Aller au contenu

Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

NSZLOOT – Project Zomboid Mod

NSZLOOT

par 76561197980050664

Zombie Loot for use on NSZ Servers. Workshop ID: 2800611583 Mod ID: NSZLOOT

3,223 téléchargements Détails →
FunctionalBearTraps – Project Zomboid Mod

FunctionalBearTraps

par 76561199042257388

FunctionalBearTraps by Glytch3r Requires level 4 trappings and level 5 metal working to craft can be looted as well will cause 1 or more of the following injury: fracture, deep wound, bleeding can be disarmed requires screwdriver for most functions Sandbox option to set zed stagger or instant kill Coded by Glytch3r Commissioned by XotY Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 2909023974 Mod ID: FunctionalBearTraps

3,434 téléchargements Détails →
Simple Weapon Durability X10 – Project Zomboid Mod

Simple Weapon Durability X10

par 76561197989461826

An X10 version of Simple Weapon durability mod. Increases durability for all weapons by 10 times instead of the default x2. All credit goes to the original author of this mod, I just wanted to upload a X10 version. Workshop ID: 2715133509 Mod ID: simple_weapon_durabilityX10

4,684 téléchargements Détails →
ReviveMP – Project Zomboid Mod

ReviveMP

par 76561198080334646

This mod allows you to return back to life by selecting "Revive" occupation in the character creation screen without losing any of your progress (weight, skills, skill boosts, traits and recipes. Can be changed which one(s) will be recovered in the SandBox settings). It will also set your occupation back to what it was when you die. Your new character's Forename and Surname must be same with the character you died with. (If you pick up "Revive" occupation but have no data stored on server, your character will be killed instantly so you can create a new character. This is to prevent people playing with "Revive" occupation. I couldn't find a way to delete the character so that's why I choosed to kill. Let me know if you have a better way.) Tested on 41.66. (This mod only works in multiplayer) Available Add-on List: NameDescription Permanent InjuriesAdds a permanent injury to your character everytime he/she revives. Admin ManagementAdds an admin managament system to the game for allowing using the revive option. Want to support development and motivate me? Note: This mod inspired by Respawn mod and developed solely for multiplayer. Respawn mod is saving your character data on client side even if you are playing on multiplayer. This can easily be exploited by simply editing your character's JSON file that's generated when you died and change the values inside. However ReviveMP saves your data on server-side which means no one can edit the values of the revive data. To Modders: If you wish to build a mod and take an action when a character revives, please add your callback function to ReviveMP.onReviveEventTable. Or if you want to save your own mod data to the revive data of the died character (which will be loaded when character revives and will be passed as parameter to callback function in onReviveEventTable) you can add your callback function to ReviveMP.onDeathEventTable. -- Simply save all worn clothes by the character. -- Note that this callback function takes "IsoPlayer" object as parameter. function ReviveMPAddons.ExampleAddon.OnDeathEvent(player) local data = { clothes = {} } local inv = player:getInventory() local items = inv:getItems() for i=0, items:size() - 1 do local item = items:get(i) if item:IsClothing() and item:isEquipped() then table.insert(data.clothes, { fullType = item:getFullType(), condition = item:getCondition() }) end end return data end ReviveMP.onDeathEventTable.ExampleAddon = ReviveMPAddons.ExampleAddon.OnDeathEvent Data returned from the ReviveMPAddons.ExampleAddon.OnDeathEvent will be saved to revive data under the "addonData" with the key of "ExampleAddon" as you assigned this callback function to "onDeathEventTable" using "ExampleAddon" key. As long as you avoid duplicate keys with other mods, you shouldn't be concerned with keys as ReviveMP will automatically pass your addon data. Now please see the example below about using the saved mod data. Also be sure to use same key names while assigning callback function to event tables of ReviveMP. -- Simply give all the worn clothes back to player. (You need to write some more code to make them equipped when player revives, I will not do that.) -- Note that this callback function takes "IsoPlayer" object and your addon data that you saved at the other example as parameters. -- Always check if your addonData is null or not before proceeding. function ReviveMPAddons.ExampleAddon.OnReviveEvent(player, addonData) if not addonData then print("Oops! Please be sure you used the same key while assigning this callback and OnDeathEvent callback functions.") return end local inv = player:getInventory() for _,clothData in pairs(addonData.clothes) do local item = inv:AddItem(clothData.fullType) item:setCondition(clothData.condition) end end ReviveMP.onReviveEventTable.ExampleAddon = ReviveMPAddons.ExampleAddon.OnReviveEvent With these you can implement your own add-ons like letting players keep their inventory after dying or giving them a negative trait as penalty of reviving. There are many possibilities, your imagination is your only limit. Workshop ID: 2792421325 Mod ID: ReviveMP

4,153 téléchargements Détails →
Hershel's Farm from TWDG – Project Zomboid Mod

Hershel's Farm from TWDG

par 76561199354247829

- Hershel's Farm from TWD Telltale game - Work in MP Instructions Below -Add the mod to ther server config mods on host -Make sure its on both "Workshop" tab and in "Mods" tab -go to "MAP" tab and add the "Hershel's Farm" maps, and put it on top of "Muldraugh,ky" in order - Guys, if you find any problem, bug with textures, or anything similar, please write about it in the comments If you liked my work, you can leave a like or try my other mods Cell 25/30 Workshop ID: 3738484989 Mod ID: Hershel's Farm Map Folder: Hershel's Farm

5,976 téléchargements Détails →
Pillow's Random Spawns All Spawns No LV – Project Zomboid Mod

Pillow's Random Spawns All Spawns No LV

par 76561198810711634

This is combined original Knox County without Louisville spawns. Workshop ID: 2836113825 Mod ID: ManySpawnsAllNoLV Map Folder: Pillows All Spawns No LV

3,658 téléchargements Détails →
Stalker Store Mercenaries - Does spawn loot. – Project Zomboid Mod

Stalker Store Mercenaries - Does spawn loot.

par 76561198006141780

A Stalker store by Simon_MD - located in cell 24/17. Does spawn loot and has a spawn point. Requires my custom tiles Simon MDs Tiles, as well as throttlekitty, Dylan, and Daddy Dirkie dirk Tiles. Thanks a ton to these contributors of the PZ community so that modders such as I can use their assets to embellish my creations! Workshop ID: 2924292809 Mod ID: SimonMDStalkerStoreMercenarieswLoot Map Folder: stalkerstoremercenarieswloot

1,981 téléchargements Détails →
Megurigaoka, Kanagawa, Japan - Project Gurashi – Project Zomboid Mod

Megurigaoka, Kanagawa, Japan - Project Gurashi

par 76561198369340453

This is a mod attempting to bring the fictional city of Megurigaoka, Japan from the series "Gakkou Gurashi!" (School-Live) into Project Zomboid. Gakkou Gurashi is a school zombie apocalypse anime/manga series following a group of students who survive within their high school, which, along with the rest of Megurigaoka City, the Project Gurashi team is attempting to recreate. For people unfamiliar with the series, the map will be akin to a sprawling and desolate concrete jungle, designed with verticality in mind, which hopefully will be a refreshing departure from rural 1993 Knox County. We present you the "School Live!" project, in which we are going to make the city of Megurigaoka cell by cell, by using all the possible references we've found, and a sprinkle of our imagination. As of now, 6 cells of the map are published, 2 of which being wilderness. In total, there are 4 cells of urban city. Our heart and souls went into this project, so please enjoy it as much as you can, and please give feedback. A Few Things to Note - PLEASE NOTE: The default sandbox settings for Apocalypse and Survivor have been overwritten by the mod. The intended playstyle and settings for this map are our Apocalypse settings, but survivor works as well if you want that playstyle. By default, the zombie population is set to 3x - this is not a mistake. The zombie spawns are configured to work this way so that we have a larger range of possible zombie populations in certain parts of the map. 3x population does not mean insane population everywhere, and setting the population lower will cause lower spawn rates than intended. - This map is very different from Knox County, in that you cannot and should not kill every zombie in your path. Stealth and retreats are both very important strategies in this map. If you go into this expecting to kill everything in your path, you will be frustrated and disappointed. - The end goal of the project is nearly a 400 cell city, flushed full of housing, commercial and industrial districts, bunkers, research labs, and an entire environmental story to tell as you follow the trails left by other survivors. This is not an extension of Knox County, and it never will be, but it will be its own standalone experience, configured precisely, and having the map include an overhaul for immersion into 2013 Japan and the world of Gakkou Gurashi. - Many mods may be compatible with this mod. Certain mods may cause issues or break various aspects of the map/experience. As a result, we recommend mainly using quality of life mods, and nothing too big. Most importantly, enjoy! The road ahead is a very long and arduous one. If you are at all passionate for this project or Gakkou Gurashi, please join our discord, and possibly help out! We can use any and all help, and I mean all. I am literally begging, please. https://discord.gg/7vH7326499 Workshop ID: 3318210146 Mod ID: Project Gurashi Map Folder: Challenge Spawns Map Folder: Megurigaoka City, Kanagawa Map Folder: Megurigaoka High Spawns

4,146 téléchargements Détails →
Brewing Expanded [42] – Project Zomboid Mod

Brewing Expanded [42]

par 76561198153000514

A simple mod for brewing and distilling alcohol, to get started craft the new "Distillery" workstation in the farming tab of the building menu. Special thanks to Sassi for spritework and Mile for help with code! MOD IS STILL WORK IN PROGRESS AND IS SUBJECT TO CHANGE Workshop ID: 3390017173 Mod ID: BEBrewingExpanded

4,060 téléchargements Détails →
更多特质的汉化 – Project Zomboid Mod

更多特质的汉化

par 76561198309508753

1.0 完成全部翻译 ps:有的词语翻译出来有问题,看到了可以反映给我,我改一下 Workshop ID: 2820505603 Mod ID: 姊︾埍3

4,461 téléchargements Détails →
Main Menu with artwork from Penett – Project Zomboid Mod

Main Menu with artwork from Penett

par 76561198036884121

A main menu mod using Penett artwork. See original artwork from here https://steamcommunity.com/sharedfiles/filedetails/?id=2633254989 https://steamcommunity.com/profiles/76561197997865410 https://twitter.com/penettyo I create this following Akimbos's mod tutorial & template I stretch the original art to fit the background and there's a line in the middle that I don't know how to remove it. Checkout my other main menu mod Im_DaFox 21:9 "Lily back at home after a long loot run" Im_DaFox 21:9 "Lily's Journal - p2" Im_DaFox 21:9 "Lily's Journal p3" Workshop ID: 2695893151 Mod ID: MainMenuPenett

2,901 téléchargements Détails →
Karas Ballistic Revolution API – Project Zomboid Mod

Karas Ballistic Revolution API

par 76561198348190911

Special thanks to 金色喵球 for his outstanding contribution to this code https://steamcommunity.com/profiles/76561198145796765/  Ever wished your firearms could fire physical bullets that actually strike zombies dead-on? Tired of the clunky throwing mechanics in the vanilla game? Ever dreamed of blowing a massive hole in Louisville’s skyscrapers? Sick of your tank or armored vehicle’s cannons firing like a M16? This mod makes all of this a reality.  Ballistic Revolution is a projectile API that overhauls nearly all of the vanilla game’s projectile mechanics. It lets modders fully customize: Projectile trajectories Physical bullet models All flight parameters Gravitational acceleration Gravity feedback Reticle texture, size and animations Callback methods for projectile impact  I’ll showcase how to use this API with two mod examples below. If you have any questions, or want to adapt this API for your own mods, feel free to send me a friend request or leave me a message. Parabolic Throwing https://steamcommunity.com/sharedfiles/filedetails/?id=3661893026 Linear Acceleration Rocket Launcher https://steamcommunity.com/sharedfiles/filedetails/?id=3661892198 Workshop ID: 3661890955 Workshop ID: 3661890955

5,433 téléchargements Détails →
Nutrition Tweaker – Project Zomboid Mod

Nutrition Tweaker

par 76561198011617754

Tweak the Nutrition decrease values using the new Sandbox variables. - Tweak carbohydrates decrease. - Tweak lipids decrease. - Tweak proteins decrease. - Tweak calories decrease for male. - Tweak calories decrease for female. (Since female are hardcoded to be very slow) Made this mod especially for server using longer time scale such as Real-Time. This let the server owner set multiplier to decrease those nutrition stats faster. Added the stats in the debugger, view screenshot to know where to find it. Workshop ID: 2827714166 Mod ID: NutritionTweaker

3,566 téléchargements Détails →
Resident Evil 3 Gunpowder – Project Zomboid Mod

Resident Evil 3 Gunpowder

par 76561197989461826

This mod adds the Gunpowders and its mechanics from Resident Evil 3. There is 5 different versions of this mod, GunFighter2.0/Brita's Weapon Pack, Vanilla zomboid, Firearms B41, Firearms B41 Revamped and Vanilla Firearms Expansion. You can create all ammunition with the different Gunpowders. Gunpowder A creates all the handgun caliber ammunitions Gunpowder B creates all the Shotgun shell ammunitions Gunpowder C must be created by combining A+B. Gunpowder C creates all the assault/rifle ammunitions. GunFighter/Brita's Weapon Pack Only: Gunpowder D must be created by combining A + B + C. Gunpowder D creates all the Grenade and Rocket ammunition. A+B = C A + A= AA B + B = BB AA + A = AAA BB+ B = BBB C + C = CC C + CC = CCC A+B+C=D D+D=DD DD+D=DDD You can find Gunpowders almost everywhere, but they are most common in Police stations, Army surpluss and Gunshops or Military bases. A Reloading Tool just like in Resident evil 3 is required to create your own ammunition! You can find them in Police Stations, Army Surpluss and Gunshops! Workshop ID: 2712729201 Mod ID: ResidentEvil3GunpowderVanilla Mod ID: ResidentEvil3GunpowderFireArmsB41 Mod ID: ResidentEvil3GunpowderFireArmsB41Revamped Mod ID: ResidentEvil3GunpowderGunFighter2.0 Mod ID: ResidentEvil3GunpowderVFE

4,024 téléchargements Détails →
Lore Friendly Music Pack – Project Zomboid Mod

Lore Friendly Music Pack

par 76561198043914691

It's Lore Friendly Music Pack. All the songs are from 1993 or before. This mod contains 265 songs. Workshop ID: 2745420798 Mod ID: LFMP9190

3,278 téléchargements Détails →
Gavril D-Series – Project Zomboid Mod

Gavril D-Series

par 76561198356412893

Tested to work for Build 42 Stable! 'It's quite slow and handles poorly, but it more than makes up for it with durability and brute force.' - Gabester Originating from the videogame BeamNG.Drive, the Gavril D-Series is a vast line of light trucks, and is an icon of American automotives as a whole. The D-Series name has already been well established for a good time already, with the most recent rendition of it was introduced in the wake of 1986. This version of the truck features a highly resilient and modular frame that enabled the truck to take on virtually any shape and length that it could form on four, or six tyres depending on its configurations. Naturally, the D-Series didn't just succeed, it dominated. It was the truck for basically any hard-working American to rely upon, no matter what trade it was. Its wide bed, spacious interior even on short cab models, and supremely powerful engines had led not just to millions of sales across the US alone, but it solidified its place in American culture. Ask anyone what US car they can name, and half will call out the D-Series directly. The D-Series would also get a facelift across its entire lineup starting at the end of 1991 into 1992 following the release of the Gavril Roamer. This would involve overhauling the vast majority of its trucks by introducing fuel-injected engines, standardizing their ABS selections, and just overall modernizing their catalogue for the new decade ahead. Well, until it was cut short just the year later. Standard Production Classes: D15: Gavril's light-duty line, and by far the most well known of all of its truck variants. It was also the class with the greatest number of configurations offered to the general public. From single to crew cabs, short and extended beds, and optional 4WD for many different configs mixed in, it was a no-brainer that this was their best-selling line no matter who you were. From apprentice tradesworkers to hunters, fishermen to full-blown corporations, this class alone easily outsold every other truck line that Gavril also offered. Though, that's not to think nothing of the rest of the lineup. D25: Gavril's medium-duty line, acting as the D15's 'big brother' in terms of what you could get out of it. Pretty much everything related to the drivetrain and engine were made bigger, heavier, and even more durable compared to its smaller sibling. Businesses seldom bought this line since it sat between what was affordable and powerful, but farmers and certain blue-collar workers widely gravitated to this range of trucks thanks to their exemplary offroad performance and trailer hauling capabilities without compromising too much on costs and its overall looks. D35: Gavril's heavy-duty line, teetering on the limits of being considered a full-blown commercial truck for the general populace. Certain restrictions had to be enforced on these trucks such as extended lighting and more rigorous chassis reinforcements in order to haul the heaviest of loads that could still be hooked up by a regular hitch. As such, Gavril opted for its entire first generation of the D35 to consist of dually pickups, giving it the best towing capabilities out of any truck offered. And with that, came the massive number of businesses that bought this line for that explicit purpose, particularly livestock farmers in order to reliably move horse trailers to and from ranches and the like. D45: Gavril's commercial line, completely beefing up the chassis so much that this line was only sold to businesses as a bare frame with a cab strapped on. It was generally expected that anyone that was buying this line would then add their own bed uplift afterwards, depending on their own workload and purpose with it. Unsurprisingly, the vast majority of these uplifts were simply just box trucks of all different shapes and sizes, but Gavril would see a lot of different variations of the D45 performing whatever services America needed. Alternate Production Offerings: D10: A particularly unique designation, offered by Gavril as a light-duty, enclosed body style; opting the pickup bed out for a full cab. The suspension would see a slight downgrade, being tuned more towards outdoor enthusiasts having to drive down rugged roads without too much trouble while offering a more comfortable driving experience than its pickup offerings. As such, this class of 'trucks' are more reminiscent of traditional SUVs and offroaders to an extent. Certain examples here include the D10 Charro, a 3-door SUV offered directly by Gavril, and the D10 Kentarch, a third-party company that manufactured aftermarket conversions of the chassis to create a six-seater SUV. D30: A rarely used designation, having been barely used for the D-Series at all due to its bizarre application of a D35 chassis on an SUV platform. The only two notable examples involve the D30 Kentarch, having been introduced following the debut of the Gavril Roamer in an attempt to one-up it in the SUV market with a far more heavy-duty chassis. The other vehicle was the D30 L-TRV, nicknamed the 'Marauder'. This vehicle was made as part of a contract with the US Army to introduce more civilian trucks into their fleets to perform logistical and support roles away from the frontlines, where armored transport wasn't a concern. Neither vehicle saw that many sales as a result, and largely went unnoticed by all but a small minority of people. Like my work? I now have one of those things where you can donate caffeine to fuel my long sleepless nights of toiling away at this stuff! Workshop ID: 3570065672 Mod ID: DSeries

4,125 téléchargements Détails →
CamelPak – Project Zomboid Mod

CamelPak

par 76561198045160207

Attach the Hydration Pack to Large bags Workshop ID: 3422233570 Mod ID: CamelPak

2,697 téléchargements Détails →
True Music Addon: Ghostbusters Original Soundtrack (ECTO-1 Jams) – Project Zomboid Mod

True Music Addon: Ghostbusters Original Soundtrack (ECTO-1 Jams)

par 76561198018331736

Adds the Original Soundtrack Album from the 1984 Film Ghostbusters Tracklist: 1. Ghostbusters - Ray Parker Jr. 2. Cleanin' Up The Town - The Bus Boys 3. Savin' The Day - Alessi 4. In The Name Of Love - The Thompson Twins 5. I Can Wait Forever - Air Supply 6. Hot Night - Laura Branigan 7. Magic - Mick Smiley 8. Main Title Theme (Gohstbusters) - Elmer Bernstein 9. Dana's Theme - Elmer Bernstein 10. Ghostbusters (Instrumental Version) - Ray Parker Jr. BONUS TRACKS: 11. Disco Inferno - The Trammps 12. Ghostbusters (12" Single Remix) - Ray Parker Jr. Inspired by KI5's '59 Cadillac Miller-Meteor + ECTO-1; the glove box is the perfect place to store those Ghostbusters cassettes Link to the ECTO-1: https://steamcommunity.com/sharedfiles/filedetails/?id=2772575623 ALSO for limited time only, follow the link to get ABBA Greatest Hits - Get your disco on in the end days! https://steamcommunity.com/sharedfiles/filedetails/?id=2990712413 Workshop ID: 2779956466 Mod ID: ghostbusters_soundtrack

4,118 téléchargements Détails →
All Katanas Fix – Project Zomboid Mod

All Katanas Fix

par 76561198084925919

The goal of this mod is to make all katanas from supported mods repairable. Note: This mod does not change the supported mods in any way, it only adds the repair recipe to katanas that are not available for repair, allowing them to be repaired Supported Mods: Zombie Slayer Arsenal Simple Overhaul: Melee Weapons (SOMW) - Honored Weapons Unique Weapon Variants - Find Unique Weapons! Mod requested by Kuma Khan Workshop ID: 3287043460 Mod ID: AllKatanasFix

3,496 téléchargements Détails →
ATC Male Body – Project Zomboid Mod

ATC Male Body

par 76561198401026277

(This MOD has stopped updating and is suitable for game B41.78.16 version. Users using version B41.78.16 can still use the current MOD. The MOD content will be moved to new mods such as TCMB that are applicable to version B42.) ? tutorial ? Make sure you only enable the current male body mod, enable it in the mod options in the main menu, then go to the save file to enable it as well, then exit the game and open it again. (If it still doesn't work or there is a display problem, please go to the mod sorting list and put this mod at the top, and then reopen the game) If you get stuttering when slashing zombies with a melee weapon, turn off texture compression, change the maximum texture size to 512 and restart the game. This is an optimization issue for this game Note!! This male body mod does not support any mods and vanilla clothes at the moment! At the same time, it will not be modified and updated for a long, long time, and currently it exists only to fill an empty position! The author's focus is on women's clothing mods and women's body mods, as well as weapon mods. Therefore, this male body mod is not recommended, it is currently rough and semi-finished in a hurry, and is not suitable for most outfits. (Note that this mod is not intended for use in public places and live streaming environments) The following image is proof of preventing the crash of the mod content, if you can't see the image, please use the VPN: the latest income and expenditure statistics from the development of clothing mods to June 21: (This MOD has stopped updating and is suitable for game B41.78.16 version. Users using version B41.78.16 can still use the current MOD. The MOD content will be moved to new mods such as LLTC, TCFB, or TCMB that are applicable to version B42.) ? tutorial ? Make sure you only enable the current male body mod, enable it in the mod options in the main menu, then go to the save file to enable it as well, then exit the game and open it again. (If it still doesn't work or there is a display problem, please go to the mod sorting list and put this mod at the top, and then reopen the game) If you get stuttering when slashing zombies with a melee weapon, turn off texture compression, change the maximum texture size to 512 and restart the game. This is an optimization issue for this game Note!! This male body mod does not support any mods and vanilla clothes at the moment! At the same time, it will not be modified and updated for a long, long time, and currently it exists only to fill an empty position! The author's focus is on women's clothing mods and women's body mods, as well as weapon mods. Therefore, this male body mod is not recommended, it is currently rough and semi-finished in a hurry, and is not suitable for most outfits. (Note that this mod is not intended for use in public places and live streaming environments) The following image is proof of preventing the crash of the mod content, if you can't see the image, please use the VPN: the latest income and expenditure statistics from the development of clothing mods to June 21: My expenditure for the development of clothing: 1912.5 RMB Player's support income: 282.87 RMB Players' earnings from custom costumes: 0 RMB ATC Female Body: https://steamcommunity.com/sharedfiles/filedetails/?id=3170728274 MOD QQ Exchange Group 951213356. There are no servants, no masters, no high and low, but comrades-in-arms who have unloaded their estrangement! You'll be treated the same way everyone else here. permissions: The permissions for this mod are subject to the TIS policy request permission, and this mod can only be added and extended with the explicit permission of the original creator. Once permission is granted, credit must be given to the original creator, either in the mod file or anywhere the mod roams online. If it is not licensed, the mod must not be changed and must be treated as a "locked" mod. It is expressly forbidden to add this mod to any public mod packs. Every modpack that contains this mod element will be deleted. Workshop ID: 3261165662 Mod ID: ATC Male Body Workshop ID: 3261165662 Mod ID: ATC Male Body

4,211 téléchargements Détails →
Roman's ushankas – Project Zomboid Mod

Roman's ushankas

par 76561199230408890

To keep your head warm during winter and cold weathers. Used rustillery's vintage hats mod and only kept the ushankas. Workshop ID: 3614975251 Mod ID: ROMUSHI

4,340 téléchargements Détails →
ArcherLib – Project Zomboid Mod

ArcherLib

par 76561197995104027

THIS MOD IS NOT WORKING IN THE NEW UPDATE. TIME TO FIX IS UNKNOWN. ArcherLib (Modding Tool) This mod adds tools for other modders who want to make archery stuff. With this mod, all you need to do is make a couple of basic scipts and register the weapon with ArcherLib, and it does the rest. GUIDE CLICK HERE TO READ THE GUIDE. It is too much to put on this page. FEEL LIKE SUPPORTING THE AUTHOR? I had to step away from modding for a while. My partner became quite ill and I had to scramble to try and make more money to support my household. I'm doing a lot better now, but I would love to focus more on making mods. Feel like tossing a dollar or two at me to keep me modding? Hit me up on Kofi. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 3408337281 Mod ID: ArcherLib Mod ID: ArcherySampleMod

2,630 téléchargements Détails →
[B41] Riverside Cordon – Project Zomboid Mod

[B41] Riverside Cordon

par 76561198069673478

"Another military checkpoint around the exclusion zone. To keep you out? Or in?" Desc Adds a military checkpoint similar to the one outside of Louisville to the northwest corner of the map while keeping to vanilla aesthetics. Should have working foraging zones as well as be visible on the in-game map. Made to give a little reason to head to a rarely visited area of the game in lieu of bigger/upcoming content from the vanilla game. FAQ Q: Will this be updated to build 42? Can you add/change X? etc. A: No, the area around this has been significantly changed in B42 and I feel that this mod will have fulfilled its purpose. I do not intend to make any further updates to this as a result. However, I have no issue with anyone wishing to take it upon themselves to update this mod if they'd like, dissect the workshop files, decompile it in some way if you need, no need to ask. Should I feel the need to make something similar in the future I will. Q: Multiplayer? A: Worked on my machine. Info Cells: 10x19,10x20,11x19,11x20 Workshop ID: 3128131306 Mod ID: malsRiversideCordon Map Folder: riversidecordon

2,346 téléchargements Détails →
Infinite weapons durability – Project Zomboid Mod

Infinite weapons durability

par 76561198316785177

Infinite weapons durability, B42.20 Enable/disable sharpness on sandbox-options. Enable/disable clothing durability on sandbox-options. Workshop ID: 3386659539 Mod ID: InfWeapons

5,528 téléchargements Détails →

Page 325 sur 2454 (58,895 résultats)

Serveur Project Zomboid avec support des mods

Installez les mods compatibles et pris en charge depuis le tableau de bord.

Louer un serveur Project Zomboid