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Mods et extensions pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Spiked Barrels [WIP] – Project Zomboid Mod

Spiked Barrels [WIP]

par 76561199024150447

Spiked Barrels by N1kGG Tired of zombies walking around your base? Wish you had some traps for zeds outside? This mod lets you add that to your survival. Turn barrels into spiked traps - it’s simple and effective. To upgrade a barrel you need: - 1x hammer - 1x saw - 2x iron pipes Features: - Upgrade any barrel via the context menu. - Includes 3 spiked variations from Rocco's Tiles for all vanilla barrels (orange, yellow, green). - Spiked barrels kill only thumping zeds, or the ones that you push onto the spikes - inspired by Dying Light and TWD! - You can see spikes condition' by clicking on the barrel. - If spikes break, they turn into 5x metal scrap, and the default barrel remains. Credits: - Rocco (without his tiles, this would be impossible). https://steamcommunity.com/sharedfiles/filedetails/?id=3666137359 Workshop ID: 3682497327 Mod ID: Spiked Barrels

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Infection Cancellation – Project Zomboid Mod

Infection Cancellation

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In Project Zomboid, once you're infected, you're done for. Whenever my friend and I see the "queasy" moodle shortly after taking damage or whenever we're bitten, we just drink a whole bottle of bleach to get done with it fast. That makes for a very anticlimactic end to our save files. This mod aims to counteract that. Basically what this mod does is that, towards the end of your infection cycle, you get a (2%) ^ (infected wounds) chance to survive and for the infection to calm down. No more suicide, no more easy escape. Now you must fight with despair as your health degrades over time, and hope for the best. Maybe you'll live to see another day ? Probably not... But you can at least go out with a bang. Tested in 41.78, works in Singleplayer and Multiplayer (hosted games for sure, unsure about dedicated servers) /!\ The dice roll may not trigger if sandbox option "Infection Mortality" is set to under 0-12h /!\ May be incompatible with other mods that changes infection behavior. This mod doesn't trigger an infection, it can only cancel one. If it breaks it should never get you killed. Feel free to modify and patch the mod as you wish. Thanks to everyone that helped me in the official Project Zomboid Discord. Workshop ID: 2981556095 Mod ID: infectionCancellation

4,155 téléchargements Détails →
Simplify – Project Zomboid Mod

Simplify

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This mod doesn't add any in-game features. It provides utilities for modders. For anyone interested, The direction for this mod has been decided. 1. Provides utilities that is helpful in mod development process. 2. Provides necessary utilities for mods. 3. Provides plugins feature so that other modders can add new features to your mod. Utilities of Interest: 1. Mod.lua - Creates a global mod table key which contains table with basic mod information and metatable that contains accessible utilities such as 'loadModule' which allows you to load module inside your 'mod_folder/modules' directory. 2. Module.lua - Load module inside 'mod_folder/modules' directory. This allows you to load modules using your mod id and file path. Haven't try loading a module from different mod using different mod id yet. 3. Exception.lua - Simulate exception class which can be derived to output different exception type for error string. 4. File.lua - Utility to get mod file writer and reader. Workshop ID: 2830406268 Mod ID: simplify

5,849 téléchargements Détails →
Throw Them All 投掷武器 – Project Zomboid Mod

Throw Them All 投掷武器

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Feeling tired of useless knifes and want to throw them all? Of course! But why not throw them on zombies? This mod makes following weapons throwable: Butter Knife, Bread Knife, Kitchen Knife, Hunting Knife and Hand Axe 对各种没用的刀具感到厌烦了吗?把它们扔了如何? 当然!但是往脏比脑袋上扔岂不是更好? 这个MOD让以下武器可以投掷:黄油刀,面包刀,厨房刀,猎刀,单手斧 Workshop ID: 2748140365 Mod ID: ThrowThemAll

6,844 téléchargements Détails →
'93 Toyota Land Cruiser Troop Carrier – Project Zomboid Mod

'93 Toyota Land Cruiser Troop Carrier

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'93 Toyota Land Cruiser Troop Carrier If you like this mod, please consider to rate, like, favourite, and comment so I know. Thank you! It's July of 1993, and due to the Knox Event and the total collapse of civilian authorities, the United Nations commissioned an Assistance Mission to the USA to assist with all aspects, including delivering aid, infection control, policing, and providing limited emergency health assistance. International aid groups have joined forces to provide disaster relief and medical assistance. You can also find the odd civilian versions here and there and customize it to be your ultimate offroad machine. ***(Disclaimer: Note this is a fictional scenario and is NOT affiliated with UN or other organizations in any real way)*** This mod adds a 1993 Toyota Land Cruiser Troop Carrier with normal, Police, Ambulance, and Utility variants. This mod is compatible with all other mods and is safe to be installed mid-game. Features - Civilian versions include the colours: Beige, Yellow, White, Black, Red, and Olive Green. - Customize your ride with new custom parts such as roofrack, antenna, snorkel, bullbar, exterior cage. - Hood can be protected by installing a bullbar and exterior rollcage. Crafting menu will show a new tab with all customized parts. - Working roofrack (requires trunk to be opened) and trunk tire mount. - Rare variant of United Nations and other international aid groups cars. - Special variants have the ability to attach two spare tires, two gas cans, and a generator. Currently working on/Bugs - Trunk Lid can be removed before removing rear trunk tires, which is kinda stupid lol. - No idea how to make armouring work. If anyone actually reads this, please send help. - Also absolutely no clue how to bake animations to car doors/hood/trunks etc, please send help too. - Crashing into a solid object will damage the hood directly instead of going through exterior rollcage and bullbar. - No clue how to make cars spawn without the custom parts installed, if anyone knows please let me know. This is my first car mod, and I credit KI5 for all the inspiration. Also first time 3D modeling, scripting and making vehicle textures, so there may be some bugs. If you experience any issues, please comment and I will look into it. Thank you and enjoy. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. No modpacking please. No permission is required for re-skinning this mod as long as the re-skin requires the subscription of this mod. Vehicle IDs: 93lctc, 93lctcSE, 93lctcSER, 93lctcSEY Workshop ID: 3224551029 Mod ID: 93lctc

6,357 téléchargements Détails →
Lore-Friendly Fictional Names for  1993 American Vehicle Pack – Project Zomboid Mod

Lore-Friendly Fictional Names for 1993 American Vehicle Pack

par 76561198141838411

It's a submod, you still need the original mod! I used fictional brands from vanilla (Chevalier, Dash) Filibuster Rhymes (Laumet, Roanoke) and Vanilla Vehicle Enhancer (Goldsmobile) as well as others i'm probably forgetting Workshop ID: 2811283502 Mod ID: 93lorevehiclepackrenamed

4,207 téléchargements Détails →
Metal Baseball Bat [Rework] – Project Zomboid Mod

Metal Baseball Bat [Rework]

par 76561198129019933

Re-texture of the BaseBall Bat into Metal ! Workshop ID: 2138101024 Mod ID: Metal Baseball Bat

4,357 téléchargements Détails →
M-13's Bo Staves – Project Zomboid Mod

M-13's Bo Staves

par 76561198006286029

Mod is up to date for B42.20! Mod Information: Workshop ID: 2930717154 Mod ID: M13BoStaves Mod Description: Always wanted to bash zombie heads in with a Bo Staff? Now you can! Features - Start with a Bo Staff (New in 42.15) Note: for MP use SpawnItem= in INI - Create your own Bo Staves! - Can be upgraded with increase handling, damage and durability. - Can be repaired even when fully broken. (Only in B41) - Custom Models and Textures. - Custom Crafting Category so recipes are easy to find. How do i craft a Bo-Staff? All the recipes can be found under M-13's Bo Staves in the Crafting Menu (Default is B) Mod Permissions: This mod's permissions fall under TIS's policy On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Like my content? And maybe consider buying me a cup of coffee Please check the change notes before posting, thank you! My Other Mods: Workshop ID: 2930717154 Mod ID: M13BoStaves

5,503 téléchargements Détails →
TEH Assembly Order for Project Summer Car [B42] – Project Zomboid Mod

TEH Assembly Order for Project Summer Car [B42]

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Assemble engine parts in correct order in Project Summer Car. Only for build 42! This mod does four important thing for any mechanic out there: - Enforces realistic installation order. No longer extracting pistons from the running engine! It's totally possible to assemble things in a wrong way though - forgot to install gasket or torque converter? Tough luck. - No more condition % hints on the hidden engine parts. You can see it once the engine is disassembled enough, otherwise just check general engine condition. Diagnostics is fun! - Undrained fluids and liquids (oil, coolant, atf) will be all over the place when unistalling the respective container. - Violation of Occupational Safety guidelines (what comes to moving parts, hot surfaces, liquids, and hot liquids) may be lethal. Make sure to read warning labels (especially if both PSC>Assembly sandbox options are enabled). Fluid spills and traumas are not supported in 42.13 yet. Btw, ever lost a bolt or two in the block? Check out TEH Junkyard Mechanics for even more splendid assembly problems =) It has its own built-in patch for PSC so it should work nicely all together. Recommended mod order: Project Summer Car (required) > this mod < TEH Junkyard Mechanics (optional) search terms: extension, overhaul Support and ongoing development in Discord Workshop ID: 3593757134 Mod ID: tehassemblyorder42

6,212 téléchargements Détails →
Harry's Better Ammo Icons [b42 port] – Project Zomboid Mod

Harry's Better Ammo Icons [b42 port]

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IT'S JUST A PORT OF ORIGINAL MOD TO BUILD42 I'M NOT THE AUTHOR OF THIS MOD Original mod can be found here: Harry's Better Ammo Icons by harrycheez Original description This is a simple mod that gives every ammo type unique icons for bullets, boxes, and magazines. Now you can tell the difference at a glance! Workshop ID: 3409566456 Mod ID: HBVAIb42

3,019 téléchargements Détails →
Stone Hacksaw – Project Zomboid Mod

Stone Hacksaw

par 76561197999489858

Allows you to craft a Stone Hacksaw. Intended to be used as a stop-gap to more easily obtain planks in wilderness-only playthroughs. You'll first need a Stone Hacksaw Blade, craftable by knapping a Large Smooth Flat Stone with either a Stone or Stone Hammer. Requires Knapping 1, gives you two Stone Hacksaw blades. Then you'll be able to craft the Stone Hacksaw using one Stone Hacksaw Blade, one Sapling, and one of either a rag, twine, denim, or leather strips. Requires Knapping 1 and Carving 1. This is my first mod, be gentle. Suggestions welcome, but no promises on implementing anything. Feel free to include this in your collection, just please credit/link back. :D Workshop ID: 3435454504 Mod ID: StoneHackSaw Mod ID: StoneHackSaw

4,018 téléchargements Détails →
SR's Military Backpack Restoration Mod – Project Zomboid Mod

SR's Military Backpack Restoration Mod

par 76561198010345591

MOD INFO: A tiny mod which restores the Military Backpack's weight reduction stat from 87% to 90%. BACKGROUND: The Military Backpacks used to have 90% weight reduction. However, a recent update by The Indie Stone, nerfed this to 87%, for reasons unknown. My mod simply restores its weight reduction stat back to 90%, like how it used to be, for those who prefer it. SAFE TO USE IN EXISTING SAVES?: Absolutely. The mod can be used safely, in both the old and the new saves, no matter what. UPDATING BAGS IN EXISTING SAVES: The mod does not affect/change any existing / already spawned Military Backpacks in your existing saves. If they already have spawned with 87% weight reduction prior to installing and activating the mod, then they will retain their old values. However, the mod offers you the option to refresh them from 87% to 90% anytime, at your will, if you want. With a very simple click: 1) In your existing save file, find the old Military Backpack you want to refresh and empty it. Take out any items it may have inside. 2) Right-mouse click on that backpack and choose "Refresh Military Backpack" option from the context menu. This will refresh the backpack's weight reduction stat from the old 87% to the new 90%. Simple as that. Pretty cool, isn't it? MOD UNINSTALL: My mod can freely be uninstalled/unsubscribed anytime, safely, and without problems. The 90% weight reduction stat of your Military Backpacks will be retained after uninstalling the mod, because the data are saved per item, not per mod, nor per save, nor per game! This means, you can conveniently use my mod to get your favorite Military Backpacks into having 90% weight reduction and then uninstall/unsubscribe it. Obviously, after my mod is unsubscribed/disabled, any future Military Backpacks that may spawn, will have 87% weight reduction instead of 90%. MOD COMPATIBILITY: This is a very simple mod which adjusts just the Military Backpack's weight reduction stat. No compatibility issues may be found. If any are found, please let me know. CREDITS: Credits go to Eggon for his thorough explanation and instructions on how to create this mod. - - - - - - - - - - - - - - - - - - - Workshop ID: 2452086292 Mod ID: SRMilitaryBackpackRestorationMod

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Sense of Smell [B42 & B41] – Project Zomboid Mod

Sense of Smell [B42 & B41]

par 76561197966821738

NOW SUPPORTS BUILD 42! THEY CAN SMELL YOU This mod gives the zombies a sense of smell for a new challenge. Customizable with Sandbox Options. They can smell your breath. They can smell your sweat. They can smell your wounds. They can smell when you eat... ...and when you drink... They hunt the sick. Seal yourself in a car... ...or hide in a room forever... Don't go outside. If you do, don't stop moving. They are coming for you. Good luck. Buy Me a Coffee Technical Details The sense of smell is simulated by collecting information on the characters condition and location and using this to generate a 'scent profile'. This profile is used to determine the structure of a dynamic scent trail that follows the player. This scent trail is made up of nodes that pulse inaudible sounds towards the player from their previous locations. The zombies are attracted to the trail behind you. The trail spreads out and fades away over time. The trail spreads far in the outdoors, lingering in one area too long can be dangerous. A sealed vehicle and most buildings will mask your scent from zombies outside. Rain and snow will present opportunities to move undetected. Being in the open is dangerous and your scent will spread further, don't stop moving. There are other ways to mask your scent as well, you must discover these for yourself... Use the Smell Meter to track your scent (Right Click), if it is enabled in the Sandbox options. You will be hunted in the open. Sandbox Settings Breakdown: Flatulence System: If enabled the flatulence system will be engaged and players are at risk of farting. Farts may occur when player weight is increasing or if the player has mild stomach sickness. Audible Flatulence: If enabled the flatulence audio system will engage and you will hear audible farts. Allow Meter: If enabled the player can right click in the world and enable the 'Smell Meter' to gauge their own scent. This meter reveals the scale of the players scent with a dial and scent description. It also indicates if the player scent is covered by a building or sealed vehicle. Log Debug Information: If enabled the mod will log debugging information to the console.txt file. This can be useful for diagnosing bugs. Reduce Scent Profile Resolution: If enabled scent profile data will be collected every 10 in-game minutes instead of every 1 in-game minute. Untested: Will slightly reduce CPU use, may increase difficulty slighty by delaying building/car detection, may reduce fart intensity. Admin will have scent: If enabled then admins on multiplayer servers will have scent profiles and will be tracked by Zombies. Debug will have scent: If enabled then players running the debugger will have scent profiles and will be tracked by Zombies. Chance for flatulence: If the flatulence system is enabled this determines the chance of a fart when a fart chance is rolled. The chance is out of 1 million. The entry '1000000' is a 100% chance of a fart when rolled. Scent spread distance multiplier: All scent node radii will be multiplied by this number. Increases difficulty. Scent spread Max radius (Meters): All scent node radii will be clamped within this maximum radius. Reduces difficulty. Scent spread Min radius (Meters): All scent node radii will be clamped within this minimum radius. Increases difficulty. How to Reduce Your Scent Cover your face with a mask that filters the air you exhale. Cover your hands with latex gloves and keep them intact, zombies can smell your hands. Wear underwear and socks to reduce your scent, zombies can smell your sweat. Hiding in buildings or sealed vehicles significantly masks your scent, move quickly between them. Use rain, snow and heavy fog to mask your scent as you move through the open. Use perfume or cologne to mask your scent while outdoors during clear weather. You will be hunted in the open. Workshop ID: 3018798678 Mod ID: Sense_of_Smell

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Thai Maps แผนที่ภาษาไทย – Project Zomboid Mod

Thai Maps แผนที่ภาษาไทย

par 76561198047485926

แผนที่ระบบใหม่ภาษาไทย สำหรับ Build 41 ไทย -------------------------------- โปรเจกต์ซอมบอยด์ ภาษาไทย ขณะนี้กำลังประสานงานให้ผู้พัฒนานำไปใส่ในตัวเกมหลักโดยตรง หากมีข้อเสนอแนะด้านการแปลภาษาไทยสามารถแจ้งได้เลยครับ Louisville - Sarabun = OFL-1.1 license Rose Wood - Trirong = OFL-1.1 license Riverside - Thasadith = OFL-1.1 license Muldraugh - Chonburi = OFL-1.1 license Marchridge - Noto Sans Thai = OFL-1.1 license West Point - Sriracha = OFL-1.1 license Legend 1, 2 - IBM Plex Sans Thai = OFL-1.1 license อัปเดต 9 ก.ค. 22: เพิ่มแผนที่ลุยส์วิลล์ อัปเดต 6 ก.พ. 23: แก้ไขข้อผิดพลาดด้านกราฟิก อัปเดต 13 ก.พ. 23: แก้ไขข้อผิดพลาดด้านการแปล (น่าจะเป็นการอัปเดตครั้งสุดท้าย หากไม่พบข้อผิดพลาดอื่นอีก) คลิกที่ภาพด้านล่างนี้เพื่อดูชุดสะสมม็อดที่รองรับภาษาไทย Workshop ID: 2822263845 Mod ID: ThaiMapsPNG

8,626 téléchargements Détails →
Never Add Null Items – Project Zomboid Mod

Never Add Null Items

par 76561197988904300

Music for the End of the World - Error Fix Overview This mod fixes an occasional error thrown while exploring new areas of the map, where calls to AddItem or addItemOnServer that do not provide an item will throw Javaside errors in vanilla PZ-- this simply returns nil back to Lua in the case where nil is provided instead of an item. Originally designed for the Music for the End of the World mod, this fix can address similar errors in other mods. Support and Feedback For issues or feedback, please leave a comment below. Code by Burryaga, lovingly maintained by theharber. Now go subscribe to Burryaga's "Act Undead" and roleplay as Shaun of the Dead, or The Whisperers. Workshop ID: 3272418356 Mod ID: NeverAddNullItem

5,783 téléchargements Détails →
[COS] GHOST – Project Zomboid Mod

[COS] GHOST

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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Simple Molotov [B42] – Project Zomboid Mod

Simple Molotov [B42]

par 76561198130861587

It's easy to make a Molotov cocktail :D Workshop ID: 3387537956 Mod ID: MolotovSimple

4,508 téléchargements Détails →
FastTravelMod – Project Zomboid Mod

FastTravelMod

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Players can access the option to Teleport should be configured by admins Use this to connect your servers Places of Interest this mod can also assist in setting up server events This mod adds 2 Items FTM.Origin An admin Placeable item that players can use to teleport to locations assigned by the admins The item is heavy so players cannot take it Only admins can spawn this item FTM.TravelTicket This is the consumable version of FTM.Origin This item can be carried by players Only admins can spawn this item Instructions: Open the Sandbox Option located on the admin panel Configure the Parameters Each entries can be turned on or off You can only have a maximum of 10 entries when adding coordinates you should use @ as delimiter Don't know how to get the coordinates? use the the pz map https://map.projectzomboid.com/ you can also find the coordinates using debug mode debug mode - lua console custom commands: wherei() prints your current coordinate unstuck() teleports you to 8654,5502,0 incase you get stuck Join Glytch3r Mods Discord: https://discord.gg/2skchrKrDv Fast Travel Mod by Glytch3r Commissioned by BowlOfOodaLoops Deth Bridge 5.0 Server "But This Time the RAM is Real" Special thanks to Burryaga and Buffy for all the time and support Hire me to do custom mods for your server. Support: https://ko-fi.com/glytch3r Discord Contact: Glytch3r#2892 Workshop ID: 2892401130 Mod ID: FastTravelMod

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Allow new 42.17 Sandbox spawn locations in all game modes – Project Zomboid Mod

Allow new 42.17 Sandbox spawn locations in all game modes

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Indie Stone added many new spawn locations in 42.17, but restricted them to work only in Sandbox single-player saves. This mod unblocks them for other SP modes and for multiplayer. This mod does not provide different spawn-location data or edit anything provided by Indie Stone except to lift the sandbox mode restriction. It only unblocks what Indie Stone already provides, should not interfere with game updates, and my intention is not to make additions or edits. If Indie Stone removes these spawn locations in a later update, single-player saves could temporarily break (same as when they removed Echo Creek in 42.16). Use at your own risk For new single-player games Just enable the mod and go For existing single-player games Make sure your save is fully converted to the current game version (load it at least once), and make a backup. Add the mod to your save, load it, and make sure it is fully converted to the latest game version. Create a new sandbox save, and copy/overwrite map_ver.bin from the sandbox save to the one you want to continue. For multiplayer Add the mod to your server, and update your (servername)_spawnregions.lua file to add the new locations (you must do both) function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" }, { name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" }, { name = "Brandenburg, KY", file = "media/maps/Brandenburg, KY/spawnpoints.lua" }, { name = "Echo Creek, KY", file = "media/maps/Echo Creek, KY/spawnpoints.lua" }, { name = "Ekron, KY", file = "media/maps/Ekron, KY/spawnpoints.lua" }, { name = "Fallas Lake, KY", file = "media/maps/Fallas Lake, KY/spawnpoints.lua" }, { name = "Irvington, KY", file = "media/maps/Irvington, KY/spawnpoints.lua" }, { name = "March Ridge, KY", file = "media/maps/March Ridge, KY/spawnpoints.lua" }, { name = "Valley Station, KY", file = "media/maps/Valley Station, KY/spawnpoints.lua" }, } end Workshop ID: 3710995134 Mod ID: unblockSpawnLocations4217 Map Folder: March Ridge, KY Map Folder: Fallas Lake, KY Map Folder: Ekron, KY Map Folder: Brandenburg, KY Map Folder: Echo Creek, KY Map Folder: Irvington, KY Map Folder: Valley Station, KY

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Invisible Suit (Usefull for videos) – Project Zomboid Mod

Invisible Suit (Usefull for videos)

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This suit can be used to make admin's character invisble on screen. Mod is intended to be used while video recording. In B42 mod also turns off character's shadow. It should happen on character's clothing update automatically when you wear a suit and have invisibility cheat turned on. Works SP and MP Happy filming! Workshop ID: 3035556239 Mod ID: InvisibleSuit

3,894 téléchargements Détails →
Star Trek: The Next Generation on VHS – Project Zomboid Mod

Star Trek: The Next Generation on VHS

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EVERY episode of Star Trek:The Next Generation as fully transcribed VHS Tapes. Yep. 120,000+ lines ~ 12 megabytes of just text. That's all ONE HUNDRED AND SEVENTY EIGHT EPISODES. - Colored subtitles for the main cast. - Episodes provide skills and affect your emotions. (Some so far) - First appearances of cast members each episode announces their names. - You can find packs of tapes in homes that can be opened for a specific season! You'll never be bored again. Credits Original episode transcriptions by Chakoteya (Oh my god this would've been months of work without them) I created my own script to convert their transcripts to the Zomboid format, colors and all. I assigned emojis that I added to the transcripts for the emotion and skill codes on lines. Contribute If you'd like to contribute to the transcripts (Or make your own for your own shows!) I've published the transcripts and converter for this project on Github. Support me directly? https://ko-fi.com/zenithval Might do other shows like DS9 in the future if time allows! Other stuff In the future I'll fix the spawn table bloat of 178 VHS tapes... Brain needs a break though. There's probably issues, please let me know if you find any! - Lore accurate version without season 7 - Intro & outro theme are in my True Music Addon. PS: Go actually watch this show, it's amazing. I may add the movies too someday. Workshop/Mod ID: Workshop ID: 3162609099 Mod ID: StarTrekTNG_VHS

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ZombieLootDrop – Project Zomboid Mod

ZombieLootDrop

par 76561199124200939

Note: B42 version is not yet supported If you encounter any issues while using this, please leave a comment here. I will address them promptly. Thank you! ============= WHAT THIS MOD OFFER ============= - Set the drop probability of different resources (melee weapons, guns and ammo, food cans, resource materials, debris, backpacks) in the sandbox - Certain zombies will be more likely to drop class-related items/clothing. For example: firefighters have more chances to carry axes/fire extinguishers, doctors/nurses have better chances to carry medical supplies, construction workers have more chances to carry construction tools and materials, farmers have more chances to carry seeds, etc. - Compatible with more MOD items (ongoing development) ============= SUPPORTED MODS ============= - Better Flashlights (2766033079) - Sprout's Farm and Garden(2937434637) - Ammo Maker (2788256295) - Brita's Weapon Pack (2200148440) & Arsenal GunFighter Mod (2297098490) - Firearms (2256623447) - Firearms B41 Revamped (3243752606) - Guns of 93 (3077078907) - Vanilla Firearms Expansion (2667899942) - Vanilla firearms expansion - STALKER pack (2893333090) - Gunrunner's Weapon Pack (A VFE Expansion) (2873405334) - Scrap Guns (2125659488) ============= Sandbox Settings ============= The generation probability of most items is determined by the product of three factors: Occupation Probability × Global Probability × Specialty Probability: ** Global Probability & Specialty Probability​ ** Both parameters have ​7 configurable levels​ (adjustable in sandbox settings): Extremely Rare => 5% Rare => 12% Uncommon => 25% Standard => 40% Abundant => 60% Plentiful => 80% Extremely Abundant => 100% ​-- Occupation Probability Parameters​ ​Fixed configuration parameters​ (adjusted based on the close relationship between occupations and items). Example: A gas station employee has a higher chance to generate gasoline cans, while a military instructor has a higher chance to generate gunpowder. -- Global Probability Parameters​ (adjustable in sandbox settings) GlobalMultiplier: Global probability for zombie loot generation (specific to this mod). --Specialty Probability Parameters​ (adjustable in sandbox settings) ​AmmoMultiplier: Probability of scattered ammunition generation (e.g., bullets, crossbows). ​AmmoBoxMultiplier: Probability of boxed ammunition generation (e.g., bullet boxes, crossbow quivers). ​MeleeMultiplier: Probability of melee weapon generation (e.g., scalpels, knives, wrenches). ​PistolMultiplier: Probability of pistol generation (e.g., handguns, revolvers). ​LongGunMultiplier: Probability of long-gun generation (e.g., rifles, shotguns). ​CannedFoodMultiplier: Probability of canned food generation. ​OtherFoodMultiplier: Probability of non-canned food generation (e.g., spices, cakes). ​ResourceMultiplier: Probability of consumable resource generation (e.g., seeds, gunpowder, rocks, glue, disinfectant, bandages). ​JunkMultiplier: Probability of junk item generation (e.g., flashlights, magazines, Personal belongings, grenades, flashbangs, firearm attachments). ​BagMultiplier: Probability of container generation (e.g., backpacks, lunchboxes, first-aid kits). ​BagContentsMultiplier: Probability of items inside containers (e.g., pencils in backpacks, food in lunchboxes, medical supplies in first-aid kits). *** Custom Items (adjustable in sandbox settings)​ *** You can now configure additional loot drops in the sandbox options under ​Custom Extra Items Set​ (3 sets available for categorized management). class-related loot and drop chances are calculated independently for each item. Format: OutfitID:ItemID:Chance; OutfitID:ItemID:Chance; … - OutfitID: represents the corresponding class ID in the game. - ItemID: represents the corresponding item ID in the game. (use the cheat mode to generate items and obtain their itemID through the edit mode) - ​Chance: A decimal value between 0 and 100. Outfit Pages: https://pzwiki.net/wiki/Outfit (choose one Outfit into detail page, Technical => Outfit ID) Vanilla Item Pages: https://pzwiki.net/wiki/Item (choose one Item into detail page, Technical => item ID) Example: Farmer:Base.Stone:0.5; Farmer:Base.Stone:0.5; Farmer:Sprout.TeaBagSeed:2; *:Base.Axe:10; - Farmer:Base.Stone:0.5 appearing twice means the Farmer has ​2 independent chances​ to drop stones (max potential drops: 2). - If the value of OutfitID is *, it indicates that all characters have a chance to drop this loot. Importance:If you find that the Custom Items does not work, you can look up the 'Custom Extra Items Set' keyword in the game's log file, there will be some clues and hints to help you correct. For example: input item string: Farmer:Base.Stone: ; Farmers: Base.SeedBag:2; Bandit:Base.Axe:10 Farmer:Base.Stone: => parse invalid entry -- correct:Farmer:Base.Stone:0.5 Farmers:Base.SeedBag:2 => class not found: Farmers -- class not found. correct:Farmer:Base.Stone:0.5 ============= SPECIAL THANKS ============= - MaDZombieLoot Reforged (rewritten based on this code) Workshop ID: 3431985384 Mod ID: ZombieLootDrop

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Mindset - B42 – Project Zomboid Mod

Mindset - B42

par 76561199380096488

🧠 Mindset (B42) Adds 4 personality traits that gently nudge your panic, stress, boredom, and unhappiness based on what you carry or wear. Lightweight, RP-friendly, and balanced for long runs (SP & MP). ------------------------------------------------------------------------------------------------- What it actually does Religious (+2) -Carry any religious item (cross/rosary/bible, etc.) and you calm down a bit faster: panic and stress ease over time while you keep it with you. Superstitious (-2) -You’re more on edge. Without a religious charm, stress creeps up over time. With one in your possession, the effect is softened (or flips to a small relief). Sentimental (+2) -Keep a personal keepsake (mark an item as Favorite ⭐) and you feel less bored and less unhappy as days pass. Go without it and those moods start to creep back. Vain (-2) -Your mood depends on wearing jewelry (rings, bracelets, necklaces). Stay accessorized to keep a small mood shift in your favor; take it off and the effect stops. All effects are subtle and gradual—flavor over power. No combat stats are touched. ------------------------------------------------------------------------------------------------- Compatibility : -Works in Build 42. -Safe to add/remove mid-save (effects simply start/stop). -Plays fine with other trait mods (unique IDs used). Workshop ID: 3554341903 Mod ID: mindset

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Car clamp – Project Zomboid Mod

Car clamp

par 76561197999361439

This mod adds CarClamps to lock vehicles. Use the outside vehicle context menu (letter V by default) and lock a car with a CarClamp in your inventory! Works 100% on Single and Multiplayer. Recipe inside metalworking tab. Admin has debug option to get vehicle car clamp key. Admin also has a debug option to clear all clamped vehicles in the server. Workshop ID: 2888707344 Mod ID: CarClamp

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