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Mods et extensions pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Infected Style Zeds - Build 41 – Project Zomboid Mod

Infected Style Zeds - Build 41

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"The chimps are infected. They're highly contagious. They've been given an inhibitor..." "Infected with what!?" "Rage." Now includes bonus Korean 'Busan' zombies inspired retexture! Also see this mod if you're inclined to have a 28 Days Later menu music mod, made by Ollie: https://steamcommunity.com/sharedfiles/filedetails/?id=2343956876 Credit to these other awesome mods, featured in some of my screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2330150239 - Map I used. https://steamcommunity.com/sharedfiles/filedetails/?id=2212776879 - My character in a few of the screenshots. https://steamcommunity.com/sharedfiles/filedetails/?id=2154008702 - Some of the police zombies and characters you can see in the screenshots. A revival of my previous 28 days later inspired zed reskin, this time for Build 41. I took inspiration from the classic 28 Days/Weeks later films as well as some more recent films that have breathed some fresh life into the zombie genre like Train to Busan and #Alive, to take these infected guys into more of the genre-wide area rather than pinning them down to a specific movie. Both choices are presented as sub mods - if you like 28 days, go for the regular 'Infected Style' submod, if you prefer the creepy Korean inspired ones, enable Korean Zeds! For best experience, use Sprinters. This mod will still work with shamblers though, as they are only textures. Works well with these mods in my opinion, send them your likes! https://steamcommunity.com/sharedfiles/filedetails/?id=2348332884&tscn=1609947605 https://steamcommunity.com/sharedfiles/filedetails/?id=2355467465 Workshop ID: 2338446393 Mod ID: InfectedStyleZedsB41 Mod ID: KoreanZeds

2,885 téléchargements Détails →
Propane Tank Refill – Project Zomboid Mod

Propane Tank Refill

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Adds a "Fill" option when standing near the big industrial propane tanks found around the map (the ones you could never actually use). - Refills a Propane Tank or Welding Torch from your inventory - MVP version: tanks provide unlimited propane - A capped/finite supply is planned for a future update Tested on both SP & MP build 42.20 (Stable). Workshop ID: 3780731664 Mod ID: PropaneTankRefill

10,516 téléchargements Détails →
CosBox – Project Zomboid Mod

CosBox

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CosBox Workshop ID: 3028976328 Mod ID: CosBox

5,590 téléchargements Détails →
Fracture Fraction – Project Zomboid Mod

Fracture Fraction

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Adds a trait that starts off with every single bone in your body completely fractured because why not. Mod Inspired by this video. Trait Points Description Fracture Fraction +20 You survived either a severe car accident, 3 story fall, or fell off multiple stairs and miraculously-somehow survived. Unfortunate for you, the apocalypse just arrived and your bones barely even recovered yet. Start off with every single bone in your body fractured. Don't worry, they're already splinted. why. free points if this isn't somehow hard enough, download this mod. Workshop ID: 3017041098 Mod ID: allmybonesarefuckingbrokensteven

4,298 téléchargements Détails →
eris_minimap汉化版 – Project Zomboid Mod

eris_minimap汉化版

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添加了几个地点. Workshop ID: 2727908610 Mod ID: eris_minimap

4,082 téléchargements Détails →
更多书籍 – Project Zomboid Mod

更多书籍

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more books work fine for 42.14 有效 Workshop ID: 3591234912 Mod ID: MoreBooksSP

4,571 téléchargements Détails →
Totally's Additonal Military Beret Textures – Project Zomboid Mod

Totally's Additonal Military Beret Textures

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Totally's Additonal Military Beret Textures Additional Reskins of the Army Beret Textures Adds 10 new Beret skins. 6 US Special Forces Group Berets: - 5th SFG Beret - 7th SFG Beret - 11th SFG Beret - 12th SFG Beret - 20th SFG Beret - Special Forces Reserve Beret 2 Army Berets - 506th Infantry Regiment Beret - 75th Ranger Beret 2 Additional Berets: - UK Paratroopers Beret. - German DSK Beret Workshop ID: 2904753101 Mod ID: TIAMBT

3,934 téléchargements Détails →
Usable Sponges – Project Zomboid Mod

Usable Sponges

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This is a mod that turns "junk" sponges in Project Zomboid into "household" items that can clean blood. Workshop ID: 3006485561 Mod ID: UsableSponges

3,950 téléchargements Détails →
Better Admin Levels – Project Zomboid Mod

Better Admin Levels

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Adds/remove features on access levels that the devs forgot about and adds features that lower access levels should have to be able to function. Also enables the debug menu for Admins. Only a few of the debug options work in multiplayer Doesn't include much at the moment Workshop ID: 2901120133 Mod ID: BetterAdminLevel

4,653 téléchargements Détails →
[COS] Clementine – Project Zomboid Mod

[COS] Clementine

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 2932237414 Mod ID: Clementine

4,226 téléchargements Détails →
Zombex – Project Zomboid Mod

Zombex

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Take one Zombex after infection. Zombex does not prevent future infections. The philosophy of this mod was to create a cure with several configurable elements to allow hosts to customise the drop rate of this item. By default, the drop rate is 0.001% and this increases by 0.001% each increment over time as long as the player is performing some action. This increasing drop rate can be turned off, or the increase percentage can be configured right up to 100%. The same for the base/starting drop rate. This is all configured in the sandboxvars Those with the Super Immune trait from More Traits will be warned that they do not need to take Zombex. If you have any bugs or suggestions, please do let me know in the discussions. If you like this mod, please do let me know! It helps me feel like I'm making something people both like and enjoy using. Workshop ID: 2974125382 Mod ID: Zombex

4,406 téléchargements Détails →
Forage in Color [B41-B42] – Project Zomboid Mod

Forage in Color [B41-B42]

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This should work with Build 42 somewhat. I have not played much of 42, but the little I did, the forage zones seemed to be messed up; standing in the middle of a road shows forest image on search instead of the Nav image, etc. This replaces the dull search images when foraging with colorful full images, this works in SP and Dedicated servers. Can be added or removed mid-game, must restart game after activating mod. Texture Compression = OFF Double-sized Textures = ON Maximum Texture Size = 2048 *These are just the settings I use, I do not know if they will have any effect on what textures will look like without them* New - Window Frame New - Location images New - Moon and Sun images New - Starry Night Sky image New - Clouds New - Fog *The last 4 Photos show the Sky, Clouds, Moon, Sun* *Stars,Clouds will overlap some of the images slightly in B41* Other mods that replace in-game textures might not work with this mod if it makes changes to the same files, I have not tested it with any of the optimization mods. Updated 12/30/2024 - Build 42 support Workshop ID: 3378876273 Mod ID: SLForageInColor

2,801 téléchargements Détails →
Remove character on death – Project Zomboid Mod

Remove character on death

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Simple and self explanatory. Just removes the character from the world (including its items) when it dies. Made for MP purposes. Workshop ID: 2716326476 Mod ID: removeOnDeath

1,913 téléchargements Détails →
Nutrition Makes Sense – Project Zomboid Mod

Nutrition Makes Sense

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Multiplayer compatible. Safe to add to existing saves. Nutrition Makes Sense Nutrition Makes Sense rebuilds how hunger, food, and weight work so maintaining yourself feels more intuitive in normal play. In vanilla, staying on top of weight usually means monitoring calories and checking body weight. NMS was made to reduce that kind of number-watching by giving the player earlier, more useful feedback through ordinary gameplay. Food values have also been adjusted across around 600 vanilla items to have more realistic nutritional values. Weight changes are also less wobbly and more grounded in sustained eating patterns. The goal is not to make nutrition harsher. It is to make it more readable, more responsive, and easier to manage without turning it into a numbers chore. What changes - Hunger reflects energy state If you're not eating enough, hunger starts to show it earlier, instead of leaving weight change as the main thing to monitor. - Food values are rebuilt Satiety, calories, and macros are authored per item based on the actual food. You do not need to lean on a few outlier foods just to maintain yourself. - Weight follows sustained patterns Missing one meal will not meaningfully change your weight. Repeated overeating or undereating will. - Deprivation takes sustained neglect Ordinary inconsistency will not wreck you. Serious deprivation only sets in if you stay underfed for too long, at which point stamina recovery slows, fatigue rises, and melee damage starts to fall. - Protein matters too Protein is tracked across multiple days. Going too long without decent protein intake slows healing. What you see - Reworked food tooltips with simple readouts for satiety, energy density, and dominant macro. - A malnourished moodle when nutritional deprivation starts kicking in. - Health panel entries showing active penalties from deprivation or protein deficiency, and whether things are getting better or worse. - Weight trend with exact number shown on the character screen. More in the Makes Sense series Source: GitHub Workshop ID: 3690404044 Mod ID: NutritionMakesSense

6,799 téléchargements Détails →
New Music: Дора 2.0 – Project Zomboid Mod

New Music: Дора 2.0

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Дора - Верю Дора, Мукка - Жулик Дора - Останься Дора - Засыпать Дора, Платина - Автопилот Дора, Мэйби Бэйби - Не исправлюсь Дора, Aarne - Трезво Дора - Million Dollar Baby Дора, Травма - Трудный возраст Дора - Понарошку Дора, Мэйби Бэйби - Барбисайз Дора, Мэйби Бэйби - Дежавю Дора - Дорадура Дора - Дождик за окном Дора, OG Buda - Капли Дора - Лучше тебя Дора - Младшая сестра Дора - На обратной стороне земли Дора - Осень пьяная Дора, Yanix - Папик Дора, Платина - Сан ларан Дора - Втюрилась Дора - Зависима Дора - Пошлю его на.. Дора - Если хочешь Дора - Я боюсь людей Дора - На скейте Дора - ЁК Дора - Реки на щеках Дора - Кьют-рок Дора - Дурочка Дора - Интернет-свидание Дора - Розовые волосы Дора - лонли лав If you are looking for more mods with music, here are links to my other mods: Workshop ID: 3392373781 Mod ID: Doranm

3,870 téléchargements Détails →
Hatsune Miku Plush - B41/B42 – Project Zomboid Mod

Hatsune Miku Plush - B41/B42

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requires a library mod in B42 the one who's on top of the world, all because of us... adds a wearable miku plush, i know mindblowing that the mod called "Hatsune Miku Plush" adds a wearable miku plush. possible incompatibilities: - non-windows operating systems (no clue why they hate this mod). Workshop ID: 3768357815 Mod ID: MikuPlush

9,328 téléchargements Détails →
Aging Mod – Project Zomboid Mod

Aging Mod

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PROJECT DESCRIPTION: This mod aims to give the player more immersion by introducing aging that eventually leads to death. The game will then have an ultimate goal: to live long enough to die of old age. The mid-term goal is for aging to affect the character’s abilities due to the frailties of age, ultimately leading to death. In this scenario, you won’t just be fighting zombies, but also time itself. So far, the features that should be implemented are: Implemented features: 1- Character aesthetic changes (hair color). 2- Random death by old age between 70 and 100 years old. 3- Character age displayed when pressing "U" (Configurable in options). 4- Age options configurable from the options menu. 5- Configurable year duration (No, you don't have to play a real year if you don't want to, but you can). 6- Higher chance of getting sick and experiencing negative effects at an advanced age. 7- Greater loss of physical condition at an advanced age (you'll still be strong if you train, but you'll lose condition faster, which will lead to having to train more often). 8- Add the option in the configuration menu to disable all negative effects and keep only the aesthetic part, or vice-versa. 9- Include effects for ages 80 and 90 that make these stages more challenging. 10- Create 3 difficulty levels for negative effects and allow their intensity to be configured from the mod's configuration menu. Single-player only for now. The mod is ready and it's what I wanted, but if you have any suggestions, I'm open to all of them in the comments. If you find a bug, please give me all the details you can in the comments and I'll try to fix it as soon as possible. Thank you! Workshop ID: 3486968089 Mod ID: AgingMod Workshop ID: 3486968089 Mod ID: AgeInfoMod

3,588 téléchargements Détails →
Kwin's Weapon Pack – Project Zomboid Mod

Kwin's Weapon Pack

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A small mod that adds a few craftable weapons. This mod is currently rudementary- I made some stuff that I wanted to see in the game, and it was made to do its job. Some things may be a bit ugly, and there's room for more additions. Current additions are: Short blunt Wood Club- craftable with planks / branches, and a spiked variant Spears crafted with spearheads, stone spearheads and scrapmetal spears can be crafted after finding a magazine A cinder block that can be upgraded into a sledgehammer after finding a magazine Workshop ID: 3050399772 Mod ID: KWP

5,048 téléchargements Détails →
Mission passed GTA level up – Project Zomboid Mod

Mission passed GTA level up

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Este mod reemplaza el sonido de subida de nivel de PZ con el sonido de mision superada de GTA. Workshop ID: 2863895711 Mod ID: respect+ GTA levelup

4,942 téléchargements Détails →
拖挂车防脱离+防飞起 / Trailer Stay Attache 42.20 – Project Zomboid Mod

拖挂车防脱离+防飞起 / Trailer Stay Attache 42.20

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Trailer Stay Attached For the best experience, please use the standalone enhanced version, which fixes all trailer-related issues.:Trailer Stay Attached - ZombieBuddy Enhanced Fix trailers detaching on impact AND flying around while driving on Build 42.20. On Build 42.20, when a vehicle towing a trailer collides with a zombie, an obstacle such as a fence or tree, or a building, the trailer automatically detaches from the towing vehicle with a metal break sound. Driving with a trailer is also prone to a known physics issue: the trailer gets launched into the air / thrown around, making the whole rig uncontrollable. This mod keeps the hitch connection firm while driving and during collisions, so impacts no longer knock the trailer off. It also watches the trailer's position and, the moment the trailer is thrown away from the hitch, snaps it straight back onto the hitch point and rebuilds the constraint, so it follows smoothly instead of flying around. Features - Trailers no longer detach when colliding with zombies, obstacles, or buildings. - The trailer stays connected while driving; no need to re-hitch after a collision. - A trailer thrown into the air / flung off the hitch is automatically pulled back into place, so it no longer flies around and causes loss of control. - Even if a hard collision still trips the vanilla detach check, the trailer is automatically re-hitched while you keep driving. - While backing up with a trailer, steering is eased to stop the fold from deepening; a flung trailer is gently pulled back, and if it detaches during a jackknife it is re-hitched once the rig is straightened out. - Manual detach still works: unhitch the trailer anytime from the vehicle radial menu. - The vanilla safeguard that detaches a tipped-over / severely tilted trailer is unchanged. - No vehicle scripts, vehicle stats, or game files are modified; saves are unaffected. - Designed for both single-player and multiplayer. Install & Use - No further action needed; it works automatically and can be added to existing saves. - Multiplayer: every player (at least the driver) should enable this mod; no server-side configuration is required. Compatibility - Project Zomboid Build 42.20+ - Single-player / Multiplayer - Can be added to an existing save - No required mods - Adds no items, recipes, or sandbox settings Known Limitations - While reversing and turning, if the trailer folds until its body overlaps the towing vehicle, the vanilla physics can still produce collision jitter. The game offers no way to disable collision between the two hitched vehicles, so this mod can only ease the steering to stop the fold from deepening; it cannot fully remove that vanilla behavior. It is most noticeable when reversing very slowly and turning. Mod Information Mod ID: TrailerStayAttachedB4220Fix Version: 1.3.2 WorkshopID: 3778421476

9,855 téléchargements Détails →
Lily's Journal – Project Zomboid Mod

Lily's Journal

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DISCONTINUED The Background Framework mod that needed for this mod to work has been discontinued by the author when build 42.20 stable released. Build <42.19 only For build 41 only have individual mod because the background framework doesn't support build 41. You can get it here https://steamcommunity.com/sharedfiles/filedetails/?id=2764517374 All Lily's Journal artwork by im_DaFox in one mod. Just choose from mod menu or even randomize it. You need the Background Framework by UnCheat for this mod to work. Visit here for details. For troubleshooting regarding The Background Frameworks please visit the mod's page The artworks all in 21:9 (2560x1080) ratio. 16:9 monitor still can use this mod, the background will have a blackbar on top and bottom. The Lily's Journal pX is exclusive for this mod. Follow the artist's twitter https://twitter.com/Im_DaFox/ Workshop ID: 3406639460 Mod ID: LilysJournal

2,983 téléchargements Détails →
PROJECT RV Interior —UpdadetePos Fix Patch – Project Zomboid Mod

PROJECT RV Interior —UpdadetePos Fix Patch

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⚠ IMPORTANT NOTICE This is a temporary patch mod. Once the fixes described below are incorporated into the official PROJECT RV Interior, this mod will be deleted. Remove it from your mod list as soon as the base mod is updated. PROJECT RV Interior —UpdadetePos Fix Patch Fixes three independent bugs in PROJECT RV Interior that cause server errors and incorrect behaviour when entering and exiting the RV interior. Bug 1 — NullPointerException on generator placement (UpdateGen) Problem: the RV interior room needs a functional IsoGenerator world object placed at a specific square to supply electricity to connected devices (separate from the visual generator that is part of the vehicle model). On the first entry, no such object exists yet — the game creates one and calls AddSpecialObject to register it. That method internally accesses square.chunk.loadedBits — if the chunk has not yet been loaded by the engine at that moment, Java throws a NullPointerException that spams the server log. On subsequent entries the object already exists and is only reconfigured, so the NPE only occurs on the first entry per session. The fixed 150-tick delay in the original code does not guarantee the chunk will be ready in time. Additionally, IsoGenerator.new(cell) referenced a variable cell that was not defined in the local scope, silently passing nil. Fix: - After the initial 150 ticks, checks every tick whether the chunk is loaded via cell:getChunk(chunkX, chunkY) - Retries for up to 300 extra ticks (~5 seconds). If the chunk never loads, gives up silently - IsoGenerator.new(cell) now correctly calls getCell() Bug 2 — Stale vehicle exit position (UpdateVehiclePos) Problem: when exiting the RV interior, the game needs to know the vehicle's current position to teleport the player back. The original approach sent position updates from client to server every minute, with several issues: - The command fired for every client seated in any vehicle, not just RV vehicles - The recorded position could be up to 1 minute out of date - Data was written to GlobalModData without ever calling ModData.transmit, leaving clients with stale information - If all players were inside the RV interior (nobody in the driver seat), no updates were sent at all and the position was frozen at entry time Fix: - The server stores a live reference to the IsoVehicle Java object at entry time - On exit, position is read directly from that object — always exact, zero network traffic - A server-side flush every 10 minutes keeps GlobalModData reasonably current as a crash/restart fallback - The UpdateVehPos client→server command is disabled entirely Requirements - PROJECT RV Interior — must be active and loaded before this mod Patch built for Build 42. Does not affect existing saves. Workshop ID: 3725024999 Mod ID: RVpatchfix

6,325 téléchargements Détails →
USMC ARMORY ru – Project Zomboid Mod

USMC ARMORY ru

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Перевод и немного балансных изменений (Вес брони снижен до играбельного, шлемам добавлен параметр пулестойкости, увеличена защита полного бронежилета) Обновление: добавлен параметр пулестойкости для ванильного армейского шлема, характеристики ванильного армейского бронежилета теперь сравнимы с модовыми, увеличена защита армейского кителя Обновлены параметры гражданского и полицейского бронежилетов, изменена текстура гражданского броника Дополнительная фича - с помощью куска брезента и навыка шитья теперь можно укрепить куртку и штаны морской пехоты Крики на Q заменены на фразы ЧВК BEAR Workshop ID: 3147303460 Mod ID: USMCru_1

3,761 téléchargements Détails →
Yes' Throwing Knives – Project Zomboid Mod

Yes' Throwing Knives

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Adds silent throwing knives for you to stealthily kill zomboids with. Need level 3 Sneak and level 1 Metalworking in order to be crafted. Can be found in survivor homes, gunstores and pawnshops. Be advised... Absolutely NO Permission is given under any circumstance to re-post or re-publish this mod, or any other mod in this workshop, whole or in part.. to any platform, Steam or otherwise. Copyright 2023 Yes. This item is not authorized for posting on Steam, except under the Steam account named Yes. Workshop ID: 3041438882 Mod ID: ThrowingK

3,667 téléchargements Détails →

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