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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Dont Get Hit Trait
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Just don't get hit. Image says it all, new trait that makes every zombie (pretty much) insta-kill you for 25 points. Have fun. Workshop ID: 2896596427 Mod ID: DontGetHit
Punk Occupation [B42.15+]
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An agile street fighter with amateur knowledge of improvised weapons, armor, and sewing patches onto clothes. +1 Maintenance +1 Nimble +1 Short Blade +1 Tailoring Points: 0 Other Perks: This occupation can access punk attire in character create. Bugs: Please let me know if you have trouble. Workshop ID: 3604789435 Mod ID: PunkOccupation
Start With Items (Build 42)
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Start With Items (Build 42) This version is for Build 42 only. If you are playing Build 41, use the original version here: Start With Adds a new Sandbox settings page that lets you choose which items your character starts with. Customize your starting loadout before the game begins—whether you want a small boost for survival or a fully prepared start. Features * New "Start With" Sandbox options page * Toggle individual starting items on or off * Includes tools, weapons, food, clothing, and utility items * Option to add custom items using item IDs * Fully configurable per save How It Works Enable the mod, start a new Sandbox game, and open the Sandbox settings. Navigate to the "Start With" page and select the items you want your character to begin with. Selected items will be added to your inventory when the game starts. Custom Items You can manually add items by entering their full item ID. Example: Base.Hammer, Base.Screwdriver, Base.Saw Multiple items can be added using a comma-separated list. You can also specify a quantity using a multiplier: Example: Base.Hammer x3, Base.Screwdriver x2, Base.Saw This will give you: 3 Hammers, 2 Screwdrivers, and 1 Saw Supported formats include: Base.Hammer x3 Base.Hammer*3 Base.Hammer:3 Compatibility * Designed for Build 42 * Safe to add or remove between playthroughs * Should work with most mods unless they modify starting inventory behavior Notes * Items are only given at the start of a new game * Does not affect existing characters Support If you enjoy this mod and want to support future updates: Buy Me a Coffee Workshop ID: 3717384793 Mod ID: StartWithB42
Katana Remake (pz41)
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Modified Katana - lighter, longer, better speed. Vanilla Katana is short, speed of sledgehammer and in general, bit meh. This also include a katana spawn in police station and army places. Updated to PZ41MP Workshop ID: 1923024803 Mod ID: ttrKatanaRemake
[B42/B41]Loot Luck Equalizer
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Important Tested on b41 and b42. Should work on multiplayer. Can be added or removed mid-game. (But wont fill containers you already explored by being within about 50 square tiles). What it does If the game fills a container with too few items, this mod gives the container a second chance to fill again. This makes each identical run feel less luck dependant. Intro - Tired of Luck determining the success of your runs, rather than skill? - Want to compare your skill more competitively? - Want only "light touch" mods that stay true to the base game? - Do the RNG gods hate you? Then this mod is for you! Description If a container is empty or under-filled, there is a ~65% chance the container will (essentially) "re-roll" adding loot to itself. (The exact same "fillContainer" function is run again). This makes each run more balanced while still feeling random, realistic and true to the base game. That's all you really need to know. ------------------------------------------------------------------------------------- Extra Details 1) If a container has 3 or less items in it, there is a 65% chance the container will once more run the "fillContainer" function. 2) If your character has the "lucky" trait, it's 75% chance and "unlucky" gives you 55% chance. So the lucky/unlucky trait changes this mod by (+/- 10%). In multiplayer, whoever first approaches a container within 50 square tiles is the one who triggers the container filling. 3) You will still encounter randomly empty containers, just not as often. 4) The mod is tested and tuned for the loot rate of both "rare" (default) and "extremely rare" (CDDA challenge). Yes, this mod will make loot slightly more common overall, but it mainly effects runs where you would have been finding very little loot so it moreso balances runs / sessions out rather than make the game much easier. 5) Even with this mod, some rare houses will have all containers empty or filled with unusual items because they are "themed" to be empty or unusual (e.g. "cops and robbers", "party", "moving in/out", "burned down" or "survivor" houses). Background I created this mod because I often replay the same self-imposed challenge runs and noticed a pattern: some runs felt consistently unlucky, finding almost no useful items, while others were filled with loot. This led me to suspect there might be a hidden mechanic set at the start of a run that affects loot quality and quantity. While I couldn't fully confirm this, looking at the game's code, it does seem that an uncontrollable zombie population variable—set at game start and not visible in sandbox settings—may influence loot rates, which could explain the inconsistency. ALSO CHECK OUT: Less Fire at start of CDDA challenge: https://steamcommunity.com/sharedfiles/filedetails/?id=2937011330 Fire Damage Re-balance: https://steamcommunity.com/sharedfiles/filedetails/?id=2908846234 Fire Ignites Player Slower: https://steamcommunity.com/sharedfiles/filedetails/?id=2908902180 IDs: Workshop ID: 2936635985 Mod ID: JCD_LLE
[DEPRECATED] Autotsar Motorclub Lootable Parts
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!!!ORIGINAL MOD NOW HAS LOOTABLE PARTS!!! !!NO NEED TO USE THIS!! Temporary patch that adds lootable parts until the devs do. Lootable parts are tires, mufflers and bags. Found in MechanicShelfWheels, CarTiresNormal1, CarTiresNormal2, CarTiresNormal3, CarTiresModern1, CarTiresModern2, CarTiresModern3, MechanicShelfMufflers, CrateMechanics. Workshop ID: 2789395127 Mod ID: amclublootableparts
Fashion Apocalypse - Find Pristine Clothes (No Holes)
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Water Canteens! [B41]
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Description This modification introduces a basic canteen for build 41.78+ (should also work on 41.65+) Canteen has a larger capacity than a regular water bottle. This allows you to carry more liquid with you and ensure you have enough water for a long time. You can find the canteen as loot in military areas, survival gear, hunter and camping loot. Additionally, it may also appear as loot on certain zombie such as army, police, and survivalist type of zombies. I may add some more distributions later. Translations Available in English and Russian. Feel free to DM me or send your translations files. Workshop ID: 3132270010 Mod ID: WaterCanteens
Ford Crown Victoria 1999 (ALL VERSIONS)
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MODPACK with All Version Of Ford Crown Victoria 1999 Include 3 Version Of Car ( Civil / Taxi / Police ) ALL Credits for Vehicles are going for awsome work to RESSAM FIXES: - Fitted Zones And Collisionzones due was outstanding from car body - Added Ability to turn on TAXI BEACON with lights - Fixed Police Radio Due was Missed - Fixed/Added Missing Option to Unmount and Mount Some Vehicle Parts - Added Few New Skins: -For Civil Version: Normal Paint + Black/White Strips & Full Paint + Black/White Strips -For Taxi Version: Extended Colors Red,White,Green,Blue,Orange,Black,VIP -For Police Version: Extended Variant White & Black,VIP Nothing Changed in Self Models ORGINAL MODS ------------------------------------------------------------- PREPARATE & MODIFY ELRICOFATAL ------------------------------------------------------------- IF YOU HAVE PROBLEMS WITH MOD YOU HAVE 2 OPTIONS : - EMAIL: [email protected] - ====================================== Best Mods 2022 IF WANNA REQUEST MOD or MODPACK -> CLICK ON REQUEST TAB Workshop ID: 2830082917 Mod ID: FordCrownVictoriaPackAQ-TEAM
KWRR Protect Container
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This mod is made for the needs of KWRR Server KWRR Server is an South East Asia heavily modded server Server IP is 104.234.167.83:16261 Permissions You are not allowed to package this mod into any mod pack. You are not allowed to copy and modify then redistribute them as standalone files and codes. You are allowed to write patches to modify and addon to the mod while having this mod of this workshop id as dependency. Features Protect container is a simply containers protection mod which simply disable "Pick Up", "Destroy", "Rotate", "Scrap" and "Disassembly" actions for containers that respawn loots. This does not affect players built containers they drop on the same site. Sandbox Settings - Protect Residential Container - Disable said actions on containers within residential building as defined by the mapping data - Protect Non-Residential Container - Disable said actions on containers within non-residential building as defined by the mapping data - Protect Wild Container - Disable said actions on containers outside buildings - Minimum Safehouse Age - Players can perform said actions when safehouse age exceed said setting, by default is 5 minutes. - Remove Fire at Unclaimed Resident Building - It removes fire in non-safehouse resident building, it isn't that useful as explosion damage already done. - Remove Fire at Unclaimed Non-Resident Building - It removes fire in non-safehouse non-resident building, it isn't that useful as explosion damage already done. Note: If you want to prevent fire and explosion almost completely from buildings, you will have to mod the server-side java, you can check this discussion. While at it, I highly urge you to feedback to the dev to add the sandbox option to prevent such as it literally just couple lines of codes. Donations Please rate the mod if you like the mod. If you want to support me or help me, do consider donating! All proceeds will be used to keep KWRR server alive! Others Check out my other mods here Workshop ID: 3705948381 Mod ID: KWRR_Restrictions
AutoTsar Petyarbuilt SpawnSettings
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This is a mod to change the vehicle spawn for the Tsar Petyarbuilt mod. Mod adds sandbox settings where you can easily change vehicle spawn chance For solo: 1) Activate Tsar's Common Library 2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 2) Activate Autotsar Tuning Atelier - Petyarbuilt 379 https://steamcommunity.com/sharedfiles/filedetails/?id=2782258356 3) Then activate this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3020666699 4) Launch a new game with sanbox and you will see "Tsar Petyarbuilt SpawnList Customization" Tab 4.1) If you want to change spawn settings during the game- you need to have "Change Sandbox Options" mod https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997 Spawn settings will be updated after restarting the game and will ONLY affect spawning in unexplored areas of the map 5) Have fun) For Host/MP: 1) Activate this mod in Main menu-Mods https://steamcommunity.com/sharedfiles/filedetails/?id=3020666699 That will show Spawn Settings in Server configuration menu 2) Add Tsar's Common Library 2.0 to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 3) Add Autotsar Tuning Atelier - Petyarbuilt 379 to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2782258356 4) Add this mod to your server https://steamcommunity.com/sharedfiles/filedetails/?id=3020666699 5) Change Spawn Settings in Server Configuration tab before launching the server. 5.1) You can change Spawn Settings ingame from Sandbox Settings in Admin menu, but you need to restart the server 6) Have fun) Be aware, all spawn changes occur during the launch of the game. To change the spawn, change the settings and restart the save/server. Spawn will change only in unexplored parts of the map, nothing will change in already explored parts. If you encounter errors or incompatible mods (although there may be incompatibility only with the original car mod), please comment in the comments, I will try to respond promptly Thanks to IbrRus for great mods and inspiration Workshop ID: 3020666699 Mod ID: ATSS_Petyarbuilt
Simply Car Repair [B42]
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Simply Car Repair Repair it. Rebuild it. Tune it. Keep it running. Simply Car Repair expands vehicle maintenance in Project Zomboid, making automotive repair more detailed, useful and rewarding. The Build 42 version has been heavily reworked around the game's actual vehicle-part system, with improved compatibility for both vanilla and modded vehicles. 🔧 Vehicle Repair Repair many different vehicle components using appropriate skills, tools and materials: - Tires, brakes and suspension - Exhaust systems - Batteries - Seats and upholstery - Windows and windshields - Fuel tanks - Body panels Repairs are based on the vehicle's actual parts and slots rather than a fixed list of supported cars. ♻️ Part Recycling Damaged or unwanted vehicle parts can be recycled into useful materials. Compatible body parts, fuel tanks and exhaust components are detected dynamically, including parts from many third-party vehicles. 📖 Mechanic Progression Advanced automotive work requires knowledge. Workshop manuals unlock: - Vehicle-part recycling - Spare engine-part fabrication - Engine tuning - Fuel-system tuning ⚙️ Engine & Fuel System Tuning Experienced mechanics can perform advanced engine work and modify vehicle performance. Performance tuning +15% engine power +7.5% fuel consumption Economy tuning -20% fuel consumption -10% engine power Vehicle tuning is persistent and remains after the game or server is restarted. 🔑 Vehicle Keys Create vehicle key blanks and fabricate replacement keys for vehicles using the appropriate tools and materials. Finding a good car no longer necessarily means abandoning it because the keys are missing. 🧰 More Automotive Items New tools, materials and consumables are used throughout the repair and crafting systems, including spare engine parts and equipment for upholstery repair. 🚙 Modded Vehicle Support Build 42 compatibility is primarily based on VehicleScript slots and installed parts, not vehicle names. This allows many third-party vehicles using standard or compatible Project Zomboid mechanics to work automatically. Most compatible vehicles do not require a dedicated compatibility patch. Vehicles using completely custom mechanic systems may require additional support. 🌐 Singleplayer & Multiplayer Designed for both singleplayer and multiplayer. Important vehicle-state changes are synchronized server-side, including persistent tuning and repair-related data. 🏗 Supported Builds Build 42 — current version and active development branch. Build 41 — legacy version included for older installations. New B42 features are not backported. Simply Car Repair A deeper vehicle-maintenance system for survivors who intend to keep their cars running. Workshop ID: 3006454396 Mod ID: KCVehicleRepair
Isolated Isle [B42]
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Beware the shores where Anticosti sleeps... Isolated Isle is a wilderness focused island map set on Anticosti Island in Quebec, Canada. This remote island, famous for it's abundance of deer and shipwrecks, was known as the Cemetery of the Gulf. As the world falls to the Knox Event infection, could this once Isolated Isle become a safe refuge for survivors? Or will its rugged remoteness prove too much to handle? Map Features - Large, fully standalone map, 55x30 cells in size - Extremely low zed population for wilderness-focused survival gameplay - Detailed biome map for foraging and crafting centric surviving - Features region-accurate pests such as mosquitos and black flies. Cover up, get indoors, stay near a campfire, or keep on the move to avoid getting stressed from bites - Designed for both single player and multiplayer - Features horse spawns. Horses will spawn to the north of the town if you have the that mod enabled Acadia Exclusion Zone Map Set Isolated Isle is part of a larger collection of interconnected maps. Each map in the collection can be played as either a standalone map, or as part of a larger interconnected set of maps set in the Acadia Exclusion Zone. Other Complimentary Mods These mods are highly recommended. They add key mechanics such as alternative transportation, and the ability to craft rafts which is what allows players to cross bodies of water. It is the only method for players to travel between the different islands Discuss the maps and report bugs https://discord.gg/nykB9DkG Workshop ID: 3683274299 Mod ID: Isolated Isle Map Folder: Port Call Map Folder: Prince Edward Island
All Chat Speech Bubble
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Adds speech bubbles for /all chat, just like /say and /yell are in vanilla! Players may toggle this function on or off if the workshop mod "Mod Options" is also installed. Workshop ID: 2950717145 Mod ID: AllChatSpeechBubble
[B41/B42] Anthro Survivors - Fortnite Furry Girls
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Adds your favourite Fortnite furry girls to Project Zomboid! Skins currently implemented: - Raven Team Leader (And Cuddly Variant) - Meowskulls (And Cloud Nine Variant) - Kimiko Five-Tails - Pack Leader Highwire - Camille Battletail Can be played by selecting the "Fortnite" species in character creator. IMPORTANT: Due to extreme clipping, all clothing items except back items are automatically made invisible when playing as these skins. Clothes will still be visible in the character creator but will disappear as soon as you spawn in. Works in Multiplayer. Models were made by Epic Games and tweaked by Arc. Thanks to Anthro Survivors for making this possible. And Cheemy for helping out with various things. Feedback is appreciated! Workshop ID: 3169637665 Mod ID: FortniteFurryGirls
Slim Suit Pants Fix
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Very Lightweight mod that simply changes the suit pants slim texture to remove the black part above the belt. Changes the Suit Pants and Army Pants, but only the slim version. Should be compatible with most mods as long as they don't change the textures for the Suit Pants or Army Pants. Workshop ID: 2995336387 Mod ID: suitpantsfix
RenderShadow Instead of DeadBody
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This module can optimize game lag When rendering dead zombies as texture shadows Use this mod: Find the folder under and click to copy all files inside to your game directory Find the folder under and click to copy all files inside to your game directory Find the folder under and click to copy all files inside to your game directory 5/5 Render Player's DeadBody Only Workshop ID: 2971252468 Mod ID: StopRenderDeadBody
Craft car parts
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Tired of destroying your vehicle from crashing? This mod takes use of the damnlib library and allows you to craft car parts such as, doors, hood, windows, windshield, and more for all vehicle types. This mod allows you to use the recycling in damlib to craft extra good condition car parts. First recycle car parts you find from donor cars, then use the gathered materials (seat foam, large hinges, ect) to craft your like new car parts. This will save you the trouble of searching for ages to find that one hood that's in the green, and otherwise scrap bad ones to make your own. This mod is safe for active saves and MP. It should also be compatible with most existing mods as it doesn't change any existing files. bug fix -- all recipes will now require their relevant skill This is my first mod and i made it in a few hours, so i apologise is there are bugs. please report them and i will do what i can. Thanks :) Workshop ID: 3363894860 Mod ID: carcraftingmod
Flora Deco
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Flora Deco by Glytch3r Adds Flowers to the game You can pick up and place like any other moveables. Doesn't have any particular function. its just for aesthetics. * Can be installed mid save * Items: "Flora.FloralDecorations_0" to "Flora.FloralDecorations_31" Beauty and the Beast Functional Lamp: "Flora.FloralDecorations_30" Spawns: ArtSupplies, CafeShelfBooks, CrateFarming, CrateFertilizer, DaycareDesk, FoodGourmet, Hobbies, DeskGeneric, KitchenRandom, JewelryWeddingRings, LibraryCounter, Locker, PetShopShelf, PharmacyCosmetics, PostOfficeBoxes, RandomFiller, SalonCounter, WallDecor, ToolStoreMisc, ToolStoreFarming, ScienceMisc, PrisonCellRandom, MotelTowels, LockerClassy, LivingRoomSideTable, LivingRoomSideTableNoRemote, GardenStoreMisc, DepartmentStoreWatches, StripClubDressers, BakeryMisc, ShelfGeneric Tile Definition #: 2607 Glytch3r Commissioned by PitifulServant Hire Team Orbit for Custom Mod Commission Click Banner to join our discord NO, YOU MAY NOT INCLUDE THIS TO YOUR MODPACK TEAM ORBIT DOES MOD COMMISSION AND DOES NOT REGULARLY UPDATE MODS WE WILL NOT CAUSE SERVER TO RESTART UNLESS AN IMPORTANT UPDATE IS NEEDED Workshop ID: 2961813310 Mod ID: FloralDecorations
Tula Chilena
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Te falta energía?? Pues ya no mas!!! Energizate con una refrescante Bebida Energética, exacto LA TULA CHILENA, ¿Qué importa el nombre? Detalles del mod: Contenido alto en azucares. - Restaura +35 de energia. - Estado de animo +20 - Sed -8 - Hambre -6 Dijiste tula? Tula la bebida energetica de todos los chilenos. Tomas podrias pasarme la tula ancha .. ahi va la tula. Dijiste Tula? Nueva tula boca ancha sabor pomelo suave que importa el nombre?. Tula la bebida energetica de todos los chilenos, que importa el nombre? .. Nanato Nanato bajame la tula?, Dijiste Tula?? .. por supuesto Tomas, ohh la tula chica ... nueva tula chica para gente grande ! . Tula la bebida energetica de todos los chilenos, que importa el nombre? ... Rodolfo tremenda tula !, dijiste tula? ... nueva bebida gigante tula de 3 litros para los que les gusta la tula y gozan de la tula, que importa el nombre? .. Tula la bebida energetica de todos los chilenos, que importa el nombre? ...Me encanta la tula, la tula si que me refrescaahh .. Tula, te dejara impresionado (OHHHH) .. se me antoja una tula, dijiste tula?, yo te tengo la de siempre .. la chica? SIII, Tula la bebida energetica de todos los chilenos, que importa el nombre? .. TUULAA, EMPIEZA CON TUUU, este si que tiene tula. Tula la bebida energética de todos lo chilenos, que importa el nombre? Este es un item mod anexo de los aerchivos locales del juego. No debería causar problemas con otros mods. Proximamente Tula de diferentes tamaños. Toda donación se empleara en la creación de mods. Donaciones: https://ko-fi.com/titomaik Este es mi primer mod y tuve que verme varios tutoriales. Créditos: -Mexios Studios -GaryBricks3D Workshop ID: 3001822796 Mod ID: TULA
Kingsmouth North Location B42
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Project Zomboid vanilla challenge map Kingsmouth in KY for B42 North location version to be used on KY, challenge mode in research (many bugs) Alternative location (south & RC compatible) Ocuppied cells: (0_15),(1_15),(2_15),(3_15),(4_15) (0_16),(1_16),(2_16),(3_16),(4_16) (0_17),(1_17),(2_17),(3_17),(4_17) (0_18),(1_18),(2_18),(3_18),(4_18) (0_19),(1_19),(2_19),(3_19),(4_19) How to add map to a existing save To delete chunks of an already visited area use this: You should only do it if you already have a saved game; it's not necessary to delete the chunks for a new game If you enjoy my work, feel free to toss me a coin. Workshop ID: 3498573050 Mod ID: KingsmouthNorthB42 Map Folder: Kingsmouth North B42
LEC_CN
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Legend Craft Evolved 的中文化 --------------------------------- 对Legend Craft Evolved进行了简单的汉化,主要方便合集自用 --------------------------------------------------------------- 传奇工艺-进化版 可以对游戏内原版的武器(甚至勺子、叉子、部分工具如螺丝刀扳手,还包括枪械)进行多次强化 强化包括:攻击、攻击距离、暴击、耐久、枪械的射程、噪音、甚至可以永久不卡壳 并且兼容模组武器强化 模组默认沙盒设置强化需要1把锤子,5颗钉子,说实话比较超模,但是丰富的沙盒设置选项可以让玩家自己决定超不超模 武器损坏后还会掉落一个代币,用于同类型武器的强化恢复 ------------------------------------------------------------ 大致就这些,看我干嘛,还不快去用叉子杀穿路易斯维尔 ------------------------------------------------------ For non-Chinese users, you don't need this. Workshop ID: 3465460300 Mod ID: LCE_CN
Emil's Unclothed Skins - Female
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This mod replaces the female player model's texture with my own. Why? I made this for my storytelling and because I wanted a more diverse selection of skins. This one in particular removes the underwear and bra from the texture itself so it doesn't overlap with clothing items. Did you do the chest? Yes. Did you do the parts below the belt? No, and I won't. This mod is finished. Workshop ID: 2787398115 Mod ID: EmilUnclothedSkinFemale
[B42.20] Pallontras Melee Weapons (WIP)
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⚔️ PALLONTRAS MELEE WEAPONS “When the guns run dry, the forge keeps working” A Build 42 port of the melee half of the Pallontras Weapon Pack: 21 craftable weapons built from scrap, pipes, sheet metal and forged steel. Blueprints turn up as loot, the recipes sit in the normal Build 42 crafting categories, and the finished weapons are found in survivor homes or carried by zombies. ⚡ KEY FEATURES - ⚒️ 21 melee weapons: scrap maces and swords, pipe and crowbar weapons, sheet-metal blades and hatchets, plus forged long swords, broadswords, cleavers, flanged maces, battle axes, war axes and metal spears. - 🔨 A real crafting chain: recipes are spread across the Metalworking, Weaponry and Assembly categories and follow the Build 42 forge, welding and woodworking workflow. - 📖 Blueprints your way: Prepper Blueprints and Forge Blueprints teach the recipes, and a sandbox option switches learning to hybrid (scrap weapons known from the start) or unlocks everything without books. - 🌍 Logical loot: weapons and blueprints spawn where they belong - garages and tool sheds, hardware and forge shops, survivor homes, bookstores and school libraries; some weapons come off zombies. - 🎛️ Sandbox multipliers: a separate spawn multiplier for every weapon and for both recipe books, from common to never. 🌐 LOCALIZATION Supported languages: CH | CN | CS | DE | EN | ES | FR | IT | KO | PL | PTBR | RU | TR 🔧 COMPATIBILITY - ✅ Game version: Project Zomboid Build 42 - ✅ Saves: Safe to add mid-playthrough. - ✅ Modes: Singleplayer and multiplayer, including dedicated servers. - 🏹 Crossbows: this page covers the melee half only. The crossbow half of the pack has already been ported to Build 42 by the original author, who still answers players there, so it is not duplicated here - take it from Pallontras' Workshop page. 🤝 CREDITS - Original mod: Pallontras Weapon Pack for Build 41 - Original authors: Pallontras, CosmicEng - Crossbows on Build 42: ported and supported by the original author, Pallontras. - Build 42 port of the melee half & support: Slobodskoy 💎 SUPPORT & OTHER MODS 🔥 BOOSTY PAGE Early access, devlogs and support 📦 MY WORKSHOP Check out my other mods Workshop ID: 3775929564 Mod ID: PWPN_by_Slobodskoy
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid