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Mods et extensions pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Real Swimsuit – Project Zomboid Mod

Real Swimsuit

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Replace the Swimsuit model with a one matching the item's icon. Intended for the IWBUMS build, won't do anything on the stable release. Workshop ID: 1902043347 Mod ID: RealSwimsuit

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M14 Attachment Fix – Project Zomboid Mod

M14 Attachment Fix

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This is a mod for the M14, I made it for myself mainly but thought I would share here. It focuses on fixing the current M14 attachments issue, which are showing on the wrong places on the weapon (as of B41.78). Now weapon attachments will show correctly on the M14. This mod only focuses only on the vanilla firearm attachments. It may work for other mods but I have not tested. Workshop ID: 2895870736 Mod ID: M14_Attachment_fix

3,613 téléchargements Détails →
Packed Cooking Essentials – Project Zomboid Mod

Packed Cooking Essentials

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Tired of looking for a single tea bag all around Knox? Try out this mod! Features: - Spawning in bigger packs coffee, tea, salt, pepper, sugar and vinegar. Additionally, tea now spawns in propper teaboxes in normal houses and comes with 20 teabags. Look for these bigger packs in stores and kitchens. Mod was tested by myself, but if you meet some issues, please report them in the comment section. Additionally, you might join the server: https://discord.gg/uUfu8gm9Nx Workshop ID: 3345128275 Mod ID: YSDGPackedCookingEssentials

5,169 téléchargements Détails →
Flashlight Indicator Moodle [Add-on] – Project Zomboid Mod

Flashlight Indicator Moodle [Add-on]

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Flashlight Indicator Moodle is an add-on for Flashlight Indicator and displays a moodle to remind you that your light is on! Disclaimer This mod requires the Flashlight Indicator mod and Moodle Framework mod to function properly. The moodle unfortunately does not support splitscreen. This is a framework limitation. Flashlight Indicator Moodle comes with configurable settings. See the main mod for more information on how to utilize them. A big shout out to the PZ Modding Community Discord for being so supportive and helping me get my footing with modding. Check them out here! Workshop Id 3274781315 Mod IdFlashlightIndicatorMoodle

3,159 téléchargements Détails →
Realistic Guns – Project Zomboid Mod

Realistic Guns

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Enhance firearm realism within the game by refining various mechanics such as Aiming Time, Hit Chance, Knockdown, Max Damage, Max Range and Min Damage while keeping them NOT OVERPOWER. Workshop ID: 2709350465 Mod ID: RealisticGuns

5,772 téléchargements Détails →
[B42] OT's Fallout: Weaponry – Project Zomboid Mod

[B42] OT's Fallout: Weaponry

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OT's Fallout: Weaponry The first of many original Fallout themed mods I will be releasing & maintaining for B42's multiplayer. I wanted close to more of a vanilla experience, so textures are close to vanilla Project Zomboid and there won't be any additional mod requirements. I want it to be as close to plug and play as you can get! This mod contains several new weapons and ammo types, and will be added on to as time goes on. The weapons added are: - Marksman Rifle - Chinese Assault Rifle - G3 Assault Rifle - 5mm Assault Carbine - Service Rifle - Riot Shotgun - Combat Shotgun - Sniper Rifle - Anti-Material Rifle - 10mm Pistol - 10mm Submachine Gun - Super Sledge - Chinese Officer's Sword - Combat Knife - Legion Machete Some liberties were taken with a few weapons (the AMR doesn't use a magazine for example) but otherwise I tried to stay relatively close to how it appears in the Fallout games. To-Do - Tweak damage values for each weapon a bit more - Add all weapon modifications from Fallout: New Vegas - Fix muzzle flash for each firearm Known Issues - Laser weapons don't work yet and will crash your game (they don't spawn) - Texture is scuffed for the Combat Shotgun magazine - Service Rifle firing sound is quiet Credit to Kepi for clothes used in preview photos. Credit to Bethesda for models/textures. Feedback? Comments? Previews? Join the Discord! Workshop ID: 3669048618 Mod ID: OTsFalloutWeaponry

6,449 téléchargements Détails →
atm sg – Project Zomboid Mod

atm sg

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Credits to @Axelllerator (the programmer) and Peter Chambers (3D and texture modeler, and translator). Workshop ID: 2996505232 Mod ID: AutomaticEconomyTraderVZ

6,175 téléchargements Détails →
Big Buffalo Hill – Project Zomboid Mod

Big Buffalo Hill

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This is the COMPLETED Buffalo Hill map, with expansion! Less glitches, more scenery, and 100% more Buffalo! This map will not be updated to b42 until it officially releases. "Dust off your spurs and tip back your hat, the scenery of Buffalo Hill is unmatched with its rolling hills, staggering cliffsides, and bountiful waterways. With a quaint main street lined with stores and a tight-knit community populating the well-lit streets, Buffalo Hill has all the charm of a northwest American small-town. Granted, those streets have potholes and the lamp-lights tend to flicker with the struggling infrastructure of the stagnant town." This map features: - Dingy Trailer Park - Farmhouses - Neighborhoods - Mansions - Town Hall - Middle/Highschool - Abandoned Factory - Hospital - Police Station - Junkyard - Nature Education Center - Mechanics - Warehouses - Drive-In Theater - Churches - Gas Stations - Graveyards - Explorable Cave - Lakes, and Dense Forests - Amber Spring Lodge - ... and stuff! Thank you to the PZ Map Maker discord - very helpful, and generous with resources that help anyone jump into making maps easily. I used a handful of premade buildings and assets from that Discord, and if you see your build on my map and would like credit, let me know. And a very big thank you to everyone who decorated interiors, and contributed to the story behind Buffalo Hill. Makdot, Mirrors, PurpleGiraffes, Sepi, Menel, Kirby, Kirby's Girlfriend, Mindgate, and Connor. You all did a lot to keep me going with the project, and the support means the world to me, thank you! Note: Mountain tiles are for aesthetics only. I don't recommend building stairs to scale up them unless there is a natural path that has lead you up already. They could break your game. Cells used: (30,24)(30,23)(30,22)(30,21) (31,24)(31,23)(30,22)(30,21) (32,24)(32,23)(32,22)(32,21) (33,24)(33,23)(33,22)(33,21) (34,24)(34,23)(34,22)(34,21) Conflicts with: Taylorsville, Rabbit Hash, Shelter 31 22, Corydon, Ris Safehouse, and Daisy County, PortCity KY and Safe-Tech Cryogenic Facility, Buffalo Hill Workshop ID: 3492040053 Mod ID: BigBuffaloHill Map Folder: BigBuffaloHill

5,641 téléchargements Détails →
PhunCure – Project Zomboid Mod

PhunCure

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⚠️ OLD VERSION NOTICE. There is a newer version of this mod here. A B42 single and multiplayer mod that allows zeds to drop a cure for the infection. Totally inspired by the awesome TheyKnew Highlights - Designed for Multiplayer, but works in single player too - Configure the drop rate - The cure goes off after a few days. Keep cold or in the fridge to keep longer - Optionally integrates very well with PhunSprinters which will give you different drop rates for sprinters vs normal zeds - Optionally integrates very well with PhunZones which will give you zone specific settings for drop rates (eg higher drop rates in Louisville) Global Settings SettingDescription Default Drop RateThe chance out of 10,000 of a cure carrying zed appearing. eg 100 = 1%, 5000 = 50% Default Sprinter Drop RateThe chance out of 10,000 that the sprinter is packing a cure. eg 100 = 1%, 5000 = 50% Expired Cure ChanceThe chance (out of 100) that the cure will allready be rotten which can further increase rarity. Note that if you disabled rotting below (eg Days to Rot = 0) then this value will have no affect. 0 means they will always be fresh, 50 means that half of the cures found will be expired and unusable Days to RotNumber of days the cure is good for without keeping in fridge or freezer. Set to 0 or a crazy high number to disable (default is 4 days). Note this value only applies after a restart and only to newly created items Days FreshNumber of days that the cure is considered fresh. Currently has no benefit. Default is 1 day. Note that changing this value only applies after a restart and to newly created items Cure VirusInjecting a valid cure will remove the knox virus Heal WoundInjecting a valid cure will heal any infected wound (eg instead of using anti biotics). This is different to the knox virus Heal BiteInjecting a valid cure will heal body part bite Heal ScratchInjecting a valid cure will heal any scratch DebugThreshold for global ambient light before sprinting is triggered. The higher this value, the lighter it can be to make sprinters run Min DistanceThe minimum distance of player to zed must be to process the chance of carrier (this is to prevent sudden popins) Max DistanceThe maximum distance of player to zed must be to process the chance of being a carrier (this is to improve performance trying to process zeds that are too far away) Queue SizeThe max number of zeds to update per tick For individual zone settings in PhunZones, just edit the zone (I suggest the default zone to start with) and set your specific Drop rates there. If those are empty, the system uses the values found in your Sandbox Options More Phun Stuff Coded with love for our awesome PhunZoid community. GitHub repo and more info Workshop ID: 3628843367 Mod ID: phuncure

6,932 téléchargements Détails →
Dotol's Water Tank Trucks [Build 42] – Project Zomboid Mod

Dotol's Water Tank Trucks [Build 42]

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Functional Build 42 update of Tread's Water Tank Trucks, now with a fuel-transfer speed setting and any-fluid support for water tanks. This mod adds working water and fuel tanks to trucks and trailers. The base package includes three vehicles: Water Truck, Water Storage Trailer, and Vacuum Truck. Enable the sandbox option to let water tanks hold any Build 42 fluid one type at a time. Fuel tankers remain gasoline-only and can refill other vehicles like a mobile gas pump. Base mod dependencies: - None. Included optional addons and dependencies: - Filibuster Fire Truck Addon: requires Filibuster Rhymes' Used Cars (FRUsedCars). - KI5 '82 Oshkosh M911 Addon: requires KI5's '82 Oshkosh M911 (82oshkoshM911). - KI5 '78 AM General M50A3 Addon: requires KI5's '78 AM General M35 Series Trucks (78amgeneralM35A2) and KI5's '78 AM General M50A3 Water Tanker (78amgeneralM50A3). GIFs to showcase (record and replace the placeholders below with Steam image links): - - - - - - - - - Disclaimer: This mod is originally Tread's Water Tank Trucks by Tread / Trealak. This release is Dotol's vibecoded Build 42 compatibility version, updated to make the original concept functional on Build 42. Original credit remains with Tread and the authors credited by the original mod. Special thanks: - TIS - Filibuster Rhymes - TMC / Tsar's Modding Company - KONIJIMA - PlanetAlgol - KI5 Workshop ID: 3753313963 Mod ID: DotolWaterTankTrucks Mod ID: DotolWaterTankTrucks_FR_Overwrite Mod ID: DotolWaterTankTrucks_KI5_Addon Mod ID: DotolWaterTankTrucks_KI5_M50A3_Addon

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Purgatory City – Project Zomboid Mod

Purgatory City

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English Purgatory City - Update 1.3 Purgatory City in General: - Extension to the West of Purgatory City with the release of the Arena "The Ninth Circle Arena". Ideal for exploration as well as for multiplayer Battle Royale events. - Integration of the Hospital "Acheron Hospital" (Cursed Hospital). - "The Atrium of Lethe" is added, the residential area of ​​the city, which contains the first two "Custom Houses" of the mod. - The "Inferno Plaza" area is added, which will contain what will be the largest mall in the city. - The "Snake Maze" section is zoned, where the second part of the cruel labyrinth of "Maze Town" will be and the integration of the fort "EL ROBLE". - The work on the race track "The Styx Racetrack" begins. - A Gas Station is integrated. - Cards of some legendary weapons and playing cards from the Project Zomboid community have been added. - References to movies, anime and especially streamers from the Project Zomboid Hispano community and some events throughout the city have been placed. - Integration of a collection of Kitty Plush Toys. - 2 new Spiffos as plushies. - Integration of bunny helmets, Purgatory City lore regarding the Bunny Squad. - Update of the pack of Cards from fellow Hispanic Streamers. - Update of the pack of Unique Tiles from Purgatory City. - Expansion of the Esotericism store. - Integration of Purgatory City Vehicles. - Find the unique "Ruzzo" Plush throughout the map! - Secret Chests integrated into the City. - More tombstones (new sacrifices from the city) have been added in Nekropoliz Cementery. - Addition of cult and esoteric robes. - Integration of robe containers. - Zombies with unique outfits. Fixes: - Color lightening of the Asphalt on the main streets. - Fixed tiles that were placed at incorrect heights. - Weight balance of custom containers (Boxes, shelves, bookcases, etc.) - Weight balance on objects such as tables, chairs, rugs and/or containers. - Fixed the error with the Water Dispensser mod Nekropolis Cementery: - Some tombstones were redesigned. Divine Punishment Cathedral: - Color lightening on the stairs at the entrance to the Cathedral. - Color change of the black benches inside the Cathedral. - Redesign of the "Hammer of Injustice" flags. - The Cathedral Doors are no longer transparent. - Placement of the Cathedral Library. Nekropolis Funeral Home: - Black doors with rusty metal texture. - Changed color of chairs to have better contrast with the black walls. Security Booth (Entrance): - Changed floors from black ceramic to gray ceramic. Maze Town: - Fences in the Tofu Maze have been placed. - Corrected the heights of the fences in the second maze. - The Belpi (supply) building has been improved. - A new test has been placed in the Two Towers area. - The Khontak House (Spawn's house in Maze Town) has been improved. - Redesign on the road. - Added an artificial zombie pit. Thanks: ESuances/Mexiox Studio (3D Design & Modding) Snake (Modding) Pela (Testing) Asierus24 (Modding) Swissox (Design) King Peter (Design) Special thanks to Christian Snake for his support in creating Purgatory City, YisusChiba for the first 3D models in the modpack, and Khontak, Jupiter, and Batracio for sharing their support and knowledge. Thanks to Asierus for his help with the cars in the mod. I appreciate your comments in the corresponding area with your opinions, ideas, and any bugs you find to improve the mod pack. ---------------------- Español Purgatory City - Actualización 1.3 Purgatory City en General: - Ampliación al Oeste de Purgatory City con la liberación de la Arena "The Ninth Circle Arena". Ideal para explorar así como para eventos mutlijugador de Battle Royale. - Integración del Hospital "Acheron Hospital" (Hospital Maldito). - Se agrega "The Atrium of Lethe", la zona residencial de la ciudad, la cual contiente las primeras dos "Casa Personalizadas" del mod. - Se agrega la zona de "Inferno Plaza", la cual contendrá lo que será el mall más grande de la ciudad. - Se zonifica la sección de "Snake Maze", donde estará la segunda parte del cruel laberinto de "Maze Town" y la integración del fuerte "EL ROBLE". - Se inicia la obra de la pista de carreras "The Styx Racetrack". - Se integra una Estación de Servicio de Gasolina. - Se agregan tarjetas de algunas armas legendarias y naipes de la comunidad de Project Zomboid. - Colocación de referencias de películas, animes y sobre todo streamers de la comunidad de Project Zomboid Hispano y algunos eventos a lo largo de la ciudad. - Integración de una colección de Peluches de Gatitos. - 2 Spiffos nuevos como peluches. - Integración de cascos de conejos, lore de Purgatory City respecto a la Bunny Squad. - Actualización del pack de Cromos de los colegas Streamers Hispanos. - Actualización del pack de Tiles únicos de Purgatory City. - Ampliación de la tienda de Esoterismo. - Integración de Vehículos de Purgatory City. - Encuentra el Peluche único de "Ruzzo" en todo el mapa! - Cofres Secretos integrados en la Ciudad. - Se agregaron más lápidas (nuevos sacrificios de la ciudad) en Nekropoliz Cementery. - Aparición de túnicas cultistas y esotéricas. - Integración de contenedores de túnicas. - Zombies con atuendo únicos. Reparaciones: - Aclarado de color del Asfalto de las calles principales. - Se corrigieron los tiles que estaban colocados en alturas no correspondientes. - Equilibro del peso de los contenedores personalizados (Cajas, anaqueles, libreros, etc.) - Equilibrio de peso en objetos como mesas, sillas, alfombras y/o contenedores. - Se corrigió el error con el mod Water Dispensser Nekropolis Cementery: - Se rediseñaron algunas lápidas. Divine Punishment Cathedral: - Aclarado de color en las escaleras del acceso a la Catedral. - Cambio de color de los bancos negros dentro de la Catedral. - Rediseño de los banderines del "Martillo de la Injusticia. - Las Puertas de la Catedral dejaron de ser transparentes. - Colocación de la Biblioteca de la Catedral. Funeraria Nekropolis: - Puertas Negras con textura de metal oxidado. - Cambio de color de sillas para que tengan mejor contraste con los muros negros. Caseta de Seguridad (Entrada): - Cambio de pisos de cerámica negra a cerámica gris. Maze Town: - Se colocaron las vallas en el Laberinto Tofu. - Se corrigieron las alturas de las vallas del segundo laberinto. - El edificio Belpi (suministros) ha mejorado. - Se colocó una nueva prueba en la zona de Las Dos Torres. - La casa Khontak (la casa de Spawn en Maze Town) ha sido mejorada. - Rediseño en el camino. - Se agregó una fosa artificial de zombies. Agradecimientos: ESuances/Mexiox Studio (3D Desing & Modding) Christian Snake (Modding) Pela (Testing) Asierus24 (Modding) Khontak (Modding) Swissox (Design) King Peter (Design) Dani Cáceres (Server Event) Agradecimientos especiales a Christian Snake por el apoyo en la creación de Purgatory City, a YisusChiba por los primeros modelos 3D del modpack y a Khontak, Jupiter y Batracio por compartir su apoyo y conocimiento. Agradecimientos a Asierus por la ayuda con los automóviles del mod. Agradezco sus comentarios en el area correspondiente con sus opiniones, ideas y los errores que encuentren para mejorar el mod pack. --------------- Mod Info! Cells: 7x29, 8x29, 7x30, 8x30, 11x29, 12x29, 10x30, 9x29, 11x30, 9x30, 10x29, 10x31, 11x31 Workshop ID: 3257237824 Mod ID=PurgatoryCity Map Folder: AcheronHospital Map Folder: SnakeMaze Map Folder: TheAtriumofLethe Map Folder: MazeTown Map Folder: InfernoPlaza Map Folder: NekropolisCementery Map Folder: PurgatoryAccess Map Folder: TheNinthCircleArena Map Folder: TheStyxRaceway http://twitch.tv/ztockerstein http://youtube.com/@ztockerstein

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Fjord Mustard Saloon S281 – Project Zomboid Mod

Fjord Mustard Saloon S281

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Another Tardy Mustang joins the Fleet. The Saloon S281 is a variant introduced between the 4th and 5th generations of Fjord Mustard which was produced by the American manufacturer Saloon, Inc. By 2005, Saloon departed from being a company of modifying existing Fjord Mustards as well as various other Fjord automobiles, and became an Original equipment manufacturer. This was easily distinguishable with the bodywork designed by Phil Frank on the S-281's as well as the various other models offered by Saloon. Features: -Fully Animated + Roofrack and Windowrack -No special parts, all Vanilla -Fully armorable -2 Seats -19 Textures -600 Horsies pulling your carriage -Police version - V8 Sound with RPC enabled - 2 Storages you can put on ToDo: - Finishing the Texture/Model of the Engine bay B42 Only Use Realistic Car Physics Sound and HP/Weight overhaul for better experience Other Mods: - Mechanics Eye - Apocalypse Engineer - Radial Barricading - Xnertot Farmable Trees B42 - Fjord Mustard Saloon S281 - Generator Powered Buildings - ModernFirearmsSystem Translation/Rebalance 42.13+ - Faster Cloth Ripping - Craft Backpacks and Containers - Show Weapon Stats Plus Workshop ID: 3593948579 Mod ID: FMS_S281

6,558 téléchargements Détails →
Sprinters & Crawlers – Project Zomboid Mod

Sprinters & Crawlers

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I found the Crawler zombie to be rather useless and not much of a threat; it's mainly just annoying due to its goofy animations. This mod transforms the Crawler into a 'screamer' that, upon spotting you, lures zombies within a certain radius. Sprinter zombies now emit a subtle sound while idling, making it easier to distinguish them if they haven't yet spotted you. Once they do, they produce a distinctive noise. Additionally, there is an option to enable 'Relentless' sprinters, which will continuously emit sound while pursuing you. By default, these sounds do not attract other zombies, but the sandbox option is available for customization. While it's not mandatory, I designed this mod with the intention of using it alongside the random zombies mod, keeping the sprinter and crawler population relatively low. I drew inspiration from Zenith's 'The Last of Us' sound mod for the sprinter's idle and chasing sounds. My goal was to create something similar, specifically tailored for sprinters. This mod is written in Lua, so manual installation is not required. Known issue: Occasionally, when playing with high sprinter population settings, upon loading the game, the idling sound clips may play once. At my current level of knowledge of lua, I don't know why this happens. Workshop ID: 3055684606 Mod ID: CrawlySprint

5,450 téléchargements Détails →
1968 El Camino – Project Zomboid Mod

1968 El Camino

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Hey guys, this mod is 100% OBSOLETE GARBAGE MESS. But don't fret, the this sucker (and much more) it actually in my compilation mod with a BONUS 1970 model! And Chevelle! So unsubscribe from this and subscribe to this lil' guy down here! \/ https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729 It's a car! It's a truck! It's a 1968 EL CAMINO! Replaces the pickup with the bed cab. Soon (hopefully) I'll be able to make a pack adding new vehicles to the game, so be on the lookout! HEY GUYS HERE'S A DISCORD SO YOU CAN ASK QUESTIONS, POST SUGGESTIONS CRITIQUE AND SEE WORK IN PROGRESS! YOU SHOULD JOIN IT! https://discord.gg/WKjTuqW Workshop ID: 1431463285 Mod ID: FR1968ElCamino

4,015 téléchargements Détails →
[PTBR] Brita's Armor Pack – Project Zomboid Mod

[PTBR] Brita's Armor Pack

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Adiciona tradução para Português Brasileiro ao Mod Brita's Armor Pack. Requer o mod base, autoria de Brita. Workshop ID: 2849915892 Mod ID: Brita's Armor Pack

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The Zims - Sims Style Mod [ML] – Project Zomboid Mod

The Zims - Sims Style Mod [ML]

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All 29 languages the game ships with. The Zims is the base that every new DLC plugs into. Press K in game. That is the whole mod. One key and the shelf opens. Every piece of The Zims is a card there - click it and you see what it does, whether you have it, and a switch to turn it on or off. No leaving the game, no hunting through the mod list. Plays on a controller Every DLC in this family is built to work for controller players. The wheel is pointed at with the stick, and your survivor holds still while a menu is open, so choosing something never turns into a walk. There is a setting for that. Other mods - compatibility - NeatUI family - Neat Crafting, Neat Building, and the rest of the hierarchy. Earlier versions threw off their submenu positioning. That was on my side, and it is fixed. - Neat Building - it wraps the same world-menu function this family does, and load order decided which one survived. Players were dragging both mods above NeatUI in the list to get the wheel back. Fixed at the root - no reordering needed. - Anything else - menus that are not mine are left completely alone, so options added by other mods appear on their own. If you hit a conflict with any mod, say so in the comments - tell me which one and what you see. A mod breaking quietly next to mine is the one thing I cannot find on my own. What The Zims is A Sims-flavoured layer for Project Zomboid, split into pieces you pick one by one. The Zims itself is the frame: the drawing library, the theme, the 3D portrait and the window where every piece lives. On its own it draws nothing in the world - it needs at least one expansion. The Zims - Menu Style DLC Out now. Right-click the world and the options fan out around your survivor's head, the way a certain life simulator did it. Your actual 3D character sits in the middle, and the head turns toward whatever you point at. It re-skins the menu instead of rebuilding it, so options from your other mods appear in the wheel on their own. Get it on the Workshop More on the shelf Press K and the pieces still being built are already there, marked Under construction - Zim Plumbob, Zim Actions, Zim Balloons, Zim Bath and Zim Panel. You can see what is coming before it lands. Every comment is welcome, and I mean every one. Suggestions for what to build next, bugs you ran into, and above all conflicts with other mods. Support These mods are free and always will be. If they made your game better and you want to buy me a coffee, the door is here - but the mod never asks twice. Built for Build 42. Workshop ID: 3778403871 Mod ID: TheZims

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Disable Watermark Text – Project Zomboid Mod

Disable Watermark Text

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This mod removes the watermark text in the bottom corner of the screen.

4,860 téléchargements Détails →
TacticalSunglasses – Project Zomboid Mod

TacticalSunglasses

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A tactical sunglasses will be given to you directly at the beginning of the game. The effect of sunglasses is to prevent the whole body from catching and defending 100% The latest mod, super gem, has all the functions of the black hole key, and can be directly worn on the body. It does not conflict with the position of any equipment. It is an independent equipment position https://steamcommunity.com/sharedfiles/filedetails/?id=2870368509 There is also a class that has all of them I highly recommend subscribing together https://steamcommunity.com/sharedfiles/filedetails/?id=1908028510 All skills level 1 version, not full, let the zombie bite experience https://steamcommunity.com/sharedfiles/filedetails/?id=2800819840 Update V0.1 - Fixed conflict with black hole key Workshop ID: 2876949987 Mod ID: TacticalSunglasses

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Functional Ear Muffs – Project Zomboid Mod

Functional Ear Muffs

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REALISTIC VOLUME MUFFLING WHILE WEARING EAR MUFFS Ever wonder why ear muffs don't actually muffle the game volume when you're wearing them? With this mod, it will. I've also made it compatible with multiple other mods. Here's a list of valid clothing items that will work with my mod: (Vanilla) Ear Muffs --- Volume Reduced by 60% (Vanilla) Ear Protectors --- Volume Reduced by 80% (SCP Guard Outfit) SCP Headset --- Volume Reduced by 70% (Vanilla Gear Expanded) Tactical Headset --- Volume Reduced by 70% (KATTAJ1 Military Pack) Military War Comms --- Volume Reduced by 90% Affected Volume Types: Music, Ambient, Sound, and Vehicle Engine This should be compatible with ANY mod that changes the body location of the ear muffs, including Pack Mule. The mod should also work with Broadcast Voicer/Voiced TV & Radio! Compatibility: ✅ Build 42 Stable Workshop ID: 3455253326 Mod ID: FunctionalEarMuffs

3,290 téléchargements Détails →
Jay's Pathfind Fix – Project Zomboid Mod

Jay's Pathfind Fix

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This mod fixes the pathfinding bug which exists as of 41.78. A video of the bug can be seen in Retanaru's video: https://www.youtube.com/watch?v=zQ4wBcEIq7E. WARNING --READ THIS!!!-- : This is a java mod, so it needs to be installed manually. Activating this mod in the mod menu will do nothing. HOW TO INSTALL: To install, copy the zombie folder located in the mod folder into your installation folder for Project Zomboid. You can find your installation folder on Steam by right clicking the game on the Steam Library -> Properties -> Browse To find the mod folder (when installing from Steam), go to the install folder as done in the previous sentence. You should be in ...\SteamLibrary\steamapps\common\ProjectZomboid. Go out two folders so you are in ...\SteamLibrary\steamapps, then go to workshop -> content -> 108600 -> 3185310846 DESCRIPTION: Do you like to build bases? Find that zombies seem to get stuck on walls and will sometimes stand aimlessly outside your base when they simply have to break through a few pieces of furniture? This is a java mod which fixes pathfinding bugs from placing or building a thumpable furniture next to an indestructable wall. The mod also does not affect runtime of pathfinding, so it will not cause additional lag to your game. Highly recommended for those who like to build defenses and especially for people running Horde Night. ADDITIONAL NOTES: The mod can be installed and uninstalled at any time. If any mistakes were made during install, or you wish to uninstall the mod, you can press Verify integrity of game files from the game's properties menu in the Steam Library. It will restore the files to their original state without affecting saves or any user data. This mod can be safely installed mid-game and may be used in multiplayer. Each player must install the mod for the fix to affect them in multiplayer. Workshop ID: 3185310846 Mod ID: JaysZombiePathfindFix

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Hacking Skill – Project Zomboid Mod

Hacking Skill

par 76561198096995823

Hacking Skill & Traits It's a new age! Or at least almost. WarGames came out 10 years ago and I've heard whispers of some cool movies coming in the next 6 years. This mod adds a new skill, Hacking, and three traits. Amateur Hacker | 2 Points | +1 Hacking level Master Hacker | 6 Points | +3 Hacking level Tin Foil Hat | -3 Points | Hacking level cap becomes 2 Hacking Activities Project Zomboid doesn't provide a whole lot of opportunities for hacking, which makes sense since we're in 1993. That doesn't mean there aren't any though! Here is a list of ways to gain hacking XP: - Checking and disabling car alarms. - Checking and disabling house alarms. - Hacking electronic security doors. - Brute force hacking of credit cards (if EZPZ Banking is installed) Base Game Traits The following base game traits affect hacking in one way or another: Dextrous | -10% chance to trigger an alarm All Thumbs | +10% chance to trigger an alarm Sandbox Options Under Hacking Skill Settings there are multiple options that allow you to tailor how the mod functions. Mod Support Currently has automatic support for the following mods: - EZPZ Banking - Gyde's Trait Magazines - Simple Skill Books - Skill Book Courier Compatibility Hopefully there are no issues, but I'm sure there are some. I purposefully touched as little base game code as possible and prefixed everything in an attempt not to clash. Build 42 and 41 Multiplayer Enjoy! GitHub Check the internals, modder resources, and translation info here: Hacking Skill GitHub Modders Hacking Skill comes with an API. If you're a modder and have something that could be considered "hackable" you can easily give XP via API for anyone using the skill. Check out GitHub for more information. Translations Please check the GitHub for accurate translation progress. Permissions This mod is in active development, please suggest features instead of reuploading modified versions. My Discord and GitHub both have information on helping with translations. Do not reupload a translated version of this mod. Credits The Indie Stone for Project Zomboid Jordanal for teaching me how to make clothing A simple like and a favorite is more than enough, but if you would like to do more: Workshop ID: 3539339798 Mod ID: JusHackingSkill

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[D7x] Simple Skin Retexture – Project Zomboid Mod

[D7x] Simple Skin Retexture

par 76561198064367573

Female Skin Retexture. No underwear included! Textures are as close to original as possible, faces are unchanged, i only removed the underwear For mod to work properly you will need no generate a NEW WORLD with the mod active, activating the mod in the already existing world WILL NOT WORK. Workshop ID: 2691116248 Mod ID: D7x

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Apocalypse Car Engineer Workshop [42.20] – Project Zomboid Mod

Apocalypse Car Engineer Workshop [42.20]

par 76561198048282450

This is a mod for constructing Vehicle Frames and Parts. Its intended for Hard settings server where you barely able to get the car you want Or for multiplayer RP where you can be the mechanic everybody wants. - First you build a Frame (Required items can be in containers or dumped on the floor) - Then you select a vehicle you want to build, i added a preview for you so you can actually see which vehicle you are going to build, since it can be really hard to differenciate with names alone. - Vehicle frames spawn in the direction you look when placing. - The Vehicle will be constructed with minimal parts (only these that you can not install your self in most cases, report if you find special cases) - Sandbox Options / Blacklist (Trailer are off by default) Added Vanilla parts recipes There is a submod for filibuster parts recipes too. It should work with any car mod, since we are dynamicly detecting cars. Sandboxoptions for Recipe and Vehicle Frame engine stats. Known Issue: - Vehicles that use ChainTires (Autotsar/tsarlib, SVU3) have visual tires on vehicleframe placing, these are only visual, restart save or go far away for chunk reload. Other Mods: - Radial Barricading - Xnertot Farmable Trees B42 - Fjord Mustard Saloon S281 - Generator Powered Buildings - ModernFirearmsSystem Translation/Rebalance 42.13+ - Faster Cloth Ripping - Craft Backpacks and Containers - Show Weapon Stats Plus Workshop ID: 3631390083 Mod ID: APO_Engineer Mod ID: APO_Engineer_FB

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[OBSOLETE] ScrapPatch - Scrap Mods Fix – Project Zomboid Mod

[OBSOLETE] ScrapPatch - Scrap Mods Fix

par 76561198088110633

READ ME!!! Djvirus, the author of the Scrap mods, has merged these fixes into the main mods, this patch is no longer necessary. ----------------------------------------------------------------------------------------------------------------------------------- This mod is a bug fix and propane rebalance mod for the Scrap Weapons, Armour and Guns mods by djvirus, along with The Workshop also by him. LIST OF CHANGES: - Recipe rebalance to be in-line with the recent propane torch capacity changes - Fix for Bladed Weapons magazine not spawning in Scrap Weapons - Fix for fire jacket air tank recipe requiring two fire jackets - Renamed 'Gunsmith's Journal' to 'Gunsmith's Journal Vol. 1' and 'Gunsmith's Journal Vol. 2' to make it easier to tell between the two magazines Mod is split into different modules for each mod, no need to have all the Scrap mods enabled to use this mod. Workshop ID: 2889447429 Mod ID: SPA Mod ID: SPG Mod ID: SPW Mod ID: SPTW

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