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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[B42] More Jackets – Project Zomboid Mod

[B42] More Jackets

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Unofficial B42.20 update for the More Jackets mod. I'll delete this once the official mod is updated or if the original author asks me to. All credit goes to the original author. You can support the original creator of this mod through their Ko-fi. This mod will be supported in my free time. Please don't expect immediate updates or responses. Workshop ID: 3433095582 Mod ID: MoreJacketsB42

2,172 téléchargements Détails →
明石飛行社磁带包V1.0 – Project Zomboid Mod

明石飛行社磁带包V1.0

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明石飛行社磁带包V1.0 Workshop ID: 3445772031 Mod ID: TsarcraftTrueMusicakashi

1,546 téléchargements Détails →
True Music: Jazz Pack – Project Zomboid Mod

True Music: Jazz Pack

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This lore-friendly pack contains 96 songs from July 9, 1929 to July 7, 1987 covering several subgenres of jazz music, from stride to avant-garde. Some of this music contained within the pack is later remastered editions released after the timeframe of the Knox Event for the sake of audio fidelity. Ahmad Jamal - Death & Resurrection Ahmad Jamal - Dolphin Dance Ahmad Jamal - Manhattan Reflection Albert Ayler - Ghosts First Variation Alice Coltrane - Journey In Satchidananda Andrew Hill - Refuge Antonio Carlos Jobim - Wave Art Blakey - Moanin' Art Pepper - You'd Be So Nice to Come Home To Bernard Herrmann - I Still Can't Sleep, They Cannot Touch Her (Betsy's Theme) Bill Evans - Gary's Theme Bill Evans - My Foolish Heart Bill Evans, Jim Hall - Skating in Central Park Billie Holiday - Blue Moon Bobby Hutcherson - Tranquillity Bud Powell Trio - Perdido Bud Shank - Pensativa Cal Tjader Quintet - Armando's Bossa Cannonball Adderley - Autumn Leaves Cecil Taylor - Bemsha Swing Charles Earland - More Today Than Yesterday Charles Mingus - Goodbye Pork Pie Hat Charlie Parker Quartet - Now's The Time Chet Baker - I Fall In Love Too Easily Dave Holland Quartet - Conference Of The Birds David Newman, Ray Charles - Hard Times Dizzy Gillespie - Con Alma Don Cherry - Brown Rice Duke Ellington & His Orchestra - Caravan Duke Ellington - In A Sentimental Mood Eddie Harris & Les McCann - Cold Duck Time (Live at Montreux Jazz Festival) Ella Fitzgerald - Dream A Little Dream Of Me Eric Dolphy - Hat And Beard Erroll Garner - Misty Fats Waller - Ain't Misbehavin' Frank Sinatra - Fly Me To The Moon (In Other Words) Frank Sinatra - Theme From New York, New York Frank Zappa - Blessed Relief Freddie Hubbard - Red Clay Grachan Moncur III - The Coaster Grant Green - Django Hank Mobley - Remember Herb Alpert & The Tijuana Brass - Ladyfingers Herbie Hancock - Watermelon Man Horace Silver - Song For My Father Jackie McLean - Eco Jaco Pastorius - Portrait of Tracy Jan Johansson - Visa från Utanmyra Jelly Roll Morton - Black Bottom Stomp Jimmy Smith - Midnight Special Joe Henderson - Blue Bossa John Coltrane - Blue Train John Coltrane - Giant Steps John Coltrane - My Favorite Things John Coltrane, Johnny Hartman - My One And Only Love Julie London - I'm In The Mood For Love Keith Jarrett - Koln, January 24, 1975, Pt. II C Kenny Burrell - Midnight Blue Kenny Dorham - Afrodisia Lee Morgan - The Sidewinder Louis Armstrong - What a Wonderful World Mahavishnu Orchestra - You Know, You Know (with John McLaughlin) Max Roach - Driva-man McCoy Tyner - Search For Peace Miles Davis - All Blues Miles Davis - Blue in Green (feat. John Coltrane & Bill Evans) Miles Davis - So What Moondog - Lament I, Bird's Lament (Instrumental) Nancy Wilson - The Masquerade Is Over Nat King Cole - Pick Yourself Up Nina Simone - Feeling Good Nina Simone - Sinnerman Nina Simone - Strange Fruit Oliver Nelson - Stolen Moments Ornette Coleman - Lonely Woman Oscar Peterson Trio - I Got It Bad And That Ain't Good Pat Metheny - Last Train Home Pete Cosey, Louis Satterfield, Don Myrick, Philip Cohran and the Artistic Heritage Ensemble - The Minstrel Roland Kirk - Alfie Ryo Fukui - Early Summer Sam Rivers - Beatrice Sarah Vaughan - Lullaby Of Birdland Soft Machine - Slightly All The Time Sonny Rollins - St. Thomas Sonny Sharrock - Black Woman Stan Getz - The Peacocks Stanley Turrentine - Sugar Sun Ra - That's How I Feel The Dave Brubeck Quartet - Take Five Thelonious Monk - Ruby, My Dear Tom Waits - Eggs And Sausage (In A Cadillac With Susan Michelson) Toots Thielemans - Bluesette Vince Guaraldi Trio - Christmas Time Is Here Wayne Shorter - Infant Eyes Wes Montgomery - A Day In The Life Yusef Lateef - Love Theme From Spartacus Workshop ID: 2966933431 Mod ID: truemusic_addon_jazzpack

2,579 téléchargements Détails →
BanditsCrashFix 42.13.1 MP (Unofficial) Currently working – Project Zomboid Mod

BanditsCrashFix 42.13.1 MP (Unofficial) Currently working

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Fix for the Bandits mod in multiplayer version 42.13.1. Now you can play without crashes. The mod requires original bandits to function, and must be loaded after the original mod. Note: I did not coordinate this fix with the mod owner; this is an experimental fix. Special thanks: Gemini student subscription. Also try my other fix (BanditsNakedCorpsesFix) Further information: The previous fix turned out to be unsuccessful, so I made a new one. The problem was that the game was crashing due to a NullPointerException caused by the bandits. Here is how Gemini described it: Fix Summary: The NullPointerException occurred because the game expects the shooter to be a Player (IsoPlayer), but in the context of this mod, it is a Bandit (IsoZombie). The spottedNew function attempts to check for the player's vehicle, fails to find it, and crashes the game. What was done: I commented out the problematic line 84 (zombie:spottedNew) and uncommented line 85 (zombie:pathToLocationF). Now, the zombies will move toward the sound of the gunshot (as intended), but without calling the function that breaks the game. Fixed file: media\lua\shared\ZombieActions\ZAShoot.lua After this change, the bandits stopped throwing errors and are now playable. However, I only fixed this specific crash; the following issues still remain: When killing zombies or certain other bandits, they sometimes turn into "naked corpses." They sometimes lose their target, erratically switching from the player to a zombie, or vice versa. Also, for some reason, bandits are unable to open doors. ( but these are issues with the original mod.) Feedback is also important! Workshop ID: 3629595944 Mod ID: BanditsCrashFix_42_13_1_Unofficial_MP

2,648 téléchargements Détails →
Bite of '87 – Project Zomboid Mod

Bite of '87

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This is a mod that replaces the sound when bitten to Markiplier asking if it is indeed the bite of '87. Only works when actually bitten. Workshop ID: 2854168827 Mod ID: Bite87

3,089 téléchargements Détails →
Sarabun UI Font – Project Zomboid Mod

Sarabun UI Font

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Sarabun UI Font SIL Open Font License v1.1 Workshop ID: 2849298110 Mod ID: SarabunFont

2,892 téléchargements Détails →
Echo Creek spawn points – Project Zomboid Mod

Echo Creek spawn points

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Add the Echo Creek spawnpoints as they were in 42.15 This mod adds back the Echo Creek spawnpoints so that saves that were started on 42.15 can be converted to 42.16. This mod does NOT guarantee that your save will work on 42.16 in any other way. Copyright 2026 devoncode. This item is not authorized for posting on Steam, except under the Steam account named devoncode. Workshop ID: 3696436987 Mod ID: echo_creek_spawnpoints Map Folder: Echo Creek, KY

3,691 téléchargements Détails →
Kick/Ban player after death ! [MP/SP] – Project Zomboid Mod

Kick/Ban player after death ! [MP/SP]

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Kick/Ban player after death for a while ! If you die, you don't come back! The player will be kicked after her death, he will be prohibited from playing for a time defined. You will have several possible settings in the sandbox options, such as setting the waiting time that you will have to wait before being able to replay after the death of the character, it's based on the world clock, in in-game time, that is to say that setting 24, this will take 2 hours irl (following vanilla sandbox settings). Dying may not be fatal, it is possible to get through these expulsion rules, depending on the sandbox options of course, a lucky objects exists, and if you are in possession of this lucky item during the dead, this one will disappear to give you a chance to play again without being expelled, these are Spiffo's stuffed animals, but be careful, depending on the settings, this one can be more or less effective! A background screen will be displayed if the player is not authorized to play after creating his character, so he can create his character for later... Concerning the administrators, there is no possibility of favoring a player so that he does not suffer expulsion, everyone will undergo the parameter indicated in the sandboxes, of course, the admins will not undergo this kick rule if they connect in admin mode. Concerning the settings of the sandbox options, you will be able to customize everything as best as possible: - Waiting time settings before being able to play again (after the character dies) - 2 types of lucky items list is present, without obligation. (items from the second list will give 30% additional luck depending on the luck settings). - Adjusting the luck rate, the higher it is, the more likely it is that the lucky objects will work in order to avoid expulsion. - Possibility to personalize the wallpaper as well as the music during the expulsion phase. (it is possible to put nothing) - Possibility to personalize the goodbye text during the expulsion phase. - (New) Possibility of creating a list of names which will not be subject to the first waiting time rule. - (New) Possibility of adjusting the waiting time before being able to replay concerning the names declared in the list. (New) Work in MULTIPLAYER and SINGLE PLAYER If you think this mod would be interesting for the community Workshop ID: 3044750882 Mod ID: KickAfterDeath

2,310 téléchargements Détails →
UniversalGunRepair_Ru – Project Zomboid Mod

UniversalGunRepair_Ru

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Этот мод добавляет русский перевод для мода UniversalGunRepair. Обновления: 16.12.2022 -Внесены незначительные правки в перевод. 19.12.2022 -Исправлена кодировка текста. -Добавлен перевод для строки настройки требований к навыкам. Другое: Если кому-либо интересен перевод других модификаций, не ломающих баланс игры и подходящий под МП, можете написать свои предложения. Workshop ID: 2901367716 Mod ID: UniversalGunRepair_RU

2,801 téléchargements Détails →
Reliant Robin MK2 '89 – Project Zomboid Mod

Reliant Robin MK2 '89

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The mod adds Reliant Robin MK2 to the game. Reliant Robin MK2 is a second generation of a remarkable three-wheel vehicle. Materials, engine and design choices make this car relatively lightweight, insanely slow and very unstable. Overall - a bad car, but a quirky one. Features 7 color variants, three wheels (as it should be) and actually a pretty impressive handling (try it yourself). This majestic vehicle can be found at trailer parks or at junkyards. As always, if you find any bugs or have a suggestion, let me know in the comments, would appreciate that. Specs: Power: 135 hp Weight: 608 kg Gear count: 4 Trunk space: 40 Glove box: 5 Gas tank: 27 Doors/Seats: 2/4 Enjoy (or try to)! Workshop ID: 2804956272 Mod ID: reliantrobin89mk2

2,483 téléchargements Détails →
B42 Log Extender – Project Zomboid Mod

B42 Log Extender

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Adds additional logging to the Logs directory for Project Zomboid Build 42 servers Description The B42 Log Extender mod is aimed at providing additional logging to the sparse logging that exists by default in Project Zomboid in order primarily to help with the management of dedicated Project Zomboid servers and combat griefing in multiplayer environments. The mod currently logs information about the following: * character details (perk levels, traits, survival time, health & infection status, number of killed zombies, safehouse status) * object actions related to campfires, generators and stoves * vehicle actions (entry and exit only currently) * actions related to animals (kill, kill in inventory, pick up, add to/remove from trailer) * pvp actions (where enabled) * safehouse actions (claim, add to, remove from, etc) * admin actions (spawn/remove items, teleport, change condition, etc) * crafting actions * container transfer actions * object pick-up and placement actions Coordinates where actions occurred are always logged and log entries are human readable timestamped. Compatible up to B42.19 currently How to Use This mod does not work in single player mode and must be installed on a dedicated Project Zomboid server. You should be able to see the logs in Zomboid/Logs directory. Multiple sandbox options provided for customized logging configuration. Warning B42 Log Extender is under development. Credit to outdead and the original B41 mod Workshop ID: 3751720411 Mod ID: B42LogExtender

4,750 téléchargements Détails →
Township  Community Center [Build 42] – Project Zomboid Mod

Township Community Center [Build 42]

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---------------------------------------- - Map Build 41 - https://steamcommunity.com/sharedfiles/filedetails/?id=3425465149 ---------------------------------------- Community Center Mp/Sp Township Community Center , Safe Zone & Event location ---------------------------------------- Occupied Cells : (36,27) (36,28) (36,28) Near China Town Map ---------------------------------------- Update : - Central Building - Player Shop Zone - Car Shop Zone - Race Track - Colosseum - Container Auction - Food Court - Festival Location - Night Market - Residence - Illegal clinic - Map's Tiles - The Maze (25 x 25) 2 places - The Maze (50 x 50) 2 places - The Maze (100 x 100) ---------------------------------------- ** Allowed to be used or edited ** ---------------------------------------- Workshop ID: 3426283674 Mod ID: CommunityCenterTownship Map Folder: CommunityCenterTownship ---------------------------------------- ---------------------------------------- ศูนย์กลางชุมชน ผู้เล่นหลายคน / ผู้เล่นคนเดียว ศูนย์ชุมชนเขตการปกครอง , เซฟโซน & โซนกิจกรรม ---------------------------------------- ตั้งอยู่บนพื้นที่ : (36,27) (36,28) (36,28) ติดกับแผนที่ไชน่าทาว ---------------------------------------- อัปเดท : - อาคารกลาง - โซนขายของสำหรับผู้เล่น - โซนขายรถ - สนามแข่งรถ - โคลอสเซียม - ที่ประมูลตู้คอนเทนเนอร์ - ศูนย์อาหาร - ลานกิจกรรม - โซนตลาดนัด - ที่อยู่อาศัย - คลินิคเถื่อน - ของตกแต่งเฉพาะแผนที่ - เขาวงกต (25 x 25) 2 แห่ง - เขาวงกต (50 x 50) 2 แห่ง - เขาวงกต (100 x 100) ---------------------------------------- ** อนุญาตให้นำไปใช้หรือแก้ไขได้ ** ---------------------------------------- Workshop ID: 3426283674 Mod ID: 42CommunityCenterTownship Mod ID: 42CommunityCenterTownship Map Folder: CommunityCenterTownship

1,599 téléchargements Détails →
Character: Alien – Project Zomboid Mod

Character: Alien

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This mod adds Alien from Tony Hawk's Underground 2 to Project Zomboid as a clothing item Features - can be crafted in the crafting window on the Shopping tab - occupies the Shoes slot How to obtain Item Amount Money 15 Credit Card 1 (keep) Credits The model is the property of Neversoft & Activision Ripped by Friedslick6 on The Models Resource Ported by me Support me on Ko-fi Workshop ID: 3237361644 Mod ID: PlayAsAlien

2,473 téléchargements Détails →
F88 Austeyr – Project Zomboid Mod

F88 Austeyr

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Adds an Australian variant of the Steyr AUG, the F88 Austeyr. Integral 2x optic added to base stats, some attachments can also be applied. Uses vanilla 5.56 ammo. Works in multiplayer and dedicated servers, bloody ripper. Compatible with VFE, Brita's, Arsenal Gunfighter and Firearms 41 repair items. Will show all repair items however. Mod created for a mate. Model created by Jasper Carmack. Workshop ID: 2992892366 Mod ID: Austeyr

2,807 téléchargements Détails →
AutoTsar Jeep SpawnSettings – Project Zomboid Mod

AutoTsar Jeep SpawnSettings

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This is a mod to change the vehicle spawn for the Tsar Jeep mod. Mod adds sandbox settings where you can easily change vehicle spawn chance For solo: 1) Activate Tsar's Common Library 2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 2) Activate Autotsar Tuning Atelier - Jaap Wrungel https://steamcommunity.com/sharedfiles/filedetails/?id=2636100523 3) Then activate this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3020666144 4) Launch a new game with sanbox and you will see "Tsar Jeep SpawnList Customization" Tab 4.1) If you want to change spawn settings during the game- you need to have "Change Sandbox Options" mod https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997 Spawn settings will be updated after restarting the game and will ONLY affect spawning in unexplored areas of the map 5) Have fun) For Host/MP: 1) Activate this mod in Main menu-Mods https://steamcommunity.com/sharedfiles/filedetails/?id=3020666144 That will show Spawn Settings in Server configuration menu 2) Add Tsar's Common Library 2.0 to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 3) Add Autotsar Tuning Atelier - Jaap Wrungel to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2636100523 4) Add this mod to your server https://steamcommunity.com/sharedfiles/filedetails/?id=3020666144 5) Change Spawn Settings in Server Configuration tab before launching the server. 5.1) You can change Spawn Settings ingame from Sandbox Settings in Admin menu, but you need to restart the server 6) Have fun) Be aware, all spawn changes occur during the launch of the game. To change the spawn, change the settings and restart the save/server. Spawn will change only in unexplored parts of the map, nothing will change in already explored parts. If you encounter errors or incompatible mods (although there may be incompatibility only with the original car mod), please comment in the comments, I will try to respond promptly Thanks to IbrRus for great mods and inspiration Workshop ID: 3020666144 Mod ID: ATSS_Jeep

2,415 téléchargements Détails →
Improved Hair Menu (Português Brasileiro) – Project Zomboid Mod

Improved Hair Menu (Português Brasileiro)

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Translation for Brazilian Portuguese mod Improved Hair Menu. (This mod needs the original mod to work). Making it clear that I have no intention of stealing the original creator's credits is just a way I found to bring it to our language, that is, all rights go to the original creator of the mod: @DuckDuckQuack Workshop ID: 3016752728 Mod ID: Menu de Cabelo Melhorado

2,509 téléchargements Détails →
Jeeve's Hordes – Project Zomboid Mod

Jeeve's Hordes

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Jeeve's Hordes Surviving the apocalypse just got a whole lot harder. Jeeve's Hordes adds dynamic, unpredictable horde night events to your server that will keep every player on edge. You never know exactly when the next horde is coming — only that it is coming. Adding & Removing Mid-Save Add to an existing save: Safe. Nothing is placed in the world and no save data is rewritten. The first horde lands no earlier than the start day you configure, so a long-running world gets fair warning. Fragrance à la Jeeves is loot, so it only turns up in containers that have not yet been generated. Remove from an existing save: Safe. Nothing is left in the world to strand. Rotten Flesh, Zombie Stew and Fragrance à la Jeeves disappear from inventories and containers, and survivor progression is discarded. Note the dependency: this mod hard-requires Jeeve's Integration, so removing Integration without removing this one stops it loading. How It Works Hordes strike at night on a randomized schedule. The server picks a random interval between events (configurable from every few days to once a month), then picks a random time during the night window to unleash the dead. When the horde arrives, zombies spawn around every online player and are drawn toward them by a pulsing sound lure. A warning moodle appears on the morning of a horde day so you know tonight is the night — giving you just enough time to prepare, barricade, and arm yourself. Survivor Escalation Every horde you survive makes the next one more dangerous — just for you. Each survival adds to your personal zombie multiplier, meaning veteran survivors face increasingly brutal waves while newer players get a fair fight. Your multiplier caps at a server-configurable maximum. The global horde count also grows over time. Each event adds more zombies to the base count, so the entire server faces a rising threat as the days go on. Death resets your progression. If you die, your personal multiplier goes back to zero. High risk, high reward. Rotten Flesh & Zombie Stew Zombies have a chance to drop Rotten Flesh when killed. Collect it to craft Zombie Stew — a foul concoction made by combining Rotten Flesh, water, and a cooking pot. Eating Zombie Stew before a horde grants you immunity for that event. The horde ignores you entirely — no zombies will spawn around you and the lure won't pulse near you. Perfect for nights when you're undergeared or just want to sit one out. But be careful: Using Zombie Stew for 5 consecutive horde nights triggers a streak penalty that resets your entire survivor progression back to zero. You can't rely on stew forever. Fragrance à la Jeeves Found rarely in the world, Fragrance à la Jeeves is a mysterious cologne with a very different effect. Using it doesn't protect you — it attracts the dead. On a non-horde day, the fragrance triggers a personal horde just for you — a solo event using the same spawning and progression mechanics as a normal horde night. On a horde day, the fragrance grants a 200% zombie spawn multiplier — tripling your wave size. Survive it, and you'll earn double progression plus a boosted military airdrop (when Jeeve's Drops is installed). It's the fastest way to climb the ranks — if you can handle the heat. Horde Reward Scaling: Every 10 hordes survived increases the loot multiplier on your completion airdrop by +0.2×, capping at 3.0×. Fragrance doubles this progression rate and guarantees a military crate type. The longer you survive, the better your rewards. Using fragrance for 5 consecutive horde nights increases your lure radius by 50%, drawing zombies from further away during future hordes. The penalty resets on death or any horde night where fragrance was not used. Stew and fragrance share a 7 in-game day cooldown — using one blocks the other. Fully Configurable 20 sandbox options cover every aspect of the mod: - Scheduling — Set the earliest start day, frequency range, and night hours - Zombie Count — Base count per player, increment per event, and maximum cap - Spawn Behavior — Min/max spawn distance, safe radius, lure range and volume - Progression — Survivor multiplier cap - Items — Rotten Flesh drop chance, Zombie Stew immunity toggle - Fragrance — Toggle Fragrance à la Jeeves on/off, configure world spawn rate - Warnings — Toggle player warning moodles on/off Discord Integration Designed to work seamlessly with the Jeeves Discord Bot (part of the Jeeves server stack) for full server management. When paired with JeevesBot, your Discord server receives: - Notifications when a horde is scheduled - Alerts when the horde begins - Summary when the event ends, including survivor count - Admin commands to trigger, stop, or check horde status from Discord Discord integration is optional — the mod works perfectly without the bot. Compatibility Build 42 — Multiplayer and singleplayer. Required: Jeeve's Integration must be installed and must load first — it provides the moodle framework for the horde warning, immunity, and fragrance indicators. The mod.info enforces the order automatically. If you run Jeeve's Drops as well, the order is Integration, Drops, Hordes. Part of the Jeeves Ecosystem - Jeeve's Integration — Discord relay, player ranks, moodles and server commands - Jeeve's Claims — Safehouse, land and vehicle claim protection - Jeeve's Drops — Airdrop and supply events with guarded loot - Jeeve's Journals — Skill recovery journals - Jeeve's Patches — Compatibility fixes for popular mods - Jeeve's QoL — Quality-of-life improvements bundle - Jeeve's Personal Computer — Computers, arcade games, training disks and skill backup - Jeeve's Zones — Admin-defined map zones with per-zone rules - Jeeve's Build — Buildable walls, frames and fixtures from licensed tile packs - Jeeve's Solar Arrays — Solar power for Build 42 (Immersive Solar Arrays) Workshop ID: 3672042113 Mod ID: JeevesHordes

4,104 téléchargements Détails →
Stack ALL Fix/revamp (42.19+) – Project Zomboid Mod

Stack ALL Fix/revamp (42.19+)

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Fixed it for 42.19+, and i added a few nice features as well (like better UI readability with inventory Tetris). check out my inventory Tetris FIX made the two work well together. https://steamcommunity.com/sharedfiles/filedetails/?id=3713662067 this is a fix for a mod (and some extra features I did on my own) If you come across any issues, please post the error in the bug report discord (follow the list of questions when you post your bug report): https://discord.gg/BDnmudVSB Workshop ID: 3723627943 Mod ID: stack_all_42Roy

4,872 téléchargements Détails →
Renewable Propane Tank [B42.20 Stable] – Project Zomboid Mod

Renewable Propane Tank [B42.20 Stable]

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Adds recipes that allows crafting/refilling Propane Tank. Intended to be used in long-term multiplayer servers. Confirmed functional in Build 42.20 Stable. Report if otherwise. *** DISCLAIMER: This mod uses Lua for recipe 'Refill Propane Tank'. Recipes may change anytime. Most up-to-date recipe can be found here. Free for all This mod can be added to and extended by the whole community. Crediting the original author would be lovely, but isn't necessary. (Then again, this community values loveliness above all else.) Workshop ID: 3682460757 Mod ID: SeawhiteRenewablePropaneTank

4,063 téléchargements Détails →
'92 AM General M998 Warcraft Reskin Mod – Project Zomboid Mod

'92 AM General M998 Warcraft Reskin Mod

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Este mod es una prueba para texturas del Mod AM 998 Workshop ID: 2935584974 Mod ID: 92amgeneralM998WC

2,499 téléchargements Détails →
KATTAJ1 Military Pack CN 简中汉化 – Project Zomboid Mod

KATTAJ1 Military Pack CN 简中汉化

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2025年5月8日上线发现作者好像把原模组删掉重新上传了,我不确定我的汉化还能不能用 最近没时间玩僵毁,可以看看有没有别的汉化 KATTAJ1 Military Pack自用汉化。 (初次尝试接触汉化,大部分属于机翻,机翻不了的根据自己的理解来进行翻译,有翻译不到位的地方欢迎大家友好交流) 1.关于颜色: black-城市 desert-沙漠 green-森林 white-极地 (特殊款Press-媒体) 2.关于款式: Vanguard_Heavy-先驱者 Defender_Medium-防卫者 Patriot_Light-爱国者 3.关于背包: Military_Backpack_Colossus_VeryLarge 军用巨型背包 Military_Backpack_Echo_Radio 军用通讯背包 Military_Backpack_Pocket_Small 军用口袋背包 Military_Backpack_Ranger_Large 军用巡林背包 Military_Backpack_Strategist_Medium 军用战略背包 BagLeg_MagSecure 磁吸扣小型腿包 BagLeg_Utility 多功能中型腿包 BagBack_StormPack 战术腰包 BagFront_ChestPouches 战术胸包 PS.背包的名称翻译我实在是尽力了,对这方面真的没啥了解 PPS.找到一套同样基于KATTAJ1前置包的OCP游骑兵套装加了进去(并不强制,看个人喜好订阅) 顺便换了个封面 Workshop ID: 3139693423 Mod ID: KATTAJ1 Military CN

2,453 téléchargements Détails →
DreamTown – Project Zomboid Mod

DreamTown

par 76561198361442868

DreamTown Parecia ser a cidade dos sonhos. Mapa Feito com bastante dedicação e atenção aos detalhes, me inspirei em alguns lugares, ocupa as cells 37,27 compativel com outros mods de mapas e etc, em breve tera mais atualizações DreamTown seemed like the city of dreams. The map was created with great dedication and attention to detail. I was inspired by several places. It occupies 37.27 cells and is compatible with other map mods, etc. More updates will be available soon. uma cidade pequena que foi palco para um massacre dos mortos... sobreviva! Avaliem o pois é importante pra mim Workshop ID: 3552214576 Mod ID: dreamtown Map Folder: DreamTown

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TexturePack | Poker Pack – Project Zomboid Mod

TexturePack | Poker Pack

par 76561199380106798

Poker Pack V03 it's a texture pack that changes; start cover (as long as it has been activated before, it must be closed and reopened), change leather jackets, some cans, the color of the fences, and one or another prop TexturePack for Project Zomboid Workshop ID: 2958233455 Mod ID: PokerPack

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[COS] Nanami – Project Zomboid Mod

[COS] Nanami

par 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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