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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Spent Casings for VFE
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I HIGHLY RECOMMEND THIS MOD INSTEAD. Have you ever wondered why there aren't really any mods for this out there? Well, I have, and that resulted in this mod, built upon Ammocraft's case ejection code (thanks for the brilliant revolver solution btw). I wanted case ejection with spent brass on the ground, but without new guns, calibers, mechanics, tools, or recipes to reload the casings. The casings in this mod are junk that you cannot do anything with. Supported calibers - All vanilla calibers - .22 (VFE) - 7.62 (VFE) - 5.45 (VFE - S.T.A.L.K.E.R. pack) - 4.6 (VFE - Post '93 - 5.7 (VFE - Post '93) - 5.7x28mm (AFR) - 7.62x51mm (AFR) - .357 Magnum (Gunrunner's Weapon Pack) World Item Removal List I recommend adding these spent casings to your world item removal list so that they despawn according to the world item removal timer. Base.Bullets9mm_Casing,Base.Bullets38_Casing,Base.Bullets44_Casing,Base.Bullets45_Casing,Base.223Bullets_Casing,Base.308Bullets_Casing,Base.556Bullets_Casing,Base.ShotgunShells_Casing,Base.22Bullets_Casing,Base.762Bullets_Casing,Base.545Bullets_Casing,Base.46Bullets_Casing,Base.57Bullets_Casing,Base.357Bullets_Casing,Base.Bullets57_Casing,Base.762x51Bullets_Casing VFE adds the M60 machine gun, which uses linked .308 rounds. When fired, the links are dropped on the ground, just like the casings. These links are reusable, and seemingly rare spawns, but if you don't care about picking these links back up again, you can add them to your removal list as well. Base.M60_Link FAQ Does this mod work without VFE? Yes. However, the casing icons are based on VFE's ammunition icons (which include vanilla calibers), so it might look off. Does this mod work with any other gun mods? This mod was specifically made to work with VFE and mods that are meant to work with VFE (see supported calibers above), but any mod that uses vanilla calibers, or the calibers of those mods, will work with this mod, as long as they do not override their internal names, or add new calibers. Bear in mind that the 7.62 caliber found in VFE uses steel casings, and that's reflected in the spent casing models you'll see on the ground (gray icon, gray casing; likewise the 5.45 caliber has brown casings), so if another gunmod doesn't, it's gonna look off. In other words, the mod works with certain calibers, and not certain guns. Does this mod work with ammunition crafting mods? Ammo Maker. Other mods? In terms of reloading the spent casings, no, unless those mods are updated to support the use of casings from this mod, or someone makes a third party mod to achieve this. Reloading the casings is not the goal of this mod. I also do not recommend using other mods, crafting involved or not, that spawn casings, along with this, since you will get multiple spawns per shot due to the different mods spawning casings independently. Can this be added to/removed from existing saves? Yes. If you still have casings on the ground, or anywhere else, they will be removed if you remove the mod, as those WorldItems then no longer exist. Workshop ID: 3186796606 Mod ID: spentcasingsvfe
Paint Your Ride Make Your Own Paints
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Make your own automotive sprays and tints from all the useless cans of paint you find out in the world! Are you tired of running out of automotive paints? Did you need just one more spray can to get your car that yummy color you've always wanted? Are you a hobo living out of your truck, or a connoisseur of the finer art that is living in an already built house, thus not having much use for the paint cans you find in so many warehouses out in the world? Normally, you'd have to let all those paint cans go bad, drying up and gathering dust in some zombie infested warehouse. But not anymore! Today you can turn the different colored paint cans you find into their corresponding automotive spray or tint color! That's right, you no longer have to leave the paint cans lying around. And you can finally unlease your true artistic spirit when it comes to stylizing the various zombie-mowing machines you find on your journeys. To get your desired color, let's say blue, simply find a blue paint can, and after some tinkering, a good amount of time focusing on your work, you will have turned the paint can into 1 blue spray or 2 blue tints. You get to choose if you want a spray or tint, no one is left alive to stop your creativity! But what about the primer? What about the coveted first step to painting our cars with a protective and adhesive level of grey coating?! Not to worry dear artists! The long lost secret of making Junkyard Primer out of finely ground plaster or concrete powder has also been passed down with this list of trade secrets. That's right, you thought concrete powder was useless, and that plaster powder was only for walls? Wrong! At Junkyards we've been using it for generations to cover up the worst dents, rust and holes for shady customers not concerned about the quality of cars. Are you ready to jury rig and make due with what you have? Are you prepared to let out your inner artist and salesman, able to use house paints to decorate a junker, and then sell it to the unsuspecting businessman? Then you've come to the right place. All Junkyard secrets are passed on to you with this mod. Interested in making your own paints the Junkyard way? https://steamcommunity.com/sharedfiles/filedetails/?id=2442562486 This mod allows you to make your own crude paints out of materials that you can find out in the wild, ensuring that your business stays ahead of supply and demand! Happy painting, don't forget your mask, I hear the paint still has lead in it! This mod wouldn't be possible without NoctisFalco's Paint Your Ride mod, thank you so much for making it Noctis! This mod is in no way intended to be realistic, it's intended as an option to give the player a use for all the paint cans they find out in the wild. It also shows concrete and plaster powder some love, as they don't have a lot of use. Workshop ID: 2442562042 Mod ID: PYRMYOP
Medieval Knight Profession (with armor + weapons)
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Adds a new profession to the game, "Medieval knight". It comes at a hefty price of 12 points, however you start with knight armor and 3 weapons (along with high proficiency in long blade and short blade). The three weapons are: Greatsword, Falchion, Dagger. You also get these traits: Brave, Stout, Thick Skinned, Fit. I know that there is already a knight mod, but that mod doesn't give you any starting items. So I made my own. Requires medieval armaments for the armor and weapons. Workshop ID: 3231799296 Mod ID: MedievalKnightProfession
Speed Reloading
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THROW AWAY YOUR USED MAGAZINES TO RELOAD FASTER - Press your Reload key again while unloading to perform a speed reload - You can also interrupt your reload with shooting or melee attacks - You will not discard your last magazine Compatibility B42. Should be compatible with any weapon mod that does not change vanilla reloading system. Notes Magazine-fed firearms only. Adapted for B42 from original code by Arsenal26 (Gunfighter 2.0) and Abraxas (Tactical Reload) The author of this mod accepts no responsibility for loss of magazines that may result from unwise reloading practices. Workshop ID: 3403564309 Mod ID: SpeedReload
StoveTop Heat [wip]
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STOVETOP HEAT Tired of stovetops being just another static object in the apocalypse? StoveTop Heat ignites a new level of danger and realism in your kitchen! Experience the escalating consequences of leaving items unattended on a hot stove – from a gentle thaw to a raging inferno. Pay attention to what's cooking, or face the heat! So boiling works now, still a Wip as always please don't enable it on an important save or anything. or at least if you plan on it back your stuff up first. 🔥Key Features Dynamic Heating – Items on an active stove gradually warm up. Realistic Cooking – Place food on a lit burner and watch it cook over time. Boiling & Purification! – Tainted water placed on a lit stove gradually boils over time, with boil duration scaling to the amount of water. Once fully boiled, the water is purified, turning safe to drink. Perfect for those desperate moments when clean water is scarce. Defrosting – Thaw frozen food by placing it on a running stove. Burning Consequences – Forget your meal? It'll burn and eventually become a fire hazard. Flammable Reactions – Burnt food, literature, clothing, and junk can ignite if left on a hot surface. Auditory Feedback – Hear the immersive sounds of cooking and the crackle of impending fire. Panic Inducing – Careless cooking can lead to unexpected fires and a spike in your panic. ⚙️ How It Works Actively scans for active stoves and nearby items at set intervals. Heat Increase: Items on a lit stove will gradually gain heat. Defrosting Logic: Frozen food near a hot stove will have its freezing time reduced until thawed. Cooking Progression: Cookable food on a hot stove will cycle through raw, cooked, and burnt stages. Ignition Chance: Overheated burnt food and specific flammable items have a chance to ignite. Fire Hazard: Ignition spawns a fire object on the stove's tile. Sound Immersions: Cooking and burning sounds play dynamically. Panic Response: Spawning fires will increase the player's panic level. Item Removal: Items that ignite are removed and replaced by a fire object. Credits: All sound effects and sprites used are from the base game. 📜 License This mod is released under the Creative Commons Zero v1.0 Universal license. Checkout my other mod Jingler Workshop ID: 3477317610 Mod ID: StoveTopHeat Workshop ID: 3477317610 Mod ID: StoveTopHeat
Die Hard on VHS tape
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Yippee-ki-yay, mod lovers! Welcome to the ultimate Die Hard experience! From VHS to text and back to VHS, finally Die Hard has made the journey full circle! Dive into the heart-pounding action and adrenaline-fueled mayhem, bringing the iconic film to life in your favorite game! Strap in for explosive thrills, daring heroics, and unforgettable moments. Are you ready to channel your inner John McClane and take on the challenge? What is this mod? Adds the entire Die Hard movie transcribed onto VHS tape that can be found among other VHS tapes in the game! Text Colors: - Light Blue - John McClane - Red - Hans Gruber/Gunfire/Explosions - Yellow - Holly Gennaro McClure - Green - Music and Sfx - Dark Blue - Other Languages - Purple - TV Reports - White - Random Person Uploaded by Doncaster Ask for permission - Please do not redistribute or utilise the files of this mod without permission from the mod creator. - Please do not use files from this mod to create your own mods without permission from the mod creator. - You are free to use the mod for personal use and in multiplayer servers. Disclaimer This mod is a fan-made tribute to the Die Hard movie franchise and is not affiliated with 20th Century Studios or any related entities. All trademarks and copyrights belong to their respective owners. Like my mods? Consider supporting me at: https://www.buymeacoffee.com/doncaster Check out my other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3163764362 https://steamcommunity.com/sharedfiles/filedetails/?id=3162123545 https://steamcommunity.com/sharedfiles/filedetails/?id=3146585240 https://steamcommunity.com/sharedfiles/filedetails/?id=3188779531 Workshop ID: 3163352433 Mod ID: diehardtape Workshop ID: 3163352433 Mod ID: diehardtape
ExtraNoise's TV Channel 13
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Louisville's newest television channel just went live! WLNY Channel 13's motto is "The only channel you need!" for a reason: It features all your favorite new syndicated shows and classic favorites from yesterday. It has Saturday morning cartoons for the kids and weekday evening sitcoms and dramas for the parents. Using the latest in computer automation technology keeps our costs down and our programming on-air, which means we can afford ALL your favorites! Unfortunately, the apocalypse just happened... About Channel 13 This mod adds a new TV channel to the game. WLNY is based out of Louisville and uses the latest computer technology that allows for shows to be programmed well in advance, meaning that it will continue to broadcast even if no one is in the studio to run it. It is designed to be universe and lore-friendly. Most of the shows (especially reruns) do not reference events going on in the world (the, uh... the zombies) but "live" shows such as the nightly standup show or weekly Sunday-morning sermon broadcasting will get more panicked until going off the air. I made sure to thoroughly go through the entirety of Knox Infection events and carefully reconstructed their order and timing to ensure it's accurate. If Indie Stone update this in the future I will attempt to update this mod asap. Shows generally are an hour long with commercials (sometimes) between episodes. Shows are designed to reduce boredom (generally) with some shows inducing stress from plot elements before reducing stress as the show's plot is resolved. Because watching TV is entertainment in real life, watching WLNY Channel 13 is a net benefit to mood. And some shows impart knowledge and skills, just like Life and Living TV (but to a lesser degree). Programming text mimic's the base-game's with spoken text in different colors (by character), music description flanked by musical notes, and descriptive sounds wrapped in chevrons. There is little-to-no swearing, save for some "light" cursing on late night programming and movies. It's the '90s! Eventually, even WLNY will go off-air as pre-programmed shows run out. The Programming Everything is modeled after programming in the early-to-mid 1990s and, like the rest of the Zomboid universe, is akin to real life but doesn't use real-life names. As you catch episodes playing on random TVs in the game, see if you can spot which show is based on what. I've had a lot of fun writing these. Weekday day-time programming is pretty typical, with a national morning show and then talk shows followed by game shows and soap operas. Then cartoons in the afternoon followed by an investigative magazine show and then scifi re-runs. Weekday evening programming is different each night, featuring more interesting dramas and comedies. On the weekends, there are Saturday-morning cartoons and Saturday matinees, as well as a live sketch comedy show late at night. Sunday mornings have the good word with a Sunday devotional and some DIY shows following the Sunday matinee. A Note... Right now this the first full release, and only has three days of TV shows. I appreciate everyone's enthusiasm after the initial release to continue adding more shows. I am now working on a fourth day and will update this mod as soon as it's completed. As always, please feel free to use the contents of this mod for your own mods, game edits, server packs, or whatever. No credit needed, happy to share. tl;dr This mod adds a TV station to the game that has (effectively) non-stop programming throughout the day that will play on random televisions or that you can watch to reduce boredom, unhappiness, stress, and panic. Some shows teach you some skills. Late-night programming will make you sleepy to help maintain those precious REM cycles. The programming is vanilla-friendly and lore-friendly and will eventually run out since the station programmers are all zombs now. But for a few days at the beginning of a game the TV is welcome company. This is what I wish the TV stations would have been. And please, if you like my work: Workshop ID: 2948944961 Mod ID: ExtraNoise's TV Channel 13
eris_minimap_valley_station_town_plugin
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eris_minimap_valley_station_town_plugin This is a plugin that adds the community map Valley Station Town to eris_minimap. Credits With credit to turbotutone, TIS and anyone involved with creating cartoZed, thankyou! eris_minimap - Minimap mod. And big thanks to eris for making eris_minimap, giving me permission to create plugins, and all the help in doing so! And thanks to EnvyDemon, the author of the map, for granting permission for this plugin. If you run in to any problems, don't hesitate to ask, I will do my best to assist. :) note: if your minimap won't open, or the tiles from a plugin aren't loading, restart Project Zomboid and load your save again, it should work then. Join us on TheGoodOldDayz Server! Workshop ID: 2551857011 Mod ID: eris_minimap_valley_station_town_plugin
Clementine Voice Mod
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This mod adds Clementine's reaction to most of the actions taking place in the game. _______________________________________________________________ The mod is still in development, so write your ideas and suggestions in the comments, and I will try to implement them. _______________________________________________________________ If you want to support me: https://www.donationalerts.com/r/wils0nka Workshop ID: 2834407595 Mod ID: Clementine Voice Mod
Exotic Meat (UPDATED for 41.56)
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Desperation leads one to aberrant choices. And what may have once been unthinkable, becomes the accepted standard. Luckily the virus deactivates upon it's host's FINAL DEATH. And when well cooked, the meat it acceptable fair. Maybe even a delicacy... And don't forget to use the entire zombie. There is use beyond just the flesh... Features: + Killing Zombies allows you to harvest flesh and other materials (if you have the right tools) + What (and how much) you can harvest depends on the tools you have on you. + Zombie Flesh can be turned into Zombie Steaks, and cooked like normal (DANGEROUS RAW!!) Requires knives. + Chance that a zombie will NOT have useable materials (including ROTTEN FLESH) + Zombie bones can be collected if you have a saw. UPDATES: + v1.3 --- OVERHAUL: --- --- Removed OP'd zombie parts (legs, arms, bladder, gallbladder) and will focusing on source materials for crafting --- --- Added zombie bones (will eventually be used to make bone tools and weapons) --- --- There is now a chance that you will NOT get materials from zombie even if you have the correct tools. --- --- There is a high chance of getting ROTTEN zombie flesh (no good meat on the zombie) --- --- Added new --- --- I WILL BE ADDING A LOT MORE ZOMBIE MATERIALS AND RELATED RECIPES Future Additions/Changes and other Notes: + Would like to add many more useful parts. For example: +++ skin to make clothing and bags. +++ head / skull to wear as a jaunty hat. +++ Brain / spinal fluid for... reasons. +++ Bones and other bits to build into home decor that would make Ed Gein jealous Built and tested on Build 41.x Join PunkyRoo on her Twitch: http://twitch.tv/PunkyRoo Workshop ID: 2191780864 Mod ID: ExoticMeat
The Last Of Menu ( 10 years later )
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red text - I had to do this to get your attention. 450+ people subscribed to the mod and I didn't even deserve 1 star? =( Thanks The Last Of US Menu (Only) Idea and textures taken here... The Last of Us 1.6 RECOMMENDED MODS 10 Years Later Superior Survivors 2 in 1 Revisited Don't Drink The Tap Water 75% Less Food Loot Extended Campfire 10 years later cars and wrecks More Loot Settings v1.2 Refillable Lighters Visible Generators and Corpses True Filter Ladders!? Gun Suicide True Actions. Act 2 - Lying add Pickup/Drop Corpses Sounds Wrecks Have Parts Last of US: Project Fungi Barricaded World Trash and Corpses Worse Vehicle Condition Littering 3.0 Moar Can Openers Just Throw Them Out The Window Don't forget to rate mod Workshop ID: 2827174498 Mod ID: The_Last_Of_Menu Enable ---> The_Last_Of_Menu_OLD for old menu
Madhouse Community Map 1
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28x36 | 29x36 I created this for my rp server. No windows on the 1st floor of the houses (Harder Illegal) Every house has at least 1 garage door (Safe vehicles) Houses are pretty big (Yaay! More loot to bring in) Church (There is a house inside!) Public places (Toilets(!) stop sheeiiteiin around) Cafes and Shops Greenhouses Lake with walls!? Workshop ID: 2951618933 Mod ID: MadhouseComMap1 Map Folder: MadhouseComMap1
remove loot restrictionB42
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remove the restriction that you can no longer pick up items when your body capacity exceeds 50. 移除了当你身上容量超过50时不能再拾取东西的限制 Workshop ID: 3389216707 Mod ID: wyremovewlb42
Frost's New Level Up Sound
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I really didn't like the level up sound. It is too loud and goes on for too long. My solution: create my own. This mod makes the level up sound like a distant, mute boom. It can be previewed here. Workshop ID: 2512871991 Mod ID: frostLvlUp
Simple Shop B41
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The survivors in Knox county might be quarantined in, but that hasn't stopped local profiteers from setting up trade within the region. This version of simple shop uses radios in inventory to trade. For the new "Trader Edition" go here https://steamcommunity.com/sharedfiles/filedetails/?id=2774803051 Sell items you find on zombies like watches and jewlery. Sell crops, foraged items, and even some materials with your handy radio. Buy every item in the game for the most part. So new items are as follows (Note you can only break bills at trader radio now or walkie talkier for simple shop) 5 Dollars <> 10 Dollars <> 20 Dollars <> 100 Dollars <> $1000 Trade Voucher (Credit card) <> $5000 Trade Voucher <> $10 000 Trade Voucher <> American Express(100k) Attempted to balance costs as well as I could. WARNING: There are a massive amount of recipes being added with this mod. This means that the game will lag for a second when you open the crafting menu. The only way to get rid of this is to get rid of some of the recipes. I've taken the liberty of breaking items into categories as best as I could. You can just delete the whole file. Or edit the file and remove all the recipes except the ones you don't want. Workshop ID: 2545933394 Mod ID: SimpleShop
Water Dispenser 10 Years Later Addon
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An Addon for the Water Dispenser Mod that makes Dispensers spawn with much less water and have a chance to be tainted already. NOTICE: This mod must load AFTER the water dispenser mod or it wont work. This means you need to enable the water dispenser mod first, then this one. With this addon, Water dispensers will now spawn with very little water most of the time. below are the chances and the amounts of water; 30% - Empty 50% - 3-25 units of water 15% - 25-60 units of water 4% - 75-125 units of water 1% - 150-250 units of water. All water dispensers have a 7% chance of being Tainted. (i will add sandbox options when i have more time to work on it) Workshop ID: 2883319806 Mod ID: WaterDispenser10Years
SpongeBoid SquarePants_CN
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对 SpongeBoid SquarePants的简单汉化 主要方便合集自用 -------------------------------------- 在这个模组里,比奇堡的居民们纷纷组成乐队,入侵了《僵尸毁灭工程》中的肯塔基。你可以看到重量级选手珍珍、想偷走美味蟹堡的泡芙阿姨、哲学大师派大星,还有神秘的飞天魔鬼等众多经典角色。更有 15 种不同类型的鱼 abcde,哦不,我是说比奇堡居民乱入其中,让游戏世界热闹非凡。不管是原始人派大星、原始人海绵宝宝这种搞怪的设定,还是空手道海绵宝宝的酷炫身手,都能让你在对抗僵尸的紧张氛围中,找到别样的快乐。 For non-Chinese users, you don't need this. Workshop ID: 3417512572 Mod ID: SpongeBoidSquarepants_CN
【坤坤语音包】按Q露出小黑子马脚
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按Q可以让小人随机喊“鸡你太美”、“我是练习时长两年半的个人练习生蔡徐坤”、“你干嘛哈哈哎哟~”三种随机音频. 现在就来证明你真ikun的身份吧! 经测试在服务器正常运行,玩家的Q喊声可以互相听见. 创意来源:https://steamcommunity.com/sharedfiles/filedetails/?id=2874170447&searchtext=shout Workshop ID: 2886419055 Mod ID: XiaoHeiZi
PhunLewt 2.1
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Fine tune loot spawns and respawns by area and time by reducing their chance of spawn Setup Open the configs window by clicking the PhunLewts button in the Admin or Debug window This is a list of all your different configurations. The Default profile is the configuration used if you are not using with PhunZones or if the zone you are in does not specify a configuration. It's the perfect place for your global defaults! Let's make ammo really rare. To do so, I'll edit the default config, click the Categories tab, edit the Ammo category and set it to 90 That makes ALL items in that category reduce their spawn by 90%. Now, let's say I want no ammo spawning in certain places. To do this, I create a new config, inherit from default (which has the 90% reduction for ammo) and change the Ammo value to 100 I can then assign that config to a zone via the PhunZones editor IMPORTANT - This mod only reduces loot when the game spawns or respawns items in a container. - It cannot reduce loot in containers that are already filled (eg a custom map that ships with loot already in containers). However it will apply when those containers restock. That also means that changes in your config will not affect containers that have already been stocked - It cannot force loot to respawn in custom maps that are missing or have broken forage zones. Basically if the game won't restock the container, this mod won't be able to change that - There are no longer dependencies required, however it is strongly suggested that you use PhunZones. Without it, only your default config is used - Remember, the values reduce loot spawns. 100 = 100% reduction and 0 = no reduction! Configuration Settings SettingDescription NameUnique name for this configuration. DefaultApplies to all categories not explicitly defined here or in inherited configs. Leave blank to ignore. Hours Till FullHow long (in in-game hours) it takes for the full reduction to apply. Example: if Clothing is set to 50% and this is 240 hours (10 game days), the reduction ramps from 0% → 50% over that time. On Empty Add ItemIf a restocked container ends up empty, this item is added as a visual cue that a restock occurred. InheritInherit values from another configuration (and its parents). Usually, you’ll want to inherit from your Global Default config. More Phun Stuff Coded with love for our awesome PhunZoid community. Check out the GitHub repo for more info. Workshop ID: 3676250472 Mod ID: phunlewt2.1
Methyl capacity pack b41
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Furniture with increased capacity origianl by : https://steamcommunity.com/sharedfiles/filedetails/?id=2814253005 I just modify propane torch consume to fit b41. Workshop ID: 3013768885 Mod ID: Methylpack_b41
More Zoom
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<h1>This is a MOD that adds more zoom levels for the in-game zoom function.</h1> <h2>There is no need to replace local game files!</h2> <h1>Usage</h1> You can see the added zoom levels in the mod category of the game settings interface! This feature has been spun off from my main mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3609052036 Players who already use Lethal Link Tactical Clothing No need to subscribe to this mod Creator: < 凌狸 > The permissions of this mod are governed by the TIS policy request permission . Only with the explicit permission of the original creator can you add, expand, and publish this mod and its content. After obtaining permission, you must credit the original creator, either in the mod files or anywhere in the mod's online presence. If permission is not obtained, you must not modify the mod and must treat it as a "locked" mod. It is strictly prohibited to add this mod to any public mod pack without permission, and prohibited to publicly release it without the original author's permission, including but not limited to the following: publicly released and marked as for personal use, introduced with a statement that the author will delete it upon contact, and containing the content of this mod. Any mod pack containing elements of this mod will be removed. Workshop ID: 3620170591 Mod ID: MoreZoom
Tactical Knives Sheath No Katana Sheath
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The sheath for the katana in the base mod is broken when using with other mods such as Britas. This is a "fix" that consisted of me just deleting all files and lines of code related to the katana. I made this for my own multiplayer sessions bc I am autistic and hate having broken items in game but if anyone else could use it, enjoy haha All credit where it's due, all I did was delete some files, everything was made by York and can be found here (please don't take this down steam) https://steamcommunity.com/sharedfiles/filedetails/?id=2839025395 Workshop ID: 2966069037 Mod ID: TKSedit
1987 Chevy C10 Pickup
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Hey guys, this mod is 100% OBSOLETE GARBAGE MESS, even more than the others! But don't fret, the this sucker (and much more) it actually in my compilation mod, with a brand spankin' new model! So unsubscribe from this and subscribe to this lil' guy down here! \/ https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729 Here's a 1987 C10 short bed pickup truck. It replaces the normal pickup. That's about it. Have fun! I'm testing out multiple skins with this, so it should spawn in one of four colors. I haven't messed around with this before, though, so I dunno if there will be any issues. One thing I'm worried about is multiplayer synchronization. Please gimmie some feedback when ya get a chance. Lemme know if it's the same color for you and your friends! HEY GUYS HERE'S A DISCORD SO YOU CAN ASK QUESTIONS, POST SUGGESTIONS CRITIQUE AND SEE WORK IN PROGRESS! YOU SHOULD JOIN IT! https://discord.gg/WKjTuqW Workshop ID: 1442705587 Mod ID: FR1987C10
Advanced Trapping (Even More Baits!)
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Full credit goes to Genesis for making the original mod This mod adds the ability to use most of the existing foods as bait for trapping. For food with less than 5 hunger value a custom context menu was added to achieve the maximum possible compatibility with other mods. Find all the details on the new baits and their attractiveness here. New bait added: - 20+ Bird bait entries - 20+ Rabbit bait entries - 60+ Squirrel bait entries - 150+ Rat and Mouse bait entries New prey added Frog: - Found near ponds in the forest. - Loves to eat insects, small mice, birds and sometimes other smaller frogs. - Mostly active at the evening and night. FAQ Q: Does this mod require to start a new game? A: No. Q: Is this mod compatible with other mods that modify trapping? A: Most likely. Q: Can you add X as a bait? A: If it makes realistic sense, sure! Let me know your suggestions on Github. Workshop ID: 3051804214 Mod ID: advanced_trapping
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid