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Mods et extensions pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Throwables Plus - Build 41.65 MP/SP
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Throwables Plus - Build 41.65 MP/SP Language Translation: All supported languages in the game! DISCONTINUED MOD, USE THIS VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=2822275549 WARNING : Mod still in test, it's its first version, I'm testing it on my server and I'll update and add more items, if you want to download to test, feel free! What does the mod add? > The possibility to throw items to attract the attention of zombies, such as empty bottles, empty cans, stones... (more will be added). > The speed of the throwed item has been increased! Making it even more realistic, you will only hear the noise of the throwed item hitting the ground if the distance is close to where you are! > Equip the item in your primary hand so it can be thrown! (Same logic as molotov cocktail). That's one of my first mods! I'm still learning how to create and modify LUA scripts. Workshop ID: 2733670300 Mod ID: ThrowablePlus Mod ID: Throwable-Plus Mod ID: ThrowablePlus-Vanilla
scug plushes
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a heavily modified version of: https://steamcommunity.com/sharedfiles/filedetails/?id=2877082046
[B42] KI5 Mods al español
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Jelou, gracias por pasarte por aquí; Este es un mod que busca traducir al español todos los vehículos que ha publicado KI5, específica y únicamente los que han sido porteados a la B42. Con esto, lo que busco es tener una traducción universal y estandarizada, con el fin de que exista consistencia entre las traducciones y que se sientan como un único gran mod. ¿Por qué lo hice? porque me carga tener el juego en español y los mods en inglés. Punto. ¡Adiós a tener 2 items iguales con diferente nombre! Mods incluidos: El mod se actualiza conforme la colección "KI5 temp B42 collection" va sumando artículos a su colección. Por ende, actualmente los siguientes mods se encuentran traducidos: - that DAMN Library - Trailers! - '91 RANGE ROVER Classic - '93 Ford F-Series - '82 Porsche 911 - '90 BMW 3 Series (E30) - '91 Ford LTD Crown Victoria / Country Squire - '89 Dodge Caravan - '84 Jeep XJ Cherokee - '63 Volkswagen 1300 Beetle - '76 Chevrolet K Series - '85 Chevrolet Caprice - '85 Pontiac Parisienne - '92 Jeep YJ Wrangler - '87 Buick Regal - '85 Buick LeSabre - '85 Oldsmobile Delta 88 - '86 Chevrolet CUCV Advertencia Este mod sirve únicamente como una traducción al español de los mods originales, por lo que necesitas instalarlos previamente. Puedes encontrar la colección de vehículos porteados a la B42 en el siguiente enlace. Mensaje del autor ¡Saludos! Kordih al habla. Es necesario aclarar que todos los mods anteriormente mencionados fueron creados por el gran KI5, y yo únicamente me limité a crear, mejorar y estandarizar la traducción al español, tanto de su librería como de los vehículos como tal. Me gusta dejar un mensaje al final por las risas. Agradecer a todos el apoyo de todos a mis anteriores proyectos de traducciones, y a los que se vengan. Si te gustaría que le meta mato a un mod puedes pedirlo en los comentarios. Workshop ID: 3418868577 Mod ID: KI5ModsEspañol
Safe Storage Mod
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Adds a key and combination metal Safe to the game. The safe can be crafted with level 9 Carpentry, 4 sheets of metal, 25 screws, Crowbar and a hammer. Or it can be found in crates in all areas. The safe is a normal container item when you first find or craft it. So fill it with items. Then from the inventory menu right click and choose lock safe. The safe will then be locked and anchored to the ground and you will get a key in your inventory that can be used to unlock it. The anchored safe is impossible to destroy or steal for any normal player, they will not even be able to see whats inside. So your items are now safe. Just dont lose your key. Now with a combination lock safe. 5 digit combination lock. Can use a different lock code each time you lock it. You must right click on the outer locked safe to unlock it, not the inner caps lock saying COMBINATION LOCKED. First click on ground tile then right click safe to enter combination to unlock Now a player with the Burglar Profession can Crack open safes with a Crowbar, Screwdriver and Hammer. But he must have at least 4 Sneaking points. Each Attempt to crack the safe takes a while, and is not guaranteed to work. Though only your time is lost with repeated failed attempts. Higher level sneaking has a better chance to crack the safe each attempt. Direct Download Link: http://undeniable.info/pz/SafeStorageMod.php Check out my Item and Craft list page : http://undeniable.info/pz/wiki/ ~Nolan Workshop ID: 721303277 Mod ID: SafeStorage
Bitten Trait
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Adds a negative trait: Bitten, for +10 points - Player starts with a bite on their left forearm, covered by a dirty bandage - Compatible with my mod: Immunity, if you want to roleplay as Ellie from The Last of Us, take both traits for a net total of -6 points. - Has sandbox option for bite time Works with They Knew. Not tested with other cure mods. Thanks to the Project Zomboid Discord for helping with the code! Check out You Are Infected Trait by 24/7 Alpha for a different type of balance, or for a double bite combo! Check Out My Other Mods! Specialists Occupations and Traits Blackouts Immunity Mod Workshop ID: 2935667789 Mod ID: TomaroBitten
Ambient City Lights SP & MP [B42.20]
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Ambient City Lights SINGLEPLAYER & MULTIPLAYER – BUILD 42.20 When the power grid goes down, the atmosphere of Knox Country's towns does not have to disappear with it, right? What does the mod do? Ambient City Lights preserves the nighttime atmosphere in towns after the power shuts down. Streetlights, illuminated signs, and supported outdoor lamps continue to light up the streets and make these places feel alive after dark. Only the ambient city lighting is affected. Houses, appliances, fuel pumps, and all other electrical devices still require a proper power source. Features - Streetlights and other fixed city lighting stay active at night after the power grid fails. - Supported outdoor lamps can still be switched on and off through the context menu, direct interaction, or a controller. - You can choose how many supported lights should remain available. - Every supported light has a very rare chance to flicker, dim, or go out for a while. - Optionally, more and more lights can fail over time. - Lamps powered by generators or batteries remain fully controlled by the base game. - Works in both singleplayer and multiplayer. Sandbox Settings The sandbox options let you decide how brightly your towns remain lit after the power grid fails and whether that lighting should slowly fade over time: - Active Lights (0–100%): Controls how many supported lights stay lit. At 100%, the full city lighting remains. Lower values create dark gaps and make the streets feel less perfectly maintained. - Flickering Lights: Every supported lamp has a very rare chance to develop a fault. Most only flicker briefly or become dimmer. In rare cases, a lamp may show warning signs and then remain dark for one to four in-game hours. Two neighboring lamps can occasionally be affected at the same time without turning a large town into one constant light show. Flickering can also be switched off completely. - Gradual Light Failures: Optionally allows more lights to fail after the power grid shuts down. You can choose whether the amount set under Lights Remaining is reached after 365, 180, or 90 in-game days. Set it to Off to keep the number of lights unchanged. - Lights Remaining: Sets how much city lighting will always remain despite the gradual failures. The preset value is 25%. It can never leave more lights working than the value chosen under Active Lights. Which lights stay dark at a lower percentage is not rerolled every time you load the game. The selection stays the same in your save and is shared by every player in multiplayer. Existing Saves & Multiplayer The mod can be added to existing saves and servers. The save or server simply needs to be restarted normally after adding it. If you enable gradual light failures for the first time in an older world, they only start counting from that moment. The age of the world and the original day of the power outage are never counted retroactively, so an older server will not suddenly lose most of its lighting. If you switch gradual light failures off later, the lighting temporarily returns to the value chosen under Active Lights. Switch them back on and they continue from where they stopped. On multiplayer servers, these settings are shared by every player. FAQ Q: Is a failed light permanently broken? A: No. It has simply failed for Ambient City Lights and otherwise returns to normal base-game behavior. Regular grid power, a generator, or a battery can still power it if that fixture supports them. Q: Can I repair failed lights? A: The mod does not add a separate repair system. Since the fixture itself is not destroyed, no special repair is needed. Q: What happens during sleep or fast-forward? A: Flickering and gradual light failures follow in-game time. Sleeping and fast-forwarding move them ahead as well. Any flicker that would have happened during that time is simply skipped instead of being replayed afterward. Compatibility Note Ambient City Lights changes the light that supported outdoor fixtures cast into their surroundings. The lamp sprite itself can still appear dark or switched off after the power grid fails. Flickering also changes only the surrounding light, not the visible fixture. Feel free to leave feedback in the comments. Workshop ID: 3778621107 Mod ID: AmbientCityLights
On mine Categorys
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Tested in IWBUMS version. Categories are further broken down. Some items such as are searched and automatically added to the category list. It is designed so that it is not necessary to add a separate Tweak list for some new items registered (created) as mods. - About clothing, food, books, weapons, etc. Depending on the script condition of the item in the mod being added, it may be classified incorrectly. If you want to sort normal items that are not classified in this mode, It is recommended to use with other modes such as "Better sorting" or "Custom Categories" After categorization in other modes is completed, automatic sorting is finally applied. You can check the list of changed categories by clicking the button added to the top of the inventory window. Workshop ID: 2500135827 Mod ID: onminecategory Mod ID: onminecategory_non
KS_Island2
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공개 서버 '코리안 서버'의 새로운 신규 유저 격리섬입니다. Workshop ID: 2946355241 Mod ID: KS_Island2 Map Folder: KS_Island2
RED pack
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Redboid's RED pack for build 38 Workshop ID: 912749980 Mod ID: REB B Mod ID: RED C Mod ID: RED H Mod ID: RED M Mod ID: RED MG
Doomguy Mod
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This add Doomguy from Doom, model made by me. This mod adds a new occupation, the UAC Marine. To wear the armor, you must start a new game with the occupation of UAC Marine. By choosing this occupation, you start with the Crucible, Pistol, Super Shotgun and Assault Rifle. You can get Doom weapons by killing zombified Doomguys, but they are rare spawn and have a low chance of spawn in them. -Added more weapons like Magnum, Shotgun and Plasma Rifle. -Added new ammo type, the Plasma Cell for Plasma Rifle. -Fixed Clothing Selection issue with armors. -Fixed weapons distribution spawneable in gunshop storages. -Added variants of color to the armor. -Added firearms weapons like Pistol, Super Shotgun and Assault Rifle. -Added zombified Doomguys. Future updates: -To fix the Doom Holster issue, don't unequip it or you would not able to equip it again. -Doom enemies variants like zombieman, shotgun guy and chaingun guy (obviously without the weapons). -More firearms weapons. -Sentinel Hammer and Sentinel Spear. -Items from Doom. -Custom Attack animations for the player. -Doom sounds. -Doom Eternal armor. EDIT: i just discovered a bug when you unequip the Doom Holster, you cant able to wear it again, so don't unequip it lol Workshop ID: 2796143569 Mod ID: DoomguyArmor Workshop ID: 2796143569 Mod ID: Doomguy Mod
Key From Glove Box
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Extends the vehicle ignition logic to also recognize keys stored in a vehicle's glove box. In the vanilla game, a vehicle's assigned key must be present in the player's inventory to insert it into the ignition. This mod extends that functionality by also checking the vehicle's glove box for the matching key. If the key is removed from the ignition and was originally taken from the glove box, it will be returned there. Solo & Dedicated Servers: This mod functions in both solo and dedicated server environments. Configuration: - Sandbox Options: Configure server-level settings. - Mod Options: Configure player-level settings. Sandbox Options can be set to Player Choice to defer to the individual player's Mod Options. Compatibility: All vanilla logic used in this mod is wrapped and invoked appropriately. Mods that directly replace the vanilla ignition logic may be incompatible. Mods that wrap and invoke the vanilla logic should work fine, although load order may affect compatibility. Other mods are generally unaffected. Known Issues: - Currently, this mod only supports the mouse-click interaction with the ignition. The vanilla behavior of automatically inserting the key when pressing Forward is not supported. This means that while you can click to insert a key from the glove box, pressing Forward will only work with keys in your inventory. This will be fixed in a future update. This is the first mod I've ever created. It is not quite complete, so please keep that in mind. Workshop ID: 3457277411 Mod ID: KeyFromGloveBox
HK416
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-Añade un arma nueva al juego con su respectivo modelado, un poco mas potente que la M16 pero también mas difícil de encontrar. --Adds a new weapon to the game with its respective model, a little more powerful than the M16 but also more difficult to find. -CARACTERÍSTICAS: Añade un nuevo modelo de arma "HK416" que utiliza munición del 5.56. -FEATURES: Adds a new weapon model "HK416" that uses 5.56 ammunition. -PRÓXIMAMENTE: Mejorare la textura y el modelado, esta es solo la inicial. -COMING SOON: Improve texture and modeling, this is just the beginning. -Nota: Este es mi primer mod para la comunidad, cualquier aviso,idea o critica es bien recibida. -Puedes generar el objeto con "NecroForge". -Note: This is my first mod for the community, any advice, idea or criticism is welcome. -You can generate the item with "NecroForge". Otros mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2738278655 -> VECTORKRISS https://steamcommunity.com/sharedfiles/filedetails/?id=2741947428 -> M4A1 https://steamcommunity.com/sharedfiles/filedetails/?id=2742945511 -> MCX https://steamcommunity.com/sharedfiles/filedetails/?id=2743794678 -> MPX INFORMACION DEL MOD: -Workshop ID: 2735798649 -Mod ID: HK157
Pallontras Crossbows [B42] - Русификация
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Русификация Pallontras Crossbows Мод добавляет 4 типа арбалетов с системой создания болтов, натяжения тетивы и прокачки навыков. Книги рецептов можно найти в домах, библиотеках и книжных магазинах. Что делает мод? • 4 типа арбалетов: Различные модели с уникальными характеристиками • Система болтов: Деревянные и металлические, короткие и обычные • Натяжение тетивы: Использование бечевки или проволоки с разными статами • Прогрессия навыков: Изучение рецептов с ростом уровня или через книги • Конверсия обвеса: Необходимость адаптировать модули перед использованием • Износ тетивы: Тетива рвется при низком состоянии арбалета Ключевые особенности: Реалистичная система арбалетов, прогрессия навыков, настраиваемые характеристики. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3482913426 Mod ID: PCRUS
KS_STORE
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KS_STORE Workshop ID: 2891582787 Mod ID: KS_STORE
Tsar's Common Library (正體中文翻譯)
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CH Translation for Tsar's Companies Common library. 對應 Tsar's Common Library 1.30 的正體中文翻譯 訂閱者須安裝本體模組 若有相關問題,煩請留言或張貼至討論區 Workshop ID: 2853750854 Mod ID: tsarslib_ch
Left 4 Dead Action Figures
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"I'm-a be a one-man cheeseburger apocalypse." Have you ever wanted to roleplay surviving the green flu... while surviving the Knox Event? Well, now you can! This mod features a variety of collectable action figures from, "Left 4 Dead 2". You can find them in these locations: Toy Crates, Junk Crates, Gigamart, Hobby Containers, and Wardrobes. You can pose survivor figures (infected W.I.P) by right clicking and selecting either "Idle", "Incapped", or "Dead". Currently Adds: - L4D1 Infected Figures - L4D2 Infected Figures - L4D1 Survivor Figures - L4D2 Survivor Figures - Train "Tank" Figure - Golden "Tank" Figure - CEDA "Common" Figure - Clown "Common" Figure - Body Pile Figure Currently Planned: - Common Infected - More Uncommon Infected - More Props (Spitter Acid, Jimmy Gibbs's Car) - Posed Infected Figures - Interactable Figures (Playable Sounds?) - Non T-Posed Special Infected - Bride Witch Figure - Extra NPCs (Pilot) I'm working on a first-person shooter game called, "Clown Clear". If you'd like to know more, you can join my Discord server here: https://discord.com/invite/BGg7pRxaUe (LEFT 4 DEAD AND IT'S ASSETS BELONG TO VALVE) Workshop ID: 2909302461 Mod ID: l4dactionfigures
Drunken Traits
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What does this do? All it does is reimplement the traits that were disabled in the vanilla. From the wiki: Trait Effects Light Drinker 400% drunkness from alcohol. Hardened Drinker 30% drunkness from alcohol. Can be enabled/disabled mid-game. Workshop ID: 3009834868 Mod ID: drunkentraits
Weather Manager [Build 41]
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The Weather Manager is a suite of sandbox tools that allows you to control the weather and temperature of your world, as well as allowing fine control over the frequency and type of storms you'll experience. Features: - Customise frequency and intensity for fog, wind and rain. - Maximum and minimum limits for each aspect of the weather, allowing a randomised weather experience within the ranges you set. - Interval settings allow for long spells of custom weather, temperamental and changable climates, or anything in between. - Change the frequency, duration and variety of storms in your world. - Set temperatures for any season, and customise the amount that daylight will warm the world each day. - Modular design allows you to toggle each of the above features on and off at will, without needing a server restart. Fully Compatible with Multiplayer Designed for dedicated servers, may have issues with local hosting & singleplayer Workshop ID: 2937238597 Mod ID: WeatherManager
Snow is water
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Lite version only Workshop ID: 3297342004 Mod ID: snowiswater
American Cars
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American Cars About: Did you buy a piece o crap car? Ya know that feller selling em when you drive it off the lot and the muffler falls off? Or ya make a slight turn and that dag nab tire popped going 15 miles per hour!? Well yer in luck, Jim Bobs post apocalyptic auto repair shop been fixin' all them faulty parts! Even put a real 'merican engine so you can push dem burnt trash heaps off the road. What it does Makes mufflers, suspension and tires last longer. Passive damage from regular driving reduced by roughly 1/4. Speed checks for damage changed from 10mph to 25mph for off road and 45mph for on road. ** Old info ** Tweaks the degradation functions for those parts and only checks if your going 30mph not 10mph. In most cases doubles the values reducing the chance for damage to be cut in half! Muffler calculations drastically changed reducing the constant degradation check to trigger ~1.6% of the time instead of ~10%. Build 39.52 Blends n shades now has similar weights for wrecks, even some variations for the different types of vehicles, good job indiestone! Need to check some other bits of code to see what else came through the updates! Vehicle weights have been cut from 1400 to 500 making it so you can move a wreck or burnt up vehicle with your truck much easier. It should be about on par with moving a vehicle that has wheels. Nitty Gritty AmericanCars.lua modifies/replaced Vehicles.LowerCondition function from /media/lua/server/Vehicles/Vehicles.lua ** Outdated ** C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\lua\server\Vehicles\Vehicles.lua * function Vehicles.Update.Muffler(vehicle, part, elapsedMinutes) * function Vehicles.Update.Suspension(vehicle, part, elapsedMinutes) * function Vehicles.Update.Tire(vehicle, part, elapsedMinutes) **Removed** moveablewrecks.txt takes all of the elements from C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\scripts\vehicles\burntvehicles.txt and has a modified mass of 500, was a simple copy and past then replace all "mass = 1400" to "mass = 500" Notes 2018041800 Fixed the wreck weight, had a comment on the top of the file that borked it all. noted in change log --> 2023072100 Updated for 41.78.16. Reduces the passive damage chance for mufflers, suspension, and tires by about 1/4. Speed checks for damage changed from 10mph to 25mph for off road and 45mph for on road. Passive damage Removed Wreck weights (which was giving size, shadow and offset issues) Workshop ID: 1361615445 Mod ID: AmericanCars
More Textures - Welder Masks [B41/B42]
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Mod Info A simple mod wich adds much more texture options to welding masks. The mask will now randomly pick between a number of textures, instead of it being only one. (ps .the vanilla mask can still spawn) Updated to support B42 unstable. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Compatibility Compatible with 99.9% of the mods. Only conflict possible is if a mod alters welding mask textures. Thanks for trying out the mod! Have fun. Workshop ID: 3229494351 Mod ID: moretextures_weldermasks
Claim Occupied & Non-Residential Buildings as Admin
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This mod is redundant as of game version ≥ 41.68 If you're an admin, you can claim buildings as a safehouse, regardless of them being currently occupied, marked as non-residential, or both. Compatibility & Troubleshooting - This mod is not compatible with Claim Non-Residential Buildings, because it uses the same base code from Fenris_Wolf-tt. This mod is just an expanded version of aforementioned. - If your safehouse resets after server's restart, ensure that you shutting it down properly, with the /quit command. - If your safehouse resets after your character leaves it, make sure that your SafeHouseRemovalTime server option has a value less than 597. This value uses in-game hours, which is then converted to milliseconds, and the max value of a signed int in Java is 2147483647. - Tested with v41.65 How does it work? When you bring up the lua popup menu in a building, the java engine returns a string reason why you can't claim it. It then disables that option in the menu, and sets that reason to the tooltip. The code in the paste checks all the items in the menu, finds the safehouse claim option and checks what the tooltip is. If the reason is non-residential it re-enables the option. When the claim is actually done on a building the java engine checks again if that building can be claimed. The bypassClaimChecks() function in the code snippit skips the part of java that performs that and just registers the x/y bounding box of the building which is what java does if the checks pass. Workshop ID: 2726596901 Mod ID: claimSH
Recipe Disabler (41)
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Designed for server admins as a general purpose mod for Disabling certain recipes and Hiding others. Hidden reciped don't appear in the crafting menu, but can still be performed via right click. Disabled recipes do not appear and will be unusable. The format for recipes in the lists is ModuleName.Recipe Name;ModuleName.Recipe Name 2; etc. No module name needed for vanilla recipes. This is bound to be a little confusing, feel free to hit me up on discord, name is crispychestnuts Workshop ID: 3001392583 Mod ID: RecipeDisabler
Realistic Injury Healing
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Dynamic healing of wounds and fractures, close to real life. Now wounds heal longer and the character's condition affects the healing speed. Works in MP. Sandbox settings are present. Works with existing saves. The mod affects only the wounds specified in the sandbox settings Translations: EN RU KO: KimLeon TR: AnyyOnes PL: Wiktorius PTBR: thecarvalhogamer IT: Pakal82 ES: creedpitbull FR: Kuro UA: Mr_Ordinary_ tags: Injury Injuries Dynamic Scratch Cut Bite Fracture Burn Heal Healing Wounds Workshop ID: 3352389981 Mod ID: Yummy_RIH
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid