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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Kane NPC Pack - All NPCs
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WORK IN PROGRESS This mod is still under active development and is far from finished. Features, balance, NPC groups, and progression will continue to change as the pack grows. Kane NPC Pack is a custom faction and profile pack for Bandits NPC. Bandits provides the core NPC AI, spawning, and combat systems. Current content - 465 custom-designed NPC profiles across 18 groups and clans. - Civilian, police, ranger, prisoner, and special hostile profiles. - An early time-based progression foundation covering the first four in-game weeks. - Indoor building defenders and separate outdoor survivor groups. - A special Michael Myers encounter. How the progression works Individual NPCs do not level up, gain experience, or become stronger over time. They do not independently follow a persistent survival progression. Instead, different NPC groups are configured to spawn during different periods of the game. These are newly spawned NPCs, not the same survivors developing over time. The long-term goal is to add more time-based stages with new groups that become rarer, stronger, and better equipped during later parts of the game. This full long-term progression is planned and is not yet implemented beyond the current early four-week foundation. Existing saves This mod can safely be added to an existing save. However, the current civilian progression covers days 0–27. If the mod is added after day 27, these early civilian groups will no longer spawn. A new save is only recommended if you want to experience the complete first-month progression. Requirements - Bandits NPC — required. - Authentic Z — required. Live-tested in single-player on Project Zomboid Build 42.20.3. Workshop ID: 3594821036 Mod ID: KaneNPCPack
Loot Panel Header Spacing Fix
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Corrects right side text overlap in the header of the loot panel Workshop ID: 3751329534 Mod ID: loot_panel_header_spacing_fix
zAFK by pzservers.net
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The only AFK mod you'll ever need! Works in both Singleplayer & Multiplayer. No more dying to needing to leave the PC unexpectedly! Fully customizable: - Set time till AFK - Set time till Kick - Set Players and/or Staff to AFK - Kick Players and/or Staff after being AFK for too long - Protect players from PvE damage during AFK - Protect players from losing stats during AFK pzservers.net is a Project Zomboid Server List website with a ton of different features! Check out the platform by clicking the card below. Happy Surviving! Workshop ID: 3357945502 Mod ID: zAFK
[B42]True Music Addon Death Stranding
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Added 22 pieces of music from the game Death Stranding. All songs are only available on cassette tapes. Since the original files were in FLAC format, they were converted to OGG format with the highest quality compression (500kbps, q10.0). Therefore, the mod occupies approximately 346M of storage space. The playlist names are as follows: Almost Nothing Anything You Need Asylums for the Feeling Because We Have To Bones Death Stranding Don't Be So Serious Easy Way Out Give Up I'll Keep Coming I'm Leaving Nobody Else Not Around Once in a Long Long While Path Patience Please Don't Stop Chapter 1 Poznan St. Eriksplan The Machine Tonight Tonight Tonight Waiting (10 Years) Workshop ID: 3439903203 Mod ID: Truemusic_addon_ds_hq
Army Camp Spawn Near LouisVille
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Army Camp Spawn Spawn Point Army Camp Near LouisVille Note - Only Veterans and some Officers are eligible to start in Army Camp. Civilians start on the outskirts of Army Camp. Supported Languages: - EN - TH How to use mod. - add mod to SteamWorkShop. - add mod to Mods. if use mod manage don't forgot turn on my mod. You can use with other mod spawn point LouisVille or spawn point other. if mod not work use try set part 1.Enter the folder. C:\Users\"Enter Your Name PC"\Zomboid\Server 2.open file servertest_spawnregions.lua by notepad++, VScode or other program can open file. 3. Set part. { name = "Army Camp LV, KY", file = "media/maps/Army Camp LV, KY/spawnpoints.lua" }, Thank you use my mods good luck and enjoy the game Workshop ID: 3019352382 Mod ID: ArmyCampLV Map Folder: Army Camp LV, KY
[NPDM] Gothix Forza
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Booty Skirt V2.0 Now Even MORE Shorter! Way More Skins! Booty Skirt 2 You'll Need Project AVA: New Paradigm V3X To Use THIS You Can Find Her Experimental Module on My discord! Or On Steam 512x512 Textures Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Flirty Skirt Official' Release. Workshop ID: 3537038558 Mod ID: StepOnMeFour
[42b\41b]True Music Addon: Custom music for True music
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Список музыки будет постепенно пополнятся ну если я не здохну раньше. Приятного прослушивания :> На данный момент в паке 395 трека. Вес кассет 0.01 вместо 0.2 _______________________________________________________________ The list of music will be gradually replenished, well, if I don't die earlier. Happy listening :> At the moment there are 395 tracks in the pack. Cassette weight 0.01 instead of 0.2 Scarlxrd Lil Toe Nxcre Witouse40k Yameii Suicideboys OmenXiii Freddie dredd CreepyBoyz phonk And other Workshop ID: 2720119666 Mod ID: MIX2022 Workshop ID: 2720119666 Mod ID: MIX2020
Caps Redux
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DISCLAIMER, PLEASE READ! Since the model is made smaller overall to make it look better, there might be some inevitable clipping issues with the hairs. Keep in mind that Fluffy Hair has a few clipping issues of it's own. If the hair clips through, please test the clipping with a vanilla baseball cap before reporting it. Fluffy Hair is required! Please restart the game after enabling this mod for it to work! Caps now have keyholes (?) and scaled properly to fit character's head! This mod is fully compatible to texture mods that replace vanilla cap textures, but not the models. If you're on B41, use Simsimix's Baseball Caps Overhaul. A spiritual successor for Simsimix's Baseball Caps Overhaul. Credit where the credit is due, but the new cap models are different from Simsimix's and were made by me, this is not an update for his mod, but a standalone recreation by me for Build 42. Simsimix probably did a better job at remaking a model for cap, but I don't want to steal his work and try my best to recreate what he did. Workshop ID: 3399944195 Mod ID: CapsRedux
Unknown Clothing Store Translate Patch
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This mod is a translation patch for Unknown Clothing Store. It is designed to translate the main mod. Please note that this mod requires the main mod to function properly. If you notice any mistakes in the translation, please leave a comment so that I can correct them. Thank you for your support! Workshop ID: 2941202227 Mod ID: ucstranslate
[B42.20]Camouflage TWD Expanded
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CAMOUFLAGE TWD EXPANDED ACTUALIZADO PARA LA BUILD 42.20 ESTABLE ¡El mismo camuflaje de TWD en PZ! ¿Qué hace? Este mod añade el mismo camuflaje de The Walking Dead a Project Zomboid. Puedes usar la sangre de los zombis para enmascarar tu olor y pasar desapercibido entre las hordas. Esta version es mas exigente que la version original, ya que conlleva efectos de nauseas, estres y panico, ademas de que los rasgos y habilidades del personaje afectaran la experiencia de camuflaje. 🔹 ¿Cómo activarlo? Haz clic derecho sobre un cadáver y elige la opción para ensangrentarte. Cuando estés cubierto de sangre, los zombis te notarán, pero no te atacarán (a menos que hagas algo sospechoso). Cualquier otro método que te cubra de sangre en 15 o más partes del cuerpo activará automáticamente el camuflaje. (ACLARACIÓN: Si peleas con zombies y la sangre te salpica también se aplicará el camuflaje) Mecánicas del Mod ⚠️ Los zombis te atacarán y recordarán si: Te acercas demasiado. Estás sangrando. Corres sin usar el sigilo. Esprintas. Gritas o hablas. Balance del Camuflaje El camuflaje es una herramienta poderosa para una jugabilidad estilo TWD, pero conlleva ciertas desventajas:😷 Náuseas, estrés y pánico. Con el tiempo te enfermaras al igual que con la enfermedad de los cadaveres, puedes estar con nauseas alrededor de 2 a 5 horas dependiendo los rasgos y el personaje, esto aumentara hasta convertirse en fiebre que deberas tratar o pagaras las consecuencias en pocas horas. Quedan advertidos! Si quieren una version menos exigente pueden usar Camouflage TWD que esta disponible en mi workshop y es una version mas amigable para el usuario que no busca la experiencia extendida. Te dará náuseas si usas la sangre de un cadáver (rasgos y habilidades pueden modificar este efecto). Sentirás náuseas cada diez minutos mientras el camuflaje esté activo. Aumentará tu estrés cada diez minutos. Se reducirá tu pánico cada diez minutos. Rasgos y Habilidades 🧠 Los rasgos y habilidades modifican los valores por defecto: Rasgo/Habilidad Efecto Tripa de Hierro 50% menos náusea al usar y 20% menos cada diez minutos. Estómago Débil 50% más náusea al usar y 40% más cada diez minutos. Propenso a Enfermedades 60% más náusea cada diez minutos. Valiente 50% menos estrés cada diez minutos. Cobarde 100% más estrés cada diez minutos. Sigiloso 20% más de distancia de camuflaje. Poco llamativo 50% más de distancia de camuflaje. Llamativo 66% menos distancia de camuflaje. Torpe 30% más distancia de percepción de los zombis. Habilidad de Doctor Cada nivel en Primeros Auxilios reduce 0.7 puntos de náusea (Máx. 7). Habilidad de Pie Ligero Cada nivel aumenta 0.25 puntos de distancia de camuflaje +1 (Máx. 3.5). Habilidad de Sigilo Cada nivel aumenta 0.25 puntos de distancia de camuflaje +1 (Máx. 3.5). Cada nivel reduce 0.5 puntos de distancia de olvido del jugador (Máx. 5). ¡Eso es todo, amigos! ✅ No olvides calificar mi mod ⭐⭐⭐⭐⭐ 💬 Déjame un comentario, crítica o sugerencia ¡Toda opinión es bienvenida! ______________________________________________________ UPDATED FOR BUILD 42.20 STABLE The Same Camouflage from TWD in PZ! What does it do? This mod adds the same camouflage from The Walking Dead to Project Zomboid. You can use zombie blood to mask your scent and blend in with the hordes. This version is more demanding than the original one, as it includes nausea, stress, and panic effects. Additionally, your character's traits and skills will affect the camouflage experience 🔹 How to activate it? Right-click on a corpse and choose the option to cover yourself in blood. When you're covered in blood, zombies will notice you, but they won't attack (unless you do something suspicious). Any other method that covers 15 or more parts of your body in blood will automatically activate the camouflage.(NOTE: If you fight zombies and their blood splatters on you, the camouflage will also be applied) Mod Mechanics ⚠️ Zombies will attack and remember you if: You get too close. You’re bleeding. You run without using stealth. You sprint. You shout or speak. Camouflage Balance Camouflage is a powerful tool for TWD-style gameplay, but it comes with certain downsides: 😷 Nausea, stress, and panic. Over time, you will get sick just like with corpse sickness. You might feel nauseous for about 2 to 5 hours, depending on your character and traits. This will escalate into a fever that you must treat, or you will pay the consequences in a few hours. You have been warned! If you want a less demanding version, you can use Camouflage TWD, which is available in my workshop and is a more user-friendly version for those not looking for the extended experience It will cause nausea if you use blood from a corpse (traits and skills can modify this effect). You will feel nauseous every ten minutes while the camouflage is active. Your stress will increase every ten minutes. Your panic will decrease every ten minutes. Traits and Skills 🧠 Traits and skills modify the default values: Trait/Skill Effect Iron Gut 50% less nausea when used, 20% less every ten minutes. Weak Stomach 50% more nausea when used, 40% more every ten minutes. Prone to Illness 60% more nausea every ten minutes. Brave 50% less stress every ten minutes. Coward 100% more stress every ten minutes. Graceful 20% more camouflage distance. Unobtrusive 50% more camouflage distance. Eye-catching 66% less camouflage distance. Clumsy 30% more zombie perception distance. Doctor Skill Every First Aid level reduces 0.7 points of nausea (Max 7). Light Feet Skill Each level increases camouflage distance by 0.25 points +1 (Max 3.5). Stealth Skill Each level increases camouflage distance by 0.25 points +1 (Max 3.5). Each level reduces player memory distance by 0.5 points (Max 5). That’s all, folks! ✅ Don’t forget to rate my mod ⭐⭐⭐⭐⭐ 💬 Leave me a comment, review, or suggestion! All feedback is welcome! If you want to support me, give me a coffee Si quieres apoyarme, cómprame un café Others Mods: Workshop ID: 3427533514 Mod ID: camouflage_TWD_expanded
Flecktarn Bandits Integration
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Jusblazm's Flecktarn Bandits This mod provides Bandits wearing modded clothing from Flecktarn Gear. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Flecktarn Gear. The item IDs belong to Jordanal and Galodar's Flecktarn Gear, the BodyLocations belong to Jordanal and Galodar's Flecktarn Gear and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both Flecktarn Gear and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Jordanal and Galodar for Flecktarn Gear Workshop ID: 3486407643 Mod ID: JusBanditsJGFlecktarnRANDOM
HGO-Expansion (B41)
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09/02/2025 - THE BUILD 41 END OF LIFE UPDATE!!! OFFICIAL B42 Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=3424309174 This is the High Guys Official expansion pack attempts too add as many new things to Zomboid as we can while keeping it an authentic and enjoyable experience with a heavier focus on the world of cannabis from farming to eating and smoking. (Mulitplayer is assumed compatible but bugs may arise.) Join our Discord to discuss the pack and become a part of our new community! - Cannabis Jarring implemented. - Growing Improved (still w.i.p) - Tobacco, cigars and other new items removed from pack (Replaced by vanilla items). - New models and textures for all smokes. World item ("unlit") and player item("lit") item versions. - Harvesting will result in Flower (wet), this can be dried the same way as clothing for now. - Each strain has a recipe for each smokable type available. - Each roll requires 1 of each type, e.g. Spliff: 1x Rolling paper 1x Tobacco Ground 1x Cannabis Ground. - Blunt (mixed) is similar too the spliff but made using tobacco leaf instead of paper. - Cannabis must be ground up before cooking in order too decarb. Credit where it's due This mod can be added to and extended by anyone in the community, but credit must be given to the original author within the files of the mod - and posted alongside the mod wherever it roams. Vehicle IDs: VanDispensary Workshop ID: 2971321054 Mod ID: HGO
Spiffo Knew [B42.20] SP/MP
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The vaccine we all knew about Based on the "They Knew" mod. Works in both Singleplayer and Multiplayer. (Build 42.20) Dummy vaccines do not appear in Multiplayer. Sandbox Option Provides two custom options: 1. Vaccine Spiffo Spawn Frequency 2. Ampoule Drop Rate Workshop ID: 3779597920 Mod ID: Spiffo Knew
Auto Forage
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Only works for B42 Adds ability to autowalk and forage with settings to determine what to do with foraged items. The Search Manger UI has added buttons Walk and Forage will function like "Walk To" and outline a square your character walks to when clicked Focus Collect will make your character discard any objects not in the category you have selected Discard All will make your character discard all items they forage Forage Bag will select the container you want to deposit foraged items into note: forage bag list only updates when the search manager window is opened/closed also if a bag selected is dropped it will default to the character inventory Sandbox options have been added to enable/disable the UI and original context options if you have my Map Move mod then Another Context option will appear on the map to forage to selected locations Workshop ID: 3478924012 Mod ID: GUNS_AutoForage Mod ID: GUNS_AutoForage
Monkey's Disable Boredom
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Simply disables boredom. Commissioned by Mitsurugi2424 I do mod commissions - Discord: _mon.key Workshop ID: 3024051075 Mod ID: DisableBoredom
Brita Settings
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Settings for Brita Set Values Value Name Set Value AMMUNITION BOX 50% AMMUNITION CANISTER 10% ARMOR (Brita's / USMC) 40% ATTACHMENT ALL OTHER 10% ATTACHMENT LIGHTS / LASER 20% ATTACHMENT OPTICS 10% ATTACHMENT SUPPRESSOR 10% ATTACHMENTS BREAK ON FIRE 0% --- NEVER ATTACHMENTS BREAK ON MELEE 0% --- NEVER CALIBER (.223 REM) 40% CALIBER (10g SHOT) 40% CALIBER (12g SHOT) 40% CALIBER (177 BB) 40% CALIBER (20g SHOT) 40% CALIBER (22 LR) 40% CALIBER (30-06 SPG) 40% CALIBER (308 WIN) 40% CALIBER (38 SPC) 40% CALIBER (380 ACP) 40% CALIBER (44 Mag) 40% CALIBER (45 ACP) 40% CALIBER (45 COLT / 410g) 40% CALIBER (46-70) 40% CALIBER (4g SHOT) 40% CALIBER (5.45x39mm) 40% CALIBER (5.56x45mm) 40% CALIBER (5.7x28mm) 20% CALIBER (50 BMG/MAG) 10% CALIBER (7.62x39mm) 40% CALIBER (7.62x54mm R) 40% CALIBER (9mm) 40% CIV IN LEO None CIVammo ON CIVx + 50% DEBUG LEVELS Normal Info DISPLAY AMMO COUNTER OFF DISPLAY MOVEMENT GAUGE OFF DYNAMIC RANGE SYSTEM 0% --- No Penalty DYNAMIC RECOIL SYSTEM OFF EJECT SPENT CASINGS 100% FIREARM JAM 100% - Default FIREARMS NEVER BREAK OFF HNTammo ON HNTx + 50% LAUNCHER RANGE MULTIPLIER 100% - Default LEO IN CIV None LEOammo ON LEOx + 50% MAGAZINE DRUM 10% MAGAZINE EXTENDED 10% MAGAZINE STANDARD 40% MELEE AXE 30% MELEE BLUNT 20% MELEE KNIFE LARGE 20% MELEE KNIFE SMALL 10% MELEE SPEAR 50% MELEE SWORD 30% MIL IN CIV None MIL IN LEO None MIL REGION None (recommended MIL Trim 50+) MILammo ON MILx + 50% NON HNT IN HNT None NON MIL IN MIL None NON SEC IN SEC None NON SUR IN SUR None ORIGIN (CZECH REP) 20% ORIGIN (EUROPE) 20% ORIGIN (ISREAL) 20% ORIGIN (PAC RIM) 20% ORIGIN (REP KOREA) 20% ORIGIN (REST WORLD) 20% ORIGIN (SOVIET UNION) 30% ORIGIN (UNITED STATES) 30% POLYMER CANISTER 10% POST 1992 PRODUCTION None RANDOM CASES / CCW 20% RESET SIGHT PICTURE OFF ROLLS GUNSTORE (AMMO) 10% ROLLS GUNSTORE (ARMOR) 20% ROLLS GUNSTORE (GUNS) None ROLLS GUNSTORE (PARTS) None ROLLS HUNTING (AMMO) 20% ROLLS HUNTING (ARMOR) 20% ROLLS HUNTING (GUNS) None ROLLS HUNTING (PARTS) None ROLLS MILITARY (AMMO/MAG) None ROLLS MILITARY (ARMOR) None ROLLS MILITARY (GUNS+++) None ROLLS MILITARY (NOT USED) None ROLLS POLICE (AMMO/MAG) 20% ROLLS POLICE (ARMOR) 20% ROLLS POLICE (GUNS+++) None ROLLS POLICE (NOT USED) None ROLLS SECURITY (AMMO/MAG) 10% ROLLS SECURITY (ARMOR) 20% ROLLS SECURITY (GUNS+++) None ROLLS SECURITY (NOT USED) None ROLLS SURPLUS (AMMO) 10% ROLLS SURPLUS (ARMOR) 20% ROLLS SURPLUS (GUNS) None ROLLS SURPLUS (PARTS) None SECammo ON SECx + 50% SHOW HIT % RANGE OFF SHOW HIT DAMAGE OFF SHOW WEAPON INFO OFF SOUND LINEAR BASE +200 - Linear Adjust SOUND SUPPRESSION 100% - Default SURammo ON SURx + 50% TYPE AUTOMATIC PISTOL 20% TYPE AUTOMATIC RIFLE 20% TYPE BOLT ACTION 30% TYPE BOW 10% TYPE BREAK ACTION 30% TYPE FLAME 20% TYPE GRENADE / ROCKET 30% TYPE LEVERGUN 30% TYPE LIGHT MACHINEGUN 20% TYPE MINIGUN 10% TYPE PUMP ACTION 30% TYPE REVOLVER 30% TYPE SEMI AUTOMATIC 20% USE VANILLA SHOT SOUNDS OFF VEHICLE PENALTY OFF Workshop ID: 2821447685 Mod ID: Brita Settings
[BROKEN] Konnor's Clothes Expanded Fix
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This small fix resolves and fixes the issue with the ClothesExpanded mod in the new Project Zomboid patch 42.8.1 Workshop ID: 3487812907 Mod ID: FIXClothesExpandedB42
More Hair Colors in Character Creation
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"You know what it is." Desc Adds additional hair colors based on those already in the vanilla game, as well as the vanilla hair dye colors to the character creation menu. Incompatible with other hair color mods. Simply made for those who like things a little more colorful. FAQ Q: Will this be updated? Can you add/change X? etc. A: I would like to add these new colors as hair dyes you can find in game at some point, however, I don't know how to do that and I don't feel like texturing any of those models. So, ¯\_(ツ)_/¯ Q: This conflicts with X Y or Z mod! Can you fix it? A: ¯\_(ツ)_/¯ Q: Multiplayer? A: I don't see why not! Info Workshop ID: 3138020630 Mod ID: MHCCC Workshop ID: 3138020630 Mod ID: MHCCC
霍尔市-Khor City (B41)
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---------------地图背景(Map Background)--------------- ●霍尔市是一座紧邻河流的小型城市,位于西点镇的西面,是该地区最具影响力的自由贸易口岸,其位置处于气候宜人的河谷地区,因此成为了一座集贸易、旅游、农业、防务功能于一身的重镇。 ○Khor City is a small city located adjacent to a river, west of the town of West Point. It is the most influential free trade port in the region and situated in a pleasant valley area, making it a key town that integrates trade, tourism, agriculture, and defense functions. ---------------地图元素(Map elements)--------------- ●本地图拥有以下重要元素: -不影响附近区块主干道的交通 -中式风格的社区 -穿城而过的河流和湖泊 -基于现实情况而设计的城市规划 -1个巨型封闭式自由贸易区 -1个经简单改造就可以使用的安全区(可供6~8人使用) -1个大型医院 -1个大型警察局 -1个小型消防局 -6个大型商场 -4个加油站 -5个大型仓储设施 -5个大型停车场 -3个小规模军事设施 -大量临街商铺 -大量警用值班室 -少量农业设施和办公设施 -数量繁多的便捷停车位 -两个物资充沛的彩蛋公寓(现实中作者的居所) -一个军用物资彩蛋商铺(现实中作者的商铺) ○This map features the following important elements: -Not affecting the traffic of the main roads in the surrounding areas - Chinese-style Residential area - Rivers and lakes flowing through the city - Urban planning based on actual conditions - 1 large-scale enclosed free trade zone - 1 safe zone that can be used after simple renovation (suitable for 6~8 Players) - 1 large hospital - 1 large police station - 1 small fire station - 6 large shopping malls - 4 gas stations - 5 large storage facilities - 5 large parking lots - 3 small-scale military facilities - A large number of street-front shops - A large number of police duty rooms - A small number of agricultural facilities and office facilities - A large number of convenient parking spaces - Two Easter Egg apartments with abundant supplies (the author's residence in reality) - A military supplies Easter Egg store (the author's store in reality) ---------------地图冲突(Map conflict)--------------- 《Taylorsville》 《Daisy County》 《Safe-Tech Cryogenic Facility》 ●如有与其他地图冲突请留言.谢谢. ○If there is any conflict with other maps,please leave a message.thank you. ---------------地图位置(Map location)--------------- (33,22)(34,22) (33,23)(34,23) (33,24)(34,24) ●位于西点镇西面 ○Located to the west of West Point Workshop ID: 3447749077 Mod ID: Khor City Map Folder: Khor City
B42 Scavenging Skill
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This mod is a ported and tweaked version from B42 to B42.13 of the original Scavenging skill mod by Afterworlds. Now updated for b42.18.x and to current. Single player only tested and supported Adds a new skill called Scavenging and a trait called Vulture. As you loot containers and this skill gives you a chance to find more loot. The higher your skill, the bigger the chance, and the greater the loot amount. Stock settings compared to the original mod. You have a higher chance of finding and a much less instance of a loot-pocolypse: Increase the xp gain from 4 to 5 for 1.25xp gained instead of 1.0 gained. Find chance %: Level0 10 Level1 15 Level2 20 Level3 25 Level4 25 Level5 30 Level6 30 Level7 35 Level8 40 Level9 45 Level10 50 Loot given multiplier Level0 Loot 100 Level1 Loot 100 Level2 Loot 100 Level3 Loot 102 Level4 Loot 103 Level5 Loot 104 Level6 Loot 105 Level7 Loot 106 Level8 Loot 107 Level9 Loot 108 Level10 Loot 110 Workshop ID: 3645462965 Mod ID: B4213ScavengingSkill
SVU '90 Lada Niva
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Armor parts for '90 Lada Niva Require Standardized Vehicle Upgrades and '90 Lada Niva (obvious) So you want to armour a Lada which is already solid by default (I know, my grandfather sold them, true!). This mod is an extension to the excellent "Standardized Vehicle Upgrades" MOD. With this new customized Lada Niva, the great outdoors is yours! SUPPORT ME : Workshop ID: 3033941623 Mod ID: StandardizedVehicleUpgrades90niva
Unknown clothing shop zombie spawn
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Spawn Unknown clothing shop Female Outfits with zombie Group contains:Genshin/Honkai Impact/Girls Frontline/Blue Archive/Anime or Game Only the required modules need to be enabled,100% or 10% or 1% Update:Only 10% Genshin Zombie Warning:100%Will significantly cause game lag Workshop ID: 2971311235 Mod ID: Only Genshin Zombie 10% Mod ID: Unknown clothing shop zombie 1% Mod ID: Unknown clothing shop zombie 10% Mod ID: Unknown clothing shop zombie 100%
KW_Rhitta
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KS 서버 킹즈우드에서 만든 신부 릿타 한손둔기 Workshop ID: 3223257015 Mod ID: kw_Rhitta
Change Alert Audio to Tarkov Scav1 Audio
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вот сука Workshop ID: 2724609606 Mod ID: Tarkov-Alert
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid