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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Banjo's Start Points - Farmville
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Adds a new starting (spawn) point option to the choices when starting a new game. Lets you choose to start the game in the small farm community (home of the "Pony Roam-O") to the distant northwest of Muldraugh. Tested and working with build 41.33 By Banjo https://banjosmods.wordpress.com/ Thanks to BlindCoder and the awesome map project! http://pzmap.crash-override.net/ Workshop ID: 2075819707 Mod ID: BanjoStartFarmville Map Folder: Farmville, KY
Tarkov Combat Stims
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TARKOV COMBAT STIMS Thirteen single-use injectors inspired by Escape from Tarkov. Each one delivers a short, powerful buff -- and most make you pay a price for it. Built for moments when regular medicine won't cut it. NEW Seven new stims joining the original six: Morphine (pure painkiller), xTG-12 Antidote (anti-nausea, cures colds), Trimadol (kills panic and stress), Meldonin (mood boost, hunger cost), AHF1-M (sustained beta blocker for combat), ETG-c Stimulant (heavy regen, you feel every wound), and Obdolbos Cocktail (gamble on inject -- 60%% hit, 30%% bad trip, 10%% jackpot). Also new: seven matching craft recipes, per-stim duration sliders for every timed stim, and tiered loot rarities so common stims spawn more often than premium ones. HOW TO USE Right-click any stim in your inventory and select "Inject" for a ~0.5 second injection with a syringe sound. Durations use in-game time, so fast-forwarding compresses the stim (and its crash). Re-injecting refreshes the timer -- effects never stack past a single dose. THE STIMS -- THE ORIGINAL SIX -- SJ6 Tactical -- 20 min: Sprint god-mode. Full endurance, no fatigue. Crash: endurance collapses to 5%%, fatigue slams in. Propital Regen -- 30 min: Pain to zero, ~2 HP/min regen on every wounded part. Crash: hunger and thirst surge. Zagustin Hemostatic -- instant: Seals every open wound (bleeding, cuts, deep wounds, bites, bacterial infection) on inject, permanently. Foreign objects block it -- pull them first. Does NOT cure zombie infection or restore HP. Side effect: panic maxes one minute after the shot. M.U.L.E. Strength -- 30 min: +30 kg carry weight. Drops instantly when the timer ends -- if you're still overloaded you go straight into over-encumbrance. Crash: fatigue and thirst spike. Adrenaline -- 20 min: Fatigue eliminated and held at zero, even against natural drowsiness. Crash: fatigue rebounds hard, thirst rises. SJ12 Sustenance -- 30 min: Hunger and thirst drop 2%% per minute -- up to -60%% recovery. The safe one: no penalty when it wears off. -- NEW -- Morphine -- 45 min: Pain to zero, longest analgesic in the pack. Crash: fatigue spike and drowsy for 15 min. xTG-12 Antidote -- 30 min: Clears queasy, food sickness, poisoning, and colds on inject, blocks them for the window. Deliberately doesn't touch zombie infection -- Knox stays yours. Crash: mild stress bump. Trimadol -- 30 min: Panic and stress dropped to zero and held. Calm through gunfire and hordes. Crash: +30%% fatigue. Meldonin -- 30 min: Unhappy zeroed. Good mood no matter what. Cost: hunger drains 3x faster -- happiness is calorie-funded. AHF1-M -- 25 min: Sustained beta blocker. Panic zeroed for the full window -- laser focus in firefights, no shaky aim. Crash: hard stress spike. ETG-c Stimulant -- 30 min: 4 HP/min regen on every wounded part, ~120 HP restored across the window (double Propital). Pain stays -- you feel every wound while it heals. Combo with Morphine for both. Crash: heavy hunger, thirst, and fatigue. Obdolbos Cocktail -- rolls on inject: The gamble stim. 60%% full effect of one random original stim. 30%% bad trip (panic, fatigue, stress, endurance drain, pain, or bleeding). 10%% jackpot -- ALL six original stims at once, with all six crashes on the way out. INJECTOR CASE A dedicated case with a 30%% weight reduction on its contents. Only stims fit inside. Right-click and "Wear" to strap it on; while worn it becomes a tab at the top of your inventory panel for one-click access. Also spawns in medical loot, rarer than the stims. Worn on the arm with its own 3D model. Occupies the ammo-bandolier slot -- conflicts with an ammo bandolier only. No conflicts with fanny packs, satchels, belts, backpacks, jackets, or webbing. ACTIVE-STIM ICONS While a timed stim is running, a HUD icon shows which stim is active with a shrinking progress bar. Hover for effect summary and remaining minutes. Icons vanish the moment a stim wears off. Right-click any icon (or any stim in your inventory) and pick Injector Settings to toggle icons, anchor them to any screen edge, and nudge the offset. Settings save per-user across every world. WHERE TO FIND THEM Rare finds in medicine cabinets, pharmacies, hospital storage, first-aid kits, nurse lockers, ambulance kits. Don't expect to be swimming in them. FIELD MANUAL Rarely found alongside the stims themselves. Read it to unlock all 14 crafting recipes on the spot -- one book, one character, permanent. No manual? Reach First Aid Level 3 and the recipes auto-learn instead. CRAFTING YOUR OWN Once the recipes are unlocked (via manual or First Aid 3), they appear under the Medical crafting tab (all grouped as "Make - ..."). You just need a Mortar & Pestle in your inventory -- craft at any surface. Every stim needs an Empty Injector (broken glass, glue, twine). Injecting a stim returns the empty injector to your inventory, so one injector keeps cycling. Ingredients lean thematic (painkillers and sleeping tablets for Morphine, antibiotics and mint for xTG-12, comfrey and antibiotics for ETG-c, every pill in the cabinet for Obdolbos) with alternatives so you're not hunting one specific item. TWEAKING THE BALANCE The Injector Settings dialog also holds a duration slider for every timed stim (5 to 240 in-game minutes) -- dial each one to your own taste. Drag anywhere on the track to seek, or grab the handle. Settings save per-user across every world. Advanced: launch PZ with -debug (Steam -> right-click PZ -> Properties -> Launch Options) to add sliders for loot spawn weights too (per-stim tiers: common 2.0x, standard 1.0x, rare 0.4x, very rare 0.15x). Changes apply to unexplored chunks. COMPATIBILITY Built and tested on Project Zomboid Build 42.20. Works in singleplayer and multiplayer (dedicated servers and hosted games). No hard dependencies on other mods. FEEDBACK Balance thoughts, feature ideas, bug reports? -- drop them in the comments, I read everything. ONE LAST THING... No donations or "buy me a coffee" links. If you enjoyed the mod, drop by my Twitch or YouTube instead. Watching me panic, get eaten by zombies, or spend six hours fixing one bug is more than enough support. Thanks for playing! Made by Galdoran Workshop ID: 3776527328 Mod ID: TarkovCombatStims
Marlboro Nissan Skyline GTR skin
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This mod adds Marlboro skin to KI5'S '92 Nissan Skyline GTR addon. I cant make a hell yeah button so hit the like one. YOU SHOULD CHECK MY OTHER ADDONS, NOW! . 👉SUGGEST YOUR MODS IDEAS👈 Workshop ID: 3490464604 Mod ID: StasiksMarlboroNissanGTR
Lootable gun magazines
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If you play with easy gun mode off then you'll know this pain. You've looted the police station or gun store, found that rifle you wanted but oh no! it needs a magazine. You loot the police station and find the same rifle also without a magazine. Before you know it you have 10 rifles and only found 1 magazine between them. This simple mod adds magazines for your guns to all the usual places you'll find bullets. I've set the spwan rate to be half that of bullets but if it's too high let me know. Will work with your current save and magazines should start spawning in areas of the map you haven't visted yet. Workshop ID: 1970228736 Mod ID: BulletMagazines
Rolitas para limpiar tu safehouse de cadáveres y no te regañe tu mamá
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Rolitas para limpiar tu safehouse de cadáveres y no te regañe tu mamá Las canciones se encuentran en el mundo en forma de cassette, 1 cassette por canción y estos se reproducen en una radio especial que se llama Boombox o en un carro seleccionando la opción con la imagen de un cassette: https://www.youtube.com/watch?v=p7Ii_VwPmMo Lista de Canciones Completa: https://gist.github.com/EremesNG/fb51058b35f065f3ac1ca00e5dae5741 Workshop ID: 2730865623 Mod ID: RolitasParaTrapear
Dr Hyde's Laboratory
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This is an addition to my first mod, Dr Hyde's Vaccine. It adds some recipes and items. More to come later :) Dr Hyde is a virologist from the DCD**. He's been studying the virus since the Knox events, with the support of the infamous CEDA. Some say he lost his mind and performs unspeakable experiences on human subjects, some say he's not even human anymore... ** Disease Control Department, my ingame version of the CDC, but the name has a special "flavor" in french ;) Currently it adds : - The possibility to craft a virus autotest and test yourself for infection. You will need some medical knowledge and some lab equipment. - The possibility to get sulfuric acid from car battery - Some DCD and CEDA gear (lab coat, gloves, gasmask, jumpsuit) - The possibility to admin spawn Ultrasound bombs that attract zombies To come : - The possibility to preserve the organs harvested (with Dr Hyde Vaccine mod). You can put them in a jar to work on them later, or you can inject them with formaldehyde. It makes nice decoration. - The possibility to make formaldehyde - More chemicals - Special zombies with DCD and CEDA outfits spawning near hospitals Workshop ID: 2847223961 Mod ID: DrHyde2Lab
Realistic Ballistics
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Realistic Ballistics Mod Gear up for PvP combat. Experience realistic bullet defense with some enhanced protection in Project Zomboid. Realistic Ballistics adds more depth to your survival experience by providing realistic bullet defense to helmets, vests, and military legwear. With this mod, military gear becomes essential for enduring the apocalypse and increasing your chances of survival during firefights. Features: Enhanced Bullet Defense: Military helmets now offer 100% bullet defense for maximum head protection. Bulletproof vests provide increased torso protection, making them essential for PvP situations. Leg Protection: Military pants and tactical gear now include some bullet defense, addressing a critical vulnerability in PZ's bullet defense gearing situation. There are minimal layers you can add to the legs to cover thigh/calves, this mod will help that. Boot Protection: Traditionally, Military boots are not steel-toe (more acrylic-toe) however, in PZ your feet are usually the first things to get hit by a bullet (not realistic) and once that happens, you're incapacitated and will likely die. This mod gives you a fighting chance. Compatibility: Compatible with vanilla Project Zomboid, Brita, USMC, and Operator's M4 mods. Works seamlessly in both single-player and multiplayer settings. Distribution Tweaks: Bulletproof vests and military gear can now be found in Gun Stores, Army Hangars, and Surplus Outfits. FAQ: Q: Does this mod affect bite or scratch defense? A: No, this mod focuses on bullet defense to give your gear the ability to withstand gunfire in combat situations. Q: Is this mod compatible with other armor mods? A: Yes, Realistic Ballistics works with most other armor mods, expanding bullet defense without conflict. Thank you for subscribing to Realistic Ballistics Mod! Feel free to leave feedback and suggestions to help improve the mod. Workshop ID: 3033192177 Mod ID: realistic_ballistics
KWRR Extra's
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This Mod add's Weapon's / Item's / Clothing and more Add's about 40 posters most of them are custom artwork Adds the whitcher sword and sheath Adds Energy Sword and 6 different color pool noodles Tiles - Cod Perk machine's Credits to Luna / Kairi Server Artists Soon to be adding more Tags:Gameplay,Balance,B41,Clothing/Armor,Food,Items,Misc,Models,Pop Culture,Realistic,Silly/Fun,Textures,Weapons Workshop ID: 2941664926 Mod ID: KWRRExtras
Common Sense (B42 Maintained)
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A fork of our dear Braven's excellent work. Braven has gone MIA and so I decided to release this in order to upkeep the mod for our ever-evolving game. All credits go to Braven and if they ever return and want to take over, I'd be happy to do that. I just loved the original and want to see it upkept. This mod stands alone and does not require other patches to run. Please feel free to submit feedback or request enhancements. I'll do the best I can to keep it moving forward. Workshop ID: 3712708132 Mod ID: CommonSenseB42UnPatch
Cabin in the woods
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A map I threw together while practicing the mapping tools, a fully fenced off cabin that might have some ammo inside. Works in singleplayer and multiplayer Bonus content: I have made a fully functioning "Lake House Extension" in another mod that attaches to the end of this road. Please do check it out for the finished map, more to come surely. FORAGING ZONES ARE COMPLETE!! :D Workshop ID: 2732928635 Mod ID: CabininwoodsJoji Map Folder: Cabin in the woods
Common Injuries
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Mod Content You can add and remove it safely from games This mod aims to follow up on NKR Injuries mod: It rolls dice on most actions you do in game, failing the roll try to damage your character, the location and type of damage depends on the action you were doing. Your clothes can protect you from damage but also get holes if received damage are high enough. Fail chance with default sandbox values are computed as: BaseFailChance (3%) - SkillMultiplier (1) * PlayerLevel (0-2%) + FatigueMultiplier (1) * PlayerFatigue (0-1%) - Hurting yourself grants you immunity for few hours - Character reacts to being hurt with random noises - Cloths are damaged per layer - Fatigue and skill affects fail chance Multiplayer Should work fine in multiplayer Compatibility 41. + Translation EN, FR, DE Thanks to translators: McBee Workshop ID: 2927080740 Mod ID: CommonInjuries
【PZmod- B42】大悲咒幫恁敲豆
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【PZmod- B42】大悲咒幫恁敲豆 Workshop ID: 2832741777 Mod ID: DaBeiZhou
Vanilla Sledge Spawns Plus (OBSOLETE!)
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Welp, I've heard people complaining about how rare sledgehammers are in Multiplayer.. So I bring you all a (hopefully!) temporary mod to fix that! Sledgehammers are slightly less rare now. Should make it more server-friendly. Nuff said. Enjoy!!! Workshop ID: 2684862871 Mod ID: VanillaSledgeSpawnsPlus
RickModFix
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Mod includes Two Jackets, open and closed, and Hat as well as badges. Workshop ID: 2968697101 Mod ID: RickGrimeGlth •Locations (Best to allow clothing options or have mods such as Fashion Montage to access all clothes) (Use Debug menu to spawn clothes items.) -Hat is in the scarf section: “Rick Hat Grimes” -Head badge is in the Hat section: “Rick Badge Grimes Head” -Jackets are in Jacket Section: “Grimes Jacket” -Chest badge is in neck section: “Rick Badge Grimes” (In Item Debug menu type in “Grimes” and all will show. (Unfortunately the Hat needs to be in the scarf section in order for the hair to work properly, otherwise it makes the hair invisible.) https://steamcommunity.com/sharedfiles/filedetails/?id=2623855083 ^ The above link can be used to help make the style. -Shirt: “Riverside PD -Pants: “Louisville DoP” •Sources -Cover Photo is from “Walking Dead: Road to Survival” -https://www.deviantart.com/stevecowlishaw/art/Rick-Grimes-mod-The-Walking-Dead-XPS-689118656 Workshop ID: 2968697101 Mod ID: RickGrimeGlth Workshop ID: 2968697101 Mod ID: RickGrimeGlth Workshop ID: 2968697101 Mod ID: RickGrimeGlth Workshop ID: 2968697101 Mod ID: RickGrimeGlth
Scenarios [B42.20] - Where I Was When It Happened
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Where I Was When It Happened Tired of always spawning in a house? Want to experience what it was like for other citizens of Knox Country, those first few hours of the outbreak? Try all that, and a few new map areas, with "Where I Was When It Happened"! Escape from the sanatorium, respond to the outbreak as a police officer, find yourself trapped in prison, live out your doomsday prepper fantasy, or shelter from a storm at a remote radio outpost. Each scenario changes your starting location, clothing, equipment, condition, or surrounding world to create a different opening story. Optional challenges can also be enabled for players who want a defined objective. Important Information - Requires Project Zomboid Build 42.20 or later. - Currently designed for single-player only. - Scenarios are applied when creating a new world. - Existing worlds are not converted into scenarios. - The default setting is "No Scenario," which preserves the ordinary Project Zomboid start. - Optional Challenge is disabled by default. - No other mods are required. How to Select a Scenario Enable the mod, begin creating a new Custom Sandbox world, and open the Where I Was When It Happened page in the Sandbox settings. Choose your starting scenario and optionally enable Optional Challenge. Scenarios The scenarios below appear in the same order as the Sandbox settings. Commune The rapture came and went, and it didn't even go down the way your leader said it would. Optional Challenge: Your faith is unyielding. Remain alive without leaving the compound for 14 days. Sunderland Hills Sanatorium The sanatorium has been abandoned. You wake in a patient room wearing only a hospital gown and slippers. Find a way out. Optional Challenge: Find and escape through the sanatorium tunnel. Police Response You were approaching the scene of a reported shooting when all hell broke loose. You begin as a police officer beside a working cruiser with its lights and siren active. Optional Challenge: Check on your wife and children—reach and clear your marked Louisville home. Prison Break Only one way out: through loads of undead. You begin inside the Rosewood prison cell block. There should be a way out. Optional Challenge: Escape the prison area. Critical Condition Inspired by CDDA's Really Bad Day challenge. You wake in a hospital sick, exhausted, starving, dehydrated, and severely injured. Optional Challenge: Get rid of every negative moodle and restore your body to full health. Barricaded – Running Low You successfully barricaded your house when the outbreak began, but it has been a while and now you are running low on everything. The house has been lived in, picked over, and barricaded, with only a small collection of supplies remaining. Optional Challenge: Become self-sufficient by reaching level 3 in Farming or Animal Husbandry. Barricaded – Doomsday Prepper They all laughed. Well, who's laughing now? You begin inside a fully barricaded house stocked with food, water, medicine, weapons, ammunition, tools, and reading material. Optional Challenge: Survive for at least 30 days and reach level 5 in five skills. Fitness and Strength do not count. Storm Shelter You were working the graveyard shift at a remote ranger radio outpost when the outbreak hit. A severe thunderstorm is raging outside, and the power has gone out. You receive storm gear, basic emergency supplies, and a small snack pack. Optional Challenge: Restore power to the ranger radio outpost. The Tourist You chose the worst possible time to take your PTO. You begin in a nice hotel. Optional Challenge: Reach Coalfield Historic Reenactment Town within one week while keeping your camera. Lost Hiker You were hiking and got completely lost. You begin in the wilderness with hiking clothing, a backpack, a compass, and basic outdoor supplies. Optional Challenge: Reach civilization within four days. Prison Break – Probably Impossible Only one way out: through loads of undead. Unlike the standard Prison Break scenario, the prepared escape-route doors remain locked. I have no reason to think this one is possible. Left it in cause there's always someone who might try anyway. Optional Challenge: Escape the prison area. Alpha Release If a scenario fails to initialize safely, the mod attempts to return the character to the ordinary starting position without applying destructive inventory or injury changes. This is an alpha release for Build 42. The scenarios have been tested individually, but unusual sandbox combinations or other mods may cause unexpected behavior. This is my first mod ever, so, hope you like it! When reporting a problem, please include: - The selected scenario - Whether Optional Challenge was enabled - Whether the problem happened before or after reloading the save - Any relevant lines beginning with from your Project Zomboid console log Feedback about balance, starting equipment, map placement, and challenge conditions is welcome. I'm open to continuing adding/tweaking stuff anyway. Compatibility This mod targets Build 42.20+ and currently supports single-player games. Mod ID: WhereIWasWhenItHappened Workshop ID: 3782021029 Mod ID: WhereIWasWhenItHappened
NoctisFalco's Mods Pack
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This mod pack contains stable versions of some of my mods. It was created specially for the multiplayer and will be updated less frequently than the main versions, mainly to fix bugs and add new fully tested features, in order to avoid issues with servers. You can enable only the mods you want, but don't forget to enable required mods too (if any). DO NOT enable both stable and main versions of a mod! You can still be subscribed to both versions, they have different mod IDs. All mods in this pack require game version Build 41.65+ You can find the main versions of the mods by clicking on their name below. Included mods AutoSmoke + smoking improvements REQUIRES Mod Options! Version: 1.2.1 Moar Can Openers Version: 1.1.1 Weapon Condition Indicator REQUIRES Mod Options! Version: 1.8.2 Vehicle Recycling Version: 1.3.5 Developing mods takes a lot of my free time and I would appreciate it if you could give me more motivation to create quality content by supporting me: My other mods: ⚠️ You can find the information about my mod updates and how to fix the "Workshop item version is different than the server's" error in my Discord: https://discord.gg/3wxUddhBs4 ⛔ Permissions Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. © 2022 NoctisFalco Workshop ID: 2691602472 Mod ID: AutoSmoke-stable Mod ID: MoarCanOpeners-stable Mod ID: TheStar-stable Mod ID: VehicleRecycling-stable
Flame Trap with Any Bottle (Build 41 OK)
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Expanded the vanilla flame trap recipe to work with any vanilla bottle. This overrides the vanila recipe so it should still require the Engineer profession to use, or if you have the 'Learnable Engineer Recipes' mod it should be learned when you find and read that skill magazine. PLEASE NOTE: The vanilla recipe for Flame Trap is an empty water bottle (specifically an empty water bottle, presumably plastic) + petrol + ripped sheets. Is it stupid? Maybe, but that's the recipe Indie Stone built into the vanilla game! The vanilla item is not altered by this mod, this is how the unmodded game works: https://pzwiki.net/wiki/Flame_Trap The reasoning behind this mod is, if you're OK with the dev's idea of crafting a gasoline bomb out of a plastic water bottle, well, an empty pastic soda bottle or empty plastic bleach bottle etc are not a really big leap. Update: Works OK in Build 41 Workshop ID: 1637889641 Mod ID: FlameTrap+
[B42/41] Everybody Wants To Rule The World | Hex's Death Sound
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Description This addon replaces the default death sound effect with "Everybody Wants To Rule The World". Credits: Tears For Fears Please Support! My only motivation to keep modding is seeing your likes and comments on my mods! Check more of these stuff! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Send Requests Here! Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below) Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker. Workshop ID: 3035088578 Mod ID: Hex_DeathSound_EverybodyWantsToRuleTheWorld
[B41/42] Spongie's Open Jackets & Spongie's Clothing _ CN 简体中文汉化翻译
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Spongie's Open Jackets & Spongie's Clothing Spongie的开放式夹克和衣服简体中文汉化翻译 This mod translates into Simplified Chinese. *If you are not a Chinese player, just ignore this mod.* Workshop ID: 3452336042 Mod ID: SpnOpenCloth_CN
KI5 Rotten 65B
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这是65庞蒂亚克班西娅 腐烂国度服务器自用版本,其他人谨慎订购 This is the 65 Pontiac Banshee Rotten Kingdom server for personal use. Others should order with caution. 所有功劳和权力归KI5原作者所有 All the credit and power belong to KI5 originally. Workshop ID: 3665471220 Mod ID: Rotten_65B
10 Years Later - Survivor Cargo Ship Romero
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Original map created by HoneyBunny420 Survivor Cargo Ship Romero 10 Years Later - Survivor Cargo Ship Romero 1) The map must be loaded before the tiles 2) (COOP/SERVER) Activate one of these : Big thanks to Alree for the extraction of the map ! - Map Folder: 10YL_Romero (intregrated to the vanilla map) - Map Folder: 10YL_Romero_standalone (one cell) Workshop ID: 3301600008 Mod ID: 10YL_Romero Map Folder: 10YL_Romero Map Folder: 10YL_Romero_standalone
KS_Company
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KS_Company Workshop ID: 3047564557 Mod ID: KS_COMPANY
Visual_Status
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- option > user interface (UI) > temperature display - Drag the title to move the window. - Even when loading a saved game or starting a new game, the status window's position is not reset and remains at its last position. - When the mouse moves outside the status window, a fade in/out effect occurs. - You can turn the Fade effect on and off by pressing the red cross shape. - You can change Status window size by pressing the red cross shape. - You can configure which stats to display by pressing the red cross shape. - Your previously configured options will be maintained even when loading saved games or starting new games. - You can set a key to hide or show the status window in Options > Mods. - When the status window is hidden, there is no frame loss because the values of each stat are not updated. - By assigning keys to Mouse Button 3 or Mouse Button 4, you can play without frame loss because you can quickly check and hide them when needed. - When the status window is always displayed, frame loss occurs. Even if the status window is always displayed, it has less frame loss than simple status mode. CN EN JP KO RU TR Support Workshop ID: 3444693424 Mod ID: Visual_Status
Spiffo Posters
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Adds spiffo posters to the game large and vanilla poster size options Workshop ID: 3434604258 Mod ID: spiffposterslarg Mod ID: spiffpostersvan
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid