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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Better Bandages B42 – Project Zomboid Mod

Better Bandages B42

par 76561198019203966

Bandages take longer to get dirty. It only works with bandages that you have not yet found. Changes from game version 42.20. It works with 42.20 and above. List of Changes: - RippedSheets Bandage Power from 2 to 6. - RippedSheetsDirty Bandage Power from 0.5 to 1. - AlcoholRippedSheets Bandage Power from 2 to 6. - Bandaid Bandage Power from 1.5 to 3. - Bandage BandagePower from 4 to 9. - BandageDirty Bandage Power from 0.5 to 1. - AlcoholBandage BandagePower from 4 to 9. - DenimStrips Bandage Power from 2 to 6. - DenimStripsDirty Bandage Power from 0.5 to 1. - LeatherStrips Bandage Power from 2 to 6. - LeatherStripsDirty Bandage Power from 0.5 to 1. Workshop ID: 2847479744 Mod ID: BetterBandagesB42

3,211 téléchargements Détails →
The Ark [RU] – Project Zomboid Mod

The Ark [RU]

par 76561199052519231

Русификатор «The Ark» ✅ Что переведено? - Весь основной текст — диалоги, описания и задачи. - Записи и дневники — полное погружение в лор обеспечено. - Элементы интерфейса — меню, кнопки и подсказки. - Нейро-озвучка — озвучка "Noah-Ной" (В разработке) 📖 Руководство по выживанию (Гайд) Не знаете, что делать в определенных ситуациях или как работают механики мода? Специально для вас подготовлен подробный документ гайд: 👉 ЧИТАТЬ ГАЙД: ЧТО ДЕЛАТЬ И КАК ИГРАТЬ В документе разобраны основные случаи, советы и часто задаваемые вопросы. 💬 Обратная связь Если вы обнаружили опечатки или ошибки в тексте, пожалуйста, сообщите об этом в комментариях. 🛠 Техническая информация Workshop ID: 3708704847 Mod ID: TheArkRU

3,828 téléchargements Détails →
Simplified Kitsune's Crossbow Mod – Project Zomboid Mod

Simplified Kitsune's Crossbow Mod

par 76561198212511531

Based off Tobu Akuma's Remastered Kitsune's Crossbow Mod, this mod simplifies the items and recipes as well as fixes some bugs. All credits go to the orginal authors. 1. Fixed the bug where it racks twice. This is due to a typo in the code where the old event handler is not correctly removed. 2. Fixed a bug in repairing Handmade Wooden Crossbow with planks. This is due to the game using "Woodwork" instead of "Carpentry" as the skill name. 3. Removed skill books and the chipped stone recipe. They should be in separate mods in my opinion. 4. Reduced the types of crossbows to two and types of bolts to one. Now there are only the "Crossbow" and the "Hand Crossbow". Both are craftable after reading the magazine. They use the same type of bolt, which is now crafted directly from vanilla materials. 5. Removed the attachments but slightly increased the base stats of the crossbows. 6. Added Chinese translation. Unfortunately, existing translations (ES, PL, RU) are no longer supported due to the changes in the items and recipes. 7. Zombies no longer carry crossbows, but you can still loot some in various containers, or just craft them. 8. Foraging now directly finds bolts instead of scrap metal, which is a bit too general in my opinion. Also, the skill requirement is lowered to 2. 9. Bolts stuck on corpus now have a chance to disappear instead of becoming broken bolts (the broken bolts are removed). 10. Added an option (requires Mod Options mod) to teleport stuck bolts back directly to the player's inventory. Unrealistic, but less tedious. Workshop ID: 3015275303 Mod ID: Simplified Kitsune's Crossbow Mod

2,212 téléchargements Détails →
Day One (REUPLOAD) (FIXED) – Project Zomboid Mod

Day One (REUPLOAD) (FIXED)

par 76561198869007680

WARNING: the mod was originally created by Slayer (who also created Bandits and Week One mods!) I just re-uploaded it from local files, after Slayer deleted the original mod due to new B42 patch breaking everything bruh ------------------------------------------------------------------------------------------------------------------------------------------------------------ The mod works at the moment! -------------------------------------------------------------------------------------------------------------------------------------------------------------- This is B41 sub-mod now as a separate mod, feel free to play with it But all credit, of cource, goes to Slayer And also, thanks for Draiza for giving me the latest version of Day One mod, instead of an odler mod version wich I initially had To those who don't know: in short, this mod re-creates the 1st day of the apocalypse and the chaos unfolding during the said day Workshop ID: 3643847304 Mod ID: BanditsDayOne Workshop ID: 3643847304 Mod ID: BanditsDayOneTEST

4,349 téléchargements Détails →
Dual Wielding Attacks [B42.15+,SP/MP?] – Project Zomboid Mod

Dual Wielding Attacks [B42.15+,SP/MP?]

par 76561198800866700

Dual Wielding Attacks What does it do? Based on OgreLeg's Danger Zone Dual Wield, this mod lets players dual wield weapons: when holding a weapon in the off-hand, any main-hand attack will be followed up by an off-hand attack. Following changes have been made: - off-hand attacks no longer hit enemies on the ground - off-hand attacks only hit one (the closest) enemy: certain traits provided with this mod will increase the number of enemies hit, scaling with the weapon's skill - off-hand weapons now loose condition (maintenance and traits can mitigate the condition loss). - off-hand attacks now provide XP for the weapon's and the maintenance skill - off-hand attacks no longer stop player movement - off-hand attack speed should now use a similar scaling as main-hand attacks. - off-hand attack range now matches main-hand attacks (hopefully no need to cuddle up to zombies anymore ;) Traits This mod adds following traits to improve unarmed combat and/or dualwielding: - Unarmed Puncher: changes the shove to a right hand punch attack and (if the left hand is empty) follows up with a left hand punch. Punches will do actual damage. - Ambidexterous Fighter: when wielding a weapon in the left hand the player will swing it faster and hit additional enemies. The left hand weapon will also take less damage. - Dual Wielder: when wielding a weapon in the left hand the player will swing it even faster and hit even more enemies. The left hand weapon will also take even less damage. Multiplayer I've tested unarmed punching and armed dual wielding via local server/client and it seems to work now. Options In the game's option menu under "MODS" you can find a section for "Dual Wielding Attacks" which offers following options: - Always follow right with left hand attack: if checked, a right hand attack will always be followed by a left hand attack (if valid). If unchecked the left hand attack will only trigger if the attack or melee button (left mouse or space, left trigger or right trigger) is held down. - EXPERIMENTAL Left Hand Attack with Left Shift down (off by default): if checked, the player will do left instead of right hand attacks when holding down the shift key. This is still experimental since it has issues with timing and animations... Balancing People used to the original mod (myself included^^) will have to unlearn some bad (but fun) habits ("just give me a pencil and a low fence and I can kill hundreds of zombies"). The internal values used for for dual wielding with or without traits are just numbers I pulled out of my...ahem...I just guessed might not be too overpowered. From a design perspective, dual wielding and two-handed weapons should be about equally useful but with different advantages and disadvantages. In vanilla two-handed beats one-handed, in the original mod dual-wielding beats two-handed. Here, I'd like to hit the middle :) Long story short, I am wide open for feedback and suggestions. Btw. if you're interested in actual numbers, I basically put everything in the registries.lua file (e.g. MAXHITS_BASE = 1, MAXHITS_PERKBONUS=0.333 means at perk (aka skill) level 0 left hand attacks hit a max of 1, while at level 10 it hits 1+10*0.333=4 zombies). Credits As already mentioned, this mod is heavily inspired by OgreLeg's Danger Zone Dual Wield mod - The left hand swing animation was created by OgreLeg - Part of the code is based on OgreLeg's original code (albeit heavily adjusted) - The unarmed punching sound was downloaded from mixkit.co - CN/CH translation files by Patzzzz Workshop ID: 3698500716 Mod ID: RabenRabo_DualWieldingAttacks

3,304 téléchargements Détails →
Guns Are Loud Again (VFE Patch) – Project Zomboid Mod

Guns Are Loud Again (VFE Patch)

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Buffs the sound radius for guns from VFE. Gun go BANG. Workshop ID: 3042497741 Mod ID: LoudGunsVFE

2,364 téléchargements Détails →
EmilieBat92's Silent Hill Ambient Overhaul: ReShade and LUT – Project Zomboid Mod

EmilieBat92's Silent Hill Ambient Overhaul: ReShade and LUT

par 76561198021859644

----------------------------------------------- Reshade Preset and Look Up Table ----------------------------------------------- V1.0b Steam ID#3015149467 MOD ID#EMSHAOLUT "In my restless dreams, I see that town. Silent Hill." Greetings fellow survivors! I present the begginings of a large, rather ambitious hobby project of mine. ------------------------------------------ EmilieBat92's Silent Hill Ambient Overhaul ------------------------------------------ I have been working on some ways to bring Silent Hill to Knox County! My playstyle is of the Solo/Splitscreen flavor, you know... modded and seeded Zomboids with a splash of sprinters, full of dread, creeping around, total helplessness... So with that said... I find that the color palette, sound, and music design is great! However, it just didnt quite give me the right vibe for when I am creeping in a blacked out house awaiting thumps at my windows and doors. So I descided to breathe life back into the Silent Hill side of the Project Zomboid modding scene. I have been creating a list of sound, music, texture and image replacement mods that pair nicely together to convert Project Zomboid into a Silent Hill inspired aesthetic. I aim to create a dynamic, lightweight set of mods that allow users to pick and choose which mods are being downloaded so as to save of bloat and to cut down on confusion. *NOTICES & DISCLAIMERS* -Due to the fact that these mods target and replace files instead of injecting new scripts like most other mods, there are a few things to consider. ~"Not only will my mod scare you, but the installation process will too!"~ jkjk xD *THIS IS A STANDALONE PART OF A SERIES TO ALLOW OPTIONS AND TO SAVE ON BANDWIDTH FOR METERED OR SLOW CONNECTIONS* *This mod will require you to manually install files into your ProjectZomboid Steam directory after subscribing!* (Due to the limitations of the interactions between the Steam Workshop and the game's modding pipeline, I cannot currently automate this process.) *SUBSCRIBING ONLY GIVES YOU THE FILES! You must install the mod manually after backing up your game files!* (Failure to do so will not allow you to uninstall the mod without re-downloading the source game files again.) !*WHAT THIS MOD DOES*! ---------------------- Applies a Silent Hill inspired visual filter for Project Zomboid via ReShade. This mod include files for... * A lightweight OpenGL ReShade Preset (5.8.0 or Newer) and a Look-Up table for color grading * Default Reshade LUT * Manual adjustment for the LUT in the form of a Photoshop PSD Mod Resource file !*WHAT THIS MOD DOSEN'T DO*! ---------------------------- THIS MOD DOES NOT... *Install automatically after subscribing in the Steam Workshop *Include any other mods made by me or others listed and or featured in screenshots, just the mod listed in this part only! *Include any ReShade installation, binaries or shader files. *Require any other mods in the workshop to function. Only an external installation of ReShade is required. (5.8.0 or Newer) *Automatically uninstall after unsubscribing or disabling the mod. !*COMPATIBILITY*! ----------------- This mod can be used along side any other mod! *Any future issues will be posted here. *NEW* MULTIPLAYER BUG - Black screen when effects turn off due to ReShade's built-in Anti-Cheat in MP servers - Reported by SoliOtario *confirmed* There are builds of ReShade (mostly behind Patreons that I have found) that are for personal offline use only and for non competitive games. I would suggest going that route possibly this is kinda out of my hands unfortunately. !*HOW TO INSTALL*! ----------------- You must have first installed a copy of Reshade for PZ BEFORE copying over the mod files so... !*If you DO NOT have ReShade Installed already*! *ReShade Step 1* Download ReShade *Due to ReShade's licensing policy I cannot compile the program within this mod I can only direct you to a link* https://reshade.me/ *ReShade Step 2* Install Reshade by navigating to where you downloaded the ReShade setup tool exe and opening it. *ReShade Step 3* SCROLL and CLICK on "ProjectZomboid64.exe" within the setup window within the populated list of games ReShade locates automatically... OR CLICK "Browse" and navigate to the exe manually. steam\steamapps\common\ProjectZomboid\ProjectZomboid64.exe (or ProjectZomboid32.exe if you use the 32bit version, untested with this mod so your miles may vary) *ReShade Step 4* - CLICK the OpenGL option for the rendering API. - CLICK "Next" *ReShade Step 5* CLICK skip when it asks for a preset. (This will allow you to add a preset afterwards to avoid compatibility issues) *ReShade Step 6* - CLICK "unCheck all" when it asks to select effect packages. - CLICK the same button that now says "Check all" - SCROLL down the list and UNCHECK "Legacy effects" - CLICK "Next" (This will allow you to use, adjust, add or change the effects provided by reShade) *ReShade Step 7* -CLICK "Finish" !*If you have ReShade Installed already*! *MOD Step 1* Locate the mod folder. steam\steamapps\workshop\content\108600\?SteamID?\mods\EMSHAO_01_Reshade&LUT *MOD Step 2* Copy the "reshade-shaders" folder and "ReShadePreset.ini" file within the mod directory. *MOD Step 3* Paste and overwrite any files in the the game's root directory steam\steamapps\common\ProjectZomboid\ That's it! Boot the game, wait for the shaders to compile, skip the tutorial, assign any effect toggle keys you need, make any adjustments you want, click the X on the window or press HOME and... ENJOY! !*HOW TO UNINSTALL*! ----------------- *DELETE Step 1* Navigate to where you downloaded/keep the ReShade setup tool exe and open it. *DELETE Step 2* SCROLL and CLICK on "ProjectZomboid64.exe" within the setup window within the populated list of games ReShade locates automatically... OR CLICK "Browse" and navigate to the exe manually. steam\steamapps\common\ProjectZomboid\ProjectZomboid64.exe (or ProjectZomboid32.exe if you use the 32bit version) *DELETE Step 3* - CLICK the OpenGL option for the rendering API. - CLICK "Next" *DELETE Step 4* - CLICK "Uninstall" - CLICK "Next" *DELETE Step 5* Select and delete these files in the the game's root directory steam\steamapps\common\ProjectZomboid\ DELETE the "reshade-shaders" folder and "ReShadePreset.ini" file within the mod directory if there are still there after the uninstall. *You can unsubscribe to the mod after this step safely* !*POSSIBLE FUTURE PLANS*! ---------------- *NEW* :( *Work on the rest of the overhaul project if/when my life gets put back together and on track, and if i'm still playing then... (Part 2: Dynamic Music Replacement, Part 3: Pick&Choose Sound Replacement, Part 4: AuD's add Sounds effects to Item Action Silent Hill UI Sound Patch, Part 5: Pick&Choose Text and Icon Replacement, Part 6: Main Menu Background and Logo Replacement) *Look for fellow modders to help and that understand LUA better than me to help develop a Pyramid Head boss. (A special Zomboid Mob Meta event encounter that randomly spawns as a horde leader during certain conditions) *Silent Hill Map Expansion (To possibly include all of the locations from silent hill Origins, SH1, SH2, SH3, and Homecoming, with the possibility of elements from Downpour and Shattered Memories)

2,419 téléchargements Détails →
[B41] Nimzy's Dew Extravaganza – Project Zomboid Mod

[B41] Nimzy's Dew Extravaganza

par 76561198065764999

Welcome to Nimzy's Dew Extravangza! Experience all the delicious flavors of Mountain Dew while you fight for your survival in the zombie apocolypse. Is it the most lore accurate mod ever? No - but who cares, it's Mountain Dew! Features ------------------------ This mod currently adds 16 items, a can and 12 pack version of the following Mountain Dew flavors: - Pitch Black - Voltage - Regular - Baja Blast - Code Red - LiveWire -White Out - Major Melon All of the 12 packs can be opened to recieve cans, or if you scavenge enough cans together - a new 12 pack can be created! Future Plans ------------------------ As I continue my modding journey and improve my skills - I plan on coming back to add additional flavors, recipies and other fun mountain dew related items! I do not plan on updating this mod regularly, but want to improve it as much as I can. Notes ------------------------ This is my first ever mod - so please let me know if there are any issues or bugs with the mod. It's pretty bare bones as it stands but was incredibly fun to start my modding journey and hope to put out bigger and better mods in the future! Any constructive feedback you have would be amazing. Workshop ID: 3156867814 Mod ID: NimzyDewExtravangza

2,975 téléchargements Détails →
SCT: Ford CVPI – Project Zomboid Mod

SCT: Ford CVPI

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Welcome to Shadow Cat Tactics: Ford Crown Victoria Police Edition This is the 2008 Ford Crown Victoria Police Edition. Shadow Cat Tactics: Dispatch Mod as the prerequisite mod, this vehicle will not spawn on the map. Instead, it is created through the Shadow Cat Tactics: Dispatch interface. The default key to open the creation interface is the ; key to the right of L. It requires 5000 SCTD as materials. SCTD is obtained through drops from zombies. It comes out of the factory with a basic configuration, and other parts need to be installed by yourself. Compatible with B42-20-3 It has the following paint jobs: LAPD - 457 - 27 Western LAPD - K9 - 035 - 41 Valley CHP - 601 - Highway Patrol LASD-213-22 NYPD-1860 SFPD-1089 ASP KSP White CVPI Grey CVPI Black CVPI All the doors can be opened. Parts can be removed, installed, or replaced. Here are some attributes of this vehicle: Trunk capacity: 100 Engine quality: 100 The maximum speed: 120 Here are the functions of this vehicle: The front seats have a gun rack with a capacity of 10. Exclusive light controller interface: It has several buttons, a variety of voice announcements, a police radio, multiple sirens, a searchlight, and a function to lock the rear seats. The sound effects won't attract zombies. (Note: After checking the option to lock the rear seats, you won't be able to get out of the rear seats once you enter them. This is quite in line with the fact that the back seat of a police car is like a cage.) There is a separate police horn sound effect. The glass and doors in the rear cannot be damaged by zombies, but the price is that you can't attack from the back seat. The interceptor will bear the damage for the hood before it breaks. Installing a laptop will display a green button for a computer terminal on the dashboard, with a radar function that shows the positions of all zombies within 50 grids. The two spotlights have ground lights. The models of parts will be removed when their durability reaches 0. There is only one rear seat, but it can seat two people. The windshield wipers will automatically turn on during rainy days. The fuel tank cap will open when refueling or pumping out fuel. Before the rear shelf panel gets damaged, it absorbs impacts and protects the trunk. The two searchlights can be rotated by pressing the keys. Modification items: Police lights V1 - V2 - V3 - V4 - V5 - V6 - V7 Interceptor V1 - V2 - V3 - V4 Laptop License plate scanner Wheels V1 - V2 - V3 Additional lights V1 - V2 antenna PoliceCarController GunRack InteriorPoliceLightsV1 InteriorPoliceLightsV2 TAXICeilingLight RearWarningLights RearSeatPartition TrunkStorageBox GrillePoliceLights Picture display: I need your active input!: 1: Feedback 2: Support 3: Assistance Any friendly, constructive, or needs-based topics will be addressed! The sponsorship will serve as the driving force for the continuous development of this Mod. Every single sponsorship is a power for updates. "This is often more effective than just verbally supporting me." If you want to support me, please scan the QR code or click the following link: https://afdian.com/a/Ling_Li Permissions: Vehicle creator < 凌狸 >: Modeling, purchasing, extracting the game, modifying the model, and handling textures. Code creator < 凌狸 >. The permissions of this mod are subject to the permission requested by the TIS policy . Only with the explicit permission of the original creator can you add, expand, and publish this mod and its content. After obtaining permission, you must attribute the credit to the original creator, whether in the mod files or anywhere in the mod's online presence. If permission is not obtained, you must not modify the mod, and it must be treated as a "locked" mod. It is strictly prohibited to add this mod to any public mod pack without permission. Public release without the permission of the original author is prohibited, including but not limited to the following situations: marking it as for personal use after public release, stating in the introduction that it will be deleted upon contact with the author, or including the content of this mod. Any mod pack containing elements of this mod will be removed. However, all players are permitted to publicly release mods that only contain "language translation" files. If you want to create more paint - jobs for this vehicle, you need to obtain my authorization. SCTCVPI Workshop ID: 3707519611 Mod ID: ShadowCatTacticsFordCVPI

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KATTAJ1 Military Pack [B42] - Русификация – Project Zomboid Mod

KATTAJ1 Military Pack [B42] - Русификация

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Русификация KATTAJ1 Military Pack Комплексное дополнение, добавляющее в игру разнообразную военную экипировку: бронежилеты, защиту конечностей, шлемы, сумки и разгрузки в 8 цветовых вариантах. Что делает мод? • Полная экипировка: Обувь, штаны, куртки, перчатки, бронежилеты, защита ног и рук, шлемы, подсумки, рюкзаки и многое другое. • 8 цветов камуфляжа: Каждый цвет имеет свои уникальные характеристики (например, белый камуфляж даёт защиту от холода). • Регулировка одежды: Куртки можно носить на молнии/распахнутыми, с капюшоном, с закатанными рукавами. Штаны можно заправлять или подворачивать. • Совместимость: Шлемы имеют слоты для тактических фонарей, некоторые модели поддерживают ПНВ из других модов. Ключевые особенности: Широкий ассортимент военной экипировки, уникальные статы для каждого цвета, кастомизация внешнего вида, совместимость с модами на снаряжение. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3494081739 Mod ID: KMPRUS

3,433 téléchargements Détails →
True Music Addon: Hatsune Miku V2 – Project Zomboid Mod

True Music Addon: Hatsune Miku V2

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Remaster of my original mod with a bunch more songs and a more clean naming convention with the names of the singers. Requests encouraged! If you happen to own a song in this mod, let me know and I'll remove it if you wish. Song List: Blue Star Snow Fairy Story Star Night Snow Dreamin Chu Chu Hand in Hand 39 Music Electric Love Move On Common World Domination Catch the Wave (im pretty sure) Popipo Song of Love Senbonzakura Sweety Glitch Unsung Melodies Kimagure Mercy Kocchi Muite Baby Nee Nee Nee SENSATION Ievan Polkka Aishite (i think) MMORPG Addict's Anthem World is Mine Nekomimi switch Ageage Again Alien Alien Nakakapagpabagabag ECHO Nyanyanyanyanyanyanya! Slow Motion Anonymous M Bring It On Tokyo Teddy Bear Yellow Shake it and Fukkireta Workshop ID: 3029057409 Mod ID: HAT6458

3,829 téléchargements Détails →
Petyarbuilt 379 Lore Friendly – Project Zomboid Mod

Petyarbuilt 379 Lore Friendly

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Mod changes name and real life textures of iBrRus' Petyarbuilt 379 and it's semi-trailers to fit with the lore of the game. Changes: Renamed Petyarbuilt 379 to Jerrymade 119 Changed Optimus Prime livery for blue color Changed brown color for red color Changed DHL, FedEx and Dean McKay semi-trailer skins to United Shipping Logistics, GigaMart and Scarlet Oak Distillery Workshop ID: 3012334473 Mod ID: PetyarbuiltLore

3,188 téléchargements Détails →
[B42] throttlekitty's tiles – Project Zomboid Mod

[B42] throttlekitty's tiles

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Build 42 compatibility staging for throttlekitty's tiles. Original tile pack by throttlekitty. Converted to B42 by The Chosen from THE , the best PVP clan in Project Zomboid. Republished as a Build 42 compatibility version with credit to the original creator. Looking for full conversion of your B41 mods/maps? Hit me up for commissions. First come first serve. Workshop ID: 3754848589 Mod ID: tkTiles_01

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Shane Walsh - Sheriff T-Shirt from The Walking Dead – Project Zomboid Mod

Shane Walsh - Sheriff T-Shirt from The Walking Dead

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The infamous Sheriff T-Shirt that Shane wears in the early episodes of The Walking Dead TV Show is now available in Project Zomboid! The perfect piece for roleplaying Shane! The shirt can be found inside wardrobes or you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Shirt" tab in character creation! My other The Walking Dead Mods! Shane Walsh Sheriff Dept. Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3280286274 Shane Walsh Season 2 Jacket + Pants - https://steamcommunity.com/sharedfiles/filedetails/?id=3275466688 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Workshop ID: 3175257570 Mod ID: Shane(TWD)SheriffT-Shirt

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Fix mod_They Knew – Project Zomboid Mod

Fix mod_They Knew

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Pequeña reparación visual para el mod: They knew. Small visual fix for the mod: They knew. What fixes?: -/- ¿Qué arregla?: - Icono de la pastilla Zomboxycycline. -/- Zomboxycycline pill icon. - Icono del traje Mysterious NBC Suit. -/- Icon of the Mysterious NBC Suit. - Ahora Mysterious NBC Suit es reparable y se puede rasgar. -/- Mysterious NBC Suit is now repairable and can be torn. Todo el agradecimiento es para su creador: Afterworlds. Gracias por sus maravillosos trabajos y gran esfuerzo. All thanks goes to its creator: Afterworlds. Thank you for your wonderful works and great effort. Workshop ID: 2887179996 Mod ID: Fix_theyknew

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Cye's Crafted Melee Rebalance [SP/MP] – Project Zomboid Mod

Cye's Crafted Melee Rebalance [SP/MP]

par 76561198925119497

Cye's Crafted Melee Rebalance Crafted weapons now properly reward the effort required to make them. Rebalances 150 vanilla craftable melee weapons according to material cost, required skills, workstations and crafting complexity. Improvised weapons remain useful early-game options, while reinforced, forged and advanced weapons gain damage, durability, critical chance, reach or handling according to their role. Heavy weapons retain meaningful weight and endurance costs. Mod Features - 150 crafted melee weapons and 944 weapon parameters rebalanced for Build 42.20. - Approximately +21% average base damage across all 150 weapons. - 224% nominal durability, approximately +124% over vanilla. - Weight, endurance, speed, reach, critical chance, knockdown and pushback adjusted by weapon role and quality. - Five cost-based qualities: Improvised, Improved, Specialized, Advanced and Masterwork. - Tier-based embedding risk for the 18 Short Blades modified by CMR. - In-game Vanilla vs. CMR comparisons from weapons and supported crafting recipes. - Vanilla-friendly: no new weapons, recipes, textures, sounds or loot tables. Damage uses the combined average base damage of all 150 weapons. Nominal durability uses ConditionMax × ConditionLowerChanceOneIn as a comparative estimate. v1.2.X – Server Controls & Interface Update - Global Sandbox scaling: use a quick progression multiplier from x0.50 to x10.00 or set precise CMR intensity from 0% to 200%. - Unified scaling: all 944 stat changes and CMR Short Blade risks follow the active server profile; comparison windows show the effective values. - Server-managed panel access: hosts can lock local settings, disable weapon or crafting access, and exempt selected players. Co-op hosts and admins remain exempt. - Neat Crafting support: right-click integration works in list and grid views. It is optional and safely ignored when Neat Crafting is absent or incompatible. - Redesigned comparison panel: automatic width, game icons scaled to the UI font and displayed values limited to two decimal places without changing internal precision. - Expanded and compact views: switch layouts with one button. The selected view is reused by new weapon, Vanilla crafting and Neat Crafting windows during the current session. Enjoying the mod? If CMR improved your experience, leave a positive rating or add it to your favorites to help other players find it. Thanks for the support! Compatibility - May conflict with mods that rebalance the same vanilla weapons or alter CMR's Short Blade mechanics. Load order may determine priority. - Neat Crafting is supported without becoming a required dependency. Other custjavascript:ValidateForm()om crafting interfaces may hide the CMR option. - Generally compatible with mods that add new weapons or recipes without modifying the same vanilla items. - Designed exclusively for Build 42.20; not compatible with Build 41. Multiplayer and existing saves - Safe to add to or remove from existing saves. Fully restart the game or server after changing the mod list or global CMR profile. - Adds no weapons, recipes, loot entries or persistent world data. - Supports single-player, co-op and multiplayer. Global balance and access rules come from the active world/server profile. - Compact/expanded view preference remains local to each player and resets to expanded after a full game restart. Report issues in Discussions → Bug Reports & Issues. Include your game version, CMR Sandbox profile, steps to reproduce, other active mods and console.txt whenever possible. Workshop ID: 3769855058 Mod ID: CraftedMeleeRebalance

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More Traits(Without Super-Immune/Indefatigable + Mod Compatibility Fixes) – Project Zomboid Mod

More Traits(Without Super-Immune/Indefatigable + Mod Compatibility Fixes)

par 76561198378787939

This is a fork of the original mod but it has removed the completely unbalanced and broken traits: Super-Immune Indefatigable This also adds proper support for the superior versions of the Dynamic Traits mod(the Sauce Edition version) and the Only Cure mod(Dev version). This enables it to work without creating duplicate traits There will still be references to them in the settings but they just don't exist anymore at a base level so please ignore them. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280 Workshop ID: 2946804805 Mod ID: ToadTraits2 Mod ID: ToadTraitsDisablePrepared2 Mod ID: ToadTraitsDisableSpec2 Mod ID: ToadTraitsDynamic2

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BetterFirstAid – Project Zomboid Mod

BetterFirstAid

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Better First Aid This mod aims to make learning and performing First Aid easier and more fun. In vanilla you must wait to get injured before you practice first aid. No longer with this mod! Features - Learning First aid by practicing on corpses! - Bandage Minigame! in progress - Mod Interactivity! (Brita, Hydrocraft, Immersive Medicine) in progress - Your Idea Here! in progress How to use this mod Options change as you progress through the stages of learning first aid. Stage 1 First off, grab a scalpel (or a hunting/kitchen knife if you're desperate) and find a right-click a corpse! Once you level up enough you can proceed to stage two Stage 2 Sterilize some bandages, and practice fixing up those horrible wounds on the dead! Your bandages will get dirty though. Bugs? Report them to the bug thread! Suggestions? To the suggestion thread with you! Workshop ID: 2800411835 Mod ID: BetterFirstAid

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Eggon's Have I Found This Book-简繁汉化 – Project Zomboid Mod

Eggon's Have I Found This Book-简繁汉化

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Simplified and Traditional Chinese Translation Mod 繁中翻译是用简中直接机翻过来的,不要对可读性抱有太高期待 务必读我 本模组需要位于"Eggon's Have I Found This Book"下方 我的所有汉化mod,特别是以原mod作为前置mod运行的汉化mod,如果出现不能正常运行的情况请查看是否是原mod有更新,更新后可以留言通知我,我会尽快同步更新 其他由我创建的汉化 在此合集内查看我的其他汉化mod 汉化预览: 点我查看文件改动 点我查看翻译对照,对翻译有改进建议?请点我 鸣谢(无先后顺序) - 所有的模组作者 没有他们的付出,社区不会有如此之多优秀的模组,更不会有这个汉化 - Chat-GPT4o、讯飞星火——我最聪明、可靠,学识过人的伙伴,没有TA们的帮助,我的工作量将成倍增加,虽然TA们不上Steam也不玩僵毁,不是个人,也不认识我 - 矮控 在如何给没有语言文件的mod做汉化这方面,姐姐的文章给了我极其大的帮助 - 简繁转换工具ConvertZZ 该工具对新增繁中翻译有很大的帮助,让我能在本地快速转换整个文件的所有简体中文为繁中,可惜的是该工具已经很久没有更新了 - 工坊物品上传工具SteamWorkshopUploader 该工具对于维护创意工坊物品有极大的帮助,能在不开启游戏(steam会显示正在游戏)的情况下上传更新几乎所有游戏的创意工坊,非常实用,特别是对我这种有很多创意工坊物品的人来说 点此加入TG群聊,反馈、提问及沟通更加方便高效 Workshop ID: 3267647327 Mod ID: EHIFTBZHCNL

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Evil's Ink – Project Zomboid Mod

Evil's Ink

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Evil Inside (and outside too!) Now with an EXTRA pentagram on the forehead, to make sure everyone knows you're up to no good! Well, as you can see from the screenshots, this mod adds an NSFW female body retexture, with tattoos in 2k. There's no SFW version, cuz last time i checked i didn't have pants glued to my butt, if you want SFW just wear underwear. Instructions: To get this to work you need to enable the mod in main menu, then enable it in your save, then RESTART THE GAME, and only then it's going to work, that's how this game works unfortunatelly. Not much more there is to say about it, except that it's A FULL BODY TEXTURE REPLACER. Huge thanks and credits to: YYM331 for the original Nude Texture, X Æ A-XII for Detailed Player Model and texture edit, Tomb for B42 Detailed Player Model. If you don't like this mod, then cry me a river, cuz idgaf. But I'm gonna leave it there, drop your mockery of my mod into the comments section below, and we will talk there. Check out my other mods here: Workshop ID: 3408780732 Mod ID: EvilsInk

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te3 – Project Zomboid Mod

te3

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임시 Workshop ID: 2932928918 Mod ID: PZGKO VScat Mod ID: PZGKO VScat3 Mod ID: PZGKO VScat6

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Open Container Protection – Project Zomboid Mod

Open Container Protection

par 76561198978760025

Protect the containers where loot respawns, so that players cannot move or break them. Unlike other container protection mods, this one is designed to protect all containers that haven't been placed by players, so it will protect any container anywhere on the map. It emerged as a free alternative to existing container protection mods. Therefore, unlike those mods, you can do whatever you want with it without needing to credit the contributors. Although it is inspired by iLusioN's "Container Protection" mod, it has been written completely from scratch, following a radically different approach. To date, it has been translated into all variants of Spanish and into English. Features: 1. Extremely simple, lightweight, and secure. - Server-side protection. - Defensive programming. - No configuration required. - Cache of classes, methods, and tables. - Considerations for containers with multiple sprites. 3. Container protection in: - Indoors, inside buildings. - Outdoors, even in remote locations. 2. Container protection against: - Rotate. - Pick up. - Dismantle. - Destroy with a sledgehammer. 4. Exceptions to container protection if: - A player placed them. - They are inside the player's safe house. - The player is an administrator using cheats. Sandbox options: 1. Allow in safehouses: - The mod will allow you to modify the containers where loot respawns, provided they are located inside your safehouse. - Default: true. 2. Safehouse cooldown: - Once that time (in minutes) has elapsed, the mod will allow you to modify the containers inside your new safehouse. - Default: 20. The cheats needed to bypass the mod's restrictions are: - 'BuildCheat': To destroy. - 'MoveableCheat': To rotate, pick up, and disassemble. This mod is 100% human-created and AI contributions are not currently being accepted. It is released under the CC0-1.0 license and is only compatible with the latest version of Project Zomboid: 42.20. Latest tested version of Project Zomboid: 42.20.3 Source code: https://github.com/AbrahamPicos/Open-Container-Protection Workshop ID: 3774828917 Mod ID: opcontainer

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Even More Traits B42.13 MP Fix – Project Zomboid Mod

Even More Traits B42.13 MP Fix

par 76561199128207983

Compatibility repack of Even More Traits for Build 42.13 multiplayer. Removes hard LazoloStatTweaksLib dependency and disables unsupported runtime systems when that library is missing. Workshop ID: 3670009140 Mod ID: LazoloTraits

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Praise The Sun - Dark Souls Helm – Project Zomboid Mod

Praise The Sun - Dark Souls Helm

par 76561199052202179

Craft and wear your favorite helms from Dark Souls! This mod adds 13 helms from the game Dark Souls Remastered All of them can be craftable depending of what materials they are made The mod includes the following helms: - Iron Helm (Solaire's Helm) - Helm of Artorias - Symbol of Avarice (Mimic Head) - Fang Boar Helm - Catarina Helm (Siegmeyer's / Sieglinde's Helm) - Elite Knight Helm (Oscar's Helm) - Crown of the Great Lord (Gwyn's Crown) - Crown of the Dark Sun (Gwyndolin's Crown) - Giant Helm (Anor Londo Giants) - Mask of the Child - Mask of the Mother - Mask of the Father - Helm of Favor (Lautrec's Helm) Mod with English and Spanish language support. Get a full soulslike experience with these other mods - Medieval Weapons - Medieval Knight Profession + Armory - Roll - You Die Death Sound Workshop ID: 3360877567 Mod ID: PraiseTheSun

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