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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Set Reading Speeds (B41 only)
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THIS MOD IS NO LONGER NEEDED IN BUILD 42. THANK YOU TIS. Very simple mod that allows you to multiply the reading speed, even in single player. Compatible with modded books, and other mods that modify ISReadABook. Workshop ID: 3087371971 Mod ID: SetReadingSpeeds
Kept you waiting, huh?
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Website: www.emhadax.com Discord: https://discord.gg/xmqtev9KqG Hey hey everybodiah. I'm still alive if you're curious. Waiting for Build 42 stable to come out. After stable comes out I'll be making mods once more from this account https://steamcommunity.com/profiles/76561199813782304/. Take it easy :p -Madax Workshop ID: 3029657710 Mod ID: MDXJarexheavyaxe
Louisville Rich Mansions Spawns
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46 spawn points in the new mansions added in build 41.72, in two rich streets of Louisville. Don't use this mod if your version is below 41.72. Workshop ID: 2832430003 Mod ID: LouisvilleMansionsSpawns Map Folder: LouisvilleRichMansions
Building Menu [B41.78] - Azakaela's Mountain Tiles Addon
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Ready to take your building experience up a notch? This is an add-on for the Building Menu that adds buildable objects from Azakaela's Mountain Tilepack. Workshop ID: 3497522379 Mod ID: BuildingMenuAzakaelasMountainAddon
They Knew Revamp
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Welcome! To the standalone New They Knew mod~ Update 01-03-2026 Hi, I'm not back, just got mad that the spawn rates didn't work and the fix was easy, now it works, also, I lost all my mods thanks to a corrupt SSD, thanks AirFlow cheap NVME. That's it, I fix the spawn, not it's configurable and polish the code a tinny bit. NO B42 SINCE THE AUTHOR DID MADE THE B42 VERSION. Update 04-12-2024 - Fixed Spawn of the special Zed, removing the sandbox options until I figure a way to make it work, main problem is not the sandbox options on default, it's the fact that when you type anything as a value, it won't work at all, making it useless. - Fixed Sandboxs options in general xd - Made the spawn be a low 0.5, which may or not be change in the future. - The Mysterious box doesn't appear on the default settings on the world generation, only the zed has a low chance of dropping it, this ofc can be changed on the sandbox options Update 22-01-2024 - Added Susceptible trait as a compatibility, now if you use the ampule, you remove the susceptible trait, while also having a sandbox option to toggle on/off. - This one was a lie, ignore this line. - Changed tumbnail~ - Fixed the description of the sandbox options so I avoid getting dumbass questions! Update 18-01-2024 - I hopefully fixed a problem with the spawn of items on the world - I made the items have a chance ranging from 0.0 to 100 so it's easier to config! - Lowered the chance of the special zed to spawn on millitary zones from 20% --> 2% so you don't get spammed of those. - There is no more spawn chance based on SecretZ. Update 02-12-2023 - Fixed typos on spawn and tooltips - Added world spawn for items, for testing labs, medicinal drugs tiles and army medical supplies, the spawn is rare as HELL and can be configured on sandbox options - Added a new requirement, Medicine Moodles with the help of JS I was able to add a moodle, proper credits for this wonderful person!!! - I fixed Russian translation (hopefully) - The Secret Box has brand new icon based on the older image, I used an AI and then edited myself! - Secret Z has now a higher chance of spawn instead of 2 mandatory spawns, that way you don't get hundreds of them! What does this mod do? - Ampules work in a more realistic way, since they are cure, they will make you sick and hungry temporarily. While also curing you from the virus completly. - Zomboxycycline is also added as a restored Item from the original mod, it had everything inside the mods file, but it wasn't used... but not anymore, it has the function, the icons and all! Now it will work as a pill to prevent te virus and be immune for 24 hours! - Also I added two requested features, first, there is a sandbox option to change the amount of hours on which Zomboxycycline works~ - Also compatibility to getting the trait Immunity and removing the Susceptible trait! All you have to do is consume the ampule~ - I also added a new secret box, it's a really rare loot of the special Zed, this box contains 6 Ampules, that's why it's really rare. - Finally, everything can be configurable, the trait, the spawn rate, loot rate and such! - It also has a little higher chance that's independent from the base one to spawn on millitary zones. Original mod --> They Knew The icon used for the secret box is based from this mod --> Wasteland Canid's Drug Mod Russian Translation comes from : Pumpkerino's Femboy Frequent Questions Is it safe to remove or add to a safe? To remove, yes, it will give you a couple errors for missing items but it's all safe. To add? Yes, completly. New items will appear on unexplored zones Can you make the moodle optional? NO. Is the Susceptible mod mandatory? No. Is the immune trait mandatory? No. Is Medicine Moodles + Framework mandatory? Yes Can you add "x" feature? Please don't demand stuff, I do this out of hobby. I do apprecciate people who ask kindly, but I've my own limits since I lack knowledge, but if you demand stuff out of your own ass, please, get the hell out. Extra Recommendations are always welcome, I don't promise to make them possible, either have a time where I'll upload the mod consistently, I do will try my best! I can assure you that~ Want to support me? You can always teach me something or rate the mod, that makes me really happy! ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ├⠀☰ ☰ ☰ ▬▬▬▬▬▬▬▬▬▬▬▬▬⠀☰ ☰ ☰⠀▬▬▬▬▬▬▬▬▬▬▬▬▬▬⠀ ☰ ☰ ☰ ├ ☰ ▬ I'm Pumpkerino, I'm a amateur modder and I hope we can get along! ▬▬ ☰ ├ ☰ ▬▬▬▬▬▬ ID= TKR/ Workshop ID = 3033928658 ▬▬▬▬▬▬▬ ☰ ⠀⠀⠀⠀⠀⠀ ╳⠀☰ ☰ ☰⠀▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬⠀☰ ☰ ☰⠀╳ ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀
Lost Media
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** WILL NOT BE UPDATED IN THE FORESEEABLE FUTURE DUE TO TIME CONSTRAINTS ** Works with both 42.12 (pre-MP) and 42.13 (Unstable, MP update). Currently broken for 42.14+. JacAttac made a port for 42.20 here: https://steamcommunity.com/sharedfiles/filedetails/?id=3785365573 More media items for you to play with. Adding books and VHS tapes to expand your literary journey. Adding the missing Skill Books: Short Blade Short Blunt Long Blunt Spear Axe Lightfoot Nimble Sneak Running Fitness Strength Adding more VHS tapes of lore-accurate nature. The kind of shows we'd watch in the early 1990s. Mostly edutainment, such as learning how to use knives or how to make our own prank items like noisemakers. Workshop ID: 3572808153 Mod ID: LostMedia Mod ID: LostMedia
Craft Jar Lids!
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Craft Jar Lids for canning out of tin cans, rubber bands, and glue. Check crafting menue for recipe. Can be added to existing saves. ------------------------------------------------------------------ See my other Zomboid Mods here! Enjoy this mod? Please Rate and Share! Ask for permission! This mod can only be incorporated, packaged, added to, or extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 3081724973 Mod ID: serellancraftjarlids
Backpack Durability
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Backpacks or any Inventory Containers break over time while equipped. The higher the weight they carry the faster they deteriorate. An empty container with default durability lasts for about 8 weeks, while at full capacity around 4 weeks. You can use your Tailoring Skill to repair them with a Needle, Thread and Leather Strips depending on how proficient you are. Features - Inventory Containers Break Over Time - Deterioration Speed Scales With Weight - Capacity Scales With Condition - Repair With Tailoring - Customizable With Sandbox Options - Compatible With Other Mods Made by Browser8 Commissioned by MrMoon521 Workshop ID: 2766667468 Mod ID: BackpackDurability
ImprovedProjectileVanillaParche
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Mod exclusivo para un servidor, NO INTENTES COPIARLO, SIN MI PERMISO todos los agradecimientos al creador del mod original improved projectile, esto es un parche que incluye varias cosas Gracias chirou 1_ quien mato a quien 2_ traducción ES 3_ se crea un log automático con cada kill 4_ sin empuje a zombies y players 5_ sin balas infinitas por empujes Mod parche que se uso en Austral PVP Es un gran trabajo que podria servirle a todos los servidores PVP o PVE, disfruten Como se usa o se carga? Cargas primero el ImprovedProjectileVanillaVanilla y luego el ImprovedProjectileVanillaParche, listo Puedes cargarlo en una partida iniciada Workshop ID: 3484203894 Mod ID: ImprovedProjectileVanillaParche
add Open Vehicle Window or Door Hotkey [B42]
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Now it's reuploaded in B42. I can finally easily open and close the doors and windows of the car. HOTKEY Press Shift+E Hotkey for open/close car door when you are vehicle outside. Press Shift+E Hotkey for open/close window when you are vehicle inside. Original author: AuD I just reupload this mod to B42, and the honor and contribution belong to the original author. I have obtained the permission from AuD to upload this mod to B42. Thank you again for AuD's contribution to the community, which has provided us with a better gaming experience. Original mod: add Open Vehicle Window or Door Hotkey https://steamcommunity.com/sharedfiles/filedetails/?id=2802234555 And the complete description is also here↑ Workshop ID: 3480230089 Mod ID: addOpenVehicleWindow&DoorHotkey42
(Tin)Canned Food
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What the mod does: Allows you to can potatoes, tomatoes, and carrots into tin cans. What you need: A Can Opener, 3 of the vegtable/fruit (damn you tomatos), and an empty tin can. FAQ: 1. Why only potatoes, tomatoes, and carrots? A. The game only has vanilla canned items for these fruits/vegtables (the ones that are farmable atleast). 2. Do you get the cans back after eating them? A. I made 3 new items, these 3 new canned foods have a different icon than the base game canned foods of their own names. However, when you open these new items, they turn into the vanilla game's opened version of their counterparts. So, yes, you do get the cans back because the vanilla game canned foods give you the cans after you eat them. 3. I can't see the crafting recipe in the crafting menu? A. Just right click the food/empty tin can in your inventory, option will be there if you have the required items. 4. Why is the picture for the crafting recipe so big when I hover over the option? A. This is my first mod and I suck ass lol Workshop ID: 2681073474 Mod ID: TCF
Vibrant Color Palette [IWBUMS 41.36+]
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Brighter Colors for a Darker Future Brings back vibrant, super-saturated clothing colors. Honestly, the devs knew what they were doing when they took this out, but hey sometimes you wanna vibe. If you enjoy this mod please like and favorite Fake internet points are easy to give, totally free, and I enjoy them immensely! https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/jEczML7.png Tags:B41,Interface,Textures,Clothing,Tweak Workshop ID: 2084216301 Mod ID: VibrantColorPaletteOGSN
Monster Energy
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Implementa 17 tipos de monsters: Assault Fiesta Mango Khaotic Mango Loco MIXXD Punch Monarch Mule Nitro Original Pacific Punch Paradise Rehab Ripper Watermelon Zero Sugar Zero Ultra Zero Ultra Red Estare actualizando el mod con sugerencias de ustedes la comunidad si deseas que se implemente algun monster diferente dejalo en los comentarios. Workshop ID: 2871117089 Mod ID: Monster
Return of Opening Hours Challenge
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WHAT THIS MOD DOES Re-enables the Opening Hours Challenge from Build 40 and prior. Updates the challenge images with new Build 41 images. Fixes some grammar mistakes on the "You only have One Day" challenge description. - Credit goes to Magic Mark! I hope you enjoy. - Peach Workshop ID: 2277467758 Mod ID: OpeningHoursReturn
94 Dodge Dually
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94 Dodge Ram dually This is still a work in progress, animations and texture clean up is in the making Workshop ID: 2789654204 Mod ID: 94 Dodge Cummins
The Zims - Menu Style DLC [ML]
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All 29 languages the game ships with. This is The Zims - Menu Style itself. Right-click the world and the options fan out around your survivor's head, the way a certain life simulator did it. This is a DLC and needs The Zims Subscribe to The Zims How it works - Rounded buttons around the head - each option is a button with its icon in the orb on the inner end, exactly where you expect it. An option without an icon just gets a clean button with the text centred. - The button in focus shows its full name - the others are shortened, so a long name never breaks the wheel. - Submenus swap in place - open one and the wheel becomes that submenu. What you clicked sits in the middle - its own picture when it has one, its name when it does not - so a glance tells you where you are. Click the middle to go back a level. - It never piles up on itself - up to seven options curve around the head in an arc; a full page of eight lays them out in two even columns. Both come from a table, not from a formula, so options can never land on top of each other no matter how long their names are. - Long menus page - past eight options, Back appears above the wheel and More... below it. Those two slots are navigation only, never an action, so you never misclick one for the other. The mouse wheel pages too. - Click away to cancel - and the same right-click opens the menu on the next object, with no extra step. Plays on a controller compatibility Every DLC in this family is built to work for controller players. - Left stick, or the d-pad - move the highlight. Something is highlighted from the moment the wheel opens, so the confirm button always has a target. - A / Cross - confirm. - B / Circle - back one level, or close the wheel. - LB and RB / L1 and R1 - previous and next page. Your survivor stands still while the wheel is open. The left stick would otherwise aim and walk at the same time, and choosing an option turned into a stroll away from the very thing you were trying to use. There is a setting to turn that off. A direction only ever moves the highlight - it never confirms and never opens a submenu. One gesture, one meaning, so nothing fires that you did not ask for. DLC Settings Press K in game and pick The Zims - Menu Style DLC in the window. The key can be changed under Options > Key Bindings > . - Colours - pick the background and the text with a colour picker, and a third button puts both back to default without touching anything else. Border, highlight, orbs and the darker submenu button are all derived from your background colour, so one change recolours the whole wheel and it still looks designed. - Volume - a slider for the mod's own sounds: the soft click as the highlight moves between options, the one when you choose, and the one when the menu turns a page. It is a volume of its own, not a shortcut to the game's - turning it down does not touch anything else you hear. - Size - compact, normal or large. - The head - show it or hide it, and turn the follow-the-mouse motion on or off. - Opening animation, and an optional marker on the active direction. - Hold still on a controller - on by default, and switchable here. It is a client-side UI mod. It changes nothing about game state, so a player without it is not out of sync with one who has it - they just get the old vertical menu. Listing it is what makes Steam push it to everyone; it is not a correctness requirement. Support These mods are free and always will be. If they made your game better and you want to buy me a coffee, the door is here - but the mod never asks twice. Built for Build 42. Workshop ID: 3779890822 Mod ID: ZimPie
Soul Filcher's Cooking Time (Legacy Build 40)
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This mod adds more food items and recipes. Some are from Zomboid's unused files and some created by me. A list of what can be found: -Fruits like Dried Apricots, Fig, Kiwi, Mango and Papaya. -Spices like Barbecue Sauce, Curry, Oregano, Paprika and Cinnamon. -Vegetables like Basil, Beetroot, Cauliflower, Pumpkin, Rosemary, Turnip. -Bread Crumbs, Cornflour, Macaroni, Pork Ribs, Sausages, Vegetable Oil. Modified base items: -Eggs can be cooked and then added to salads or sandwiches. Cooked eggs cannot be used in recipes that require fresh eggs like cake batter. -Honey can be added to fruit salads. New recipes: -Corn Batter, Corndog, Lemonade. Tags:B40,Food,Items Workshop ID: 881851657 Mod ID: SoulFilchersCookingTime
Bolter (Warhammer 40K)
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This mods adds the Bolter (also called boltgun) from Warhammer 40K It's recommended to use it with: - Advanced trajectory retocado - Real Full Auto mod For faster rate of fire. - Gun Stock Attack This mod was made for commission by MyNameis_Mati Workshop ID: 2931580656 Mod ID: Bolter (Warhammer 40K)
Rain Prevents Fire
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Rain will turn off campfires. Right now this mod only turns off campfires when it rains. All of the credit goes to Poltergeist who provided the code. I plan on expanding this mod in the future to extiguish other types of fires. Workshop ID: 3172019089 Mod ID: RainPutsOutFire
Valhalla's Thunderous Betrayal
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Valhalla's Thunderous Betrayal Experience a unique blend of survival, strategy, and divine intervention in the Valhalla's Thunderous Betrayal mod. This mod introduces the all-new 'God's Wrath' effect, adding a thrilling twist to the dynamics of player interactions and consequences within the game. Key Features PvP Exclusive Mode This feature takes player conflicts to a whole new level. Once enabled, 'God's Wrath' only triggers in the event of player vs. player (PvP) combat. All other types of death will not result in the wrathful effect, adding a tactical layer to PvP engagements. Faction-Friendly Fire Ignite the spark of internal conflicts within factions. With this setting enabled, the 'God's Wrath' effect can be triggered when a player kills a member of their own faction. It's a test of loyalty and an opportunity to strategize - or betray. Zombie Attraction Radius Set the stakes higher with each fallen player. This setting determines the range within which zombies are lured to the site of a player's demise. Adjust the radius as per your preference, or disable it completely by setting the value to '0'. With Valhalla's Thunderous Betrayal, every battle you engage in has divine consequences. Choose your actions wisely, for the wrath of the gods may just be upon you! Mod by Konijima Commissioned by Fantasmado Server: Project Zomboid Valhalla Discord: https://discord.gg/JGNxjAB5Hx We are a Brazilian server that mixes PVE, PVP and a little bit of RP. We hold exclusive events based on Viking mythology and RPG games. Hire Team Orbit for Custom Mod Commission Click the banners Workshop ID: 2975603117 Mod ID: death-thunder
[B42] Zombies Have Money [SP/MP]
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✓ Compatible with Build 42 Stable (42.20+) ✓ Picture this: You’re settling in with the family for another wholesome episode of Wheel of Fortune when... CRASH! Mr. Jenkins, your 85 year old neighbour, Kool Aid Mans through your window like he’s Arnold Schwarzenegger on Crack Cocaine. He immediately starts redecorating the living room with your loved ones, using only his teeth and a level of enthusiasm you frankly admire. You grab your dad’s old 'burglary crowbar', introduce it to Mr. Jenkins’ skull, and suddenly you’re standing in a Jackson Pollock painting made entirely of trauma. And just when you think, “This is the worst day of my life”, you remember... "There’s a 50% chance everyone involved has $5–$30 in their pockets" Congratulations. You’ve just discovered the true spirit of capitalism. Adds a configurable chance for Zombies to drop Money on death, on top of vanilla drop behaviour. Zombies can also drop Money Bundles (x100 Money) as a rare alternative. Every time a Zombie is killed, the mod first rolls for a Money Bundle drop. If that roll succeeds, a random number of Money Bundles is added to the Zombie's inventory and the check ends there. If the Bundle roll fails, the mod then rolls for individual Money bills. If that roll succeeds, a random amount of money between Minimum Bills and Maximum Bills is added instead. A Zombie will never drop both Bundles and individual Bills on the same kill. The drop rolls only on the server, preventing item duplication and desync in multiplayer. All settings are found under the Zombies Have Money tab in the Custom Sandbox options screen. Money Drop Chance: 0-100% (Default: 50%) Minimum Bills: 1-100 (Default: 5) Maximum Bills: 1-100 (Default: 30) ** If Minimum Bills is accidentally set higher than Maximum Bills, the mod will swap the two values to prevent errors. ** Enable Money Bundles: On/Off (Default: Off) Money Bundle Drop Chance: 0-100% (Default: 5%) Minimum Bundles: 1-100 (Default: 1) Maximum Bundles: 1-100 (Default: 1) ** Money Bundles are disabled by default. Enable via Custom Sandbox settings and set a Bundle Drop Chance to get started. ** - Build 42+. Not compatible with Build 41. Recommended Build 42.15+, but earlier B42 builds will still work albeit with broken Translations in the Sandbox Settings screen. - Tested in Single Player and Multiplayer environments. All item spawning is handled server-side only. Clients do not run any drop logic, preventing duplication and inventory desync. - Compatible with other loot mods. Does not modify any existing loot tables or distributions. - Safe to add to existing saves. Safe to remove, though any money already looted from Zombies will remain in your save. This mod was inspired by Chromaa's 'More Money On Zombies' mod which has since been removed from The Workshop. ** This mod is actively maintained. Report bugs or share feedback in the pinned Discussion threads, or via my Discord Server** Want to Support my work? Rating, Liking, Favouriting or Subscribing is more than enough. If you want to go further, you can buy me a Bottle of Bleach or become a Ko-Fi Subscriber via the image above. ♡ I greatly appreciate any and all support for my Work ♡ Workshop ID: 3728275018 Mod ID: ZombiesHaveMoneyB42
Dreadnought - Tank Zombie Mod - (New version available,install that instead)
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Dreadnought - Tank Zed Mod ----------------------- --------------------------- use version 2 for both b41 and b42 https://steamcommunity.com/sharedfiles/filedetails/?id=3415569986 ----------------------- --------------------------- UPDATES: Overall Stability Improved Fixed movement Animation flicker Fixed regular zed doing Dreadnought animation Added Alternative Damage System Option - use this instead (Mode2) New Hit React Blocking Animation Improved overall movement Slower pre bash animation speed Slower post bash animation speed Slower attack miss animation Vehicle Collision Damages Players and vehicle(sandbox) CarCrawl to prevent death (sandbox Option) reduced sound effects volume Admins wearing Dreadnought Skin will now Hide weapon automatically Refactored Spawn Function to server side reduced AI functions to improve overall stability improved sync timing Replace the name tag with sprite to reduce lag Removed Features: Removed the entire Instance Handler Lua Admin transparent alpha when invisible Hide Admin Tags Feature Dreadnought Overhead Stats I bet i added and improved more stuff but i sorta forgot.... I worked on this update for a long time in between commission works and down time it wasnt easy so if you have something negative to say then just dont download the mod if you appreciate this update and decided to use the mod again please do consider supporting me thru kofi ----------------------- --------------------------- Ever get tired of the same old zombies? Is the game too easy for you? Perhaps you just want to scare the living s**t out of people who you play with Unleash the Dreadnought! Transform your Project Zomboid world with the Dreadnought a powerful, unstoppable force of nature! Fully customizeable and loaded with features, the Dreadnought is here to dominate the apocalypse with its brutal strength, devastating attacks, and unique behaviors. Whether you are a player looking for a challenge or an admin wanting to wield the power of this beast, the Dreadnought has something for everyone. Prepare yourself for the fight of your life! How to kill: Its immortal, to damage it you need to Attack From Behind Features: - Adjustable Minimum and Maximum Damage: Customize damage for normal attacks. - Bash Attack: Dreadnought can perform a bash attack; set to 0 to disable this feature. - Effects from Bash: Chance for additional effects when bash is applied. - Injury Chance: Can be adjusted to cause fractures when enabled. - Disarm Chance: Drops hand items when bashed. Set to 0 to turn this off. - Extra Pain Effects: Adds additional pain. - Toggle Visibility: Option to show or hide name tag and stats. - Adjustable Sprint Distance: Set the distance at which Dreadnought begins to sprint. - Customizable Health Points: Modify Dreadnought health. Once health reaches 0, it will become immobile and perish after being hit again. - Instant Kill on Critical Hit: 50% chance of an instant kill after a critical hit. - Knockdown Ability: Dreadnought can knock down other zombies. - Admin Feature: Admins can wear the Dreadnought skin. Latest Update: Optimized Load - made the mod less heavy Previous Updates: Added Sandbox option to toggle the ghostmode alpha effect for admins Added Sandbox option to toggle the admintags visibility for admins (might need to disable anti-cheat type 8) Added Sandbox option to adjust Spawn Rate Improved Admin Dreadnought Features While Wearing Dreadnought Skin Hides Admin Tag Knockdown Zeds upon Collision Make you transparent when invisible Sound effects from shout, getting attacked, attacking Added custom Shout Animation Dreadnought Zed Can Now Stagger While Moving Original Assets: - Custom model and 2 custom skin textures. - 2 behavior variations (Standing and Low Posture). - Custom sound effects. Compatibility: - Multiplayer Compatible: Yes. - Known Issues: Due to the larger size (stretched via DirectX animation files), there might be instances where the Dreadnought does not collide with the player during attacks. - Potential Mod Conflicts: This mod might not be compatible with other zombie mods that alter behavior and stats. - Possible incompatibility with LeaperZedMod when you spawn them using horde manager -------------------------------------------------- Code and Animation by Glytch3r Model and texture by Darlak97 Commissioned by Krusttyx Update Sponsored by Etherick For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r Workshop ID: 3321170725 Mod ID: TankZedMod
Primitivist Communities
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Is a camp for private oneshot roleplay Workshop ID: 2884511713 Mod ID: Primitivist Communities Map Folder: Primitivist Communities
太阳能补丁Toy服务器版
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太阳能补丁 Workshop ID: 2829439662 Mod ID: ISA_patch_Toy
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid