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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
[DISCONTINUED CHECK DESCRIPTION] [B42] They Are Watching - Schizophrenia Mod
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They Are Watching - Schizophrenia Mod !!!!IMPORTANT NOTE!!! THIS MOD HAS BEEN DISCONTINUED IN ORDER TO BE INTEGRATED WITH ANOTHER MOD OF MINE, INFIRMITIES . THIS MOD WILL NOT BE UPDATED ANY FURTHER, THE MAIN VERSION IN INFIRMITIES WILL BE UPDATED INSTEAD IMPORTANT NOTE All credit goes to Mistor Love, creator of the original Schizophrenia Mod for Build 41. I just challenged myself to make something similar to it so people can have a Schizophrenia Mod until Mistor Love ports it over. From that point onwards, I'll unlist this mod. Might unlist earlier if Mistor Love request so. CHECKOUT MY OTHER MODS - Vanvival - Build's 42 Nomadic Experience - Occupations Rebalanced - Pathology UPDATE LOG 1.3.2 - Fixed a Visual Hallucination - Added Anti Psychothic Pills - Anti Schizophrenic effects last for 8 hours FEATURES - Adds a negative +8 points Schizophrenia Trait - Watch your character react dynamically to the hallucinations - Experience Visual Hallucinations - Experience Audio Hallucinations - Hallucinations are triggered dynamically based on your moodles, creating unpredictable and immersive gameplay moments. SPECIAL THANKS TO Yandere - for providing a Russian Translation I really appreciate your support — every coffee helps keep the mods alive! © 2025 Twuben. Credit appreciated! Copyright & Permissions Notice You are free to: - Use this mod on your server. - Add it to public collections. - Extend or add content to this mod. Please give proper credit if you do any of the above. Mod Permissions According to This Policy SPANISH TRANSLATION They Are Watching - Mod de Esquizofrenia NOTA IMPORTANTE Todo el crédito va para Mistor Love, creador del mod original de Esquizofrenia para Build 41. Solo me reté a mí mismo para hacer algo similar, de modo que las personas puedan tener un mod de Esquizofrenia hasta que Mistor Love lo porte. A partir de ese momento, deslistaré este mod. Podría deslistarlo antes si Mistor Love lo solicita. Ve su mod para Build 41 aquí: Schizophrenia Trait Mod DESCARGO DE RESPONSABILIDAD Este mod es puramente ficticio y está hecho solo con fines de entretenimiento. No representa la esquizofrenia real ni ninguna otra condición de salud mental. Por favor, no consideres este mod como un reflejo de experiencias reales; si quieres aprender más sobre la esquizofrenia, consulta recursos médicos y educativos. REGISTRO DE ACTUALIZACIÓN 1.3.2 - Corregida una alucinación visual - Añadidas pastillas antipsicóticas — los efectos antiesquizofrénicos duran 8 horas CARACTERÍSTICAS - Agrega un rasgo de Esquizofrenia negativo de +8 puntos - Observa cómo tu personaje reacciona de forma dinámica a las alucinaciones - Experimenta alucinaciones visuales - Experimenta alucinaciones auditivas - Las alucinaciones se activan dinámicamente según tus “moodles”, creando momentos de juego impredecibles e inmersivos. AGRADECIMIENTOS ESPECIALES A Yandere - por proporcionar la traducción al ruso Workshop ID: 3559704439 Mod ID: twbTheyAreWatching
LG Skill Journal
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Write down what you know. When you die, your next character reads it back. Craft a journal, transcribe your progress into it, and stash it somewhere safe. Your next character reads it and gets that progress back - once, exactly, and never more than you actually had. How to use it - Bind a journal. All three recipes are known from character creation, under the Skill Journal crafting category. - Transcribe into it. Right-click and take Transcribe into journal. Your character sits down and writes. Do it again any time to bring the journal up to date. - Die. Stash it first, or fetch it back off your corpse. - Read it. Your next character right-clicks, takes Read journal, and the progress comes back. It asks first where something is at stake - transcribing over a journal that already has something in it, or reading one that gets used up. Three journals Which one you carry decides what it can hold. - Skill Notebook - the skill half. XP and levels, the skill books you read (finished or not) and their reading bonus, and the tapes that teach. - Skill Notepad - the recipe half. Magazines, photo schematics, seed packets. Much quicker to fill. - Skill Journal - both, bound from one of each, and it keeps whatever is already written in them. The Journal is the one you hand down. It survives being read and stays with your successor, where the other two are used up. It comes out looking like whatever book you bound it from, and it keeps the penlight you built it with, so it's the only one you can write or read in the dark - about a thousand in-game minutes on a charge, then the light dies mid-sentence and it's an ordinary book until you put a battery in. It takes as long as it should Writing and reading are both priced in pages, at the same speed your game reads a book - so a server that has already tuned reading speed gets journals to match for free. A whole skill is 220 pages and a passive one 550, on a steep curve: level 5 is about 19 pages, level 10 the full 220. Books, magazines, schematics, seed packets and tapes cost what they cost to read or watch. - You can stop. Walk away mid-sentence and the journal remembers the page, then charges you only for what's left. - Updating is cheap. Transcribing again bills only what you've learned since. - Reading is billed the same way, but only for what you'd actually gain, and nothing is granted until the last page - so a part read can't be farmed. Every vanilla skill book runs 220 to 380 pages, so a well read character can owe more time for their books than for every skill they have. Eight sandbox options weight all of it from 1 to 1000 percent if that's too steep. No XP duping The part other journal mods get wrong, so I'll be specific. - Totals, not gains. Reading grants the difference between what's written and what you have, so a second journal grants nothing. They can't be stacked into free levels. - Reading bonuses can't get stuck on. A book's bonus only comes back for tiers you haven't outgrown. One you're already past would run for ever, and that's where "I suddenly had max XP" comes from. - Tapes can't be farmed twice. The XP comes back and the tape is marked watched in the same moment. - Nothing to gain, nothing to lose. A journal with nothing left to give you says so, and isn't destroyed. A half written journal can't be read at all - it doesn't describe anybody yet. And no journal ever spawns in the world. Whose journal is it In singleplayer the lock is your character's name, so a successor with the same name reads it as though the character never died. In multiplayer it's the character name and your account. Nobody loots your corpse and absorbs your skills, and re-crafting can't launder a journal into someone else's hands. It's all worked out on the server, so a client can't fake it. Somebody in the comments pointed out that this makes your next character wear a dead one's name, so the name half is now a sandbox option. Turn Lock a journal to one name off and your account alone owns the journal: your successor inherits it whatever they're called, and everyone else is still locked out exactly as before. In singleplayer there's no account to fall back on, so off there means any character in that save can read any journal in it. Other mods Books, tapes and recipes from other mods are sorted by what they actually grant rather than by a hardcoded list, so a modded tape, book or skill that teaches is picked up on its own - I don't need to know your mod exists. No vanilla file is replaced and no vanilla behaviour patched. Options A journal carries two things, and each has its own switch at the top of the list: Restore skill XP and Restore what was read. Both start on. Turn the XP one off and a successor inherits the books, recipes and tapes but earns their own levels; turn the other off and they get the XP and nothing else. A journal that gives less back costs less to write and less to read. Twenty-two sandbox options in all, under Skill Journal, read live so a change lands on the very next transcribe or read: the time costs and a weight per kind of knowledge, how much skill XP comes back, which kinds of progress return at all, whether a journal can be rewritten, who it's locked to, and whether each one survives being read. Safe to add mid-save - the recipes are known the moment it loads, with no new character and no relog. Safe to remove, but read your journal first, since any you're carrying go with the mod. Singleplayer, hosted multiplayer and dedicated server. Needs Build 42.20 or newer, on the server as well as the client. Workshop ID: 3779162647 Mod ID: LGSkillJournal
Gifts For Friends
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Want to leave someone on your server a gift but a simple cardboard box just doesn't quite cut it? Gift wrapped, 3D item, 3 separate size: Small - 10 Capacity for 2 Sheets of paper Medium - 30 Capacity for 4 Sheets of paper Large - 64 Capacity for 6 Sheets of paper (what are you gifting? a fridge?!) 0 weight reduction as it's already too easy to abuse these for storage. Highly recommend you 'Delete' them in a garbage can after you're done with giving your gift SP/MP safe. Save game safe. Not locked behind Profession or Traits. Presents for All Copyright 2022. This item is not authorised for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Darkmoriarti Workshop ID: 2708100627 Mod ID: GiftsForFriends
Lynx Bandits Integration
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Jusblazm's Lynx Bandits This mod provides Bandits wearing modded clothing from Lynx Pack. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Lynx. The item IDs and BodyLocations belong to TTAJ1bl4's Lynx and Slayer's Bandits NPC reads the text files. While Lynx has a free-for-all permission level, Bandits NPC has the default permissions of Credit where it's due, so I am extending permissions to the tightest form. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator TTAJ1bl4 for Lynx Pack Workshop ID: 3478900066 Mod ID: JusBanditsLynxRANDOM
KPARMORREW
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THIS FOR BUILD 41 and 42/ Together with by the author of the original, I Redid the KP Armor, changed the scripts, reduced the capacity of the backpacks, removed the shorts, added the function of turning up the pants, the jacket can be worn in 4 different ways, changed the helmet, boots, added new textures to the clothes. There may be bugs with other clothing mods. Workshop ID: 3007369508 Mod ID: KPAREW
[B42] Dylan's tiles
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Build 42 compatibility for Dylan's tiles. Original tile pack by Dylan. Converted to B42 by The Chosen from THE , the best PVP clan in Project Zomboid. Republished as a Build 42 compatibility version with credit to the original creator. Looking for B41 to B42 full conversions? Hit me up for commissions. First come first serve. Workshop ID: 3754850359 Mod ID: DylansTiles
GooseZed
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Goose Zed Mod Update: beak knife is no longer offset ------------------- Previous update: Improved attack animation Added beak knife (they have knives on their beaks) added sandbox options to disable this feature (turned on by default) Added admin debug tools to set and remove Beak knife to zeds or to self ------------------- Previous update: fix the sound stop improved the animations a little bit added option to change the distance of when goose will initiate chase mod added option to choose hide or show wings during attack ------------------- Adds a new zed with custom model, sound, and animation Adds admin functions via contextmenu SandboxOptions to change speed of the Goose Zed Beta version, cleaner animations on next update. Try Leaper Zeds if youre interested on adding other special zed mods LeaperZed This mod is compatible with Customizable Zed HP ------------------------------------------------------------ Mod by Glytch3r Model by darlak97 Commissioned by Quack Random Internet Birb Server For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3235651501 Mod ID: GooseZed
Cosmic Tiles
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Recolored water tiles used in my sewer map mod Isolated vanilla tiles I use for teleportation scripts. Workshop ID: 3155816809 Mod ID: cosmic_tiles
Shadowcopter
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If you are unlucky enough to be out and about you may see the helicopter's shadow sweep across the ground. Cosmetic only. Helicopter behavior is unaffected. - Shadowcopter obeys game/sandbox settings. - Do you prefer constant harassment? Try this version: Forevercopter - You do not need both - with both installed Shadowcopter stands aside and Forevercopter's settings are used. When you will see it - While a helicopter is overhead - within earshot. - Outdoors. Not inside a building. - In daylight, and not through a storm. - One or two passes per visit, seconds apart, about a second and a half each. - It is a glimpse on purpose. Options Options > Mods > Shadowcopter - Helicopter volume - Quieter for you while still pulling zombies. Compatibility - Project Zomboid Build 42 only. - No dependencies. - Safe to add to an existing save, and safe to remove. - Client-side only - no world state, nothing written to your save. - Singleplayer and multiplayer. Steam Workshop Meta - Shadow enjoyers: - Check out: my other mods. Workshop ID: 3787424467 Mod ID: Shadowcopter
Cannibalism - The Most Complete Mod - [ENG Version]
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Mod Description This mod is originally created in Spanish by a Chilean, so if you talk Spanish, Go Check it Out Faced with a scarcity of food resources and the desperate need to survive, this mod offers an extreme option: cannibalism. Now, your survival choices take on a darker and more desperate tone. What would you do if you were faced with the depletion of all conventional food sources? With "Cannibalism," the answer is in your hands. This mod introduces the possibility of dismembering the corpses of zombies (zeds), turning them into a macabre yet vital resource. Right-click on a zombie's body and Dissect it! (You need to have a bladed weapon equipped). However, the darkness of this choice does not go unnoticed. There is an inherent risk in consuming zombie meat, as it is assumed to be infected. Survivors with a delicate stomach or certain traits must think twice before risking this option. Nevertheless, if you possess the "Cannibal" trait or have found the Autobiography for Disposing of Infected Parts, you can easily obtain Healthy Meat from Human Flesh. EATING HUMAN FLESH WITHOUT DISPOSING OF INFECTED PARTS WILL KILL THE PLAYER WITH OR WITHOUT THE TRAIT This mod also explores various aspects that make it very enjoyable and comprehensive. It introduces the possibility of crafting an Experiment to perhaps create a cure for zombification.... However, there are experiments ranging from Experiment 69420A to Experiment 69420I, all with different and quite complex recipes to obtain... We also haven't forgotten about Metallurgy and Advanced Perks for more experienced players... We've implemented an Exoskeleton, which is incredibly O.P (OverPowered). In the Late-Game, if you choose not to select the Cannibal trait, we also have a % Drop, simulating that at some point, you'll kill a zombie that was also a Cannibal in life, leaving behind their Autobiography and teaching you exquisite and wonderful recipes (such as creating the Exoskeleton or Disposing of Infected Parts from zombie meat). We also include tents or camping shelters made from leather to simulate a darker adventure. We've also included recipes for Multiplayer. We explain all this and much more below: Reminder: This will increase your Stress and decrease your Endurance. ------------------------ | ------------------------ We exceeded the character limit on the Workshop! Read the Full Description Here Our mod is so comprehensive and has so many systems that it doesn't fit here, but you can certainly Read the Full Description Here Workshop ID: 3142414223 Mod ID: CanibalismoDeGringos
Down But Not Out
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Down But Not Out : Alternate Death and Revival Mechanics A Multiplayer oriented, Roleplay First, highly customisable mod for knockdowns, wounds and revival. Tired of bleeding out after a nasty scratch to your neck or being pumped full of lead? Now, instead of dying, you'll drop to your knees. You can wait, you can crawl to safety. But someone will have to pick you up, or you'll die all the same. Knockdowns Fatal damage puts you on the ground with a timer instead of killing you. You can still crawl, use some of your gear, and give up if nobody is coming. On the floor, you're impervious to damage from players and zombies alike. If you get picked up, you'll carry a Knockdown Moodle. Each one fades after five minutes. Get knocked down three times in quick succession and the fourth one will kill you instead of knocking you down. Getting dragged down is the exception, that will kill you on the spot. How long you can survive without being picked up, how long knockdowns take to fade amongst others can be modified and the system itself can be turned off. Wounds Every real death leaves a Wound behind, and they take an hour to fade. Die three times in a short span and the fourth is permanent. Just like knockdowns, fade time continues while you're offline, so you don't have to AFK in-game for it to pass. How long Wounds take to fade, carrying your injuries through a revive, amongst other things can be adjusted, and the system can be turned off. Saving and respawning You can use a bed to save and restore your progress, and to set a respawn point. You can toggle the respawn mechanic and adjust what can be used for saving, restoring and respawning, instead of a bed. Loot You leave behind a loot cache where you die. For a while, nobody else can open it and take it away. You'll have a window of opportunity to get your items back before the cache unlocks, and eventually despawns. Whether or not the cache is locked, how long it'll be locked for, and how long the cache exists before despawning can be adjusted. Works in co-op and on dedicated servers, singleplayer not yet supported. Requests, suggestions, comments, bugs? Feel free to post in the comments. Looking for a place to RP? Come join us on Deadline Update 1.4: Fixed an issue causing non-vanilla traits and skills not being saved and loaded properly, causing the loading to break Fixed a rare issue causing the knockdown screen to persist after death. Update 1.3: Potential fix for rare cases where respawning with the sandbox setting 'Clothing Only' doesn't spawn bags/containers in inventory. Added a new moodle that makes it more obvious if you are on your final Wound / Life Added Sandbox options for the following: - Revive with entire inventory / Disable Loot Cache - Wound Amount / Life amount. Set to 0 for no lives. If set to 0, any full death is a permanent death. Alternatively disable the 'Enable Wounds' setting if you want permanent deaths with no lives. - Count knockdowns. If disabled, the mod no longer puts a limit on how many knockdowns you can have in a short period of time. - Bleedout timer. If disabled, there's no timer when knocked down. Update 1.2: Potential fix for rare cases where moodle data isn't loaded from the server Added Sandbox options for the following: - Health Drain when knocked down - Death Cache never unlocks - Death Cache never despawns Keep clothes on revival or set a custom outfit that is spawned and worn when revived Update 1.1: Skill XP from Books are now properly calculated. Books and Recipes read, VHS watched are now stored when saving your character Added two new Sandbox Options, allowing you to enable being attacked by zombies or players while downed. Credit where it's due This mod can be added to and extended by anyone in the community, but credit must be given to the original author within the files of the mod - and posted alongside the mod wherever it roams. Workshop ID: 3774055538 Mod ID: DBNO_DownButNotOut Workshop ID: 3774055538 Mod ID: DBNO_DownButNotOut
Simple Vaccines
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Are you tired of the uselessness of the First Aid skill in vanilla Project Zomboid? The First Aid Vaccines mod revamps the skill, allowing you to craft vaccines that increase your chance of survival in the zombie apocalypse. Benefits: - Makes First Aid Skill More Useful: With the First Aid Vaccines mod, the First Aid skill is no longer just a secondary skill. By allowing players to craft vaccines that offer protection against zombie infections, the mod gives players a tangible reason to invest in the First Aid skill and use it to their advantage. - Adds an Extra Layer of Strategy: The addition of vaccines adds an extra layer of strategy to the gameplay. Players must now make the choice of whether to risk infection and avoid the extra steps needed to create a vaccine, or take the time to create a vaccine and ensure greater protection against zombie bites. - Improves Survival Odds: By offering protection against zombie infections, the First Aid Vaccines mod improves a player's odds of surviving in the zombie apocalypse. With increasing effectiveness of vaccines as the player's First Aid skill improves, the mod offers a satisfying progression system for players to work towards. - Fits with Core Gameplay: The First Aid Vaccines mod complements the core gameplay of Project Zomboid, which emphasizes exploration and survival. The mod requires players to scavenge the world for the necessary ingredients to craft vaccines, adding to the immersive survival experience. - Adds Practical Skill Improvement: The mod provides a new and practical way to improve the First Aid skill in Project Zomboid, beyond the usual method of stepping on broken glass and bandaging to improve First Aid. How do I create a Vaccine: - First get a knife or even better, a scalpel - Next kill a few zombies and Extract DNA from them - Once you obtain zombie cells from the dead zombies boil them using hot water - Next you need to gather syringes from hospitals/dental practices, or sterilize dirty ones found in dumsters or trash bins. - Now you can craft a vaccine with the zombie cells, syringe, and other supplies. How do vaccines work? Upon taking a vaccine, your immunity will slowly increase over the next 7 days. After that, your immunity level will start to fade away over the next 24 days. It's recommended to take another vaccine as a booster occasionally to maintain a high level of immunity. If you have the Moodle Framework mod installed then this mod will display a moodle letting you know when your immunity level is falling and below peak levels. It is not a requirement though. If your immunity level is high and you get hit or bitten by a zombie, you have a chance of preventing the infection. The chance of avoiding infection depends on the type of vaccine you've taken. The following is a breakdown of each vaccine and their infection prevention chance once at their peak: 1. Boiled Zombie Cells - 15% chance - lvl 0 First Aid 2. Crude Zombie Vaccine - 35% chance - lvl 3 First Aid 3. Simple Zombie Vaccine - 60% chance - lvl 5 First Aid 4. Effective Zombie Vaccine - 95% chance - lvl 8 First Aid Workshop ID: 2954167467 Mod ID: FAVACCINE Workshop ID: 2954167467 Mod ID: FAVACCINE
Punch Skill
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This mod allow you to craft a "Skill" that let you punch people or zombies in the face. You can find the recipe for craft it in the survival section of the crafting window. After you craft it you have to equip it in the primary hand. For a full mod check this one from basics too: https://steamcommunity.com/sharedfiles/filedetails/?id=2827693830 Workshop ID: 2826433631 Mod ID: PUNCHSKILL
Playable Tutorial Map
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This map was made by The Indie Stone, all I did was add zombie spawns and change the foraging zones. Adds a playable version of the tutorial map. A gate is included so you could leave/enter (see image above). Workshop ID: 3115601759 Mod ID: Playable Tutorial Map Map Folder: Playable Tutorial Map
Gambler Occupation
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Start as a Gambler, who somehow has gained a second chance. Has Lucky and Burglar as passive. Cost -12 trait points. +2 Sneaking +2 Sprinting Lucky Burglar Workshop ID: 2761937687 Mod ID: GamblerProfession
Metal Bat Build 41+
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*Updated 3/25/21 An ultra deadly Metal Baseball Bat . Can be crafted with 1 small sheet metal and a blowtorch, also can be found througout the map. It Can be repaired with 1 Duct Tape. Workshop ID: 2422684152 Mod ID: MetalBat
Tactical Stapler
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In the office, a stapler is used to bind papers – but that method doesn’t work on the undead and that’s why we use the Swingline 646 Tactical Stapler! It’s a stapler no zombie-hunting office worker should be without! The Tactical Stapler can firmly attach "Have you seen my wife?" notes to the still-standing telephone poles. It works as an emergency exfiltration device in those "Oh shit I’m about to Die?" moments when you absolutely, positively need to get through a window now. The Swingline 646 Tactical Stapler even folds into a compact, non-tactical configuration for easy storage and cleaning. And it still will not kill the undead! How much would you pay for a beautiful Cherry Red Swingline 646 Tactical Stapler like this? Before you answer listen: it even comes with a matching shirt to show your love for the Swingline 646 Tactical Staplers! But wait! There’s much, much more! We also want you to have this matching Red Swingline Trucker’s Hat! It covers your head and keeps the sun out of your eyes while letting the undead know you are wielding the single most useless weapon against them! This amazing Red Swingline Trucker’s Hat can even hide your bleeding head wounds and never falls off! How much would you pay for all these items? Order now and we will even give you this authentic, camouflage Swingline Tactical Stapler Hat for free! Now the zombies won’t know that you can’t kill them with your beautiful Red Swingline Tactical Stapler! Now how much will you pay? You get the Red Swingline 646 Tactical Stapler, The matching Red Swingline Shirt, The Red Swingline Trucker’s Hat, and the Tacti-cool Swingline Camouflage Hat. You get them all, guaranteed by the manufacturer for as long as they hold out against the undead hordes for only 4 easy payments of $20.69. Don’t miss out on the most incredible stapler offer ever! It will most definitely be the last! Tactical Stapler is Open-Source and published on Github. Repackage, redistribute, recode, whatever, I don't care, do as you please. Credit would be appreciated. Workshop ID: 2831453493 Mod ID: TacticalStapler
[OUTDATED, READ DESCRIPTION] Monkey's Firearms Maintenance Redux
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B42: https://steamcommunity.com/sharedfiles/filedetails/?id=3783919791 Commissioned by The Suace If you want to commission anything, reach out on discord: _mon.key Workshop ID: 3212261378 Mod ID: FirearmsMaintenanceRedux Mod ID: FirearmsMaintenanceRedux_Brita Mod ID: FirearmsMaintenanceRedux_FB41 Mod ID: FirearmsMaintenanceRedux_FB41Revamped Mod ID: FirearmsMaintenanceRedux_Guns93 Mod ID: FirearmsMaintenanceRedux_VFE
Ahegao car
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Replaces the car Chevalier Cosset (does not work on unstable versions, like any other mod to REPLACE ORIGINAL textures) you can also see my other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2929760773 Workshop ID: 2813785354 Mod ID: Ahegao car
Vanilla Gear Expanded [B42] - Русификация
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Русификация Vanilla Gear Expanded Мод добавляет новые костюмы и экипировку для различных правоохранительных органов и спецподразделений, которые могли бы быть в зоне. Что делает мод? • Новая экипировка: Куртки, бронежилеты (FBI, ATF, полиция, пресса), тактические шлемы, штаны и рубашки с регулировкой рукавов/штанин. • Тактические аксессуары: Разгрузки, перчатки, баллаклава (носится с большинством головных уборов), тактический пояс и гарнитура. • Особенности B42: Угловые фонарики и рации можно крепить к бронежилетам. • Поиск: Предметы находятся в полицейских участках и редко появляются на зомби-полицейских. Ключевые особенности: Лорное расширение силовых структур, тактическая баллаклава под шлем, улучшенные текстуры. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3503237991 Mod ID: VANGEAEXRUS
mod_pkt
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mod_pkt NO DESCRIPTION -------------------------------------------------- Mod by Glytch3r Commissioned by Brollow Server: Project Aftermath All my mods are commissioned including this one For custom pz mod commissions contact me via discord discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3341450058 Mod ID: mod_pkt
WulingS
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A Chinese car. Can be spawned around the world. You can modify this car by using front protection and fuel tank protection. Workshop ID: 3165968154 Mod ID: wuling
Mod Manager Reforged (Client)
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Mod Manager Reforged is a modern client-side mod manager for Project Zomboid, supporting Build 41 and Build 42. Features Modern mod list Cleaner three-column interface with mod details, preset filtering, search, source filters and load order visible on the same screen. Preset workflow Create, save, rename and delete presets. Presets keep missing Workshop mods in memory, so they can come back when you subscribe again. Presets can be tagged Build 41 or Build 42 and filtered separately, and shared with friends via Export/Import. Load order tools Select multiple mods (Ctrl/Shift-click) and drag them to reorder, or jump them by 1/5/10/25 with one click. Each mod shows its Workshop ID so it's easy to match against your subscribed items. Export/Import lets you share a full load order with friends. Better diagnostics Broken mods and missing dependencies are easier to spot, with quick Workshop access when an ID is available. Server companion support Works with Mod Manager Reforged - Server to manage server configs from the same modern interface, including syncing your client's load order straight into a server config in one click. Notes This is the client mod and should be enabled first. The server companion is optional, but it depends on this client mod. Credits This mod is based on Mod Manager by NoctisFalco. Support My other mods: Workshop ID: 3737874810 Mod ID: MMReforgedC
Zomboid Crossing Weapons Pack
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Animal Crossing weapons in Project Zomboid. Featuring: Axe, Gold Axe, Fishing Rod, Gold Fishing Rod, Hammer, Net, Gold Net, PickAxe, Shovel, Gold Shovel, Nook Shovel, Vault Pole, Watering Can, Gold Watering Can - Axe, shovel, hammer, pickaxe are a little stronger than their vanilla counterparts. - Slingshot has 6 shots and unlimited ammo, but it's very weak. - Gold items are very rare and very powerful - Gold slingshot is a sniper rifle with unlimited ammo! - The fishing rod has 2x better catch rate and can't break - The Gold Fishing rod has 100% catch rate and can't break Workshop ID: 3365477432 Mod ID: ZomboidCrossingWeapons Mod ID: ZomboidCrossingWeapons
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid