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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
The Lootbox Challenge [B41/B42]
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B42 Multiplayer compatibility is here, as well as a bunch of new features! This mod causes all items to be randomized into a lootbox within their corresponding category (or optionally, into a random pool!). As an example, a 'Bandage' would become a 'First Aid' lootbox. Lootboxes come with adjustable prices for opening, defaulting to $1. Players can gain an adjustable amount of money for killing zombies, starting at $1 a kill by default (and more for sprinters if you like). Upon opening, a lootbox can and will become anything that fits within its corresponding category. Bulk purchases offer discounts, too! This should be compatible with all mods to my knowledge, though I particularly recommend pairing it with category mods such as Better Sorting for B41 and organizedCategories: Core for B41/2. CREDITS: Champy - Time Decreases Loot (Lots of borrowed logic pertaining to handling items, I would've eventually gotten it down but it helps to have a starting point!) albion - ZombieKilled / OnRefreshInventoryWindowContainers logic Elyon - Retrieving Random Media Snippet for VHS and CDs ChuckleberryFinn - Retrieving Loottable Items (B41) Workshop ID: 3385343596 Mod ID: LootboxChallenge
Propain
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Improves compatibility between Filibuster propane trucks and The Workshop propane tanks. Requires the Filibuster fuel test mod to be enabled before this mod. Workshop ID: 3114372658 Mod ID: propain
DeadCruise
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Adds a map with a large ship and a small island. As planned, the ship was damaged to the waterline, zombies spawn on the island and gradually penetrate the ship, which gives the player time to prepare for the attack of the dead. Добавляет карту с большим кораблем и небольшим островом. По задумке корабль получил повреждения до ватерлинии, на острове спавнятся зомби и постепенно проникают в корабль, что дает игроку время на подготовку к нападению мертвецов. Workshop ID: 1558291159 Mod ID: DeadCruise Map Folder: DeadCruise
Rustic Apocalypse [Sheets]
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Rustic Apocalypse 2026: Want to roleplay With that Lived in Desperate Apocalypse feel? Sheet ropes that hang on walls now can be even more dirty. used. pre-loved / Unwashed FOUR VERSIONS TO CHOOSE FROM?! BURLAP & SHEETROPE both can be chosen in 512x512 OR 1K! Uses Reworked, Fixed and Optimised Models! MOD PERMISSIONS ON LOCKDOWN This mod can only be added to and extended with the express permission from the original creator. Having received permission credit must be given to the original creator both within Any / All Of the files of the posted edit / mod and wherever the mod roams online. If no permission is received you may not alter the mod and it must be treated as a mod that is 'On Lockdown'. do not re-upload this Mod Modpack it Disseminate it under ANY circumstances. Workshop ID: 3672500624 Mod ID: RusticApocalypseBurlap512 Mod ID: RusticApocalypseBurlap1K Mod ID: RusticApocalypseSheetRope512 Mod ID: RusticApocalypseSheetRope1K
Resident Evil B.O.W.s
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This mod is an alteration of Satispies's " Custom Zombies" mod. it features enemies from the resident evil series of games. all models used are modified versions of existing content. this includes: Nemeth's RE2 zombies mod, Nemeth's Nemesis mod, Glytch3r's LeaperZed Mod, Chakal16's Licker to Leaper re-skin, and Authentic Z (for textures). the custom hunter and plant 43 (Ivy) enemy models are also modified versions of Glytch3r's leaper and Satispie's Models altered in Blender 3D. for anyone's work used in this content all credit goes to them. their mods will be linked below. Workshop ID: 2907628879 Mod ID: Custom Zombie Workshop ID: 2918037441 Mod ID: RE Zombies Workshop ID: 2915642712 Mod ID: RE NPC Workshop ID: 2335368829 Mod ID: Authentic Z - Current Workshop ID: 3012992497 Mod ID: LeaperZed Workshop ID: 3063080992 Mod ID: SZ_LeaperToLicker And a collection of faithful Resident Evil 3 (1999) content by author Negan. https://steamcommunity.com/sharedfiles/filedetails/?id=3062933311 Mod options is recommended to alter creature stats Workshop ID: 2169435993 Mod ID: modoptions B.O.W. list cus01: Crimson Head, REmake 1 2002. A faster and more vicious version of a regular zombie. cus2: Hunter, RE1 1996. has high health and runs after player, smart enough to open doors. cus3: U.S.S. Zombie, (if killed, will trigger explosives.) cus4: Licker, RE2 1998. Tough Creature that skitters along the ground and will crawl under vehicles. cus5: Nemesis, RE 3: Nemesis. Rarely spawns but is the most powerful B.O.W. it will hunt players relentlessly restoring HP if they get too far away as well as knocking them down in combat. Nomal1-6: various zombies that have appeared throughout the series. can be dangerous if outnumbered. cus7: Tyrant T-00 (Mr. X), RE2 1998. A powerful Bio weapon that is akin to a walking tank. these creatures are second to only the Nemesis. knocks the player down in combat. cus8: Plant43 (Ivy), RE2 1998. will grab the player. the stats of every bio organic weapon are in the mod images at the end. these can be altered with mod options Workshop ID: 3093572973 Mod ID: Custom Zombie
AquaTsar SpawnSettings
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This is a mod to change the vehicle spawn for the Aquatsar Yacht Club mod. Mod adds sandbox settings where you can easily change vehicle spawn chance For solo: 1) Activate Tsar's Common Library 2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 2) Activate Aquatsar Yacht Club https://steamcommunity.com/sharedfiles/filedetails/?id=2392987599 3) Then activate this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3020655760 4) Launch a new game with sanbox and you will see "Tsar AquaThings SpawnList Customization" Tab 4.1) If you want to change spawn settings during the game- you need to have "Change Sandbox Options" mod https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997 Spawn settings will be updated after restarting the game and will ONLY affect spawning in unexplored areas of the map 5) Have fun) For Host/MP: 1) Activate this mod in Main menu-Mods https://steamcommunity.com/sharedfiles/filedetails/?id=3020655760 That will show Spawn Settings in Server configuration menu 2) Add Tsar's Common Library 2.0 to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 3) Add Aquatsar Yacht Club to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2392987599 4) Add this mod to your server https://steamcommunity.com/sharedfiles/filedetails/?id=3020655760 5) Change Spawn Settings in Server Configuration tab before launching the server. 5.1) You can change Spawn Settings ingame from Sandbox Settings in Admin menu, but you need to restart the server 6) Have fun) Be aware, all spawn changes occur during the launch of the game. To change the spawn, change the settings and restart the save/server. Spawn will change only in unexplored parts of the map, nothing will change in already explored parts. If you encounter errors or incompatible mods (although there may be incompatibility only with the original car mod), please comment in the comments, I will try to respond promptly Thanks to IbrRus for great mods and inspiration Workshop ID: 3020655760 Mod ID: ATSS_Aqua
Week One (Первая Неделя) - Русификатор
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Русификатор работает на 41-42 Build. Данный русификатор поможет вам полностью погрузиться в атмосферу мода. Русификатор переводит такие элементы, как: - Весь текст. - Все скрипты. - Все текстуры. FAQ: В: Нужно ли весь доп. контент скачивать? О: Нет, при подписке на русификатор нажмите "Подписаться только на эту работу". Потом выберите из доп. контента свой Build. В: Нет перевода/Кривой перевод О: Напишите об этом в комментариях, или если их много, то создайте обсуждение. P.S: ARK РУСИФИКАТОР ВЫШЕЛ - https://steamcommunity.com/sharedfiles/filedetails/?id=3717281271 Workshop ID: 3699314837 Mod ID: WeekOneRussian
[v42] Mod Config Menu
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The v42 port of MCM. Nothing changed about how to implement it, however you now need to ensure that MCM runs BEFORE any mods that use it, i.e. put it in the top of your load order. You can also specify "loadModAfter=ModConfigMenu" in mod.info, though it seems to be buggy for me. The old version, as well as documentation, can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2815552312 Since v42 now has a Mod Options API built in, this mod is now considered deprecated. I will still keep the updated version of v42 around for any mods that have been using it since v41, but expect it to be basically "dead" in the future. You should make the switch eventually. Workshop ID: 3386620985 Mod ID: ModConfigMenu Mod ID: MCM_ExampleMod
Quick Delete
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Shift Click on items will have an option to delete them Remove anything drags your computer down ,or get rid of trashcan Workshop ID: 3296387341 Mod ID: QuickDelete
[B42] Skillbook Spawn Tweaks
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Works correctly in both single-player and multiplayer on 42.20 This mod modifies the bookcase spawn tables in bookstores, libraries, and university libraries in Build 42. It does not change the types of items that spawn only the amount of items spawned is increased. In the sandbox options, you can adjust: Book, Magazine, and Paperback Spawn Rate (Spawn rate of books, magazines, and Paperback that are not related to recipes or skill learning in bookstores, school libraries, and university libraries. The lower the number, the fewer will appear. Setting it to 0 disables their spawn.) Book spawn roll count (Number of spawn rolls for all books in bookstores, school libraries, and university libraries. The higher the number, the more books will appear overall.) Workshop ID: 3476880649 Mod ID: SkillbookSpawnTweaks
10 Years Later - Shortrest city
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Original map of Shortrest City created by Melo Shortrest city 10 Years Later - Shortrest City 1) (COOP/SERVER) Activate one of these : - Map Folder: 10YL_Shortrest_City(intregrated to the vanilla map) - Map Folder: 10YL_Shortrest_City_standalone(one cell) 2) don't forget to enable : https://steamcommunity.com/workshop/filedetails/?id=3394744923 if you want a full experience ! Workshop ID: 3394749892 Mod ID: 10YL_ShortrestCity Map Folder: 10YL_Shortrest_City Map Folder: 10YL_Shortrest_City_standalone
(OBSOLETE) Known and Collected 42.13.2+ MP compatibility patch
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Updated and fixed version of pimat.studio's patch for Known And Collected by UnCheat for 42.13.2+ with brochures, fliers and newspapers correctly staying marked as read and collected and map icons restored. Workshop ID: 3659110625 Mod ID: KnownAndCollected42.13.2patch
[汉化]Madax's Melee Weapons Pack
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对Madax's Melee Weapons Pack和 Madax Weapon Pack两个模组中武器名称的翻译 Workshop ID: 3235221166 Mod ID: Madax's Melee Weapon Pack_ZH Mod ID: Madax Weapon Pack_ZH
SD Maps
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Do not download. Designed for the Sunday Drivers Community. Workshop ID: 3304653483 Mod ID: SDmaps Map Folder: Westerous
Firearms B41 JP
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Japanese translation of Firearms B41 Workshop ID: 2962547868 Mod ID: firearmmodJP
Canadian Winters
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Makes winter colder (-15 in settings) Workshop ID: 2918770159 Mod ID: CanadianWinters
Infection Threshold Mod [Build 41.78]
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NOTICE: Mod now requires EasyConfig as a separate dependency. Tired of getting screwed over from getting infected on the very first zombie attack? Looking for a solution that doesn't involve disabling zombie transmission altogether? This mod aims at making the zombification mechanic a little more balanced without eliminating or changing it too drastically, allowing for it to be based more on cautious decision-making over pure dice rolls. How it works: -The first few "attacks" will never result in zombie infections by default. -After sustaining X number of injuries (injuries that have not fully healed yet), the next zombie-related injury and beyond will be particularly vulnerable to infection. -Attacks that have a small chance of infecting you can be increased, so scratches and lacerations will be more punishing after reaching the threshold. Default mod settings: -Injury Threshold is 2 (This means that any zombie attack after 2 sustained injuries can result in zombification) -Only zombie-related attacks are counted towards the threshold (Scratches, lacerations, etc.) -To compensate for the added "protection", the risk of infection after reaching this threshold is doubled -Think "arcade-style 3 lives only" or the "3 strikes you're out" rule. Custom settings include: -Injury threshold for zombification (Number of injuries you can sustain before you're at risk of getting the virus) -Option to choose which specific injuries/ailments/conditions are able to contribute towards the injury threshold -Percentage infection chances for specific zombification-causing attacks before/after the threshold is met -Debug mode Extra notes: -Custom settings can be found in the main options with a tab labeled "Infection Threshold" -This mod overrides sandbox transmission settings, so you will have to adjust infection rates manually within the mod. -This mod can also be used to modify vanilla zombification rates, simply set injury threshold to 0 and only change the "infection chance after threshold" settings. -UPDATE 5/22/22 - Decided to play around with my mod again to see if it still works and it does (41.71), but I discovered a small bug where getting attacked by more than one zombie may ignore an infection check because of the way the code loops. Not much I can do about it since devs got rid of a useful piece of Lua code to call attack events. -UPDATE 1/23/23 - Mod still works (41.78). However, there seems to be a small bug involving EasyConfig where settings aren't immedately updated when loading into a game. Just to be safe, you may want to reapply settings while in-game for any setting changes to take into effect. Credit goes to: *Chuckleberry Finn for the EasyConfig Mod. steamcommunity.com/workshop/filedetails/?id=2529746725 *derLoko for the Sandbox+ Mod which helped me write a good chunk of this mod. steamcommunity.com/sharedfiles/filedetails/?id=2115210472 *The Indie Stone for making a damn good game Workshop ID: 2717677231 Mod ID: InfectionThreshold
Last Hope Emergency Service Vehicles
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My first experience to make a mod for Project Zomboid. This is a pack of emergency vehicles for Last Hope standalone map by John Newbye. I recommend to check it if you are tired of Kentucky. This mod uses models from the Filibuster Rhymes' Used Cars mod, so all rights to them belong to Filibuster Rhymes. Huge thanks to Asierus24 for Cherokee and Econoline lightbar models. Also thanks to Colonel McKinsey for permission to use his siren sounds and general help. You should check them mods, they are really cool. You can add it to your server, just don't reupload it elsewhere. Also don't modify any files from it without my permission. Workshop ID: 3018389500 Mod ID: LastHopeEmergency
The Alcoholic
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AUTODRINK ADD-ON : https://steamcommunity.com/sharedfiles/filedetails/?id=3318994781 GUI ADD-ON : https://steamcommunity.com/sharedfiles/filedetails/?id=3318987527 You love to get sauced. It's the end of the world anyways! AUGUST 2024 UPDATE OUT! - Updated codebase - Bug fixes - Mod Options removed for Sandbox Options - Ready to be expanded by additional modules - Lots of values can be overwitten by custom values in the options now - Optimization Available on Github at https://github.com/axxessdenied/thealcoholic Feel free to fork and submit any PRs. Run this with Smoker for a true post-apocalyptic experience! *FEATURES* - 41.xx COMPATIBLE (Developed from 41.60 on but should work on earlier versions) - Provides 4 trait points - Dynamic - Become an alcoholic or sober up. - Withdrawal effects that become more severe the longer you don't have a drink. - Customizable options to adjust the mod to your playstyle **Withdrawal Effects** ## Phase 1 - Unhappiness, stress and fatique go up ## Phase 2 - You might get some headaches on top of phase 1 issues. ## Phase 3 - You might get a bit sick to your stomach now as well. ## Phase 4 - Everything gets worse from here. - If you get too sick you run the risk of dying so be careful! - *you can adjust the severity of the effects in the options if too hard or easy!* Open to suggestions, feel free to leave them in the comments below. Workshop ID: 2679739572 Mod ID: thealcoholic
Carwanna Addon: Cyt & Shark Pack
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Add supports for Cyt & Shark vehicles Created via script, report if there's missing vehicle Workshop ID: 2958340113 Mod ID: CarWannaCyt&Shark
Wearable Cigarette
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Describtion Hello, have you ever wanted to roleplay as the doomer guy from the memes? Well now you can with this Mod! This rather simple mod adds a wearable cigarette to the game. This mod is the first time I added a 3D clothing model to the game. So I hope everyone enjoys :D Important Before someone in the comments says something like: "this allready exists in x and x mod" 1. This is my version 2. I might not have known that it allready exists 3. There isn't really a third reason needed Recipe To craft the wearable cigarette, you will need: one cigarette, yes one cigarette shocking I know Where can I find the crafting recipe? You will find the crafting recipe under the "General" tab KNOWN BUGS When wearing the cigarette with ripped clothing, the cigarette will lose it's texture for some reason FOR MODDERS I have no problem if you edit or use my mod as an asset, aslong you give credit to me. Workshop ID: 2942073873 Mod ID: Wearable_Cigarette
Gasmask with Balaclava B42.20+ FIX
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Fix for Gasmask with Balaclava mod. WORKING FOR 42.19 and 42.20+ This mod change the slot of balaclavas, shemags and scarfs to be "MakeUp_FullFace" to let us use Gasmasks with Balaclavas Workshop ID: 3645872719 Mod ID: GasmaskBalaclavaFix
Better Moodle Colors
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Changes the colors of the moodles in the ui to be easier to distinguish. Workshop ID: 2573401121 Mod ID: Better Moodle Colors
Miku Plushies
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Original Mod "Avens Wearable Plushies?" by https://steamcommunity.com/profiles/76561198046849708/ permission sought and granted to reuse texture and model file to create this. Don't plan on making any other mods. Long live Miku Workshop ID: 3551703162 Mod ID: Miku_Plush some search tags: Hatsune fumo 初音 ミク 初音ミク Hatsune Miku Miku Hatsune Workshop ID: 3551703162 Mod ID: Miku_Plush
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid