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Mods et extensions pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Spiffomon B41 Unofficial
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An unofficial rework of the original Spiffomon by Cyrrent Eiledoll. Want more Spiffo in your game? Check out this mod. It adds over two dozen new Spiffos that you can find. Collect them all! Mod is up to date for B41.53. Tags:B41,Items Workshop ID: 2161263702 Mod ID: SpiffomonB41
Flower Dress
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This is the mode of adding dresses with flowers. I only worked with female characters, and male characters are not scheduled to work. 1. Dress. -flower dress -flower mini dress -mini dress 2. Top. -black top 3. Skirt. -flower skirt 4. Accessories. -flower necklace -Flower necklace 2. -Flower necklace 3. I am willing to make more if modeling is ready. Warning. The hairstyle used here is PLL. The hairstyle is not included in this mode. My other mode: https://steamcommunity.com/sharedfiles/filedetails/?id=2673997131 Workshop ID: 2678199514 Mod ID: Flower Dress
[B42] RETRO CARS RACE
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RETRO CARS RACE When classic racing legends refuse to die… and the world burns around them. Retro Cars Race transforms Project Zomboid into a high-speed retro survival experience — delivering over 100 iconic race-inspired vehicles rebuilt with the raw soul of classic motorsport, rally culture, and vintage racing history. These cars were once legends. Now they’re weapons. Built for speed. Reborn for survival. WHY THIS MOD DOMINATES Most vehicle packs add cars. This one builds a world. Every vehicle tells a story — not just through design, but through atmosphere, wear, and presence. You’re not spawning vehicles. You’re discovering relics of a lost racing era: - Abandoned race cars left on empty tracks - Forgotten machines from underground competitions - Legends from a time when speed meant everything This isn’t cosmetic. This is immersion at full throttle. FEATURES - 100+ retro racing vehicles based on KI5 framework - Inspired by classic racing, rally, and vintage motorsport - Handcrafted skins with high-detail textures and realistic wear - Apocalypse-ready visuals: dirt, rust, damage, blood, and decay - Distinct liveries — each car feels unique, not duplicated - Perfect integration with Project Zomboid’s survival tone - Multiplayer-ready: standout designs without breaking immersion WHAT MAKES IT DIFFERENT Other mods give you cars. This mod gives you: - Identity - Atmosphere - Narrative through design You’ll remember where you found your car. You’ll remember how it saved you. And you’ll remember how it almost got you killed. IMMERSION LEVEL: MAXIMUM These cars feel like: - They’ve already raced their last race - They’ve outrun danger before - They’ve survived drivers who pushed too far Now they’re yours. And the world is your final race. PERFORMANCE & COMPATIBILITY - Optimized for performance (no unnecessary bloat) - Smooth integration with KI5 vehicle base - Easy installation — plug & play - Compatible with most vehicle mods using the same framework WHY PLAYERS KEEP THIS MOD Because it doesn’t feel like a mod. It feels like it should’ve always been part of the game. Adds long-term variety Enhances exploration Makes every vehicle discovery meaningful Elevates the entire driving experience COMMUNITY & SUPPORT Join the official community where the creator ASINSINA shares mods, updates, and new projects: SOLSTICIO - LAFRONTERA https://discord.gg/VCBpSqMyS4 Get updates, previews, and connect with other players. AUTHOR NOTES Massive respect and thanks to KI5 for the incredible vehicle base that made this possible. If you enjoy the mod: Rate it Leave feedback Share it MOD INFO Workshop ID: 3709097424 Mod ID: RetroCarsRace
5x XP training
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Gives x5 XP from training fitness and strength Workshop ID: 2452941746 Mod ID: 5xp
[B42.15]汉化补全 (建议搭配:统一·中文汉化)
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修复了B42版本中文翻译不全的问题。词条全覆盖,0代码冲突。<br>建议作为「统一·中文汉化」等字库模组的文本补充包使用。 Workshop ID: 3682961718 Mod ID: PZ_CN_Translation
True Music Addon: Plants Vs Zombies music
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adds all the pvz classics to pz 1. Zombies on Your Lawn 2. Brainiac Maniac 3. Cerebrawl 4. Crazy Dave 5. Grasswalk 6. Graze the Roof 7. Loonboon 8. Moongrains 9. Watery Graves Workshop ID: 2886296668 Mod ID: HGJuIgh
[B42.20] Schizophrenia Trait Mod
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Credit to Mistor Love, the original creator of the Schizophrenia Trait Mod. I made this to be as faithful to the original as possible, re-using sounds, trait icon and Chlorpromazine assets from the original. For the most part it should work the same way the original mod worked. I did turn things up a bit though. This is simply an updated re-make that lets new players enjoy it on the most recent build of Zomboid. Link to the original: https://steamcommunity.com/sharedfiles/filedetails/?id=2711720885 (Last updated 2023) Schizophrenia Trait for Build 42.20 Adds a new negative trait that gives +7 points and changes how you experience the world. Hear gunshots, banging, breaking windows, zombie attacks, and other sounds that may not be real. -Experience visual and audible hallucinations that only you can see -Suffer from random laughter, screaming, night terrors, and mental breakdowns -Higher stress causes attacks to happen more often and makes the condition harder to manage -Witnessing another player die nearby can cause a severe breakdown -Chlorpromazine can reduce the effects, but taking too much can cause dangerous side effects or death Designed for both singleplayer and multiplayer on Build 42.20. MOD IS MOSTLY COMPLETE, BUT STILL WIP. PLEASE REPORT BUGS OR FEEDBACK IN THE COMMENTS AND I WILL DO MY BEST TO IMPLEMENT CHANGES AS SOON AS POSSIBLE! Workshop ID: 3775010298 Mod ID: SchizophreniaTraitB42
Reading is not boring. (for Build 42)
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このModはバージョン42.13以降では下記の理由により無効になりました。 - ゲームのコードがそこそこ変更された。 - 本体にこれに近い処理が実装されたかもしれない。 This mod has been disabled in version 42.13 and later for the following reasons: - The base game code has undergone significant changes. - Similar functionality may have been implemented in the base game. ---- スキル本を読んでいるときに退屈を徐々に減らします。(ついでに悲しみとストレスも) - 「私は解説書や技術書などを読むのは好き。退屈しない。これじゃ感情移入できない……。」 というプレイヤー向けです。 それ以外のプレイヤーにはお勧めしません。 - ただ減らすのが目的なら「新聞」「雑誌」「書物」などを読んだ方が早いです。 - 減少量を上回る増加理由がある場合、当然ですが減りません。 - 読書スピードを大きく変えるModと一緒に使うとバランスが崩れます。 - Build 42.1.1で動作確認しました。 他のバージョンで動くかは分かりません。 - この機能を扱う他のModと競合するかもしれません。 media\lua\shared\TimedActions\ISReadABook.lua - このModはシングルプレイヤーモード用に作成しました。 マルチプレイヤーモードで動く保証はありません。 - Q. 特性として追加してプレイヤーが選択できるようにしてみては? A. 最初にそれも考えましたが、実装が複雑になるのと、アンインストール時にゴミが残るのでやめました。 Gradually reduce boredom when reading skill books. (and incidentally, unhappiness and stress) - For those who think "I like to read manuals and technical books. I don't get bored. I cannot sympathize...". Not recommended for other players. - If you just want to reduce, it is faster to read "Newspaper", "Comic Book", "Book", etc. - If there is a reason for the increase that exceeds the decrease, it does not decrease, of course. - When used together with a mod that greatly changes reading speed, the balance will be lost. - I confirmed the operation with Build 42.1.1. I don't know if it works with other versions. - May conflict with Mod that handles the following features: media\lua\shared\TimedActions\ISReadABook.lua - This mod was created for the single-player mode. There is no guarantee that it will work in multi-player mode. - Q. Could you add this as a trait and allow the player to select it? A. I thought about that at first, but decided against it because it would be complicated to implement and would leave garbage in the data when uninstalling. Workshop ID: 3414882941 Mod ID: ReadingIsNotBoring42
Unidentified
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Disguise yourself as a zombie. You will need a killed zombie and a cutting item. Zombies still hear you, see you, chase you, but do not attack you. Detailed description: Using disguise poisons you, constant use can kill you. Under the disguise, there is no panic. When the disguise disappears, there is a strong panic (audible warning). If the player does not run - zombie does not pursue. The duration of the disguise is unlimited until you get caught in the rain or get wet (rain = 1 minute, wet = 1 minute, rain + wet = 30 seconds) or: If the player is sitting in a car and zombies see you - the disguise will disappear. If the player is holding something in their hand (primary/secondary) and zombies see you - the disguise will disappear. If the player performs some action (eating, drinking, smoking, looting, bandaging, opening the hood, etc.) and zombies see you - the disguise will disappear. You can walk/run, open/close doors/windows, climb over windows, break windows with your hand - the disguise will not disappear. You can kill zombies if you are in melee range (max range melee weapon) - disguise won't disappear. But if you move away from the zombie that you are killing further or there will be another zombie not far from you and he will see - the disguise will disappear. Plans to do (when I find out how to do it :) If the player washes away the blood on their body - the disguise will disappear. If the player screams or uses an emote and zombies see you - the disguise will disappear. If the player coughs/sneezes and the zombies see you - the disguise will disappear. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2665369300 Workshop ID: 2891831012 Mod ID: Unidentified
King County Sheriff's Department Hat (The Walking Dead Rick Grimes Hat)
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Adds the hat of Rick Grimes to Project Zombiod. Spawns in blue police station lockers. Alternatively, you could spawn it in with debug or the "All Clothing Unlocked" option enabled in the sandbox under "Hat" as "King County Sheriff's Department Cowboy Hat" Workshop ID: 3163064680 Mod ID: KingCountySheriffDepartmentHat
Cry of fear re-skin clothes + weapons
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Cry of fear police re-skin + weapons Re-skined weapons shotgun, pistol d-e, m4a1, hunting knife Re-skined Satchel_khaki to simon bag if you want these skins to be displayed in multiplayer, you need to: copy the clothes weapons folders (this is more convenient) and paste them into the textures folder Workshop ID: 2739449741 Mod ID: CoFpolicejumpsuit
KS_Build
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KS_Build Workshop ID: 3058955722 Mod ID: KS_Build
[DEPRECATED][BUGGED]Propane and Gasoline Harder Version
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A slightly harder version of making propane and gas products. https://steamcommunity.com/sharedfiles/filedetails/?id=2651349283 By ChopperMonster This mod has been deprecated, and using the new version from ChopperMonster ^^^^ is advised. --- Recipes --- Distill Propane: Logs x 3 Water x 20 units (Heated) Gasoline x 3 units (Heated possibly, results varied depending on game version) Requires a Propane tank and the Distiller nearby OR Planks x 4 Water x 10 units (Heated) Gasoline x 4 units (Heated possibly, results varied depending on game version) Requires a Propane tank and the Distiller nearby --- Distill Gas: Logs x 5 Water x 20 units (Heated) Sugar/SugarBrown/Yeast x 1 Requires a Propane tank and the Distiller nearby --- Create Distiller: Pot x 1 Sheet Metal x 1 Metal Pipes x 2 Propane Torch x 15 units of fuel Metal Working 5 Required --- Create Empty Propane Tank: Sheet Metal x 5 Small Sheet Metal x 3 Door Knob x 2 Screws x 12 Propane Torch x 70 units of fuel Metal Working 7 Required --- This mod also provides the 3d model of the pot in place of the 2d Distiller image of the original. I'll replace it with a proper distiller model in the future. It is advisable to get a supporting mod to produce sugar or yeast. Any questions, send me a message: Discord Server - Become a space cadet! https://discord.gg/Ppvh4vagvG Workshop ID: 2847364703 Mod ID: PropaneandGasolineHarder
KanIFixIt
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KanIFixIt Workshop ID: 3286170052 Mod ID: KanIFixIt
Lock Gas Caps
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Compatible with B41 and B42 Players can lock and unlock gas caps if they have the key. This mod was part of my Driving Time mod for build 40 but now I decided to release it as a separate mod. Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... Tags:B41,B42,Cars,Vehicles Workshop ID: 2868907699 Mod ID: LockGasCaps
Clothes have different weight.
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Makes Clothing more realistic. An attempt to balance the clothing. It simply reduces the weight.. B.41 Workshop ID: 2220670259 Mod ID: MRClothing Overhaul
New Music [42+] - True Music Addon 1909 To 1993 Music Collection
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Edit: 7/4/2026 - Spawn rate Issues have been fixed. They now spawn according the new music sandbox settings. Original Description: Here's A collection of 1563 songs released from 1909 to 1993 ranging from a variety of genres from Rock/Metal/Country/Reggae/R&B/Jazz/Disco/Pop/Synth Wave/Rap/HipHop/Electronic/Dance/Breakbeat/Jungle and more, A lot of research was done to get the best of every year. All 1563 songs are in their best quality possible with even the Vinyl having all their own custom cover sleeves to their respective tracks. For the full list of songs here's a link to the google sheets document: https://docs.google.com/spreadsheets/d/1XQRF_GYA8pzXxyo-dbIKiYCcAIEfzoA6EAhXqYV_zx4 RESPECTS TO Hikari Sakai for making this pack, soo many moons ago for B41 https://steamcommunity.com/sharedfiles/filedetails/?id=2939590929&tscn=1767049331 CHEERS Fixed version of the True Music Addon 1909 To 1993 Music Collection Mod now working for Tali's New Music . --- Tested in: Single Player Multiplayer This version only changes the required INI line so the pack loads correctly in multiplayer with New Music. Required mod: New Music https://steamcommunity.com/sharedfiles/filedetails/?id=3739256725 Original mod: True Music Addon 1909 To 1993 Music Collection Mod https://steamcommunity.com/sharedfiles/filedetails/?id=3634635950 --- Credit: Original Collection by Hikari Sakai Original TMA update mod by a_COW_says. NewMusic mod by Talismon. I take no credit for making this mod or Newmusic, I just updated this pack to work with NewMusic. This upload will be removed or transferred if the original author requests it. --- Multiplayer Server Setup: Make sure your server.ini has both New Music and this addon in the WorkshopItems and Mods list: WorkshopItems=3739256725;3741262957 Mods=NewMusic;NMTMPK02 ---------------------- Workshop ID: 3741262957 Mod ID: NMTMPK02
Organized Item Names
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Renames the skillbooks and paints to be easier to look for. Skill books are prefixed by skill, paints prefixed by "Paint" This should speed up looking for the items you need to find. Requires Item Tweaker API
Easy Undressing (41.X)
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Now you can equip and unequip your clothing with ease Are you tired of manually equipping and unequipping your clothing? Are you playing with Hemophobic trait? Then this mod is for you! This mod adds some useful commands in context menu Commands used in inventory menu: "Undress" forces your character to unequip all clothing (except belts). Used in character inventory "Dress" is used in container (or character inventory). It makes character equip all clothing in container (If clothing of the same type isn't already equipped) Commands used in world (character must be nearby): "Undress to container" makes your character unequip all clothing and transfer it to selected container "Dress from container" makes your character equip all clothing (If clothing of the same type isn't already equipped) from selected container Workshop ID: 2275103198 Mod ID: UNDRS
7Days Duct Tape
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Glue plus Ripped sheets = duct tape Workshop ID: 2773968185 Mod ID: 7daysducttape
[B42] Wind Sway
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What it does Trees, grass and bushes sway with the wind, from light breeze to storm. I built this for immersion: in vanilla the vegetation stands still most of the time, and the optional "Wind Sprite Effects" only shear sprites between random poses. Wind Sway replaces the animation and the renderer: - Trees bend from the trunk up. Leaves flutter, broad crowns move as a block, evergreens as a stiff cone. Scaled to tree size, jumbos included. - Wind has a direction and gusts: crowns lean with the rain, gusts roll through the forest, storms bend crowns over and hold them. - Sway in still air: two sliders, plants and trees, set the baseline. Stronger weather shows as it is, 0 = vanilla wind only. - Every plant moves: bushes and all wind plants, stiffer ones a little less. - Render-only: water, sounds and aiming stay on the real weather. - Own renderer: grass and trees drawn in batches instead of one draw call per sprite. Options → Mods → Wind Sway, no other setup: the mod turns the game's wind effects on by itself and ignores the vanilla "Wind Sprite Effects" option while it runs. Turn the mod off and your vanilla setting applies again. Requirements - PZ Build 42.20 or later - ZombieBuddy, one-time install for any Java mod On first launch ZombieBuddy asks whether to load Wind Sway's JAR, tick Allow. Compatibility - Safe to add or remove mid-save, the mod stores nothing in the save. Multiplayer / dedicated servers Wind Sway is client-side: the server runs none of its code, each player only sees the effect on their own screen. Two things still have to be in place: - On the server: both mods go into the server's .ini, so joining clients download and enable them (keep your other entries, separate with semicolons; 3619862853 = ZombieBuddy, 3782670683 = Wind Sway): Mods=ZombieBuddy;WindSway WorkshopItems=3619862853;3782670683 - On every player's PC: ZombieBuddy's one-time setup from its Workshop page. The server can't do that part for you. FAQ What does it cost in FPS? Some, anything that moves is drawn every frame. Wind Sway batches it and stays well below vanilla's wind option; tree-heavy areas even run faster than vanilla on my machine. Why ZombieBuddy, can't this work without it? No. The wind effects and the renderer are Java, Lua can't reach them. Options → Mods → Wind Sway says "Java part did not load"? ZombieBuddy isn't installed, or you declined the prompt. Check the install steps on its Workshop page. To undo a decline, edit %USERPROFILE%\.zombie_buddy\mod_approvals.json: in the "id": "WindSway" block flip "decision": false to true, restart PZ. Added it to an existing save and nothing changed? Subscribing doesn't switch a mod on in saves that already exist. Load Game → select the save → "Choose Mods..." → tick ZombieBuddy and Wind Sway. Something looks wrong or doesn't work? Report it at github.com/armakupub/WindSway/issues, ideally with screenshots and the console.txt of that session (in your Zomboid folder). Does it work with mod XYZ? ¯\_(ツ)_/¯ Maintenance & Source Work in progress: bugs are possible. MIT-licensed, fully open source: github.com/armakupub/WindSway. Attribution The idea comes from Wind Tree Sway by Waizee. Wind Sway is an independent implementation with its own shader and batched renderer. Workshop ID: 3782670683 Mod ID: WindSway Workshop ID: 3782670683 Mod ID: WindSway
Accessability: Controller Support
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Build 41.65 MP stable compatible! ANNOUNCEMENT With the new build on the way and no way to guarantee updates, I just want to add on here that I open this mod up for anyone to take and do as they wish. You can add it to your mod, re-upload with any fixes, etc. I don't need any credit. This adds accessibility options to the game with the intent to expand controller functionality. I plan to add further functionality to this mod when time permits. Current functionality includes: - Context option in inventory to move all (non-favorited) items to the floor tile. - Mod Option to have the inventory panes start at the top of the screen when loading game. Inventory Pane mod option: The option to move the inventory pane to the top of the screen needs the Mod Options mod by star. Without the mod options mod selected for the game, it will use the default controller settings. If using this when starting with a keyboard and mouse, the option will also be ignored. Also, if you change the option while playing, you will need to save the option, and quit the game, then reload for it to take effect. Note, you don't have to close out the game, just quit to main menu. Future functionality: - Admin functionality for server use - Modify tooltip to no longer be over the inventory pane when UI is on top - An indicator showing what direction you're facing - Improving Farming controls (like planting seeds without it resetting it each time) - Add a way to select multiple items with a controller, similar to shift clicking with keyboard and mouse - Change clock size (Not quite accessibility but added to the list) - Remove keys from ignition without mouse - Change keybinds option to invert inventory controls with A to autotransfer and X to open context menu. Note - When I updated this mod, I didn't notice I was using my original description text, so I lost whatever I had on here before. Not sure what my planned stuff was except for what was suggested in comments, and some notes. Workshop ID: 2677812657 Mod ID: accessibility_CtrlSupp
ImmersiveOverlaysExtanded
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After changing my monitor, moodle icon was so tiny small that it was hard to play. I couldn't find a way to change the size of the icon. So I found a other mode and improved it to produce the effect I wanted. Adds more overlays(Bleeding/Wet/Zombiefied) based on original version of this mod "overlay_mod/533622988". Thank for original moders(Viceroy and ZedHead) I know they're making a better version, but I couldn't wait. Workshop ID: 2782389502 Mod ID: overlay_mod_Attached Mod ID: overlay_mod_Extanded
挂灯-HangTorch
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探照手电筒可以挂在皮带皮带上,还可以塞在枪套里,嗯很神奇。 两个版本,一个要电,一个不要电,不能全都要,一次只能要一个,但你可以换着玩啊。 增加手电筒 Workshop ID: 2731759486 Mod ID: HangTorch Mod ID: HangTorch Battery
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid