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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Shane Walsh - Season 2 Jacket + Pants from The Walking Dead
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The iconic jacket and cargo pants that Shane wears in Season 2 of The Walking Dead is now available in Project Zomboid! The perfect piece for roleplaying Shane Walsh! Where can I find the jacket? The jacket can be found inside wardrobes, clothing shops and lockers. If you want you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Jacket" tab in character creation by the name "Shane Season 2 Jacket"! Is it possible to open the jacket? Yes, the jacket can be worn in two different ways, open jacket or closed jacket! Where are the pants? The pants replace the vanilla Military Desert Camo Pants! My other The Walking Dead Mods! Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes CRM Consignee Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Shane Walsh Sheriff Dept. Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3280286274 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 I deeply apologize for any bad texture. Some of the textures were really hard to get exactly as the ones on the real jacket and pants. I still hope you like it and have fun using it! Workshop ID: 3275466688 Mod ID: Shane Walsh - Season 2 Jacket + Pants (TWD)
Knox County Multiplayer
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This is Knox County as a multiplayer map rather than a challenge map, full credit goes to the indie stone with minor adjustments by me. Spawn region for Knox County: { name = "Knox County, KY", file = "media/maps/KnoxCounty/spawnpoints.lua" }, MODID for Knox County: KnoxCounty Workshop ID: 669180988 Mod ID: KnoxCountyMP Map Folder: KnoxCounty
[B42.13.2] FixMeleeHitbox Fix
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🔧 Correção de “Intangibilidade” e Falhas de Hit em Armas Melee O problema de **intangibilidade** e das **falhas de acerto com armas melee** acontecia porque as modificações no *hitcone* da arma nem sempre eram persistentes. O próprio jogo pode **resetar os atributos da arma** em várias situações, como: * Trocar de arma 🔁 * Carregar o jogo 💾 * Início da sessão 🚪 * Em alguns casos, até durante ataques ⚔️ Quando isso ocorria, os valores corrigidos do ângulo de ataque eram perdidos, fazendo os zumbis parecerem “imunes” ou fora do alcance do golpe. --- 🛠️ Nova Abordagem: Active Enforcement (Reforço Ativo) Para mitigar esse problema de forma drástica, o arquivo **FixMeleeHitbox.lua** foi reescrito utilizando uma abordagem de **reforço ativo**, garantindo que o fix nunca se perca. --- 📌 O que mudou 🔄 Verificação Contínua (OnPlayerUpdate) Agora, a cada tick/frame, o script verifica se a arma melee na mão do jogador está com os valores corretos de ângulo: `MinAngle = 0.0` `MaxAngle = 1.2` Nota técnica: Essa verificação é extremamente leve (apenas leitura de dois valores), mas garante que, se o jogo recriar o objeto Java da arma ou resetar seus stats, o fix seja reaplicado **instantaneamente**. --- 🚪 Verificação ao Carregar o Jogo (OnGameStart) Foi adicionado um evento para forçar a aplicação do fix **assim que o jogador entra no jogo**, cobrindo o caso em que a arma melee já está equipada no momento do load. --- ⚡ OnEquipPrimary Mantido O evento de equipar arma foi mantido para garantir **resposta imediata** ao trocar de arma melee. 🔧 Fix for “Intangibility” and Hit Failures with Melee Weapons The issue of **intangibility** and **missed hits with melee weapons** occurred because hitcone modifications were not always persistent. The game itself can **reset weapon attributes** in several situations, such as: * Switching weapons 🔁 * Loading a save 💾 * Session start 🚪 * In some cases, even during attacks ⚔️ When this happened, the corrected attack angle values were lost, making zombies appear **“immune”** or out of the weapon’s reach. --- 🛠️ New Approach: Active Enforcement To drastically mitigate this problem, the **FixMeleeHitbox.lua** file was rewritten using an **Active Enforcement** approach, ensuring that the fix is never lost. --- 📌 What Changed 🔄 Continuous Verification (OnPlayerUpdate) Every tick/frame, the script checks whether the melee weapon currently held by the player has the correct angle values: `MinAngle = 0.0` `MaxAngle = 1.2` **Technical note:** This check is extremely lightweight (only reading two values), but it guarantees that if the game recreates the weapon’s Java object or resets its stats, the fix is **reapplied instantly**. 🚪 Verification on Game Load (OnGameStart) An event was added to force the fix to be applied **as soon as the player enters the game**, covering cases where a melee weapon is already equipped at load time. --- ⚡ OnEquipPrimary Kept The weapon equip event was kept to ensure an **immediate response** whenever a melee weapon is equipped. Workshop ID: 3650882276 Mod ID: FixMeleeHitbox
Rick's MLC Cutlery
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Use cutlery, you savage. Automatically use cutlery from a backpack and put back when finished eating. Also gives a small bit of happiness when eating like civilised person. Bonus feature: Eating a bowl of beans with a happiness bonus is now possible. Food doesn't go cold mid-eating. Many thanks to @cruel_moose for his suggestions and feedback in making this mod. Workshop ID: 3134858822 Mod ID: RicksMLC_Cutlery
ForgingWithSmelting锻造与熔炼V2.0
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-增加一个功能来锻造与冶炼 1.此mod基础代码大部分源于原版游戏 2.此mod基础代码大部分源于原版游戏 3.此mod基础代码大部分源于原版游戏 4.增加铁砧与和锻造配方。锻造需要站在铁砧旁边,并且持有锻造工具 5.增加石炉用于熔炼金属,方法为:将金属物品扔到已经点燃并有一定温度的石炉内然后等待,铁块会出现在炉子容器中(单机);对炉子右键出现熔炼菜单选择金属物品进行熔炼,铁会出现在石炉下方的地面上(联机) 6.铁桶可以用来把木头点燃后做成木炭(等待约游戏时间10小时),木炭可以用来给石炉或者烧烤架提供燃料 7.大部分金属物品可以熔炼,汽车金属配件破坏成不可用金属后也可以熔炼 8.锻造与焊接配合可以制作炉子 9.觉得不错的话,希望多多点赞 10.如有雷同,纯属巧合 更新:V1.9-V2.0 日期:2019-04-26 1.增加一种金属门:高铁丝网门 2.提高金属围栏(金属栅栏墙/门/双开门、铁丝网墙/门/双开门)的耐久值,按焊接等级提升(每等级提升耐久度1000) 3.增加维护金属围栏/门的功能,对着目标右键显示。使用喷灯,焊料和焊接面具对金属围栏/门进行维修和升级,将耐久度提升至当前焊接等级所能做到的最大值每等级提升耐久度1000) -Add a feature to forge and smelt metal objects 1.Add a feature to blacksmith and smelt metal objects update:V1.9-V2.0 Data:2019-04-26 1. Add a metal door: Big Metal Wire Gate 2. Improve the durability of the metal fence (metal fence wall / door / double door, barbed wire / door / double door), according to the welding level (extension durability of 1000 per level) 3. Increase the function of maintaining the metal fence/door and display it to the right button of the target. Repair and upgrade metal fences/doors with blowtorch, solder and solder masks to increase durability to the maximum level of current soldering grades per level and durability up to 1000) Workshop ID: 1433305962 Mod ID: ForgingWithSmelting
Lifestyle Addon: Hazy Lifestyle
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Mainly created for my community. Added many solo instruments and some silly songs as requested by players from my community. Expect more random solo instrument audio files or full songs to be added in on mod updates. Compatibility: Mods: Should be compatible with other Lifestyle Music Addons. Game version: Build 41.78+ Modes: Works in both MP/SP. This will only work in MP if the server has this mod installed as well as the core "Lifestyle: Hobbies" mod. Otherwise, it will not work if you have it installed as an individual for multiplayer. Make sure the server host, dedicated host owner, or whomever is hosting has this mod installed on their end so all players can download it. It should function as it should afterwards. A Note on My Mod's Authenticity: All mods that I publish stem from original ideas, often inspired by browsing the PZ workshop. On the rare occasion that a mod isn't entirely my own concept, I ensure to obtain explicit permission from the original creator before proceeding. If their workshop page allows open contributions or modifications, I honor those terms. I'm proud of the progress I've made as a self-taught novice programmer, having invested time and effort into understanding the complexities of modding for Project Zomboid. Every modder starts somewhere, and I began with basic mods, just like many others. I encourage a supportive and constructive modding community. Let's celebrate creativity, encourage growth, and refrain from baseless allegations. We're all here to contribute and enjoy the world of PZ modding. ❤️ Enjoying my mod? I'll be grateful with only two clicks from you to like and favorite my mod. Thank you! Feel free to buy a bread crumb for me. Any donation will help me not starve and continue modding. Modpacks? Yes, you may freely use my mod for your own personal, community, server, pack, mod, or any other use as long as you properly credit me wherever it roams. Workshop ID: 3016221184 Mod ID: HazyLifeStyle
Stack Planks Fix
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Planks. Stack your planks directly from floor. Fixed (un)stacking planks giving carpentry XP. Added Three Planks Stack (model in future). Fixes of the original mod (Stackable Planks). Workshop ID: 2820828604 Mod ID: StackablePlanksFix
MinimapZ
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Tired of playing hide and seek with zombies? Always scared by the zombies behind the door? Don't want to be attacked from behind by zombies? MiniMapZ shows the location and vertical position of nearby zombies on a mini-map. How to enable Open the in-game minimap and tap S to open the symbol Known Issues 1. After closing the mini-map, the existing zombie markers will not be removed from the map, which also happens when the mod is removed. 2. When there are too many zombies, or when entering a new cell with a large number of zombies, it will cause performance problems p.s. can temporarily turn off the minimap or minimap symbol display to solve performance problems Compatibility Tested: Map Symbol Size Slider (The resize slider also changes the size of the zombie symbol on the world map, but does not affect normal use) Draw On Map Possible problems 1. Mods that allow you to choose complex symbol colors may be partially invalid 2. Other mods that modify the minimap may be overwritten WIP Customize the zombie symbol Workshop ID: 3413418219 Mod ID: MINIMAPZ Workshop ID: 3413418219 Mod ID: MINIMAPZ
Donkey-驴服-自动更新(修复版)
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驴服自用模组更新、两小时自动化重启、汉化版 Workshop ID: 3675145242 Mod ID: LVAutorestart
BFcat3_Packs 2
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WARNING!!! This mod is for my personal use and meant to be used for my personal server. Do not subscribe and use if you do not know what you are doing.
RVs, Heavy Duty & Trailers [B42.20]
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RVs, Heavy Duty & Trailers — Build 42.20 A Build 42.20 beta port of the standalone RVs, Heavy Duty & Trailers vehicle pack—now expanded with the 1993 Franklin Explorer and the rare Jurassic Explorer. The Explorer vehicles are self-contained in this package and do not require another vehicle pack. What You Get []20 drivable vehicles and trailers []RVs, ambulances, work vehicles, novelty vehicles, box trucks, SUVs, and utility trailers []Standard 1993 Franklin Explorer []Rare Jurassic Explorer with its distinctive livery, roof equipment, floodlights, and exterior details []Build 42.20-native versioned mod layout []B42-native textured wheels scaled to the vehicles’ original tire diameters []Original vehicle scale, chassis dimensions, wheel positions, and four-seat Explorer layout []Corrected Build 42 driver and passenger entry points on the SWAT StepVan []Corrected SWAT StepVan wheel ground clearance []Balanced world spawns designed to feel natural without flooding vehicle zones []Large moving trailers added to bigtrailerparkinglot zones at a natural 30% zone rate []Vehicle mechanics overlays and distributions for both Explorer variants []RV Interior support when paired with the original RV Interior or Arcadia RV Interior World Spawns All 20 vehicles are registered for natural world spawning. The standard Explorer can appear in suitable SUV, parking, and traffic zones. The Jurassic Explorer uses lower spawn weights so discovering one remains special. On an existing save, vehicles will normally appear in newly explored areas. Previously generated areas will not automatically regenerate their vehicle population. Server Installation Add the following to both the server and client mod configuration: Workshop ID: 3773998539 Mod ID: RVs_HeavyDuty_Trailers For usable vehicle interiors, also enable either the original RV Interior or Arcadia RV Interior on both the server and clients. The vehicle pack itself works without an interior mod. Included Vehicle IDs Explorers and Specialty SUVs Base.fr_fo_explorer_93 Base.fr_fo_explorer_93_jurassic RVs and Campers Base.86bounder Base.86econolinerv Base.astrovan Ambulances and Emergency Vehicles Base.80f350ambulance Base.86econolineambulance Base.chevystepvanswat Work Vehicles and Box Trucks Base.chevystepvan Base.isuzubox Base.isuzuboxelec Base.isuzuboxfood Base.isuzuboxmccoy Base.moveurself Novelty Vehicles Base.generallee Base.generalmeh Trailers Base.Trailer51chevy Base.Trailercamperscamp Base.Trailermovingbig Base.Trailermovingmedium Compatibility Notes []Designed for Project Zomboid Build 42.20. []Supports single-player and multiplayer. []Enable the same mod IDs on the server and every connecting client. []Use only one RV Interior implementation unless your server configuration specifically supports both. - Existing vehicles and save data are not intentionally replaced by this update. Support Midgar’s Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261 Workshop ID: 3773998539 Mod ID: RVs_HeavyDuty_Trailers
Shooting Full Auto - Vehicle Edition (Arsenal + Brita Recommended)
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Incompatibility: Real Full Auto Workshop ID: 2929791241 Mod ID: RealFullAuto - The Real Full Auto mod has been recently updated (April 19) to include the proper fire rate for vehicles, so it is now (probably) incompatible. If you DON'T use Arsenal/Brita's, please unsubscribe from this mod and subscribe over at Real Full Auto for a consistent full auto fire rate on Vanilla/other firearm mods. ***UPDATE*** -The Real Full Auto mod has been removed from the workshop for some reason. This mod is only for B41 (haven't tested it for B42) and is to be used in conjunction with Brita's weapon pack. Welcome to Grey Ghost Company, a U.S. based PMC. Today, we'll be introducing another mod: Shooting Full-Auto: Vehicle Edition. Have you ever wondered why the hell fire rates are so damn slow from within vehicles? (Assuming that you play with Arsenal/Brita's) Well, wonder no more! It's because those mods didn't touch the player-vehicle shooting animations (for full auto rifles anyway). Since it doesn't seem like this has been made yet, I've went right ahead and created one. In line with the fire rate of all full-auto firearms in Arsenal and Brita's, I've made it so that you can shoot at that same rate from within vehicles. Since it makes no sense that it's so damn slow otherwise. If you're interested in faster or slower firerates, after you download this mod, go into the mod folder and into animsets. From there, go into Player-vehicle, and then ranged. Go into the assault rifle default xml file, and go right ahead and pick a speed (<m_SpeedScale>8</m_SpeedScale>). It is currently set at 8. You may set it however you like. - Reits Recommended Mods: Arsenal GunFighter Mod Workshop ID: 2297098490 Mod ID: Arsenal(26)GunFighter Mod ID: Arsenal(26)GunFighter https://steamcommunity.com/sharedfiles/filedetails/?id=2297098490&searchtext=arsenal+26 Brita's Weapon Pack Workshop ID: 2200148440 Mod ID: Brita https://steamcommunity.com/sharedfiles/filedetails/?id=2200148440&searchtext=brita My personal mod collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2938124507 Youtube Channel: https://www.youtube.com/channel/UC1FyqnuBhltr9zj5EVNudMw Workshop ID: 2963677798 Mod ID: Vehicle Full Auto
+300 trait points
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Just a simple attempt to work around a trait mod that wasn't working anymore in 42.13. original mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=899287010 Workshop ID: 3624152030 Mod ID: 300PointsTrait2
spoono's Classic Moodles Redrawn
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This is a silly little project I decided to do for fun. It attempts to bring the pre-b42 moodles to the resolution used by the new moodles introduced in b42, while retaining their charm and line weights. Making them more "HD", if you will. This is mostly just a personal mod I wanted to make for myself, but it would make me really happy seeing other people enjoy playing the game with it! Reviews from well-known figures in the Project Zomboid community: "your honor it peaks" - White Boy Euthanasia "i really like it - captures the “i’m fucked” expression" - Mr. T. Oast "i like the old one way more i cannot lie, i think its a fruitless endeavor" - Anqhor
buffy's tabletop RPG system
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This mod has reached End of Support (EOS) and will not be updated for the upcoming Build 42 Update. For Build 42 Roleplay Servers, Check out the Total Immersive Chat System by johngood! You don't need to start a new save to use this mod. Note for Existing Subscribers of the 1.0 For existing subscribers, you need not change anything! The old version of the mod is the roleplaydnd mod ID. This new one that's been added and will be described below is the roleplaydnd_update15. I highly recommend using the roleplaydnd_update15 version, as it has the latest features! _______________________________________________________ Adds a TTRPG system to the basegame skills menu. Features -Click a skill to allocate points into it. Once you're satisfied with your sheet, clicking after all points are assigned will roll the skill you clicked. Simple! -Uses your character's firstname in the rolls. Pairs best with my roleplaychat mod, that adds full RP functionality to the chatbox. -Skill point totals can be set in sandbox options. Default and maximum is 30, minimum is 10. This is the budget players get when assigning skills. -Ctrl Shift Click a dice skill to reset your skills if you'd like to go back during creation. Notifies everyone around you that you just did so. After you've assigned all of them, you'll need an admin spawned Buffy.DiceResetBook to reset them after that. Information With update15, I'm experimenting with taking what the user is wearing and using that to aid or hinder their rolls. Currently, if you have an item equipped with a bullet defense of 50 or higher, you'll get +1 to your Toughness roll. Inversely, this added protection will give you -1 to your Evasion rolls. As of this update these cap out at + or - 3. I'll be adding the ability to configure this as I continue working on the mod, as well as the ability to completely avoid using it at all. Workshop ID: 2728250841 _______________________ Outdated, old version Mod ID: roleplaydnd _______________________ Updated, latest version Mod ID: roleplaydnd_update15 _______________________ Workshop ID: 2728250841 Mod ID: roleplaydnd Mod ID: roleplaydnd_update15
[COS] Power
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3360753532 Mod ID: Power
Santa Celeste Ranch - B42 (OBSOLETE)
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This is my first mod and map, made with great care, but it may contain bugs as I’m still learning. Location: Cell 32,35. Santa Celeste Ranch – Not far from the city, deep within the forest, lies the perfect place to build your survival haven. -Dedicated pens for cows, sheep, chickens, and pigs. -A fully equipped butchering area. -A peaceful fishing spot by the water. And… a secret basement laboratory, where whispers say someone once worked on a cure. Will you raise your animals in peace… or uncover the dark secrets hidden beneath the ranch? ------------------------------------------------------------------------------------------------------------------------------------------------ Este é o meu primeiro mod e mapa, feito com muito carinho, mas pode conter bugs, pois ainda estou aprendendo. Localização: Cell 32,35. Rancho Santa Celeste – Não muito longe da cidade, no coração da floresta, está o lugar perfeito para construir seu refúgio de sobrevivência. -Cercados dedicados para vacas, ovelhas, galinhas e porcos. -Uma área de abate totalmente equipada. -Um tranquilo local de pesca à beira da água. E… um laboratório secreto no porão, onde dizem que alguém já trabalhou em uma cura. Você vai criar seus animais em paz… ou descobrir os segredos sombrios escondidos sob o rancho? Workshop ID: 3546295895 Mod ID: Santa Celeste RanchMap Mod ID: SantaCelesteRanchMap Map Folder: Santa Celeste Ranch
Audi
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Add Audi vehicles in the game Workshop ID: 2676728621 Mod ID: audi666
Pandita Poster
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A bunch of posters of some drawings/stuff i did in my free time. Workshop ID: 2925133865 Mod ID: panditaposters
HydrocraftCNfull_41.60MP汉化补全
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Hy41.60MP汉化补全,新增3000+词条,截至2022年1月21日最新。 部分词条汉化来自机翻,但不影响使用,敬请谅解,欢迎留言建议调整。 特此感谢:半夏微凉柒染, JoJunIori在2016年所做的贡献,本mod是在原来两位的汉化基础上补全的。 建议删除以下名为CN的目录,优化体验: Steam目录下\steamapps\workshop\content\108600\2081538550\mods\Hydrocraft\media\lua\shared\Translate\CN Workshop ID: 2726335319 Mod ID: HydrocraftCNfull
Anthro Survivor | Max
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Sub-mod to Anthro Survivors (the "Furry Mod"). This mod adds a character of my friend named Max, also belongs to him and made for. He said that if you would use it, then just rate this mod and enjoy :з. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681 Workshop ID: 2940645045 Mod ID: MaxJackalMod
i8m Food Boxes
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Box = 10 Donzens 1 Dozen = 10 items Total items in box = 100 Blue tape = Box White tape = Dozen Main meals: ( Rice, Pasta ) Baking: ( Flour, Yeast, Baking Soda ) Condiments & Spices: ( Salt, Sugar, Pepper) Ingredients: ( Butter, Margarine, Milk, Olive Oil ) Workshop ID: 2907002091 Mod ID: i8m_FoodBoxes_N Mod ID: i8m_FoodBoxes_R
tsarslib Magyarra Fordítva
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tsarslib Magyarra Fordítva Workshop ID: 3650350021 Mod ID: tsarslib
Fast Emotions
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This mod adds the ability to add a hotkey to an emotion, as well as hotkeys to sit down and take all the loot. Workshop ID: 2859105053 Mod ID: FastEmotions
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid