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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Complete Playstation UI (2022)
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This changes ALL the Xbox buttons compared to other mods which only changed the face buttons. In other words, This is a complete gamepad prompt change for people who use PS4/PS5 controllers. You can also check out the Better Gamepad UI. https://steamcommunity.com/sharedfiles/filedetails/?id=2825579266 Workshop ID: 2824754734 Mod ID: Complete_Playstation_Icons
Quick Sort
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Adds a Quick Sort option to items in your inventory/bags. NOTE: This mod hasn't been tested by me beyond build 40.43. When used on a single item, it will search explored containers within 10 squares (items like Medkits and other similar containers are ignored) for ones that contain the item you're Quick Sorting. If containers with the item are found, it will transfer all non-favorited, non-equipped items from the same source inventory to those containers. This functionality was inspired by the Terraria "Quick Stack to Nearby Chests" button, which I have missed dearly. More Details/Features: - It is possible to queue multiple "Quick Sort" actions back to back to quickly sort large amounts of items. - Multiple containers will be used if multiple containers are nearby that contain the item, but one container cannot fit all of the items being sorted. - "From the same source" inventory means if you, for example, have a Book in both your main inventory and a backpack, and you use Quick Sort on the one in your main inventory, the one in your backpack will not be transferred. This applies vice-versa as well. - Using Quick Sort on an item in a backpack (or any container you access in your inventory) will first transfer the item to your main inventory, and then to the container. Disclaimers: - "Explored containers" means that you should have to have seen the inventory of the container before your character "knows" what items are there. The aim of this is to avoid being able to search for items in unexplored containers by using one you already have, without having to really look around. This seems to work, but it has not been tested long term and I'm not 100% sure on the mechanics of this. Known Issues: - Depending on the closest adjacent/open tile to a container, your character might deposit items through a wall sometimes. I might try to fix this at some point in the future but for now it seems Good Enough TM Workshop ID: 2163270729 Mod ID: RPQuickSort
[COS] Psycho
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
TEH Big Car Trunks (Vanilla, KI5, and Filibuster Rhymes)
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Big trunks (all vanilla and all KI5 cars and trailers up to Toyota AE92, and Filibuster Rhymes) + removed damage modifier. Only suitable for build 42. Reference values: small cars mostly unchanged, normal cars at about 75 capacity, SUV 120, SW 150, Pickups 200, 2-Seater vans 300, Step vans and trucks 400+. Trailers up to 1000. Capacities may vary depending on car, trim and manufacturer. Still rookie numbers? Check out DOUBLE sized version! Please read following important notes carefully: - This mod should be manually sorted to the bottom of the mod list (thru MOD ORDER button) to be loaded after car mods. - if added to existing save, already existing cars will be stuck with old max capacities. Only newly spawned cars will work! - Maximum load of 1000 (1300 if "Organized") is limited by the game, not this mod. - Vanilla trailers are broken (100 cap, can't change) Other notes: - Each car family is enabled by own submod. - This mod overrides several car templates. If you use other mods doing the same, consider changing mod order accordingly. - Wheel suspension may fail at about 2000 combined weight (car + cargo). In that case, unload it below the limit and drive backwards or push with some other car, or use as a stationary storage. - Please report errors or missing vehicles! Happy hauling! Update details, support and ongoing development in Discord search terms: storage, K15, кузов, багажник, КИ5, К15, maletero, baul Workshop ID: 3502122415 Mod ID: tehbigtrunk42 Mod ID: tehbigtrunk42fr Mod ID: tehbigtrunk42ki5
BindAid - Input Handler
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Supports B41+. Works in Multiplayer A new save is not required Input Binding Manager for Project Zomboid which provides optimizations for keyboard input events and additional Mouse button support with optional keyboard emulation. Features - Keyboard Input Optimization - Modifier key Support (Currently for Modders. Now Syncs in MP!) - Additional Mouse Button Support - Mouse Button Keyboard Emulation - Autohide the Mouse Cursor - Easy API for Modders! Modifier Key By default, Left Control is set to be the "Aim" key with the keyboard. I believe the key can be put to better use, and intend to replace the key's usage to be a Modifier. I HIGHLY RECOMMEND that you unset the default "Aim" key to nothing (you have Right Click), or change the Modifier key to something else. For now the Modifier key is mostly a Modder's tool, but in the future I plan on allowing vanilla keybindings to be set with the Modifier. Mod Options Mod Options is REQUIRED to configure this mod; however, it is not a requirement for its operation. When your first install this mod, please take some time to set up its configuration based on your own needs using Mod Options. Further information on the available options is available below. When Mod Options is NOT enabled for a save, your configuration will still be read and applied. THIS MEANS Server Owners can safely include this mod without also requiring Mod Options, and user configuration will still be used. Keyboard Input Optimization A full breakdown is available here: BindAid's Keyboard Input Optimization - What It Be, and How It Do In summary, there are 4 general events that are triggered for input handling, and each event will call multiple functions for each keypress. Event Trigger # of Functions OnKeyStartPressed When a key is pressed 10 OnKeyKeepPressed When a key is held, every frame 9 OnKeyPressed When a key is released 26 OnCustomUIKey When a key is released 1 This occurs for ALL keypresses, whether they have actions bound or not. Multiple keypresses multiply the number of functions called per frame. This is not an issue for most people, but I have organized and optimized how this is handled so only 1 function is called during the event, which then calls the keypress if applicable. This feature can be disabled in the Mod Options configuration. If changed while in-game, a restart is required. Compatibility I have created this in a way that should have maximum compatibility. If you have any issues with a vanilla key not being triggered, I would recommend disabling this optimization and letting me know. I cannot fix all mod compatibility, and some may require changes by the Modders. For Modders, please see: BindAid - Modder's Resource - Mods that add their own NEW keys are not affected. - Mods that modify vanilla functions for keypresses will be compatible as long as their changes are made no later than OnGameStart, and any modifications are forwarded. Mouse Buttons That's right, BindAid provides support for additional Mouse Buttons! Project Zomboid provides support for an additional 6 Mouse Buttons, but only has events bound on Left and Right Click. I have added Events to handle more Mouse Buttons! You will need to select the number of Mouse Buttons that you would like to have support for in the Mod Options. A restart of the game is required after you have made this change. The Mouse Buttons have 2 different modes: Mouse Button Events (default) and Keyboard Emulation. An option is available to enable both methods to run as well. Mouse Button Events When Mouse Button Events are in use, the additional Mouse Buttons are handled similarly to keybind events. Modders can hook into these events to allow additional actions to be done on a Mouse Button Press/Hold/Release. Please see: BindAid - Modder's Resource THIS MEANS, BY DEFAULT, MOUSE BUTTONS PERFORM NO NEW ACTIONS! MODDERS MUST ADD SUPPORT FOR THIS! Keyboard Emulation New in the "Key Bindings" Options Tab will be the Mouse Buttons that are supported under the "BindAid" section, each set to a key bind of "None". Setting a Key here on a Mouse Button will instead cause an emulated Keypress to be done instead of the Mouse Event! For example, you can bind "Reload" to the Middle Mouse Button. NOTE!!! The Emulated Keypress is ONLY done in Lua, so it will not trigger functions defined in Java. This means you cannot assign a key to "Move Forward" or something like that; it won't work. Actions such as Reloading, Shout/Emote, and many others are available, as well as new keybinds added by other mods (the main target). Workshop ID: 2945066057 Mod ID: BindAid
[ODST]
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Orbital Drop Shock Trooper Adds the Legendary ODST Outfit to Kentucky! Found in & Around Military Locations In Knox County Should Fit All Body Types? Male Female. AVA Etc! VISOR MODES: ON / OFF ADDED! Hot Diggity Dawg it's got 512x512 optimised textures Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Official' Release. Workshop ID: 3524472875 Mod ID: NPDM_ODST_B42
Eris' Night Vision Goggles RM update
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Original mod by Eris. All the original code and functionality is theirs, I resolved a few conflicts in the code to restore functionality, and rewrote the distributions file to work in the new procedural system. I also changed the model from a balaclava to a welder mask, because it seemed more logical to me, and removed the NV scope and taclights because they didn't have any actual functionality. Again, all original credit is to Eris. I just resurrected it. -RM UPDATE 8/26/24 Changed model to Shooting Glasses instead of welder mask. Eliminated clipping issues with hats, and there are no vanilla conflicts with glasses. Item is in the TorsoExtra slot, so it does conflict with aprons in vanilla and any mod that uses that slot. Workshop ID: 3135634599 Mod ID: eris_nightvision_goggles_RMupdate
Zre Apo Modern Armor
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zRe Apo Modern Armor! craftea esta increible armadura! No es Nesario El Mod de System Absorb. pero si Quieres que tu armadura se le puedan meter Placas a lo Warzone Si! jaja. espero les Guste. Workshop ID: 3226550912 Mod ID: zReApoModernArmor
Panopticon's Miscellaneous Tweaks
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This mod gives you a consolidated patch of my lesser fixes & tweaks. Some of my previous work has been moved into this one to save space. Everything works optionally, so you don't have to worry about unwanted changes or missing requirements. Spiffo Caused This (Infected Beef) This gives you the option of enabling all food items in the base game that contain beef to infect you upon consumption. Located in the Sandbox Options under "Character". Immersive CD Players - Give Me My Discman! This overwrites the random chance of getting a CD player when you select the trait "Music Lover" from Immersive CD Players and instead guarantees you the items. Requires the main mod to use. Surrender Hotkey This gives you the ability to assign a hotkey for performing the surrender emote. By default it is set to nothing and is located in the keybinding options under "NPC Interaction" with Mod Options or "Surrender Hotkey" without it. Mod Manager - Stop Reloading Lua This gives you the option to stop Mod Manager from reloading Lua and wasting your time when you click "ACCEPT". Requires Mod Options to enable and the main mod to use. This has been disabled in the files, because it is not working as intended. Remove Vanilla, Smashed, and Burnt Vehicles This gives you the option of removing vanilla vehicles, removing all smashed vehicles, and replacing all burnt vehicles with the list of traffic jam vehicles (vanilla and modded) in the spawn zones. Located in the Sandbox Options under "Vehicles". This is now a separate submod, because it will not work through Sandbox Options. Compatibility - Compatible with every mod - Partially multiplayer compatible - Partially save-game compatible (some things will remain the same because they already exist) Permission Contact Info You can find me under @Panopticon in the Project Zomboid Discord server. Workshop ID: 2952327208 Mod ID: PanopticonMiscTweaks Mod ID: PanopticonMiscTweaksVehicles
[B42] March Lake [DEPRECATED]
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Ever wanted to live the knox infection in 1893? Well now you can! March lake is a small map inspired off the wild wild west, it has 2 little small towns, 1 big apple and a ghost town right next to it with a big copper mine! Sooo many places to explore eh? Happy surviving partner! IMPORTANT: The map does not support b41. It takes place in 1893 Kentucky. This is a standalone map. It is not complete, there is still alot to be done. The map does mess with the loot spawns a bit. V1.4 Workshop ID: 3409318231 Mod ID: marchlake_b42 Mod ID: marchlake_b42 Map Folder: March lake Map Folder: March lake
[COS] L4D_Bill
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
[KYR] Survival & Crafting
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Gaming Community – Survival & Crafting Mod Please take the time to leave Feedback, Suggestions and Ratings ------------------------------------------------------------------------------------------------------ Mod Summary Visit the Survival & Crafting Mod Website Click above for full details of features, options and updates! ------------------------------------------------------------------------------------------------------ Our Other Mods: KYR Real Weather: https://steamcommunity.com/sharedfiles/filedetails/?id=3051276857 KYR Meds, Delays & Cures: https://steamcommunity.com/sharedfiles/filedetails/?id=3029240588 KYR Improvised Weapons & Armour: https://steamcommunity.com/sharedfiles/filedetails/?id=3099108027 KYR Heavy Metal Army: https://steamcommunity.com/sharedfiles/filedetails/?id=3009338583 ------------------------------------------------------------------------------------------------------ Community, Support & News: For feedback, latest news, new mods, and upcoming features, please come and support us: Discord - https://discord.gg/cWUETQmas9 Community Website - https://kyrgaming.com A huge amount of time and care goes into our mods and we’re very receptive on feedback and bug reports. If you’ve found something that doesn’t make you smile, please give us a shout! ------------------------------------------------------------------------------------------------------ Respect... Please don't add this mod to Collections or Server packs without my Permission. ------------------------------------------------------------------------------------------------------ Workshop Details Workshop ID: 2935985690 Mod ID: KYRCraftingMod
More Simple Traits (MST) JP
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More Simple Traits (MST)を日本語化します 機械翻訳なので意味不明なところがあるかもしれません 時間があれば修正していきます 本家様 https://steamcommunity.com/sharedfiles/filedetails/?id=2792245343 Of course, if the creator contacts me, I'll provide it.
Generic Brita Settings
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Generic Brita Settings Generic Brita Settings Generic Brita Settings Workshop ID: 2766285344 Mod ID: Generic Brita Settings
PZFateMagicTraits 圣杯魔术
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This mod integrates some cheat-like functionalities with magic and Noble Phantasms from the Fate series into Project Zomboid by consuming a large amount of trait points. The MP required for this series of traits is the character's stamina in the game, which is the opposite of fatigue. It can be restored by sleeping or eating vitamins. The calculation formula is: MP = 1 - Fatigue. The MP thresholds required for each trait can be modified in sandbox settings. The default three thresholds are: 0.25, 0.5, 0.75. When the character's stamina drops below each threshold, a red prompt like "MP: 75%" will be displayed above the head. If you are not using other status display mods, you can press "~" to check the current stamina percentage. Skill Descriptions: The Grail curse: Provides 65536 trait points. You can choose whether to enable this trait in sandbox settings (under testing, ineffective in single-player). Cleanliness Charm: The body and clothes will not get wet, dirty, or bloody. Protection Charm: Clothes will not tear. Reinforcement Magic: Restores the durability of items (weapons, tools, vehicle parts) in the inventory. Time Magic: Restores spoiled, rotten, and burnt food to freshness when placed in the inventory. Heat Magic: Heats food in the inventory. Basic Alchemy: Automatically fills gasoline containers in the inventory. (Stops triggering when there is a lighter in the inventory, making it easy to empty vehicle fuel tanks). Advanced Alchemy: Automatically replenishes propane, batteries, lighters, pills, etc. in the inventory. Water Magic: Automatically fills water containers in the inventory. (Stops triggering when there is a lighter in the inventory, making it easy to empty rainwater collection buckets; when Basic Alchemy is also possessed, it will prioritize filling gasoline. At this time, plastic bottles, wine bottles, etc. will be filled with gasoline, while stewpots, mugs, etc. will be filled with water). Avalon: Immediately restores health, cures infection, and knocks down surrounding zombies when health is below 25% or when being executed by zombies. When attacked by bandits, survivors, or PVP players, if health is below 75%, it will immediately restore health, cure infection, and knock down surrounding zombies. Dark Grail: Always maintains full stamina and zero fatigue. Archer: Doubles the damage, range, hit rate, critical rate, and aiming speed of firearms. Rider: Increases the maximum speed of vehicles by 25% when driving and will not be lower than 120. Collision damage to the player is 0, engine power is increased to over 1000, braking force is doubled, and sliding distance is increased. Servant's Fate: Only has a 7-day lifespan and will die immediately at the end of the 7th day. Projection Magic: Automatically loads the remaining bullets in the inventory into the currently held firearm when the firearm's ammunition runs out, equivalent to using the inventory as a large external magazine. Strengthening magic: Increases the character's carrying capacity by 70 relative value. Treasury of the King: The capacity of any backpack equipped on the right hand is increased to over 1024, and the weight reduction rate is increased to 100% (the effect will no longer be triggered if the capacity exceeds 1024). Unlimited Blade Works: Firearms have infinite bullets. Mount S+: When driving, press the bound key (default: W) to trigger vehicle repair. Fire Magic: Any attack will ignite zombies. Hercules' Rampage: Running or sprinting will knock down surrounding zombies. If the Fire Magic trait is also possessed, knocking down zombies will ignite them. Gordius·Wheel: Forces the vehicle to knock down zombies in front when driving. If the Fire Magic trait is also possessed, knocking down zombies will ignite them. Territory Creation: Press the bound key (default: HOME) to turn the build mode on or off. Time Alter: Bullet loading and magazine changing speed is increased to 3 times. Mount EX: Vehicles cannot be damaged by collisions. Bellerophon: Press the bound key (default: F) to instantly accelerate the vehicle, destroying trees and killing zombies. Magic Killer: Firearms will not jam. Origin Bullet: Bullets ignore damage and instantly kill zombies. Performance Issues: The Hercules' Rampage trait will obtain all zombies in the player's current area in real-time. If you enter an area with a high density of zombies, this trait may cause noticeable lag. Please choose this trait according to your computer. Conflicts: The Rider trait will be overwritten and become ineffective by mods like "More Traits" or "Engine Overload" which temporarily change vehicle attributes. If you have subscribed to the following mods I have previously released, it is recommended that you disable them when enabling this mod, as this mod integrates their functionalities: PZInfiniteFirearm枪械无限子弹和耐久 https://steamcommunity.com/sharedfiles/filedetails/?id=3354152137 PZSmoothShooting外接式弹匣 https://steamcommunity.com/sharedfiles/filedetails/?id=3365521897 FlameAttack火焰攻击 https://steamcommunity.com/sharedfiles/filedetails/?id=3360963930 PZExDriver真·超速狂魔 https://steamcommunity.com/sharedfiles/filedetails/?id=3356851223 PZPhenix不死鸟 https://steamcommunity.com/sharedfiles/filedetails/?id=3354162815 PZVehicleNoDestroy车辆撞不坏 https://steamcommunity.com/sharedfiles/filedetails/?id=3340045624 Reference Mods: 简单交易 https://steamcommunity.com/sharedfiles/filedetails/?id=2592897465 超级宝石 https://steamcommunity.com/sharedfiles/filedetails/?id=2870368509 更多特性 https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280 引擎过载 https://steamcommunity.com/sharedfiles/filedetails/?id=3165968528 增加额外负重 https://steamcommunity.com/sharedfiles/filedetails/?id=2816675062 美少女万华镜 https://steamcommunity.com/sharedfiles/filedetails/?id=3125582213 Workshop ID: 3369211813 Mod ID: PZFateMagicTraits
True Music Addon: Outlaw Country! WOO!
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Rural Kentucky, early 90's. You're scavenging a music shop for cassette tapes to hopefully find something to help ease the tension. You reach into the shelf and pull out... NWA's Straight Outta Compton? Damn good album, certainly, but strains the disbelief a bit. It's a situation we've all seen before, so to help ameliorate it slightly we present you with 72 tracks of classic country, blues, and bluegrass to give you a proper soundtrack for sitting on your freshly built chair and having yourself a beer after a long hard day in the blood mines. A lot of them mention Kentucky, and a lot of them mention death. Like, a lot a lot. That was partially by design and partially because frankly most old country songs are about death. Or Kentucky. Not everything is on vinyl, but if I had cover art available for it then it should be. (Update #1:) Added some requested songs as well as a good amount of others, heavy bluegrass slant but the game is in Kentucky after all. Workshop ID: 2748570040 Mod ID: OCWOOA23
Sanatorioum/Asylum Spawn
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Whether you're a forgotten patient, an urban explorer, a paranormal invesigator or simply curious, you were at the Asylum on June 8th, 1993. All occupations have unique (and vaguely themed) spawn locations! Workshop ID: 3418586046 Mod ID: SanatoriumSpawn Mod ID: SanatoriumSpawn Map Folder: Sunderland Hills Sanatorium Map Folder: Sunderland Hills Sanatorium
[B42] Depression Filter
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Let your survivor's sadness fester, and the world pays for it - the colour quietly drains away until you're living in black and white. Leave unhappiness unchecked for too long, and each morning you wake a little greyer, stage by stage, until the world is fully monochrome. It's not a cheap overlay - it drives the game's own screen shader for true, high-contrast desaturation, like the last season of a certain courtroom drama. How it works - Gradual descent - the grey deepens one stage each morning you wake up miserable, and eases back on the good days. - Antidepressants - a daily dose of Antidepressants holds the grey at bay; miss your meds, and it creeps back in. - True black & white - real luminance desaturation with a filmic contrast crush, not a flat grey tint. Sandbox options - Make the depression irreversible (off by default - normally it can lift on its own) - Sadness threshold, days to full depression, and an optional "neglect harms health" Single-player friendly and fully client-side. Your saved games are safe — the effect only touches what's on screen. Idea - Dante's Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3756215136 Mod ID: DepressionFilter
[B41/B42] GTA Pack
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Freshly imported through unconventional means that are definitely legal, YOU can now get your hands on some of the best weapons America has to offer. "Whatever your needs are, we guarantee to have a tool of destruction that fits your purposes and more. If we can't find something that'll blow you away, we will throw in a box of fresh molotovs, on the house!" Notes -INSTALLATION, LOAD ORDER IS IMPORTANT: 1) Firearms nb - Build 42 use the ingame mod organizer A) REQ. GTA Pack - Weapons - Firearms (GTAPACKGUNS) B) OPT. GTA Pack - Weapons - Custom Mags (GTAPACKGUNSCUSTOM) C) OPT. GTA Pack - Weapons - Firearms - Icons Alt (GTAPACKGUNSICONS) 2) Melee A) REQ. GTA Pack - Weapons - Melee (GTAPACKMELEE) B) OPT. GTA Pack - Weapons - Melee - Icons Alt (GTAPACKMELEEICONS) 3) Mag Converter (only use for swapping between vanilla to/from custom) nb - Used to convert your vanilla/custom mags to the other, requires the first 2 firearms mods, A+B. Make sure the mags you want to convert are empty, then use the crafting system to convert the mags. A) GTA Pack - Mag Converter (GTAPACKSWAP) -Includes 90 Weapons scavenged from coast to coast -The charts in the photos shows all weapons added (only the GTA columns apply here), any red and crossed out weapons were not ported over -All weapons included have been added to the spawn lists of buildings and furniture, some are more rare than others -Not every weapon was able to be ported over successfully due to my limited experience and knowledge, but most were, and some were adapted to fit the game properly -All weapons should be vanilla friendly so no other mods are required to play with this -Duplicate weapons were avoided because they were exact reused copies, also to focus more on variety -Porting was done from SA to VC to 3, then LCS and VCS afterwards, so any weapons that were dupes will be from the earlier listed games -Weapons support attachments, had to be made as new items, must be found like vanilla attachments, have the same name as normal attachments but with "GTA" at the end, the attachments will also say what weapon it can be attached to, you can also modify any vanilla weapon attachments to use them with these firearms -Most weapon sounds were also ported over -Should be compatible with most other vanilla friendly weapon mods DO NOT KNOW IF IT IS COMPATIBLE WITH ANY GUN MODS THAT CHANGE HOW WEAPONS FUNCTION INGAME, LIKE GUNFIGHTER OR BRITA Bring the Classic West Coast Straight to your Backyard! MELEE FIREARMS EQUIPMENT Bat - Aluminum, Bat - Classic, Bat - Spiked, Steel Shovel, Aluminum Shovel, Uchigatana, Golf Club, Pool Cue, Walking Cane, Military Knife, Mini Chainsaw, Nightstick, 4x Massagers, Skateboard M1911A1, Silenced M1911A1, Desert Eagle MK. VII, Glock 17, Micro Uzi Taped, TEC 9 EXT Barrel, AK47, AKS-74U, M16A2, M16A2 Police, MP5A3, Marlin 336 Varmint Rifle, Remington 700 Sniper, PSG1 Sniper, Ithaca 37 EXT Tube, SPAS-12, Crudely Sawn DB Shotgun Molotov, Grenade Show Off Your Tan Lines and Shades With These Retro Tools of Trade! MELEE FIREARMS EQUIPMENT Dark Cleaver, Trim Hammer, Small Kukri, Bolo Machete, Screwdriver Beretta 92FS INOX, Python, Python Sport, .44 Wildey, MAC-10, MAC-10 Silent, Uzi, MP5K, MP5SD3, Skorpion, Ruger Mini-14, Ruger AC556, XM16E1, M16A2 Short, AUG A1, M60, M249, MSG90 Marksman Rifle, M21 SWS, SVD Dragunov, Ithaca 37, Ithaca 37 Stakeout, Ithaca 37 Stubby, SPAS-12 Stockless, SPAS-12 EXT Stock, Land Mine Prepare for the Worst With These Modern Pieces From the Concrete Jungle! MELEE FIREARMS EQUIPMENT Bat - Modern Micro Uzi, TEC 9 Mini, SP5K-PDW, AKM, AP-80, AR-10, Remmington 870 Folded, Browning O/U Shotgun Molotov, Grenade All My Content Manhunt GTA Meagher Valley, WY Dundreary Admiral Credits ** All base models and textures included from GTA 3/VC/SA/LCS/VCS were originally created by Rockstar Games, I have only ported these over and modified them ** All beta/unused models for San Andreas originally found and finished/recreated by DeKrA / Vadim M https://www.youtube.com/watch?v=L6m-pvoFi9o ** All beta/unused models for Vice City originally found and finished/recreated by Aztecas_5 / Heavy Weapons Guy / Vadim M https://www.youtube.com/watch?v=Na9LVsqzuNw **Created using Blackbeard's mod template and tutorials https://steamcommunity.com/sharedfiles/filedetails/?id=2628113354 ** Feel free to modify if you want, credit if you reupload Workshop ID: 2818757939 Mod ID: GTAPACKGUNS Mod ID: GTAPACKGUNSCUST Mod ID: GTAPACKGUNSICONS Mod ID: GTAPACKMELEE Mod ID: GTAPACKMELEEICONS Mod ID: GTAPACKSWAP Mod ID: GTAPACKTHROWABLES
Fantasy Bodyparts
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Fantasy Bodyparts A mod for me to add various fantastical bodyparts to. Items with colour picker are also dyeable (in B42). I will no longer backport changes to this mod to B41 for the following reasons: - I've stopped playing B41 a while ago and don't plan to return (too many fun features in B42 ;) - since B42 now has MP and is creeping towards stable, I expect more and more people will start switching over anyways - B42.13 has introduced a lot of changes to identifiers (internal names for all things in the game), which makes backporting to B41 a bit of a pain, where previously it was mostly copying files into a different folder. - I am incredibly...massively...stupidly...mind-bogglingly...lazy (ok, I've always been lazy, but could motivate myself if asked nicely...however, the B42.13 reason put the last nail in the coffin for me) If you do want to backport it yourself feel free to do so (but as always, if you publish it give credit where credit is due :) Currently contains: - various horns (use Hat slot on B41/B42.12; use custom "Horns" slot on B42.13+) - unguligrade/digitigrade (with paws or claws) legs (uses Boots slot on B41; uses custom "Legs (Fantasy)" slot on B42) -- default mesh works with vanilla body -- enable "Fantasy Legs - Tomb's Body" patch (part of this mod) to use mesh compatible with Tomb's Player Body Overhaul - paw-like/claw-like hands (implemented as gloves) -- default mesh works with vanilla body -- enable "Fantasy Arms - Tomb's Body" patch (part of this mod) to use mesh compatible with Tomb's Player Body Overhaul - arm wings (bat-like, B42 only): use the Elbow L/R slots - neck fur/feathers (implemented as a scarf; four variants with various stats) - tails (reptile/dragon/demon) - elven ears and merfolk ears (B42 only) (use custom slot "Ear Base") - additional skincolours (use custom slot "Additional Skin Colour"): add a tint to the base skin colour - scaly patches (use custom slot "Additional Skin Colour") NOTE about the legs: - due to the way they are implemented, they crop (vanilla) long pants and clip through skirts -- managed to improve this quite a bit on B42 - they can be worn with socks (socks will be invisible) and on B42 also with shoes - they should be VERY durable (high condition value with low chance for damage, no holes) - I am open to feedback on balancing regarding protection, insulation, etc. Ideas for additional stuff: - still more horns? - antlers? - more "Additional Skin Colour" stuff: fur, scales, etc.? Credits (for the mod poster) - Hair: "Zarina" and "Side Swept" from the mod Spongie's Hair - Body: Tomb's Player Body Overhaul + Spongie's Character Customisation - Pointy ears: from Elf Ear Additional credits to Tomb (as in Tomb's Player Body Overhaul) for letting me use his models and textures as a basis for the unguligrade legs :) Related mods - Cat Ears and Tail - Wolf Ears and Tail - Faun Parts and Skin - Fox Ears and Tail - Harpy Parts - Draenei Parts - Fantasy Magic Workshop ID: 3589269108 Mod ID: RabenRabo_FantasyArms Mod ID: RabenRabo_FantasyArmsTombsBody Mod ID: RabenRabo_FantasyHorns Mod ID: RabenRabo_FantasyLegs Mod ID: RabenRabo_FantasyLegs_TombsBody Mod ID: RabenRabo_FantasyMisc Mod ID: RabenRabo_FantasySkins Mod ID: RabenRabo_FantasyTails
No Boring Work
par 76561198929132706
我不想做乏味的工作 / No Boring Work "重复的劳动交给自动化,你只负责做决策。" "Let automation handle the repetitive work. You just make the decisions." 适配 Build 42 | 纯客户端 | 性能影响极小 | 中英文支持 Build 42 | Client-side only | Minimal performance impact | CN/EN supported 核心体验 / Core Experience 末日生存不该被开门、关灯、反复砍树这些机械操作消磨掉。这个模组把 14 种最乏味的重复劳动自动化,让你专注于真正重要的事——活下去。 Survival shouldn't be ruined by repetitive tasks like opening doors, turning off lights, and chopping trees one by one. This mod automates 14 of the most tedious actions so you can focus on what really matters — staying alive. - 走路自动开关门 / Walk through doors:面朝门走过去就行,通过后自动关上 - 开车自动开门 / Drive through doors:车速>5km/h 自动打开前方的门和栅栏 - 进屋自动开灯 / Auto lights on:进入有电房间自动亮灯,离开自动熄灭 - 食物熟了自动关火 / Auto stove off:再也不用担心烧焦食物 - 区域拾取 / Area pickup:框选区域,选择物品类型,自动逐格拾取 - 区域砍树 / Area chop:框选区域一键砍光 - 区域清障 / Area clear:框选区域清理灌木、藤蔓、树桩、矿石、石块、杂草 - 区域撕衣 / Batch rip clothing:框选区域一键撕衣服(容器&尸体),牛仔裤需要有剪刀在身上 - 区域拆解 / Area dismantle:框选区域一键拆解家具和车辆 - 自动还原装备 / Auto restore equip:拆解/修理后工具归还原背包,自动重新装备原武器 - 自动拆弹药盒 / Auto ammo unbox:装弹时自动拆开弹药盒/箱 - 区域清物 / Area delete:右键删除选中/同名/区域地面物品 - 自动农业 / Farm automation:框选区域一键耕地、播种、浇水、收获 - 远程理货 / Remote sort:框选容器区域,统一管理物品分类 更新日志 / Changelog v1.4 - 优化 区域清障:新增石块、杂草清理支持 - 优化 区域清障:灌木清理支持斧类武器(含斧类战斗武器) - 优化 区域清障:缺少工具时仅提示受影响项目,其余目标照常执行 - 优化 右键菜单统一改为四字命名(区域×× / 远程理货) v1.3 - 新增 区域清障:框选区域一键清理灌木、藤蔓、树桩、矿石 - 新增 自动农业:区域耕地、播种、浇水、收获 - 新增 远程理货:框选区域统一管理容器物品分类 v1.2 - 新增 区域撕衣:框选区域一键撕衣服(容器&尸体) v1.1 - 新增 自动还原装备:执行动作后工具归还原背包,原武器自动重新装备 - 新增 原版单件拆解自动清空容器(与批量拆解行为对齐) - 优化 沙盒设置重构:10分区22项 → 4分区15项,新增「功能开关」总览区 - 修复 黑名单不再删除已生成的物品,现仅阻止新容器刷出 - 修复 自动砍树无法识别放在腰包/背包内斧头的问题 - 修复 多格家具容器重复倾倒的问题 Workshop ID: 3684788584 Mod ID: NoBoringWork Workshop ID: 3684788584 Mod ID: NoBoringWork
'92 AM General M998 Skins Expanded
par 76561199088286216
This mod is a worse version of https://steamcommunity.com/sharedfiles/filedetails/?id=3353186516 Use that one instead this ones SHIT, however they do work together you can use both if you'd like. Adds a whole load of new skins to the '92 AM General M998. Doesnt interfere with any other re-script mods! Workshop ID: 3318297807 Mod ID: HumveeSkins Do not alter the mod, and treat it as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever.
PZ-ClothingUI B42
par 76561198072672249
Port of PZ-ClothingUI for B42 Original mod is updated for B42 All credits to Ramp: Original mod author Mod will be removed on author request. Info This mode provides alternative graphical UI for equipped clothing items. Features - Draggable button to display equipped items in an overview window (drag by grey border) - Items are displayed in categories (right click category button or item icon for equip possibilities) - Left mouse double click on item icon for quick unequip - Item tooltips on mouse hover Languages Translations are now possible. Supported languages: - English (EN) - Russian (RU) - Chinese (CN) Compatible with Equipment UI and Inventory Tetris Workshop ID: 3400277077 Mod ID: ClothingUimod
Functional Clothing Pockets [B42]
par 76561198251177900
Adds functional clothing pockets to vanilla clothing in Project Zomboid Build 42. Compatible clothing becomes a equipped container, visible in the inventory side bar like a backpack. Pocket capacity is separate from the player's main inventory and is balanced around small, realistic storage. Features: - Vanilla-friendly clothing pockets for pants, jackets, coats, hoodies, vests, overalls, aprons, and other logical vanilla clothes. - Equipped clothing appears as its own side-bar container using the clothing icon. - Blocks oversized items, backpacks, containers, and clothing inside clothing pockets. Espanol: Agrega bolsillos funcionales a ropa vanilla de Build 42. La ropa equipada aparece como contenedor en la barra lateral del inventario, igual que una mochila, pero con capacidad pequena y balanceada. No agrega capacidad magica al inventario principal. Los bolsillos aceptan objetos pequenos y bloquean objetos grandes, ropa, mochilas y contenedores. Please DO NOT copy this code. NO copies este codigo porfavor. Workshop ID: 3731578189 Mod ID: FunctionalClothingPockets Workshop ID: 3731578189 Mod ID: FunctionalClothingPockets
Project Zomboid Guides
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