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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Character Recovery System
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Character Recovery System automatically creates rotating backup saves of player character data on a timed interval. Each backup is stored in readable Lua text files, allowing server owners to manually inspect character data and verify what was saved. The mod is designed to help preserve important character progress by saving: -Skill and perk XP -Health values -Inventory contents -Equipped and worn items -Weapon / ammo state (where supported) -Item condition and mod data (where supported) Backups are stored in multiple rotating save slots per character, with the newest save always placed in Slot 1, and older saves automatically shifted down. Both the number of save slots and the autosave interval can be configured in the mod config file. Current Features: -Timed autosave system -Configurable autosave interval -Configurable maximum save slots -Readable server-side backup files -Rotating per-character save slots -Support for worn and equipped item data -Lightweight config-based setup This mod is currently focused on reliable character snapshot saving and backup generation. Example Backup Location Example file path (Bisect Hosting): /home/container/.cache/Lua/CRS/server/<player_username> Important Notes: The mod currently does NOT include admin commands for restoring characters. It only creates backups automatically (default every 30 minutes). Backup files are not deleted if a player’s base game save becomes corrupted. Planned Future Features (Not Yet Implemented): -Admin commands for manually saving player backups -Admin commands for fully restoring a character using backup saves -Saving of Traits (Currently not working, still fixing this) This is my first solo mod, and I am still new to Project Zomboid modding. If you encounter any bugs or issues, please leave a comment and let me know. (Let me know if you run into any conflicts between my mod and other mods, and I will try to fix them as soon as possible) Workshop ID: 3683843589 Mod ID: CharacterRecoverySystem
Where are the Missing Skill Books?
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The mod adds the skill books that are missing for all the base skills. Volumes 1 to 5: Fitness Strength Sprinting Lightfooted Nimble Sneaking Axe Long Blunt Short Blunt Long Blade Short Blade Maintenance Aiming Reloading The multipliers you get are the same as the default skill books! Note: All these books copies the base distribution chance from the regular skill books. The only exception is that Reloading and Aiming books is added onto the GunStoreMagazineRack distribution list with roughly half the chance of a magazine to appear. Workshop ID: 3020969309 Mod ID: MissingSkillBooks
VSRemake
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Variable Skin Remake Vanlia + SFW by DCinside PZGKO Workshop ID: 3003577443 Mod ID: VSRemake
20 Xtra Points
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Gives users 20 extra trait points Workshop ID: 2680019708 Mod ID: 20XtraPoints
Detailed_Skill_Tooltips_CN
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MOD汉化包 Workshop ID: 3576850551 Mod ID: Detailed_Skill_Tooltips_CN
Learning Is Fun
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Learning is Fun uses the Item Tweaker API to add the same kind of stress relief and mood increase that reading most non-skill books do Who says learning can't be a fun and engaging activity? It's the apocalyse right?? What better time to learn new skills in a fun and engaging way Check out my other Zomboid mods here Workshop ID: 2809192570 Mod ID: LearningIsFun
[Deprecated] I Can Shoot and Use Generators
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"At the begining of a new game, this mini mod increases aiming & reloading by 5 levels, and adds How to Use Generators magazine to starting inventory, so that generators can be used, once you read it. Created this mini-mod for myself since (i) I like that zombies by default are sensitive to gun shots, but the starting ineptitude of aiming made guns a grind for me at the moment. (ii) for mods like Survivors, where there are marauders and other armed hostile survivors to battle, this should help. (iii) I think generally a 27 year old in the apocalypse will be able to use a generator without needing to be an electrician, also I use the cars mod." -Original Description Fixed few lines of code. Now it doesnt give you points everytime you load your save, only at the start of a new game. All credits to the author of the original mod: http://steamcommunity.com/sharedfiles/filedetails/?id=932935059 Workshop ID: 1315669400 Mod ID: icanshoot2
[B42] Dirkerdam (Standalone MP)
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Faithful Build 42 conversion of Dirkerdam. Original map by Daddy Dirkie Dirk. Converted to B42 by The Chosen from THE , the best PVP clan in Project Zomboid. Parts of the original map were missing because Dirkerdam was never fully finished, including some tiles/objects. I replaced missing pieces with similar structures where possible. If you find anything missing or buggy, please comment and I will fix it. Multiplayer notes: - Use Map=Dirkerdam. - Vanilla maps/spawn regions are intentionally not included. - Includes fixed multiplayer spawn regions. - Includes a Build 42 compiled worldmap.xml.bin so the minimap/world map work. - Zombie distribution has been tuned for looser spread. But you definitely want to look at the zombie heatmap before running the server. Requires these mod IDs: - tkTiles_01: 3754848589 - DylansTiles: 3754850359 - Diederiks Tile Palooza: 3754850813 - PertsPartyTiles: 2837923608 Looking for full B41 to B42 conversions - Hit me up for commissions. First come first serve. Currently working on - Singleplayer port (standalone) - Singleplayer port with Vanilla (I'll probably be able to this as an MP version too) ETA: It'll take some time (weeks) to get done, and then some internal testing. Updates: - 06/07/2026 - Adjusted zombie heat map and fixed some missing cells (thank you for reporting them in comments!) Workshop ID: 3754852031 Mod ID: DirkerdamB42 Map Folder: Dirkerdam Map Folder: Dirkerdam west Map Folder: Dirkerdam_Spawns Map Folder: Florius Map Folder: Pertville Map Folder: Tashtego
SledgeSafe
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SledgeSafe is a small mod that allows the use of sledgehammers in multiplayer without endangering safehouses! Details - A player that isn't part of a safehouse won't be able to destroy it. They will, however, be able to destroy unowned buildings! - A player that is an owner of a safehouse will always be able to destroy it using a sledgehammer. - Members of a safehouse are allowed to destroy a safehouse given the sandbox option "Safehouse Members Can Sledge" is turned on! - Admins of servers can destroy any part of any safehouse. A message from the creator Do you really enjoy this mod--or even better--want to build on it? Please consider donating to me. I'm in financial need and every bit helps!! Thank you. Special Thanks to Torstein and the Nexus Gaming community for commissioning this mod! Please don't copy this mod and upload it as your own! Please also ask if you can use this in a mod pack. If you would like to translate the mod, send me a message or leave a comment and I'll work with you to add it in! Workshop ID: 2993616454 Mod ID: SledgeSafe
StalkerArmorPackLootRemoval
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Removes stalker armour from loot pool and adds the patches to the zombie loot pool. Workshop ID: 2855454003 Mod ID: StalkerArmorPackLootRemoval
KD6's AA-12 Auto Shotgun
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This is my second official weapon mod for public use. This mod adds a AA-12 Auto Shotgun with a 8 round capacity. Items should spawn in limited quantities at gun stores, pawn stores and some military lockers. This mod requires the 'KD6's Weapon Attachment Companion Mod' mod to function properly. - 8 round capacity - Fast fire rate. - Average accuracy. - Loud & proud. Current Version 1.0.1 Works with build .41+ And MP compatible. Workshop ID: 2953313156 Mod ID: KD6AA12 ------------------------------------------------------------------------------------------------------------------------- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. ------------------------------------------------------------------------------------------------------------------------- Thanks for stopping by, Also if you wish to support me with a donation please feel free to donate here. https://ko-fi.com/kd6pzproject
BF_Cat3_SRJ Fix
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Minidoracat server SRJ Fix Settings. Workshop ID: 2915412610 Mod ID: BF_Cat3_SRJ Fix
True Moozic: ACDC
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ACDC now in B42.13.2 Currently Adds -------------------- ACDC - Back In Black ACDC - Dirty Deeds Done Dirt Cheap ACDC - For Those About To Rock ACDC - Girls Got Rhythm ACDC - Givin' The Dog A Bone ACDC - Hells Bells ACDC - High Voltage ACDC - Highway To Hell ACDC - If You Want Blood ACDC - It's A Long Way To The Top ACDC - Moneytalks ACDC - Shoot To Thrill ACDC - T.N.T. ACDC - Thunderstruck ACDC - Touch Too Much ACDC - You Shook Me All Night Long -------------------- Want a song added? Just put a comment with the song name! Workshop ID: 3662947254 Mod ID: TM_ACDC
NSZIS2
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UI for use on NSZ servers Workshop ID: 2799956618 Mod ID: NSZIS2
[B42.20] [SP-Only] Ogrim Mod's - Sewing Workbranch
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Custom sewing machines with a proper workbench UI, real maintenance, and oil-fueled operations. 🧑🤝🧑 Multiplayer I haven't finished updating the mod to make it compatible with multiplayer yet. 🔍 What is this? Sewing Workbranch adds three types of sewing machines to Project Zomboid, each with its own efficiency, requirements, and risks. Use a clean, custom interface (not just another crafting tab) to: Repair clothes (by fabric type) Tear down garments into rags/thread Consolidate thread and supplies All actions consume Machine Oil and can damage the needle or the machine over time. Keep it maintained, keep it running. Requires: Machine Utils (API) — provides Machine Oil and shared logic. 🧵 Machine Types 🏚️ Old — Rustic and heavy. No power required, but uses more material and breaks more easily. 🏠 Personal — Modern home machine. Needs electricity. The most common to find. 🏭 Industrial — Highest efficiency, supports all recipes/features, but is rarer. Each tier has its own efficiency multipliers, required Tailoring level, and chance to break. Tune it in Sandbox. 🧰 What you can do 🩹 Repair Clothes: Fix garments by fabric type with skill-based costs and time. ✂️ Tear Down: Turn clothing into rags/thread, with better yields for good condition. 🧶 Consolidate Thread: Merge partial spools and tidy up your stock. 📚 Batch Queue: Repair or dismantle multiple garments at once—add a whole list and the machine processes them in order. ⌨️ Quick Access: Press near a sewing machine to open the Workbranch UI instantly (no mouse required). 🛢️ Maintenance Loop: Actions consume Machine Oil; machines suffer wear and may need repairs. 🎚️ Skill scaling: Tailoring/Maintenance reduce time & materials and improve outcomes; you earn XP as you work. 🧪 Fabric System (extended) Support for richer materials beyond vanilla: Cotton, Denim, Stuffing Denim, Leather, Rubber, Kevlar, Stuffing Kevlar, Burlap, Tarp. Recipes, requirements, and minimum conditions are handled per fabric. ⚙️ Sandbox & Balance (server-friendly) Everything important is configurable, including but not limited to: Oil economy: base oil use per operation; oil rarity multiplier (from API). Wear & tear: base chance to damage needle / machine; minimum condition to run. Progression: required Tailoring level per Old/Personal/Industrial machine. Efficiency: per-tier throughput multipliers and action time scaling. Fabric rules: enable/disable repair by fabric, minimum condition, material costs. XP: Tailoring/Maintenance XP multipliers. Set it hardcore or comfy — your apocalypse, your sliders. 🧭 How to use Find a sewing machine (Old / Personal / Industrial). Stock Machine Oil (from the Machine Utils API). Insert a needle, open the Sewing Workbranch UI, pick a tab: Machine Status · Sewing Recipes · Repair Clothes · Cut Down Rags Watch oil, needle wear, and machine condition while you work. 📦 Compatibility Built on vanilla systems; adds new machines and fabric handling. No loot table overrides beyond machine/oil distribution (tuned by Sandbox). 🌍 Languages English, Español, Português (BR) ❓FAQ Does it run without oil? No — every operation uses Machine Oil. Can I use it without power? Only the Old machine type. Personal/Industrial need electricity. Is it OP? It’s as strong (or punishing) as your Sandbox settings. Safe to add/remove? Adding is generally safe. Removing after placing machines may cause missing-item warnings (like any dependency). 🔗 Requirements Machine Utils (API) ✅ (provides Machine Oil, shared code) 🎨🙏 Credits & Attributions Sprite Tiles: adapted from the tileset “tkTiles01” by throttlekitty. Huge thanks to throttlekitty for the excellent sprites and for sharing them with the community! Note: All rights to the original assets remain with their creator. If there’s any issue with attribution or usage, please contact me and I’ll update/remove promptly. Sew smarter, survive longer — and don’t forget to oil the gears. ☕🧡 Want to Support me? https://ko-fi.com/ogrimdooh 👥💬 Join the community! https://discord.gg/rTd2P6pbEu This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479 Workshop ID: 3555588616 Mod ID: GRM-SewingWorkbranch Mod ID: GRM-SewingWorkbranch-Legacy
WorkQueue
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Currently supported features: Chop down trees Pick up items Clean up weeds Clearing shrubs Harvesting crops Soil plowing Usage: Select 2 points Click on the working method you need Need corresponding tools Click to start working Workshop ID: 3084031365 Mod ID: WorkQueue
No Small Animal Vehicle Damage
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Server-side workaround for Build 42 vehicle collisions. When a small-animal corpse appears near a moving vehicle, restore the vehicle's part condition via snapshot so rats/rabbits/raccoons/chickens don't wreck vehicles. I noticed because I am capturing a snapshot before and after collision, you can hit, say, a raccoon and then a tree immediately after, and it will ignore the damage from the tree. I could narrow the window of the snapshot, but this was a good enough compromise for now. Still works on b42.13.2. Workshop ID: 3643490537 Mod ID: NoSmallAnimalVehicleDamage
BlueAchive物品
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加入了BA武器和BA音乐磁带 Workshop ID: 3250019837 Mod ID: BlueAchiveItem Mod ID: BlueAchivemusic
Item Condition Fix 2
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Item Condition Fix 2 B42.20 Displays item condition in the hotbar and equipped interface. Fixed items: - Wlakman - CDplayer - Radio - Walkie Talkie Require Item Condition mod. Or Item Condition mod. You can support my work here: Xolo Studios. Workshop ID: 3555116865 Mod ID: qdx_item_condition_fix2
Azakaela's Fantasy Tiles
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Hello there. Inside this mod you'll find the tiles for creating fantasy biomes. All the tile properties are good to go. There's Like 5 Different BIomes Dry Grassland -- Longer grass, and some rocks. Might cause problems with my mountain tiles. Swamp -- Walkable water, dead trees, general swampiness. Shrek would approve. Fae Wilds -- Kinda a synthwave, glowy purple pink area. Permafrost Forest -- Ice, snow, and snowy grass. Ashlands -- Bunch of rocks, ash sand, ash, lava, mushrooms that glow. There are also RULES and BLENDS for mappers to incoroporate these into a new map right away: You can find them in the assets folder of the mod or at the google drive link: https://drive.google.com/drive/folders/1PK6JFFT3DiHRaLkHBDzD1pQb7DxAiCfA?usp=drive_link Workshop ID: 3105705404 Mod ID: AZA_FANTASY_TILES
KEE: NPC Combinations [B42.14]
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UPDATE SOON Adds way more modded/vanilla items for Knox Event Expanded NPCs to spawn with. CLOTHING: New - hats, glasses, gloves, armor, jewelry, jackets, masks, watches, walkie-talkies Expanded - shoes, pants, shirts and tshirts, socks, backpacks. WEAPONS: increased aiming n reloading skill for all npcs increased chance of npcs to spawn with firearms moree melee weapons (vanilla) firearms from VFE ARMY FACTION: make changes to army faction, now theyre abit randomized and use modded guns from Vanilla Firearms Expanded and clothing from Lillie's Enhanced Militaria INMATES: many new changes regarding clothing now they actually spawn with guns, i dont understand why its not in vanilla because there is armory in rw prison so we can imply that they would just stole gear and weapons from it Currently added mods: Authentic Z, Vanilla Firearms Expansion, Lillie's Enhanced Militaria, Vanilla Gear Expanded, Spongie's clothing, Spongie's open jackets, frockin splendor vol.2, vol.5 and wiseguys Regarding errors: I generated around 13k npcs with zero errors (26.02.2026) BUT this can change in future if some modder decides to rename/delete their clothing items, i'll try to fix that when it happens Some items may clip with each other Workshop ID: 3672617000 Mod ID: KEEcomb
Lifestyle Music | Plants vs Zombies Music
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This adds a number of songs from the Plants vs Zombies franchise to the Lifestyle Mod! Included Songs: Keytar: -Zombies On Your Lawn Acoustric Guitar: -Watery Graves Electric Guitar: -Moongrain Duet: Accoustic & Electric: -Moongrain Added DJ & Jukebox: - Zombies on Your Lawn - PvZ Garden Warfare Main Theme Workshop ID: 3170147542 Mod ID: PVZLifestyleAddon
MoneyToXP
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Oggetti convertibili in XP per il server La Resistenza https://discord.gg/uGn5Ex6uyb Workshop ID: 2800493164 Mod ID: MoneyToXP
Shane Walsh - Season 2 Jacket + Pants from The Walking Dead
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The iconic jacket and cargo pants that Shane wears in Season 2 of The Walking Dead is now available in Project Zomboid! The perfect piece for roleplaying Shane Walsh! Where can I find the jacket? The jacket can be found inside wardrobes, clothing shops and lockers. If you want you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Jacket" tab in character creation by the name "Shane Season 2 Jacket"! Is it possible to open the jacket? Yes, the jacket can be worn in two different ways, open jacket or closed jacket! Where are the pants? The pants replace the vanilla Military Desert Camo Pants! My other The Walking Dead Mods! Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes CRM Consignee Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Shane Walsh Sheriff Dept. Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3280286274 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 I deeply apologize for any bad texture. Some of the textures were really hard to get exactly as the ones on the real jacket and pants. I still hope you like it and have fun using it! Workshop ID: 3275466688 Mod ID: Shane Walsh - Season 2 Jacket + Pants (TWD)
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid