- Mods
- /
- Project Zomboid
Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
[B42]Aviation Core (Beta Version)
par 76561198435891088
Aviation Core Aviation Core is a shared framework for helicopters and other aircraft in Project Zomboid Build 42. It provides the core systems used by supported aircraft mods, including flight controls, aircraft handling, spawning, fuel systems, HUD functionality and other shared features. ⚠️AviationCore does not add any aircraft by itself.⚠️ Supported Aircraft Features - Shared flight systems for supported aircraft. - Aircraft controls and handling. - Aircraft spawning and persistence. - Fuel systems. - Aircraft HUD and interface functionality. - Support for additional aircraft mods in the future. Important - Made for Project Zomboid Build 42.20+. - The mod is still in development, so bugs and compatibility issues may occur. Workshop ID: 3783444342 Mod ID: AviationCore
牢天自用汉化
par 76561199079914306
B42自用mod汉化 已停更,请使用- 统一模组汉化 2025.8.23 新增汉化 Military Tool Kit ID:2705406713 U.S. M113 APC by Papa_Chad ID:2705655822 U.S. M548 Cargo Carrier by Papa_Chad ID:3424497614 U.S. M998 Humvee by Papa_Chad ID:3554424111 Ogrim Mod's - My Own Well ID:3549290115 补充汉化 柳溪镇 ID:3479667649 合成配方补充汉化 请将本MOD放至最底部 下方讨论里有完整MOD列表 更新说明里会写每次更新了什么 发现未翻译到或者翻译错误的请在讨论里反馈 如果觉得好用请点一个赞三OVO三 Workshop ID: 3540342215 Mod ID: LTGRHH
Better Stats [B42.20] SP/MP
par 76561198021951651
Better Stat Compact and customizable character stats HUD for Project Zomboid Build 42. Icon guide Clock -> Time survived Crosshair -> Total zombie kills Zombie face -> Zombie kills today Bar chart -> Average kills per day Map pin -> Distance traveled Dumbbell -> Character weight Small bar button -> Open detailed stats panel - F7 open interface Optional status bars Health icon -> Health Fork and knife -> Hunger Water drop -> Thirst Lightning -> Stamina Features -> Compact HUD with only the essential character stats -> Optional detailed stats panel -> Custom HUD colors, including violet -> Transparent mode without boxes -> HUD size controls -> Lock or unlock HUD position -> Option to hide status bars in game -> Client-side only and multiplayer friendly Translations included: English, Portuguese (Brazil), Spanish, French, German, Italian, Polish, Russian, Ukrainian, Simplified Chinese, Traditional Chinese, Japanese and Thai. Workshop ID: 3704109645 Mod ID: BetterStats
Saw tree cutting [B41]+[B42]
par 76561197980492744
Do you live in a world where you can saw logs to boards, but are unable to saw a tree to logs? Are all axes sold out in your neighborhood or too expensive? Wait no further, get the saw tree cutting mod. It is literally like cutting trees but with a saw. FAQ: Q: Does this mod require to start a new game? A: All already spawned saws and gardening saws in ALL containers will disappear, so unless you want to drive to unexplored areas probably yes. Q: Is this mod compatible with other mods that override the saw or gardening saw? A: No. Q: Are saws still sawing? A: Yes every crafting / sawing works the same as before. Q: Do saws have a durability? A: Yes but the sawblade only ever gets dull when cutting trees. A: Yes saws have a durability by default in b42. Q: Why not use Item Tweaker API? A: No one will use this mod anyway, so why bother with the trouble when the tweaking probably wont work at all. A: The mod uses getItem(...):DoParam(...) to modify items instead of overwriting the script. Q: Why this animation? A: There is no sawing animation in the CharacterActionAnims java class. Q: Why is the character holding the saw incorrectly? A: He probably never used a saw in his life before. Q: Are you f*ck*ng serious? A: No. Q: Why is the sawing sound gone? A: The sawing sound duration is much longer in b42, so it would not stop playing after the tree is cut down. Workshop ID: 2716978582 Mod ID: sawtreecutting
Reverb Fart Jumpscare
par 76561197983514500
Uh Oh! Stinky! Zombies! Replaces the panic zombie alert sound with a reverb fart.
[B42] Duck's Zombie Building Spawn Fix (not fixed just reuploaded)
par 76561198412004569
THIS IS A PORT ONLY FOR B42, WHEN "Santa duck´s come to town"(MOD OWNER) CORRECT THE MOD AND UPDATE TO THE B42 I WILL DELETE THIS MOD FROM THE WORKSHOP, USE IT ONLY IF YOU DON'T WANT TO WAIT WHILE AND USE THE VANILLA SPAWN WHITCH IS AWFUL. NOTE! THIS PORT DOES NOT FIX ANY PERFORMANCE PROBLEMS IN PLACES WITH HIGH ZOMBIE POPULATION, IT WORKS AS IS ON B41. In Zomboid, zombies inside of buildings are only spawned if you're within a close radius of the building and have visible sight into the building. This means that you can be making as much noise as possible and not draw out any zombies from inside the building, which can be quite the annoyance if you're trying to clear out the bloc. This mod fixes this issue by making it so zombies inside of buildings are spawned in as soon as the building is loaded in. This does not increase or decrease the amount of zombies in the world, but you may notice an increase of zombies due to the fact you're spawning in zombies from buildings the moment you load in the building. Building spawns are not affected by zombie respawns (as far as I'm aware, at least) so you don't have to worry about zombies respawning in them either.* *There is one single caveat to this: If you haven't explored the roof of your base or a building it's possible that there's un-spawned zombies waiting there that will then be spawned in with this mod. Welcome to Zomboid. Thanks to Jiffydude for pointing this issue out. If you want a better explanation of the vanilla building spawn mechanics then refer to this video: https://www.youtube.com/watch?v=UOQaZ0PflZs (and thanks to Jiffydude for showcasing the mod!): https://www.youtube.com/watch?v=foe78LkXOzU Safe to install and uninstall on your saves with no problems whatsoever. ORIGINAL MOD; Workshop ID: 2961467351 Mod ID: ducksBZSF THIS MOD; Workshop ID: 3392022900 Mod ID: ducksBZSF Mod ID: ducksBZSF
[B42.20]Zombies Subzero TWD
par 76561198217396863
❄ SUBZERO ZOMBIES TWD ❄ ACTUALIZADO PARA BUILD 42.20 ESTABLE No fue probado con Ragdolls! La idea surgio en el foro reddit cuando debatimos acerca de como afecta las temperaturas bajas a los zombies. Soy fanatico de los comics de Walking Dead por lo que siempre me gusto la idea de un invierno gelido en el cual la supervivencia pasa mas por sobrevivir a las duras condiciones junto a la falta de comida por lo que queria dejar a los zombies de lado por un tiempo. Si quieres este estilo de juego este mod es para vos. Los zombies se congelan cuando llegan a una temperatura baja indicada como pasa en los inviernos de TWD.. Nueva UPDATE con caracteristicas nuevas. Ahora puedes elegir una fase previa a la congelación, haciendo de esta manera que la congelación sea más progresiva y natural, con el tiempo si es muy solicitado agregaré distintas fases, pero por ahora con una debería bastar. ¿Cómo funciona? En el menú sandbox podrás elegir si activar o no está característica y también podrás definir la temperatura necesaria para que eso ocurra. Intenta poner siempre una temperatura superior a la de congelación para que no pasen cosas raras, no fue testeado que pasaría si no lo haces. La temperatura de congelación y pre-congelacion son seleccionables en el menú sandbox así como también la cantidad de tiempo que la temperatura de congelacion debe permanecer para que el zombie finalmente se congele. En las opciones por defectos los parámetros se mantendrán en -5 °C para congelación, 0 °C para pre-congelacion y 30 minutos del juego para que los zombies pasen a estado sólido. Los zombies a su vez tienen un termómetro interno, si están cerca de un incendio y se calientan lo suficiente volverán a moverse, en los interiores los zombies no estarán congelados por que la temperatura es mucho mas alta. _______________________________________________________________ UPDATED FOR STABLE BUILD 42.20 Not tested with Ragdolls! The idea came up on the Reddit forum when we discussed how low temperatures affect zombies. I'm a fan of The Walking Dead comics, so I always liked the idea of a harsh winter where survival is more about enduring the harsh conditions and lack of food, rather than just fighting zombies. If you want this type of gameplay, this mod is for you. Zombies freeze when they reach a low temperature, just like in The Walking Dead winters. New UPDATE with new features. Now you can choose a pre-freezing phase, making the freezing process more progressive and natural. If there's enough demand, I'll add more phases in the future, but for now, one should be enough. How does it work? In the sandbox menu, you can choose whether to enable or disable this feature and also define the temperature required for it to happen. Always try to set a temperature above freezing to avoid any issues, as it hasn't been tested what would happen if you don't. The freezing and pre-freezing temperatures are selectable in the sandbox menu, as well as the amount of time the freezing temperature must remain for the zombie to finally freeze. In the default options, the parameters will remain at -5°C for freezing, 0°C for pre-freezing, and 30 minutes of gameplay for zombies to become solid. Zombies also have an internal thermometer; if they are near a fire and heat up enough, they will move again. Inside buildings, zombies will not be frozen because the temperature is much higher. If you want to support me, give me a coffee Si quieres apoyarme, cómprame un café Otros/Others Mods: Special mention to @Salty Oreos for helping me with the XML conditions Workshop ID: 3426132882 Mod ID: b42ZombiesCongelados
XP Drops - Oldschool Runescape and Woodcutting Skill Patch
par 76561197992401221
Patch for XP Drops - Oldschool Runescape that switches the foraging icon to the OSRS Herblore icon and re-uses the Woodcutting icon for the Woodcutting skill. NOTE: Must be loaded AFTER XP Drops and Woodcutting Skill to work. Workshop ID: 3014449101 Mod ID: RuneExpWoodcuttingFix
Banish Items Hammers Edition
par 76561198050166062
Allows you to destroy inventory items using hammers equipped on your primary hand. Designed to keep the servers clean of items on the floor. Players using the mechanics of this mod will be able to receive Strength and Maintenance Exp (1xp). Workshop ID: 2714976204 Mod ID: BanishModClientStandaloneDitoV
金喵交易所补档
par 76561198181030346
不明原因金色喵球大佬的交易所mod炸了 补档 Workshop ID: 3253336830 Mod ID: Trading_bank_miao
ThaiTV ทีวีและวิทยุเสียงภาษาไทย
par 76561198047485926
เปลี่ยนเสียงทีวีและวิทยุในเกมให้เป็นเสียงภาษาไทย ประกอบด้วยเสียงจากคลิปไวรัลต่าง ๆ โปรเจกต์ซอมบอยด์ ภาษาไทย ระยะเวลาของคลิปเสียงที่เล่นขึ้นอยู่กับระยะเวลาของรายการทีวีที่เปิดดูในเกม ให้กดเปลี่ยนคลื่นเพื่อสุ่มเปิดคลิปเสียงถัดไป อัปเดต 14 สิงหาคม 2022 - ต่อจากนี้สามารถแสดงภาพบนจอโทรทัศน์ได้แล้ว หากต้องการเสียงเพลงด้วย ให้ใช้ม็อด"ทีวีและวิทยุเพลงไทย" แทน เลือกใช้เพียงแค่เวอร์ชันเดียวเท่านั้น วิธีการฟังเสียงจากช่องทีวี 1. กดเปิดสวิตช์ 2. เพิ่มเสียงให้ถึงขีดสุด 3. เลือกช่องที่ต้องการ 4. กด 'เปลี่ยนคลื่น' - หากต้องการเปลี่ยนคลิปเสียงให้กด 'เปลี่ยนคลื่น' จนกว่าจะเจอคลิปเสียงที่ต้องการ วิธีการฟังเสียงจากวิดีโอเทป 1. กดเปิดสวิตช์ทีวี 2. เพิ่มเสียงให้ถึงขีดสุด 3. ลากม้วนวิดีโอจากช่องเก็บของมาใส่ช่องในแผงควบคุมทีวี 4. กด 'เล่น' - หากต้องการเปลี่ยนคลิปเสียงให้กด 'เปลี่ยนคลื่น' จนกว่าจะเจอคลิปเสียงที่ต้องการ - หากต้องการเปลี่ยนม้วนวิดีโอ ให้คลิกขวาเพื่อถอดวิดีโอม้วนเดิมออก --- ในโหมดผู้เล่นหลายคน คลิปเสียงจะเล่นไม่จบคลิป และสับเปลี่ยนคลิปไปมาแบบสุ่ม เนื่องจากมีข้อจำกัดบางประการของเซิร์ฟเวอร์ ต้องรอทางผู้พัฒนาแก้ไข (ม็อดเสียงอื่น ๆ ก็ได้รับผลกระทบเช่นเดียวกัน) --- หากมีข้อเสนอแนะ แสดงความคิดเห็นได้เลยครับ คำเตือน: ม็อดนี้มีเนื้อหารุนแรงด้านภาษาซึ่งไม่เหมาะสมกับเด็กและเยาวชน คลิกที่ภาพด้านล่างนี้เพื่อดูชุดสะสมม็อดที่รองรับภาษาไทย Workshop ID: 2795958447 Mod ID: ThaiTV Workshop ID: 2795958447 Mod ID: ThaiTV
Easy Corpse Cleanup
par 76561199765844966
Allows you to instantly pickup corpses and store them in your backpack with a keybind. Requires Weightless Corpsees Note on Permissions You don't have to ask me for permission to fork, patch, or repost my mods! Do whatever you want with it My Mods Workshop ID: 3344067218 Mod ID: EasyCorpseCleanup
Fallout 2's DKS - 501 Sniper Rifle
par 76561198068788655
In association with Project Fallout The DKS - 501 Long range Sniper Rifle Mod has been updated to fix a Common conflict! unsub resub just in case! { item ProjectFalloutDiscord { DisplayCategory = Discord, AttachmentType = https://discord.gg/vJqeY8tEHV , HitChance = ???, } Chambered in 308, 7rnd Mag Found in gun stores Should match the DKS from the Fo1/fo2 Games perfectly. Have Fun! Workshop ID: 2927501198 Mod ID: DKS501PFO
[B42] Long Hammer
par 76561198142763662
Long Hammer Description - You can now assemble a hammer head with a large handle to craft an improvised weapon - long hammer. - The four types are: Claw, Ball Peen, Club, and Smithing. - The hammering function has been removed, but the Claw version can still dismantle barricades. How to Make - The assembly method is the same as for other long implement in the base game, but it uses a separate recipe for the Long Hammer. - Requires Maintenance level 1 to assemble. No skill is required to dismantle. + Add recipes using Hand Scythe Blade and Meat Cleaver Blade (Axe) 42.12 42.13~ Workshop ID: 3572556874 Mod ID: LongHammer
Polish Beers [B42]
par 76561198085880135
Compatible with PZ version 42.20+ | Mod version 2.02 Did you ever want to chug some Polish beers while living during an apocalypse? Say no more, this mod allows you exactly that! Featuring 12 different popular beer brands, including one Easter-Egg brand. All beverages are available either in cans or bottles. Each beer is different in terms of hunger, thirst and unhappiness subtraction, as well as proteins, carbohydrates and calories values. Now updated to B42! Featuring beer bottles, new crafting recipe, 3 new brands and an easter-egg! Na zdrowie! Workshop ID: 2837142712 Mod ID: PolishBeers
Spiffomon 3D [B41]
par 76561198347709313
An unofficial rework of Totally Not An Illuminate Spy's unofficial rework of the original Spiffomon by Cyrrent Eiledoll. :) Replaces the Spiffo Plushie 3D model with one I redesigned to look closer to the original 2D png sprite. Also adds 30 themed Spiffos you can find in-game, based on the original Spiffomon mod. I am not original at all and take no credit for the idea for this mod. I’ve just been wanting a 3D update to this mod for a long time so I decided to make it myself. Now compatible with Authentic Z Backpack Plushie Slots! Build 42 compatible version here Workshop ID: 3521563339 Mod ID: Spiffomon3DB41
The Eternaut - DEADLY SNOW [SP/MP] [B41/B42+]
par 76561199295281527
In Buenos Aires, a deadly snowfall has covered the streets — if you're not properly covered... you'll die instantly. IDEA: Tizi CODE: bubby_pz33 Big thanks to this men for helping with the coding of the mod — absolute legend. A new option has been added to start with an outdoor outfit. You can choose the one you prefer by creating an open-world game and checking the sandbox options. This mod includes deadly snow, not eternal snow, so for a full experience I suggest combining it with the Cryogenic Winter mod and enabling the eternal snow option. If you take off even a single piece of clothing while it's snowing, you will die immediately — worn-out clothing counts too, so watch out for zombies... If you're inside a building, you're safe. You may even find refuge in vehicles, as long as all windows and doors are closed. But remember to put your clothes back on before going outside! With this mod, a new project starts, an PZ server inspired by the eternaut, needs funding ? DONATIONS NOW ADDED A NERF OPTION!!!1!!!1! NOW YOU CAN PLAY IT ON B42+ Workshop ID: 3475135570 Mod ID: El_Eternauta Mod ID: El_Eternauta2
Vietnam Veteran
par 76561198148152701
With this mod you are able to start as a vietnam veteran, by adding the Vietnam Veteran trait, which costs 8 points. From the start you have Vietnam Veteran Helmet(THE MODEL WORKS PROPERLY ONLY ON MALE CHARACTERS), Military T-Shirt, Military Camo Pants, Military Boots, M-16, (2) 5.56 magazines, (1) Box of 5.56 mm Rounds. I am planning to add more content related to Vietnam to zomboid. Workshop ID: 2757338087 Mod ID: VietVet
Item Editor Expanded
par 76561198030999511
Added more options to the vanilla editor. Not compatible to any mods that override "ISItemEditorUI:prerender()" Load this at the top load order for maximum compatibility Workshop ID: 3223388828 Mod ID: ItemEditorExpanded
Chewing Tobacco Fix (build 42.12.X)
par 76561199681438308
ALPHA TESTERS wanted! A new sorting mod, successor of Better Sorting and Core Categories is under development. if you would like to take part in the testing phase, please register at this form, Testing starts 7th January. Chewing Tobacco Fix Build 42.12 introduced a nasty bug that makes one use of chewing tobacco permanently remove stress and unhappiness for good in a save (only posibility is to fix it through the debug menu). This fix restores the original behavior of chewing tobacco. How it works For smokers � chewing tobacco will completely remove stress (as it used to before the bug). For non-smokers � it will remove 5 points of stress. For both � it removes 10 points of unhappiness. The fix applies to all vanilla chewing tobacco items, so no manual setup is required. Compatibility This mod is ONLY compatible with Build 42.12.X. It is completely safe to add or remove from an existing save. No vanilla files are overwritten. This mod uses an event that is a part of Events Plus API mod by Dismellion Feedback and Support If you encounter any issues, please report them in the discussion thread. Your feedback helps keep Project Zomboid�s world sane and balanced. ver. 1.1.1 Restoring balance, one line of code at a time � by pimatstudio Every tip means the world to me, it really does! Be sure to check out my other mods from the QoL factory! Workshop ID: 3584126711 Mod ID: ChewingTobaccoFix Workshop ID: 3584126711 Mod ID: ChewingTobaccoFix
지도 한글화 (B42)
par 76561198037891479
B42 Unstable용 스폰 지도 한글화 *해당 모드는 수동 설치용 입니다. 인게임에서 절대 활성화 하지 마세요* 1. 해당 모드 구독 후 모드 설치 경로에 있는 'media' 폴더로 이동 기본 경로: "steamapps/workshop/content/108600/3407686437/mods/MapKo/42/media" 2. 해당 폴더에 있는 'spawnSelectImagePyramid.md' 파일의 확장자를 '.zip' 파일로 변경 3. 'spawnSelectImagePyramid.zip' 파일을 좀보이드 설치 경로에 있는 Muldraugh, KY 폴더에 덮어씌움 기본 경로: "steamapps/common/ProjectZomboid/media/maps/Muldraugh, KY" REPACKING: 리팩, 재포장 및 수정 후 재배포는 허용하고 있지 않습니다.
Make Motion Sensor
par 76561198139828647
Description This is a modification of the original mod to only use vanilla items to make the motion sensor. NOTE: You only need this mod installed, not the original! New Recipe: -ElectronicsScrap=5 -ElectricWire=2 -SmallSheetMetal=1 -SkillRequired:Electricity=5 Recipe needs to be learned by reading the appropriate magazine -- "Make Motion Sensor" Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2725346226 Feedback Please leave any suggestions, comments, issues, or feedback that you have. It would be greatly appreciated. I am still very new to this so please be nice :) Don't forget to like and favorite this mod if you enjoy it! Permissions This mod's permissions fall under TIS's policy Credit Where It's Due You are free to use the mod for personal use, in multiplayer servers, and even include it in mod packs! Just please do not redistribute or reutilize the files of this mod elsewhere without permission ?. This mod can be added to and extended by anyone in the community, but credit must be given to the original author within the files of the mod - and posted alongside the mod wherever it roams. Workshop ID: 2963927350 Mod ID: MakeMotionSensor If you like this mod, check out my other mods!
[B42 MP] Teach Knowledge
par 76561198811304351
Teach Knowledge This mod brings a new layer of social interaction and roleplay to Project Zomboid Multiplayer. Skilled survivors can now pass on their hard-earned knowledge to others through interactive, immersive lessons. CURRENT FEATURES 1. Recipe & Technical Lessons - Teach Hotwiring: Burglars or mechanics (Level 2) can teach how to bypass ignitions. Both must be inside a vehicle with the engine off. - Teach Generator Knowledge: Electricians or manual readers can teach the "How to Use Generators" skill to others nearby. - Consent System: Students receive a Yes/No prompt before any lesson begins. 2. Practical Skill Lessons (Equipment Required) To start a lesson, the teacher must have the correct tools equipped in their hands: - Carpentry: Requires a Hammer or a Saw. - Electronics: Requires a Screwdriver and any Electronic Item. - Tailoring: Requires a Needle and Thread (or Suture Needle). - Aiming: Requires a Firearm. - Reloading: Requires a Firearm in one hand and a Magazine in the other. - Mechanics: Must be within 6 tiles of a vehicle. 3. The Anatomy Lesson (First Aid) - Practical Training: To teach First Aid, a corpse must be nearby to serve as an anatomical model. - Medical Gear: Teacher must hold a Bandage and Disinfectant OR a Scalpel and Suture Needle. 4. Dynamic Lessons (Sprinting) - Stay Active: The teacher must stay on the move. If the teacher stops for more than 5 seconds, the class ends. - Footwear: Both teacher and students must be wearing shoes. ADVANCED MECHANICS - Visual Feedback: Uses HaloNotes (floating text) to show "Learning...", "No tools!" or "Corpse required!" status. - Knowledge Cap: You can only teach up to one level below your own current skill level. - 3D Proximity: Lessons respect distance and floor levels (Z-axis) for realism. SANDBOX OPTIONS - Minimum Teacher Level (Default: 5). - Skill lesson duration in ticks. - Recipe lesson duration in ticks (Like hotwiring, using generators...). - Enable/Disable teacher movement while on a lesson (Does not affect the "sprinting" lesson). PLANNED FEATURES - Fitness & Strength training (Requires performing actual exercises). - More Teachable Recipes (Herbalist, B42 crafts...) - More Teachable Traits (Desensitized, Ax-pert...) Compatible with Build 42 Multiplayer. Workshop ID: 3634599609 Mod ID: TeachKnowledge
Finn Screaming Alert
par 76561198138934945
Replaces the jumpscare sound effect with Finn's 'AAAAAAAAA' Workshop ID: 3533082487 Mod ID: finn-screaming-alert
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid