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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

TrueMusic [KyeNoel] – Project Zomboid Mod

TrueMusic [KyeNoel]

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Server Music - KyeNoel Workshop ID: 2710080841 Mod ID: KyeNoelServerMusic

3,148 téléchargements Détails →
Useful Barrels [B42] - Русификатор – Project Zomboid Mod

Useful Barrels [B42] - Русификатор

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Русификатор Useful Barrels Мод превращает обычные бочки в многофункциональные контейнеры для жидкостей с системой перелива и заправки техники. Что делает мод? • Хранение жидкостей: Бочки теперь хранят любые жидкости, включая бензин и воду • Заправка техники: Автоматическая заправка генераторов и транспорта напрямую из бочки через резиновый шланг • Система перелива: Используйте воронки для залива и шланги для перекачки жидкостей между объектами • Дождевые коллекторы: Срежьте крышку сварочным аппаратом для сбора дождевой воды • Визуальная индикация: Уровень жидкости отображается в бочках без крышки Ключевые особенности: Реалистичное управление жидкостями, интеграция с техникой, полная поддержка модовых транспортных средств. Хочу перевод Поддержать переводчика Workshop ID: 3587963270 Mod ID: USEFBARRELRUS

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Consolidated Culinary Community Project B41.53 – Project Zomboid Mod

Consolidated Culinary Community Project B41.53

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Exerpt from the Journal of Solomon J. Koltek, Dated 30/Mar/1994 You know, it's hard to believe how hard food is to come by after the world's gone to shit. Taking for granted the basics, things you can grab off the shelf at the market. Shit like milk and bread become fond memories. Oh sure, if I'm lucky I can find a carton of the UHT stuff at the old GigaMart if scavvers haven't gotten to it first, but that shit ain't nothing like the real deal. Same goes for bread, I'm starting to miss a loaf of sliced bread. Fucking bread man. But the thing I miss the most? Square meals. Lasagna, or a nice steak. Hell, the garbage I used to cook when I worked the line at Spiffo's is looking real good in my head right now. Fried fish and eggs, hashbrowns slathered in jam. The kind of shit that hardens arteries. maybe some canned fruit on the side, to try and justify that greasy shitshow of a breakfast. Today I found a couple of jars of food in a pack that one of them was wearing. Pickled eggs, and some jarred peaches. I fucking hate eggs and peaches, but it's either this or the rat I killed and skinned earlier before I started writing this. Beats eating forage and berries like I was doing before I found the gas station I'm holed up in right now, that's for damn sure. --==-- For the graybeards and boomers among you that remember the good ol days of PZ modding, where we had to manually install mods in the Zomboid folder and before the Workshop even existed, you might remember this name. CCCP was THE cooking mod, a compilation of community creations before cooking was even really fleshed out as a thing. The good ol' days, back when the game world consisted of a few dozen buildings and your crippled wife. CCCP did a lot of things that were later introduced to the base game proper, such as stir-fry, jarring, pasta, soup, sandwiches and a whole lot more. Ultimately it was folded into Hydrocraft as the original creators moved on to bigger and better things. The B41 release of this mod is the original CCCP updated and restored for the modern era. Basically every line of code has been tweaked, changed or updated to work in the current build, including almost 600 lines of nutritional information written and researched from scratch. Note: Some tweaks have also been made to some base items, such as jarred veggies to bring them in line with the items introduced by CCCP. Major additions added to PZ by this mod: -Drying/bagging fruit -Jarring fruit -Marinades and barebecue -Jerky making -Sandwiches -Pizza -Lasagna, quiche and kimchi -New milk choices -New snacks such as trail mix and chocolates -And much more Updated to work for B41.53. There are probably unquashed bugs. C&C Appreciated. Tags:Gameplay,Balance,B41,Food,Framework,Items,Misc,Realistic Workshop ID: 2195655064 Mod ID: CCCP

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[B42]Weather Effects/Efectos climáticos – Project Zomboid Mod

[B42]Weather Effects/Efectos climáticos

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Tus armas recuerdan el clima. Lleva un arma durante una nevada o bajo la lluvia y la nieve o el agua se acumularán sobre ella. Entra bajo techo y caliéntate, o espera a que mejore el clima, para que se descongele y se seque. Si comienza a llover mientras el arma está cubierta de nieve, el agua arrastrará la nieve y dejará el arma mojada. Cómo funciona - El nivel aumenta y disminuye mientras juegas. Un arma expuesta a la nieve o la lluvia obtiene una nueva capa cada diez minutos de juego y la pierde al mismo ritmo cuando se guarda o entra en un lugar cálido. Nada ocurre de forma instantánea y ningún cambio es permanente. - Importa dónde lleves el arma. En las manos o colgada en la espalda queda completamente expuesta. Enfundada, se enfría y acumula efectos climáticos a la mitad de velocidad. Guardada en una mochila, comienza a descongelarse y secarse. Si se deja en el suelo, su estado se calcula según el lugar donde se encuentre y continúa actualizándose en tiempo real. - La lluvia elimina la nieve. Si un arma cubierta de nieve queda expuesta a la lluvia, el agua arrastrará la nieve. Después, el arma quedará mojada y acumulará o perderá humedad siguiendo su propio ritmo, de manera similar a la nieve. Multijugador El mod funciona en multijugador y también permite ver los efectos climáticos en las armas de los demás jugadores. No añade tráfico de red ni carga adicional al servidor: el clima es global y cada cliente calcula los mismos efectos de manera independiente. Tu arma nunca se reemplaza El mod solo modifica la apariencia visual del arma. La munición, el cargador, la recámara, la condición, el nombre personalizado, el estado de favorito y todos los accesorios permanecen intactos. Cuando la nieve o el agua desaparecen, la apariencia original del arma se restaura exactamente. Armas compatibles El mod incluye 19 armas de fuego del juego base: Assault Rifle, Assault Rifle (M14), Hunting Rifle, MSR7T Tactical Rifle, MSR700 Rifle, JS-14 Rifle, L92 Carbine, Varmint Rifle, Trapper Carbine, Shotgun, Shotgun (recortada), Double Barrel Shotgun, Double Barrel Shotgun (recortada), JS-3T Tactical Shotgun, M9, M1911, Desert Eagle, M625, Magnum y M36. El L94 Rifle no está incluido. Comparte la malla de otro rifle, pero utiliza un desplegado de textura muy diferente, por lo que el efecto de nieve todavía no se ve correctamente. Limitaciones conocidas - Un arma que se deja en el suelo conserva la apariencia que tenía en el momento de caer hasta que alguien la recoge. Su estado continúa avanzando internamente y el nivel correcto aparece en cuanto vuelve a levantarse. Project Zomboid genera el modelo del suelo cuando el objeto cae y no vuelve a actualizarlo. El juego base tampoco modifica la apariencia de los objetos que ya se encuentran en el suelo. - Las miras montadas no reciben nieve ni agua. El juego no proporciona una forma de cambiar el modelo de una pieza mientras está instalada en un arma. Esta limitación fue verificada en los archivos de la Build 42.20. - Por ahora, solo se incluyen armas de fuego del juego base. Las armas cuerpo a cuerpo y las armas añadidas por otros mods todavía no son compatibles. Compatibilidad El mod puede activarse o desactivarse en cualquier momento, incluso en partidas ya iniciadas. No modifica archivos ni objetos del juego base. Solo añade sus propias texturas y modelos. Build 42 estable: un jugador y multijugador. Desarrollado y verificado en la 42.20. Qué está terminado y qué está pendiente - Listo: nieve con cuatro niveles, agua con tres, multijugador con las armas de los demás, y 19 armas de fuego del juego base. - Pendiente: el L94 Rifle, que usa un desplegado de textura distinto al de las demás. - Planeado: armas cuerpo a cuerpo, mochilas y bolsos. - No es posible por ahora: las miras montadas. El juego no permite cambiar el modelo de una pieza mientras está instalada. mod id: WeatherEffects workshop id: 3774943290 English Your weapons remember the weather. Carry a weapon through snowfall or rain and snow or water will gradually accumulate on it. Move indoors and warm up, or wait for the weather to improve, and the weapon will begin to thaw and dry. If rain starts while the weapon is covered in snow, the water will wash the snow away and leave the weapon wet. How it works - The effect builds up and fades while you play. A weapon exposed to snow or rain gains a new layer every ten in-game minutes and loses layers at the same rate when stored or moved into a warm location. Nothing happens instantly, and no visual change is permanent. - Where you carry the weapon matters. A weapon held in your hands or carried on your back is fully exposed. A holstered weapon cools down and accumulates weather effects at half the normal speed. A weapon stored inside a backpack begins to thaw and dry. If it is left on the ground, its state is calculated according to its location and continues updating in real time. - Rain removes snow, even below freezing. If a snow-covered weapon is exposed to rain, the water will wash the snow away. The weapon will then remain wet and gain or lose moisture according to its own progression rate, similar to the snow system. Multiplayer The mod works in multiplayer and also lets you see weather effects on other players' weapons. It adds no network traffic or additional server-side processing: weather is global, and every client independently calculates the same effects. Your weapon is never replaced The mod only changes the weapon's visual appearance. Ammunition, magazines, chambered rounds, condition, custom names, favorite status, and all attachments remain completely intact. When the snow or water disappears, the weapon's original appearance is restored exactly. Supported weapons 19 base-game firearms, listed by name in the Spanish section above; the names are identical in both languages. The L94 Rifle is not included. It shares its mesh with another rifle but uses a very different texture layout, so the snow effect does not yet display correctly. Known limitations - A weapon left on the ground keeps the appearance it had when it was dropped until someone picks it up. Its internal state continues progressing, and the correct visual level appears as soon as the weapon is collected. Project Zomboid creates the ground model when an item lands and does not refresh it afterward. The base game also does not update the appearance of items that are already on the ground. - Mounted sights do not receive snow or water effects. The game does not provide a way to change the model of an attachment while it is mounted on a weapon. This limitation was verified against the Build 42.20 files. - Only base-game firearms are currently supported. Melee weapons and firearms added by other mods are not yet included. Compatibility The mod can be enabled or disabled at any time, including in existing saves. It does not modify any base-game files or items. It only adds its own textures and models. Build 42.20, singleplayer and multiplayer. See the tables above. If you like the mod and want to support it, you can buy me a coffee. It is not required and it changes nothing about the mod: everything is, and stays, free.

5,547 téléchargements Détails →
[MT] Melee Weapon – Project Zomboid Mod

[MT] Melee Weapon

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CHEE WIP MOD В РАЗРАБОТКЕ МОГУТ БЫТЬ БАГИ CAN BE BUGS 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 42.20 После финал релиза - этот мод будет удален, следите за этой страницей After final build - this mod will be deleted, check up this page Добавляет новое мили-оружие категорий - Катаны ( мейн оружие ) - Ножи ( сабмейн оружие ) - Маленькие топоры ( сабмейн оружие ) Добавляет ремни для каждой категории - Мейн оружие - Сабмейн оружие - Ремни ( ножны ) для каждой катаны имеют свою модель и 2 вида отображения ( сзади \ сбоку ) - Ремни для ножей \ меленьких топоров используют один слот , но сами ремни разные Зачем ? Чтобы нельзя было навесить на себя 1000 категорий оружия и бегать а.к.а d3g@n Как получить ? - В окне крафта Melee Реализована система лутбоксов, каждая категория оружия имеет 9 типов I \ II \ III \ IV - чем выше цифра , тем лучше статы ( статы +- забалншены, но принимаю рекомендации в комментариях ) Рекомендую юзать кастом хотбар \ мой мод на фикс иконок, если есть баги Add new weapons based on category - Katana ( Main slot ) - Knifes ( Submain slot ) - One Hand Axe ( Submain slot ) Add new holster based on category - Main - Submain - Main ( For now only katanas, holsters have 2 type view ( back \ stock ) - Submain ( Knife \ One hand Axe ) USES 1 HOTBAR SLOT, BUT HOLSTERS ARE DIFFERENT Why ??? Cz i dont need chaaracter who can place 100 types of weapon on same time How get ? - Craft category Melee This is lootbox system , each category of weapon have 9 diff corols based on level I \ II \ III \ IV - Higher -> Better ( Stats semibalanced for valina play - read suggest in desc ) Recom - Use custom hotbar \ my icon fix mod if use tetris \ paperequip TRANSLATION ONLY RU FOR NOW - When end this mod - add EN 02.07 - upd some s**t, add 1h axes ( wo icons \ wrong recipie for lootbox ) 03.07 - know issue if u use my body shape hand clip with weapon - this fixed but broke Top - so all when i end this mod - ill fix shape and top 03.07 - add knife textures more colorful, add icons for onehandaxe \ lootbox \ holster, add normal recipie for onehandaxe, fix some textures. ( NOW i need some restdays ) 12.09 - add sounds for all weapons, fix some texture, all ordered. Before release need add 1H Axes ( maybe some weapons too idk ) 13.09 - replace sounds to vanilla ( expect equip \ unequip ) Subscribe n Like make this my work faster ❤️ --------------------------------------------------------- Подпишитесь и поставьте лайк, это делает мою работу капельку наполненным смыслом ❤️ U can support me: https://boosty.to/oppsy Workshop ID: 3513537063 Mod ID: Melee Weapon WIP

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UDWAP Raven Creek Remote Farm – Project Zomboid Mod

UDWAP Raven Creek Remote Farm

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It's hard to get more off the grid than this farm. Outside Raven Creek proper, deep in the woodlands this farm has acres of space for crops and animals. Leverage the optional solar and you might never need to go to town. Workshop ID: 3562756682 Mod ID: DWAP_RavenCreek_Farm Map Folder: DWAP_RavenCreek_Farm

2,625 téléchargements Détails →
No More Hidden Zombies (x4) [Obsolete] – Project Zomboid Mod

No More Hidden Zombies (x4) [Obsolete]

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(ONLY AFFECTS TREES AS OF BUILD 41) Replaces the circle around the player with a texture 4x the size of the original. This means no more zombies hiding behind long walls that the player can clearly see! (also helps in large forests) Enable then restart PZ. Workshop ID: 1504709004 Mod ID: NMHZx4

1,910 téléchargements Détails →
[B42] Medicine Moodles – Project Zomboid Mod

[B42] Medicine Moodles

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Unofficial B42.20 update for the Medicine Moodles mod. I'll delete this once the official mod is updated or if the original authors asks me to. All credit goes to the original author. Initial B42 port made by Hx. This mod will be supported in my free time. Please don't expect immediate updates or responses. Workshop ID: 3778856579 Mod ID: MedicineMoodlesB42 Mod ID: MedicineMoodlesSkillRequirementsB42

5,804 téléchargements Détails →
Harry's Spiffo Plush Replacer – Project Zomboid Mod

Harry's Spiffo Plush Replacer

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Just a simple mod I put together to make the ingame spiffo plushie match the spiffo plushie that Indie Stone recently had on Makeship. Workshop ID: 2944744886 Mod ID: HSPR

2,088 téléchargements Détails →
Limp Walk [41|42] – Project Zomboid Mod

Limp Walk [41|42]

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Your character now can limp on left or right leg. Works with walking, running and sprinting. You can choose what leg exactly by traits "Limp left" and "Limp right". They exclude each other so you can only limp on one leg. Both traits cost +5 I made them mutual exclisive with "jogger" and "gymnast", because it makes sense in my mind. If you get injured in any leg you will have default game injured walk animation. MP testing would be helpful. Huge thanks to nyamops for help! Workshop ID: 3421767161 Mod ID: LimpWalk Mod ID: LimpWalkB42

2,602 téléchargements Détails →
Working TV Remote – Project Zomboid Mod

Working TV Remote

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TV Remote is a weapon and visible in hands. Chance to find a TV Remote close of modern TV. It could be on ground, on or inside the furnitures in the room of the TV or an adjacent room, exepted the biggest appartement's buildings where it will Always be on the floor. Minor issue: Tv remote appears under furniture (b42 issue, don't know how to fix it yet). Major issue: Tv remote will never spawn in some building, TVs are detected with the event onSeeNewRoom then function choose a place in the room to spawn a remote, but this event is not triggered when building is randomized (like poker story, party or suicide inside the building) BUT 99% guaranteed chance of having one in the house where you start. Workshop ID: 3399832371 Mod ID: Abundant and visible TV remote Mod ID: Abundant and visible TV remote

1,975 téléchargements Détails →
Bigger Inventory Container Icons – Project Zomboid Mod

Bigger Inventory Container Icons

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If you are annoyed like me about having to aim like a damn sniper when transferring your items. This makes your inventory container icons bigger, best used on 2 and 4k resolutions. Workshop ID: 3426854297 Mod ID: BICI

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Spongie's Open Jackets - B42.19 Fix (Discontinued) – Project Zomboid Mod

Spongie's Open Jackets - B42.19 Fix (Discontinued)

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Fixes the console error spam and broken open-jacket layering from Spongie's Open Jackets on Project Zomboid Build 42.19.0. Spongie's Open Jackets ships a body-location tweaker (SpongieCopy_BodyLocationsTweaker.lua) that removes the "this layer hides that layer" relationships so an open jacket reveals the sweater/shirt underneath. To reach those relationships it used the Lua reflection helpers getClassField / getClassFieldVal. In 42.19.0 those helpers now throw "Not in debug" unless the game is launched with -debug, so the tweaker fails on load and spams: - expected 2 arguments, got 1 / Not in debug - attempted index: unhideModel of non-table: null This patch overrides that single tweaker file with a reflection-free version. Instead of poking private fields, it snapshots the Human body-location group on OnGameBoot and rebuilds it without the hide relationships the mod wanted removed - so the open-jacket look works again and the errors are gone. Everything other clothing mods add to the group is preserved. Requires Spongie's Open Jackets. Enable this patch AFTER Spongie's Open Jackets in the mod list. Safe to add to existing saves. Workshop ID: 3749319024 Mod ID: SpongieOpenJacketsB42Fix

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Zamazon V2 Very Fast Sell – Project Zomboid Mod

Zamazon V2 Very Fast Sell

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자마존V2 매우매우매우 빠른 판매 모드 키 바인딩 방식이며 설정 - 사용자 조작 설정 - 사용자 기능키 설정에서 키 변경 가능. 기본 판매 키는 키패드의 * 입니다. 판매 키를 누르는 순간 메인 인벤토리, 가방, 바닥을 제외한 시체를 포함한 모든 컨테이너에서 자마존에서 팔 수 있는 아이템을 찾아서 판매합니다 스캐너는 메인 인벤토리, 가방 어디에라도 있으면 확인 후 꺼내지 않고 판매합니다. V2 버전은 자마존 제작품 일괄 판매를 지원합니다. 상자 등에 넣어두고 판매 키 누르면 제작품 상자도 일괄 판매 합니다 Workshop ID: 3156292965 Mod ID: ZamazonV2VeryFastSell

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末日房车MKI B42FIXED – Project Zomboid Mod

末日房车MKI B42FIXED

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原MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=3429308511 我很喜欢的一个mod, 但版本更新后出现了很多影响使用的bug, 所以让AI修了一下代码, 基本上能用了. 勉强适配42.17, 不兼容旧存档 添加了一个开局特质"末日房车驾驶员", -8费开局给个房车生成器, 会在原地生成一辆末日房车. 为了避免车轮被布娃娃尸体卡住, 给车身加了个扫描判定, 把尸体的布娃娃状态清除, 可能会导致尸体站立或者浮空.(如果还是被卡住了可以进出房间解决) 不建议在没做出车铲之前撞尸群 给车尾也加了一个车铲方便倒车不被僵尸卡住, 和前车铲并在一个部件. 房车总共有两个部件, 车铲和电磁炮, 都可以通过合成获得. 停水了之后要自己手动连接一下水槽. 原mod简介: 末日房车MKI 42版本移植版 只支持新档!! Workshop ID: 3706318116 Mod ID: MKI_B42_FIXED Map Folder: MKI map

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My Spatial Refuge [B42] [MP] – Project Zomboid Mod

My Spatial Refuge [B42] [MP]

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My Spatial Refuge — Source Available / Community Versions Allowed Escape the apocalypse to your own personal, upgradeable spatial refuge! Build your ultimate survival space using Zombie Cores. Development Status & Source Code I can no longer actively develop this mod. I may still fix critical issues if I have time, but please do not expect regular updates or fast support. The source code is available on GitHub: https://github.com/nuclearthinking/myspatialrefuge You are explicitly allowed to use this code to create your own versions of the mod, forks, continuations, compatibility patches, or modified releases. You do not need to ask me for permission first. Credit is appreciated, but the main goal is to let the community keep the idea alive and improve it if someone wants to continue development. Features — Spatial Refuge - Every player gets their own private dimensional refuge - The refuge is completely safe from zombies - The refuge persists across sessions - Full singleplayer, co-op, and multiplayer support - In multiplayer, each player has their own separate refuge - Start with a small refuge and expand it over time - Spend Zombie Cores to unlock upgrades and increase available space - Build, decorate, organize, and customize your refuge - Unlock an additional basement level after expanding your refuge - Existing saves from older mod versions are automatically upgraded - Safe to add to existing saves Features — Additional Systems - Zombie Cores: kill zombies to collect cores used for refuge upgrades - Difficulty System: choose from Very Easy, Easy, Normal, Hard, or Very Hard in sandbox options - Difficulty affects upgrade costs, cooldowns, and effect power - Refuge Inheritance in Singleplayer: if your character dies and you create a new character in the same world through the death screen, the refuge is inherited - Inherited refuges keep their upgrades, tier level, expansions, and stored items - Experience Essence: when your character dies, an essence is created containing part of the XP earned during that life - Your next character can find and absorb the Experience Essence to recover a portion of that XP Note: Some newer systems, especially the basement and Experience Essence features, may still have bugs in rare edge cases. If you run into issues, please report them in the Bug Reports discussion. How to Use - Hold Q — the social menu button — to open the Refuge menu - Select Enter Refuge to teleport in - Use the same menu to exit back to where you entered - Kill zombies to collect Zombie Cores - Spend cores to upgrade your refuge, increase its size, and unlock new features Installation - Subscribe to this mod - Launch the game - Hold Q in-game to access your refuge Compatibility - Game Version: 42.15 or higher - Multiplayer: fully compatible — each player has their own refuge - Co-op: fully compatible - Singleplayer: compatible - Existing Saves: safe to add mid-game Support - Bug Reports - Feature Requests - Source Code on GitHub Like and add to favorites if you enjoyed this mod! Enjoy Your Refuge! Thanks for trying My Spatial Refuge. May your refuge be ever expanding! Mod number: 3632195933 Mod ID: myspatialrefuge

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In the House, In a Heartbeat Chase Music – Project Zomboid Mod

In the House, In a Heartbeat Chase Music

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This mod plays In the House, In a Heartbeat from 28 days later whenever a zombie horde is chasing you The trigger is: A minimum of 3 zombies must chase the player, the song will stop if this condition is not met. No audio files are replaced, and you don't need to suffer trying to replace the sound bank files. For the best experience, play with only sprinters enabled. Future plans - Change song intensity, depending on the size of the horde chasing you. MOD: In the House, In a Heartbeat Chase Music id: 3419906046 Workshop ID: 3419906046 Mod ID: 28DaysLaterOst

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LED Lantern – Project Zomboid Mod

LED Lantern

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LED Lantern A compact, battery-powered LED lantern designed for reliable illumination during the apocalypse. This lantern behaves like a true vanilla light source: it can be equipped, placed on the ground, turned on or off, and uses removable batteries. Simple, functional, and immersive. Key Features - Portable LED lantern with focused light cone - Works equipped or placed on the ground - Uses standard batteries (removable and replaceable) - Battery drains gradually while active - Realistic light distance and strength - Custom 3D world model with proper scale Vanilla-Friendly Behavior - Uses the native flashlight / torch system - Supports “Remove Battery” just like vanilla electric lanterns - No custom UI, no scripting overhead - Fully compatible with vanilla mechanics and saves Gameplay Integration - Can be found as loot (tools, electronics, survival areas) - Ideal for indoor exploration, night scavenging, and base lighting - Can be placed on the floor to illuminate rooms Mod Compatibility - Compatible with They Fear the Light 😏 - Plays nicely with other lighting, realism, and survival mods - Does not overwrite or replace vanilla items Notes - This is a standalone item mod - No sandbox options required - Balanced to feel like an official Project Zomboid item Credits - 3D model and implementation by MasterGG - Built for Project Zomboid Build 42 This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3627773043 Mod ID: LEDFlashlight

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True Music Addon: Persona 4 OST – Project Zomboid Mod

True Music Addon: Persona 4 OST

par 76561198081836646

Persona 4 Original Soundtrack Workshop ID: 2897495457 Mod ID: persona_four_ost Track List: 23 Originals 10 Golden Tracks =Original= Persona 4 OST - A Corner of Memory Persona 4 OST - Alone Persona 4 OST - Backside of the TV Persona 4 OST - Heartbeat, Heartbreak Persona 4 OST - Heaven Persona 4 OST - How Much Persona 4 OST - I'll Face Myself (Battle) Persona 4 OST - Junes Theme Persona 4 OST - Like A Dream Come True Persona 4 OST - Never More Persona 4 OST - New Days Persona 4 OST - Pursuing My True Self Persona 4 OST - Reach Out to the Truth (Battle) Persona 4 OST - Reach Out to the Truth Persona 4 OST - Reasoning Persona 4 OST - Reverie Persona 4 OST - Secret Base Persona 4 OST - Signs of Love Persona 4 OST - SMILE Persona 4 OST - Specialist Persona 4 OST - The Almighty Persona 4 OST - The Fog Persona 4 OST - Your Affection =Golden= Persona 4 Golden - A Sky Full of Stars Persona 4 Golden - Everyday Sunshine Persona 4 Golden - Girl of the Empty Forest Persona 4 Golden - Let's Hit The Beach Persona 4 Golden - Memory Persona 4 Golden - Midnight Crossing Miracle Quiz Persona 4 Golden - Shadow World Persona 4 Golden - Snowflakes Persona 4 Golden - Time to Make History Persona 4 Golden - True Story All Golden tracks will have a vinyl version. Workshop ID: 2897495457 Mod ID: persona_four_ost

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Super key weakened version – Project Zomboid Mod

Super key weakened version

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Please rate the mod for promotion. Thank you To be effective, you need to create a new archive,This means you have to create a new character,After creating a new archive, the keyring is born with you,Creating an archive means creating a new character This key needs the energy of the human body to function, and it will stop working when put on the ground. Super black hole key, 350 storage space, the key has a freezer effect, to carry on your back! Carry it on your back! Carry it on your back! Carry it on your back! Some people think the original super black hole key is too abnormal, so I made a normal version of the super black hole key. The capacity of this version is only 350, and you have to carry it on your back to make it work, otherwise it will communicate with your own capacity. And this version of the Super Black Hole key does away with the ability to repair durability and re-freshen dishes, just a generic ability to increase capacity and freeze If you need to defrost, take the item out of the key ring and leave it outside for 1-3 days. The food will defrost by itself, usually about 1 day.If it has been unable to defrost, you can use the self-heating key to force defrost it. Attention! Make sure you use it as a backpack. Make sure you carry it on your back for it to work! Attention! Make sure you use it as a backpack. Make sure you carry it on your back for it to work! Attention! Make sure you use it as a backpack. Make sure you carry it on your back for it to work! The latest mod, super gem, has all the functions of the black hole key, and can be directly worn on the body. It does not conflict with the position of any equipment. It is an independent equipment position https://steamcommunity.com/sharedfiles/filedetails/?id=2870368509 Self-heating key!! It allows frozen or refrigerated items to thaw instantly! Then directly mature food! No more! Blunt! https://steamcommunity.com/sharedfiles/filedetails/?id=2808385611 New character a new class with all of the class characteristics I highly recommend subscribing to this together https://steamcommunity.com/sharedfiles/filedetails/?id=1908028510 The awesome version of the super black hole key is here, if you like this version, you can subscribe to it https://steamcommunity.com/sharedfiles/filedetails/?id=2802092046 Workshop ID: 2806091386 Mod ID: SuperKeyWeakenedVersion

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Prioritize Full Magazine – Project Zomboid Mod

Prioritize Full Magazine

par 76561198084367932

📦 Prioritize Full Magazine (Build 41/42)📦 Prioritize Full Magazine (Build 41/42 & MP) 🔫 What it does Tired of reloading with R only to get the empty mag you just ejected? This mod changes reload logic so that your character will always prioritize the magazine with the most ammo available in the inventory. ✨ Features Overrides the default reload action (R key). Picks the fullest compatible magazine instead of the first one in your inventory. Works with vanilla Build 41/42 weapons and most mods. Prints debug info to the console if something goes wrong, so it can be easily fixed/adapted. 📂 Installation Subscribe on Steam Workshop (or copy into your mods folder manually). Enable the mod in the game’s Mods menu. Equip a firearm, carry multiple magazines, and press R — your character will now grab the fullest mag. ⚠️ Notes & Limitations Project Zomboid’s API for magazines varies across versions and mods. This script uses multiple methods to detect ammo count. If you use a weapon/magazine mod with different logic, you may need a small patch. Multiplayer compatibility has not been heavily tested — feedback is welcome! Workshop ID: 3575072717 Mod ID: PrioritizeFullMagazine

3,054 téléchargements Détails →
大毒蛇不刷新 – Project Zomboid Mod

大毒蛇不刷新

par 76561198408285292

原版自带刷新沙盒似乎有时不生效 Workshop ID: 2942995330 Mod ID: 97bushmaster_C

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10 Years Later Professions and Occupations REBALANCED – Project Zomboid Mod

10 Years Later Professions and Occupations REBALANCED

par 76561198036314488

I found the professions in the original mod to be too overpowered. This version has reduced skill points for each profession in order to make it more suitable for a hardcore mod list. Rebalanced skill point values on each profession and their costs Added Nimble to Sharpshooter profession Added Strength and/or Fitness to some professions Removed spawning with bags and bullet proof vests, as well as Welder Mask Original mod created by Harrison https://steamcommunity.com/sharedfiles/filedetails/?id=2856961307&searchtext=10+years+later Workshop ID: 3049836817 Mod ID: 10YearsLaterOccupations Mod ID: 10YearsLaterOccupationsSpawnItems

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[NPDM] Booty skirt V2.0 V3X – Project Zomboid Mod

[NPDM] Booty skirt V2.0 V3X

par 76561198068788655

Booty Skirt V2.0 Now Even MORE Shorter! Way More Skins! Booty Skirt 2 You'll Need Project AVA: New Paradigm V3X To Use THIS You Can Find Her Experimental Module on My discord! Or On Steam 512x512 Textures Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Flirty Skirt Official' Release. Workshop ID: 3537040738 Mod ID: ShakeItUpV3X

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