии: Полная версия, облегчённая (только костюмы) или версия только с системой рюкзаков. Ключевые особенности: Атмосферность, разнообразие врагов, кастомизация снаряжения, отсылки к поп-культуре. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3480631052 Mod ID: AZRUS

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Yakis makeshift clothing no Crafting Enhanced Core – Project Zomboid Mod

Yakis makeshift clothing no Crafting Enhanced Core

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Firstly this is a remake of https://steamcommunity.com/sharedfiles/filedetails/?id=2827080218 and all credit goes to Yaki if Yaki wants to contact me due to me uploading this mod you are free to do so. Yaki's MakeShift Clothing Are you in need of clothes ASAP but are too disgusted to strip down a dirty zombie ? Or are you looking for something that fits your medieval lifestyle ? Wait no more, use your curtains as a beautiful dress or pants ! You can only find trashbags ? No problem, here's a shirt, some shorts and shoes ! With more skills, make some medieval dresses and tunics or use leather to make some primitive clothing and armors! This mod adds 54 new craftable clothing, perfect for RolePlaying in different eras ! Content Crafting Enhanced Core has been removed as a requirement for this mod for people such as myself that do not wish to use that framework all the clothes function the exact same though. Sheet Set - Makeshift clothes made of sheet and curtains Sheet Skirt Sheet Long Shorts Sheet Pants Sheet Shirt Sheet Socks Ripped Sheet Set - Makeshift clothes made of ripped sheet Ripped Sheet Boxers Ripped Sheet Shirt Ripped Sheet Socks Ripped Sheet Gloves Ripped Bandeau Trashbag Set - Makeshift clothes made of trashbag Trashbag Long Shorts Trashbag Shirt Trashbag Shoes Potato Sack Set - Makeshift clothes made of empty sand bags Potato Sack Dress Potato Sack Shirt Potato Sack Long Shorts Potato Sack Socks Medieval Set Peasant Dress - Red, Green, Blue, Brown, Grey, White Medieval Dress Corset Dress Laced Dress - Red, Green, Blue, Brown, Grey, White Long Belt Dress - Red, Green, Blue, Brown, Grey, White Peasant Skirt - Red, Green, Blue, Brown, Grey, White Corset Shirt Used Apron Medieval Hood Leather Boots Leather Shoes Leather Rus Pants Rus Pants Peaseant Tunic Nice Tunic Primitive Set Animal Skin Cape Skin Shirt Skin Skirt Skin Tunic Grass Loincloth Skin Loincloth Fur Boots Fur Shoes Grass Arms Protections Armor Set Tire ChestPlate (Red, Green, Blue, Yellow, Black) Tire LegPad (L/R) (Red, Green, Blue, Yellow, Black) Tire ShoulderPads (Red, Green, Blue, Yellow, Black) Junker ChestPlate Junker Pants Junker Boots Junker ShoulderPads Junker Belt Leather ChestPlate Leather Armored Boots Leather Pants Leather ShoulderPads Rogue Hood Rogue Shirt Rogue Corset Rogue Pants Rogue Boots Rogue Belt Pouch MakeUp Lips Scar Nose Scar Eye Scar Chest Scar CheekBone Scar Brow Scar Body Scars Bandages New Material Crafts Tattered Clothing Addon Activating this addon makes all the zombies spawn with destroyed and tattered clothing to emphasize on crafting your own clothes. The zombie loot will be very rare. Workshop ID: 3224483348 Mod ID: YakiMCnoCE Mod ID: YakiMCTattered Mod ID: YakiMCARMOR-NoCE Mod ID: YakiMCMEDIEVAL-NoCE Mod ID: YakiMCPRIMITIVE-NoCE

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