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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Cooking with frozen ingredients – Project Zomboid Mod

Cooking with frozen ingredients

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냉동된 재료로 요리하기 재료 해동 안하고 편하게좀 하자.... Workshop ID: 3363886993 Mod ID: Cookingwithfrozeningredients

4,064 téléchargements Détails →
Fast Reading [SP/MP] 42.20 – Project Zomboid Mod

Fast Reading [SP/MP] 42.20

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Tired of spending half your apocalypse sitting in a corner reading manuals? This mod makes book and magazine reading faster — fully configurable per server via Sandbox Options. HOW IT WORKS The mod hooks into the vanilla reading system and reduces reading time based on your settings. No new items, no crafting changes — just faster reading. Changes made by a server admin take effect instantly for all connected players without requiring a restart. SANDBOX OPTIONS All options are found under Sandbox Options → Fast Reading. Reading Speed Multiplier (1–10, default: 3) Controls how much faster reading is, using an exponential scale: - 1 — Vanilla speed, no change - 3 — ~9× faster (default) - 5 — ~25× faster - 10 — Near-instant Instant Reading (default: off) When enabled, all books are read in a single tick regardless of the speed multiplier. Overrides everything else. Apply to Skill Books (default: on) Speeds up skill books that grant XP multipliers (Mechanics Vol.1, Carpentry, etc.). Apply to Magazines & Literature (default: on) Speeds up magazines, comics, recipe books, and other non-skill literature. Minimum Reading Time (default: 0) Hard floor in game ticks. 0 = no floor — the multiplier applies fully. MULTIPLAYER - Server admin changes via /changeSandbox or Sandbox Options sync to all clients instantly - No manual sync code needed — PZ handles it automatically - Works on dedicated servers and listen servers COMPATIBILITY - Build 42 only - No item or recipe changes — compatible with virtually all other mods - Multiplayer compatible LANGUAGES English / Italiano / Français / Русский / Deutsch Discord — Katana Kraft Studio SUPPORT THE MOD If you enjoy this mod and want to support its development, a small donation goes a long way! ☕ Buy me a coffee — PayPal If you like the mod, please rate it up — it helps other players find it. Thank you! ❤️ Workshop ID: 3749889114 Mod ID: FastReading

6,326 téléchargements Détails →
Nick's Sledgehammer Fix – Project Zomboid Mod

Nick's Sledgehammer Fix

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The sledgehammer destroys the wall you actually picked. What this fixes Corner walls come out backwards. An L-corner is a single object holding two faces. Highlight the west face, swing, and the west face is what is left standing while the north one disappears. Every corner you knock through takes the wrong half with it. Wall-mounted objects are stripped off the wrong side. This one is not limited to corners. Sledge a north wall and the game removes a light, sign, or shelf mounted on the west wall of the same square instead, and reaches into the wrong neighbouring square looking for the far face. Compatibility - Build 42. Singleplayer and multiplayer. - Safe to add to an existing save, and safe to remove. - It replaces ISDestroyStuffAction:complete(), so it will conflict with any other mod that replaces the same function. Whichever loads last wins. Found a bug? Post in the comments. A log excerpt from Zomboid/console.txt makes it much easier to fix. On a co-op host, coop-console.txt too. Workshop ID: 3780532913 Mod ID: NicksSledgehammerFix

6,996 téléchargements Détails →
More Zombie Death Animations (B42 Port) – Project Zomboid Mod

More Zombie Death Animations (B42 Port)

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Community B42 port of WhiteSushiEater's B41 mod. Adds five developer death animations that are present in Build 42 but unused by its vanilla AnimSets, selected through dedicated walk-type-based action states. What this port does - Routes normal deaths through a dedicated B42 ActionGroup state so B42.20 does not skip the added AnimSet nodes. - Selects five genuinely unused B42 animation assets from the zombie's walk type: cue strike, chainsaw hit, forward headshot fall, and two long stagger falls. - Keeps matching variants in the generic ragdoll path when physics are enabled. Notes - Safe to add to or remove from an existing save. - Original Workshop item: 3147442677 - Original author: WhiteSushiEater - Knife, eating, seated, fake-dead, spear, headshot and vehicle deaths keep their dedicated vanilla B42 behavior. Compatibility Compatible with mods that do not override the zombie falldown ActionGroup transitions, this port's falldown-mzda state, or the falldown-ragdoll AnimSet. Workshop ID: 3713054800 Mod ID: More_Zombie_Death_Animations_B42

4,468 téléchargements Détails →
[B42.13+ MP] Random Power – Project Zomboid Mod

[B42.13+ MP] Random Power

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Idea by u/Free_At_Last2 A simple mod that adds a random chance to turn the power back on for a few hours every now and then. Note that this mod is low priority for me. I will fix game breaking bugs, but new features will likely not be added for a while. ------------------------------ IMPORTANT ------------------------------ If you want to use this mod and start with electricity being off, you must do this: 1. In sandbox World options, make sure Electricity Shutoff is NOT "Instant" 2. Go to sandbox settings for "Random Power" and enable the option "Use Instant Power Shutoff" ------------------------------ HOW IT WORKS ------------------------------ First it will check if the power has been turned off in your world, if the power has been turned off, then it will run a check every 8 in-game hours (can be changed in sandbox options), and when this runs it has a 20% chance (can be changed in sandbox settings) to turn the power back on for 2-6 hours (can be changed in sandbox settings). There's a sandbox option to make it so the power turns on at night and stays on until morning, and it's guaranteed every night (from 22.00 - 06.00) There's sandbox options to make the power turn off permanently after a customizable period of time. ------------------------------ FAQ ------------------------------ Q: Can I add this mid-save? A: Yes, but only if you did NOT set Electricity Shutoff to instant when you started the save. Workshop ID: 3478240794 Mod ID: RandomPowerMod

2,609 téléchargements Détails →
Upgraded Vanilla Containers – Project Zomboid Mod

Upgraded Vanilla Containers

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A B42 version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3571456183 Note: I consider this mod finished now, so unless there is a huge game breaking issue there will be no further update to it. Thank you :) This mod upgrade the inventory capacity of common vanilla furnitures to reduce the gap with stacks of crates. The intent is to make furnitures more useful compared to crates. On average furnitures capacity is doubled, but it varies given their respective size. (see below for details) The mod is Safe to add or remove in a existing game. If you already use furnitures in your save, you will have to place them again for the new capacity to be applied. Also furnitures that you already have seen in the world will have the old value, but if you take and place them they will have the new value applied (the game recreate them with the new value). Newly discovered furnitures will have the new value. Mod Compatibilty: If you use other mods that somehow alter vanilla tiles properties (not textures) there might be conflicts. The last mod in your mod list will take precedence as usual. However it shouldn't break anything since there's no script. Permissions: Yes you can :) Details: As asked here is a list of most modifications with inventory original value followed by modifed value: Bar Counter/Shelves 25 > 80 Bathroom wall cabinet 10 > 30 Book Shelves 40 > 80 Cardboard box (big) 25 > 40 China Cabinet (2 tiles) 25 > 100 Drawers 15 > 30 Dresser (1 tile) 20 > 50 Low shelves (3 boards 1 tile) 20 > 40 Low store shelves (3 boards, 3 tiles) 20 > 40 Magazine rack 15 > 30 (Fossoil & Generic) Metal Shelves (3 level, 2 tiles) 50 > 100 Metal shelves (Wall, 2 lvl, 1 tile) 30 > 60 Metallic Cabinet & Lockers 50 > 100 Military Crates 50 > 80 Military Locker 50 > 100 Shop shelves 20 > 40 Sidetable (1 tile) 20 > 50 Sidetable (low table with 1 drawer) 10 > 20 Snack Vending machine 20 > 60 Soda vending machine 20 > 50 Store Shelves (3 boards) > 80 Store Shelves (3 boards, clothes) 25 > 40 Store Shelves (4 boards +) > 100 Wall Shelves (1 board) 10 > 20 Wall Shelves (3 boards) 30 > 60 Wall Shelves (Angle, 3 boards) 30 > 70 Wall Shelves 2 boards 15 > 40 Wall self (Carpentry, 1 board) 10 > 20 Wardrobes (2 tiles) 25 > 100 Weapon locker (low) 40 > 100 Wooden Shelf (Carpentry) 40 > 80 Note that 100 is game maximum value for 1 tile, or I would have changed Metallic Shelves to 200 for exemple, but I can't. Also I forgot to mention I fixed these series of Counters that weren't working as "counter" (no inventories): Green restaurant/shop, generic caramel looking and PizzaWhirled red counters. Update of Sept 22, 2025: Modifiations: Desks 20 > 40 File cabinet 15 > 30, big 15 > 40 Display Case (various) 20 > 50 or 60 depending size Display Shelves 20 > 40 Grocer stand 20 > 40, big 20 > 50 Laundry basket 20 > 60 Shop fridge, Black 2 tiles 50/20 > 60/30 Shop fridge, huge 3 tiles 50 > 100 Log stack, small 15 > 45 Log stack, big 45 > 90 Bathroom Wall cabinet 10 > 30 Cardboard box, biggest 40 > 60 Tool Cabinet 20 > 50 Clothes stand, double rack 50 > 80 Clothing shelves 3 boards 40 > 60 Trash bins, smaller 10 > 20, most others 10 > 40 Dumpsters 30 > 100 Additions: Wall safe/vault, small 0 > 40, big 0 > 100 counter-like furnitures changed to desks WC toilet with reservoir/tank 0 > 10 Chest-like low tables 0 > 25 Soda distributors 0 > 10, loot drinks Pop corn little stands 0 > 10, loot snacks Juke box 0 > 60 Arcade games 0 > 60, loot as trash bin Blood bank 0 > 80 Medic Desk 20 > 40 Mortuary Refrigerator can be used as fridge 30/30 and bed (bad) Tried to add inventory to graves and tent without success :/ ---------------------- I hope you find the mod useful. Enjoy! Workshop ID: 3568814097 Mod ID: upgradedvanillacontainers

3,769 téléchargements Détails →
Frostpunk V2 – Project Zomboid Mod

Frostpunk V2

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Recommended settings: Cryogenic Winter - Normal or higher. Population: Number of Zombies - High or higher. Distribution of zombies - Uniform. Time: September 15th. World: Speed almost products - Very slow. Darkness at night - Zero visibility. Nature: Richness of Nature - Low/Very Low. Rain - Downpours. Events: Chance of finding shelter - Often. Chance of stories - Very often. Blood Level - Low. Appearance of maggots on zombies - Disabled. Zombie Behavior: Speed - Barely walking. Strength - Random. Strength - Tough. Vision and Hearing - Poor. IMPORTANT: I will be posting new versions of the map as a new post with a list of changes in case anyone likes the older version. The map has more than tripled in size and is just as interesting. Cannibal lairs, survivalist outposts, army bunkers, cultist village, troll bridge and more! Number of cells: 225, and you'll find something interesting in all of them! Once you find a trail in the woods, you're sure to discover something! On the walls I added graffiti with the names of those who inspired and supported me, as well as the words of one of the songs by the band Faderhead, whose music I listened to every day and Noise night. If you have ideas, I will be glad to read them in the discussions. Thank you all, do not get sick! Workshop ID: 2967079882 Mod ID: Frostpunk1305 Map Folder: Abandoned village Map Folder: Cannibal Cave Map Folder: Evacuation point Map Folder: Frostpunk Map Folder: Spiritual School

2,032 téléchargements Détails →
生化危机[平衡版] – Project Zomboid Mod

生化危机[平衡版]

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中国结容量150 移除病毒解药 提高装备商人武器价格 武器伤害降低 全部降低 Workshop ID: 2728886366 Mod ID: REMOD1.0 Mod ID: REWMOD1.0

2,476 téléchargements Détails →
Smarter Mechanics [Discontinued] – Project Zomboid Mod

Smarter Mechanics [Discontinued]

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No more cruel & unusual punishment for amateur mechanics! Are you sick of destroying your plastic tires? Buy yourself some real American made car parts! Better durability than the leading Chinese garbage guaranteed! Instruction manuals included! This mod removes the chance of parts being damaged by 1% randomly when installing/uninstalling anything until mechanic skill level 7, and significantly reduces the likelihood of failing to install parts. Un/installing tires at 0 experience is now 85% successful instead of 65%, for example, which is more realistic. Currently planned but not working: Reduce the amount of damage to parts when you fail to un/install them due to not being skilled enough to around 1-3% (from 5-10%) Realistically you're not going to destroy a tire because you slipped on a lug nut. May add checks in the future to make glass take more damage. Depends on if I can get the game to listen to me or not. I've been trying to make the unfixable parts like the heater fixable and making armored parts but it's proving to be a real pain in the neck. Workshop ID: 2454057677 Mod ID: SmarterMechanics Tags:B41,B40,Cars,Vehicles,Tweak,Easy,Easier Workshop ID: 2454057677 Mod ID: SmarterMechanics

2,421 téléchargements Détails →
B42 – Hide Clothing Patches – Project Zomboid Mod

B42 – Hide Clothing Patches

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is a visual-only mod that hides tailoring patch overlays while keeping all protection and durability intact. I created this mod after constantly finding good-looking clothes full of holes, only to have them visually ruined once tailoring patches were applied. A similar mod already exists, but it does not work correctly with the latest Build 42 versions. • Visual only. • No balance changes. • Compatible with existing saves. • No sandbox options required. Workshop ID: 3651083081 Mod ID: Hidedenimpatches Mod ID: Hideleatherpatches Mod ID: Hidesheetpatches

4,418 téléchargements Détails →
JaCrispy's Rifle Sling Upgrade – Project Zomboid Mod

JaCrispy's Rifle Sling Upgrade

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The original mod made it so that the player could attach a rifle onto theyre body using a rifle strap I made it so the strap has extremely high durability because it constantly broke. The original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2644986930&searchtext=rifle+sling Workshop ID: 2763160181 Mod ID: JaCrispySlingUpgrade

2,691 téléchargements Détails →
[B42] [MP] PikaMel's Treasure Hunt – Project Zomboid Mod

[B42] [MP] PikaMel's Treasure Hunt

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Hunting for hidden treasures is now more dynamic and interactive! When a treasure is spawned by the server, you will receive a custom notification and can track its location using an automated visual pointer. Simply equip a shovel in your main hand, step onto the tile, and complete the interactive digging minigame to claim your loot—featuring built-in anti-exploit protection that cancels the dig if your character moves, along with a powerful dashboard for Admins to easily add custom coordinates, filter item rewards, and configure spawn timers directly in-game. Q: Is this mod compatible with existing saves? A: Yes! You can add or remove this mod from your current save games at any time without any issues. Q: Does it work in Multiplayer? A: Absolutely. The mod is designed to be fully multiplayer compatible, and other players will see your character performing the cleanup animation in real-time. Q: Why did my digging minigame suddenly cancel? A: The mod has a built-in anti-exploit protection system. If your character moves or drifts off the treasure tile even slightly while the minigame is active, the digging action will automatically cancel. Q: Can another player steal the treasure while I'm digging? A: Yes, it is a race! If another player completes their minigame first or the treasure timer expires, your minigame will be force-closed and you will receive a notification. Q: How does the tracking system work? A: When a treasure is active, you can use the Main UI and go to Treasure panel to track it. A homing arrow will appear to guide you to the location, and a visual circle marker will appear on the ground once you are close. Q: What happens if I accidentally close the confirmation popup? A: If you walk away or press Cancel, the popup will close so it doesn't clutter your screen. Simply step off the tile and step back onto it to trigger the confirmation window again. Q: Will the rewards automatically show up in my inventory? A: Yes. Once the minigame hits 100%, the server claims the loot and forces an inventory refresh on your client so your rewards appear instantly. Q: Do treasures stay on the map forever? A: No. Each treasure has a strict expiration timer configured by the server. If no one digs it up before the time runs out, it will disappear. If you enjoy this mod, please consider giving it a like! or feel free to leave a tip if you want to support my work! Workshop ID: 3747553270 Mod ID: AmelTreasureHunt

4,415 téléchargements Détails →
Drop Car Parts on the Floor – Project Zomboid Mod

Drop Car Parts on the Floor

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Drop Car Parts on the Floor (B42+ SP & MP) Drops vehicle parts that weigh more than 1 on the ground when doing mechanics, instead of adding them to your inventory. So you will no longer be overencumbered when stripping doors, seats, mufflers, brakes etc. off vehicles! How it works When a vehicle part is uninstalled, I temporarily reduce the player's encumbrance capacity to 1, to trigger the "drop on floor if too heavy" behavior of the game. After that, I restore the player's encumbrance capacity to its original value. This process only takes a fraction of a second, so you won't notice any difference in gameplay. FAQ Does this mod work in multiplayer? Yes, it works in both singleplayer and multiplayer. Will this mod work with <other mod>? Probably. This only hooks into the crafting completion event, so as long as the other mod doesn't drastically change how crafting works, it should be compatible. Can I add/remove this mod while in the middle of a game? Yes, you can add or remove this mod at any time without affecting your current game state. Similar mod, but for wood If you want the same, but for wood recipes such as sawing logs and (un)bundling stacks, check out my other mod: Keep Wood On The Floor My other mods Workshop ID: 3659357119 Mod ID: CADropVehiclePartsOnFloor

4,244 téléchargements Détails →
zRe Vaccine 3.0 [42.20+ MP] ReMod – Project Zomboid Mod

zRe Vaccine 3.0 [42.20+ MP] ReMod

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!!! tested on PZ v42.20.2 (compatible with multiplayer) !!! BASED ON: Zombie Virus Vaccine by Demonius, Zombie Virus Vaccine MP by Ehue232v and Dr Reaper! Zombie Virus Vaccine by RExx! Armor models by Krolldar! TIPS: 1) Find zombie in ECO suit. 2) Take VHS from his body. 3) <pzzh>... - Vaccines are useless in terminal stage - over 85% infection... Full zombification is irreversible at all... The wakling dead will never be human, your friend, brother, sibling or anyone else anymore again... After injection of the preventive vaccine infection rolls back to 5%, it is possible to prolong the vaccine effect by taking course of albumin... Got infected?! Use the vaccine! On the early stage of infection before 30% it contributes to the recession of the virus... It will help you to fight the early symptoms and prolongs the vaccine effect... At 65-75% percent of infection use albumin, it will roll back the infection too... But it's effectiveness is limited to course of approximately 7 pills... Then repeat the vaccination course! And start anew... Until you research the vaccine! - To create it You'll need laboratory equipment, basic knowledge, chemical reagents... It is necessary to research books about laboratory work so you were able to establish one yourself and to synthesize the vaccine... You may find necessary reagents in some warehouses... And samples of infection which you need to collect from zombies... And blood of alive infected person! - Yes, only blood of a still living person contains necessary antibodies... All our assistants are equipped with basic set of lab assistant, it will be useful for You!.. Develop the vaccine... Find the cure! - And good luck, Survivor! TRANSLATIONS: RU - kERHUS; EN - Deepseek; ES - Deepseek; PL - Marсus! CREDITS: I WANT TO SAY BIG THANKS TO: - @Elyon and @Albion - God's of Code, rly, most of the help and advice is from them! - @Danig and @Star - It's nice to learn new things from our compatriots ^^' - @RExx - for permission to use his rework! ---------------- You can support me: 2202 2055 0691 1756 SBER (MIR) https://boosty.to/kerhus/single-payment/donation/493985 Workshop ID: 3779749594 Mod ID: zReModVaccin30bykERHUS42S Mod ID: zReModVaccin30bykERHUS42S_Addon

5,893 téléchargements Détails →
Unread Chat Notification + Classic IM Sound – Project Zomboid Mod

Unread Chat Notification + Classic IM Sound

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Unread Chat Notification + Classic Instant Messenger Sounds B42.20+ Compatible! This mod helps prevent players from missing chat messages and important system messages while playing on Multiplayer servers. No more missed Server Restart Warnings! How it Works: When a new chat message arrives while the chat box is closed, a Red Chat Bubble Notification will appear near the Upper Right Corner of the screen, next to the clock display. The notification can also appear while the chat box is open if it is not scrolled to the newest message, helping make sure you don't miss new messages while reading older chat. A classic Instant Messenger Sound will also play to provide an audible notification! The chat box will automatically close after one in-game hour of silence. This can be disabled by locking the chat box with the lock icon. Mod Options Integration: Several options are available to customize the notifications to your personal preference. - Toggle the Instant Message Alert Sound On/Off - Toggle Chat Bubble Notifications for Unseen Messages - Adjust the Volume of the Alert Sound - (NEW) Choose between Four Nostalgic Instant Messenger Sounds 1990's Nostalgia: The default alert sound is a classic bit of 1990's AOL nostalgia, but you can choose from several classic Instant Messenger sounds: - AOL Instant Messenger - ICQ - Yahoo Messenger - MSN Messenger Choose whichever sound tickles your nostalgia bone! ICQ's "Uh-Oh" is my favorite! Bug Reports: Please report any issues in the Bug Reports discussion. Workshop ID: 3229174380 Mod ID: GN84-UCN-IMS

3,176 téléchargements Détails →
Dragonslayer – Project Zomboid Mod

Dragonslayer

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Gut's Dragonslayer sword from Berserk - Super high durability - Super high damage - Semi-slow attack speed - Same loot rarity as the Katana - Long reach - 6 target multi-hit Crafting: - Blacksmithing 9 required - Recipe auto-learned at long-blade 5 - Recipe also unlocked from "Berserker Magazine" (decently common) Recipe: - 2 iron ingots - 10 charcoal - 3 ripped sheets - Blunt output, requires sharpening Tags: berserk, guts, gattsu, dragonslayer, sword, anime Workshop ID: 3766853734 Mod ID: Dragonslayer

6,340 téléchargements Détails →
Visual Sounds b42.13 Patch [works in 42.20] – Project Zomboid Mod

Visual Sounds b42.13 Patch [works in 42.20]

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This mod is a simple patch to bring the Visual Sounds b42 mod up to date with b42.13+. It requires Visual Sounds B42 in order to function. Both of these mods are fixes for the original mod by Mori/Sweet rolls. This mod must be loaded after Visual Sounds b42! Users report the patch is working on multiplayer, though I have limited ability to troubleshoot MP issues. One user reports that when setting up a server you need to verify that both mods are selected in the "mods" section AND the "Steam Workshop" section as well. It works great on singleplayer with 90 other mods I have installed. If you have problems with this patch, please leave a comment below and I will do my best to address the problem. Workshop ID: 3628725609 Mod ID: VisualSounds42_13Patch

3,761 téléchargements Détails →
OH MY GAWD – Project Zomboid Mod

OH MY GAWD

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Replaces jumpscare sound with OHHH MY GAWWD Workshop ID: 2892138526 Mod ID: OMG

3,529 téléchargements Détails →
Central Knox County – Project Zomboid Mod

Central Knox County

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Central Knox County A world map with only the central part of Knox County. Mod by Monkey Commissioned by Europhoria I do mod commissions - Discord: _mon.key Workshop ID: 2980834238 Mod ID: CentralKnoxCounty Map Folder: Central Knox County

2,402 téléchargements Détails →
小美の衣橱 – Project Zomboid Mod

小美の衣橱

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二次元角色卡-Anime character costumes 目前有如下角色卡: miku x3 天马咲希 桃井爱莉 薄荷 《鸣潮》 长离 弗洛洛 大头长离 大头今汐 《尘白禁区》 芬妮x2 卜卜x6 伊切尔 琴诺 恩雅x3 米娅x2 瑟瑞斯 奈莉德x3 芙提雅x3 肴 晴 茉莉安 猫汐尔 辰星 安卡希雅 《碧蓝航线》 大凤x2 《明日方舟:终末地》 埃特拉 小企鹅 这个是我的背包模组,点击图片跳转喔! Workshop ID: 3706652258 Mod ID: Sheep

4,910 téléchargements Détails →
Donkey-驴服-车辆认领 – Project Zomboid Mod

Donkey-驴服-车辆认领

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-完全中文版。B42,驴服自用 Workshop ID: 3640569408 Mod ID: LVchezi

3,924 téléchargements Détails →
[COS] First Descendant hailey – Project Zomboid Mod

[COS] First Descendant hailey

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3324709369 Mod ID: hailey

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AVCS另一个车辆认领_[42.15-42.20+]简中繁中汉化 – Project Zomboid Mod

AVCS另一个车辆认领_[42.15-42.20+]简中繁中汉化

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- 为Another Vehicle Claim System提供 简体中文汉化和繁體中文漢化 版本, 请订阅前置模组 Another Vehicle Claim System 本模组为前置模组的汉化补充,无本体内容。 功能特点 🌕神秘载具认领宝珠(AVCS Claim Orb) - 认领载具需要持有认领宝珠。根据服务器设置,它可在服务器商店购买,或直接制作。此举既可作为商店服务器的经济消耗手段,也能防止滥用认领功能。 🧠所有权追踪 - 我们的所有权追踪方式与Valhalla模组完全不同,正因如此,即使你在地图的遥远边缘,也能通过界面远程取消载具认领。 🔦位置追踪 - 我们尽力实现了在不增加过多服务器负担的前提下追踪载具位置。该位置追踪并非实时,但已足够实用。不会追踪已消失的载具。 🌑行为限制 - KWRR是社区服务器,因此我们不想禁止良性的社区行为,仅阻止特定会导致载具被盗、被恶意破坏的行为: - 拆卸零件 - 拿走发动机零件 - 给轮胎放气 - 抽取燃油 - 进入驾驶座 - 打开(关闭的)后备箱 - 挂载或卸载载具 也就是说,允许所有人: - 修理零件 - 修理发动机 - 作为乘客乘坐 - 给轮胎充气 ✅安全屋/派系成员完全权限 - 根据沙盒设置,同安全屋或同派系的成员可完全访问你的载具,包括取消认领。AVCS是一个简洁的个人载具所有权模组,而非包含独立派系/安全屋系统的完整所有权模组。作为折中方案,我们仅提供选项,由服务器管理员自行决定是否允许安全屋/派系成员互相访问载具。 ⚠️认领数量限制 - 可通过沙盒设置,设置单个玩家最多可认领的载具数量。 ⏳载具所有权超时 - 可通过沙盒设置,设置所有者离线多少小时后,载具将自动释放认领。 ✅ 版本兼容性 - ✅ B42 (b42.15-42.16) - 多人支持 如果你喜欢这个模组,请动手给点个赞让其他玩家也能发现它并一起享用! ❤️ 如果你想支持我,请扫码或点击以下链接: 每一份赞助都是一份更新的力量 Credit where it's due: This mod can be added to and extended by anyone in the community, but credit must be given to the original mod author within the files of the mod - and posted alongside the mod wherever it roams. 🧠/🌑/🔦/⚠️/⏳/🌕/✅/🗓️/⚙️/🧭/⚠️/👻/📻/💀/🌟/🛡️/📜 Workshop ID: 3686511398 Mod ID: AVCS_AddonContainersAccess_CN&CH Mod ID: AVCS_Craft_CN&CH Mod ID: AVCS_CN&CH

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VHS MP DROP FIX – Project Zomboid Mod

VHS MP DROP FIX

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Fixes bugged VHS tapes in multiplayer by safely forcing them out of the player’s inventory when they get stuck after being watched on a TV . The mod adds a dedicated “ Drop VHS” context-menu option that only appears for VHS tapes in the player’s personal inventory, not in external containers, to avoid duplication or desync issues . When used, it cleans the tape’s internal modData/state, unequips it from both hands and attachments, and then drops it on the ground so it behaves like a normal world item again . TESTED IN HOST A GAME NOT TESTED IN DEDICATED SERVER! THIS IS A TEMP. FIX WAITING TIS Support & Feedback Report bugs, request features, or ask questions in the discussions section! Workshop ID: 3636682188 Mod ID: VHSMultiplayerFix

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