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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Lande Desolate Camping Redisegned – Project Zomboid Mod

Lande Desolate Camping Redisegned

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Il Camping si trova nelle vicinanze di Muldraugh (cella-32x34) Un grazie per la locandina realizzata da Crocolily Thanks to all tiles makers This is a rework of my first map, redesigned to use it whit 10 years later mod! Workshop ID: 2858364346 Mod ID: Lande Desolate Camping Redisegned Map Folder: Lande Desolate Camping Redisegned

2,463 téléchargements Détails →
Cold Breath & Cigarette Smoke – Project Zomboid Mod

Cold Breath & Cigarette Smoke

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This mod adds more atmosphere to Project Zomboid with dynamic visible breath in cold weather and realistic cigarette smoke during smoking. This is my first Project Zomboid mod, and I have tried to keep it lightweight, unobtrusive, and compatible with both the base game and other mods. The first is Cold Breath. When the temperature becomes sufficiently low, your character will produce visible breath while breathing. The breath is not simply a static texture. It uses an animated particle system with several behaviors: 1) Multiple animated breath-cloud frames. 2) Smooth appearance and disappearance. 3) Breath frequency changes depending on temperature. 4) In mild cold, breath appears less frequently. 5) In extreme cold, breathing becomes much more noticeable. 6) Breathing frequency changes with character activity. 7) Walking, running, and sprinting increase breathing frequency. 8) Newly created breath remains attached to the character briefly before drifting away. 9) Breath reacts to wind direction and strength. 10) Strong wind can stretch the cloud and carry it away faster. 11) Larger clouds gradually break apart into smaller particles. 12) Breath does not appear indoors. 13) Breath does not appear while the character is inside a vehicle. The system is designed to fit the visual art-style of Project Zomboid while adding subtle environmental atmosphere without changing gameplay mechanics. The second is Cigarette Smoke. The mod adds visible smoke when your character is smoking. The cigarette-smoke system is based on the smoking detection system created by @movin in the Cigarette Smoke mod. Special thanks to @movin for creating the original cigarette-smoke system and allowing its implementation as part of this project. The cigarette smoke has its own particle system and works independently from the cold-breath system. Smoke appears during actual puffs rather than simply appearing because the character has a cigarette equipped. The effects are designed primarily to improve immersion and Cold Breath is especially noticeable: 1) At night. 2) During winter. 3) In freezing temperatures. 4) During long journeys outdoors. 5) During intense physical activity. Cigarette smoke remains independent of the ambient temperature, making it a separate visual effect rather than another part of the cold-breath system. Performance: The mod uses a limited number of active particles and does not continuously generate unlimited visual effects. Both systems use their own lightweight particle and rendering logic. The goal is to provide additional atmosphere without unnecessarily affecting performance. Multiplayer: The mod is designed for Build 42.20.3 and is prepared for multiplayer. Most of the visual effects are handled client-side, so they should not create unnecessary network traffic. Compatibility: The mod is designed to interfere as little as possible with existing game systems. Cold breath and cigarette smoke operate as separate systems and do not replace Project Zomboid's core temperature, survival, or smoking mechanics. The mod should not cause compatibility issues with other mods. However, compatibility with third-party mods that directly modify the same smoking actions or related systems cannot be guaranteed in every possible combination. My mod doesnt work alongside original Cigarette Smoke mod from @movin because our mods are using the same systems BUT it works with True Smoking, thanks to @movin Credits: Special thanks to @movin for the Cigarette Smoke mod that was based on mine mod and for the smoking-detection system used to implement cigarette smoke in this project. Thanks as well to everyone who tests the mod, reports bugs, and helps improve the project. Good luck and remember - "This is how you died" Workshop ID: 3783135152 Mod ID: ColdBreath

7,642 téléchargements Détails →
Rebuild – Project Zomboid Mod

Rebuild

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Rebuild this town in harsh enviroments! Workshop ID: 641371684 Mod ID: ModTemplate Map Folder: ModTemplateWorld1 Map Folder: ModTemplateWorld2

2,158 téléchargements Détails →
money packing – Project Zomboid Mod

money packing

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a simple mod for packing money and buying car parts Workshop ID: 2784942678 Mod ID: money packing

2,630 téléchargements Détails →
Ranger Sequoia   ( Classic ) – Project Zomboid Mod

Ranger Sequoia ( Classic )

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"For Honourable Service" A Project Zomboid, Fallout Project teaser weapon Mod conflict issue fixed. Unsub and resub please! A Ghoul ruffian breaks into my home, I Draw My Trusty Sequoia and shoot at him , My aiming skill sucks However, So the shot ends up Hitting him Square in the Shoulder, and continues through the door behind him and nails the neighbors Dog, Kicks like a mule and goes through lots of things. "Door opener 5000" Want something Dead? really dead? Find one of these. Modeling and texuring By me, Ash :) moral support and advice from the PFO team All rights reserved By the PFO team And myself. Workshop ID: 2899112418 Mod ID: HonourableService

2,638 téléchargements Détails →
Exotic Dancer Occupation Build 41 – Project Zomboid Mod

Exotic Dancer Occupation Build 41

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This mod adds an exotic dancer occupation mod to Project Zomboid's Build 41. Workshop ID: 3078731544 Mod ID: Exotic Dancer Strength 5 Fitness 5 Inconspicous Organized

3,220 téléchargements Détails →
jiandanjiaoyi – Project Zomboid Mod

jiandanjiaoyi

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This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 3413504745 Mod ID: jdjy_extrabase Mod ID: jdjy_extrasuper Mod ID: jdjy_extravehicle

2,633 téléchargements Détails →
[COS] death_trooper – Project Zomboid Mod

[COS] death_trooper

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

3,005 téléchargements Détails →
Just Raven Creek – Project Zomboid Mod

Just Raven Creek

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Removes anything that isn't Raven Creek from the game world. This mod is based on JustLouisville and JustMuldraugh mods created by EnvyDemon (credit for all the hard work she put into these mods). Todo: Step 1: Start a new game with these settings in .ini file: Map=RavenCreek;JustRavenCreek WorkshopItems=2196102849;2946760024 Step 2: Upload the following folders to media/maps: - JustRavenCreek - RavenCreek Step 3: Your spawnregions.lua function SpawnRegions() return { { name = "RavenCreek, KY", file = "media/maps/RavenCreek/spawnpoints.lua" } } end Step 4: Still not working? - Dm me (Tux) in discord Discord: https://discord.gg/TXWQUpbhA8 Workshop ID: 2946760024 Mod ID: JustRavenCreek Map Folder: JustRavenCreek

2,778 téléchargements Détails →
Ambulance Rear Seats – Project Zomboid Mod

Ambulance Rear Seats

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I've always been confused by the base game ambulance only having a driver and passenger seat. Where would the paramedics be? Where is the patient? Normally I'd let this kind of thing go, but I'm also one of about 3 doctor mains and am the medic in pretty much every MP server I play, so not having space to bring a patient or 2 in an ambulance felt weird. Decided to fix that. This mod adds 2 seats in the back of the ambulance, accessible by the side door or pressing Z while in the ambulance and switching seats. As it overwrites the base game ambulance, item spawns in the trunk and glovebox are unaffected. Adding this mod to an existing save changes existing ambulances. Workshop thumbnail is from the hit movie Cocaine Bear. Things I'd like to fix but can't be bothered to right now: - Despite being on the right side, the side door used for the added seats is called "rear left door" in the mechanics/repair menu - Zombies cannot hit players sitting in the furthest back seat Workshop ID: 2947992171 Mod ID: ambulancerearseats

3,239 téléchargements Détails →
Escape From Tarkov Backpacks [B42] - Русификация – Project Zomboid Mod

Escape From Tarkov Backpacks [B42] - Русификация

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Русификация Escape From Tarkov Backpacks Мод добавляет 13 рюкзаков из Escape from Tarkov в Project Zomboid — от небольших тактических сумок до крупных рейдовых рюкзаков. Что делает мод? • 13 уникальных рюкзаков: Вместимость от 6 до 46 единиц, снижение веса от 82% до 95%. Включая малый слинговый рюкзак для ношения спереди. • Поиск и крафт: Рюкзаки находятся в логических местах или создаются через крафт при наличии журналов и навыков шитья/техобслуживания. • Особенности: Большинство рюкзаков поддерживают крепление спальных мешков. Совместимы с существующими сохранениями и другими модами на одежду/рюкзаки. Ключевые особенности: Аутентичные рюкзаки из EFT, гибкая система получения, поддержка B41, совместимость с другими модами. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3484119923 Mod ID: EFTBRUS

3,596 téléchargements Détails →
SecretStash – Project Zomboid Mod

SecretStash

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Secret Stash Mod by Glytch3r Create Secret Stashes to hide your stuff Right-click on your tool or materials to craft The stash is like a crate which can be padlocked Right-Click on the spawned decal on the ground to apply padlock Materials Required: Stone x3 Plank x3 Required one of the following tools: Shovel HandShovel SnowShovel SkillRequired: Farming lvl 2 Woodwork lvl 2 Join Glytch3r Mods Discord: https://discord.gg/2skchrKrDv https://ko-fi.com/glytch3r/commissions https://discord.gg/user/Glytch3r#2892 Workshop ID: 2879848416 Mod ID: SecretStash

2,382 téléchargements Détails →
[RU]Квас/[EN]Kvas – Project Zomboid Mod

[RU]Квас/[EN]Kvas

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Мод добавляет возможность создать бутылку кваса/Mod adds the ability to create a bottle of kvas! Рецепт/Recipe: 1) Ложка 2) Дрожжи 3) Хлеб 4) Сахар 5) Бутылка 6) Вода / 1) Spoon 2) Yeast 3) Bread 4) Sugar 5) Bottle 6) Water Workshop ID: 2739216772 Mod ID: Kvas

2,480 téléchargements Détails →
[B42.2*] Make sugar – Project Zomboid Mod

[B42.2*] Make sugar

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Compatible for version 42.2*, SP & MP ! Hello everyone, Enjoy your delicious sugarbeet harvest to transform it into sugar. You will start by preparing a pot of water with 10 sugarbeets. You will have to cook it to obtain the famous sweet liquid. Once ready, filter the pot to separate the pulp and the sweet liquid. You will get a small bonus with two bowls of sugarbeets. Return the pot of sweet liquid to the heat for 5 hours to evaporate all the water and obtain a block of sugar. You will only have to break it to make 5 sugar cubes. Translation : FR / EN For version 42.12 : https://steamcommunity.com/sharedfiles/filedetails/?id=3628937342 Workshop ID: 3416873508 Mod ID: B42MakeSugar

3,324 téléchargements Détails →
More duct tapes and glues(and craftable duct tapes) – Project Zomboid Mod

More duct tapes and glues(and craftable duct tapes)

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02/08/22 Craftable duct tapes are added. Scissors or LetterOpener + Newspaper Scissors or LetterOpener + Magazine Scissors or LetterOpener + Notebook Workshop ID: 2746904290 Mod ID: moreducttapesandglues Mod ID: moreducttapesandglues2

3,803 téléchargements Détails →
Ahegao Clothing [Proof of Concept] – Project Zomboid Mod

Ahegao Clothing [Proof of Concept]

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This is an early test into adding a full featured set of ahegao and cringe-weeb themed clothings. I will get back to it when I get back into the game or someone gives me a reason enough to put my hentai headband back on. Workshop ID: 2709041299 Mod ID: AhegaoClothing

2,973 téléchargements Détails →
Field Jacket | B42.20 Stable – Project Zomboid Mod

Field Jacket | B42.20 Stable

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Field Jacket Adds an M65 field jacket to the game. Features - M65 field jacket (standard variant) - Rare desert variant - Spawns on zombies and in relevant loot locations Mod Info - Workshop ID: 3775946544 - Mod ID: Field_Jacket

7,139 téléchargements Détails →
Weight reduction for Armor Pack Cerberus – Project Zomboid Mod

Weight reduction for Armor Pack Cerberus

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Mod simple y sencillo que va a reducir ligeramente el peso a la mitad (-50%) de varios elementos del mod: Armor Pack Cerberus, para equilibrar un poco el peso cuando se usan algunos del set completos de ropa de dicho mod. Del modo que lo realice no deben existir incompatibilidades con ningún otro mod a menos que modifiquen la misma línea del peso. Es posible algunos de los ítems requieran ser encontrados de nuevo para que se aplique correctamente el cambio del peso. Simple and easy mod that will slightly reduce the weight in half (-50%) of several elements of the mod: Armor Pack Cerberus,to balance the weight a little when using some of the complete clothing set of said mod. The way you do it, there should be no incompatibilities with any other mod unless you modify the same weight line. Some of the items may need to be found again for the weight change to be applied correctly. Añadido algo extra: Protección de balas a varios artículos de ropa. Added something extra: Bullet protection to various clothing items. Todos los agradecimientos son destinados a sus creadores. Gracias por sus maravillosos trabajos. All thanks go to their creators. Thank you for your wonderful works. Workshop ID: 3303654930 Mod ID: CerberusPRP

3,541 téléchargements Détails →
Better Sorting - Brita/Arsenal Patch [Obsolete] – Project Zomboid Mod

Better Sorting - Brita/Arsenal Patch [Obsolete]

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OBSOLETE, Better Sorting integrated this patch and this is no longer needed. Adds categories for all 700+ new items from Brita's Armors and Weapons v2.0 mods. Can be used with Brita's Armors or Weapons, or both. Better Sorting required. I did my best to follow Better Sorting rules, but due to vast amount of items with weird names, few might be in wrong category. Please let me know if you find mistakes. Workshop ID: 2967277523 Mod ID: BSBritaPatch

3,230 téléchargements Détails →
Realistic Item Weights – Project Zomboid Mod

Realistic Item Weights

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This mod aims to completely overhaul the weight system in the game. I was tired of the unrealistic weight mechanics in the game, so I decided to create a mod that changes it. I've seen many mods that adjust weights for specific materials, but none that cover everything... As I mentioned, this mod completely reworks the weight of all items to be realistic. All data was sourced from publicly available information on the internet. Thank you very much *Birget* for helping with the shortcomings of the mod Recommended to use with the mod: Tetris Inventory System Workshop ID: 3502876053 Mod ID: RealisticItemWeights

3,915 téléchargements Détails →
Connie's KI5 Vehicles RV Interior Patches – Project Zomboid Mod

Connie's KI5 Vehicles RV Interior Patches

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This adds the correct names for some of the KI5 vehicles to the RV interior mod tables so they can be used as a mobile base. This workshop item consists of several individual mods so you can activate just the one(s) you need, but you don't have to download a separate mod for every vehicle. The patches reuse interiors that are already there. This mod doesn't increase the total number of interiors available. Included patches as of v0.0.5 are: - '63 Volkswagen Type 2 Van - '85 Chevrolet Step-Van variants - '87 Ford F700 Box Truck, Bank and Swat Vans - Campers! Put the patch after the respective vehicle in your load order. Works in b41.78.16+ in single- and multi-player. If you have any vehicle that I may have missed, please post a comment and I'll look into adding it. Copyright 2026 Connie. Workshop ID: 3647779726 Mod ID: CNKI5STEPVANRVI-PATCH Mod ID: CNKI5F700RVI-PATCH Mod ID: CNKI5CAMPERSRVI-PATCH Mod ID: CNKI5VWT2RVI-PATCH

5,097 téléchargements Détails →
Keys Stay Bound – Project Zomboid Mod

Keys Stay Bound

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I am on an indefinite hiatus from Project Zomboid. Feel free to use my code for future mods, and feel free to update my mods for B42. Please do not reuse their exact names or mod id's to avoid confusion and bugs for B41 players. I can only guarantee my mods worked when used alone before B42 dropped. I will no longer be retesting them when people have conflicts. Thanks for the support over the years. In vanilla Project Zomboid, customized mod key bindings can be erased and therefore reset to defaults when you migrate from one server (or save file) to another. This fixes that. Just enable Keys Stay Bound in the MODS tab of the Main Menu and on any server you host. Encourage your players to also enable it locally for their own sake. This is how you bind. You can add or remove this mod to an existing world. Works in singleplayer and multiplayer. When the mod is not loaded, its backup file will just sit in Zomboid/Lua waiting for an opportunity to be useful again. The Problem in Detail Every time Project Zomboid saves the key bindings for your current server configuration in keys.ini, it erases everything that used to be in that file. It does not merge new data with old data; it does not save anything that used to be there. Consequently, the game purges key bindings for mods that are not enabled whenever it saves keys.ini. As a result, key bindings for disabled mods will be reset to their defaults (which could leave them bound to problematic buttons or entirely unbound) if those mods are enabled again in the future. For many people, that's highly undesirable, because this can easily result in loss of custom key bindings every time they switch servers. The Keyper of Immortal Bindings It is the solemn duty of the Keyper to guard your keys for all time. As long as the Keyper stands, so shall your key bindings be remembered. No more will your bindings be lost in the sands of time. The Keyper does this by periodically merging the game's keys.ini file into keysThatShallNeverDie.ini, a file in which all of your key bindings (those of both active and inactive mods) are kept safely untouched by the callous and perhaps even brutal whims of vanilla Project Zomboid. It also loads missing fields from keysThatShallNeverDie.ini into the keys.ini file at appropriate times, so that disabled mods will properly reload their old settings when they are enabled again. Maximum Bindings By default, this mod saves up to 1000 key bindings instead of throwing them away when the mods that add them are inactive. The top setting of keysThatShallNeverDie.ini can be used to change the maximum number of stored keys up to 10000, which should be more than anyone would ever need. If this value is set to 0 (or less), no eternal keys will be stored in this ini. Both of the aforementioned key binding files (keysThatShallNeverDie.ini and keys.ini) are found in %UserProfile%/Zomboid/Lua/ on Windows, or ~/Zomboid/Lua/ on Linux. Modpacks If and only if you change the name and mod ID of this mod in its mod.info file so that normal users don't fail to connect to servers as a result of your modpack's presence on their computers, then you have my permission to reupload this mod. If you do not follow this instruction, then you do not have my permission. If you don't change these things in a reuploaded version of this mod, it will remind you in-game. Disclaimer: Immortal things are not necessarily invincible. Powerful though they may be, the spells of the Keyper cannot protect against physical damage to data storage devices, failure to enable Keys Stay Bound, inadvertent deletion of files due to boundless human excellence, or entropy. Shout-out to theharber for providing the image of the Keyper of Immortal Bindings hard at work. Like this mod? Feel free to check out my other stuff on the Steam Workshop. Also, thanks in advance to those of you who take the time to upvote this mod so that others can find it! Follow the link below to help fund development of the Center For Keys That Can't Bind Good and Want To Learn To Do Other Stuff Good Too: Workshop ID: 3258032107 Mod ID: KeysStayBound

3,164 téléchargements Détails →
Ponchos Night – Project Zomboid Mod

Ponchos Night

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Changed crafting scripts and recipes, now depending on how you wear a poncho, the indicators of protection against cold, bites, scratches, water change. Thanks for original mod https://steamcommunity.com/sharedfiles/filedetails/?id=2629286881 Workshop ID: 3018863973 Mod ID: PonchosNight

2,815 téléchargements Détails →
BetterSorting-Hydrocraft Patch [WIP] – Project Zomboid Mod

BetterSorting-Hydrocraft Patch [WIP]

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This Patch assignes Hydrocraft items to the correct categories in order to better integrate with BetterSorting. New categories has been introduced! Safe for all saves! IMPORTANT: I uploaded this patch in order to let the community help me with the correct assignment for the categories. Suggestions, feedbacks and bug reports are welcome! Workshop ID: 2735651677 Mod ID: BSHydrocraft

3,032 téléchargements Détails →

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