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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Refill Welding Torch with Propane Bottle – Project Zomboid Mod

Refill Welding Torch with Propane Bottle

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This is lets you refill your Welding torch with Propane bottles (4 uses) Workshop ID: 3429836096 Mod ID: RTWPB

2,923 téléchargements Détails →
HellRoad Dead Tales RP – Project Zomboid Mod

HellRoad Dead Tales RP

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This map was created by the DeadTaler RP modders, it contains structures made by them and structures from the Unofficial PZ Mapping community **This map contains a connection to the Ravencreek, Eerie country and Slocan lake maps** The chuncks that are replaced are 32,45 to 9,50 Workshop ID: 3274905423 Mod ID: HellRoad Map Folder: HellRoad Map Folder: HellRoad B Map Folder: HellRoad C Map Folder: HellRoad RC

3,317 téléchargements Détails →
[COS]klukai_Girls_Frontline – Project Zomboid Mod

[COS]klukai_Girls_Frontline

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How Do I Use It? - You can go to the link below to see how to use it. - Link Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3540839416 Mod ID: klukai_Girls_Frontline

3,775 téléchargements Détails →
Mandarin's Bedding 42.13+ compatibility patch – Project Zomboid Mod

Mandarin's Bedding 42.13+ compatibility patch

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ALPHA TESTERS wanted! A new sorting mod, successor of Better Sorting and Core Categories is under development. if you would like to take part in the testing phase, please register at this form, Testing starts 7th January. Announcement of suspension of support for the patches 42.12 -> 42.13. Due to the ongoing development of my new project (as stated above) I cannot address issues in regard to the patch mods. I therefor grant permission to pick up where I left and rework the patch creations of mine, so long as I get the credit if you publish these reworks. THIS MOD WAS CREATED BY 귤귤귤 The following patch is only a temporary fix. It will not run without the original mod enabled. The patch will be deleted once the author uploads a working version. FAQ Do I need the original mod? Yes. This is only a patch. I fixed the parts of the code that were causing errors after the 42.13 update - that is the only thing I did. You must have the original mod installed. My patch simply makes it work again. Is it multiplayer compatible? I did not focus on MP. It works 100% fine in singleplayer, but I cannot guarantee MP compatibility. If you want MP support, please contact the original author of the mod. Does it work with 42.13.1? Yes. Did it take a lot of work to make this patch? Definitely less than the combined time and effort of everyone who left comments like: "Pls update", "Not working in 42.13", etc. ;D Did you make any changes beyond fixing errors? Yes. In some cases I included small personal tweaks that I had already been using for my own playthroughs. These tweaks are minor, do not alter the core design or intent of the original mod, and do not turn it into a new or derivative work. They exist only where I considered them safe, reasonable, and non-invasive. The original mod remains the original mod. Can you add features or change things in the mod? No. Unless something is clearly broken and must be fixed to preserve basic functionality. This mod is a patch, not my original work. I do not intend to expand, redesign, or creatively reinterpret someone else's creation. I respect original authors and their work. My original mods Mods - patches modID: MandarinBedding42.13patch, workshopID: 3634354506 Workshop ID: 3634354506 Mod ID: MandarinBedding42.13patch

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eris_minimap_Barricaded_Challenge_plugin – Project Zomboid Mod

eris_minimap_Barricaded_Challenge_plugin

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被僵尸包围的路障封起的商店小地图插件 eris_minimap_Barricaded_Strip_Mall Challenge_plugin 在eris小地图模组中添加被僵尸包围的路障封起的商店小地图插件 This is a plugin that adds the community map Barricaded_Strip_Mall _Challenge to eris_minimap. Workshop ID: 2727999939 Mod ID: eris_minimap_Barricaded_Challenge_plugin

1,845 téléchargements Détails →
ZAP Tiles – Project Zomboid Mod

ZAP Tiles

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Contains all of my tiles for all of my ZAP mods. Workshop ID: 2902981010 Mod ID: ZAPTiles

2,794 téléchargements Détails →
喵服联ban – Project Zomboid Mod

喵服联ban

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开挂的和其他服补充的都在里面。 害,少开点瓜吧。 Workshop ID: 3344894268 Mod ID: MiaoAutoKickPlayer

3,898 téléchargements Détails →
(OUTDATED) More Accurate US Army Berets Beta 41 – Project Zomboid Mod

(OUTDATED) More Accurate US Army Berets Beta 41

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NEW, BETTER VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=3434565469 (was planning to just update this one but workshop uploader wont let me) Tired of seeing that generic, low quality Army Beret that doesn't look like anything they wear ? Yeah me too, hence why I made this mod in my free time This mod gives upscaled textures for the Army Beret and more skins to it for RNG variety, like: - Standard US Army Blue Beret Flash (Universal, Private, Private First Class, Specialist, Corporal, Sergeant, 1st Lt, Captain, Major, Lt. Colonel) - Kentucky National Guard 138th Field Artillery - Kentucky Air National Guard 123rd Airlift Wing If you like it, leave a like and comment down below for any suggestions Have fun! Workshop ID: 2784982918 Mod ID: AUSAB

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HD Main Menu Suite (B41) – Project Zomboid Mod

HD Main Menu Suite (B41)

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B41 version! B42 version HERE All of my main menu's rolled into one pack, now you can mix and match! Enable as many music tracks as you like and they will play randomly! This includes other authors menu mods if they also use Ryuku's Musical Menu Framework to add music, just load my mod after other enabled MMF based mods and their music track will be added to the rotation. This works both ways as you can enable just the music tracks from this pack and they will work with all other authors MMF based menu mods! IF USING A LOGO AND/OR UI MAKE SURE YOU ENABLE "HDMMS LOGO/UI ENABLER" FIRST. This enables a HD PZ logo as the default, then you can choose a different logo and it will be overridden. Only enable one logo/UI/background from this mod at a time. -RESET YOUR GAME TO SEE ALL CHANGES -REQUIRES MUSICAL MENU FRAMEWORK Want even more options to use with this pack? Find other authors MMF based main menu mods here: Musical Menu Framework: Menu Replacers Check out the standalone mods that are included in this pack to listen to the music tracks: - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - Project Zomboid Main Menu HD - 28 Days Later Main Menu with Music - Days Gone Main Menu with Music - DayZ Main Menu with Music - Dying Light Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix All my future menu mods will also be added to this pack so the list of sub-mods will get quite large… I suggest using Mod Manager to hide the unused sub-mods when not in use. I’ve added a decent amount of colours and centered options for the UI sub-mods. I may take suggestions on new colours. Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Credit to Siam for his the “False Hope” and “Hope is Lost” backgrounds! You must credit Siam if you want to use his art in any form. Credits to Martin Renner for allowing me to use his amazing TLOUxTWDxPZ Main Theme Mix. Credits for other music tracks will be found on the respective mods standalone page. Workshop ID: 3200771554 Mod ID: HDMMS_LOGO_ENABLER +++++

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SWAT & RIOT PACK en Español – Project Zomboid Mod

SWAT & RIOT PACK en Español

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Traducción al español del mod de "SWAT & RIOT PACK". Workshop ID: 2956457167 Mod ID: Swatpack_ES

3,386 téléchargements Détails →
Venny's Water Conveniences (Abandoned) – Project Zomboid Mod

Venny's Water Conveniences (Abandoned)

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>>>This mod probably doesnt work on MP or the latest version and I dont feel like updating the mod<<< This Mod adds Two Water Containers into Project Zomboid! -FEATURES- -You can bleach gas cans and fill them with water! -You can also Get empty Milk Cartons and use them as water containers! -Both features are seprate mods so if you dont like one of the features just disable it! More Containers and Water storage will come out in the future! =This is also my first mod so feedback would be appreciated!= Workshop ID: 2285257790 Mod ID: VWCM Mod ID: VWC

1,437 téléchargements Détails →
Hide Unseen Rooms - Like it was in B41! – Project Zomboid Mod

Hide Unseen Rooms - Like it was in B41!

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Restores the classic B41 room visibility system. Completely hides unseen rooms behind walls, eliminating the x-ray vision introduced in B42. Experience true realism where you can only see what your character would realistically see. To darken the outside while you're inside a building, use this: Hide Exterior When Inside If you liked the mod, you can buy me coffee here: This mod is just a small fix made of a few lines of code that only tweak a couple of vanilla values. When it eventually breaks, I’ll simply remove it, there will be no support or updates. If you are a modder and can create a similar mod, but better - something that truly brings back the Build 41 vibe - I’ll be happy to link your mod here or delete this one. Workshop ID: 3622620679 Mod ID: HideUnseenRooms Mod ID: HideUnseenRooms_viewcone

3,960 téléchargements Détails →
Make Rag – Project Zomboid Mod

Make Rag

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🧱 New Crafting Recipes 🔨 Stone Chip Crafting - Materials: 2 Stones - Method: Can be crafted on a surface (e.g. workbench) - Result: 2 Stone Chips - Bonus: +10 FlintKnapping XP ✂️ Torn Cloth Crafting (Requires Tool) - Materials: Rope or Tree Branch + Knife - Result: Torn Cloth - Usage: Bandages, improvised bags, etc. 🌿 Torn Cloth Crafting (No Tool Required) - Materials: 15 Grass - Result: Torn Cloth 📌 Features - Adds realistic survival crafting options - Eases early-game survival difficulty - Highly compatible with other mods This mod focuses on primitive survival, allowing players to craft essential items even without tools. Future updates will include more recipes based on natural resources. Workshop ID: 3491431537 Mod ID: MakeRag

2,683 téléchargements Détails →
Team Zomboid 2 (B41 Classes) – Project Zomboid Mod

Team Zomboid 2 (B41 Classes)

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Adds 9 new starting professions/classes inspired by the TF2 mercenaries. Traits, skills and starting equipment selected based on TF2 personalities, gameplay characteristics, and even some lore trivia in some places, so it will not balanced for most typical PZ playthroughs. MOD DEPENDANCY: https://steamcommunity.com/sharedfiles/filedetails/?id=1343686691&searchtext=profession+framework Core mod uses only vanilla assets and traits. Should be compatible with any and all other mods. Only issue I can think of is other profession mods that accidentally use the same file names e.g. 'profession_sniper'. Additional mods used in trailer: RPG Weapon - https://steamcommunity.com/sharedfiles/filedetails/?id=2730268699&searchtext=RPG TF2 Sentry - https://steamcommunity.com/sharedfiles/filedetails/?id=2753312788&searchtext=Sentry Brita Minigun - https://steamcommunity.com/sharedfiles/filedetails/?id=2200148440&searchtext=brita+weapon Recommended mod: More Simple Traits - https://steamcommunity.com/sharedfiles/filedetails/?id=2792245343&searchtext=more+simple+traits (For further Mercenary customisation e.g. Alcholism for Demoman) May tweak or create submods in the future but this was mostly a small little fun project. Workshop ID: 2974013192 Mod ID: TeamFortressClasses

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Negan's voice mod – Project Zomboid Mod

Negan's voice mod

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This mod adds Negan's from The Walking Dead voice lines for some in-game events such as getting biten/scratched by zombies, killing zombies with melee weapons and a few more events. Workshop ID: 2868837842 Mod ID: Negan

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Skilled Professionals – Project Zomboid Mod

Skilled Professionals

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Re-balance of current professions and the addition of 7 more professions to select from. Requires the Building Framework B42 mod to function properly. Below is a breakdown of changes to each profession Fire Officer (9 points) Net +1 point +2 Axe; +1 Fitness; +1 strength; +1 running; +2 nimble; +1 first aid; +1 foraging Police Officer (17 points) Net -6 points +3 aiming; +2 reloading; +2 short blunt; +2 strength; +3 running; +1 lightfooted; +1 sneaking; +2 nimble; +1 first aid Park Ranger (18 points) Net -4 points +1 axe; +1 maintenance; +2 carpentry; +2 carving; +1 knapping; +1 pottery; +2 animal care; +1 fishing; +3 tracking; +2 trapping; +2 foraging Construction Worker (13 points + Thick Skinned) Net -4 +2 short blunt; +2 carpentry; +3 masonry; +1 glassmaking; +1 welding; +2 strength; +1 tracking; +1 fishing Security Guard (10 points + NightOwl Trait) Net -2 +2 running; +1 lightfooted; +2 short blunt; +1 tracking; +3 sneaking; +1 reloading Carpenter (12 points) Net +2 +5 woodwork; +2 carving; +2 short blunt; +1 spear; +2 maintenance Burglar (12 points + burglar trait) Net -4 +2 nimble; +4 sneak; +3 lightfooted; +2 running; +1 long blunt; recipes Chef (14 points) Net -2 +5 cooking; +3 short blade; +1 maintenance; +4 butchering; +1 farming; recipes Repairman (12 points) Net -2 +2 woodworking; +2 electrical; +2 Mechanics; +1 masonry; +1 metal working; +1 welding; +1 tailoring; +2 maintenance Rancher (15 points) Net 0 +5 animal care; +4 butchering; +2 farming; +3 tracking; +1 foraging; Farmer (14 points) Net -2 +5 farming; +2 animal care; +2 butchering; +3 foraging; +1 tracking; +1 fishing; recipes Fisherman (14 points) Net 0 +5 fishing; +3 foraging; +1 tracking; +1 sneaking; +2 spear; +2 butchering Doctor (12 points) Net +2 +6 first aid; +2 shortblade; +2 running; +2 nimble Veteran (15 points + desensitized trait) Net -5 +4 aiming; +3 reloading; +1 blunt; +2 carving; +1 fitness; +1 running; +2 tracking; +1 trapping Nurse (9 points + nightowl trait) Net +2 +3 first aid; +1 lightfooted; +1 nimble; +2 running; +2 tailoring Lumberjack (13 points + axeman trait) Net -1 +4 axe; +1 strength; +3 carving; +2 knapping; +2 foraging; +1 tracking Fitness Instructor (9 points + nutrionist trait) Net -2 +3 fitness; +3 running; +2 nimble; +1 cooking Burger Flipper (6 points) Net +4 +2 cooking; +2 small blade; +1 maintenance; +1 nimble; the pizza recipe Electrician (7 points) Net +3 +5 electricity; +1 woodwork; +1 blunt; recipes Engineer (12 points) Net -2 +2 electricity; +2 woodwork; +1 welding; +3 maintenance; +2 metal work; +2 mechanics; recipes Metal Worker (11 points) Net -2 +2 balcksmith; +5 welding; +2 blunt; +2 maintenance; recipes Smither (12 points) Net -3 +5 blacksmith; +2 wleding; +2 short blunt; +2 maintenance; +1 strength; recipes Mechanic (9 points) Net +2 +4 mechanic; 2 small blunt; +1 electrical; +1 welding; +1 blunt; --------------------ADDITIONAL PROFESSIONS---------------------------- Postal Worker (9 points + Organized trait) Net -2 +2 running; +2 lightfooted; +1 strength; +2 fitness; +1 forgaging; +1 shortblade Teacher (10 points + Fast Learner trait) Net +2 +2 maintenance; +2 lightfooted; +1 firstaid; +1 forgaging; +1 running; +2 tailoring; +1 pottery Tracker (10 points + Keen Hearing trait) Net 0 +3 tracking; +2 sneak; +2 foraging; +1 fitness; +2 trapping Artist (15 points) Net -1 +3 pottery; +3 glassmaking; +2 tailoring; +1 lightfooted; +2 foraging; +3 carving Gymnast (10 points) Net -2 +2 fitness; +3 nimble; +2 running; +2 lightfooted; +1 short blade HVAC Technician (9 points + generator knowledge) Net -2 +3 maintenance; +2 mechanics; +1 strength; +1 short blunt; +1 welding; +1 lightfooted Trucker (7 points + speed demon + basic/advanced mechanic knowledge) Net -1 +3 mechanics; +1 maintenance; +2 long blunt; +1 strength" CEO (Corporate Greed Trait) Net -10 No skills, only here for an extra challenge Workshop ID: 3395650098 Mod ID: SkilledProfessionals Mod ID: SkilledProfessionals

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Water World B41 – Project Zomboid Mod

Water World B41

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Here is the version for B42 You've died hundreds of time, putting to rest innumerable zombies in the process. You've cleared the Secret Base and Rosewood's prison, only-stomp style. You've worn all costumes you could find. You've driven all vehicles that ever existed. You've come to a point where you do not care about helicopter's stupid pilot. You're the Alpha Survivor AnimalExquis asks sprinter advices to. You've even Survived the Knox Incident. It is time for a new challenge. The Challenge - Water is slowly covering the world, swallowing the earth. - By default the water will slowly cover the whole map except Louisville in a year. - You can tune from sandbox options where the water comes from and where it stops. Limitations - Do not teleport and / or use fast move near the flooding shore. It gives too much work to the game. - For technical reasons, player built tiles (e.g. from carpentry menu) are not flooded by the water. - For gameplay reasons, buildings are not flooded by the water. - Does this work in multiplayer? More or less. Some water progress may not update correctly at all time. I expect some bad surprises as it was tested very lightly. - Can I add this mod midgame? In theory yes, but if on loading the map is supposed to be already covered with water, it may take an awful long time to load and you may be stuck in water. - Does this mod alter performances? Yes, the mod requests more terrain modifications than it was designed for. It leads to light freeze when loading a new chunk of flooding water. But after that it calms down. If your computer is barely running PZ, do not use this mod though. - Zombies do not spawn on water. Therefore this mod is likely to drastically reduce the number of zombies that you may encounter. - Cars do not enjoy the water very much. Afaik they tend to levitate, and in some funny cases travel at high speed by themselves. - Use this other mod for B42 and further versions. - If you still have questions or suggestions, start your message with 'I read the description,'. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. You wanna support? A nice word is always welcome. Constructive feedback too. Workshop ID: 3187166008 Mod ID: WaterWorld

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[COS] Rick_Grimes – Project Zomboid Mod

[COS] Rick_Grimes

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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ApocalipseBR Regioes – Project Zomboid Mod

ApocalipseBR Regioes

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ApocalipseBR - Regiões Region management for Project Zomboid Build 42 multiplayer servers. Create zones with custom PVP rules, zombie overrides, boss zombies, and sprinter screams. Features Zone System - Create zones anywhere on the map with custom rules - Zone types: PVP, Sprinters, Shamblers, Safe Zone, Loot Bonus, Dead Zone, Custom - Auto-generated safe zones fill the entire map - no gaps - Overlapping zones merge smartly - Edit zones via .txt config file or admin Panel - no code needed - Admin panel for editing, creating and teleporting to regions - Players can see the regions through the admin panel but they can't edit or create regions PVP Zones - PVP auto-enables when entering PVP zones, auto-disables when leaving - Anti-exploit: rapid safety toggling triggers a lockout Per-Zone Zombie Overrides Set percentage chances (0-100%) per zone for: - Speed (Sprinter / Shambler), Vision, Hearing, Toughness, Strength, Memory, Cognition - Zombie armor and tough zombie extra hits (1-99) Boss Zombies - Register boss zombie types by outfit - guaranteed stats, custom health, theme music, sound effects - Other mods can register their own boss modules via the API Sprinter Screams Based on SIMBAproduz's "theySEE YOU", enhanced and integrated: - Sprinters scream on discovery, close-up, and during chases - 62 unique voice files - no repetition - Screams attract nearby zombies (horde pull) - Configurable via sandbox options (chances, volumes, ranges, cooldowns) Sprinter Animations - Custom lunge and movement animations for sprinters - 5 sprint variants with multiplayer sync How To Add Regions (Admin Panel) This mod includes an in-game map picker so server admins can create regions without editing code. Step-by-step - Join your server with an admin account. - Right click anywhere in the ground to open the context menu, open the Regions Admin Panel and choose Create New Region. - In the map picker, click the map to set Point 1 (first corner), then click again to set Point 2 (second corner). - Fill in the form (name, flags, zombie properties, maxHits, and optional message). - Click Submit to create the region. - Use the admin region list to review, test, and teleport to your new region. Configuration Tips - Start simple: set Name + PVP Zone first, then tune zombie stats in small increments. - Percent values are chances (0-100) per property and are evaluated using one random roll. - If conflicting chances are both 100% (for example 100% sprinters and 100% shamblers), the first matching rule in evaluation order will always win. - maxHits applies only when a zombie rolls as Tough; it defines extra hits absorbed before the zombie starts taking normal damage. - Keep entry/exit announcements enabled while testing so players can confirm region boundaries. Recommended Workflow For Live Servers - Create the region in a low-population period. - Teleport to edges and verify boundaries before announcing it to players. - Apply one gameplay change at a time (PVP, then speed, then senses, etc.) and monitor results. Sandbox Options All configurable under the Apocalipse_TSY sandbox page: - Scream timing (day only / night only / always) - Scream chances, volumes, and ranges - Horde alert toggle and radius - Cluster anti-spam settings - Debug mode Changelog - Optimized tough zombie armor hit sync in multiplayer: armor/toughness hit updates are now sent only to players near the zombie being hit instead of every online player. Requirements - Project Zomboid Build 42 (≥ 42.14.0) - Designed for multiplayer (also works in singleplayer) Credits - Author: Hypothetic - Sprinter scream system originally by SIMBAproduz / "theySEE YOU" Workshop ID: 3706462687 Mod ID: ApocalipseBR_Regioes

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Marijuana mod: Cultivate it yourself! Re-upload – Project Zomboid Mod

Marijuana mod: Cultivate it yourself! Re-upload

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Couldn't find a decent marijuana/weed mod on the workshop so i reuploaded this one, very realistic in my opinion. All credit goes to Maska_zgz for this amazing mod! Check it out here http://theindiestone.com/forums/index.php?/topic/9891-marijuana-mod-cultivate-it-yourself/ I'm using this mod on my public RP Server If anyone wants to test it with me Workshop ID: 690258659 Mod ID: Marijuana

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There Goes My Hero FIXED (Build 42+) – Project Zomboid Mod

There Goes My Hero FIXED (Build 42+)

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"There wasn't even an awning." The meme is back. When you commit to a fall, time dilates, gravity warps, and the legendary audio cue kicks in to soundtrack your final (or most epic) moments. 🎮 VERSIONS & NETWORKING 🎮 SINGLE-PLAYER MULTIPLAYER (BETA) • 2D DIRECT AUDIO Always plays at full volume for the player. Perfect for solo survival. • ZERO IMPACT Lightweight code that only fires during fall events. • OFFLINE STABILITY SP version is separate mod, use one or the other NOT BOTH • ZOMBIE PROTECTION Ensures zombie lunges won't break the cinematic sequence mid-air. • 3D SPATIAL AUDIO Other players can hear your "heroic" moment from up to 100 tiles away. • DISTANCE FADING Audio naturally attenuates. If someone falls in Louisville, you might hear the faint echo of their mistake. • STATUS: Reported as "not functioning." Update is in the works. • ZOMBIE PROTECTION Same logic, but BETA, ha get it? 🚀 KEY FEATURES 🚀 🎬 CINEMATIC SLOW-MOTION Configurable time dilation (1%–100% speed). Time returns to normal the exact millisecond you hit the pavement for that perfect comedic hard-cut. 🎵 PERFECT AUDIO SYNC Featuring the iconic "My Hero" excerpt. With optimized trigger to ensure the song cuts out exactly when the "crunch" happens—no awkward fading, just the punchline. ⚙️ FULLY CUSTOMIZABLE - Slow-Mo Intensity: From Matrix-level (0.01) to real-time (1.0). - Minimum Height: Set your regret threshold (0.5 to 10 stories). - Audio Toggle: Enable or disable music independently of the physics. ⚙️WHERE ARE THE SETTINGS⁉ Launch the game -> Options -> Mod Options tab -> Look for "There Goes My Hero FIXED". 🛠️ COMPATIBILITY 🛠️ • Aim For The Bushes: ✅ Fully Compatible. Surfaces will still reduce damage. • Cinematic Falling: ❌ Incompatible. They use conflicting physics hooks. • PZAPI: 📦 Built-in logic. Works out of the box with B42.13.1+ Known Issues The preview video above showcasing this mod is misrepresenting itself apparently. Bugs reported as of yet are as follows: Build 42.17 reported stress testing resulted in loss of total functionality, Will be looked into following big update. and volume too low? If something breaks: • Post your game version • Single-player or multiplayer • Other mods installed It will be investigated. 📜 A NOTE ON THE LEGACY 📜 The original modder's description stated: "This statement acts as written consent that anyone may create a fixed version and distribute it without any further permission from myself." Consider this that fixed version. We kept the spirit, fixed the code, and added the options the community has been asking for since the original started breaking. Please go rate, and subscribe the old mod in respectful remembrance: There Goes My Hero 🎬 PRODUCTION WRAP 🎬 👍 Rate • 🌟 Subscribe • 💀 Enjoy the splat If you like physics-based consequences, you may also like: "Aim For The Bushes" Adjusts fall damage and injury severity based on the surface you land on. 👉 View on Steam Workshop Cinematic Falling Briefly pauses time and plays an audio cue during dangerous falls. 👉 View on Steam Workshop Workshop ID: 3633733971 (SP version) Mod ID: ThereGoesMyHeroFIXED (MP beta test) ModID: ThereGoesMyHeroMP

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辐射魔改整合包 – Project Zomboid Mod

辐射魔改整合包

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大改商店、武器、动力装甲; 增加消辐宁、泥沼蟹肉堡、无止境镭射机枪等物品; 增加僵尸击杀掉落瓶盖; 加强枪械和近战武器; 修正汉化。 大聪明服务器自用。 12.6 为镭射机枪完善进阶弹道适配代码 1.16 为反物质狙击枪完善进阶弹道适配代码 2.6 增加光束聚焦镜 3.19 实装了MkII外骨骼的移速加成(+30%) Workshop ID: 2885653075 Mod ID: PASA_Modified_Remaking

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[B42/41] BeNTheHunter's 1991 Mitsubishi Lancer GLXi – Project Zomboid Mod

[B42/41] BeNTheHunter's 1991 Mitsubishi Lancer GLXi

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---------- Regarding the release of Build 42 stable ---------- The mod should be unaffected by the changes made to the game by the stable release of Build 42. If you find any issues, please leave a comment in the comment sections. There is a small bug currently which makes the car's name not display correctly in the mechanics menu. This will be fixed in the coming days. Support for Build 41 will continue for the time being. ---------------------------------------------------------------- In October 1991 Mitsubishi Motors released the fifth generation of their now iconic Lancer lineup. Sporting various overhauls from the fourth generation, Mitsubishi wanted it to be a "basic car for the new age". The GLXi model featured a 1.6 liter four cylinder inline 4 engine called the 4G92 which developed 83 kWs (113 PS or 111 BHP), but there were other versions with a 1.3 liter, a 1.5 liter and a 1.8 liter engine, as well as a 1.8 liter turbo-diesel engine and a 1.6 liter V6 which was the smallest V6 engine at the time. The fifth generation Lancer formed the basis for the first generation Lancer Evolution which became very successful in the world of rallying, winning multiple World Rally Championships. Description This is the first mod I've ever created for Project Zomboid. I wanted to add a car to the game that's period correct and would make a good everyday companion for the common commuter as well as the survivors of the Knox Event. A sturdy yet powerful sedan, perfect for all your needs. I really hope that it'll serve you well in the apocalypse! The car comes in 9 different colors, all of which are genuine Mitsubishi factory colors. You can also occasionally spot cars on the road that were given custom paintjobs by their owners (in-game random color selector). It's ready to tow trailers and other cars as well as be towed by other cars. My other mods 1992 Mitsubishi Lancer Wagon (5th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3044794581 1995 Mitsubishi Lancer Sedan (6th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3141457368 1991 Mitsubishi Pajero (2nd gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3525537028 Credits - Original creator: BeNTheHunter - Special thanks to Filibuster Rhymes, Skizot and the Discord modding community for helping me out on my mod making journey. This mod wouldn't have been possible without your help! Disclaimer This mod cannot be in any way modified or redistributed without the permission of the original creator. This means that it cannot be added to, extended, repacked or reuploaded by a third party and must not be tampered with without permission from the original creator. If you find any bugs, or want to share your thoughts about changing certain aspects of the mod, do so in the comment section of the mod's Steam Workshop page. Workshop ID: 3027667583 Mod ID: BeN91LancerGLXi

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Aven's Wearable Plushie? – Project Zomboid Mod

Aven's Wearable Plushie?

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Miku Pack Well knows character, now in form of Plushie that you can take with you on you journey in Project Zomboid. Miku Pack will be your companion and hold your essential items . -This Pack has 2 Capacity (3 if you're very "Ogranized") , -70 Weight reduction. -Option to Wear with ot Without belt for maximum compatibilty with any clothing. -Can be found in same places where other Plushies/Toys would appear. This mod: -Will work with ongoing saves and in Multiplayer, -Should not have conflicts with any other mod, but if that were to happend, please do let me know. Big thanks to Aven for commisioning this mod. Workshop ID: 3331770893 Mod ID: MikuPack

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