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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Oil From Seeds (41)
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Pack your seeds into packets, then use a mortar and pestle to turn the packets to Vegetable Oil. Currently supports Base, More Smokes, 'Mo Crops, Spout's Farm and Garden, and Soul Filcher's Farming Time. Does not require those to work. Want support for another mod's seeds? Put it in the comments and I'll probably work on it. Added Sandbox options for how much oil is produced per packet! Workshop ID: 2978837423 Mod ID: OilFromSeeds
Monkey's PZ Dungeons Framework
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Monkey's PZ Dungeons Framework Lasciate ogne speranza, voi ch'intrate. (Abandon all hope, ye who enter here.) Commissioned by MrAtomicDuck. This is a framework that brings MMO-style dungeons to Project Zomboid. Specifically designed for Multiplayer communities but works well in Single Player too. This will greatly enhance your MP community's experience and you'll be able to create some very interesting scenarios. Features - MMO style dungeon system where dungeon instances where players can teleport to dungeons that are separate from the vanilla map. - Multiple dungeons can be set. - Dungeon instances can be cleaned up and reset to their original state every x amount of minutes. - Players can get a dungeon cooldown period that limits them from constantly raiding dungeons. - Can show markers of the dungeon entrances and exists. - Requires some manual setup, configuration and maintenance. Please read the technical guide found here. - Sandbox options will help you fine-tune the framework to work exactly as you want it. How this works Every X minutes (realtime, not ingame) that pass on the server (configured in Sandbox Options), a new dungeon instance is set as active. That means that a instance of a dungeon won't be "created" for each player, rather it will be "created" every X amount of minutes. The idea is to reset and environmental damage and zombie kills done so that players will have a fresh experience, most of the time when they venture into a dungeon. So if the cycle time is set to 10 minutes: Player A can only enter Instance 1 @ minute 1 Player B can only enter Instance 1 @ minute 9 Player C can only enter Instance 2 @ minute 11 If Player A exits Instance 1 @ minute 15 and re-enters the dungeon straight away, he will be taken to Instance 2 instead. Limitations - When dungeon instances eventually run out, you need to do some manual cleanup of map files. However a huge number of instances can be configured that will make this unnecessary, depending on how often you want to cycle fresh dungeon instances. If you want a dungeons setup for your server, but don't know where to start, I will offer my services. Just reach out on discord: _mon.key I do mod commissions - Discord: _mon.key Workshop ID: 3017064123 Mod ID: PZDungeons Mod ID: PZDungeons-Demo Map Folder: PZDungeonsMapDemo
Apprenticeship! (XP boosts with friends!)
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Are you sick and tired of the multiplayer grind being so ridiculously sluggish and grindy? Don't you think that if you banded together in a group, you'd be able to learn and teach each other skills at a much faster rate? With the apprenticeship mod, you can do just that! Even with XP gain set to it's default, the grind is greatly improved! When learning skills together, players gain almost double the XP than alone! This is a great way to speed things up, while still keeping things vanilla+ and immersive. We also have 5 new traits to balance this mod out for those who want to take advantage of the character creation system. You can be a Professor, or be an unteachable Dunce! The choice is yours. Even better, if you don't like our default settings, there's a whole sandbox menu with every value and skill rate fully customizable, so that you can tailor our mod to your particular server's experience. Add it to your server and try it now!! Workshop ID: 3285160052 Mod ID: apprenticeship-mod Workshop ID: 3285160052 Mod ID: apprenticeship-mod
Minecraft Pickaxe (Build 41)
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Replaces the pickaxe model with a Minecraft Diamond Pickaxe Works with all 41.x builds as this only modifies the texture and model: "ProjectZomboid\media\models_X\weapons\2handed" "ProjectZomboid\media\textures\weapons\2handed" Workshop ID: 2094869365 Mod ID: MinecraftDiamondPickaxe
[41] Hotkey is added for lockable doors
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new mod : https://steamcommunity.com/sharedfiles/filedetails/?id=3786522920 HOTKEY B41 2 différents folders inside mod, Select only one in mods list First mod add_LockHouseDoor_Hotkey : Shift+X hotKey for lock the Building doors, the door is auto closing (if open) when you press shift+X for lock the door. Second mod add_LockUnlockHouseDoor_Hotkey select only one : Shift+X hotKey for lock/unlock the building doors, the door is auto closed (if open) when you press shift+X for locked door. Select only one mod If you think this mod would be interesting for the community Workshop ID: 2811440827 Mod ID: add_LockHouseDoor_Hotkey Mod ID: add_LockUnlockHouseDoor_Hotkey select only one
Bud's addons to archery
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This mod adds crafting recipes to the Archery Nexus mod made by EtherealShigure. Currently only the Quiver recipe is there but some recipes for arrows are on the way. This mod was made with the help and approbation of EtherealShigure and require Archery Nexus to work. Workshop ID: 3628469655 Mod ID: Budsaddons
Plank from Scrap Wood (41)
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Allows player to craft a plank from 4 pieces of scrap wood. New recipe under the carpentry tab. Want it to be harder? https://steamcommunity.com/sharedfiles/filedetails/?id=2996972083 Workshop ID: 2958503383 Mod ID: PlankFromScrapWood
KI5车辆中文汉化 B42
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KI5车辆中文汉化 B42 Workshop ID: 3403926722 Mod ID: KI5CN
som back
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ks 6server som back Workshop ID: 3164051389 Mod ID: somback
1991 Honda CRX
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Hey guys, this mod is 100% OBSOLETE GARBAGE MESS. But don't fret, the this sucker (and much more) it actually in my compilation mod. So unsubscribe from this and subscribe to this lil' guy down here! \/ https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729 Hey guys! Here's a 1991 Honda CRX commissioned by a pretty cool dude. He asked me to upload it, so here ya go! It replaces the hatchback. Updated so the lights and stuff work. Only works with version 40.whatever. Workshop ID: 1461554960 Mod ID: FR1991HondaCRX
See Clearer
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我想看的更清楚 / See Clearer 钥匙、伤害、灯开关、背后僵尸,都看得更清楚。 Keys, damage, light switches, and rear-side zombies made easier to see. Build 42 | 纯客户端 / Client-side | 中英文 / CN & EN 功能 / Features - 钥匙高亮 / Key Highlight:地面钥匙和钥匙圈显示金色轮廓,半径可调。 Ground keys and key rings glow gold. Adjustable scan radius. - 伤害数字 + 血条 / Damage Text + Health Bar:命中僵尸时显示伤害、暴击、击杀文字和血条。 Shows damage numbers, crits, kill text, and zombie health bars. - 灯开关高亮 / Light Switch Highlight:房间内墙壁开关显示暖黄色轮廓。 Wall light switches glow warm yellow in rooms. - 上帝视野 / God Vision:尝试直接显示附近同楼层僵尸,包括角色背后的僵尸。 Tries to reveal nearby same-level zombies directly, including zombies behind you. 上帝视野说明 / God Vision Notes - 固定扫描 30 格,最多处理 64 只僵尸。 Scans 30 tiles, up to 64 zombies. 沙盒设置 / Sandbox Options - 钥匙高亮:开关、扫描半径 / Key Highlight: toggle, radius - 伤害数字:开关 / Damage Text: toggle - 血条:开关、显示时长 / Health Bar: toggle, duration - 文字大小:小 / 中 / 大 / Text Scale: small / medium / large - 灯开关高亮:开关 / Light Switch Highlight: toggle - 上帝视野:开关,默认开启 / God Vision: toggle, enabled by default Workshop ID: 3684474464 Mod ID: SeeClearer
Fallout New Vegas, Anti Material Rifle
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A Project Fallout weapon Release. The Anti Material Rifle Here's the basics. spawns in the following places. lockerArmybedrooms (rare) armystorageguns ( quite common) Gun store displays (rare) male wardrobe's (rare) bedroom side tables (rare) bedroom dressor (rare) gunstore shelf's ( slightly more common) gun store ammo container's ( semi rare) mag's and ammo for this spawn alongside "some" of these locations. it is intended to be Rare, And hard to find. that being said the gun is at least 2 metres Long lorewise, so likely to be found in non military Closets of comparable size mags and ammo spawn in normal area's too. scavenge those bedrooms! :::::UPDATE::::: Fixed some sound stuffs. Go Download Some other Project fallout releases? we work hard on these https://steamcommunity.com/sharedfiles/filedetails/?id=2929891652 By Lerlyn https://steamcommunity.com/sharedfiles/filedetails/?id=2927501198 By Me https://steamcommunity.com/sharedfiles/filedetails/?id=2924721797 By Lerlyn Our Public Discord: https://discord.gg/vJqeY8tEHV } disclaimer, chucks and error when right clicking the 50 cal ammo. im working on that. i am full time on making content for the Fallout project, Have some Mercy ;_; ? { Workshop ID: 2930595000 Mod ID: AMRHC8
Soul Filcher's Dressing Time (Legacy Build 40)
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This mod adds functional head and hands (gloves) item slots. Equipped items DO NOT appear on your character for now, but that will change when Indie Stone adds the new 3D animation system. A list of what can be found: Cap, Fedora, Glasses, Gloves, Rain Boots, Winter Hat. Tags:B40,Clothing/Armor,Items Workshop ID: 908275204 Mod ID: SoulFilchersDressingTime
[B42.20+] Vehicle Weapon Clipping Fix
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Vehicle Weapon Clipping Fix Hides the equipped 2-handed weapon while in a vehicle to stop it clipping through the window/roof. Pls consider giving a 👍🤩 Compatibility: - Build 42 Stable - Works on vanilla and modded vehicles - Client-side only - Multiplayer compatible - Can be added to existing saves ! All rights reserved. Use of the Workshop item is permitted. Reuploads, forks, ports, translations, mod-pack inclusion, and reuse of code or artwork require prior permission. Big shoutout to @𝕲𝖚𝖘𝖙𝖆𝖛𝖔 for reporting the bug ! If you find any bugs worth looking into let me know in the comments :D Check out my other fixes: Support If you enjoy the mod, you can support me directly on steam - thank you! Workshop ID: 3783874874 Mod ID: CarWeaponFix
Embark
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10/3/21: Embark has been massively updated. Please read change log for more details. Inspired by Dwarf Fortress, a game in which prior to playing you can allot points to begin your adventure with any items you like (as long as you can afford them). Hence, Embark! All Embark traits are 1 point and therefore intended to fill in cracks in your build - though you could certainly start a character with no regular traits and just a ton of items. Before considering any of the Embark options overpowered, remember that normal traits provide some sort of permanent benefit - but once you've broken, consumed, or lost these items they're gone forever! Then again, sometimes a strong start is all you need... Currently, you may embark with any of the following items: axe, bat, hammer, knife, first aid kit, duct tape, soap, gas can, propane tank, duffel bag, fertilizer, maps, rice, and tuna. However, updates will almost certainly add more in the future. As with my other mod, Desperate Crafting, this was a mod I originally created and used for my own enjoyment and therefore I am happy to take suggestions about what you'd like to see, but I am a bit picky about what makes it in. Have fun! Workshop ID: 1907235161 Mod ID: embarkTraits
(B42) Higher Resolution B41 Moodles
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Replaces the moodles with higher resolution versions of the b41 moodles. Also replaces some new moodles. I haven't played much of build 42 so I may have missed some of the new moodles Please Report Any Issues In The Comments Currently includes Mood_Bored.png Mood_Dead.png Mood_Drunk.png Mood_Exhausted.png Mood_Ill.png Mood_Nauseous.png Mood_NoxiousSmell.png Mood_Pained.png Mood_Panicked.png Mood_Sad.png Mood_Sleepy.png Mood_Stressed.png Mood_Zombified.png Status_Bleeding.png (Also includes a version of the B42 moodle) Status_DifficultyBreathing.png Status_HeavyLoad.png Status_Hunger.png Status_InjuredMajor.png Status_InjuredMinor.png Status_TemperatureHot.png Status_TemperatureLow.png Status_Thirst.png Status_VisionImpared.png Status_Wet.png Status_Windchill.png Mood_Dizzy.png Mood_Discomfort.png Mood_Concentrating.png Mood_Hungover.png Mood_Scared.png Status_HearingImpared.png Some textures might change if I'm not happy with them I have no idea which files are actually used in-game and I don't want to sit around in GIMP for 2 hours just for moodles that nobody will ever see, so if you happen to know which moodles are used in the game, I'd appreciated it Workshop ID: 3389532117 Mod ID: higherresMoodles Mod ID: higherresMoodlesAlt
British DPM
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Military camo retexture adding DPM (Disruptive Pattern Material) that was used by the British military until 2009 when it was replaced by MTP camo The mod comes with both green and two tone desert pattern DPM and replaces the following; Military Bulletproof Vest (Green DPM) Army baseball cap (Green DPM) Military Jacket (Desert and Green DPM) Shirt (Desert and Green DPM) TShirt (Desert and Green DPM) Military Boots (Shortens both to be more like military boots and less like goth platform boots, and lighten the colour of the desert boots) Camo Shorts(Green DPM, and shortens them to be shorts) Camo Pants(Green and Desert DPM, also gave them British Army issue belts in olive green and khaki) Army Helmet (Green DPM) Army Beret retextured into the Maroon Beret used by the Parachute regiment Bonnie hat (Green DPM) Flying suit (lightened and added parachute regiment emblem) Military Alice Pack (Green DPM) Update: Now contains ceremonial uniform based on Yorkshire regiment officers ceremonial outfit replaces the following; Peaked army cap Army Jacket Army suit trousers Brown leather gloves Brown shoes Bonus: Green Veteran tshirt retextured into Zelensky's green tshirt with Armed Forces of Ukraine Emblem on left side - Slava Ukraini! British Police uniforms (by me) https://steamcommunity.com/sharedfiles/filedetails/?id=2812668775 British style gasmask by another creator who changes his name a lot: https://steamcommunity.com/sharedfiles/filedetails/?id=2179571808 Workshop ID: 2812458579 Mod ID: BritishDPM
A car nerf mod
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Zombies think that there's a survivor inside the engine, so they will attack it until it breaks a bit and the engine stalls, at which point the zombies assume that there is no longer a survivor inside the engine and leave it alone. An invisible object is created in front of the car, which zombies will break. once the object is destroyed, the car takes damage and the engine stops. Current bugs: Sometimes zombies don't attack the invisible object immediately. This was created because I sometimes abandon cars and the zombies just stand next to the cars until the engine runs out of gas. I think if I was a zombie, I would think there's a survivor inside the engine. Workshop ID: 2716801201 Mod ID: acarnerfmod
Character: Stormtrooper
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This mod adds Stormtrooper from Star Wars: Battlefront to Project Zomboid as a clothing item Features - can be crafted in the crafting window on the Shopping tab - occupies the Shoes slot How to obtain Item Amount Money 15 Credit Card 1 (keep) Credits The model is the property of Pandemic Studios & LucasArts Ripped by ggctuk on The Models Resource Ported by me Support me on Ko-fi Workshop ID: 3185969685 Mod ID: PlayAsStormtrooper
Osteo Island
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THIS MAP SUCKS. PLEASE DON'T PLAY IT. I MADE IT TO PRACTICE/LEARN HOW TO MAP. GO PLAY MY OTHER MAP INSTEAD: CLEAR COVE https://steamcommunity.com/sharedfiles/filedetails/?id=2864464688
They Knew Extended
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About Overrides OnEat_Zomboxivir so that when the cure is taken, the character gains the More Traits Super Immune Trait. If More Traits is not installed, this mod will not do anything. Updated: Removes immunocompromised trait if a player has it, can enabled chance of immunity not being granted Mod Details Workshop ID: 2918554995 Mod ID: TheyKnewExtended Workshop ID: 2918554995 Mod ID: TheyKnewExtended
Ford Capri (B41)
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>Invisibility Bug Fixed!< This adds the Ford Capri Mk 3 to the game. Damage, rust and lights should work. The car is called Franklin Marina in-game. Multiplayer fixed again. If you find any bugs, please report them. Workshop ID: 2275770571 Mod ID: FordCapriB41
Wookiee Gamepad Support
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Ever wonder what it would look like if a Wookiee wrote some code that expanded gamepad support in Project Zomboid? Why, sure you have! And you've finally solved the mystery! It would look like this. This mod attempts to improve gamepad support for many aspects of both vanilla and modded Project Zomboid. Note that despite the primary purpose of this mod, it also improves some aspects of the game for KBM players, such as the appearance of the Trading UI. Quick Reload Pressing the rack button (L1 while aiming) will attempt to reload your weapon if this mod determines that your weapon needs to be reloaded. Shortcut must be enabled via Mod Options. Also works for keyboard players. Trigger-Activated Speed Scrolling Scroll through mod lists and inventory panels 5, 10, or 20 items at a time by holding left trigger, right trigger, or both! Double-Click Action on Start Press By pressing Start (a.k.a. Options or simply + on a Switch controller), you will activate the double-click shortcut of various items; I highly recommend pairing this feature with Quick Item Action! Jump, Roll, Dodge, Climb, and Crawl This mod supports Jump, Roll, Crawl, and Climb Wall by Tchernobill AND Dodge by Jesse & Tchernobill AND True Crawl by iLusioN! Jump and Climb using X when appropriate. Roll by holding L2. Dodge by pressing L3 while aiming. Crawling is activated by either crouching or being near a vehicle and pressing Circle (or B). All of these mods rely on TchernoLib. Sort Action on Select Press Loop through the four possible sorting combinations (ascending or descending by type or category) using the Select button. No more is this priceless feature mouse-locked! The activated sort button will glow briefly to show you which sort you have just activated; you will sort each column twice before switching in order to access both the ascending and descending versions of each sort. Save Inventory & Loot Locations on Gamepad Now gamepad players can also save inventory and loot panel locations! Just enable the appropriate mod option in game, and your windows will stay where you put them. You can also switch the tooltip to "Beside Panel" mode for a tooltip that appears to the right or left of the selected panel, depending on whether you are on the left or right side of the screen. Additionally, you can even move the panels and resize them independently with your gamepad. Simply hold B (or Circle) and ONE of the two triggers (also known as R2 or L2) while pressing directions on your directional pad! While holding L2 + Circle, you will move the active panel; while holding R2 + Circle, you may resize the active panel. Press Y (or Triangle) while holding B (or Circle) in order to change the speed at which the panels move and grow! Aquatsar Yacht Club Swimming Fix Gamepad players lament the shortcut chosen for swimming in Aquatsar Yacht Club, because the shortcut prevents us from opening doors while jogging or sprinting. But today is a day for celebration! This mod patches that painful quirk of an otherwise great mod so that players on gamepad can now open doors quickly AND swim when it feels right. You will still be prompted to swim when you are actually facing water in which you might want to swim. Enjoy the best of both worlds! Braven's Camouflage Support Allow your gamepad players to use Braven's Camouflage without reaching for a mouse! Aquatsar Swim Rebinding Gamepad players can simply tap B to swim when facing water. Alternative bindings are available using Mod Options. Gamepad Support for Search Players For Weapons Gamepad players can now Search Players For Weapons (using the popular Workshop mod) and safely back out of that menu without a mouse! Character Creation Panel Improvements Button positions have been slightly adjusted for maximum legibility on all font sizes. The clickable RANDOMIZE button now randomizes only your clothing (not your name, face, or gender). I also added a gamepad-sensitive CLOTHING button to access the same function using Square (also known as X). PlayStation, Switch, and Steam Deck Button Support Choose between Xbox, PlayStation, Switch, and Steam Deck buttons in Mod Options! This will work even in the main menu, and it does not require you to overwrite any vanilla files, so players on crowded servers can freely use their gamepads of choice. Note that the Start Game screen is hardcoded in Java, so I cannot change the texture loaded there, and you cannot make an X prompt appear on that screen without overwriting a vanilla texture file. Editing that is unfortunately beyond the scope of this mod. Autofocus on Server Option Categories It always annoyed me that you have to hit left on a controller to access the list of server option categories and begin scrolling down. Well, no more! When you enter the server options screen, your joypad will automatically focus on the category panel, and when you are unfocused (in the save or cancel state), pressing down will start scrolling down the list of categories. Gamepad Support for Trading UI Request or accept trades, send or remove individual items or stacks, seal your trade and accept the deal with intuitive gamepad buttons (complete with useful context-dependent button-title changes when playing in English). Gamepad Support for Safehouse UI Claim your safehouse and release it when you're finished. Add players or remove them. Change the owner of your safehouse, rename it whenever you want, and access it from a distance! Gamepad Support for Faction UI Create a faction, name it, edit its tag and color, add or remove players, change ownership, and disband or quit your faction whenever you like! Additionally, this mod fixes the vanilla bug that allows players to change ownership to an invalid target of faction ownership, thus rendering the faction ownerless. Requirements This mod requires Mod Options to access a variety of special in-game features, such as showing your name above your trade offerings, setting the opacity of the trade panel, using the informal possessive apostrophe on names ending in 's', reordering or realigning the header as you see fit, and toggling many options. Mod Options are found in the Mods tab of the Game Options menu under Gamepad Support. Thanks for Reading! Like this mod? Feel free to check out my other stuff on the workshop! I strongly recommend Pretty Option Tooltips, Interface Reflexes, and MORE! Enjoy! Workshop ID: 2922618524 Mod ID: WookieeGamepadSupport
A Basic Cash Wallet
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Open your wallet and see how much cash is in it. Maybe some other stuff? Contents: Random 5~10 pieces of cash.And the wallet will be ripped open into a leather strip.Now use a container wallet of capacity 2 instead. After the wallet is opened, it can still be torn into leather strips with scissors There may also be(ONLY 5~10%): Adhesive Bandages, Painkillers, Alcohol Wipes, credit cards, Matches, Tissue, Paperclip, SheetPaper. Can this be added to existing saves? Absolutely no problem, just a small recipe, no modifications to the vanilla game. Check out another of my unfortunate mods that didn't make it to the Most Popular mod of the week: A Basic Capacity mod (Vanilla & Brita) Capacity vest and Bandolier, Separate body position satchel, single holster combined with double holster. And carrying more pouch/satchel at the same time(For Brita). Workshop ID: 3332821127 Mod ID: ABC_wallet
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid