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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[B42] Auto-Drink Revert [SP/MP] – Project Zomboid Mod

[B42] Auto-Drink Revert [SP/MP]

par 76561198704029394

✓ Compatible with Build 42 Stable (42.20+) ✓ God Drink, Fight Milk, Combat Drink... Call it whatever you want. If it's mostly water, auto-drink it. Just like old times. In Build 42.19, The Indie Stone changed the auto-drink system. In IsoGameCharacter.java, the getWaterSource() function was updated to call a newly added function isWaterOnlySource() (located in FluidContainer.java) instead of the existing isWaterSource(). This changed the behaviour so that auto-drink will now only trigger from containers where every fluid present belongs to the water category, effectively requiring 100% water-only contents. Previously, getWaterSource() used isWaterSource(), which only required that water was the primary fluid by volume. Example of Fluid Containers that were valid auto-drink triggers pre-42.19, but not after 42.19: - A 1L Bottle containing 510ml Water & 490ml Cow's Milk - A 1L Bottle containing 400ml Water, 300ml Cola & 300ml Cow's Milk - A 2L Bottle containing 400ml Water, 300ml Cola, 300ml Bubblegum Soda, 300ml Cow's Milk, 300ml Apple Juice, 300ml Orange Juice & 100ml Whiskey (Delicious!) This mod reverts that change, restoring the pre-42.19 behaviour. Your character will once again automatically drink from any container where water is the primary fluid by volume. The mod hooks into the AutoDrink function in IsoGameCharacter.java, suppressing the vanilla auto-drink logic entirely and replacing it with a re-implementation that uses isWaterSource() instead of isWaterOnlySource(). All other vanilla behaviour is preserved (the minimum fluid amount threshold is maintained, and syncItemFields() is called after drinking to ensure the item stays in sync in Multiplayer environments). ** Update: 7th June - Blocks tainted water from triggering auto-drink. I am working on restoring this functionality for Extinction mode (and sandbox/MP where 'Tainted Water Tooltip' is set to false/unchecked) as per Vanilla behaviour ** - Build 42.19+ ONLY - Requires no other Mods as dependencies. This Mod is a standalone and clean fix using existing game functions. - Tested in Singleplayer & Multiplayer - Safe to add & remove mid-save - This mod does not alter any game files and should be compatible with any other mod that does not also hook into AutoDrink. ** Unlike other existing Mods, this Mod does not allow auto-drinking from non-water containers (100% orange juice, for example, will never trigger auto-drink) ** ** This mod is actively maintained and updated. If you encounter any bugs or wish to share feedback or suggestions, please do so in the pinned Discussion threads. ** Want to Support my work? Rating, Liking, Favouriting or Subscribing is more than enough. If you want to go further, you can buy me a Bottle of Bleach or become a Ko-Fi Subscriber via the image above. ♡ I greatly appreciate any and all support for my Work ♡ Workshop ID: 3737205872 Mod ID: AutoDrinkRevert

6,378 téléchargements Détails →
RPG Skill Tree [42.17]-简中汉化 – Project Zomboid Mod

RPG Skill Tree [42.17]-简中汉化

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请订阅前置模组RPG Skill Tree ,RPGSkillTree, Workshop ID: 3629561258 Mod ID: RPGSkillTreeCN

3,589 téléchargements Détails →
Qualify to escape
 – Project Zomboid Mod

Qualify to escape

par 76561199384007356

Thanks to WolfShine for allowing the creation of a sub-mod. Link to WolfShine's Wolf Extraction Quest : https://steamcommunity.com/sharedfiles/filedetails/?id=2987772693 - Spanish and Korean translations have been added (may be awkward due to GPT translation). - Three new vanilla locations have been added. (Detailed coordinates are in the discussion section.) - identified the frame drop issue and have updated the game with a code fix. (apologize for any inconvenience caused.) - item categories have been updated. (Literature -> Normal) 1. What is this? The world no longer cares about distress signals. If you seek salvation, prove your worth! Research Journals Vol 1, 2, and 3 have been added to the list of required items for escape, and they spawn in dangerous locations. If you want to escape, you'll have to risk your life to find these research journals!" Additionally, the image and text that appear at the start and exit of the game are changed when the mod is applied 2. How to use? Place this mod below the Wolf Extraction Quest mod. If you are using a translation mod for the Wolf Extraction Quest mod, make sure to position this mod below the translation mod as well. (If not followed, there may be conflicts with the translation of the required escape items.) It's recommended to simply place it at the bottom. You can adjust the spawn quantity for each location in the Sandbox Options (0-10) Depending on the setup, you might be able to get the required item by visiting just one place, but if you're unlucky, you may need to visit all five locations. Put your luck to the test! (I once set the minimum value to 0 and the maximum to 1, and had six instances in a row where nothing spawned.) 3. Do I need to install all the maps? No, it's not necessary. This mod spawns items at designated coordinates, so there shouldn't be any issues. If there's a mod map you're not using, just set the spawn rate to 0 for that location and proceed! 4. "Where is the spawn location? I'll post the detailed coordinates in the Discussions section! -------- Research Journal 1 -------- 1-1) Bedford Falls Large Education Center Left 1st Floor Garden 1-2) Bedford Falls Military Hospital Security Room 1-3) Valley Station Crossroads Mall 2nd Floor Vacant Space 1-4) Fort Rock Ridge Hospital 1st Floor Operating Room 1-5) Rosewood Prison 1st Floor Garden 1-6) Louisville Eluee Arena, 1st Floor boxing ring -------- Research Journal 2 -------- 2-1) Trelai Stadium Internal Hospital 2-2) Trelai Prison Shower Room 2-3) Raven Creek Prison Shower Room 2-4) Louisville Ohio Shopping mall Rooftop helipad 2-5) Monmouth County Movie Theater 2-6) Louisville Havisham Hotel Suites, 4th Floor Balcony -------- Research Journal 3 -------- 3-1) Louisville St. Peregrin General Hospital Morgu 3-2) Louisville General Hospital Emergency Room 3-3) Coryerdon Hospital Morgue (Left of Giga Mart Shopping mall) 3-4) Raven Creek Research Facility Staircase 3-5) Over the River Military Hospital 1st floor security office 3-6) Mach Ridge knox Military Apartments, 4th Floor Phone Booth 5. How do I check the location during the game? In-game, location information is not provided separately. (This is due to my limitations, so it's unavoidable. I apologize for this.) You'll need to use the 'Change Sandbox Options' mod to check the location mid-game, If you don't use that mod, you'll have to rely on notes and memory from when you initially set up the sandbox. You can change the spawn quantity using the 'Change Sandbox Options' mod during the game. but this only applies to locations you haven't visited yet. For places you've already explored, changing the quantity will not affect them! 6. MP SUPPORT? Not tested for multiplayer. But it should be possible If anyone tests this in multiplayer, I'd appreciate it if you could let me know in the comments! Workshop ID: 3312248752 Mod ID: Qualifytoescape

3,871 téléchargements Détails →
Immersive Solar Arrays-Fix – Project Zomboid Mod

Immersive Solar Arrays-Fix

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致各位《僵尸毁灭工程》的玩家朋友们: 首先,非常感谢大家一直以来对本 Mod 的支持与喜爱!这段时间里,收到了许多玩家的反馈和鼓励,这份认可让我倍感温暖。 由于近期工作事务日益繁忙,个人精力有限,同时也希望能抽出时间体验一些新的游戏作品,因此不得不遗憾地告知大家:本 Mod 将暂停后续的更新维护工作。 如果大家在使用过程中遇到报错或其他问题,我深感抱歉,无法再为大家提供及时的修复支持。若该 Mod 仍有后续更新需求,建议大家关注原作者的官方发布渠道,获取最新的版本和支持:https://steamcommunity.com/sharedfiles/filedetails/?id=2969478819 再次感谢每一位玩家的理解与陪伴,祝愿大家在游戏中始终拥有愉快的体验! To all Project Zomboid players: First and foremost, I would like to express my sincere gratitude for your continuous support and love for this mod. Over the past period, I have received numerous feedback and encouragement from players, and this recognition has been incredibly heartwarming. Due to the increasing busyness of my recent work and limited personal energy, I also hope to take time to experience some new game titles. Therefore, I regret to inform you that this mod will be suspended from further updates and maintenance. If you encounter any errors or other issues while using it, I sincerely apologize and can no longer provide timely fixes and support. If there is a need for subsequent updates to this mod, I recommend following the original author's official release channel to get the latest version and support: https://steamcommunity.com/sharedfiles/filedetails/?id=2969478819 Thank you again for every player's understanding and companionship. May you always have a pleasant experience in the game! -------------------------------------------------------------------------------------------------------------------------------------------------------------- **注意:此mod不能与原mod共同启用,只支持B42** 此 mod 对 ]( https://steamcommunity.com/sharedfiles/filedetails/?id=2969478819) 的一些错误和异常进行了修复,使得物品制作可以正常进行,平滑了技能等级对太阳能电池性能的影响。具体内容如下: - 修复了配方制作页面汽车电池数量异常的问题 - 修复了制作连线电池时报错问题 - 修复了制作太阳能电池时报错问题及材料消耗问题 - 修复了制作太阳能故障安全保护装置材料消耗问题 - 修复了给连线电池拆线时电池会消失的问题 - 修复了拆太阳能平板部分材料异常消失的问题 - 改进了技能对电池容量及耐久影响的算法,使其受电工等级影响更大,成长更平滑 - 修改了 DIYBatteryMultiplier(DIY 电池容量倍率):min = 0.1, max = 100, default = 1,此参数会直接倍乘在制作出的太阳能(DIY)电池容量上 **Note: This mod cannot be used together with the original Immersive Solar Arrays mod and only supports B42.** This mod fixes several bugs and glitches in ]( https://steamcommunity.com/sharedfiles/filedetails/?id=2969478819) , restoring normal functionality to item crafting and smoothing out the impact of skill levels on solar battery performance. The specific changes are as follows: - Fixed the abnormal quantity display of Car Batteries in the recipe crafting menu - Fixed the error that occurred when crafting Wired Car Batteries - Fixed the error and material consumption issues when crafting Solar Batteries - Fixed the material consumption issue when crafting the solar fail-safe protection device. - Fixed the issue where batteries would disappear when unwiring Wired Car Batteries - Fixed the abnormal disappearance of some materials when dismantling flat solar panels - Improved the algorithm for skill impact on battery capacity and durability: it now has a stronger correlation with the Electricity skill level and features smoother progression - Modified DIYBatteryMultiplier (DIY Battery Capacity Multiplier): min = 0.1, max = 100, default = 1. This parameter directly multiplies the capacity of DIY Batteries Workshop ID: 3592668881 Mod ID: ISA-Fix

3,784 téléchargements Détails →
Louisville Helipad Spawn – Project Zomboid Mod

Louisville Helipad Spawn

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You just missed the last evacuation helicopter. Now you are on your own on top of the Louisville city mall. Workshop ID: 2996234091 Mod ID: louisville_helipad_spawn Map Folder: Louisville Helipad, KY

4,027 téléchargements Détails →
AutoExercise – Project Zomboid Mod

AutoExercise

par 76561199042257388

Auto Exercise A QoL mod Adds automode and sit button on the exercise panel When AutoMode is checked the character will automatically sit down sandbox option to enable stiffness check when the selected exercise has stiffness after the stiffness is back to zero then the character will stand up and do the exercise again theres something wrong with the health panel button i cant seem to hook on it so i had to trigger the panel via context menu Can be installed mid game Compatible for both SP and MP -------------------------------------------------- Mod by Glytch3r Commissioned by Josko All my mods are commissioned including this one For custom pz mod commissions contact Glytch3r discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3343489977 Mod ID: AutoExercise

3,915 téléchargements Détails →
Mullet Hairs – Project Zomboid Mod

Mullet Hairs

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Some mullet hairs. - Mullet Modern Hair - Mullet Fade Hair - Mullet Wavy Hair - Mullet Medium Hair Workshop ID: 3443971074 Mod ID: Mullet Hair

4,447 téléchargements Détails →
Project AVA: The Chikkie Dress [B42] – Project Zomboid Mod

Project AVA: The Chikkie Dress [B42]

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ASH 2025: Back To Nature AVA: Chikkie Dress The Chikkie Feather Dress Get Back to Nature, Quite Literally. I realised the Farms had an abundance of Feathers. Why shouldnt i make that Into Armor. >:D You Must Craft this Item! some feathers, rope, etc, And off you go! This New Feathery Fit, works on the following - Project AVA: NPDM V17+ V2961+ - All Male & Female Body Types ( vanilla etc ) MOD PERMISSIONS ON LOCKDOWN This mod can only be added to, and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within Any / All Of the files of the posted edit / mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. My Ko-Fi Purely Optional, These are hard times. Please Only do this if you can Afford to do so My Discord Found Bugs? Got New Feature Idea's? Wondering Whats Coming Next?, Jump in My Discord! My Other Mods Click Me! I do tons of other great mods Workshop ID: 3399560932 Mod ID: AVA_SoManyFeathers

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Talking Dead – Project Zomboid Mod

Talking Dead

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Mostly meant as a joke mod. Zombies will now start complaining about all kinds of things. - "state-sensitive" lines. There are new lines that are said only when a zombie is in a specific state - Optional respondToSound toggle in settings.lua which will make the zombies react to the to the talking of fellow dead in the same way they do with shouts from players. - Does apparently work in multiplayer - Custom zombie lines. https://www.dropbox.com/s/o4yltzcjks3rzvl - Download the above file, talkingDeadCustomLines.lua. Place it in the USERSNAME/Zomboid/Lua folder. - Set customLines = true in settings.lua - Add lines into the talkingDeadCustomLines.lua, more detailed instructions in the talkingDeadCustomLines file. Workshop ID: 1135650782 Mod ID: Talking Dead

3,017 téléchargements Détails →
Game Night: Americana – Project Zomboid Mod

Game Night: Americana

par 76561198016533771

Add-On for GameNight. A legally distinct reskin of Carcassonne for Game Night. Rules are exactly the same, just with new tiles. To rotate the tiles use the scrollwheel after grabbing the placed tiles. :) Made for the Game in a Game in a Week Jam Carcassonne is a registered trademark of Z-Man Games. Copyright Z-Man Games. All rights reserved. Meeple made by Delapouite for game-icons.net under CC BY 3.0 - https://creativecommons.org/licenses/by/3.0/ Copyright 2026 Celene and Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account(s) named Celene and Chuckleberry Finn. Workshop ID: 3289537326 Mod ID: gamenight_cmg_americana

3,184 téléchargements Détails →
Zombies On Fire by kERHUS – Project Zomboid Mod

Zombies On Fire by kERHUS

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*PSHHH... PSHHH...* -Attention! Configure your sandbox settings to damage for zombies on fire! *PSHHHHHHHHH...* -I repeat! Configure your sandbox settings to damage for zombies on fire!!! _____________ Sandbox options for zombie fire defence. You can set 20 for 2000% dmg to zombie from fire. Or 0.5, for 50% dmg to zombie from fire. Workshop ID: 3016179485 Mod ID: zReZombiesOnFireBykERHUS

2,095 téléchargements Détails →
Forced Endless Broadcast Radio TV [B42] – Project Zomboid Mod

Forced Endless Broadcast Radio TV [B42]

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The updated version for B42.7 has been released. Please unsubscribe and resubscribe, then copy and paste the zombie folder as before. This mod keeps radio and TV broadcasts running endlessly in B42, ensuring all channels to continuously loop their content without ever going permanently off-air. My previous mod, "Never-Ending TV and Radio Broadcast " does something similar, but it only loops vanilla channels. This mod, however, loops every radio and TV channel, regardless of whether or not they were originally intended to loop. Moreover, the biggest issue with my previous mod is that it no longer works due to recent vanilla updates or conflicts with newer radio/TV broadcasting mods uploaded after mine. That's because of limitations in script file modifications. Aside from their general performance issues, script-based mods have numerous other problems, one of which is their vulnerability to conflicts with newer mods that utilize the same script functions or alter similar behaviors. Such conflicts aren't uncommon, since the game engine doesn't offer a wide variety of script functions for modders to use to implement a certain behavior, forcing many mods to rely on the same functions over and over as a result. Due to these issues, it's no longer possible for my previous mod to reliably keep radio and TV broadcasts looping using scripts only. To address this, I've directly modified the game's Java files, resulting in this mod, the ultimate version that forcibly loops all channels endlessly. Features 1. It makes every radio and TV channel loop forever, including non-vanilla channels. 2. This mod does not impact game performance and can be safely added to existing save files. 3. This mod will work even with heavily modded saves. How to Install This mod modifies vanilla Java files, so it requires manual installation. Follow the installation instructions below carefully to manually install the mod. Uninstallation can be done by verifying the integrity of game files through Steam (However, be aware that this process removes ALL mods that modify Java code, "the Java mods", so you’ll need to copy and paste them again afterward for any you want to keep.) 1. Subscribe to the Mod - First, make sure your game version is B42, not B41, and that the game is fully closed. - Then, subscribe to Forced Endless Broadcast Radio & TV on the Steam Workshop. 2. Locate the Mod Folder In File Explorer, navigate to your Steam Workshop directory, which by default is: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3459256755\mods\ForcedEndlessBroadcastRadioTV\42 (You may copy and paste the above path into the Windows search bar or File Explorer to quickly open it.) 3. Copy the “zombie” Folder Within the 42 folder, locate a folder named “zombie.” Right-click this folder and select “Copy.” 4. Find the Project Zomboid Installation Directory Open a File Explorer window and navigate to your Project Zomboid installation folder. Typically, this can be found here: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid Make sure you see an existing “zombie” folder in this directory. 5. Paste and Replace Files Paste the “zombie” folder from Step 3 into your main Project Zomboid folder. When prompted with a warning message indicating that 3 files already exist, choose “Replace the files in the destination.” This will overwrite the necessary files. You have successfully installed Forced Endless Broadcast Radio TV . Now you can enjoy every episode on every channel without missing a single one. Tips 1. If you add this mod to an existing save after the broadcast has already ended (for example, after day 9 for Life & Living TV channel), you must load the save and exit, and then load it again for the mod to activate. 2. There's a chance that some modded TV or radio channels may have a very long downtime, potentially lasting about a month, before their broadcasts loop again, especially if they're based on some template scripts that have broadcast schedules spanning more than a month. If this is the case, there won't be continuous back-to-back looping; you'll simply have to wait. 3. It's very common for TV/radio mods to conflict with each other: one might work while the other doesn't, or perhaps neither will work at all. Unfortunately, there's no real solution for this issue, and my mod can't resolve conflicts between other mods, so you'll need to choose one mod over the other. 4. If you increase the Maximum Media XP Level in Sandbox Options, using either vanilla settings or mods like "(Change) Sandbox Options", you can gain XP beyond level 3 by simply staying indoors and doing nothing but watching TV. Credits The following mods were used to create the screen shot for the poster: * Character models: VSkin v2 https://steamcommunity.com/sharedfiles/filedetails/?id=3444516315&searchtext= * Hair models: Ash & Mae's Hair Salon: New Frontier V6 https://steamcommunity.com/sharedfiles/filedetails/?id=3026307069&searchtext=ash+%26+mae * Zombie models: 【B42】 Waifu Zombie https://steamcommunity.com/sharedfiles/filedetails/?id=3389203112&searchtext=waifu Waifu Zombie Re-Textured https://steamcommunity.com/sharedfiles/filedetails/?id=3434803060 Super Girl Zombie (B42 only) https://steamcommunity.com/sharedfiles/filedetails/?id=3402496217 Workshop ID: 3459256755 Mod ID: ForcedEndlessBroadcastRadioTV Mod ID: ForcedEndlessBroadcastRadioTV

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【Don't use in 42.13 or later version】Prepare to Escape-Start With a gun From EFK – Project Zomboid Mod

【Don't use in 42.13 or later version】Prepare to Escape-Start With a gun From EFK

par 76561198387002919

This module requires the 'Escape From Kentucky' weapons module . It allows players to start the game with weapons from the 'Escape From Kentucky' when entering a new save file. It provides 3 sandbox settings options, where before starting a new save file, players can choose from 6 factions as well as civilians, including: Civilians: Start without weapons and ammunition. USEC-Army: Start with an MCX assault rifle and 5.56 ammunition. USEC-Marine: Start with an HK 416 assault rifle and 5.56 ammunition. USEC-Navy: Start with an M16 assault rifle and 5.56 ammunition. BEAR: Start with an AK-12 assault rifle and 5.56 ammunition. SCAV: Start with a M870 and shotgun shells. Optional: Whether to carry a pistol (if selected, provides a Glock G18 pistol and 9mm ammunition). All initially chosen weapons come equipped with a certain number of magazines and suppressors. Workshop ID: 3229400399 Mod ID: PreparetoEscapeEFk

3,664 téléchargements Détails →
RuneScape Equipment Mod – Project Zomboid Mod

RuneScape Equipment Mod

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Adds RuneScape based equipment to the game. Items that this mod adds are for Male characters only: • Slayer Helmet • Bandos Chestplate • Bandos Tassets • Bandos Bracers • Barrows Gloves • Bandos Socks • Dragon Boots • Attack Cape (t) • Dragon Scimitar • Skin Suit (Skin 03) You can build these items with the crafting menu "B" and navigating over to "RuneScape Equipment" Mods that go well with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2713257456 https://steamcommunity.com/sharedfiles/filedetails/?id=2717380725 DISCLAIMER! ----------------------- Mod was created by "Ninjawizard" Mod was Commissioned by me, and some edits before release were done by me also. Please do not ask for me to add other items, or why things are a certain way as all of my mods are created and tailored to me and how I like them. So please understand that I only release mods I have made, or have paid for so that you can play them, that's it. Mod ID: RuneScapeEquipment Workshop ID: 2734372781

4,211 téléchargements Détails →
Mers的汉化包 – Project Zomboid Mod

Mers的汉化包

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可以对照右边设置的“必需”MOD快速校对本汉化包是否包含你订阅的MOD 汉化模组: 1.Tidy Up Meister 物品放回原位模组 2.Has Been Read 书籍阅读状态标记模组-汉化补充 3.Fast Rip Clothes 快速撕碎衣服模组 4.常识mod 全角空格导致翻译不全问题 5.Malwart Plain Moodles 右侧状态栏美化模组 6.Tactical Weapons 战术武器模组 7.Rain's Firearms & Gun Parts 枪械扩展类模组,具体细节阅读原mod 8.MoodleFramework 右侧状态图的框架mod 9.Bathroom Functions 基于MoodleFramework的屎尿行为,已汉化大部分,一些功能未测试 10.Spongie's Hair 基于FluffyHair的扩展发型mod 11.Spongie's Open Jackets 该MOD实现上衣的卷起、敞开和裤子的卷起功能,现已完成绝大部分衣物物品汉化 12.Boots Expanded 11 for B41 and B42 可变形MOD的前置MOD,补充了物品的汉化 13.Knox Event Expanded NPC NPC功能MOD,只完成了已有的英文翻译转汉化,游戏过程中依然有部分英文 14.Frockin Splendor! 服装包-礼裙 15.Frockin Splendor! Vol.2 服装包-上衣、下装、连体衣、短袜长袜过膝袜、下身裙、手套、健身紧身衣 16.Simple Show XP 显示经验变化,汉化了游戏选项里的mod设置 17.DFMFoodmod 食物物品与食物配方拓展 18.Anthro Traits 人类特性拓展,具体效果看模组页面 19.ExtraBombs 额外炸弹拓展 ———— 有想要汉化的mod请留言,尽量提没有汉化过的 欢迎其他想要补充汉化的同志搬运内容 Workshop ID: 3399262625 Mod ID: MersCNTranslate

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遊戲聯合公國【繁中模組】 – Project Zomboid Mod

遊戲聯合公國【繁中模組】

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此翻譯由 午夜的大叔(MidnightPops) 基於官方41.65「簡體中文版」搬運+轉換用語成繁體中文,後續對照英文版為主。 .安裝方法(非Steam版): 訂閱之後請到 「Steam\steamapps\workshop\content\108600\2768473603\mods\MidnightPops_TChinese_Mods」 這個目錄複製到 %Username%/Zomboid/mods 並在遊戲主選單「模組管理」啟用。 .安裝方法(Steam版): 請訂閱,並在遊戲主選單「模組管理」啟用。 .此翻譯由 午夜的大叔(MidnightPops) 基於官方41.65「簡體中文版」搬運+轉換用語成繁體中文,後續對照英文版為主。 .電視節目、CD、電台、錄影帶皆已翻譯。 .本模組不含任何「其他模組的翻譯 」只有「原版遊戲內容」所做的翻譯。 <= 加入我們Discord 疆毀伺服器 遊戲聯合公國 Workshop ID: 2768473603 Mod ID: MidnightPops_TChinese

4,856 téléchargements Détails →
Madman's Toothpaste Emporium – Project Zomboid Mod

Madman's Toothpaste Emporium

par 76561197984920875

Madman's Toothpaste Emporium! This mod introduces new ways to maintain your oral hygiene in the apocalypse. Modifies existing toothbrush and toothpaste items, as well as add over a dozen new items. Brushing teeth reduces your stress, boredom and unhappiness, depending on the quality of toothpaste you are using. Toothpaste variants. Cheap toothpaste is lower quality and has fewer uses than regular toothpaste. Nice toothpaste is of much higher quality and will last longer, but is rare. Baking Soda and Coconut Oil. If packaged toothpaste is scarce, you can use these to make jars of homemade toothpaste in a pinch. Designed, built and tested all in a single sleepless night on Build 41.40, so bugs may yet persist. C&C appreciated. ------------ ?????? ?????! ???? ??? - ????????????? ????? ?????? ??????????? ??????? ??????? ???, ? ?????? ????????????. ???????? ???????????? ?????? ????? ? ?????? ?????, ? ????? ????????? ????? ??????? ????? ?????????. ?????? ????? ????????? ???? ??????????, ????? ? ????????? - ? ??????????? ?? ???????? ???????????? ?????? ?????. ???????? ?????? ?????. - ??????? ?????? ????? ????? ??????? ???????? ? ????? ??????? ?????????????, ??? ??????? ?????? ?????. - ??????? ?????? ????? ??????? ???????????? ? ????????? ??????, ?? ??????. - ??????? ???? + ????????? ????? - ????? ? ??????? ?????? ??????? ????? ?????? ?????. ??? ??????????????, ????????? ? ?????????????? ?? ???? ????????? ???? ?? Build 41.40, ??????? ????? ?????????????? ??????. Tags:B41,Items,Misc,Realistic Workshop ID: 2184351884 Mod ID: Toothpaste

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[B42] OG Homestead Dairy – Project Zomboid Mod

[B42] OG Homestead Dairy

par 76561197997006432

OG Homestead Dairy adds immersive dairy crafting to Project Zomboid using vanilla ingredients and survival mechanics. Turn fresh milk into useful, morale-boosting foods with new handcrafted recipes: • Press Cheese • Make Yogurt • Make Ice Cream • Make Cone • Slice Cheese • Make Mayonaise Features: ✓ Balanced around vanilla gameplay ✓ Uses real ingredients and crafting tools ✓ Integrated recipe localization ✓ Multiplayer compatible ✓ Dedicated server compatible ✓ Lightweight and lore-friendly Perfect for homesteaders, roleplayers, farmers, cooks, and long-term survival playthroughs. Fresh dairy. Better survival. Working in 42.20 Looking for a burger to place that cheese on? Check out my other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3727395976 Workshop ID: 3726233497 Mod ID: OGCheeseMaking

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Roll Your Own Cigarettes – Project Zomboid Mod

Roll Your Own Cigarettes

par 76561197975693310

Enables you to rip up sheets of paper for rolling paper, recover tobacco from cigarettes and roll your own, tripling you supply and making those precious cigs last even longer. 1 Sheet of paper = 20 Rolling papers 1 Cigarette = 3 Recovered tobacco 1 Rolled cigarette = 1 Rolling paper and 1 recovered tobacco Includes custom textures, 3D models and icons. This is my first mod, so any problems, just hmu. SP and MP compatible. Also compatible with the awesome "I don't need a lighter" mod. Workshop ID: 2820605415 Mod ID: ryoc

4,148 téléchargements Détails →
True Music improves mood – Project Zomboid Mod

True Music improves mood

par 76561199218026428

Description Players who are listening to music will improve their mood! Music lowers stress, boredom and unhapiness. I don't plan to add option for changing the values but they can easily be changed with a script. Commissioned by MercDragon Workshop ID: 2954996592 Mod ID: TrueMusicMood

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RAF-2203 Latvija – Project Zomboid Mod

RAF-2203 Latvija

par 76561198126454185

RAF2230 is a cabover van designed and developed by Rigas Autobusu Fabrika from 1976 to 1997 Mod includes multiple color variations and rust/damage/blood textures Workshop ID: 2786282281 Mod ID: 76RAF2203

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Dub's Profession Mod (PF Edition) – Project Zomboid Mod

Dub's Profession Mod (PF Edition)

par 76561198044939233

Compatible with build 40 Compatible with build 41 Compatible with build 41 Multiplayer (41.60+) The original mod has been updated to build 41, so I suggest you probably start using that one. I've updated some of the balancing to match Dub's changes, but the exploit I mention below seems to have been fixed in the original. I don't see a reason to keep updating this mod if the only thing that would be different from the original is that it requires the Profession Framework. Profession Framework version of Dub's Profession Mod by Dubpub. Fixes the exploit that lets players get infinite trait points in the original build 40 mod. Also adds an extra Prepper occupation in addition to Dub's occupations. Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=740886034 The most recent update changed the id of the professions to hopefully be more compatible with other mods that might add professions with the same name. This will cause existing characters on existing saves to not have an occupation anymore since the occupation they had technically doesn't exist anymore. However, they will still retain all their traits, starting skill levels, and XP boosts. New characters on new or existing saves will have no problem selecting the occupations on character creation. Workshop ID: 2681417092 Mod ID: DubsProfessionPF

3,073 téléchargements Détails →
CJ Voice – Project Zomboid Mod

CJ Voice

par 76561198273985997

Adds Carl Johnson voice. (VA: Young Maylay) A high-effort voice mod. With custom lua script to play all misc sounds Includes voicelines from GTA SA: - Car crash responses (all different for hitting walls, cars or zombies) - Fight comments (different for melee and ranged) - Looting comments - Chased responses - Idle singing just like real CJ - Also if your player is obese the voicelines will get replaced with the fat cj variant. You can apply this voice to an already existing character if you want to. (in the Mods Options) Types of voicelines can be individually disabled in the options. And also options for changing voiceline cooldowns. All audio assets were extracted directly from Grand Theft Auto: San Andreas by Rockstar Games. Workshop ID: 3441254406 Mod ID: CJCharacterVoice

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Rod's Home Pub – Project Zomboid Mod

Rod's Home Pub

par 76561198089419465

ACTUALITATION IMPORTANT --------"REQUIRES THE 'ROD´S STORE MOD ' TO WORK PROPERLY" In the way of making the cooking system versatile, I've added new items and recipes allowing the player to increase the feeling of relaxing while stays in the kitchen and avoid by a moment the apocalyptic chaos. After the last game updates, the cooking system has been changing some aspects so I tried to moddify acording them. The recipes that need to be learn by reading magazines are: For cocktails: - Energy Drink - Classic Lemonade - Mojito Cocktail - Margarita Cocktail - Martini Cocktail - Cosmopolitan Cocktail - Caipirinha Cocktail - White Russian Cocktail - Tequila Shot - Homemade Mead For food & meals: - Mapple Waffles - Banana Split - Homemade & chocolate chip cookies - Bread - Pepperoni Pizza - Mongolian Chicken Rice - Italian Fish - Alfredo Pasta - Veggie Steak - Stuffed Zucchinis and tomatoes Both magazines can spawn in postbox, bookstore, fossoil or zippeestore shelve magazine and garages. The drinks mags can also be found with high rate on bars. The cooking mags can also be found in kitchen counters, there is a small chance to find a "Homemade Cooking Book who teach all cooking recepies aviables". VERSION 1.0 --------------------------------------------------------------------------------------------------------------------- BUGS - None yet. * Any contribution or issue please let me know. Workshop ID: 877244626 Mod ID: rodjah'shomepub all around the first world. Workshop ID: 877244626 Mod ID: rodjah'shomepub

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