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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Survivor Satchels
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Retextures the vanilla satchels to make them look post-apocalyptic and rundown. Workshop ID: 2997777720 Mod ID: SS
True Music K-POP B42
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자세한 노래 목록은 토론탭을 참고해주세요 노래는 Apple Music의 연도별 히트곡을 참고했습니다. 모드의 용량이 1.45GB 정도 되는 고용량이니 참고하시기 바랍니다. 현재 414곡 수록됨 아이템 스폰율을 수정해도, 적용되지 않는 True Music의 버그가 있기에, 해당 모드를 사용하시기를 추천합니다. 2001년 ~ 2010년 K-POP은 해당 모드를 사용하시기 바랍니다. 동시에 적용하시면, 2010년은 곡이 겹칠 수 있습니다 +24.11.20 스폰률 복구, 다른 애드온과 중복하여 사용 할 수 있도록 변경 샌드박스 설정에서 스폰률 변경 기능 추가 + 노래 몇곡 추가 Workshop ID: 3405286993 Mod ID: Hx_TrueMusic_KPOP
Did I Have A Car? [Unofficial B42.18 Update]
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Unofficial update of "Did I Have A Car?" originally created by N0wh3re. When you spawn, if there's a vehicle nearby, you'll receive its key — so you can roleplay that it was your car before the apocalypse. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✅ Compatible with Build 42.18 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔧 CHANGES IN THIS UPDATE - Rebuilt for B42 folder structure (required /42/ + /common/) - Fixed vehicle iteration crash (B42.17+ changed getVehicles() from ArrayList to Set) - Fixed nil crash when cell hasn't loaded on first player move - Added profession-based vehicle table (carpenter, metalworker, mechanic, locksmith, etc.) - Code cleanup and nil guards throughout ⚙️ OPTIONS (Main Menu → Mods) - Toggle vehicle repair on spawn - Toggle character dialogue - Set min/max fuel % - Set max search distance (15 / 40 / 80 / 150 / 300 tiles) - Toggle profession-based special vehicle replacement + chance slider ⚠️ Start a NEW game for the mod to work correctly. Changes to options only apply to new worlds. All credit for the original concept and code goes to N0wh3re. Workshop ID: 3726148792 Mod ID: DidIHaveACar_B4218
Folding metal chair
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This is just a weapon, its not actually folding... :( pls like my first mod for this game Workshop ID: 2664883430 Mod ID: Chair
Better Guns and Melee weapons for B42
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Two mods to improve B42 weapons. This is a remake of my old mod of the same name, the old one was dependent on Item Tweaker API which is not compatible with B42, so I decided to remake the mod from scratch by just replacing and editing core game code files. Better Weapons mod makes melee weapons have more varied statuses of things that have been bothering me A LOT since B41, but the devs are not willing to look at. - Club Hammer is no longer just a lazy controlpaste of Claw Hammer, now it is the heaviest and most powerful Short Blunt weapon, it can also easily destroy doors now. - Meat Cleavers are no longer made of glass. You know, these things were MADE for cutting through bones and flesh. - Scalpels are extremely sharp, they can do a lot of damage, but they still break easily. - All knives have now their minimum attack range reduced by half, making them viable to be used in thigh spaces, you know, just like knives in real life. - Crowbar weight increased, because they did nothing to make it stop being OP. - Sledgehammer now absolutely destroys everything, and is a viable ultimate weapon for long blunt, if you have the stamina for using it. The Better Guns mod doubles the hit chance and range of all guns. Now you can actually use them for something other than just attracting a horde and getting yourself killed! Guns in this game are already difficulty enough to use with the whole moodles and loud sounds attracting hordes thing, there is no reason to make their stats awful, specially when the leveling up process is just insanely slow, and the game doesn't offers any way to practice aiming efficiently. Shotguns and heavy pistols are now much more efficient at destroying doors too. Also weapons have now a bigger and cooler muzzle flash. (it really annoys me how the vanilla pistols, revolvers and shotguns makes star-shaped muzzle flashes despite clearly having no muzzle brakes) Notes: - It's HIGHLY recommended to use this mod along with Real Full Auto (it makes the M16 a real delight to use) and Braven's Common Sense (Specially after the Crowbar weight increase). - Due to the simplified weapon stats update process, this mod is no longer compatible with other weapon mods. You can try to load this along with Firearms, but its not guaranteed to work. Workshop ID: 3393864839 Mod ID: SM4BetterGuns Mod ID: SM4BetterWeapons Workshop ID: 3393864839 Mod ID: SM4BetterGuns Mod ID: SM4BetterWeapons
MoreBuilds Add GlassDoorFrame
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More Builds 모드에 유리 미닫이 문 틀을 추가해주는 모드 입니다. 흰색, 갈색 문 틀을 추가해주며 유리 미닫이 문만 달면 실내 판정이 되지 않고 유리 미닫이 문과 어울리는 문 틀이 없어 만든 모드 입니다. More Builds 모드가 반드시 필요합니다. 더 많은 건물들 -> 건축 -> 벽 스타일 -> 유리벽 -> 하얀색 테두리 미닫이 문틀 or 갈색 테두리 미닫이 문틀 문 틀(왼쪽)과 기존 미닫이 문(오른쪽)을 설치한 상태 문 틀에 미닫이 문을 추가로 설치한 상태 문 틀에 미닫이 문을 추가로 설치하고 문을 열어놓은 상태 유리벽으로 만든 건물에 문 틀을 설치한 상태 들어가기 전 온도 16.5ºC 건물에 들어간 후 온도 22ºC Workshop ID: 3329345799 Mod ID: MoreBuildsAddGlassDoorFrame
70 Dodge Challenger Custom Skin
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This is a custom skin for 70 Dodge challenger , It may still get unstable from time to time since I'm still updating the skins. If you like this mod, consider supporting me for buying a Coffee. So that I can stay awake for creating mods like this. Workshop ID: 3320323068 Mod ID: 70dodgeskn
Vanilla Clear Glass SP/MP [B42.20]
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Transparent glass and visible interiors for official vanilla vehicles. Standalone version for Project Zomboid Build 42.20 with static body-part poses and no Vanilla Vehicles Animated dependency. Author: Omenn. Original vehicle models and profile system: Hilvon / PavelZhd. The glitches have been fixed. The transparent windows mod doesn't work with other car mods, and if it does, they simply use the same shader as the official cars. Thank you to everyone who chose this particular mod i hope you enjoy it. Workshop ID: 3783496500 Mod ID: OmennVanillaClearGlass
Alcohol Fluid Fix [B42]
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A small compatibility patch for Build 42 that restores the Alcohol fluid ID. Mods written for earlier builds often reference fluid in crafting recipes, which causes the game to crash on load with the error: Fluid not found: Alcohol. This mod registers Alcohol as a valid fluid with the same properties as vanilla alcoholic fluids, so those older mods load without errors. You need this if you see: java.lang.Exception: Fluid not found: Alcohol Features: - Silent patch, no UI or gameplay changes - Safe to add or remove from existing saves - Works on multiplayer and dedicated servers - Does not override any vanilla fluids Does NOT: - Change how alcohol works in-game - Conflict with other fluid or crafting mods - Require any dependencies Workshop ID: 3683880154 Mod ID: AlcoholFluidFix
VHS Pack: Tailoring
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Добавляет 5 кассет, просмотрев которые вы сможете вязать классные носки в свободное от выращивания капусты время Workshop ID: 3541398834 Mod ID: VHSPackTailoring
Evacuation Shelter Start
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A remote and poorly equipped emergency evacuation shelter, inspired by Cataclysm Dark Days Ahead. It is located just south east of Muldraugh on a small backroad, and consists of a bathroom, small storeroom, roof access, and a large waiting area with benches and lockers. Made for a challenge run by and for Twitch streamer ExtraBanal. Workshop ID: 2781204818 Mod ID: EvacShelter Map Folder: EvacShelter
[B42] Portion Sizes (Fish Fillets)
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Obtain eldritch knowledge of cutting up a fish you just cut up two seconds prior. Adds three recipes to process fish beyond initial filleting of whole fish. - Halve fillet: Efficiently cut two equal fillets from a larger piece of fish. - Portion Fillet: Efficiently cut a meal-sized fillet from a larger piece of fish. - Trim Fillet: Attempt to cut inedible bits of fish from a heavier piece. - An inexperienced chef may accidentally waste up to a third of edible fish. - Using a dull knife (or worse, a sharp rock) could waste even more. I tried to keep somewhat close to TIS's apparent vision for fishing and fish weights. Trimmed fish is still relatively heavy compared to other food sources, but now you can use more than a single fish fillet in a salad before your knees buckle under the weight. Workshop ID: 3395624315 Mod ID: PortionSizes
Blind Zombies!
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Description They are now blind! Explore the Knox Country with this new kind of zombie. But be careful! They don't like it when you get too close! This is the first version of the mod, which was created for myself around two years ago, with the objective of not only improving my knowledge in programming but also providing a new, fun way of playing Project Zomboid. In this version of the mod, you will play as if zombies were almost totally blind; get too close, and they will attack or follow you. However, if you want a sandbox menu with more control over things and newly developed features like memory, differences in detection between sneaking, running, and others, then check out the new in-development version on my Patreon page. This way, you can test it with me, give me feedback and suggestions, and support and help maintain this and any other mods I might create before fully releasing them to the public. I plan to delve deeper into the limited documentation and available information to explore what else I can add or modify to enhance the mod before making any other version public. This is why your support is important; it allows me to dedicate some of my limited free time to achieve workable and desirable results. Version comparassion: V1 - Simple version of a blind zombie. - The closest zombies are unable to interact or react to sounds other than to player proximity, the ones offscreen will react normally to sounds and events. - Yet missing options and a sandbox menu for further configuration. V2 - A more complex version, and direct continuation of the v1 version - Closest zombies will react to gunshots or even melee attacks (unless if disabled) - Contains a sandbox menu, something that was added recently with multiple configurable options. Click here to access my patreon page Notes - After doing some tests with this and the in-dev version, this mod seems to be better fitted with sprinters and high or max population, as removing their ability to see the player will have a significant impact on the game difficulty. - The v2 version is just a direct continuation to this version that will eventually be released, as I'm gonna take the features present in v2 and slowly add to this one as I attempted to optimize everything that might need it. - I assume it's multiplayer compatible. I need feedback about it since I don't do multiplayer, however, I did so that the script checks for multiple players in-game. Contact Do you wish to add me, or talk to me? Then please, feel free to add me on Discord! Or you can follow me on Instagram! Workshop ID: 3236920978 Mod ID: Blind Zombies
TrueActions Dancing VHS (正體中文翻譯)
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CH Translation for TrueActions Dancing VHS. 正體中文翻譯 Workshop ID: 2853964116 Mod ID: TrueActionsDancingVHS_ch
[B42] Farming Wiki
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Works correctly in both single-player and multiplayer on 42.20 This mod displays detailed information about all crops registered in the farming system through a user interface. It was created out of necessity due to the very limited information available in the vanilla Build 42 farming system. To use it, find the "FarmingWiki" item, which spawns in places like farming-related magazines. Right-click the item and select "Open FarmingWiki" to view the crop information. Workshop ID: 3473886171 Mod ID: FarmingWiki
Expanded Hotwire [42.13.1 MP+] Unofficial
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🔧 Mod Overview This mod is a ported version of the original Build 41 mod, now updated for Build 42.13.1. Fully compatible with Multiplayer. 📋 Features - Sandbox Customization: Allows you to flexibly adjust the required skill level for hotwiring vehicles via the Sandbox menu (under the "Vehicles" section). ✂️ Cut Content / Limitations Compared to the original, this version has reduced functionality as I am still learning how to code properly. The following features have been removed: - Unhotwire function. - Creating vehicle keys (even with the required skill). ⚠️ IMPORTANT WARNING ⚠️ The "Burglar" occupation/perk will NOT work with this mod installed. I may fix this issue in a future update, but currently, the Sandbox setting controlling the Burglar perk does not function correctly. ✅ Compatibility The mod is compatible with all other mods and should not cause any conflicts. Feedback is welcome! Enjoy the game! P.S. Baaaaariseeeeenkaaaa. Also, please ignore the vanilla tooltip that shows the required hotwiring skill — it doesn't work, and I will remove it later Workshop ID: 3645220401 Mod ID: Expanded_Hotwire_42.13.1_MP
[COS] QIQI
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Mutie's Evolved Recipe Tooltips
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Build 42+ Compatibility This mod is not being update for Build 42. Instead, I have collected my tooltip mods and ideas under a single mod called Mutie's Tooltips, which has mod options to turn off each individual feature if you only want bait and trap info! Functionality A simple tooltip addition to foodstuffs that displays what evolved recipes they can be used in. For vanilla, this means that mousing over foodstuffs will show if they can be added to soup, stew, oatmeal, pancakes, muffins, cakes, pies, beverages, juices, sandwiches, anjavascript:ValidateForm()d even more! When used with other tooltip mods by me, you can change the mod load order to control the order of the tooltips. Compatibility Fully compatible with Eris' Food Expiry mod (as seen in the screenshots) - Food Expiry tooltip not included in this mod. When mods add new evolved recipes or change the recipes that you can use certain ingredients in, this mod fully supports that and will also add those new tooltips to foods. Translation The mod should automatically use the localised strings for your language, and be compatible with any language that vanilla Project Zomboid is localised in, as well as the languages that your modded items and recipes are available in. Upcoming - Mod Options to enable/disable the tooltip when holding a modifier key (e.g. Shift) - SandboxVars support to hide the tooltip unless you have read a magazine, acquired a trait, have a specific profession, reached a certain level of Cooking, or any combination of the previous. - Sorting the list so things feel more orderly Promotion Also check out my other mods: Mutie's Bait Tooltips Mutie's Context Menu Icons Mutie's Diary Mutie's Loot Scrounging This work is MIT Licensed Workshop ID: 2843476927 Mod ID: MutiesEvolvedRecipeTooltips
PZK Repair All Clothing [PAUSED]
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Further PZK Mods develop paused until critical issue resolved. https://theindiestone.com/forums/index.php?/topic/93467-building-obstructing-view-before-player-eyes/ This mods allow to patch holes for any clothing, vanilla and modded. Make sure this mod is activated after all clothing mods. Warning! Make sure to load this mod after all clothing mods There may be or not future updates. For modders: In mod there are global tables where you can assign specific clothing item to change its material. - PZK_DenimItems - PZK_CottonItems - PZK_LeatherItems Clothing items that dont have any material specified will be defined as leather items by default(its mostly for vanilla shoes) SUPPORT If you want to support me, check my youtube channel https://www.youtube.com/watch?v=pe4U-PN6tZY&list=PLyC9R-J20zjeAHdlLts8KvLLwEfnjLDdZ Join Discord server https://discord.gg/mPWXu5f Consider support Contribute to add content to wiki to help other players and fans https://pzk-vlc.fandom.com/wiki/PZK_VLC_Wiki If you need 3d model or automotive mod, you can hire my skills for $ WIKI: https://pzk-vlc.fandom.com/wiki/PZK_VLC_Wiki FAQ: https://pzk-vlc.fandom.com/wiki/FAQ 1. Can i repack mod? - NO! Mod is intellectual property of PZK Forge. Due to License terms & rights of PZK Forge and 3rd parties licences, this mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Mod is intellectual property of PZK Forge. Due to License terms & rights of PZK Forge and 3rd parties licences, this mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. 2. If something not working, breaks with official updates, let me know on discord. Workshop ID: 3551044544 Mod ID: pzkRepairAllClothing
SY Body Mod 2
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42빌드 모드 구독 후 게임 재부팅 필수 Game reboot required after mod subscription 피부색 별로 눈동자 색이 달라요 ifferent skin tones have different eye colors 여자 캐릭터만 지원 Female characters only 바디 텍스쳐 사이즈 : 512x512 body texture sizes : 512x512 Workshop ID: 3396148580 Mod ID: 3344471334
Bus Ticket
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BusTicketTeleport v0.3 This mod bring Bus Ticket to Vanilia Maps for traveling to this location : "Train Station Louisville", 12697, 2347 "Rosewood Center", 8093, 11658 "West Point Town Hall", 11927, 6886 "Muldraugh Plaza", 10604, 9934 "Riverside Center", 6538, 5309 "March Ridge Center", 10009, 12706 Can build in Carpentry with : Magazine, 3 Money, Glue, Scissors Thanks for everyone... Also add modded Maps RavenCreek;Blackwood;Chestown;Grapeseed;NewEkron;Ashenwood if you want prefer Mod ID: BT_Patch Workshop ID: 2866535182 Mod ID: BT_Patch Mod ID: BT_NY
Stick
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Allows to stick another player. How To You can set a key under PlayerControl if you have ModOptions active. In this case your character will stick to the closest player. You can use the contextual menu (right click) and select (left click) "Stick to <Someone>". Details - It follows by walking. (no sprint, no run) - It crouches like the target. - It follows in car (if an empty seat can be reached) and out of it. - It can be cancelled by moving or pressing escape key. - A mismatch between client and server with B41 Multiplayer? Follow the steps here. The one who asks me if this works in multiplayer looses one point of charisma. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Workshop ID: 2713976116 Mod ID: Stick
SafehouseNameIndicator
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Safehouse Name Indicator Adds an indicator on the upper left side of the screen Shows a dynamic icon Shows shows safehouse title and owner It will show if youre standing on the ff: Outside Claimable Safehouse Own Safehouse Member of the Safehouse Other Player's Safehouse Non Claimable Safehouse -------------------------------------------------- Mod by Glytch3r Commissioned by YungSneed Zombie House Server For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3246300242 Mod ID: SafehouseNameIndicator
[B41.78] Negative weight Money and Card 음수 무게 돈, 카드(No big bags needed)
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What it do (이 모드의 기능): A bill of money is set to -0.1 weight, a creditcard -1 weight, so as you collect more money and creditcards, you can carry things more! Big bags or infinite inventory may not be needed. 돈을 주우면 인벤토리/가방에 담을 수 있는 무게가 0.1만큼 늘어나고 카드를 주우면 1만큼 늘어남. 돈과 카드를 많이 주우면 많은 물건들을 들고 다니거나 가방 등에 넣을 수 있음. 큰 가방 또는 무한 인벤토리 기능이 필요하지 않음. Where are money and credit cards (돈과 카드 구하는 곳): You can get about 5 bills of money in a cash register on counters of most stores. A credit card may be collected when you kill about 100 zombies and search their bodies. 대부분의 가게에 있는 카운터 위 금전 출납기에 5장 정도의 돈이 있음. 카드는 좀비 100마리 정도 잡으면서 찾아 보면 1장을 구할 수 있음. Build and testing (빌드 및 테스트): This mod is for B41.78. I haven't tested for other builds. Not recommeded. 빌드 41.78. 다른 빌드에 대해서는 테스트 안 해 봤으며 추천하지 않음. Not tested for multi-player environment. 멀티 플레이어 환경에서 테스트해 보지 않았음. For Build 41.65, go to https://steamcommunity.com/sharedfiles/filedetails/?id=2732260804 빌드 41.65용을 쓰려면 위 링크로 들어가세요. How I made this mod (이 모드 만든 방법): I copied 'newitems.txt' from the game build from <Your Steam Drive>:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts, and pasted it to a new mod folder and changed 2 numbers of weight. 게임 빌드에 포함된 원본 newitems.txt 파일을 새 모드 폴더에 복사 후 2개 숫자(돈, 카드 무게)만 바꿈. 원본 파일 위치: <사용자의 스팀 드라이브>:\SteamLibrary\steamapps\common\ProjectZomboid\media\scripts How you can change the weight (무게를 바꾸는 방법): Go to the mod folder. To check the mod folder, in the Main screen of Zomboid game > Mods > You can see the path of the mod folder of each mods. Example: D:\SteamLibrary\steamapps\workshop\content\108600\2732260804\mods\negmoney1 *This is only an example* In a sub folder, open newitems.txt with a text editor (like Notepad) and find 'money' and edit its weight number. 이 모드가 설치된 폴더로 감(좀보이드 첫 화면 > 모드 메뉴에 보면 이 모드의 세부 정보에 폴더 위치가 있음). 예시: D:\SteamLibrary\steamapps\workshop\content\108600\2732260804\mods\negmoney1 *예시임* 그 폴더의 하위 폴더의 하위 폴더로 계속 찾아서 내려가면 newitems.txt라는 파일이 있음. 메모장 등을 이용하여 열기. money라는 텍스트를 검색해서 그에 대한 무게(weight)를 원하는 대로 변경. For example (예): item Money { DisplayCategory = Junk, Weight = -0.1, As you can see above, Money's weight is set to -0.1 and you can change it to other value, like -0.5. Save the newitems.txt and exit the editor. 위와 같이 되어 있을 때 돈의 무게가 -0.1임. 이를 바꾸고 싶은 숫자로 바꿀 수 있음(예: -0.5). newitems.txt 파일 수정을 마쳤으면 저장하고 나옴. Recommended related mod (추천 관련 모드): Auto root https://steamcommunity.com/sharedfiles/filedetails/?id=2577903374&searchtext=auto+search It's a little hard to search for items from all the dead zombies. With Auto root mod, you can set the option to root credit cards from zombies automatically. 죽은 좀비를 일일이 뒤져보려면 힘듦. 'Auto root'라는 모드를 사용하면 카드를 자동으로 줍도록 옵션을 설정할 수 있음. Credit: This is an updated mod of NEGATIVE WEIGHT MONEY & CARD originally created by CATKA. Big thanks to CATKA. CATKA 씨가 만든 음수 무게 돈, 카드 모드를 업데이트했습니다. CATKA 씨께 감사합니다. Have fun gathering items! 물건 모으면서 즐거운 시간 되세요! Workshop ID: 2863291726 Mod ID: negmoney01
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid