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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Super Girl Clothes – Project Zomboid Mod

Super Girl Clothes

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I really like the look of Super Girl Zombie, but I don't want zombies to have the same appearance. Having too many Super Girl Zombies on screen at once can also impact performance. - Crafted using Ripped Sheets - The same outfit comes in summer and winter versions. The summer version has an insulation value of 0.2, and the winter version has an insulation value of 0.8 - Bite and scratch defense: 30%. Provides decent protection without being overpowered - It is recommended to set to 1024 for the best experience Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3402496217 Recommended Mod: Better Dressed - Transmog Lets you hide or transmog worn clothing and containers. https://steamcommunity.com/sharedfiles/filedetails/?id=3599514194 Workshop ID: 3720366546 Mod ID: SuperGirlClothes

4,875 téléchargements Détails →
Broken World Starter Kits – Project Zomboid Mod

Broken World Starter Kits

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Adds four starting kits as traits to choose from. 1: Barely Prepared (1pt): Start with a Baseball Bat, Satchel, Food, and Water Bottle. 2. Scrounger (4pts): Start with a Crowbar, Hand Axe, School Backpack, Water Bottle, Food, Two Bandages, Matches, Can Opener, Army Boots, Leather Gloves, and Hand Torch. 3. Survivor (6pts): Start with a Spiked Baseball Bat, Hammer, Duffelbag, Water Bottle, Food, Two Bandages, Alcohol Wipes, Disinfectant, Matches, Can Opener, Hardhat, Leather Jacket, and Hand Torch. 4. Prepper (8pts): Start with an Axe, Nightstick, Hiking Backpack, Water Bottle, Food, Three Bandages, Alcohol Wipes, Disinfectant, Painkillers, Antibiotics, Matches, One Molotov, Can Opener, Riot Helmet, Police Vest, and Hand Torch. Customized for personal server use from Banjo's Item Kit Traits Improved: https://steamcommunity.com/sharedfiles/filedetails/?id=2689282871 Workshop ID: 2716243370 Mod ID: BrokenWorldKits

2,780 téléchargements Détails →
Antiviral Medicine – Project Zomboid Mod

Antiviral Medicine

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Provide diferents drugs that can cure zombification Workshop ID: 3042284802 Mod ID: AntiviralMedicine

3,046 téléchargements Détails →
Biofuel - Oversimplified – Project Zomboid Mod

Biofuel - Oversimplified

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Based off of the e-Gas workshop item. A very simple version of creating renewable gasoline/petrol for vehicles. Recipe update: There are now 2 recipes, one has been tweaked a bit, feedback appreciated. Strawberries (why are they called "Strewberries" internally?) are now needed for since they contain sugar to start the fermenting process: Biofuel from Potatos: 1 Compost Bag 1 Empty Gas Can 30 Potatos 10 Strawberries Biofuel from Tomatos: 1 Compost Bag 1 Empty Gas Can 20 Tomatos 10 Strawberries Why 20 tomatos and not 30? Tomatos already contain some sugar. Workshop ID: 2736432881 Mod ID: biofuel

2,615 téléchargements Détails →
Simple Silencers Modded Firearms Patch – Project Zomboid Mod

Simple Silencers Modded Firearms Patch

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A simple Patch mod for use with selected modded weapons and Simple Silencers. Please note that this mod requires Simple Silencers to function. This patch tweaks the model list for Simple Silencers so that selected modded weapons can be used with the mod. Currently the list includes - M3 Sub Machine Gun - Foldable Survival Rifle - Totally's American Firearms - Ramshackle Recipes This mod may be updated with more weapons in future, so long as they do not differ too much from basic vanilla mechanics. Likely these additions will be a single weapon, or mods that specifically add additional firearms without deviating too much from the vanilla mechanics, and/or do not add content that would conflict with the main mod. Please feel free to make requests, but bare in mind that not all firearm mods will be eligible. Workshop ID: 3517373132 Mod ID: SimpleSilencersModdedFirearmsPatch

3,487 téléchargements Détails →
Stop Culling My Zeds (42.20.3 + MP) – Project Zomboid Mod

Stop Culling My Zeds (42.20.3 + MP)

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Stops Zomboid from deleting (culling) zombies after a certain number of zombies are present on the server. A set of patches to the code of Zomboid to effectively control zombie culling. VERY VERY IMPORTANT READ Downloading and enabling this mod on it's own wont do anything, you have to follow the installing instructions. Due to the nature of this mod (and any other mod that changes the core code), it will most likely be deprecated upon a game update. I'll try to keep it up to date but keep in mind compiling and recompiling stuff like this takes time. A server with patched files via this mod does not require the clients to have this mod and if you have it as a patched client, you won't cull the zombies around you in a unpatched server. As of build 42.19.0 client-side culling seems to be removed. CLIENT/SOLO INSTALLATION This is unnecessary for solo gameplay. DEDICATED SERVER Upon subscribing you will find the files you need under C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3672236687\mods\StopCulling\42.18.0 After copying the "zombie" folder which is in the mod folder, head over to your server installation folder then to the java folder which in its default should be under C:\Program Files (x86)\Steam\steamapps\common\Project Zomboid Dedicated Server\java Paste in the "zombie" folder you copied in the previous step or if you already have other patches manually copy the culling patches inside of the "zombie" folder. In sandbox options you can then set the zombie count before deletion to whatever you may like in the allowed limit, keep in mind values above 10k are likely to be unstable. (This option is not editable through the in-game admin panel, doing so will reset the number to 500.) CO-OP (INGAME HOST OPTION) INSTALLATION Upon subscribing you will find the files you need under C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3672236687\mods\StopCulling\42.18.0 After copying the "zombie" folder which is in the mod folder, head over to your game installation folder which in its default should be under C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid Paste the folder you've copied into the ProjectZomboid folder. In sandbox options you can then set the zombie count before deletion to whatever you may like in the allowed limit, keep in mind values above 10k are likely to be unstable. (This option is not editable through the in-game admin panel, doing so will reset the number to 500.) CREDITS Credits to beautiful-java for making the decompiler I used and No Mo Culling for inspiring this mod. @goonziel on discord if you have any questions Workshop ID: 3672236687 Mod ID: StopCullingBeforeIStopYou Workshop ID: 3672236687 Mod ID: StopCullingBeforeIStopYou

4,853 téléchargements Détails →
KingsMouth Bridge – Project Zomboid Mod

KingsMouth Bridge

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A bridge to KingsMouth Workshop ID: 2964326193 Mod ID: KingsMouthBridgeMap Map Folder: KingsMouth Bridge

2,615 téléchargements Détails →
Flat Stone From Big Stone – Project Zomboid Mod

Flat Stone From Big Stone

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Can't find a Flat Stone? Try to raise a Flat Stone from the ground, but it does it just disappear? There is a solution! Make a Flat Stone yourself! This modification adds to the game a recipe for creating two large flat stones from large stone. Workshop ID: 3470345531 Mod ID: FlatStoneFromBigStone

2,404 téléchargements Détails →
Ginseng Pills – Project Zomboid Mod

Ginseng Pills

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Use Ginseng pills to reduce your pulmonary fatigue. The "Concentrated Ginseng" reduces pulmonary fatigue by 15. The only way to reduce exhaustion in game are: sitting and waiting some time while fatigue decreases or eating ginseng (which already exists in the game and decrease by 2). Now you can make your own Concentrated Ginseng Pills Make 2 Concentrated Ginseng using -> 1 Ginseng root + 1 Mortar and Pestle (keep on you) + 2 empty watter bottle. Feel free to suggest new ideas for the mod Stay tuned! Workshop ID: 2862104381 Mod ID: GodigodMod

1,418 téléchargements Détails →
Convertir botellas 1.2 – Project Zomboid Mod

Convertir botellas 1.2

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Una nueva receta para convertir las botellas de agua en botellas de gasolina y viceversa. Esto lo agrego porque en la versión 41.51 y anteriores no da la posibilidad de llenar botellas de agua con gasolina, una cosa que es posible. This is a new recipe to swipe Water bottle to petrol can and vice versa. I add it because in the 41.51 and before versions you can't refill gas/gasoline in water bottle, thing in the real life is possible. Translate by me. Workshop ID: 2556866217 Mod ID: Convertir botellas

1,572 téléchargements Détails →
Brazilian Foods – Project Zomboid Mod

Brazilian Foods

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Collection of Brazilian foods and recipes Workshop ID: 3041120008 Mod ID: BarzilianFood

3,038 téléchargements Détails →
[B42] Bloody Footprints [v1.2] – Project Zomboid Mod

[B42] Bloody Footprints [v1.2]

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🩸 Bloody Footprints 🩸 This mod adds immersive, bloody footprints to characters who walk over blood tiles and splatter. ------------------------------------------------------------------------------------------- ⚠️ Black Tiles: An issue with some tiles becoming black has seemingly been solved by temporarily disabling zombie footprints. If you still encounter this issue, let me know with specific information. ⚠️ ------------------------------------------------------------------------------------------- ✨ Features: - Characters (Players) leave bloody footprints when walking over: - Blood tiles - Blood splatter - Footprints fade gradually over time - Safe to add or remove mid-playthrough - Build 42 (B42) only 🛠 Planned Features: - Different footprint styles for bare feet - Footprints from injured characters (e.g. bleeding feet) - Footprints from walking over corpses - Zombie support re-enabled. 💖Discord & Donations Feel free to join this Discord server for my game, software, and mod development, as well as a community with similar interests. Any donations would be greatly appreciated. Not much of the work I do gets any monetary gain, and I usually feel like I'm being extremely unproductive, so even $1 would make me feel a lot better about it :) Workshop ID: 3495824888 Mod ID: BloodyFootprints

2,027 téléchargements Détails →
BetterSorting-ImmersiveSolarArrays Patch – Project Zomboid Mod

BetterSorting-ImmersiveSolarArrays Patch

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This Patch assignes ImmersiveSolarArrays objects to the category "Electronics" in order to better integrate with BetterSorting. Safe for all saves! Workshop ID: 2718696654 Mod ID: BSISA

2,327 téléchargements Détails →
Outer Wilds Music Lifestyle Addon
 – Project Zomboid Mod

Outer Wilds Music Lifestyle Addon

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An addon for the Lifestyle: Hobbies mod, containing the song "Traveler's" from Outer Wilds, a space exploration and investigation game from 2019. Available for both solo and duet play. Workshop ID: 2996129444 Mod ID: OuterWildsLifestyleAddon

2,702 téléchargements Détails →
Rick Grimes - Murder Jacket (TWD) Build 42 – Project Zomboid Mod

Rick Grimes - Murder Jacket (TWD) Build 42

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Rick Grimes - Murder Jacket from The Walking Dead Unofficial Build 42 port of the Rick Grimes Murder Jacket from The Walking Dead mod. Original Build 41 mod All models, textures and the original idea belong to the original author. I only updated the files so they work on Build 42. If the original author asks, I will remove this upload. Includes Murder Jacket (closed and open versions) Where to find Wardrobes, clothing stores and lockers. In character creation look for: Murder Jacket Credits Original mod: Rick Grimes Murder Jacket — all rights to the original author Build 42 port author: Aerosmith Workshop ID: 3664928827 Mod ID: Rick Grimes - Murder Jacket (TWD)Build 42

4,671 téléchargements Détails →
Devcatt's Moodles [Build 41] – Project Zomboid Mod

Devcatt's Moodles [Build 41]

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Devcatt's moodles for Build 41. In case some of you want to use my moodle for build 41 here it is ^^ Sadly, I can't use the full drawing for build 41 so I remade all of the moodles in pixel art. Hope you enjoy <3 B42 Devcatt's Moodles: https://steamcommunity.com/sharedfiles/filedetails/?id=3390174394 B42 Devcatt's Furry Moodles: https://steamcommunity.com/sharedfiles/filedetails/?id=3392964216 B41 Devcatt's Furry Moodles: https://steamcommunity.com/sharedfiles/filedetails/?id=3394987484 Support me on Kofi ^^ https://ko-fi.com/devcatt Special thanks: Herr Jordel, Albion, Chuck, Nullcat. Workshop ID: 3392178115 Mod ID: devcattmoodles41 Mod ID: devcattmoodles41

2,688 téléchargements Détails →
Vanilla Craftable Flags – Project Zomboid Mod

Vanilla Craftable Flags

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Allows you to craft the three vanilla flags usually found around the game world. You need a needle and 3 sheets, or 6 for the XL flag. Should be safe to add and remove, only allows you to craft/spawn the vanilla items as if you picked them up. Simply adds a recipe tab called Flags for the vanilla decorations. Small flags are 3x as heavy as the large one which is only 1.0, this is the way it is in the base game if you pick them up off the wall. Hopefully a weight balance pass is done where this is fixed for many items, and nothing about this mod will change. Workshop ID: 2782789103 Mod ID: Vanilla_Craftable_Flags

2,701 téléchargements Détails →
Curvy Ladies – Project Zomboid Mod

Curvy Ladies

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** When leaving positive or negative comments, please make sure to note what outfit you are trying so I can know which ones look good and which ones look bad so I can fix them. I had to re-mesh all the clothes models and there are way too many. ** This mod adds new 3D models for the female character and articles of clothing that are more curvy. If something looks totally off, please leave a comment! Some clothing items came out a bit wider and narrower, so your body shape will change depending on the outfit. Initially I was going to fix it but it seems to give the zombies some implicit variety depending on what they are wearing so it is a bit interesting. Because the game seems to load the player models early, once you enable the mod in Zomboid, you have to restart the game, and then everything will appear correctly. Same number of vertices as before, but arranged to give the character a less skinny and more curvy appearance. Compatible with any reskin mods, should in theory be multiplayer ready Though if a mod adds a new clothing item modelled after the original skinny character it will not fit on the new character and may end up with a rendering artifact. If you see any issues, leave a comment ! There are many clothing combinations, credit to the developers for lining everything up correctly in the vanilla game, it is not easy. Any eyesores, please report in the comments and I will try to fix! Have fun and don't let the zombies bite ! Update 1/6/2022: improved the new model's legs, the thighs looked too skinny for the torso Models adjusted: ./Skinned/FemaleBody.X ./Skinned/BackPacks/F_ALICE_Pack.X ./Skinned/BackPacks/F_BigHikingBag.X ./Skinned/BackPacks/F_DuffelBag.X ./Skinned/BackPacks/F_FannyPackFront.X ./Skinned/BackPacks/F_FannyPactBack.X ./Skinned/BackPacks/F_GolfBag.X ./Skinned/BackPacks/F_HikingBag.X ./Skinned/BackPacks/F_Satchel.X ./Skinned/BackPacks/F_SchoolBag.X ./Skinned/Clothes/F_LongCoat.X ./Skinned/Clothes/F_WeddingDress.X ./Skinned/Clothes/F_WeddingJacket.X ./Skinned/Clothes/F_WeddingVeil.X ./Skinned/Clothes/Kate_AmmoStrap.X ./Skinned/Clothes/Kate_Apron.X ./Skinned/Clothes/Kate_BoilerSuit.X ./Skinned/Clothes/Kate_BoxingShorts.X ./Skinned/Clothes/Kate_BulletVest.X ./Skinned/Clothes/Kate_CoatArmy.X ./Skinned/Clothes/Kate_Dungerees.X ./Skinned/Clothes/Kate_GhillieTop.X ./Skinned/Clothes/Kate_GhillieTrousers.X ./Skinned/Clothes/Kate_Hazmat.X ./Skinned/Clothes/Kate_HighVisVest.X ./Skinned/Clothes/Kate_HoodieDown.X ./Skinned/Clothes/Kate_HoodieUP.X ./Skinned/Clothes/Kate_HospitalGown.X ./Skinned/Clothes/Kate_HuntingVest.X ./Skinned/Clothes/Kate_Jacket.X ./Skinned/Clothes/Kate_JacketLeather.X ./Skinned/Clothes/Kate_JacketLong.X ./Skinned/Clothes/Kate_JacketShellSuit.X ./Skinned/Clothes/Kate_JacketVarsity.X ./Skinned/Clothes/Kate_Jumper.X ./Skinned/Clothes/Kate_JumperTankTop.X ./Skinned/Clothes/Kate_LongCoat.X ./Skinned/Clothes/Kate_LongShorts.X ./Skinned/Clothes/Kate_MiniSkirt.X ./Skinned/Clothes/Kate_Poncho.X ./Skinned/Clothes/Kate_PonchoDOWN.X ./Skinned/Clothes/Kate_Scarf.X ./Skinned/Clothes/Kate_Shirt_Bowling.X ./Skinned/Clothes/Kate_ShortShorts.X ./Skinned/Clothes/Kate_SuitJacket.X ./Skinned/Clothes/Kate_SuitTrousers.X ./Skinned/Clothes/Kate_Trousers.X ./Skinned/Clothes/Kate_TrousersShellSuit.X ./Skinned/Clothes/Kate_WeddingDress.X ./Skinned/Clothes/Kate_WeddingJacket.X Workshop ID: 2709169463 Mod ID: CurvyLadies Tags: Women,Ladies,Curvy,Remodel,Female,Models,Woman

2,300 téléchargements Détails →
[B42] Quality of Life and Miscellaneous Tweaks – Project Zomboid Mod

[B42] Quality of Life and Miscellaneous Tweaks

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Optional files, including: Bandage cleaning taking less time and water, taking and adding cigarettes to a pack taking less time, worst of the items reweighed (looking at you, nails), and vehicle trunk capacity made independent of trunk condition. Build 42.12 note: Compatible with the newest update. Please report if anything doesn't seem to work, however. 1. Quality of Life: -Changes to bandage cleaning/disinfecting and cigarette pack actions. Now takes 200ml of boiling water per bandage and rag instead of 600ml. Disinfecting is now 2.5x as fast. -Taking from/adding cigarettes to pack is way quicker. Other functions will be added as I continue to discover things that are annoying. -Picking thread with needle (from e.g. rags, it's a recipe) is possible at level 0 tailoring (vanilla level 1), allowing you to begin gathering thread to level tailoring as in B42 ripping clothes does not give thread at zero tailoring skill. Only way to reliably level tailoring in vanilla to level 1 is cutting jeans and skirts into shorter versions. -Magazine and duct tape armor no longer needing knowledge of recipe or skill to craft. -Cooking vessels hold more liquid: Cooking pots 3.0L, kettles 3.0L, saucepans 1.5L, roasting pan 1.5L. Note, already generated items will be updated if used in something, e.g. use your cooking pot for soup and it will give you the correct 3.0L maximum volume when returned. 2. Item Weights and Tweaks: Reweighs the worst offenders in B42. A spiritual continuation to my Sensible Balance: Item Weights mod from B41. Also changes the number of uses for some items: reverts the B42 changes to lighters (they were made to have 5 uses, reverts to 32). Household - makes soap last longer (x5), makes jug of vinegar have 40 uses (twice the vanilla, now equivalent to 4 bottles of vinegar). Farming - makes fertilizer have 20 uses instead of 8, and compost 8 uses instead of 4. Full list of changed items available in the changelog. 3. Trunk Capacity Independent of Condition: Vehicle trunk capacity no longer relies on condition - is always maximum. May only work on new games (or newly generated vehicles as already generated ones will not be affected). I found it to be compatible with the modded vehicles I've been using, but possibly incompatible with modded vehicles that do not inherit the vanilla 'trunk properties'. 4. Less Car Junk Loot: Reduces the junk loot chance for vehicles (to half). Good if you play with high vehicle spawns, or use e.g. the Way More Cars mod (renamed to More Car Features + Spawn Zones Expansion) and don't want to collect tons of trash, or don't want to make the useful-ish items more common (as a lot of batteries, alcohol wipes, etc. tend to spawn in cars). Does not affect loot added by my Realistic Distributions mod (e.g. does not decrease cigarettes). 5. Sandbox Settings: Allows you to select my sandbox preset for frustration-free, more balanced gameplay based on my 'B42 Unstable Plus' mod list. Requires manual copy-paste of one file from: (IF DEFAULT WINDOWS INSTALLATION FOR STEAM) C:\Program Files (x86)\Steam\steamapps\workshop\content\108600 Go to the folder '3552615247' ...108600\3552615247\mods\QoLMiscSandboxSettings\42\Zomboid\Sandbox Presets PASTE 'QoL_Misc_B42_Unstable.cfg' TO: C:\Users\%USERNAME%\Zomboid\Sandbox Presets Enabling in the 'Mods' in-game tab does not do anything! Play the preset in 'New Game' as any other custom preset. Note: I also suggest allocating more RAM to the game if you haven't already! Extra Info and Compatibility: Wherever possible I have used a lua implementation as to not conflict with existing base items and recipes, or overwriting mod changes. The trunk capacity submod is the only one overwriting a vanilla script file, but it should be fine, I have not seen any car mods directly edit it - but some mods do choose to not inherit its defined properties - biggest one I've seen is KI5 vehicles but most other car packs are ok. Permissions: Please do not modpack or reupload. If this mod is deleted, you are welcome to reupload to Steam Workshop only. Thanks and enjoy! Other mods for B42: Realistic Distributions: Alcohol, Cigarettes, Clutter Clothing Protection: Rebalanced Temperature Affects Food Spoilage Rate Rebalanced Yields: Butchering Immersive Preservation: Canning and Jarring of evolved recipes Workshop ID: 3552615247 Mod ID: QoLMiscItemWeights Mod ID: QoLMiscLessCarJunkLoot Mod ID: QoLMiscQoL Mod ID: QoLMiscQoLSandboxSettings Mod ID: QoLMiscTrunkCapacity

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Water Bidon – Project Zomboid Mod

Water Bidon

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Water Bidon (40L) A heavy-duty industrial container designed for transporting large amounts of fluids in survival scenarios. This bidon is not meant to replace rain collectors, bottles, or small containers — it fills the gap between portable storage and fixed infrastructure. Ideal for hauling resources from rivers, lakes, fuel pumps, or remote locations back to your base. Key Features - Holds up to 40 liters of fluid - Can be placed on the ground and used without carrying it - Extremely heavy when full — not practical to carry by hand - Compatible with vanilla fluid transfer mechanics - Uses a custom 3D world model with multiple color variants - Designed for logistics and base supply, not direct consumption How to Use - To fill the Water Bidon, you must have a funnel equipped - To empty or transfer the Water Bidon, you must have a rubber hose equipped - The bidon must be completely emptied before changing to a different fluid Intended Use Place the bidon on the ground and transfer fluids using bottles, cooking pots, or other containers. Its large capacity makes it ideal for: - Supplying bases without nearby water sources - Transporting fuel, water, or other liquids safely - Stockpiling resources before weather events - Supporting generators and infrastructure systems Balance & Design - Heavier and more efficient than jerrycans - Much smaller than rain collectors or industrial tanks - Encourages planning, transport, and logistics - Fully balanced around weight and capacity - Fluids cannot be mixed — the bidon stores one fluid type at a time - Not intended for direct drinking or consumption Notes - The bidon is designed as a logistical container, not a personal flask. - Works best when placed on the ground. - Vehicle inventories do not support fluid transfer (vanilla limitation). Compatibility - Project Zomboid Build 42 - Compatible with vanilla and modded fluid containers - Designed to fit naturally alongside survival, logistics, and infrastructure mods Credits - 3D model and implementation by MasterGG - Built for Project Zomboid Build 42 This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3628782804 Mod ID: WaterBidon

3,743 téléchargements Détails →
S.T.A.L.K.E.R Cossack's Vodka – Project Zomboid Mod

S.T.A.L.K.E.R Cossack's Vodka

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This mod adds the S.T.A.L.K.E.R Cossack's Vodka drink to the Project Zomboid Game! Get Drunk marked one HungerChange = -20 UnhappyChange = -10 AlcoholPower = 2 ThirstChange = -20 Workshop ID: 665127144 Mod ID: StalkerCVodka

1,773 téléchargements Détails →
[B42]True Music Addon CYBERPUNK EDGERUNNERS – Project Zomboid Mod

[B42]True Music Addon CYBERPUNK EDGERUNNERS

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增加两首两首赛博朋克 边缘行者中出现的音乐 -I really want to stay at your house -Whos ready for tomorrow 你可以在游戏中找到两首歌的黑胶唱片和录音带 Added two tracks from two Cyberpunk Fringe Walkers -I really want to stay at your house -Whos ready for tomorrow You can find both songs on vinyl and on cassette in the game Workshop ID: 3417839669 Mod ID: EDGERUNNERS_music_mod

2,446 téléchargements Détails →
The Last of Us 1.6 [Discontinued, for now.] – Project Zomboid Mod

The Last of Us 1.6 [Discontinued, for now.]

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The Last of Us "Conversion" Ever wanted to RP with TLOU? Do it. ItemZed helped a lot to make much stuff in this mod work =) Thanks! NEW CRAPPY WIKI: http://project-zomboid-mod-the-last-of-us.wikia.com/?wiki-welcome=1 Indie Stone Forums: https://theindiestone.com/forums/index.php?/topic/22261-the-last-of-us-15-now-with-bow-and-3d-models/ FEATURES 1.6! -Now with CUSTOM TEXTURES! =D (Thanks Michael!) -New Clothes (such as winter stuff) -New Backpacks -New Items/weapons (such as SwitchBlade, Pipe Weapon, Scissors Pipe,Big /Small/ Normal) Rations, Clicker's Rests, Child Survivor Backpack..) -Frequent Updates -New High-Quality Icons! -A clicker-rests system that you can inspect for loot! (with gasmask and tool, sadly you can't wear it) -Bow (Kill zombies silently, build yourself a bow and some arrows with sticks and a knife! Or find one! And this has 3D MODEL ) -New Gear-Crafting-System (and Tools LVL 1 / 2 / 3) Similar to the last of us one! -New Firefly Stuff (such as Machete, Notes and Pendants..) -Death Notes (it says all) PLANNED FEATURES -Music (PROBABLY REMOVED) - More 3D Models (PROBABLY REMOVED) -Full Necroforge support (PROBABLY REMOVED) -New Zombie Behaviour (REMOVED) -A lot of new items, clothes, weapons and bags. (DONE) -Translations (Removed) Thanks for watching our mod, subscribe and rate up! =3 Workshop ID: 869169809 Mod ID: TLOU -04/04/17: Will add more soon, just been busy -16/04/17: New update will probably add the last things.. Stuff that has been deleted will "MAYBE" done in future but surely not now.

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Vendors – Project Zomboid Mod

Vendors

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PLEASE SEE CHANGE NOTES REGARDING LATEST UPDATES! To set custom prices use VendorsPrices mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2824010776 Special thanks to - Peter Chambers for letting me use his models! Дак for Russian translations! Adds vendors to the game. You can buy food, tools, vehicle parts, all vanilla ammo types, weapon attachments, magazines and firearms. You can now also purchase Brita ammo, magazines, some attachments and some weapons. You can place the machines using the context menu or the brush tool in admin/debug. They are listed under VendorsTileset if you're using the brush tool. To use, an admin must place the vendors in the world. It can be done on SP as well, I believe you may need to enter debug to do so though. (Right click Project Zomboid in your library, click on Properties... In the launch options add "-debug" without the quotes. Start the game, click on the bug looking button on the left side of your screen and then open the items list. In the name field use 'ATM' to pull up the atm machine, and then 'vendor' to pull up the rest of the vendors, add your vendors and then you can remove the -debug) After a vendor has been set, either by placing or just dropping it, as long as you are standing near the vendor you can right click anywhere and the vendor options will be at the top of the context menu. Simply make a selection. It will not sell equipped or attached items, items must be on you and it will not sell items on the ground or in containers around you. This mod works with Green Fire Mod and Brita's Weapon Pack. I will be adding more Brita weapons and attachments. Items added by Vendors: ATM Machine Food Vendor Tool Vendor Vehicle Vendor Weapon Vendor $1 Bills $10 Bills $100 Bills $1000 Bills Items you can sell: - Belly button rings, bracelets, chokers, earrings, rings, necklaces, watches and lockets. With or without gems. - Bag of Cannabis - Kilo of Cannabis - Dry Cannabis Fan Leaf - Kief - Hashish - All cannabis cigars - All cannabis blunts TODO List: - Add all vanilla firearms - Adding more tools, foods - Add options for custom prices - Adding vehicles - Adding medical supplies - Sorting the cannabis cigars to sell for different prices - Possibly adding kief and hashish - Translations - Add more Brita weapons - Add more Brita attachments - Adjusting prices - Add books/magazines Workshop ID: 2819778674 Mod ID: Vendors

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