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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Change Alert Audio to Tarkov Scav1 Audio
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вот сука Workshop ID: 2724609606 Mod ID: Tarkov-Alert
[RU] MiniStatPanel & Manual Save
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Russian version original mod Workshop ID: 1938049154 Mod ID: RuMiniPanel
Quick Skill Tracker
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Inspired by older XP tracking mods, but built with modern features: - Individual skill toggle (35 skills) - In-game configuration menu - Sandbox integration - Positive AND negative XP tracking - Lightweight and compatible Press O to Open in-game menu. Works with Savegames You can freely use this mod on your server. Mod permission according to TIS policy: Ask for permission . Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name 4Zeta © 2025 4Zeta FOUND A BUG? Contact me Workshop ID: 3623676269 Mod ID: QST
N&C’s Narcotics – B42.18 True Smoking Fix
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N&C’s Narcotics – Build 42.18 Valium Update Development / Stability Disclaimer: This version is currently in active development and may be unstable while Build 42 support is being worked out. Some parts of the mod are not fully working yet, especially farming/crop behavior and issues caused by Project Zomboid Build 42 changes. I am actively reading bug reports, testing fixes, and cleaning things up over time. Subscribe/use at your own discretion for now. If something breaks, please report it in the comments with the error, what you were doing, and your mod list if possible. Maintained Build 42.18 version of N&C’s Narcotics focused on compatibility, Valium support, cannabis timing, and more distinct downer behavior. This update keeps the original N&C’s Narcotics experience intact while cleaning up several gameplay details. Smoked cannabis now activates immediately when used, edibles have a delayed onset, Xanax and Valium have separate activation timing, and alcohol mixed with mod-added downers is more dangerous through a Sandbox-controlled overdose system. What To Expect: - Works with True Smoking Mod - Fixed the joint/smokable cannabis behavior that could cause smoking-related issues - Smoked cannabis now activates immediately when smoked - Cannabis edibles do take time to kick in instead of behaving exactly like Cannabis if you were to smoke it - Valium can be found in the same places as Xanax - Gave Xanax and Valium separate onset timing and effect handling - Xanax now acts as the faster, shorter benzo option - Valium now acts as a slower, longer benzoe option - Added Valium muscle-relaxed behavior for stiffness, discomfort, and pain relief - Added a more dangerous alcohol + downer overdose system - Added a Sandbox option to disable lethal alcohol + downer overdoses Gameplay Notes: - Smoking N&C joints through True Smoking should now correctly apply the N&C weed high/effects instead of only playing the smoking action. - Xanax has a shorter delayed onset before its effect begins - Valium has a longer delayed onset and a much longer duration - Valium uses the Muscle Relaxed moodle - Xanax uses the Barred Out moodle - Edibles intentionally take longer to activate than smoked cannabis - The overdose system focuses on alcohol combined with mod-added downers such as Xanax, Valium, and opioids - Non-downer drugs are not part of the alcohol + downer overdose check Features In This Version: - True Smoking Compatability Update - Joint / smokable cannabis fix - Immediate smoked cannabis activation - Delayed edible cannabis activation - Valium implementation - Separate Xanax / Valium behavior - Muscle Relaxed Valium effect - Barred Out Xanax effect - Alcohol + downer overdose system - Sandbox lethal overdose toggle Community Feedback / Known Issues / Planned Work: - Investigating the farming / planting issue where planted seeds may not visibly appear - Investigating the plant info / watering error reported when checking crop status - Looking into possible harvest-stage errors with mod crops - Watching reports about the Mod Order “Auto” button causing parts of the mod list to disappear or disable - Continuing to balance onset timing so smoked drugs, edibles, Xanax, and Valium feel more distinct - Considering more Sandbox-controlled overdose options for dangerous substances - Considering more realistic overdose risk mechanics, but in time because things do have to be balanced fairly and preferably controlled through Sandbox settings - Planning more tooltip, translation, and UI cleanup over time Community Note: I am reading the comments and bug reports. Some issues may take testing to reproduce, especially farming and Mod Order behavior, but they are not being ignored. Thanks to everyone reporting issues, leaving feedback, and keeping the mod alive. This version is still being worked on, and issues will be ironed out as testing continues. Credits: Original N&C’s Narcotics mod by the original creator(s). - @a_cow_says - @Neely - @four1fool Original Workshop Pages: - N&C's Narcotics - N&C’s Narcotics – B42.15 FIX (Tooltips Restored + EN Cleanup) Additional Credits: Build 42 update work, smoking fixes, Valium implementation, onset timing adjustments, and overdose system work by @frostyturpz Notes: - This is based on the original N&C's Narcotics - Full credit for the original mod, concept, and core content belongs to the original author(s) listed above - This version is focused on maintaining the mod for Build 42, improving timing behavior, and making Xanax, Valium, smoked cannabis, and edibles feel more distinct - I am open to implementing additional changes depending on feedback and testing - I am passionate about keeping this mod going because its core concept is excellent Installation: 1. Safely remove other standalone versions of N&C's Narcotics before enabling this one. 2. Subscribe to this on Steam Workshop. 3. Enable the mod in the Mods menu. 4. Enable it for your save or server. 5. Review Sandbox settings for overdose behavior and other N&C options as needed. Built for Project Zomboid Build 42.18 Requires MoodleFramework Workshop ID: 3705744105 Mod ID: NNC42PublicBranch
Upgradeable Books
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Upgradeable Books Allows you to combine lower level of books to get the higher ones. Supported Version Currently works with 41.73 Detailed Mod Information You will be able to use to of the same skillbook to get a higher level one. For Example you can use two Cooking 1 books to get one Cooking 2 book. Have any questions? Want to report a bug? Maybe you have good ideas for me? Or you just want to chill with us? Then feel free to join our Discord! Recipes Book Requirements Capentry 2 2x Capentry 1 Capentry 3 2x Capentry 2 Capentry 4 2x Capentry 3 Capentry 5 2x Capentry 4 Cooking 2 2x Cooking 1 Cooking 3 2x Cooking 2 Cooking 4 2x Cooking 3 Cooking 5 2x Cooking 4 Electrical 2 2x Electrical 1 Electrical 3 2x Electrical 2 Electrical 4 2x Electrical 3 Electrical 5 2x Electrical 4 Farming 2 2x Farming 1 Farming 3 2x Farming 2 Farming 4 2x Farming 3 Farming 5 2x Farming 4 First Aid 2 2x First Aid 2 First Aid 3 2x First Aid 2 First Aid 4 2x First Aid 3 First Aid 5 2x First Aid 4 Fishing 2 2x Fishing 1 Fishing 3 2x Fishing 2 Fishing 4 2x Fishing 3 Fishing 5 2x Fishing 4 Foraging 2 2x Foraging 1 Foraging 3 2x Foraging 2 Foraging 4 2x Foraging 3 Foraging 5 2x Foraging 4 Mechanics 2 2x Mechanics 1 Mechanics 3 2x Mechanics 2 Mechanics 4 2x Mechanics 3 Mechanics 5 2x Mechanics 4 Metalworking 2 2x Metalworking 1 Metalworking 3 2x Metalworking 2 Metalworking 4 2x Metalworking 3 Metalworking 5 2x Metalworking 4 Tailoring 2 2x Tailoring 1 Tailoring 3 2x Tailoring 2 Tailoring 4 2x Tailoring 3 Tailoring 5 2x Tailoring 4 Trapping 2 2x Trapping 1 Trapping 3 2x Trapping 2 Trapping 4 2x Trapping 3 Trapping 5 2x Trapping 4 Mod Support Currently none. Workshop ID: 2847970273 Mod ID: UpgradeableBooks
Low Tier God Bleach
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Replaces the bleach world texture with a certain picture of LOWTIERGOD aka LTG Workshop ID: 2707164309 Mod ID: lowtiergod_bleach
Project Fallout: Scientific Chemistry Rus
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//МОД НЕ МОЙ, Я ЛИШЬ ПЕРЕВЕЛ ЕГО ДЛЯ РУССКОЙ АУДИТОРИИ\\ Этот мод добавляет несколько препаратов из серии Fallout, и небольшую систему привыкания к ним с особенностями. - Винт - (12% увеличение выносливости / 2,5% потеря голода / 3% увеличение пьянства / 15% потеря несчастья и скуки) Препарат представляет собой мощный метаамфетамин, который стимулирует центральную нервную систему, вызывая прилив энергии и силы, главным образом вызванный эндорфинами. Начальный прилив эйфории редко длится более нескольких минут. - Баффаут - (67% прирост выносливости / 45% потеря усталости / 10% уменьшение боли / случайное увеличение опыта ловкости) Баффаут — сильнодействующий анаболический стероид, который был популяризирован перед Великой войной профессиональными спортсменами и их тайным использованием препарата. - Мед-X - (65% Уменьшение боли / 25% Увеличение опьянения / 50% Потеря стресса / 35% Потеря несчастья и скуки) Мед-X — это торговая марка морфина, мощного опиатного анальгетика, который связывается с опиоидными рецепторами в головном мозге и центральной нервной системе, уменьшая восприятие боли, а также эмоциональную реакцию на боль. - Ментаты - (85% потери пьянства / 35% потери усталости / 75% потери стресса / 10% потери несчастья и скуки / случайного получения опыта навыка крафта) Красные, как мел, таблетки, производимые Med-Tek Laboratories, были популярным рекреационным наркотиком до Великой войны, и потребители предпочитали их за их влияние на творческие способности. Активный ингредиент является мощным ноотропом, который улучшает функции, связанные с памятью, и ускоряет другие психические процессы. - Стимуляторы - (27% здоровья / 10% уменьшение боли) Стимпак, сокращенно от «пакет для стимуляции», представляет собой тип ручного лекарства, используемого для повышения собственных регенеративных свойств организма. - Супер Стимуляторы - (68% здоровья / 35% уменьшения боли / 15% усиления опьянения) Супер Стимуляторы — это более продвинутая версия обычного стимулятора. Хотя он излечивает более серьезные раны, он также имеет неприятные побочные эффекты. - Психо - (35% здоровья / 95% уменьшение боли / 58% прирост выносливости / высокий уровень гнева / 90% потеря страха, паники и стресса / 15% прирост жажды / 35% прирост пьянства / случайный прирост опыта боевого навыка) Амфетамин военного класса, вызывающий психоз, поставляется в уникальной системе доставки, которая смешивает странные химические вещества военного происхождения непосредственно перед инъекцией. Его основным эффектом является повышение сопротивляемости повреждениям и ослабление высших функций мозга, предназначенное для создания сильных ударных отрядов для атак человеческой волны. Предостережение в том, что демпфирующий эффект также затрудняет управление солдатами. - X-клетка - (15% здоровья / 45% уменьшения боли / 40% увеличения выносливости / 95% потери усталости / 85% потери пьянства / 50% потери несчастья / 50% потери скуки / случайного получения опыта пассивного навыка) Созданный перед войной как универсальный усилитель производительности, X-клетка так и не вышел из стадии прототипа, но получил широкое распространение на черном рынке. - День под кайфом - (5% уменьшение боли / 10% избавление от усталости / 85% избавление от несчастья / 65% избавление от скуки / 50% избавление от страха, паники и стресса) Мягкий довоенный галлюциногенный наркотик День под кайфом был любим американцами, ищущими счастливого побега от реальности. Полученный кайф делал пользователей более спокойными и расслабляющими, хотя эффект транквилизатора затруднял выполнение физических задач. Он был довольно популярен среди всех социальных групп в довоенной Америке, помогая обществу справиться с напряжением войн за ресурсы, голодными бунтами и общим распадом общества по всей стране. Винт, Мед-X, Стимулятор и Психо можно создать с добавленной химической лабораторией, которую можно создать и найти в школах. Все химикалии можно найти во время исследования, за исключением редких, таких как Психо и Супер стимулятор, которые действительно можно найти только в военных местах и на военных зомби. Workshop ID: 2836951603 Mod ID: SC
Cyberpunk Skins Addon
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This mod adds skins inspired by Cyberpunk 2077 to some vehicles by KI5. You need the original vehicle mods by KI5 or this mod wont work. The skins were originaly made for some player groups on a private B41 server but I wanted to use them in my B42 singleplayer aswell so I redid this mod and made it into an addon for everyone to use. Available skins - F350 FD - Trauma Team - F350 - Mox - F350 - Militech - F350 - Wraiths - F250 - Wraiths - F150 - Wraiths - Suburban FD - Trauma Team - Range Rover - Militech - Range Rover - Wraiths - CUCV - Trauma Team - CUCV - Militech Mod was only tested for B42 but should work fine in B41 Workshop ID: 3427414789 Mod ID: rangeCPSkins Mod ID: CUCVCPSkins Mod ID: SuburbanCPSkins Mod ID: FSeriesCPSkins
Toyota Hilux+ medium pickups pack part 1
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This mod brings back my Toyota hilux reworked now with his armor can resists bullets with the Chevrolet dmax also includes a ford ranger with a lot of skins featuring umbrella corporation skins, may u can mess with the borderpatrol ranger lol Workshop ID: 3575402781 Mod ID: ToyotaHiluxRevo
ZedHealthNew 4.1(僵尸血量显示)
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无意间发现的mod,在工坊内未找到,备份自用,看到原作联系我删除 Unintentionally discovered mod, not found in the workshop, backup for personal use, contact me to delete the original work upon seeing it Workshop ID: 2986530737 Mod ID: ZedHealthNew
[COS] Sheva_Alomar
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Old School Resident Evil Zombie Sounds (B42) [Broken]
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CHEESY INTRO: Did you grow up in the 90s playing games you shouldn't have been playing? Hairline not what it used to be? Do you prefer your zombies to sound more like walking corpses than homeless people on bath salts? Are you ready to feel the cold, yet comforting embrace of lady nostalgia? Than this mod is for you! My first ever workshop and Project Zomboid mod, Old School Resident Evil Zombie Sounds, introduces the soulless wails and moans of the undead (or not really undead?) from the atmospheric and tense Resident Evil franchise to the brutal, simulation-like, and also very tense, Project Zomboid. FEATURES: 1. Male zombie vocal sounds from RE1, 2, and 3 (and possibly Outbreak later) Almost every sound for male zombies, except a few I'll mention later, has been replaced, leading to a pretty good variety. 2. Female zombie vocal sounds from RE2, 3, and Outbreak. Almost all female zombie vocals have been replaced with RE ones, still not as diverse as the males, but much better than before, will possibly tweak a bit later on. 3. RE bite sounds for both female and male zombies. The bite sounds are the "except a few" I mentioned earlier. PZ has some nice crunchy bite sounds, so I left some in for males and females, but don't you worry, girly, those sloppy and disturbing classic RE chomps are definitely back. ;) 4. Crows!! :D All crow sounds replaced with RE1 and 2. Hopefully someday someone will make a real murderous murder of crows mod, complete with music cue.... dun, dun.... dun, dun Note: I may replace release a PZ crow version if asked for. 5. TBD Extracted sound files from Outbreak, only used female ones for now, may mix in the males at some point, but I feel it's at a decent place to simmer for a bit without constant updates, especially since it needs to be manually installed every update. INSTALL: This is a complete "ZomboidSound.bank" replacement mod, this means it is larger than many PZ workshop mods (about 600 MB) and needs a manual install from the workshop folder, this is admittedly due to my lack of PZ modding knowledge. It was the easiest and safest way I knew of, with no compatibility issues. Here's the steps: 1. Subscribe to the mod through workshop. 2. Go to "\steamapps\common\ProjectZomboid\media\sound\banks\Desktop" make a copy/ backup of "ZomboidSound.bank", I usually just copy it to the same folder for a quick, easy to find copy. 3. Go to "\steamapps\workshop\content\108600\3153395049\mods\Old School Resident Evil Zombie Sounds\media\sound\banks\Desktop" 4. Copy "ZomboidSound.bank" from this folder, then go back to "\steamapps\common\ProjectZomboid\media\sound\banks\Desktop" and paste the modded "ZomboidSound.bank" there, overwriting the original. Again, make a backup first. 5. Just play, you don't need to activate it in game or start a new game or anything. Works fine in multiplayer coop too since it's client side. CREDIT: A good amount of credit goes to CrazyTv with his mod, RE2 Zombies Sounds, which I'm sure at least a few reading this will know. Though I did start my edits from scratch, his mod inspired and helped me to understand how to make this. Now, don't worry about me, just rescue the survivors in the other rooms... JUST GO!! Workshop ID: 3153395049 Mod ID: OldSchoolREZombieSounds42
Cure Wild Meat V2.1
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Dangalong's Cure Wild Meat mod adds the ability to cure meat from wild animals and fish into jerky-like food items with a long shelf-life, which are ready-to-eat and can also be used in cooking. Level 5 Cooking is required for this valuable skill. Curing meat reduces the nutrition of the original cut slightly and adds +10 thirst when eaten alone, but will stay good for 60-90 days. After salting the meat must then be cooked to become safe to eat as well as fully cured. Cooking time for curing salted meat is considerably longer than for normal food items. Recipes only work on vanilla wild animals, fish, and frogs for now, except rabbits from UngratefulDead's Hunting mod, and Rabbit Cutlets from my Rabbit Pelt Tanning mod. The salting recipe is also compatible with the salt item gained from Deadend's Canning Mod as well as the base salt. Made compatible with build 34 nutrition system. Added curing of frog meat. Updated 4/30/16. http://theindiestone.com/forums/index.php?/topic/19224-cure-wild-meat/ Workshop ID: 673346418 Mod ID: CureWildMeatV2.1
Spider-Man Outfits
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Hello! As a fan of the arachnid, I needed to include him into the game. At first I was only planning between one and three outfits, but it got out of hand. Still, this is a very simple mod. You can imagine what this mod does just by looking at the image and title, but here's a breakdown in case you want to know more: Features - This mod adds 11 Spider-Man themed character costumes, more specifically it adds: 11 masks, 11 full body suits, 1 hoodie and 1 belt. (List of costumes below) - I also added invisible equipment (boots and backpack) in case you dont want equipment to cover your suits. - Each garment has models for both men and women. - These are normal clothes, those wont give you superpowers or advantages in the game, other than a little protection (but all the responsibility) - Most of these clothes act as underwear, so you can wear other clothes over them. - None of these can be broken by scratches or other means, but they do get dirty with blood. How to get the outfits in the game - There is a small chance that a zombie will appear wearing one of these, decreasing if you have more mods that add other zombie outfits. - Or you can simply use cheats to summon the outfits. Costumes included - Spider-Man (original Peter Parker costume) - Spider-Man Advanced suit 2.0 (The one from the PS5 game) - Spider-Man black suit (The one from the comics) - Spider-Man Webbed Black Suit (The one from the movie Spider-Man 3) - Spider-Man Miles Morales (original costume from the comics) - Spider-Man Miles Morales Into The Spiderverse (The one from the first movie) - Ghost-Spider (aka Spider-Gwen, you can also put down the hood) - Scarlet Spider-Man (original Ben Reilly costume, comes with toggleable hoodie and a belt) - Spider-Man 2099 (Classic costume) - Spider-Woman (aka Jessica Drew, you can change whether the mask shows your character's hair or not) - Superior Spider-Man (Additional arms not included) Known bugs -Although it does not break the game, some clothes look strange when you wear them over the suits, since they "clip" with the models of the suits. It usually only happens with clothing that is too tight or thin, such as some socks or t-shirts. -Some hairstyles also "clip" with the Spider-Woman mask and don't look as good. Disclaimer -I do not give permission to reupload this mod or any of its contents in any way. -Sorry, but I dont take requests and I dont plan to keep adding more suits. twip twip
Русская Локализация
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Предназначено для версии игры 39.67.5 (Steam). Полный перевод игры на русский язык. Workshop ID: 1458941636 Mod ID: russianlocalization
Ooey's Auto Salvage
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My first ever map and actual mod so if shit is wrong with it then oops made this just to go into a server with my friends a fenced off scrap yard just outside muldraugh where you can find a load of cars waiting to be scrapped, a small shop front, a garage, and the scrap yard owners house its in cell 32x31. just north of the construction site north of muldraugh Workshop ID: 3346270668 Mod ID: OoeyAutoSalvage Map Folder: Ooey's Auto Salvage
Pinups, Posters & Papercraft
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Pinups, Posters & Papercraft (P3) Loot it. Unstaple it. Tear it out. Turn scraps into something useful. Created by spazztik. In Knox Country, every page has value. Even the ones you pretend you did not loot. What Is P3? P3 is the apocalypse's finest reading material and the papercraft know-how to go with it. Magazines with pages worth keeping — foldouts, centerfolds, wall posters — plus the skills to turn every last sheet into something useful instead of a fire hazard with a centerfold. A polished Build 42 community merge: it repacks and modernizes several B41 mods that added in-world flavor, keeps the fun atmosphere, makes every interaction multiplayer-safe, and gives every collectible page a purpose. Loot it. Unstaple it. Tear it out. Turn scraps into something useful. The zombies can keep the sports section. Game version & play state Build: Project Zomboid Build 42 Stable 42.20.x — play-tested on the 42.20.3 hotfix Play: Single-player and multiplayer. Content actions are multiplayer-safe and server-authoritative where it matters. Version Current release: 1.2.3-b42.20 Screenshots Siiiike, pervert. How To Use (Spoilers) BUILD 42 STABLE EDITION: NOW WITH MORE HAND-HOLDING The zombies still won't explain anything. Fine. We will. Want to discover P3 naturally? Stop here and let the item names and context menus guide you. Magazine Inserts - Magazine names indicate when a tear-out poster choice is available. - Pinup Edition: <name> means the magazine offers a choice between its foldout centerfold and one random tear-out wall poster. - Magazines without this prefix retain their existing display names; their right-click actions show which insert options are available. - Extracting either available insert changes the magazine to its existing missing-centerfold variant. The choice is permanent for that copy. Centerfold Wall Display - Right-click an unstapled centerfold and choose Prepare for Wall Display. - Place the resulting mounted centerfold on a wall using Project Zomboid's normal Moveable placement system. - Pick it back up normally. Choose Remove from Backing to restore the original centerfold item. - This reversible conversion preserves existing saves: old centerfold item IDs remain unchanged. Paper From Notebooks and Journals - Right-click a notebook or journal and choose Rip Out Paper. - A notebook produces 8 sheets of paper; a journal produces 17. - The binding also returns one unit of wire. Origami - Find and read The Art of Origami once to learn the three folding recipes. - Open the Build 42 crafting interface and search for Fold Origami. - Each duck, frog, or mouse uses one ordinary sheet of paper. - Finished origami can be crumpled into tinder. Other P3 Actions - Compatible magazines, centerfolds, posters, paper items, lotion, and tissues expose additional actions when their requirements are present in your inventory. - Centerfolds and pinup posters can be ripped into paper if you no longer want to keep them. Build 42 Stable Compatibility Compatible with Build 42 Stable 42.20.x (play-tested on the 42.20.3 hotfix). What's New in 1.2.3 - All nine centerfolds can now be prepared for wall display, placed with normal Moveable controls, picked up, and restored. - Existing centerfold item IDs and old placed pinup tiles remain unchanged for save compatibility. - Pinup Edition labels now identify magazines that offer a centerfold-or-poster choice. - Expanded spoiler-wrapped instructions cover inserts, wall display, paper recovery, origami, and other P3 actions. - Built for Build 42 Stable 42.20.x; the centerfold wall-display conversion is server-authoritative in multiplayer. Credits & Source Mods Repack author & maintainer: Spazztik Original content and lineage: - W Patrick's More Nudie MagZ - W. Patrick - Porno Mags (build 41) - planetalgol lineage - Journal - 666rdsrds666 - Axebeard's Centerfold Pinups 41.68 BETA - Axebeard Additional lineage credit: JennsyVonnar (B41 re-upload lineage) More from spazztik Sick of this one? Good. The apocalypse is a buffet. Here is the rest of the spread: - Nailed It! — Shoes are for cowards. Flip-flops are for victims. The ground collects its toll. - Brain Freeze! — Ice cream is a weapon now. Eat like a champion, regret like a champion. - Lube & Swingers — If it swings and squeals, lube it. The dead are listening. Always. - God (tm) — Pray into the void. Sometimes it answers. Usually it is busy. - Lengthy Discussion — Finally, a reason to carry a measuring tape. Bring a friend. Or don't. - Noisemakers — Every chore is the dinner bell. The dead always RSVP. - Easy Pickings — One button press and the forest hands over its lunch. Tip generously. Support Development If you enjoy P3 and want to help support future updates, you can toss a tip my way on Ko-fi. Every bit helps keep new content, polish, and maintenance coming. Tip on Ko-fi: ko-fi.com/spazztik Workshop / Mod IDs Workshop ID: 3700534202 Mod ID: PinupsPostersPapercraft Mod Name: Pinups, Posters & Papercraft (P3)
Arithmechick's Modding Utils
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Library of functions and utilities used in some of my other mods. Workshop ID: 2903860066 Mod ID: TSW_ModdingUtils
Insect Recipes
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Want to survive in the wilderness eating Insects ? This mod adds Insect Recipes, so you can eat Insects without being unhappy. You need Cooking Pot /Saucepan /Bucket with water to Process Cockroach/Cricket/Grasshopper. Then cook the Processed insect and you won't be unhappy. Let me know if anyone has any insect recipe ideas. I'll add them here. Workshop ID: 2684833128 Mod ID: insectRecipes
Howie's Traits [42.16]
par 76561199382521527
This mod adds a collection of positive traits for greater flexibility in builds with solo and small groups in mind while trying to minimize vanilla balance disruption. Negative traits planned for a later release. Amateur Welder - You've just finished trade school and landed your dream job. Your first shift starts tomorrow. +1 Welding. (-2) Apprentice Blacksmith - You were learning from the best until the best tried to eat you. +1 Metalworking (-2) Computer Whiz - Your family members have you on speed dial. +1 Electronics. (-2) Deli Worker - Minimum wage, minimum effort. But you make a mean sandwich now. +2 Butchering (-2) Drummer - You thought joining a band would be a great way to attract a mate. +1 Short Blunt. (-2) Furniture Maker - All your furniture came in a flat box. +1 Carpentry. (-2) Furtive - An introvert must develop certain skills to remain at peace. +1 Sneaking (-2) Knapper - The human origin story has always interested you. +2 Knapping. (-2) Pet Person - You adore animals and are familiar with their care. +1 Animal Care. (-2) Slasher - You watch a lot of slasher films and think to yourself "Yeah, I could do that." +1 Short Blade (-2) Susurrus - People tend to be startled when they realize you're in the room. +1 Lightfoot (-2) Tracker - Those aren't wild berries, nobody asks how you know. +2 Tracking (-2) Bar Fighter - Always with you, just one too many. +1 Short Blade, +1 Short Blunt (-3) Celeritas - You're here. Now you're there. You're everywhere. +1 Nimble. (-3) Animal Control - Wild animals? In your backyard? Absolutely not! +1 Trapping (-4) Kindler - You grew up in a home with wood heat. +1 Axe. (-4) Larper - For glory and honor on some weekends when the weather is nice. +1 Long Blade (-4) Part Cherokee - You're part Cherokee. Or at least, that's what your Grandma said. +1 Spear. (-4) Auto Body - From not knowing how to hold the flashlight still, to fixing the whole car. You've come a long way. +1 Electronics, +1 Mechanics, +1 Welding (-6) Homemaker - You always said you wanted to get out of the house more. +1 Cooking, +1 Tailoring, +1 Maintenance (-6) Light Gunner - All those hours playing video games were not wasted after all. +1 Aiming, +1 Reloading. (-6) Pescatarian - Save on groceries by eating the food on the ground and in the pond. +1 Agriculture, +1 Fishing, +1 Foraging (-6) Renaissance Celebrant - You love the Renaissance Faire so much that you refuse to break character. +1 Carving, +1 Maintenance, +1 Metalworking +1 Tailoring (-8) Rugged - Corn-fed, country raised. +2 Agriculture, +1 Aiming, +1 Animal Care , +1 Carpentry (-8) Zephyr - You move like a gentle breeze. +1 Lightfoot, +1 Nimble, +1 Running, +1 Sneak (-8) Workshop ID: 3434453874 Mod ID: Howie's Traits
More Skill Books 한국어 패치
par 76561198089397857
스킬북 추가모드인 More Skill Books의 최신버전 한국어 패치입니다. (답답해서 내가 만듬) Workshop ID: 3135784505 Mod ID: MoreSkillBooks_KR_by_JG
爱丽丝人偶AliceDolls
par 76561198209710989
欢迎来到爱丽丝-七色人偶与服装店 Welcome to Alice - Seven Color Dolls and Clothing Store 人偶可以当成额外飞行背包,多种服装可供COSPLAY,还有额外武器可以尝尝鲜。 Doll can be equipped as extra flying bags, clothes can help you have new cosplay experience, and some new equipments to protect yourself! now Alice have Horai, Shanghai, Cheshire, Mercurylamp, ShinKu dolls, and Alice Summer/Winter/Qipao, Koln, Prinzeugen, Saumarez Clothes, and magic book for carry more loots! V1.1.3增加碧蓝小柴郡 V1.1.4增加东方铃仙·优昙华院·因幡面具 V1.2.0增加爱丽丝·玛格特洛依德面具、夏装,增加爱丽丝夏装对应腿部枪套&后裙武器挂带 V1.2.1更新爱丽丝冬装 v1.2.2更新漆黑大太刀+相关材料+配方,调整人偶包大小从19kg到21kg,后裙武器挂带可以挂手枪系武器,LUA代码调整(自己测试应该可以兼容COS商店,不在12,碧蓝,赛马娘,幻想等),有问题请留言反馈,看到了马上修(如果没超出能力的话) V1.2.5增加蔷薇人偶(水银灯、真红),增加爱丽丝魔法书-当人物额外背包用,部位外骨骼【用blender从零手搓的】(适配原版的版本42KG+联动不在服装店枪包的大容量版本200KG) 。 这次开始不再把版本号放标题里了,应该是最后一次MOD的ID变动了(希望ID变动不是别的原因)。 V1.2.6增加爱丽丝旗袍装。增加苍蓝誓约-科隆,以及科隆的帽子配件(可以当防毒面具用--如果其他mod模组代码有防毒面具相关功能的话) V1.2.7增加苍蓝誓约-欧根与索马雷兹服装,让洋娃娃可以打工赚钱 >_< V1.3.1对爱丽丝冬装进行彻底大修+重做,质量符合700块售价。增加狱炎魔女-夏露萝塔装,以及狱炎魔女法杖(多功能-打架,照明,钓鱼,种地,点火(但注意别点蜡烛!),伐木(攻击伐木))。对所有人偶增加焊工面具属性,搞金工带人偶就不用带面罩了。 V1.3.2增加苍蓝誓约-萨维奇装,增加铃仙2号装及头套。 v1.4 把B42做的模型拿来更新一下,汉化就不写了 特别鸣谢——----过桥米线-sa,funtime,拉比特,以及不在服装店的各位大佬。 Workshop ID: 3000942763 Mod ID: Alicedolls
[B42.20] Not Useless Things
par 76561198810145584
🧰 NOT USELESS THINGS “In the apocalypse, nothing should go to waste.” This mod gives practical, immersive uses to items that are usually treated as useless junk. Perfume, paperclips and children's toys can now help you survive, and even a basketball has a purpose. ⚡ KEY FEATURES - 🧴 Perfume & Cologne: Use perfume or cologne as a liquid resource to disinfect rags and bandages when proper disinfectant is unavailable. - 🧸 Toy Set: Combine any three toys into a reusable entertainment set that reduces boredom, unhappiness and stress, with a balanced replay cooldown. - 🏀 Basketball Hoop: Find a basketball hoop in the world, remove it from its support and carry it to a new location. The hoop can be installed on a wall, wooden pole or basketball pole. To install a carried hoop, stand beside a valid wall or pole — the placement option appears only there. A basketball is required to play. Repeated shots feature visible ball flight, mood relief, Fitness and Strength XP, fatigue and a 12-hour cooldown. - 🪝 Fishing Hook from Paperclips: Bend three paperclips into a proper fishing hook without tools or skill requirements. 🌐 LOCALIZATION Supported languages: CH | CN | CS | DE | EN | ES | FR | IT | KO | PL | PT-BR | RU | TR 🔧 COMPATIBILITY - ✅ Game version: Project Zomboid Build 42 - ✅ Saves: Safe to add to an existing playthrough. - ✅ Modes: Supports singleplayer and multiplayer. - ✅ Dependencies: No required mods. Note: This is an updated and rewritten version of the legacy Not Useless Things mod, adapted for current Build 42 systems. 🤝 CREDITS - Original concept: Not Useless Things legacy mod - Build 42 rewrite and support: Slobodskoy 💎 SUPPORT & OTHER MODS 🔥 BOOSTY PAGE Early access, devlogs and support 📦 MY WORKSHOP Check out my other mods Workshop ID: 3760962710 Mod ID: NotUselessThings_by_Slobodskoy
Skill Books Loot Multipliers
par 76561198041411600
This mod adds loot multipliers to skill books for each zone : bookstores, libraries, residential and more. The default values pretty much fix the skill book spawns of the b42 loot tables. Also affects magazines, to a much lesser extent. I think I've managed to set up the default sandbox settings (as shown in the image) so that the default skill books loot is much higher than in vanilla b42 , but still not not quite as much as in b41 in my opinion. I could easily see raising each of these default values and still considering it balanced. Disclaimer : These loot multipliers don't necessarily directly multiply the loot chances, I've manipulated things behind the scenes, these are not strictly 'loot item multipliers' , but also 'loot table multipliers' , so that the table that spawns Skill Books is much more likely to be chosen than the countless other tables like Fictional Books, Sports Books, Fantasy Books, Crime Books, etc... Increasing the multipleirs for BookStores, Library, Schools, and University Library also has the inverse effect on the Other Books (Recreational books) loot tables , decreasing the weight chance of all their tables. I was really baffled by how much the Skill Books table in Book Stores, Livraries and Schools were nerfed. They are easily 20 times rarer in b42 than in b41 ! Jesus Christ. To give you an idea of how insane the default b42 Skill Books Loot is , compared to b41 : B41 Bookstores shelves : 100 weight chance to spawn Skill Books, 20 weight chance to spawn magazines. That's it. That's an 83% chance to spawn the skill books table. In B42 BookStores shelves : 20 weight chance to spawn Skill Books, 10 weight chance to spawn magazines, and all the other recreational books loot tables (33 of them !) add up to AN ABSURD 1930 Weight Chance ! That's a measly 1.02 % chance to spawn skill books ! Granted, these 33 tables can only spawn once per room, so the chance of skill books increases slightly for each shelve in a book store. But still ! What the hell, man. Note : You don't need to set the multipliers to 80, I've taken care of things behind the scenes. Between 2 and 5 is gonna be balanced I think. Shouldn't be compatible with b41. Workshop ID: 3391930394 Mod ID: SkillBooksLootMultipliers
Project Zomboid Guides
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