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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

ahz stylized skin blend b42 – Project Zomboid Mod

ahz stylized skin blend b42

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512x512 female skin textures for all 5 human colors without baked underwear but no nsfw details. now includes vanilla version with underwear!!! and also new makeups !! quick update for b42, plz refer to the original page for description & screenshots my kofi if you liked mod :) thx for still using my mods and lemme know if there's any issues with this port known issue: makeup equipped items can appear in your inventory even tho they're supposed to be hidden, b42 unstable thing? maybe hidden flag is special on b42? idk! Workshop ID: 3388909078 Mod ID: ahzstylizedskinb42 Mod ID: ahzstylizedskinb42vanilla

3,453 téléchargements Détails →
全面技能 – Project Zomboid Mod

全面技能

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现有原版职业全部被动技能 有三种选择,除了被动一样 其他属性为:全满,无加成,全减少 Workshop ID: 2517465766 Mod ID: Danger

4,556 téléchargements Détails →
Anticipating Zombies [41.66+] – Project Zomboid Mod

Anticipating Zombies [41.66+]

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This mod edits the lunge behavior of zombies, which is the part where most of them stretch out their arms and run towards you. Instead of heading directly towards the player, zombies now try to predict a player's future position to intercept them instead of constantly lagging behind them. Workshop ID: 969233514 Mod ID: Anticipating Zombies

2,477 téléchargements Détails →
Trait Literature and More – Project Zomboid Mod

Trait Literature and More

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Trait Literature and more - A Night Owl's Guide - Grants Night Owl trait - Graceful Magazine - Removes Clumsy/Adds Graceful - Hooked on Phonics - Removes Slow Reader/Adds Fast Reader - Inconspicuous Magazine - Removes Conspicuous/Adds Inconspicuous - Intermittent fasting Part 1 magazine (requires lvl 6 fitness + Strength) - Removes Hearty Appetite/Adds Light Eater - Intermittent fasting Part 2 magazine (requires lvl 6 fitness + Strength) - Removes High Thirst/ Adds Low Thirst - Journal of A Former Scout - Grants Scout trait - Lucky Rabbit Foot - Removes Unlucky/Adds Lucky - Organized Magazine - Removes Disorganized/Adds Organized - Sleepyhead No More - Removes Sleepyhead/Adds Wakeful - Speed Demon Magazine - Removes Sunday Driver/Adds Speed Demon - The Hunter's Handbook - Grants Hunter trait - The Warrior's Spirit - Removes Pacifist trait - Agoraphobia Self Help - Removes Agoraphobic trait - Claustophobia Self Help - Removes Claustophobic trait - Hemophobia Self Help - Removes Hemophobic trait - Dextrous Magazine - Removes All Thumbs/Adds Dextrous - Nutritionist Magazine - Grants Nutritionist trait - Herbalist Magazine - Grants Herbalist trait - Gardener Magazine - Grants Gardener trait Six popular religious books, which can be reused. (Reduces stress, boredom and unhappiness.) - The Analects of Confucius - The Bible - The Quran - The Rig Veda - The Tanakh - The Tripitaka 2 extra books for the players reading pleasure (Reduces stress, boredom and unhappiness.) - GNFCGB - GNFCBB One can become organized, its just a matter of learning and applying a few techniques. Adds a organized magazine spawn. (reading removes the Disorganized trait, while adding the Organized trait) (If the player has not taken the disorganized trait or the organized trait, reading will still give them the organized trait) The art of blending in is all about knowledge. Adds a inconspicuous magazine spawn. (reading removes the Conspicuous trait, while adding the Inconspicuous trait) (If the player has not taken the conspicuous trait or the inconspicuous trait, reading will still give them the inconspicuous trait) Become graceful, its all technique. Adds a graceful magazine spawn. (reading removes the Clumsy trait, while adding the Graceful trait) (If the player has not taken the clumsy trait or the graceful trait, reading will still give them the graceful trait) The classic lucky rabbit foot. Adds an engraved lucky rabbit foot spawn. (reading removes the Unlucky trait, while adding the Lucky trait) (If the player has not taken the unlucky trait or the lucky trait, reading will still give them the lucky trait) A detailed 300 page journal of a former scout, filled with useful information that can aid any survivor! Adds the item Scout's Journal spawn (Reading gives the player the Former Scout trait) After reading this high throttle magazine, you feel compelled to test your limits behind the wheel. Adds a Speed Demon magazine. (reading adds the Speed Demon trait and removes the Sunday Driver trait) (If the player has not taken the Sunday Driver trait or the Speed Demon trait, reading will still give them the Speed Demon trait) Intermittent fasting is a helpful strategy in combating a hearty appetite. (Player required to be lvl 6 or higher in both fitness and strength) Adds a Intermittent fasting Part 1 magazine spawn. (reading adds the trait Light Eater and removes Hearty Appetite) (If the player has not taken the Hearty Appetite trait or the Light Eater trait, reading will still give them the Light Eater trait) Intermittent fasting is a helpful strategy in combating high thirst. (Player required to be lvl 6 or higher in both fitness and strength) Adds a Intermittent fasting Part 2 magazine spawn. (reading adds the trait Low Thirst and removes High Thirst) (If the player has not taken the High Thirst trait or the Low Thirst trait, reading will still give them the Low Thirst trait) Hooked on Phonics, slow readers can become fast readers! (Removes the trait slow reader, while adding the trait fast reader) (If the player has not taken slow reader or fast reader, fast reader trait is still added) (Does not remove illiterate trait) It's all mind over matter. Adds a book titled The Warrior's Spirit (Reading removes the Pacifist trait) Become a night owl. Adds A Night Owl's Guide (Reading grants the Night Owl trait) Become the hunter Adds The Hunter's Handbook (Reading adds the Hunter trait) Sleepyhead no more! Learn the proper techniques in order to gain control over your sleep pattern. Adds a Sleepyhead No More book (Reading removes the Sleepyhead trait and adds the Wakeful trait) (If the player has not taken Sleepyhead or Wakeful, Wakeful trait is still added) Agoraphobia Self Help Adds a Agoraphobia Self Help book (Reading removes the Agoraphobic trait) Claustophobia Self Help Adds a Claustophobia Self Help book (Reading removes the Claustophobic trait) Hemophobia Self Help Adds a Hemophobia Self Help book (Reading removes the Hemophobic trait) Dextrous Magazine Adds a Dextrous Magazine (Reading removes All Thumbs trait and adds the Dextrous trait) Nutritionist Magazine Adds a Nutritionist Magazine (Reading adds the Nutritionist trait) Herbalist Magazine Adds a Herbalist Magazine (Reading adds the Herbalist trait) Gardener Magazine Adds a Gardener Magazine (Reading adds the Gardener trait) Workshop ID: 3226835645 Mod ID: TLAM_Books

4,471 téléchargements Détails →
Start as a... Framework New One – Project Zomboid Mod

Start as a... Framework New One

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This mod is needed to use "Start 10 Years Later as a Colonist / Survivor" mod. Workshop ID: 2855553227 Mod ID: ProfessionF2

2,085 téléchargements Détails →
Banjo's Item Kit Traits Improved – Project Zomboid Mod

Banjo's Item Kit Traits Improved

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Adds new traits that provides some starting items, in a way that doesn't feel like a "cheat". By Banjo. Improved by Sego Added prefix for better trait navigation Changed Woodcuter Axe to WoodAxe Deleted junk kits (ArtSupplies, Gasguzzler, Handbag, MakeupBag, ToiletryKit, Wallet) Workshop ID: 2689282871 Mod ID: BanjoItemKitTraitsFixed

3,583 téléchargements Détails →
Arizona Iced Tea – Project Zomboid Mod

Arizona Iced Tea

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Version for Build 41: https://steamcommunity.com/sharedfiles/filedetails/?id=3349776038 This mod adds a classic 90s beverage to the game: Arizona Tea! The cans of tea (680ml) are found in various places throughout the map but are far more rare than sodas. You may also -albeit VERY rarely- find a variety pack of the teas which contain 1 of each flavor (14 in total). As of version 2, Arizona branded merch and gallon size jugs (3.78L) for the Lemon, Green, Sweet, and Arnold Palmer flavors can be found as well. Schools, gas stations, and Gigamarts are the best places to look for any of these items if you're having trouble looking for them. =+-+-+=+-+-+=+-+-+=+-+-+= List of Flavors =+-+-+=+-+-+=+-+-+=+-+-+= Main: Flavor Hunger Thirst Stress Unhappy Special Effect Lemon -10 -40 -10 -10 N/A Strawberry -10 -40 -10 -10 N/A Mango -20 -20 -10 -10 N/A Peach -20 -20 -10 -10 N/A Watermelon -15 -30 -10 -10 N/A Raspberry -15 -30 -10 -10 N/A Grape -15 -30 -10 -10 N/A Fancy: Flavor Hunger Thirst Stress Unhappy Special Effect Green -10 -20 -40 -20 Pain -20 Diet Green -5 -20 -20 -5 Pain -10 Arnold Palmer -10 -20 -20 -40 Flu -20 Diet Arnold Palmer -5 -20 -10 -20 Flu -10 Sweet -10 -20 -10 -10 Endurance -20 Specialty: Flavor Hunger Thirst Stress Unhappy Special Effect Energy -10 -10 -15 -15 Fatigue -20 Hard -10 -10 -15 -15 8% Alcohol =+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+= I absolutely LOVE Arizona Tea. So, I hope you enjoy this mod as much as I do. Workshop ID: 3393409283 Mod ID: TLK_ArizonaTea_B42

3,623 téléchargements Détails →
[B42] LV Fort Revived ( Deprecated ) – Project Zomboid Mod

[B42] LV Fort Revived ( Deprecated )

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In recent patches the developers removed this structure from the map on the B42 version of zomboid. In light of my fortress series, on youtube. I have brought it back for you all to enjoy. ONLY NEEDED FOR BUILD 42 Workshop ID: 3664546965 Mod ID: fort Map Folder: fort

4,994 téléchargements Détails →
Resident Evil Inventory REskin – Project Zomboid Mod

Resident Evil Inventory REskin

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The Resident Evil Inventory REskin is a combination of three mods from other authors amazing work. these are; Equipment UI - Tarkov Style Interface by Notloc Workshop ID: 2950902979 Mod ID: EQUIPMENT_UI Bzouk Hotbar Mod B41 Workshop ID: 2434425002 Mod ID: pz-bzoukhotbar Inventory Tetris - Grid Based Inventory Overhaul by notloc Workshop ID: 2982070344 Mod ID: INVENTORY_TETRIS this mod simply changes the interface textures and colors to reflect the classic Resident Evil trilogy. also including the menu sounds from those games. For sounds, simply copy the zomboidsound.bank and paste it in... C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop if if this is not your install path then, just go to your steam library and right click project zomboid, manage, browse local files. You can find this mod at C:\Program Files (x86)\Steam\steamapps\workshop\content\108600/3101922105 Workshop ID: 3101922105 Mod ID: Classic_Sounds Mod ID: EQUIPMENT_UI REskin Mod ID: INVENTORY_TETRIS REskin Mod ID: pz-bzoukhotbar

3,811 téléchargements Détails →
KS6 ISO CONTAINERS – Project Zomboid Mod

KS6 ISO CONTAINERS

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SOM CONPAINERS Workshop ID: 3165294461 Mod ID: Somcontainers

5,081 téléchargements Détails →
Cosplay商店 (no recipes) – Project Zomboid Mod

Cosplay商店 (no recipes)

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This is based on the Cosplay商店 mod that adds costumes and weapons. I was tired of the recipes using money which meant every time i right clicked on the money item the whole screen was filled with recipes, and after trying half a dozen Chinese patches that didn't work i decided to make my own. This mod removes those recipes from the game entirely, which means the items cannot be obtained except by killing zombies, or other means like admin privileges or shop mods. Not required, but recommended if you want to have another way of obtaining these costumes, is with this shop mod https://steamcommunity.com/sharedfiles/filedetails/?id=3016786132 Workshop ID: 3016820486 Mod ID: cosplaynorecipe

3,627 téléchargements Détails →
[RE-UPLOAD] Porno Mags (build 41) – Project Zomboid Mod

[RE-UPLOAD] Porno Mags (build 41)

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Adds a Porno Mag item to PZ that can help with negative moodlets. Also, now, centerfolds can be removed from said magazines. All of the content is, at worst, PG-13. If you enjoy this mod please consider dropping an award and an upvote! Copyright 2022 planetalgol For an updated version of this mod that offers more items, feel free to check out https://steamcommunity.com/sharedfiles/filedetails/?id=2936060245 Workshop ID: 2181287530 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Mod ID: PornoMags Workshop ID: 3231491401 Mod ID: PornoMags

3,747 téléchargements Détails →
True Music and Dancing QOL containers – Project Zomboid Mod

True Music and Dancing QOL containers

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NOW WITH SANDBOX OPTIONS! This Mod adds unique storage containers for collecting and organizing Cassettes, Vinyls and Dance cards found in both the True Music and True actions - Dancing mod. It also forces Cassettes and Vinyls to spawn in specialized packages you must open in an attempt to lessen the bloat they put on the loot tables when you have a lot of music. This should be compatable with any true music addons so long as they don't also change loot spawns or DisplayCatagories. You may run into spawning issues if you use an absurd amount of music. If you want to use dance cards while they are still in your collectors pouch be sure to subscribe to this mod as well!: Coded by Dislaik & Poltergeist Workshop ID: 2914213621 Mod ID: TrueMusic Containers

3,289 téléchargements Détails →
The Floor is Lava – Project Zomboid Mod

The Floor is Lava

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The floor outside of buildings is "lava". Based on AmbiguousAmphibian's The Floor is Lava series on YouTube. If you walk on the ground(Grass, Streets, etc.) outside of a building it will spontaneously combust. You can use construction to move between buildings. At the start of a new game, the player is given a saw and a hammer. Feel free to let me know if you find any bugs or issues. :) It is made for Build 41 and works on Build 40 although it seems like you don't die as quickly from fire in Build 40. Workshop ID: 2549907069 Mod ID: TFIL

1,912 téléchargements Détails →
Handmade maps: Interactive Mapping [SP][B42] – Project Zomboid Mod

Handmade maps: Interactive Mapping [SP][B42]

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Are you bothered by the fact that your character can just simply grab a map out of thin air and find his way like it's a full fledged GPS system? SPEAK NO MORE! This mod completely overhauls PZ's map system. Major changes: 1. Basicaly, with this mod the world map becomes an physical item (take care of your map, everything it's stored in it, if you lose it, you lose your map knowledge). The world map will also work as a collection of all your maps, both found and crafted (NEW). You can add regions to your world map via the new mapping feature 2. There's a mapping feature, where you can create your own custom maps 3. In the world map, you can no longer see where your character are in real time. 4. The fog of war (undiscovered areas) will no longer be revealed by exploration (walking by), only by the mapping feature. 5. Now, reading a flier will not reveal it's map area in the world map. Instead, a point of interest will be created (Question mark). HOW IT WORKS (Step-by-step) 1. Get some paper - Find some sheets of paper laying around or simply tear them off notebooks, notepads and journals 2. Sketch your surroundings - With a piece of paper and a pencil, you can now draw a sketch of your surroundings (It's available via right click) - The higher you are, the more you can see (Bigger map area), Make use of rooftops and balconies! - Obs: Trying to make a map sketch inside a building with no outside view will result in an empty map. Go next to a window to see the area around you. 3. Create your world map - Use 6 sheets of paper and adhesive tape/stapler/clips to create a handmade Knox Country map (It will start empty) - Now it's time to build your world map! Get some sketches or town maps, and with some colored pencils, you can transfer them all to the world map. Or if you prefer, go explore the world, and before sleeping, you can add all the places you visited that day. FAQ: Q: "Why fliers don't reveal the map anymore?" A: "Because fliers aren't a map, most of them are just addresses to some place" COMPATIBILITY: -This mod uses it's own World Map UI, so it's not compatible with any mod that changes the functionality/appearance of the World Map. -Mods that change the appearance of the existing annotations or add new ones should work fine -Mods that change item categories need to be patched *Currently patched: ------------------------------------------------------------------------------------------------------------------------------------------------- I made this mod for personal use, as i always thought that the new map system was too easy and unrealistic for a game like PZ. Anyway, feel free to post bugs and suggestions on the comments below. Workshop ID: 3400448921 Mod ID: NO_INVISIBLE_MAP

2,583 téléchargements Détails →
Tactical Helmets+ – Project Zomboid Mod

Tactical Helmets+

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Pro-Tec, Delta, PASGT, Ballistic and other Helmets + Clothing hot-swap + Attachments V 1.2 - Fixed female helmet models - Fixed helmets not being visible when strapped to the outside of a backpack - Added Camo Green and Camo Desert variants to the plain PASGT helmet - Added translations for RU, ES, PTBR, CN, KO, TR, FR, DE, PL, UA, JP V 1.1 - New recipes to add flashlight and NVG mounts to vanilla military helmets (PASGT) - enabled more vanilla PASGT textures. (Camo Olive Drab, Camo Red Dawn, CamoTigerStripe, Blue) They were included vanilla files but never used, they can now be found now as loot alongside the standard green and desert camo versions with the same possibility. I have changed the mod title as I am adding the PASGT variants and probably more in the future. Compatibility with existing save is guaranteed. (Internal names and mod structure stays the same) 3 new protective helmets (each with 5 color variants): - Pro-Tec — unmodified 90's skate helmet, no attachment points, just head protection - Delta Helmet — a Pro-Tec with a field-fabricated NVG and flashlight mount bolted on. Historically accurate: Delta operators in Mogadishu '93 actually did this because the issued PASGT helmets were too bulky. Craftable in-game from a Pro-Tec + scrap metal. - Ballistic Helmet — modern combat helmet, anachronistic for 1993, off by default. Has to be enabled in the sandbox options if you want it — affects both loot spawns and military zombie outfits. Pro-Tec and Delta are unaffected either way and always available. (just a retexture of the Pro-Tec) NVG-Compatible - Surefire 6C and Surefire 6P flashlights, plus AN/PVS-7 night vision goggles from my NVG mod — all attachable to Delta and Ballistic Helmets Additional Features: - Backpack Attachment — helmets can be strapped to the outside of a backpack, using the same attachment slot as tents and sleeping bags - Quick Swap Hotkey — mark any two clothing items via right-click ("Mark as Swap Item A/B"), then hit a custom hotkey (rebindable in Options → Mods) to instantly swap between them — e.g. helmet on/off, or helmet ↔ cap — without navigating the equip menu. Swapping still takes a short moment, same as manually equipping. Workshop ID: 3780140905 Mod ID: BallisticHelmets

8,586 téléchargements Détails →
DEZ - Dynamic Evolution Z – Project Zomboid Mod

DEZ - Dynamic Evolution Z

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Dynamic Evolution Z Adaptive World & Horde System The world is no longer static. Dynamic Evolution Z introduces a persistent, invisible behavioral system that reshapes zombie activity over time. The longer you survive — and the more aggressively you reshape the map — the more the infection reorganizes itself. No UI. No mutation gimmicks. No arcade bosses. Just systemic pressure. Core Systems Persistent Global Evolution Zombies evolve individually as days pass and player activity increases. Evolution is saved per zombie — some adapt faster, others stagnate. Individual Identity Each zombie develops independently. Different evolution baselines, different growth rates, different outcomes. No synchronized scaling. No artificial difficulty spikes. Leader Archetypes Rare evolved zombies can emerge as Leaders. Leaders: - Increase group cohesion - Improve persistence of nearby zombies - Make dispersal harder - Influence horde structure They are not bosses. They are behavioral catalysts. Ambient Wander Layer The world breathes even when you are not fighting. Subtle population drift occurs across chunks over time, preventing long-term stagnation and creating slow territorial pressure. Migration System Large-scale clearing has consequences. Under certain conditions, groups may begin relocating across nearby chunks — especially after heavy player activity. Safe areas do not remain safe forever. Layered Behavior Priority Meta-events, player pursuit, leadership influence and ambient drift follow a clear priority structure. Systems do not conflict or override vanilla behavior. Leader Archetypes Leaders are not all the same. When a zombie reaches advanced evolution, it may develop a distinct behavioral archetype. These archetypes do not grant artificial health or damage bonuses. They alter group behavior. HIVE - Strong group cohesion - Keeps nearby zombies tightly clustered - Maintains formation longer than normal - Harder to split apart HUNTER - Improved tracking persistence - Better memory of last known player position - Groups remain engaged longer during pursuit - Less likely to abandon a chase FRENZY - Higher reaction to noise events - Increased tendency to investigate distant sounds - May redirect nearby zombies toward disturbances SHADOW - Enhanced path persistence - More likely to follow remembered routes - Difficult to shake off once detected SPLIT - Weaker cohesion - Encourages group fragmentation - Spreads pressure across multiple directions - Creates unpredictable dispersal patterns STALKER - Selects and follows a single prey - Uses memory instead of direct pursuit - Relentless but not fast — it never truly loses you - Builds long-term tension and presence HOWLER - Acts as a living signal node - Calls and gathers nearby zombies - Pushes hordes toward detected players - Creates escalating pressure in waves Leaders are rare. Not every group has one. Not every evolved zombie becomes one. You may never know which type you are facing — until the horde behaves differently. Debug Commands -- List of commands: DynamicZ.DebugSetEvo(0.5) DynamicZ.DebugAddKills(500) DynamicZ.DebugSetStage(3) DynamicZ.DebugMakeLeader() DynamicZ.DebugForcePulse() DynamicZ.DebugCommand("/dz_set_evo 0.9") DynamicZ.DebugMakeLeader("SPLIT") DynamicZ.DebugInspect() DynamicZ.DebugStatus() DynamicZ.DebugUntrack() DynamicZ.DebugReset() DynamicZ.DebugHelp() DynamicZ.DebugCommand("/dz_inspect") -- Available commands on server: /dz_set_evo <0..1> /dz_add_kills <amount> /dz_set_stage <0..3> /dz_make_leader /dz_force_pulse /dz_reset /dz_inspect /dz_status /dz_untrack /dz_debug on /dz_debug off Sandbox Options Fully modular system: - Enable Evolution Layer - Enable Leader System - Enable Migration Layer - Enable Ambient Wander Layer Play it subtle — or turn the world hostile. Design Philosophy Dynamic Evolution Z does not add mutations. It adds adaptation. The infection does not become stronger through raw stat boosts. It becomes more organized, more persistent, and less predictable. You are not fighting stronger zombies. You are fighting a system that reacts. Performance & Multiplayer - Build 42 Compatible - Multiplayer Safe - Server-side logic - Optimized update throttling - No global constant map scanning - Layer conflict prevention system - It is not compatible with Wandering mod, Starving mod, Thump with Friends. Designed to scale without heavy FPS impact when properly configured. Official compatibility layer for They Fear The Light. Intended Experience Early Game: Near-vanilla behavior. Mid Game: Subtle pressure and increasing cohesion. Late Game: Organized movement, territorial shifts, adaptive persistence. Clearing a town is no longer a permanent solution. This mod's permissions fall under TIS's policy: Ask for permission (theindiestone.com) This mod can only be added to and extended with the express permission from the original creator. If permission is granted, proper credit must be given both within the mod files and wherever the mod is published. If no permission is received, the mod must be treated as 'On Lockdown'. Servers are allowed to include this mod in their modpacks and apply internal changes, as long as proper credit is given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3676814360 Mod ID: DynamicEvolutionZ

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Snake's Mod Pack 中文汉化 – Project Zomboid Mod

Snake's Mod Pack 中文汉化

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Snake's Mod Pack 中文汉化 基于 steamcommunity.com/sharedfiles/filedetails/?id=2885673806 修改 Workshop ID: 3345829253 Mod ID: SnakesModPackCN

4,427 téléchargements Détails →
True Model Z | Optimizer + Customizer (B42+ ~ BETA) – Project Zomboid Mod

True Model Z | Optimizer + Customizer (B42+ ~ BETA)

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✦・Welcome to a New Era of Body Modding・✦ ✦・Get the Most out of your CPU!・✦ Essentially the main use for this mod is, "Player Only Body Modding" meaning if you install a body mod. the only one affected is the player! meaning all that extra CPU/Memory that would normally get wasted on adding that body to hundreds / thousands of zeds nearby, is gone ・ Features: ・Better FPS in Vanilla! ・Optimized Rendering! ・True Character Customization! ・MP Support by Design! (Needs further testing) ・Massively improved performance while using Body Mods! ・Improved Cross-Compatibility for Body Mods! ・Dynamic UI for easy body mod selection! ✦ ~ (Experimental) Weight Setting for Zombies! ~✦ ✦ ~ (Coming Soon) Vanilla Model Customization! ~✦ ✦ ~ (Coming Soon) Survivor & Zombie Height Customization! ~✦ ✦ ~ (Coming Soon) Translations in all major languages! ~✦ ・ FAQ: ・Q: This looks awesome!! How do I install the mod? ・A: TrueModelZ works closely with Zomboid's rendering pipeline in order to do its magic. unfortunately this mod is not possible without a Manual Install. See the installation guide for more details! Important!! to have the best experience using TrueModelZ, it will require a Manual Install! Please follow the instructions for your operating system :) Windows: - Navigate to C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3686098703\TrueModelZ\mods - Copy the folder named "zombie" - Locate then paste the zombie folder in: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid (NOTE: if you can't find these files; Zomboid may be installed somewhere else on your device. To always find the ProjectZomboid folder, try going to your Steam Library >> Project Zomboid >> then select 'Properties' >> 'Browse Files' - Enable the Mod from your Main Menu - Restart your game after enabling the mod for the first time. This will make the "Body Mods" UI appear in your Mods menu! Linux: - Try looking for the folder: .steam/steam/steamapps/common/ProjectZomboid/projectzomboid/ - You can also try the following command to install the zombie folder: cp -a ~/.steam/steam/steamapps/workshop/content/108600/3686098703/mods/TrueModelZ/42/zombie ~/.steam/steam/steamapps/common/ProjectZomboid/projectzomboid/ (Credits to Realistic Car Physics, & @Son of Death Hamster for the Linux guide!) Mac iOS: - For easy install, start by locating the zombie folder at: /Users/ApplicationSupport/Steam/steamapps/workshop/content/108600/3686098703/TrueModelZ/Contents/mods - Simply copy/paste zombie into: /Users/ApplicationSupport/Steam/steamapps/common/ProjectZomboid/Project Zomboid app/Contents/Java We all love Zomboid... but it does have some quirks x_x Build 42 is still very unstable. Please keep in mind that this mod may break with new updates released by TIS. If this does happen, I will work asap to patch it for latest build! Are you a Body Modder? Feel free to use this project wherever you see fit! Just please credit us if using the mod! Out of respect for the time spent in development; respectfully we request that this mod is not added to any mod packs ~ or otherwise uploaded without linking back to the original workshop page. ✦・For any mod inquiries ~ or just general modding questions, please DM or ping @Freylith. She can be reached in our Discord Community!・✦ ✦・TrueModelZ is a genuine labor of love; the result of nearly 3,000+ modding hours in experience・✦ Creating mods for zomboid takes an immense amount of time, patience & dedication. If you enjoy using TrueModelZ, please check out our kofi pages. every little bit of support genuinely means the world! <3 ~ Credits: Freylith ~ programming, lead development ~ Credits: Ash ~ 3d modeling, guidance on body modding api Wanna stay up to date with latest updates and dev teasers? Join our Discord! :3 PERMISSION OF USE: ✦・Credit where it's due!・✦ This mod can be added to and extended by anyone in the community, but credit must be given to the original authors within the files of the mod - and posted alongside the mod wherever it roams. This includes linking back to the original workshop page. all of the support genuinely means the world! ❤️ shout-out to this truly incredible community! V: 1.0.7 (BETA) Workshop ID: 3686098703 Mod ID: TrueModelZ

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Old Hope Church [B41] – Project Zomboid Mod

Old Hope Church [B41]

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This Mod adds the abandoned Old Hope Church into the vanilla map The Church is North West of Rosewood, It is not on the map becuase it was forgotten long ago (in reality I dont know how to do it) also... THANK YOU DYLAN FOR THE UPDATED PREVEIW & DIRECTIONS!!!!! Dylan's workshop >> https://steamcommunity.com/id/dtmyers1995/myworkshopfiles/ =This is also my first map mod so feedback would be appreciated!= This map wont be ported to B42, apologies However if you want to port it yourself you are allowed to just give me credit. Workshop ID: 2735051711 Mod ID: MapTestHope Map Folder: OldChurch

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Police SUV – Project Zomboid Mod

Police SUV

par 76561198129030098

Adds a new police SUV to the game This is the first time I've done a mod, so don't judge) If there are any comments, leave comments, I will try to correct them. Features: Increased cross-country ability. Strong body. 850 engine power. 6 passenger seats (2 of which are saved from zombies if you are surrounded). Known issues: Since I am still studying the creation of a new transport in Project Zomboid, bugs are possible. At the moment, the problem is with the "Mask" texture, as well as with other variations of "Damage" and "Rust". If there are people who can help, I would appreciate it!) Добавляет в игру новый полицейский внедорожник Я делал впервые мод, так что не осуждайте) Если какие то замечание будут, оставляйте комментарии, буду стараться их исправить. Особенности: Повышенная проходимость. Крепкий корпус. 850 мощность двигателя. 6 пассажирских мест(2 из которых спасают от зомби, если вас окружат). Известные проблемы: Так как я еще изучаю создание нового транспорта в Project Zomboid, то возможны баги. На данный момент проблема с "Маск" текстурой, а так же с другими вариациями "Повреждение" "Ржавчина". Если есть люди которые могут помочь, буду признателен!) Workshop ID: 3192211291 Mod ID: ArmoredBar

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Really Secure Clothes – Project Zomboid Mod

Really Secure Clothes

par 76561198432315715

Stop whining about updating mods to B42, i will not do that. Buffed Vanila Clothes that gonna actually defend you from bites! (i tired from zombies who with 1 bite go through all 4 layers of clothing - that fuсking stupid) The mod changes Bite Chance on all best tier clothes Actually Secure Clothes Workshop ID: 3107169550 Mod ID: reallysecureclothes

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[B42] Auto-Drink Revert [SP/MP] – Project Zomboid Mod

[B42] Auto-Drink Revert [SP/MP]

par 76561198704029394

✓ Compatible with Build 42 Stable (42.20+) ✓ God Drink, Fight Milk, Combat Drink... Call it whatever you want. If it's mostly water, auto-drink it. Just like old times. In Build 42.19, The Indie Stone changed the auto-drink system. In IsoGameCharacter.java, the getWaterSource() function was updated to call a newly added function isWaterOnlySource() (located in FluidContainer.java) instead of the existing isWaterSource(). This changed the behaviour so that auto-drink will now only trigger from containers where every fluid present belongs to the water category, effectively requiring 100% water-only contents. Previously, getWaterSource() used isWaterSource(), which only required that water was the primary fluid by volume. Example of Fluid Containers that were valid auto-drink triggers pre-42.19, but not after 42.19: - A 1L Bottle containing 510ml Water & 490ml Cow's Milk - A 1L Bottle containing 400ml Water, 300ml Cola & 300ml Cow's Milk - A 2L Bottle containing 400ml Water, 300ml Cola, 300ml Bubblegum Soda, 300ml Cow's Milk, 300ml Apple Juice, 300ml Orange Juice & 100ml Whiskey (Delicious!) This mod reverts that change, restoring the pre-42.19 behaviour. Your character will once again automatically drink from any container where water is the primary fluid by volume. The mod hooks into the AutoDrink function in IsoGameCharacter.java, suppressing the vanilla auto-drink logic entirely and replacing it with a re-implementation that uses isWaterSource() instead of isWaterOnlySource(). All other vanilla behaviour is preserved (the minimum fluid amount threshold is maintained, and syncItemFields() is called after drinking to ensure the item stays in sync in Multiplayer environments). ** Update: 7th June - Blocks tainted water from triggering auto-drink. I am working on restoring this functionality for Extinction mode (and sandbox/MP where 'Tainted Water Tooltip' is set to false/unchecked) as per Vanilla behaviour ** - Build 42.19+ ONLY - Requires no other Mods as dependencies. This Mod is a standalone and clean fix using existing game functions. - Tested in Singleplayer & Multiplayer - Safe to add & remove mid-save - This mod does not alter any game files and should be compatible with any other mod that does not also hook into AutoDrink. ** Unlike other existing Mods, this Mod does not allow auto-drinking from non-water containers (100% orange juice, for example, will never trigger auto-drink) ** ** This mod is actively maintained and updated. If you encounter any bugs or wish to share feedback or suggestions, please do so in the pinned Discussion threads. ** Want to Support my work? Rating, Liking, Favouriting or Subscribing is more than enough. If you want to go further, you can buy me a Bottle of Bleach or become a Ko-Fi Subscriber via the image above. ♡ I greatly appreciate any and all support for my Work ♡ Workshop ID: 3737205872 Mod ID: AutoDrinkRevert

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Emergency Vomit [B42] – Project Zomboid Mod

Emergency Vomit [B42]

par 76561198251177900

Mod inspired by Top10ProjectZomboid Emergency Vomit adds an emergency vomiting action for severe food poisoning in Project Zomboid Build 42. How many long games have you lost because you ate something raw? This mod saves you from that mistake. The mod is designed to make lethal food poisoning less unfair without acting like a magic full heal. Features: - Clear character warnings for dangerous raw food. - Contextual "Provocar vomito" action when food poisoning becomes truly dangerous. - Vomiting cuts the active food poisoning emergency without curing zombie infection. - Keeps the character weakened after vomiting through thirst, hunger, fatigue, pain, stress and discomfort penalties. - Vanilla-friendly and focused only on food-related poisoning. Espanol: Mod inspirado en Top10ProjectZomboid El mod "Vómito de Emergencia" añade una acción de vómito de emergencia para casos de intoxicación alimentaria grave en Project Zomboid Build 42. Este mod está diseñado para que la intoxicación alimentaria letal sea menos injusta, sin que actúe como una cura mágica completa. Características: Cuantas partidas largas perdiste por culpa de haber comido algo crudo? Este mod te salva de ese error. - Advertencias claras para el personaje sobre alimentos crudos peligrosos. - Acción contextual "Provocar vómito" cuando la intoxicación alimentaria se vuelve realmente peligrosa. - El vómito interrumpe la emergencia activa de intoxicación alimentaria sin curar la infección zombi. - El personaje permanece debilitado tras el vómito debido a penalizaciones por sed, hambre, fatiga, dolor, estrés e incomodidad. - Compatible con el juego base y centrado únicamente en intoxicaciones alimentarias. No cura infeccion zombie, heridas infectadas ni dano ya recibido. Please DO NOT copy this code. NO copies este codigo porfavor. Workshop ID: 3731711925 Mod ID: EmergencyVomitB42

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