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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
No More Room in Hell: Damage [B42 Port]
par 76561197996779184
This is not my mod, However with the permission of born of birch I will port this to B42 temporarily while B42 gets some optimizations so HE can port it there. this mod will be removed once he updates his mods to b42. original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3324091408 Workshop ID: 3414635890 Mod ID: No More Room in Hell: Damage
Edible Junk
par 76561197969055556
Makes everyday items edible! Currently you can eat crayons and toothpaste by themselves (Not working in MP) and craft a new food item of Crayons with Glue (Works in MP) Workshop ID: 2697578712 Mod ID: ediblejunk
zRe Stalker VFE loot table
par 76561198034347328
Just added spawn-list for VFES mod in some ammunitions-thing shiet like: table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip10"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.939Clip10"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.556box100"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762box100"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.12Clip5"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip102"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip103"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.9mmClip8"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.9mmClip302"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.45Clip12"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.45Clip25"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Mosin"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Saiga12"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SVD"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Galil"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.UMP45"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Makarov"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.USP45"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SV98"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.M249"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.PKM"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Vityaz"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.HK416"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SVT40"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.MP153"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.MP153sawn"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.556box100"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.762box100"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.762Clip10"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.12Clip5"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.Saiga12"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.M249"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.PKM"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.SVD"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.556box100"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.762box100"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.762Clip10"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.12Clip5"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.Saiga12"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.M249"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.PKM"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.SVD"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2); Workshop ID: 2920863896 Mod ID: zReStalkerVFEloottable
Keys System
par 76561198121972048
MOD that allows players to create their own keys for the doors and padlocks they want to protect, allowing greater access control and security. Made for multiplayer Useful in RP Servers. Mod Features: Create keys: Allows you to create keys for that door or something that has a padlock installed, like boxes... Duplicate keys: Allows you to make more than 1 key, thus being able to create several copies of the keys, both for locks and doors... Set the key to that lock: Allows the player to set the key equipped in the primary hand, to work in the selected lock. Set the lock to that key: Allows the player to set the lock to the key equipped in the primary hand, for the key to work in the selected lock. How to use: Right-click on an object that has a padlock installed or on a door on the map and the key management options will appear. Observation: In containers without locks, the key management option is also appearing, and it is likely that you will be able to create a key, but it will not work. The key will be generated as invalid if you don't have a lock installed. It's not a bug. Workshop ID: 2947228648 Mod ID: keyssystemm
The Ark[b42] 方舟_简中繁中汉化[CN/CH]
par 76561198164431756
为 The Ark 提供 简体中文汉化和繁體中文漢化 版本, 请订阅前置模组 本模组为前置模组的汉化补充,无本体内容。 📜本模组为目前机翻为主可能整体尚有些瑕疵但不影响游玩,也是为了中文玩家群体 尽快能玩上如此优秀的作品!后续会陆续优化更新文字及🧭语音和缺失的物品翻译,敬请期待~ 喜欢我的汉化和其他作品还请多多👍支持 ⚠️**建议每次模组更新重复以下操作: 备份并清空C:\Users\你的用户名称\Zomboid\Lua 🌟诺亚终端机中文显示的问题,需要手动复制模组\42\media\client文件中的 "BWOANoah.lua"文件并粘贴覆盖英文原模组的同名文件,否则无法渲染终端机内的汉字, (**如果遇原模组更新可能需要重复此操作**) 《方舟》是《土匪:第一周》模组的正统续作,承接第一章跌宕剧情之后的故事。你从昏迷中苏醒,茫然失措、身心俱变,却发现这个世界 —— 以及你在其中的位置 —— 早已物是人非。 与《第一周》不同,《方舟》将带来截然不同的游戏体验。这是一段以叙事为核心的冒险,侧重成长、探索与氛围营造。故事将逐步展开,带你一步步深入这片充满谜团与未解之谜的世界,并最终揭晓关于诺克斯感染事件的终极答案。 在探索全新区域、触发全新事件的过程中,你将体验到详实的世界观设定、出人意料的剧情转折,以及精心设计的惊喜内容。本模组加入了原创玩法机制,专为支撑剧情打造,让你更深度地沉浸在故事主题之中。你的每一次选择、每一处观察、每一份坚持,都至关重要。 《方舟》不只是单纯的生存,也不只围绕你一人展开 —— 它关乎揭开真相、与他人建立联结,也直面重重考验。这段旅程节奏更缓、更注重体验, 值得你细细品味,而非急于赶路;但其中同样包含大量紧张刺激的战斗与行动桥段。 何为方舟? 《方舟》是仅支持单机的模组,适配B42。它属于全面改版模组,重制了整张地图,并加入 NPC 等大量自定义内容。该模组旨在让玩家慢慢体验流程,提供了一个规模空前、同类作品中极为少见的剧情向战役玩法。它并非按照原版《僵尸毁灭工程》的方式游玩,需要你循序渐进、耐心探索。 游戏内容前瞻 本模组拥有沉浸式主线剧情与数百条支线任务,你将探索诺克斯地区的废墟,揭开神秘 “方舟” 的背景故事、诺克斯病毒爆发的真相,以及你在这场末日中的真实身份。但故事并非只围绕你一人:你还需要顾及其他幸存者,他们的生死与你同样重要。 🧠模组难度较高 即便是经验丰富的老玩家,也会在世界规则的改动中感受到挑战。请时刻保持警惕。 游玩方式 本模组需要游戏unstable版B42,同时依赖前置模组: Bandits NPC(土匪 NPC) Waterpipes(水管系统) The Ark 中文本地化修复模组 *(非必需,但有些本体汉化内容需要汉化模组的简体/繁体字体库) ⚠️建议游玩时不加载任何额外模组,尤其不要使用会修改僵尸行为、僵尸模型、防毒面具 / 防化服等生存道具的模组。首次游玩时,也建议不要改动沙盒模式的默认设置。 建议频繁备份存档。死亡无处不在,随时可能降临。请将以下路径中的文件夹复制到其他位置备用:X:\Users\你的用户名\Zomboid\Saves\Sandbox\ARK_vX.XXX_日期-时间若角色死亡,将备份文件覆盖回原目录即可继续游玩。 🌟也可以安使用置顶讨论帖提供的新出的快速存档/读档模组,更加方便 与《第一周》类似,按 T 键可与 NPC 对话,但无需手动输入文字,只需通过选项交流。 长按 Q 键可对 NPC 下达指令,例如跟随、停留,以及其他互动操作。 方舟内部设有一台核心主机,代号诺亚,可查询方舟内部的各项状况。右键点击终端即可交互,按鍵盤數字操作指令,离开终端或逐级关闭菜单即可退出交互界面。 维护方舟运转至关重要。你需要为其补充燃料、储备物资、保障设备运行,才能在地下深处存活下去。发电机、消毒舱、通风系统等设施均需要定期维护,才能稳定工作。 离开方舟外出探索时,核辐射是主要威胁。核爆之后已进入核冬天,出行前务必做好万全准备。穿戴完好的防化服、装有可用滤毒罐的防毒面具至关重要。若不慎遭受辐射,可服用碘化钾片降低辐射值,但该过程较为缓慢,无法立即清除辐射。受污染的物品必须经过消毒处理后才可使用或食用。 查看叙事文档时,可通过页面底部的箭头按钮翻页。 靠近重要物品时,物品会自动高亮显示。 请勿在此发布剧透内容,违者将予以删除。 遇到错误该怎么办? 《方舟》已历经数月测试,但由于模组结构极为复杂,仍有可能出现错误。若遇到问题, 请前往作者 Slayer 的 Discord 服务器反馈 * 因模组冲突导致的错误请勿上报。 已知问题 启用 “骸骨复生” 选项可能导致目标锁定异常,建议不要开启该功能。 “ 坚持下去。” 致谢 - SAFE D MAN、Max Payne、dae26—— 创意、叙事设定协助与测试 - Peter Hammerman—— 油罐车模型 - Dane—— 建筑编辑协助 - BongoRaccoon32—— 防化服素材 - 俄语翻译:Pirate_Pistoletov - 简体中文/繁体中文翻译:patzzzz Credit where it's due This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. 汉化不易,如果你喜欢我的作品,欢迎点赞支持 ❤️ 或扫描图片和链接赞助、请我喝一瓶快乐水~ 每一份赞助都是一份更新的力量 🧠/🎮/❓ /🌑/🔦/⚠️/⏳/🌕/✅/🗓️/⚙️/🧭/⚠️/👻/📻/💀/🌟/🛡️/📜 Workshop ID: 3709744692 Mod ID: BanditsWeekOneTheArk_CN&CH
True Music Addon: Crystal Castles
par 76561199017647539
Some of my fav Crystal Castles tracks List: Black Panter Crimewave Doe Deer Dolls Emphaty Fainting Spells Intimate It Fits When I Was A Kid (vs Liars) Knights Leni (vs Good Books) Love And Caring (instrumental) Mother Knows Best Pap Smear Reckless Suffocation Transgender Untrust Us Vanished Why Do You Cry Everytime I Fuсk You (instrumental) Year Of Silence New tracks: Hunting For Witches Kept Kerosene Xxzxcuzx Me Workshop ID: 2842479130 Mod ID: crystal_castles
zombie RE engine [framework]
par 76561198034347328
STUFF for zRe mods Workshop ID: 3780257415 Mod ID: zReFRAMEWORK
B42 / Bandage disinfection 붕대 소독 모드
par 76561198112867848
냄비에 물 올리고 팔팔 끓여서 붕대나 찢천 소독 ㄱㄱ Workshop ID: 3392388512 Mod ID: DisinfectBandage_ Mod ID: DisinfectBandage_
Vanilla Firearms - Real Names (B41/B42)
par 76561199589789936
Note: This mod only replaces the names of vanilla firearms. This mod replaces all of the vanilla firearm names with their real names. All of the vanilla firearms and their magazines have been renamed. If you think any of these names are wrong, please leave a comment down below and let me know. Pistols: M9 Pistol = "Beretta M9" M1911 Pistol = "Colt M1911" D-E Pistol = "IMI Desert Eagle" Revolvers: M36 Revolver = "Smith & Wesson Model 36" M625 Revolver = "Smith & Wesson Model 625" Magnum = "Colt Anaconda" Shotguns: JS-2000 Shotgun = "Remington Model 870" Sawn Off JS-2000 Shotgun = "Sawn-Off Remington Model 870" Double Barrel Shotgun = "Remington Model 1900" Sawn Off Double Barrel Shotgun = "Sawn-Off Remington Model 1900" Rifles: MSR700 Rifle = "Remington Model 700" MSR788 Rifle = "Remington Model 788" Assault Rifles: M14 Single Shot Assault Rifle = "M14 Rifle" M16 Assault Rifle = "Colt M16A3" Workshop ID: 3254414054 Mod ID: RealisticFirearmNames
Sapph's Cooking CN 简中汉化
par 76561198341988495
Sapph's Cooking自用汉化(2024年11月份更新已汉化,但还未适配B42版本) 因为偶尔才上创意工坊 所以汉化更新随缘 PS.其实我现在还不知道该怎么回复来着 大部分翻译文本取自源点汉化,只是针对最近更新的内容进行补充。 因为mod作者在2024年1月份又进行了一次内容挺多的更新,但找不到最新版本的汉化, 实在等不及干脆自己动手了。 Workshop ID: 3145276570 Mod ID: Sapph's Cooking CN
True Actions Act 3. Dancing PTBR
par 76561199131666750
Tradução para PTBR o Mod True Actions Act 3. Dancing. Workshop ID: 2834854149 Mod ID: Dancing
Stadium Military Evac (B42)
par 76561197976596561
This turns the baseball stadium into a Military Evac center, lots of tents and undead. Good amount of guns. Better Description coming soon. If you enjoy exploring my maps, you can support future builds here ☕ One cup goes a long way! https://ko-fi.com/freebird550 Workshop ID: 3699356504 Mod ID: Stadium Military Evac Map Folder: Stadium Military Evac
[Outdated] Cooking Trait
par 76561198044490548
Note: This mod is now outdated as the hobby "Cook" now exists in the base game. This is a simple mod that adds a “Home Cook” trait, granting the player a one level head start in the cooking skill and unlocking a number of recipes. Since Project Zomboid already has “hobby like” traits for quite a few of the more important skills, it seems only natural that non-professional cooking should be included. Especially for someone like me who seems to have a love affair with the carpentry profession, that lack of non-career cooking was pretty annoying. To any of you who might feel the same, I hope you enjoy this tiny addition. Note - to any of you wondering why I chose to make this a 3 point trait instead of a 4 point trait like most of the other skill-based traits, I had a few reasons: 1. The other 4 point traits, like gardener and angler, are still worth it at 4 points because things like fishing or farming are things you build a character around. There's a good reason I've never thought to stick First Aider on my character, and while cooking is a more useful skill than first aid in my opinion, cooking is a supplemental skill in a number of ways. If First Aider or Baseball Player were 3 points, I might consider - well, I guess I still wouldn't use them - but you get my point. 2. I feel like the game needs to either have more odd number point values or stick with only even ones. Having just a few makes it clunky and unpleasant to deal with that exta point that pops up every now and then in character creation. Having something moderately useful to try and spend it on is something I welcome. 3. Going off the previous point, a 3 point trait fits in better with my modified trait costs that include a lot more odd point values. 4. Logically, more people are likely to be experienced with cooking than any of the other 4 point hobbies. Anyways, have fun out there, and remember to turn your stoves off! Workshop ID: 656352219 Mod ID: cookingTrait
Re[UPLOADED]al Full Auto
par 76561198070577841
Disclaimer I am not the original creator of this mod. All credit goes to Caballeros Sambreros as the mod creator. Thank you Zenoguard for finding the original creator's name for me! I am not affiliated with Caballeros Sambreros. If you own this mod and you would like me to take this down, please reach out to me - I am more than willing to comply. Why was this REuploaded? Unfortunately, the original creator of this mod has decided to take their mods off the Steam Workshop. I have no rhyme or reason why, but the fact of the matter is that it happened. The server that I personally host uses this mod - so having it removed from the workshop is a particularly.. Niche issue that I fall into. As such, I've reuploaded it as it was when it was taken off the platform. Are you maintaining it? The short answer is no. This mod is someone else's work - I take no credit for that, and I will not be updating, fixing, or patching any of the code contained in it. I have not been asked to do this, I have not been given permission to do this, thus I will not. If there is enough of a community drive to have this mod updated - say as such in the comments for this listing, and I will develop my own solution without using the code inside this project. Workshop ID: 3481351834 Mod ID: RealFullAuto
HK G11 K2 [B42]
par 76561198046849708
The G11 prototype assault rifle that never entered mass production now available in Project Zomboid B42. Features: - Custom animations for Loading/Unloading/Racking with custom sounds, - 50 round magazine, - Uses 5.56 Caliber (we know that its not actual caliber of the real life gun. The decision was made to make it use vanila ammo type for maximum compatibility. Additonal information - Can be added midsave and safely removed, - Can be found in similar places to Vanila M4, but it is slightly more rare, - This weapon does not accept any attachments. This mod has been requested by: Strider Credits Models & Sounds: Nik Animations & Code: RedChili Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 3617247608 Mod ID: HKG11K2
Barricades B42
par 76561198345788298
Please rate if you liked the mod, it will help the author. There is no official patch WeBuildZ:Barricade patch for working in the 42nd build. The original idea belongs to the author of the original mod. The code was rewritten from scratch. The mod works in SP. I haven't tested this in MP yet, but I assume it shouldn't work yet. The mod will be removed at the request of the original author, or if the author makes a patch for their own mod. This mod allows you to build 30 different barricades from Dylan's Tile Pack41, currently Community Tile Pack42. The crafting window opens with the " button High have 2000 HP Low 1000 HP +100 HP for each carpenter level. maximum HP - 3000/4000 low/high These barricades CAN BREAK ZOMBIES Due to the fact that I am weak in programming and in fact this is my first full-fledged mod written almost from scratch, I partially used the code of another mod (Building Craft) for the selection menu. If the mod's author has any complaints about this, I will definitely delete this mod and try to create the menu myself. In the meantime, I would like to thank him for his work and sincerely hope that he does not mind. Mod version 0.2 Added 18 new barricades Correct display of names, full translation into RU/EN Next: Full MP support ---------------------------------------------------------------------------------------------------------------------------------------------------- Пожалуйста, оцените, понравился ли вам мод, это поможет автору. Не официальный патч мода WeBuildZ:Barricade для работы в 42 билде. Идея принадлежит автору оригинального мода. Код был переписан с нуля. Мод работает в SP. MP - пока не проверял, но как я понимаю не должен Мод будет удален по просьбе автора оригинала или в случае если он сам сделает патч на свой мод Данный мод позволяет строить 30 различных баррикад из пака Dylan's Tile Pack41 , ныне Community Tile Pack42. Окно крафта открывается по кнопке " ( Э ) Высокие имеют 2000 HP Низкие 1000 HP +100 HP за каждый уровень плотника. максимум HP - 3000/4000 низкие/высокие Данные баррикады МОГУТ СЛОМАТЬ ЗОМБИ В связи с тем, что я слаб в программировании и по сути это мой первый полноценный мод написанный почти с нуля, мною был использован частично код другого мода (Building Craft) для меню выбора. Если у автора мода возникнут из за этого претензии, я непременно удалю данный мод и буду пробовать создать меню самостоятельно. а пока что я выражаю ему благодарность за его работу и искренне надеюсь, что он не против. Версия мода 0.2 Добавлено 18 новых баррикад Корректное отображение названий, полный перевод на RU/EN Далее: Полная поддержка MP Workshop ID: 3683323462 Mod ID: BarricadesBuilder
[Legacy] Woody's Port for Rocco's CleanUI
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Retired - go get the original This port has nothing left to do. Rocco's own CleanUI now covers every Build 42 version, 42.12 included. >> CleanUI by Rocco - subscribe to that one and unsubscribe from this. The page stays up for anyone still on 42.12.3 or 42.13, where it does still work. It declares a maximum game version of 42.13.999, so on newer builds the game skips it rather than fighting with the real thing. Why it existed, and why it does not need to CleanUI v2.3 required Build 42.13 or newer, and a bridge mod declaring CleanUI as a dependency could not load on 42.12.3 - which is where my saves were. So this was a standalone port with version folders picking the right code for whichever build you were on. It was always meant to disappear the moment official CleanUI supported multiple versions. CleanUI 2.6.19 now ships version folders from 42.12 through 42.19 and beyond, so the gap is closed. All credit to Rocco - the good parts of this were always his. My own mods, current for 42.20 Please don't reupload or copy this one. If you want to build on it, ask me first. These get made in my free time, between playthroughs. If one of them saved you an evening of clicking and you feel like buying me a coffee, the button is below - and if not, that is genuinely fine. The same page is where I write about how these mods actually get built - what broke, how long it took to find, and what the game turned out to be doing instead. Reading it costs nothing and needs no account. The only reason to click the button is if you want to. Mostly I hope you have a good run out there. Watch the treeline, and try not to get bitten. Workshop ID: 3627753624 Mod ID: WoodysCleanUIMultiversion
[B42] BROtv '92 - 1992 TV Screen Image & Sound Upgrades
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Replaces TV screen and TV/Radio sounds with events from 1992 Events Include ... - Updated for B42 - LA Riots - John Gotti guilty - Tupac Shakur talks Donald Trump - Dream Team intro - 1992 computer ad - Clinton elected - Jay Leno first Tonight Show - Waynes World - Windows 3.1 - Nirvana - Escobar escape - Carl Lewis - Rosanne on Johnny Carson - Cartoon Network debut - Sinead O'Connor rips picture of Pope - Galileo�s nearest approach to Jupiter - David Letterman Info - Changing the channel or just pressing "Tune In" on the same channel will play a new clip. - The full audio clips will play in the early game when the TV shows play. - This also applies to Radio channels. - AFAIK only one version will work at a time. Recent Updates - Sound now fades in/out with distance - 3D spatial Other BROtv Themes: BROtv - The Original This mod was made for The Battle of BROmageddon dedicated server. This game mod includes short clips of audio that are copyrighted by their respective rights holders. We would like to acknowledge and give appropriate credit to the original copyright holders of the audio clips used in this mod. The audio clips utilized in this game mod are the property of their respective rights holders and are used under the principles of fair use for transformative purposes. The rights holders retain all rights to the original audio clips used. We express our gratitude to the rights holders for their creative contributions. Workshop ID: 3390835481 Mod ID: BROtv92v42
APOCALIPSE [BR] - Vehicle Claim System
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ApocalipseClaimSystem - Vehicle Claim System Server-authoritative vehicle ownership for Project Zomboid Build 42 multiplayer servers. Players can claim vehicles from the vehicle context/mechanics UI, release their own vehicles, manage allowed players, see their claimed cars from anywhere, and contest abandoned claims when the server threshold allows it. Claims are bound to the owner's SteamID and every critical action is validated by the server. Build Compatibility: Tested and compatible with: Builds 42.13.1, 42.14, 42.15, 42.16, 42.17, 42.18, 42.19, 42.20 Build 42.20 Vehicle Database Refactor: 42.20 adds a refactored server-side vehicle database export designed for dedicated-server integrations. The in-game source of truth remains Project Zomboid GlobalModData and vehicle ModData, but the mod now maintains a throttled filesystem projection that external services can read safely. Export location on the dedicated server: {Zomboid}/Lua/VehicleClaimSystemDatabase/ Files written by the exporter: - index.txt: compact list of currently claimed vehicles, indexed by vehicleHash - cars/<vehicleHash>.txt: per-car snapshot with owner SteamID/name, vehicle name, script name, map coordinates, lastUpdated timestamp, and loaded vehicle container loot - deleted/<vehicleHash>.txt: tombstone files for released, contested, remotely released, or admin-cleared claims How to use it with external services: - Backup services can watch/copy the VehicleClaimSystemDatabase folder and store the index plus per-car JSON snapshots outside the game server. - Web panels or Discord/admin bots can read index.txt for the claimed-car list, then load each cars/<vehicleHash>.txt file for details. - Frontend map tools can plot x/y coordinates and show owner, vehicle type, last update time, and the latest captured loot snapshot. - Sync workers should treat the JSON files as read-only output from the game server. Do not write claim changes directly into these files; claims should still be changed through the mod/game server. - Loot snapshots are refreshed when a claimed vehicle is loaded by the server, so unloaded cars may keep the last known inventory until they stream in again. This makes it much easier to mirror cars and their stored loot into external backup systems, web dashboards, audit tools, or player-facing vehicle viewers without scanning the live world from outside Project Zomboid. Salvage vehicle mods that support this mod: Chopped vehicle salvage: https://steamcommunity.com/sharedfiles/filedetails/?id=3727602756 ### Multi-Language Support The system supports multiple languages with automatic detection: - **Brazilian Portuguese (PT)** - **English (EN)** - **Russian (RU)** Workshop ID: 3644672185 Mod ID: VehicleClaimSystem
True Music Addon:Escape from Tarkov music
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Escape from Tarkov music Geneburn - Betrayal Geneburn - Comprehend Geneburn - Countdown Geneburn - Dark Horizon Geneburn - Denial Geneburn - Desolated Geneburn - Edge of Darkness Geneburn - Exfiltration Geneburn - Factory Geneburn - Frontier Geneburn - Groter Geneburn - Hostile Illusion Geneburn - Jailbreak Geneburn - Left Behind Geneburn - Orient Geneburn - Prepare for Escape Geneburn - Rules of Engagement Geneburn - The Blood We Spill Geneburn - War Goes Hot Workshop ID: 2932269213 Mod ID: escape_from_tarkov_music_mod
LeGourmetRevolution + GreenFire
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Compatibilidad para jugar con ambos mods Debo dar las gracias a https://steamcommunity.com/id/mancoman550 por crear su increíble pack de mods Tambien le doy las gracias https://steamcommunity.com/id/121jiggawutts por crear el mod de Green Fire A https://steamcommunity.com/id/clebenstein/ por crear el primer parche el cual yo he actalizado,todos los méritos a el Y por ultimo y al que mas agradezco su comprension es a https://steamcommunity.com/id/yisusowo por permitirme modificar la traducción que el hizo y añadirla a este mod (su traduccion la he puesto como Español AR y la que he modificado la he puesto en Español ES) les dejo un enlace a su mod https://steamcommunity.com/sharedfiles/filedetails/?id=3265394089 ------------------------------------------------------------------------------------------------------ Funciona en Un jugador,Multigador y Partidas ya creadas ------------------------------------------------------------------------------------------------------ Workshop ID: 3362341427 Mod ID: Greenfire + LGR
Volkswagem Gol GTI 1993
par 76561199059350835
Adiciona o Volkswagen Gol GTI conhecido como gol quadrado. Este foi o primeiro mod de carro do Project Zomboid que eu consegui finalmente finalizar. Eu estava criando outros mods quando senti a necessidade de atualizar este para a versão mais atual do jogo. Não é um processo fácil, pois quando aprendemos uma forma de fazer mod, vem uma atualização e quebra tudo — mas é questão de paciência. O mod foi atualizado e corrigido em alguns pontos que eu havia deixado passar nas versões anteriores. Destaque para a programação, que venho aprendendo cada vez mais. Agora o veículo conta com motor turbo, melhorias na dirigibilidade e manutenção fácil, semelhante ao veículo real. Workshop ID: 3555599116 Mod ID: golgti93
Shops and Traders: Faction Banking
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Complementary mod to Shops and Traders, allows for factions to bank their money together. Copyright 2026 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn. Workshop ID: 2906926438 Mod ID: pz-faction-banking
Old School RuneScape Sounds (Level Up Only)
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This mod replaces the skill up sound with Old School RuneScape level up sfx See my original mod that replaces even more sounds: https://steamcommunity.com/sharedfiles/filedetails/?id=2713257456 Workshop ID: 2717380725 Mod ID: OSLU
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