- Mods
- /
- Project Zomboid
Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
TrueActions Dancing (正體中文翻譯)
par 76561198027811816
CH Translation for TrueActions Dancing. 正體中文翻譯 Workshop ID: 2853955327 Mod ID: TrueActionsDancing_ch
Lifestyle: Guts Theme
par 76561197996060085
Thank you for visiting my mod page for Lifestyle: Hobbies. Thanks to Angry for creating the mod, it's fantastic. In this mod I added the possibility to play the Guts theme song from the Berserk anime. You can play the theme song on three guitars: - Acoustic guitar (skill level 3 required); - Electric guitar (skill level 3 required); - Bass Guitar (skill level 3 required). Each type of guitar makes the music sound unique in its own way. UPD: Please note that the base mod "Lifestyle: Hobbies" exists in two versions, for b41 and b42. Choose the one that matches your game version. My mod is compatible with both b41 and b42. ------ Спасибо, что посетили страницу моего аддона для Lifestyle: Hobbies. Спасибо Angry за создание модификации, она фантастическая. В этой модификации я добавил возможность играть музыкальную тему Guts из аниме Berserk. Вы можете играть музыкальную тему на трёх гитарах: - Акустическая гитара (требуется 3 уровень навыка); - Электрическая гитара (требуется 3 уровень навыка); - Бас-гитара (требуется 3 уровень навыка). На каждом из типов гитары музыка звучит по-своему уникально. UPD: Обратите внимание, что базовый мод Lifestyle: Hobbies существует в двух вариантах, для b41 и b42. Выбирайте нужный под свою версию игры. Моя модификация совместима и с b41 и с b42. Workshop ID: 3093045288 Mod ID: LifestyleGutsTheme
Backrooms
par 76561198039490063
Backrooms. Version 2. There is now a way out. Good luck. Workshop ID: 2396257043 Mod ID: Backrooms Map Folder: Backrooms
Rushed Transfer - Instant Transfer Items with Consequences! [b41/b42]
par 76561198072923012
Features Allows your character to force transfer an item and deal with the consequences. Very useful if you are in a hurry! Or simply if you want to build your base faster. This mechanism is inspired by a similar one available in State of Decay. How does it work, what does it do? - Default key binding is (configurable in options) - Automatically sends the item to the desired inventory/bag/floor - Generate noise and endurance loss depending on item weight - Potential risk to damage the item or yourself in the process (depends of item) - Works for transferring and grabbing items timed actions - Currently only works for single item transfer (not bulk transfer yet) Consequences! Noise: Rushing transfers will cause quite the rackuss! The heavier the item is, the louder it gets. Generated sound will always be at a minimum radius of 5 squares and can carry up 20. Examples: - Pen > 5 squares - Shirt > 5 squares - Baseball Bat > Sound radius 6 squares - Plank > Sound radius 9 squares - DumbBell > Sound radius 15 squares - Propane Tank > Sound radius 20 squares - Antique Oven > Sound radius 20 squares Fatigue: Moving items in a hurry is no walk in a park. Stamina is also reduced depending on the item's weight. This is mitigated by the character’s Fitness level. For instance, instantly moving a Propane tank will cost you: - 2.5% of stamina for a Standard Character (Fitness 5) - 1.25% of stamina for a Fit Fitness Instructor (Fitness 10) - 6.25% of stamina for a Unfit Standard Character (Fitness 1) For balancing reasons: - Fitness is always considered to be between 2 and 10 - Weight taken into account does not exceed 10 Condition Degradation: Shoving items with force from one place to another is the best way to break your stuff! Rushing transfer of an item carries a chance to degrade it. Base chance to damage the item is 60% but Maintenance reduces risk of damaging the item by 10% per level in skill. Meaning a 30% chance of damaging item for character at Maintenance 3 (Starting skill of a Handy Repairman) Items that can be affected: - Weapon-typed items may lose a tenth of their durability - Containers (bags) may lose 1 point of carrying capacity - Canned goods may break open Heavy Lifting Injuries: No time to think about lifting with your legs and not your back? I feel sorry for your spine! Just like sleeping on a bad bed, rushing a transfer of heavy items may cause you back pain. Base chance for damaging your back is Item_Weight*10% with a maximum of 100%. Each Strength level reduces risk by 10% per level. Inflicted Pain and Damages also depend on the item’s weight. Example of a standard Strength 5 Character: - Shirt > 0% chance of hurting back - Plank > 0% chance of hurting back - Barbell > 10% chance of hurting back - Logs > 40% chance of hurting back - Propane Tank > 50% chance of hurting back This Means 40% chance of hurting yourself with logs at (default character) Sharps Injuries: If you don't know how to handle them, you should stay careful when manipulating blades. Rushing a transfer of a sharp weapon could lacerate your hand! Base chance for cutting yourself is 60%. Blade-related skill (Short Blade/Long blade/Axe) reduces the risk by 15% per level in each. Meaning 0% chance of damaging hands with blade for a character at Axe 3 (Starting skill of a Brawler Lumberjack) Upcoming Plans I plan to expand the system when I get more time for modding. Here are the ideas that I have not yet implemented. - More randomness on wounds location - Loaded guns and chance to shoot yourself - Fracture chances with very heavy weapons - Make the code work for bulk items transfer - More degradation to items (food, clothes, etc.) - Traits integration to odds (Lucky/Unlucky/Dextrous/AllThumbs) - Eventually fixes and balancing Extra Many thanks to those who have assisted me when I hit bumps on the road developing this. To co` for explaining that player actions are java.util.Stack objects and how to manipulate those.To Fenris_Wolf for his direct support and insights related to scopes and vanilla functions overriding, as well as for his modding guide that you can find here. Workshop ID: 2691346300 Mod ID: rushedtransfer More Mods by Onkeen:
3D Bandolier B42 UNOFFICIAL UPLOAD
par 76561198424985702
This is an unofficial upload of one of my favorite build 41 mods. I want to heavily thank the original creators BongoRaccoon32 and darlak97 for the original mod. As they have said they will upload a new version when B42 stable releases I will probably deactivate this mod when it is officially updated. This should Work in pre-existing saves I believe, it worked in mine at least. This is my first time uploading so let me know if there are problems in the comments. Thank you to anyone who downloads this mods and I thank the original creators and none of these textures in this mod belong to me. Thank you <3 Workshop ID: 3712585935 Mod ID: 3D_bandolier
[B42/41] REARM & REUP
par 76561198164377034
Mod is updated to B42 now with Sandbox options for container size. The B42 version needs JB Max Capacity Override. B41 remains as is and is still present in the download. BUILD 41 Description: This mod lets you roughly double the capacity of some containers that spawn on map: Military Crate 50 -> 99 Military Locker 50 -> 80 Green Wall Locker 40 -> 80 In addition, it greatly increases the spawn rate of ammo and guns inside those containers. If the rolls are high enough, the container will be filled just like vanilla but to this higher capacity. Perfect for multiplayer where the vanilla loot table is stretched too thin. Probably overkill in singleplayer, so balance accordingly to your play-style. There is a Lite version here that does not change the spawn rates of items, just the capacity of containers if you want that. LINK As far as I know, this does not conflict with an existing mod. Tested with Brita's + Arsenal26. Arsenal will override the item spawning in these spawn areas, so the Lite version will work the same in that usage. Tested in multiplayer, seems alright. Consider load order if you have other tileset mods. Should be okay to add to existing saves, would not try to remove afterwards. Uses tiledef #1254
[B42MP] Dear, Safehouse
par 76561198121972048
Dear, Safezone is an advanced safe zone management mod for Project Zomboid, built for multiplayer servers that need real control over territory protection. With Dear, Safezone, you create and manage multiple safezones directly through a custom in-game panel — no confusing commands, no file editing. Each zone has independent settings and can be managed individually, giving full autonomy to both server admins and players. Unlike the game's default system, there's no participation limit here: join as many safezones as you want at the same time. Want to protect your own base, your group's camp, and still collaborate with another faction? All of that is possible without giving anything up. Every mod setting is available in the server's sandbox options, letting admins fine-tune zone behavior before the game even starts — perfect for servers that want custom rules tailored to their community. PLEASE READ Workshop ID: 3696841989 Mod ID: claimSafezone
Ford Taurus
par 76561198213775531
Vehicles naturally spawn in cities and regions with realistic parking behavior. Police vehicles appear in Jefferson, Louisville, Muldraugh, Rosewood, West Point, and Valley Station with special police liveries. Vanilla Spawn Compatibility; This mod adds vehicles on top of existing vanilla police vehicles, and the vanilla vehicles will continue to spawn. If you want to completely disable vanilla spawns, enable “Ford Taurus '86 – Disable vanilla spawns” in the mod list. Workshop ID: 3633153533 Mod ID: FordTaurus86 Mod ID: FordTaurus86DS
(B42) Blue Archive Costume
par 76561198260526822
Works only for B42 Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3037011739 1. During mid-game - Collect 5 cash from zombies. (Check their wallet) - Buy an outfit ticket by pressing rmb on cash or checking 'Tailoring' tab in crafting - Right click the ticket or check 'Tailoring' tab in crafting to buy desired outfit - Equip it. 2. From the starting - Go to sandbox settings. (If you are not playing sandbox mode, try 1st method instead of this) - Go to player setting and check All clothes unlocked. - Now, check the shoes tab when creating character. - Select the character model you want. 3. What are (Insulated)XXXX Clothes? - These are insulated version of the clothes. Use it in case it's too cold outside but you don't want to crash your models by wearing firefighter stuffs. - These clothes only makes you warm a bit. They DON'T give extra protections compared to normals. - Bruh, just unequip every pants, outer, vest. Then your model will be fine. - You can hide the clothes instead of taking off if there's transmogrify mod that supports B42 - These models have extremely high resolutions, causing some weird bugs such as green stain on the character. Try increasing the texture resolution on settings to reduce these. - Removed most problematic stuffs for the models, making it less crashing for certain devices - Edited some strings, it's not 100% perfect, but you can now see English clothes rather than chinese. - Finally patched to make it compatible with newest B42 - And why B42 is still not releasing, it has been 2 years bro. - Fixed crafting issues (The bug where you can't craft) - Added more characters - Fixed few characters not able to buy - Added more characters - Now you need outfit ticket to buy models - Possibly fixed potential crashes from missing fonts - Added insulated version clothes. Perfect for Cryogenic winter enjoyers. Workshop ID: 3386449799 Mod ID: Blue Archive Clothes B42 Mod ID: Blue Achive-B42
Dog Owner
par 76561198441197216
A simple mod that adds a dog owner trait for Dogs mod. How it works? You take the "Dog Owner" trait, when you start the game you will appear with a dog. Default name "Bobik", but you can change it in the sandbox menu or in the game. Так же прикрутил перевод на русский. Workshop ID: 3273039850 Mod ID: DogOwner
Pee In A Bottle + new trait [MP]
par 76561198106790506
Dry mouth, empty water bottle and desperate? Wait no more, pee in a bottle and feel that urge go away! This mod is perfect for people who wants that extra "realistic" touch to their gameplay. When water runs out, and you no longer can find drinks, you'll only have one option, especially when you're alone, dehydrated and desperate, just grab that one empty water bottle you found earlier and pee in it, and drink it. For best effect, you should filter it before consumption. Obviously drinking pee isn't the best solution to your problem, but it might just get you just a little bit further. FUTURE PLANS: - Intervals/Timer between your last pee. (I am pretty sure people can't pee infinitly at a time... Right?) - Potential cooking usage?? No, thats disgusting... Or is it? - Custom Pee Bottle model when dropped on the floor. (Currently it's a soda can) USAGE: 1. Find a empty water bottle. 2. Right click the empty water bottle in your inventory. 3. Pee In Water Bottle. 4. You know need to filter your "Unfiltered Pee In a bottle" using a Pee Filter. (20% spawn chance when killing zombies) 5. Filter the pee using the "Pee Filter". 6. Enjoy your filtered drink. YOU CAN ALSO DRINK IT UNFILTERED, BUT YOU GAIN LESS HYDRATION AND MORE UNHAPPINESS. WITH THE "HAPPY PEE DRINKER" TRAIT YOU CAN FILTER IT WITHOUT THE PEE FILTER. Unfiltered Pee In a bottle Filtered Pee in a bottle Pee Filter FAQ Do I need to wipe my server or does it work on a existing save? - It works fine on both new and existing saves! Does it work for multiplayer? - Yes it works great on multiplayer. Why? - Imagine this... You're driving your car on the highway, low on fuel and BOOM, your car runs out of fuel in the middle of the highway, miles away from closest civilization. You then realise that you're dying from dehydration, you quickly check your backpack for water or a soda, ANYTHING, but only find a empty water bottle... Knowing well that you will not make the rest of the trip on foot... So you do the only thing you can think about... Pee in the bottle, and you do, and you drink it, managing to make that last little bit on foot.. ALIVE. (That's why) DISCLAIMER: NO OTHER MODS REQUIRED! Make sure to comment if you got any questions or suggestions, thanks for downloading the mod! Do not copy & publish this mod without permission. Thanks MrAtomicDuck for show casing my mod in your video! Check the video out HERE! Workshop ID: 2724917045 Mod ID: peeinabottle
CangSang's music
par 76561198364655653
1 Workshop ID: 2917310408 Mod ID: cangsang's music
Onii-chan Jumpscare
par 76561198047485926
Onii-chan!! instead of jumpscare sound Workshop ID: 2826463844 Mod ID: ONII-CHAN-JUMPSCARE
NSZL
par 76561197980050664
Load UI for use on NSZ Servers. Workshop ID: 2758904796 Mod ID: NSZL
Pack Mule
par 76561197989461826
New trait that gives you a special backpack with 100% weight reduction and increased capacity. Workshop ID: 2557094346 Mod ID: PackMule
[41] add Vehicle central Locking Hotkey
par 76561198073717195
new mod : https://steamcommunity.com/sharedfiles/filedetails/?id=3786522019 HOTKEY B41 Central locking from outside the vehicle with the shortcut key Shift + X, all doors and car trunk are lockable/unlockable at once. If you think this mod would be interesting for the community Workshop ID: 2811440105 Mod ID: addCentralLockingHotkey
MJ KOR PATCH
par 76561198125196482
// 이 모드는 업데이트를 중지합니다. 컴퓨터 포맷으로 인해 파일을 전부 날려서 새로 만들어서 새로 업로드한 모드를 사용해주세요. 새로운 한글 번역 모드 바로가기 물론, 이 모드도 작동은 하니 삭제는 안하겠습니다. 감사합니다. ------------------------------------------------------------------------------------------------------------------ 내가 사용하는 모드 간단하게 한글 패치 >> 한글 패치 목록 - True Actions. Act 2 - Lying - True Actions. Act 3 - Dancing - True Music - ZuperCart - Carts & Trolleys - Skill Recovery Journal - Vanilla Crafting Expanded - Weapon Condition Indicator - The Nutritionist - Containers - Vehicle Recycling - Thread and Twine - Craftable Dairy Foods - Autotsar Trailers - FuelAPI - Gas Barrels - Fuel API Version - Moar Can Openers (샌드박스 설정 번역) - Insect Recipes - Extra Map Symbols - ExtraSauce Instant Consolidation >> 추가 모드 SmartStack (한글 + 개조버전) - UI 위치가 불편하게 되어있어 수정했습니다. - 원래 이 모드를 사용했다면 해당 모드를 빼시고 이 모드를 활성화 하시면 됩니다. Dynamic Traits (한글패치) - 따로 사용을 안하는 경우가 있어 분리해놨습니다. Eris Food Expiry (한글 + 개조버전) - UI 위치 문제 수정 - 피트니스 직업으로 할 경우 영양사 특성을 가지고 있음에도 불구하고 작동이 안되는 문제 수정 - 원래 이 모드를 사용했다면 해당 모드를 빼시고 이 모드를 활성화 하시면 됩니다. Workshop ID: 2731530165 Mod ID: MJ KOREAN PATCH (41 ~) Mod ID: MJ KOREAN PATCH (41 ~) - Dynamic Traits Mod ID: MJ KOREAN PATCH (41 ~) - Eris Food Expiry Mod ID: MJ KOREAN PATCH (41 ~) - Smart Stack
Dynamic Loot Around
par 76561199116881450
Dynamic Loot Spawner Tired of empty towns and already-looted areas? Dynamic Loot Spawner creates loot dynamically as you explore, keeping scavenging relevant even in long-running worlds and multiplayer servers. Instead of simply refilling containers, loot appears directly in the world and reacts to location, environment, room types, surfaces, skills, Hot Zones, and vanilla loot settings. The result is a more dynamic and unpredictable scavenging experience where exploring new areas continues to matter. Dynamic Loot System Loot is generated around active players while they explore. Two Spawn Modes: - Radius Mode: Loot can spawn within a configurable area around the player. - Directional Mode: Loot spawns ahead of the player, creating a more path-based scavenging experience. Loot always appears as world items and never inside containers or vehicles. Contextual Loot The environment influences what loot can appear and how frequently it is generated. Interior Context: - Buildings provide configurable loot bonuses. - Room types influence loot: kitchens favor food, garages tools, offices books, bedrooms clothing, and more. - Loot can appear naturally on valid tables, counters, shelves, and workbenches. Exterior Context: - Roads, forests, industrial areas, parking lots, rural zones and other environments influence loot. - Exterior context can combine with other bonuses and Hot Zones. Pulsating Hot Zones Hot Zones are temporary dynamic loot events that evolve over time: Appear → Expand → Stabilize → Collapse Each zone has a changing radius and loot bonus, encouraging players to explore temporary high-value areas. Available themes include: - Urban - Commercial - Industrial - Military - Forest - Residential When the Hot Zone theme matches its environment, an additional synergy bonus can be applied. Duration, intervals, radius, bonuses and available themes are fully configurable. Foraging Integration Foraging skill can increase the chance of discovering dynamic loot. The bonus scales with skill level and can be configured through Sandbox settings, rewarding characters specialized in exploration without overpowering the early game. Rarity & Customization Custom Rarity System: Junk, Common, Uncommon, Rare, Epic and Legendary. Deep Sandbox Settings: - Spawn frequency and behavior - Radius and Directional modes - Loot rarity and category probabilities - Interior and exterior multipliers - Room and surface modifiers - Foraging bonuses - Hot Zone behavior and themes - Contextual multiplier caps - Vanilla loot multiplier integration This allows the system to be balanced for anything from scarce survival games to high-loot multiplayer servers. Performance & Multiplayer - Lightweight, event-driven systems. - Only active real players trigger dynamic loot. - Anti-flood logic prevents excessive item accumulation. - Loot only appears in valid locations and surfaces. - Never spawns loot inside containers or vehicles. - Compatible with NPC mods — NPCs do not trigger loot generation. Debug Tools Advanced debug tools are available for testing and server configuration, including Hot Zone overlays, radius and state information, detected environments, contextual modifiers and active bonuses. Final Notes Dynamic Loot Spawner is not a container refill system. It creates new scavenging opportunities based on where and how you explore, allowing forests, buildings, roads, industrial areas and temporary Hot Zones to provide different experiences. Explore, move, survive — and keep the world worth scavenging. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! A like or favorite helps a LOT! Workshop ID: 3549517462 Mod ID: DynamicLootAround
M998 HMMWV skin-Bro_HS
par 76561198442173176
M998 험비 스킨 입니다. - 스킨 목록 피카츄 꼬부기 잠만보 팬텀 데드풀 울버린 건담 해당 모드의 이미지 저작권은 원 저작자인 해소르(Bro_Hsol)에게 있으며, 모드와 관련된 모든 무단 복사를 금지합니다. Workshop ID: 3368518315 Mod ID: M998_HMMWV_skin-Bro_Hsol
[COS] ZOE_CLASH
par 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Vanilla Foods Expanded [B42] - Русификация
par 76561198414246143
Русификация Vanilla Foods Expanded Колоссальное расширение кулинарного контента, добавляющее более 1500 продуктов и рецептов, которые органично вписываются в ванильный стиль игры и лор. Что делает мод? • Огромное разнообразие: Более 1500 предметов — от консервов и специй до полуфабрикатов, свежих продуктов и десертов. У каждого своя 3D-модель. • Лор-дружелюбность: Все предметы выдержаны в стиле базовой игры. Частота появления лута не нарушена — просто стало больше вариантов. • Глубокая система готовки: Изучайте кулинарные книги, чтобы открывать сложные рецепты (рамен, карри, лазанья). Выпекайте с нуля или используйте готовые смеси. • Новые механики: Консервирование, приправление блюд, сервировка порций в тарелки и миски. • Крафт аналогов: Создавайте домашние версии ванильных продуктов. Ключевые особенности: Безграничный кулинарный выбор, полное погружение в роль повара, сохранение баланса и атмосферы игры. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3578140897 Mod ID: VANFOODEXPARUS
Show Fish Abundance
par 76561198378282641
Shows per-tile fish abundance and trash chance while aiming a fishing rod (B42). Color legend: - Fish abundance: red = low, green = high - Trash chance: white = low, blue = high Numbers render over nearby water tiles; percentage indicates junk probability. Workshop ID: 3571311063 Mod ID: ShowFishAbundance
Burnt out rusty trailers and 10 Years Later trailers
par 76561199185963669
Mod adds burnt out rusty trailers and 10 Years Later trailers textures This mod was created as an addition to my mod "Burnt Cars Everywhere" Don't judge me harshly, I've never worked with textures before and it's been a long time since I painted at all. Why do trailers have tires and why does the trailer have fabric on it? - Because that's all I can do. It will probably affect wheels and fancy cars, if so, then you can remove the wheel texture. Workshop ID: 3436303450 Mod ID: BurntRustyTrailers Mod ID: BurntTrailers10YearsLater
Zombie Glue
par 76561198996186547
Turn Zombies into glue A corpse, an empty bottle, and some hot water will give you a bottle of glue. You need a knife to cut the corpse. Glue bottles now give you an empty water bottle when empty. send me ideas https://discord.gg/xzPyyDm4Ek Workshop ID: 2653815681 Mod ID: ZombieGlue
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid