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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[B42.20] Ogrim Mod's - Sandbox Group Titles – Project Zomboid Mod

[B42.20] Ogrim Mod's - Sandbox Group Titles

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Make the Sandbox Options screen readable by adding section headers that group related settings — perfect for mods with lots of sliders and toggles. 🔍 What it does This API lets you insert group titles/subsections inside the game’s Sandbox window. You define the first option of a group with a special _T_ marker; everything before "_T_" becomes the group’s key/title. The options after that entry are visually grouped until the next title. 🎯 Why use it Cleaner UX for big configuration sets Faster player onboarding & better readability Drop-in, mod-agnostic and server-friendly 🧪 How to use (for modders) 1) Mark the first option of a group in your sandbox-options.txt Everything left of "_T_" = group key option ElectricSewing.IndustrialMachine_T_EfficiencyMultiplier { type = double, min = 0.1, default = 3.0, max = 10.0, page = ElectricSewing, } option ElectricSewing.IndustrialMachine_ActionTimeMultiplier { type = double, min = 0.1, default = 1.0, max = 10.0, page = ElectricSewing, } Above, IndustrialMachine becomes the group title. All following options are grouped until another *_T_* appears. 2) (Optional) Add a localized title in your language file (e.g., Sandbox_EN.txt): Sandbox_Title_ElectricSewing.IndustrialMachine = "Industrial Sewing Machine" Key format: Sandbox_Title_<Module>.<GroupKey> If missing, the raw group key is shown. 3) Repeat for each section you want (e.g., OldMachine_T_*, PersonalMachine_T_*, etc.). ☕🧡 Want to Support me? https://ko-fi.com/ogrimdooh 👥💬 Join the community! https://discord.gg/rTd2P6pbEu This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479 Workshop ID: 3557228372 Mod ID: GRM-SandboxGroupTitles

2,492 téléchargements Détails →
Weapon Condition Indicator_PTBR(Portugues_brasil) – Project Zomboid Mod

Weapon Condition Indicator_PTBR(Portugues_brasil)

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Este mod é apenas a tradução do mod: Weapon Condition Indicator , só que não adiciona mais nada nem remove nada. Quero deixar claro que minha intenção não é roubar os créditos do(a) criador(a) original. Minha ideia é apenas trazer o mod para o nosso idioma. Portanto, todos os direitos são do(a) criador(a) original do mod: @NoctisFalco, obrigado por criar um mod tão útil... Workshop ID: 3431973410 Mod ID: thestar_PTBR

3,714 téléchargements Détails →
Jigga's GreenFire Lite Build 41 (Sprout's Homestead Compatibility Patch) – Project Zomboid Mod

Jigga's GreenFire Lite Build 41 (Sprout's Homestead Compatibility Patch)

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Lite version of Jigga's cannabis, all the assets and none of the farming. Full compatibility for Monmouth and Sprout's Homestead farming You can now swap the various stages of cannabis between the two mods on the fly. You can also use the drying rack from Sprouts to dry your greenfire cannabis, eliminating the 2 day wait time vanilla greenfire has. Original Version https://steamcommunity.com/sharedfiles/filedetails/?id=1703604612 Workshop ID: 3003637060 Mod ID: jiggasGreenfireModLite

2,389 téléchargements Détails →
Repair Engine – Project Zomboid Mod

Repair Engine

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Engine repair: Mechanic skill level 1 + 1 engine part = 1% engine repair Mechanic skill level 5 + 1 engine part = 5% engine repair Mechanic skill level 10 + 1 engine part = 10% engine repair Parsing the engine for parts: 1 mechanic level max. 11% engine condition = 1 engine part 50% engine condition = 5 engine parts 100% engine condition = 10 engine parts Ru Ремонт двигателя: 1 уровень навыка механики + 1 запчасть двигателя = 1% починки двигателя 5 уровень навыка механики + 1 запчасть двигателя = 5% починки двигателя 10 уровень навыка механики + 1 запчасть двигателя = 10% починки двигателя Разбор двигателя на запчасти: 1 уровень механика максимум. 11% состояние двигателя = 1 запчасть двигателя 50% состояние двигателя = 5 запчастей двигателя 100% состояние двигателя = 10 запчастей двигателя 41+ Build. Workshop ID: 2757227738 Mod ID: 2757227738

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遗书服务器自用防更新出错 – Project Zomboid Mod

遗书服务器自用防更新出错

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防止更新导致坏档 Workshop ID: 2917792461 Mod ID: Testament

2,766 téléchargements Détails →
SAI GREY 300 BLK STANDALONE – Project Zomboid Mod

SAI GREY 300 BLK STANDALONE

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300 BLK A Standalone Weapon Series SAI GREY 300 BLACKOUT Adds A Standalone Ash Made Firearm & Many Parts for it To completely Overhaul The Weak Zomboid Gunplay in B42 FULLY ANIMATED FIREARM. REQUIRES AWCWF! You can grab it, and its parts, from a case that spawns in the usual spots for guns The base firearm is HEAVILY customisable. Pick whatever scope setup you want! i may add more in future! HELP! MY GUN DOESNT FIRE? Does it, Have a Bolt? they need those...yknow IF NO? put one on it! Pixel Perfection 512x512 Textures By Ash Custom SoundWork From Advanced Warfare EVO By Ash Project / Mod making Time: 30 hours Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ---> ON LOCKDOWN. ALWAYS ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'AshMade Custo Gun's Official' Release. Workshop ID: 3530945816 Mod ID: SAI_GREY

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True Music Addon: SeregaPiratTrueMusicAddon – Project Zomboid Mod

True Music Addon: SeregaPiratTrueMusicAddon

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ПЕРЕВОД СНИЗУ Serega Pirat's Best tracks in zamboid (TRUE MUSIC ADDON) Songs autor:Serega Pirat list of songs: A ty Apelsin Gimn Dohaka Moj slark Pochemu ty eshe ne fanat Fp AM Tp AM Minjor Moi bajk Pesnya v Podershku Komanda Vinovata Esli by bog igral v Travoman Na last pick beresh saporta Geji Pi--r Ya eto ya Ya vzletaju verh Vajbman Where is my mind cover Gimn ПЕРЕВОД: Лучшие треки Сереги Пирата в zamboid (TRUE MUSIC ADDON) Автор песни:Серега Пират список песен: А ты Апельсин Гимн Дохака Мой Сларк Почему ты еше не фанат ФП АМ Тп AM минёр Мой Байк Песня в Подержку ... Команда Виновата Если бы бог играл Травоман На ласт пик береш сапорта Геи Пи--р Я это я Я взлетаю на вершину Вайбман Where is my mind ковер Гимн Workshop ID: 2806378315 Mod ID: SeregaPiratTrueMusic

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Karas Draggable Hotbar – Project Zomboid Mod

Karas Draggable Hotbar

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I’m sick of having to take off my gear over and over just to rearrange my hotbar. In the brand-new B42 update, I didn’t see a single thing addressing this problem. I know this is something you guys really need—and let’s be real, the old window-based sorting method is totally boring. So I made this mod! Now you can rearrange your hotbar in three different ways: 1Just drag and drop slots—the one you drag will swap places with the target slot right away. 2Right-click a hotbar slot to bring up an option. Click it, and a window will pop up where you can sort all your slots to your heart’s content. 3You can also drag the slot names inside that window to rearrange them however you want. P.S.( I’m a new Project Zomboid modder, and this is my very first mod—it’s super simple too! Theoretically, it should work with any new slots added by other mods unless you used some weird registration method for your slots. Hit me up if you spot any bugs—thanks a ton!) Workshop ID: 3630409047 Mod ID: Karas Draggable Hotbar

3,534 téléchargements Détails →
Configure Sprinters Slow Down – Project Zomboid Mod

Configure Sprinters Slow Down

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Configure sprinter slowdown from attempted attacks from sprinting zombies. Updated for b42 because flamesx128 asked Workshop ID: 2957291181 Mod ID: ConfigureSprinters

1,977 téléchargements Détails →
True Music Addon:  Classic Rock – Project Zomboid Mod

True Music Addon: Classic Rock

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Mostly (but not only) classic rock - 200+ tracks! Tracklist: Pink Floyd - The Dark Side of the Moon, Wish You Were Here (album), Animals, Echoes Journey - The Greatest Hits Rainbow - Ritchie Blackmore's Rainbow (album) Elton John - I'm Still Standing, Rocket Man, Crocodile Rock CCR - Have You Ever Seen The Rain, Fortunate Son, Bad Moon Rising Sting - Fields Of Gold, Shape Of My Heart, Englishman In New York Sabaton - The Great War (album) Judas Priest - Painkiller (album) Dio - Rainbow In The Dark, Holy Diver The Clash - Should I Stay or Should I Go, London Calling, Rock the Casbah AC/DC - Highway to Hell, Thunderstruck, Back In Black, You Shook Me All Night Long, T.N.T. Camel - Lady Fantasy Metallica - Master Of Puppets (album) Dire Straits - Sultans Of Swing, Money For Nothing, Your Latest Trick Black Sabbath - Paranoid (album) The Police - Every Breath You Take, Roxanne, Message In A Bottle Led Zeppelin - Led Zeppelin IV album, Immigrant Song Deep Purple - Smoke On The Water, Highway Star, Maybe I'm A Leo, Space Truckin', Perfect Strangers, Child In Time, Soldier Of Fortune Scorpions - Wind Of Change, Rock You Like a Hurricane, Still Loving You, Send Me An Angel Nirvana - Smells Like Teen Spirit, Come As You Are, Heart-Shaped Box, Lithium, Something In The Way Queen - Bohemian Rhapsody, Another One Bites The Dust, We Will Rock You Kiss - I Was Made For Lovin' You, Detroit Rock City Aerosmith - Dream On, Walk This Way Van Halen - Jump, Spanish Fly, Ain't Talkin' Bout Love, Eruption Roger Waters - What God Wants, Pt. I Eagles - Hotel California, Life in the Fast Lane Guns N' Roses - Sweet Child O' Mine, Welcome To The Jungle, November Rain King Crimson - In The Court Of The Crimson King (album), Starless(live) Motörhead - Ace Of Spades AM - 505, Why'd You Only Call Me When You're High? Yes - Roundabout Pearl Jam - Ten (album) The Beatles - Abbey Road Michael Jackson - Billie Jean, Beat It, Smooth Criminal Syd Barrett - Terrapin, Octopus, Here I Go, Love You, Dark Globe The Doors - Riders on the Storm Slash - Godfather Theme(Live) Jethro Tull - Aqualung(track) Radiohead - Paranoid Android Antonin Dvorak - Symphony №9(From the new world), IV - Allegro con fuoco For more tracks by The Beatles, check out this addon: https://steamcommunity.com/sharedfiles/filedetails/?id=3463238105

2,935 téléchargements Détails →
ModTemplate – Project Zomboid Mod

ModTemplate

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This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 2712202958 Mod ID: ModTemplate Map Folder: ModTemplateWorld1 Map Folder: ModTemplateWorld2

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After The Fall: Economy – Project Zomboid Mod

After The Fall: Economy

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Server-authoritative economy for After The Fall. Features: - Hourly paycheck once a player passes a configurable hours-played threshold. - Cash bounty for zombie kills, with a configurable hit chance and min/max amount per kill. - In-person player-to-player money transfer via right-click menu, range-gated and balance-checked server-side. - In-game balance window pinned to the equipped-item bar, listing every currency you hold; auto-refreshes whenever your balance changes. - Halo notifications for paychecks, bounties, and transfers (sent / received / failed).

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Resident Evil - Raccoon City Police Uniform (B42 UPDATE - CHECK DESCRIPTION) – Project Zomboid Mod

Resident Evil - Raccoon City Police Uniform (B42 UPDATE - CHECK DESCRIPTION)

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This mod is a retexture of police clothes, for the RPD ones (Raccoon Police Departament) from RE3 (1999). I released a new, better version, you can download it now Workshop ID: 3063495058 Mod ID: Resident Evil 3 - Raccoon City Police Uniform

3,137 téléchargements Détails →
Display Zombie Health [B41/42] – Project Zomboid Mod

Display Zombie Health [B41/42]

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When you hit a zombie, its current and max health is displayed, and your character also reports the amount of damage you dealt. ModOptions is REQUIRED for the mod to work on B41. ModOptions is not required for B42. I will do a more detailed description and setup guide later. Workshop ID: 3478699951 Mod ID: DisplayZombieHealth

4,188 téléchargements Détails →
[B42]QuickTransfer – Project Zomboid Mod

[B42]QuickTransfer

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Workshop ID: 3407779919 Mod ID: QuickTransfer

2,773 téléchargements Détails →
B42 Girls' Frontline HK416 Weapons (Changeable) – Project Zomboid Mod

B42 Girls' Frontline HK416 Weapons (Changeable)

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This mod was made in my spare time, and it is a changeable mod for old ragdoll cats It's best to use the Changeling mod, as the vanilla character will look small with this gun I was going to use it for my own fun, so let's share it The first time you pick up this rifle or spawn it by cheating, there will be a 2-3 second reload time for the weapon to load Crafted two weapons, a maiden pendant with flashlight accessories and their magazines HK416 assault rifle (since I'm not a person who plays this kind of game, so some of the appearance is not restored, please bear with me) HK-USP (official picture HK416 with a USP pistol on the leg, 9mm version, also made in) The main update of this gun mod is the sound effect.,The voice of the girl HK416.,There's a sound when you're equipped with a weapon.,There's a sound when you unload a weapon.,There's her voice when you change magazines. Pistols only have a sound effect when equipped (Reminder: Rifles and pistols will interrupt their sound effects if they are equipped with shortcuts and use the buttons, so I usually take them out manually.) It's rare for a firearms writer to put these sounds into a gun sound or something, and this is the first time I've done that... A beautiful woman must be adapted to a beautiful woman's gun!!!!!!!!!! Later, if you think it's okay or good, I'll slowly continue to launch weapons on the girl's front, and if not, there won't be this kind of mod. (~_~). Thanks for subscribing to my mod, thanks. Workshop ID: 3497079282 Mod ID: Girls' Front-HK416

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[B42/41]Underwear&Stockings Menu – Project Zomboid Mod

[B42/41]Underwear&Stockings Menu

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This mod lets you choose your favorite underwear and stockings when creating your own character. Workshop ID: 3011208394 Mod ID: Underwear&Stockings Menu

2,956 téléchargements Détails →
EXACT MINUTE CLOCK [B42] – Project Zomboid Mod

EXACT MINUTE CLOCK [B42]

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Exact Minute Clock Update - New: Show temperature / Show date - two new Mod Options to hide either (or both) from the digital watch face independently, if you only want the time. Previous update - Fixed: negative temperature looked wrong (e.g. "-09.2" could read as "89.2"). The minus sign and the digit right after it were drawn too close together - overlapping on the small clock size. Proper spacing now, minus sign and digits never touch. Older updates - Fixed: "Days Survived" missing from the character info screen. This mod hides the vanilla clock widget so it can draw its own replacement in the same spot - but the character info screen (traits/hair/zombies killed) was reading that same hidden widget to decide whether to show "Survived For". Shown correctly again now, same as vanilla, whenever you're wearing or carrying a digital clock. - Fixed: alarm never rings while sleeping, no errors. Sleeping fast-forwards time fast enough that it can skip right past the exact alarm minute - a base-game gap with no safety margin in single-player (multiplayer already had one). Added a safety net that catches the skip and forces the alarm to ring properly, same sound and wake-up as normal. Can be turned off in Mod Options ("Alarm safety net") if you'd rather use vanilla's alarm behavior as-is. Your wrist watch and alarm clock stop rounding to the nearest 10 minutes and show the real time - 06:16 instead of being stuck on 06:10 until 06:20. Same look as vanilla, down to the pixel. What it does - Exact minute - the clock/watch HUD shows every minute, not just multiples of 10. - Live weight readout - your character's actual current weight, next to the time. No decimals, just the number, always up to date. Optional, can be switched off. - Working 12/24-hour toggle - reads the game's own General Options setting correctly. - Set the alarm from the clock itself - a digital gear icon (same LCD blue as the rest of the display, size adjustable, with a forgiving click area bigger than the icon itself) below the alarm bell on digital watches opens the game's own alarm dialog, no more digging through the inventory. Click it again, click anywhere else, or just walk away to close it. Can be turned off in Mod Options if it conflicts with another mod. - Same background, same "ghost" LCD segments, same alarm bell, same date+temperature row on digital watches, same click to silence/arm the alarm - it's a full replacement, not a simplified lookalike. Mod options Find these under Options > Mod Options > Exact Minute Clock - per player, take effect on Apply, no restart needed. OptionDefault Time formatUse game setting Easy alarm setting (gear icon)On Show weight readoutOn Show temperatureOn Show dateOn Alarm-set icon sizeNormal Alarm safety net (single-player)On "Time format" lets you force 12-hour or 24-hour instead of following your own client setting - also controls whether AM/PM shows. "Easy alarm setting", "Show weight readout", "Show temperature" and "Show date" can each be switched off independently, whether to declutter the face or to avoid conflicting with another mod that also draws on it. "Alarm-set icon size" makes the gear icon bigger or smaller to make it easier to click - on the small clock size there's less room to grow, so Large may land close to Normal there. "Alarm safety net" fixes the sleep-skips-the-alarm bug described above - turn it off to use the game's alarm exactly as vanilla. Languages English, Spanish, French, Italian, German, Portuguese and Brazilian Portuguese. All Mod Options labels and tooltips - the clock/watch HUD itself has no text, so that part works in every language regardless. Compatibility - Build 42 only. - No other mods required. - Safe to add to a save already in progress. - Doesn't overwrite any vanilla file - hides the vanilla clock widget and draws its own in the same spot, using the game's own textures. - Multiplayer: Yes, if any issues let me know Server admins WorkshopItems=3778884296 Mods=ExactMinuteClock Found a bug? Any error this mod hits now prints straight to the log, no -debug needed. - Singleplayer / hosted: check console.txt in your Zomboid user folder for a line starting with . - Dedicated server: check your server's own console output/log for the same line Paste that line in the comments here and it can actually get looked at and fixed. Credits Code by PORRISV99. Workshop ID: 3778884296 Mod ID: ExactMinuteClock

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Survivor Skill Obelisk by Gus Puffy & NiteMan – Project Zomboid Mod

Survivor Skill Obelisk by Gus Puffy & NiteMan

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Survivor Skill Obelisk An in-world obelisk that carries part of a dead character's progression forward to their next life. On death the server snapshots the character's skills, books, recipes, watched media, and Lifestyles ambitions to a SQLite database in the save folder. When the next character finds a placed obelisk, they recover from one of their past lives. Special thank you to NiteMan for the incredible obelisk and monolith sprites! Requires the Storm mod loader on the server. Death tracking and recovery run server-side; the in-game UI is pure Lua, so connecting players just need the mod. Built for dedicated / multiplayer servers. Sponsors After The Fall: the #1 multiplayer server in the world What gets snapshotted - Skills: perk level and XP for every non-zero perk. - Recipes: every recipe the character had learned. - Skill magazines and books: literature the character had already read. - Print media: newspapers and print magazines. - Watched VHS and CDs: per-tape line counts, so finished tapes stay finished. - Lifestyles learned songs: per-instrument song lists. - Lifestyles ambitions: in-progress and completed ambitions with their goal progress. Recovering Right-click a placed obelisk and pick Recover Skills. A window lists the current character's past lives, most recent first. Select one and confirm. A timed action plays. When it finishes the server reapplies the snapshot to the live character. Steam ID and username are checked on the server, so a player only recovers their own past lives. Recovery Percent Skill Recovery (%) scales how much of the snapshot the character gets back. Defaults to 100. Applies to perk XP and to numeric Lifestyles ambition goal progress. A character who had 4000 progress toward a 5000 goal restores with 4000 * percent / 100 toward the same 5000 goal. Perk levels and XP granted by traits and profession at creation are excluded from the scaling, so a new character never undercuts their starting stats. Obelisk Binding Admins can right-click a placed obelisk and pick Configure Obelisk to bind it to a specific perk. The bound perk restores at 100% from any past life regardless of Skill Recovery (%). Other perks still scale by the configured percent. Useful for themed obelisks scattered around the map: a Mechanics shrine, a Cooking shrine. Server Options - Recover Skills: toggle perk level and XP recovery. Default on. - Recover Recipes: toggle learned recipes recovery. Default on. - Recover Skill Magazines: toggle read literature recovery. Default on. - Recover Read Print Media: toggle read newspapers and magazines recovery. Default on. - Recover Watched VHS / CDs: toggle recorded media recovery. Default on. - Recover Learned Songs (Lifestyles): toggle Lifestyles instrument song recovery. Default on. No effect if Lifestyles is not installed. - Recover Ambitions (Lifestyles): toggle Lifestyles ambition recovery. Default on. Numeric goal progress is scaled by Skill Recovery (%). No effect if Lifestyles is not installed. - Skill Recovery (%): 0 to 100, default 100. Scales perk XP and ambition goal progress. - Obelisk Curse: default on. Obelisks cannot be destroyed by players or zombies; a player who tries to sledgehammer one is struck dead by its curse. Turn off to simply block the attempt instead. Admins can always remove obelisks with the brush tool. Tested and compatible with 42.20.0 Workshop ID: 3755686015 Mod ID: survivor-skill-obelisk-b42

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Survivor Radio 4 [b42+] – Project Zomboid Mod

Survivor Radio 4 [b42+]

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Survivor Radio 4 (Build 42) ⚠️ REQUIRES AZAS FREQUENCY INDEX ⚠️ AZAS Frequency Index (Required Dependency) HELLO SURVIVORS! Azakaela here 👋 I’m very happy to finally be updating this absolute behemoth of a mod for Build 42. This update is a major rework — not just a port — and it’s built on an entirely new system designed to be cleaner, more modular, and much more stable in both singleplayer and multiplayer. Design Goals for Survivor Radio 4 - Fully modular station design - No longer injects into the vanilla radio system - Custom AZAS radio interface with avatars - Can be safely added or removed mid-save This mod now contains data and audio only. All actual radio behavior is handled by the AZAS Frequency Index. 📻 Radio Stations Included CLASSICAL FOR THE DEAD The story of a man trying to survive the zombie-filled hellscape — and the crushing loneliness — through beautiful classical music. REVEREND DAN A preacher reading messages of hope, paired with gospel music that’s honestly pretty damn catchy. NATURALLY MORTAL RADIO / ECHO STATION (LEGACY) The original story that started it all~ It's back. It's got avatars now. Erin Fontaine runs a pirate radio station, what does she actually know? Who is she? What about the shadow organization leaving logs available for broadcasts on military devices? How do the two connect? And why is music so important to the world anyway? SURVIVOR RADIO — ORIGINAL PLAYLIST (Music Only) The iconic Survivor Radio playlist returns — this time as a pure music station. Due to streaming service restrictions, this is modular. GALLATIN UNDERGROUND RADIO Live punk rock recordings from 2018–2020. Very 90’s. Very loud. Streaming-service friendly. BONUS: MY OWN DISCOGRAPHY Entirely optional. Not lore-friendly — more of a showcase of what the AZAS tools can do very quickly. Think of it like True Music: import your own tracks if you want. 🚨 Known Issues (Please Read) This mod is actively being updated, and while it functions in its current state, there are some important limitations to be aware of: - Multiplayer currently works, however clients will hear different music files from eachother. looking into a fix - Radios inside vehicles do not currently play AZAS stations - Radios can't be holstered right now. Primary and Secondary slots work, but will end the broadcast if switching to. - Radios SHOULD be playing in the wild but aren't - weird bug where sometimes a radio will stop working completely, but I have the fix for this incoming These issues are known and being actively investigated as the AZAS system continues to mature. 🚨 Important Notes (Please Read) - This mod does NOT control radio logic by itself - AZAS Frequency Index assigns frequencies dynamically at runtime - Channels are NOT fixed numbers - If you cannot hear anything, make sure the dependency is enabled Bug reports about radios, channels, or playback should go to the AZAS Frequency Index page unless they are clearly audio or content related. Future Content More voiced broadcasts are coming. Writing, acting, and sound design take time — but this mod will continue to expand with: - Additional survivor voices - Legacy content from the original Survivor Radio Compatibility ✔ Confirmed working on Build 42.13.2 ✔ Multiplayer supported (with caveats — see Known Issues) Thank you all for listening 📻🖤 If you feel I've earned a tip, they're much appreciated! :D https://ko-fi.com/azakaela Technical Info Workshop ID: 3656359964 Mod ID: SURVIVOR_RADIO_4_AZA_RADIO Mod ID: SURVIVOR_RADIO_4_Classical_For_The_Dead Mod ID: SURVIVOR_RADIO_4_GALLATIN_UNDERGROUND Mod ID: SURVIVOR_RADIO_4_NMR_LEGACY Mod ID: SURVIVOR_RADIO_4_REVEREND_DAN Mod ID: SURVIVOR_RADIO_4_Just_Music Workshop ID: 3656359964 Mod ID: SURVIVOR_RADIO_4_Classical_For_The_Dead Mod ID: SURVIVOR_RADIO_4_GALLATIN_UNDERGROUND Mod ID: SURVIVOR_RADIO_4_NMR_LEGACY Mod ID: SURVIVOR_RADIO_4_REVEREND_DAN Mod ID: SURVIVOR_RADIO_4_Just_Music

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Re:Code Weightreduction for basic Materials – Project Zomboid Mod

Re:Code Weightreduction for basic Materials

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⚖️ LightMaterials20 Reduce weight for selected vanilla items via category-based sandbox multipliers (B41 & B42). Multiplayer safe (server-side). ✨ Key Features - ⚙️ Category-based weight multipliers (0.01 – 1.00) - 🎚️ Default: 0.20 (20%) - 🧩 Vanilla items only (no new items/recipes/traits) - 🌐 Multiplayer safe: applied server-side only - 🧠 Original weights are cached to prevent stacking - 💾 Safe to add to existing saves 📦 Categories - 🪵 Wood — logs, planks, firewood, wooden materials - ⚙️ Metal — sheets, bars, ingots, scrap - 🧰 Tools — common tools (hammer, saw, axe, crowbar, etc.) - 🧱 Heavy Tools — sledgehammers handled separately - 🔩 Fasteners — nails, screws, tape, rope, glue - 🩹 Medical — bandages, disinfectants, medical supplies - 🔫 Guns — Vanilla Guns - 🗡️ Melee — Vanilla Melee - 📚 Literature — books, magazines and newspapers (B41 & B42) - 🛡️ Armor — protective gear & body armor (B42 only) - 🔥 Smithing — ores/ingots/bars & smelting materials (B42 only) 🛡️ Multiplayer & Compatibility - ✅ Server-authoritative: clients do not apply changes - ⚠️ May conflict with mods that hard-override item weights 🆕 Latest Update - 📚 Added Literature category (books, magazines, newspapers) — B41 & B42 - 🛡️ Added Armor category — B42 only - 🔥 Added Smithing category — B42 only - 🎚️ New sandbox multipliers for the new categories (0.01 – 1.00) 💬 Discord https://discord.gg/gPdndne429 🆔 IDs ModID: LightMaterials20 WorkshopID: 3642242875

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Occult Zombies B41 – Project Zomboid Mod

Occult Zombies B41

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b41 version, wip Workshop ID: 3626386917 Mod ID: OccultZedb41

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Drugs of '93 – Project Zomboid Mod

Drugs of '93

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This mod brings a lore-friendly, period-accurate drug expansion, balanced around benefits and consequences. Do93 started as a drug mod for our own server, built around one idea: it should feel like part of vanilla Project Zomboid. Drugs are rare, useful and risky, with comedowns, crashes, addiction and overdose all giving the player something to weigh up before using them. You're covered in burns (probably walked over a campfire), your right foot is fractured, there's glass lodged in your left hand and your group needs to sleep. You can't sleep from the pain and you have no alcohol or painkillers - heroin starts to look appealing. You're on a loot run, tired and physically exhausted. You need to finish the mission, find that welding mask and drive home - cocaine or meth will get you there. You're miserable covered in blood, probably bored and picking through the 30 corpses you've just created with your favourite hammer. Do you know what might cheer you up? A joint, some magic mushrooms or an ecstasy pill. All drugs have their own individual effects, uses and, of course, risks. Their effects aren't instant; they build to a peak and then wear off, with some leaving a crash on the other side of the high. You can become addicted to certain substances, build a tolerance and suffer through withdrawal. You can also get clean if you make it through withdrawal and don't use again -although relapse comes much easier to an ex-addict. Welcome to Drugs of '93. Eight substances - Cocaine, crack, heroin, methamphetamine, ecstasy, weed, magic mushrooms and acid tabs Moodle's and Effects - Including wired, sedated, stoned, tripping, crashing, overdose and withdrawal Visual overlays - Drug-specific screen effects that build and change with the high Full 2D and 3D items - Inventory sprites and world models for drugs, packaging and paraphernalia Forms and quantities - User doses, packaged product and paraphilia Come-ups and crashes - Drug effects develop over time rather than acting as instant buffs.... as do comedowns Tolerance - Repeated use builds tolerance, while staying clean gradually lowers it Addiction and recovery - dependence, withdrawal, getting clean and the risk of relapse Four-stage overdose system - Repeated doses and mixed substances build toxicity from warning signs through to risk of death (Level 4 overdose) Vanilla drug interactions - Alcohol, sleeping pills, painkillers, antidepressants and beta blockers can contribute to overdose toxicity level (Alcohol WIP) Growing and production - Grow weed (unfortunately not like the image above; that is a tile from Rocco's Tiles, maybe one day), grow and process vanilla poppy pods into heroin and cook cocaine into crack Foraging - Buds of weed, weed seeds and magic mushrooms can be found in the wild for a keen forager Smoking and preparation - Roll joints , blunts and use pipes (using vanilla rolling papers, cigars and pipes) and prepare heroin for injection (You need a belt or a rubber hose) or smoke it through a pipe Built for July 1993 - period-appropriate substances, packaging, paraphernalia and presentation Colombian cocaine moved inland to Louisville through America’s major trafficking routes; likely through cartel-connected networks. Locally cooked crack cocaine, stretching the profits of Colombian powder and sold at street level. Southeast Asian heroin from the Golden Triangle, smuggled into America and passed inland through the major cities. Methamphetamine cooked in trailer parks from Dixie to Bright Valley, with some making its way in from the west. Homegrown Kentucky weed, cultivated on less reputable farms and in remote woodland locations. European-manufactured Ecstasy, the perfect accompaniment to Louisville’s emerging 1993 rave and club scene. Magic mushrooms gathered from the local forests and countryside, or grown by the avid mycologist. Californian LSD finding its way into Kentucky through the music scene and college students. Smoking heroin Sandbox options Weed curing system - Fresh bud + plant drying rack = Weed bud. Weed will rot if not dried. Hash potentially? 2C-B - An addition to the 'Tripping' family Pharmaceuticals - Likely opioids and benzos to flesh out the 'Sedating' family Alcoholic trait + withdrawal system - This one is tricky Moodle Framework - Required for all four levels of Do93's moodles to display correctly. Horticulture - Do93 doesn't alter any Horticulture items, but Horticulture cigars can be used to roll blunts. I Don't Need A Lighter - Joints, blunts and pipe-smoked drugs can be lit using car lighters, ovens and other supported ignition sources. Cold Breath - Joints, blunts and pipe-smoked weed, crack, meth and heroin use its smoke effects. True Smoking - They currently function together fine but I am adding TS support to Do93. Lifestyle: Hobbies - There is a known incompatibility with this, I don't use the mod; when it is updated and confirmed working again I will try and make it compatible. B41 compatibility? No, sorry. I will only be updating it for current and future builds. Can I add this to an existing save? Yes, Do93 is save-game safe, but items will only spawn in unvisited chunks and can rarely be found on zombie corpses. Does it work in multiplayer? Yes. This mod has actually been built on a multiplayer server - if anything, it’s undertested in singleplayer. Where do the drugs spawn? Bedrooms, cars, evidence rooms, prison cells, motels and rarely on zombies. Although I never seem to find anything in motels. Why isn’t included? I wanted this mod to feel as vanilla Zomboid as possible. Everything included is time-period accurate to July 1993. If I’ve missed anything, let me know! Can I use this in a modpack/server collection? Yes. Feel free to include it in server collections and mod lists; just don’t reupload the mod. Workshop ID: 3784734412 Mod ID: DrugsOf93 Workshop ID: 3784734412 Mod ID: DrugsOf93

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Book Learning 50% Fixed – Project Zomboid Mod

Book Learning 50% Fixed

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This mod rounds 0.1 to 1 so the book complete the full level. Also this is 50% so you only gain one level. Workshop ID: 2849740231 Mod ID: BookLearning50fix

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