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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Build limiter – Project Zomboid Mod

Build limiter

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The number of construction is possibly limited around the player and possibly restricted to building around his safehouse. This mod is fully configurable, and will necessarily meet your expectations, there are many editable parameters in the sandbox var. Depending on the options you have predefined in the sandbox, you will be subject to one or more restrictions. These restrictions may concern: The limit of the number of buildable objects around the player / If players are allowed to build, or only allowed near their claimed safehouse / If claiming a shelter gives you a bonus within the limit of constructible objects / Several types of restrictions around the dismantling or destruction of objects around shelters other than yours / ... in short, several things that will be described in detail below. - The buildable objects affected by the object limit rule are those found in the context menu, carpentry construction and metalworking. (fortifiable build items) - Door barricades and window barricades are not affected by the buildable object limit. - Tents and Campfires are also not affected by the buildable limit. - If you have the Dylan Barricade mod, it will be taken into account in the accounting if the limit of authorized objects is effective. - Some world objects will be taken into account, as some player-buildable objects are part of the Map Tiles, but this is rarely the case. - With a hammer in hand, you will have access to a context menu right click on the objects affected by the construction limit rule, giving you the possibility to count the constructions around you. - With a hammer in hand, you will have access to a contextual menu right click anywhere on an area, with the option "check if you are in your area", this will tell you if you are in your area around your claimed safehouse. - Everything is largely configurable in the SandboxVars.lua in the BuildLimiter part - If you go for a high radius and height, it will cause latency when placing the object, the higher the numbers, the higher the delay when placing the construct, as the code checks the environment in order to count the constructions before authorizing the installation. I advise you a height of 3 if you choose a radius greater than 200. do your tests! - When I say latency, I mean a small delay for the client while the code is applied. I'm not talking about the network / speed. SandboxVars BuildLimiter = { -- Minimum=0 Maximum=500 Par défaut=25 RadiusLimit = 25, -- Minimum=0 Maximum=7 Par défaut=3 HeightLimit = 3, -- Minimum=-1 Maximum=1000 Par défaut=20 BuildLimit = 20, StorageIsInclued = true, SafeHouseIsInclued = true, SafeZoneIsNotIncluedInBuildLimit = false, -- Minimum=0 Maximum=500 Par défaut=100 BuildPlayersBonusInSafehouse = 100, CanBuildEveryWhereIfNotNearOtherSafeHouse = true, CantDismantleIfNearOtherSafeHouse = true, CantDestroyStuffIfNearOtherSafeHouse = true, CantClaimIfNearOtherSafeHouse = true, -- Minimum=0 Maximum=500 Par défaut=25 CantClaimIfNearOtherSafeHouseRadiusAddition = 25, CantBuildArroundSafeZone = true, }, -- Minimum=0 Maximum=500 Par défaut=25 Define the radius on which the restrictions will be limited/enforced arround player. RadiusLimit = 25 -- Minimum=0 Maximum=7 Par défaut=3 Define the height on which the restrictions will be limited/enforced. HeightLimit = 3 -- Minimum=-1 Maximum=1000 Par défaut=20 Define limit of number of builds allowed per x-y-z area. -1 means no limit BuildLimit = 20 Set to true, the buildable storage furniture by players will be taken into account when calculating the number of constructions allowed. StorageIsInclued = true If set to true, this will imply the player's claimed safehouse within the radius, depending on the options you set below, you will either be forced to build around your arbi, or the shelters may offer certain privileges. SafeHouseIsInclued = true -- Minimum=0 Maximum=500 Par défaut=100 if the safe house is included, Each player registered in the safehouse will give a bonus regarding the limit of objects to build allowed. x10 = 100% of the defined limit in addition BuildPlayersBonusInSafehouse = 100 If true, and if safehouse is included, then you can build anywhere, as long as there is no safehouse other than yours in the radius. CanBuildEveryWhereIfNotNearOtherSafeHouse = true if true, and the safe house is included, then players will not be able to dismantle map objects/furniture/barricades/doors etc if they are within the radius of any shelter other than their own CantDismantleIfNearOtherSafeHouse = true if true, and the safe house is included, then players will not be able to destroy objects with the sledgehammer if they are within the radius of any cover other than their own CantDestroyStuffIfNearOtherSafeHouse = true If it is true, and the safe house is included, then you cannot claim if another safe house than yours is within the radius. CantClaimIfNearOtherSafeHouse = true -- Minimum=0 Maximum=500 Par défaut=25 this will define additional squares added to the predefined radius in the "radius limit" regarding the restriction of the claim, because there could be an overlap of the radii of each, which could be desirable in certain conditions CantClaimIfNearOtherSafeHouseRadiusAddition = 25 Work in SP MP-COOP / Existing Save / Safety to Remove / No rewrite vanilla code I created this mod for my server, and I share it ! If you think this mod would be interesting for the community My others mods related Can repair doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2905027525 Indestructible Doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2902458630&tscn=1671207268 Restriction for disassemble locked doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2856298125 Sledgehammer mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2854012382 Reinforced doors Restriction (better lockpicking needed): https://steamcommunity.com/sharedfiles/filedetails/?id=2856350810 -More Lock STANDALONE Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2874279665 -More Lock Better lockPicking Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2738370718 -Interior Lock : houses’ doors will now be locked and lockable from inside buildings. Ideal for privatizing a room in RP Multiplayer : https://steamcommunity.com/sharedfiles/filedetails/?id=2811440552 Workshop ID: 2905513879 Mod ID: BuildLimiter

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Rooftop Spawns – Project Zomboid Mod

Rooftop Spawns

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Spawn on the roof of the Louisville skyscrapers! You might have to find a way into the Buildings from up there. Good luck! Workshop ID: 3437709340 Mod ID: RooftopSpawns Mod ID: RooftopSpawns Map Folder: Bateman Map Folder: DamagedSkyscraper Map Folder: KnoxBank Map Folder: OrioOffice Map Folder: SpiffoHQ Map Folder: Bateman Map Folder: DamagedSkyscraper Map Folder: KnoxBank Map Folder: OrioOffice Map Folder: SpiffoHQ

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<<== CLOTHING ==>> – Project Zomboid Mod

<<== CLOTHING ==>>

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This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368332786 Mod ID: ModTemplate

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<<== VEHICLES ==>> – Project Zomboid Mod

<<== VEHICLES ==>>

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This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368333557 Mod ID: ModTemplate

605 téléchargements Détails →
<<== TRAITS ==>> – Project Zomboid Mod

<<== TRAITS ==>>

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This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368340325 Mod ID: ModTemplate

599 téléchargements Détails →
Dry & Cure – Project Zomboid Mod

Dry & Cure

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Dry & Cure – Meat and Fish Preservation A complete drying and curing system for Project Zomboid Build 42.20. Dry & Cure introduces three craftable drying stations that allow you to preserve fish, poultry and meat for long-term survival. The stations use the familiar vanilla entity-crafting interface and display different tiles while empty, processing raw food or holding finished dried products. Three Drying Stations - Basic Drying Station Capacity: 6 pieces Drying time: 72 hours Carpentry required: Level 1 Affected by rain, humidity and temperature. - Advanced Drying Station Capacity: 12 pieces Drying time: 48 hours Carpentry required: Level 3 Affected by rain, humidity and temperature. - Professional Drying Station Capacity: 20 pieces Drying time: 24 hours Carpentry required: Level 5 Protected from weather penalties and operates at a stable rate. All stations occupy a proper 2x1 footprint, include collision on both squares and can be rotated by pressing R before construction. Supported Food The drying stations accept a wide selection of vanilla proteins: - Small, medium, large and legendary fish - Fish fillets - Chicken and turkey fillets - Chicken and turkey legs - Small bird meat - Whole chickens and turkeys - Rabbit, rodent and frog meat - Steaks, pork chops and mutton chops - Venison, beef and pork Different compatible proteins can be combined inside the same drying batch. You are not restricted to using multiple copies of a single food type. Rotten and frozen ingredients are rejected by the standard Build 42 crafting rules. Dynamic Nutrition and Balanced Outputs Every result is calculated from the actual food placed inside the station. Fish size, meat quality, weight and nutritional values are preserved when the dried food is created. A tiny fish will never produce the same nutrition as a large or legendary fish. The drying process applies the following balanced changes: - Calories: 105% of the original total - Protein: 108% of the original total - Fat and carbohydrates: preserved - Hunger reduction: 105% of the original total - Final weight: approximately 45% of the original weight Nutrition is calculated for the complete batch before being distributed between the resulting pieces. This prevents food values from being multiplied by the number of outputs. New Dried Foods The mod adds custom dried versions for: - Fish - Poultry - Meat strips - Regular meat cuts - Large pieces of meat All five dried foods include custom inventory textures, 3D models for the ground and character hands, and can be added to salads. Visual Processing States Each station has dedicated artwork for: - Empty - Raw meat being processed - Finished dried meat ready to collect The professional station also includes a roof and ground shadow, visually representing its protection from the weather. Construction Requirements Basic Station - 2 Logs - 6 uses of Twine - 4 Nails - Hammer - Saw Advanced Station - 2 Logs - 4 Tree Branches - 12 uses of Twine - 8 Nails - Hammer - Saw Professional Station - 4 Logs - 12 Tree Branches - 24 uses of Twine - 24 Nails - 1 Tarp - Hammer - Saw Tools are retained after construction but may suffer light durability loss. Compatibility - Designed for Project Zomboid Build 42.20 - Uses the Build 42 entity-crafting system - No additional mods required - Compatible with the Meat Expansion 2.0 mod - English and Spanish translations included This mod was created from an idea by Srta Crije; the credits for the idea go to her. This mod was made because of the redemption of 100k point rewards from the Twitch channel. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3776848101 Mod ID: Dry&Cure

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Canning Overhaul [B41] – Project Zomboid Mod

Canning Overhaul [B41]

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This mod overhauls the canning process in the game to make it much more useful. Features - Adds a craftable pressure canner to aid the canning process. - Opening jars of food now returns an empty jar and a lid. - Adjusted crafting requirements for the canning process to make it viable. - Food in jars after preservation last for 1 year. - Boxes of jars are more common. FAQ: Does it work on multiplayer? Yes! Does it work on existing saves? Yes! Existing canned foods will need to be re-canned to last for 1 year. Is it safe to remove the mod? Yes! You will lose your pressure canner though. Future plans: - GUI for canning. - Translations. Release notes: - v1.2.1 - Fixed jar of carrots recipe. - v1.2.0 - Updated pressure canner recipe and jar spawn. - v1.1.0 - Added more spawn locations for box of jars. - v1.0.0 - Initial release. Workshop ID: 3221570110 Mod ID: canning-overhaul

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Elliot pond foraging expansion – Project Zomboid Mod

Elliot pond foraging expansion

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This mod adds foraging zones around Elliot pond. This mod was made for Ash & Dust RP. A heavy Roleplay, 18+ server we've been proudly developing for a while. For more information, you can visit our Discord server here: https://discord.gg/e97UeyNa Workshop ID: 3227299031 Mod ID: ElliotPondForagefix01 Map Folder: Elliot Pond foraging expansion

704 téléchargements Détails →
三猫的太刀侠歌单 – Project Zomboid Mod

三猫的太刀侠歌单

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大聪明服务器自用歌单108首 都为群员推荐,可能风格乱七八糟。 列表:(懒得排序了) 禁绝的边境线 Break The lce Gimme More Yesterday Once More My Heart Will Go On 极乐净土 Hotel California Fingers 另一个童话 那一夜 让世界暂停—分钟 Gasoline Scarborough Fair Loaded and Alone Summer Air Five Hundred Miles 经济舱(Live) Applause 月亮之上(cover:凤凰传奇) Croatian Rhapsody Bressanone You Are Not Alone Cooler Than Me 送你一朵小红花 Lonely Never Forgive Me,Never Forget Me only my railgun For Honor Pump♂It we will Rock You Light A Fire 佛系少女(cover冯提莫) Fresh Meat shot in the Dark 深海少女 everytime you kissed me (Cover Emily Bindiger) The Wolven Storm 卡斯特梅的雨季(纯人声) 你的答案 梦的光点(神兵小将主题曲)(翻自群星) 交通国-叶问宗师(粤语DJ版)(骚飞/交通国remix) 风一样的勇士DNF 月无旧时意 紫 一万个舍不得 你的酒馆对我打了烊 乔峰处刑曲 游园设施 广东爱情故事 说好了不散 千本樱 38度6 香水有毒 恋爱循环 孩子(Live) 小苹果 套马杆 你笑起来真好看(Live) 风恋歌 可惜没如果(Live) 大田後生仔 幻觉动物 成吉思汗 真的汉子 兰陵王入阵曲 漠河舞厅 盛夏的果实 飘向北方(Live) 小三 一曲相思 郎的诱惑 十八摸 俏如彩蝶飞飞飞 请给我一首歌的时间 杀死那个石家庄人 伤不起(DJ版) 难以启齿的柔弱 学猫叫 清明雨上 火红的萨日朗 下山 万里长城永不倒 爱情买卖 念旧 沙漠骆驼 最炫民族风(Live) Man on a Mission Deja Vu 未闻花名 难忘今宵 后面忘了(懒得写了) 12.29 写了汉化 Mod ID: CatchMeee_Music_Remaking Workshop ID: 2881874659 Mod ID: CatchMeee_Music_Remaking

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VHS Pack: Medicine – Project Zomboid Mod

VHS Pack: Medicine

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Добавляет 5 кассет, просмотрев которые вы станете чуть ближе к медицинской теме, что в принципе будет достаточно для работы в морге во время апокалипсиса Workshop ID: 3536435337 Mod ID: VHSPackMedicine

2,178 téléchargements Détails →
Alarm Check Mod – Project Zomboid Mod

Alarm Check Mod

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MOD INFO: Allows the player to pinpoint burglar alarms in homes and cars. HISTORY: There is no way to tell whether a home or car has an alarm, The game lacks any visual representation for the alarms; the only way for the player to discover if there is an alarm, is to trigger it by breaking in. The mod corrects this by providing the means for the players to check homes and cars for alarms. MOD USE: Pinpointing an alarm in a house or car, requires that the player finds and reads the instructive manual containing security diagrams and electronic information on how to pinpoint Alarms in homes and vehicles. The manual is titled "How to Check for Alarms" granting the player the basic level of knowledge necessary for checking Alarms. Usually, the manual is found in places where other similar magazines and guides such as "How to Use Generators" also make an appearance, such as bookshelves, and libraries, so keep looking for it, it can prove quite a life-saver in several occasions, such as when trying to keep a low profile and avoid nasty surprises, trying to scavenge dangerous areas which are heavily infested by zombies, or when playing as a deaf player who can't hear whether there is actual alarm going off! Overall, it is useful to know whether there is an alarm around, as it enables you to plan different scavenging approaches and offers new gameplay strategies! NEW OR EXISTING SAVES: It doesn't matter if your save is new or existing. The mod will work regardless. COMPATIBILITY: This is a very simple mod and should not have any compatibility issues with other mods, but if you find any, let me know. VERSION: This mod is made for the IWBUMS version 41.52 of the game. For the IWBUMS version 41.53, please check: https://steamcommunity.com/sharedfiles/filedetails/?id=2577249755 CREDITS: All credits for the alarm detection script go to Aiteron, creator of the "Better lockpicking" Mod, while credits for the textures and UI go to SilentResident. - - - - - - - - - - - - - - - - - - - Workshop ID: 2456156326 Mod ID: AlarmCheckMod

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Bedford Falls (RU) – Project Zomboid Mod

Bedford Falls (RU)

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Локализирует мод добавляющий город "Bedford Falls" (Ссылка на оригинальный мод ниже описании, для работы локализатора требуется обязательно!!!) Original author mod ( needed for working ) : https://steamcommunity.com/sharedfiles/filedetails/?id=522891356 Оригинальный мод от автора ( без оригинального мода локализация работать не будет ) : https://steamcommunity.com/sharedfiles/filedetails/?id=522891356 Workshop ID: 2738391599 Mod ID: BedfordFallsRU

1,810 téléchargements Détails →
The Legion - Outfit [B41/B42Stable] – Project Zomboid Mod

The Legion - Outfit [B41/B42Stable]

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The Legion Outfit This mod adds a complete outfit of The Legion - Never Stop Slashing: - Legion Hood, - Legion Mask, - Legion Sweater, - Legion Jacket, - Legion Pants, - Legion Shoes, - Legion Backpack, - Leg Chain, Information about this mod: - Parts of outfit can rarely be found in clothing related containers, aswell as selected at the start of the game in character creation menu, - Fully modular, wear parts you want, - Can be added mid save and safely removed. - Mod was requested for B42, but have been made to work in B41 too, This mod has been requested by: Toxic Workshop ID: 3590579105 Mod ID: LegionOutfit

2,569 téléchargements Détails →
BMW 3-Series 1983 [E21] – Project Zomboid Mod

BMW 3-Series 1983 [E21]

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BMW 3-Series 1983 This Mod add the iconic BMW E21 in various Specs. The BMW E21 is the first generation of the BMW 3 Series, a range of compact executive cars. The E21 was produced from June 1975 to December 1983 and replaced the BMW 02 Series. The series was exclusively built in a two-door coupé body style. - 315 - 316 - 318i - 320i - 323i - ALPINA B6 2.8 Workshop ID: 3409431864 Mod ID: e21sedan

3,008 téléchargements Détails →
Sleep Well[42.10] – Project Zomboid Mod

Sleep Well[42.10]

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Sleep Well A simple mod that improves the sleeping mechanics in Project Zomboid: Shows the exact time you'll wake up before going to sleep in tooltip) Allows you to wake up by moving (using WASD or arrow keys) Removes sleeping restrictions related to fatigue, panic, and rain No need for configurations - just install and play! Feel free to use this mod in your modpack. Fix and updated to 42.10 Workshop ID: 3405811529 Mod ID: sleepWell

1,799 téléchargements Détails →
Trading Expansion with Vanilla Gun Shop [Build 41] – Project Zomboid Mod

Trading Expansion with Vanilla Gun Shop [Build 41]

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If you are on pc , press b to open craft menu. If you are on controller , press back and select craft. You will see " Buy " and " Sell " in crafting menu. Need some gun ? Yeah I got some for you. Since there is no shop mod in build 41 so I made one with Shai Hulud's and NavySeal 's HC Trading Expansion mod. Q : Why items are so cheap ? A : To be honest. I don't know how to balance so .... yeah. If you want to change price or edit to buy gun with other item instead of money. You have to edit HTE_Buy.txt and HTE_Sell.txt. How to edit HTE_Buy.txt and HTE_Sell.txt files Example Buy recipe Weapon: M1911 Pistol for 50${ Base.Money=50, Result:Base.Pistol2, Time:20.0, Category:Buy } Base.Money=50, is mean that gun or that item is 50$ If you want to change the price just do this Base.Money=100 which it's mean that gun is 100$ now What If you want to change from buy gun with other item instead of money ? Just edit Base.Money=50, to Base.Glue, now you can buy a gun with 1 glue If you want to buy gun with 2 glue just edit Base.Glue=2, now you need to have 2 glues to buy 1 gun Sell recipe Weapon: M1911 Pistol for 50${ Base.Pistol2, Result:Base.Money=50, Time:20.0, Category:Sell } Now you have to focus on Result:Base.Money=50, If you want to sell gun for Axe just edit Base.Money=50, to Base.Axe=1, If you want to sell gun for 2 Axes just edit Base.Money=50, to Base.Axe=2, You can find item list code name in the wiki That's how to edit and balance the price as you want Original mod HydrocraftTradingExpansion created by Shai Hulud and NavySeal http://steamcommunity.com/sharedfiles/filedetails/?id=559068827 But this mod you don't need Hydrocraft since I didn't use money item from Hydrocraft so you don't need one Workshop ID: 2660391843 Mod ID: HCTradingRFHCEdit41build

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Left 4 Dead 2 Death Music – Project Zomboid Mod

Left 4 Dead 2 Death Music

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There will be link to Left 4 Dead 1 Death Music: https://steamcommunity.com/sharedfiles/filedetails/?id=2604613922 Workshop ID: 2604614320 Mod ID: Left4Dead2DeathMusic

1,905 téléchargements Détails →
Machete Gladius – Project Zomboid Mod

Machete Gladius

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FOR LORD CAESAR, FOR LEGION GLADIUS MACHETE FROM FALLOUT NEW VEGAS 42 edition: https://steamcommunity.com/sharedfiles/filedetails/?id=3780185597 THE POWERFUL WEAPON THIS MAKE MORE DAMAGE THAN VANILLA MACHETE Workshop ID: 3042094402 Mod ID: MacheteGladius

1,976 téléchargements Détails →
Fog Controls (Control the Fog) – Project Zomboid Mod

Fog Controls (Control the Fog)

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Allows you to control the Fog with three options. "Disable Fog" > Fog never appears "Disable Fog During the Morning" > 6AM - 11:59AM "Disable Fog During the First Day" > Fog is only disabled for the first day Created by Browser8 Workshop ID: 2729332491 Mod ID: fogcontrol

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Camisetas de times – Project Zomboid Mod

Camisetas de times

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Adiciona camisetas de times de futebol brasileiro. Elas podem aparecem em: - Lojas de roupas - Armarios de academia Times: - Athletico PR - Atletico MG - Bahia - Cascavel - Caxias - Ceara - Corinthians - Cruzeiro - Flamengo - Fluminense - Fortaleza - Gremio - Internacional - Jacuipense - Palmeiras - Santos - Sao Paulo - Sport - Vasco - Volta Redonda - Ypiranga Vou colocar mais aos poucos. Qualquer coisa pede ai do seu time que eu coloco. ########################################################## Esse mod foi feito por mim e pelo Danilo Favoratti (https://steamcommunity.com/id/magrissa) Esse é o repositório do mod https://github.com/mzaffar/ProjectZomboid-CamisetaTimes E esse repositório https://github.com/danilo-favoratti/ZomboidShirtGenerator É o que o Danilo fez que lê a pasta das imagens e gera todos os arquivos do mod, irado...rs ########################################################## Workshop ID: 2973335681 Mod ID: tnt_camisetas_times

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Wess Admin Tools – Project Zomboid Mod

Wess Admin Tools

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Wess Admin Tools When the dead walk and the world has gone to rot, sometimes you have to bend the rules of the apocalypse to your will. Wess Admin Tools is a clean, all-in-one admin and cheat menu built for solo survival on Build 42 - no server, no host, no fuss. Press F7 (rebindable) or right-click the world and pick Wess Admin Tools to open a tidy left-sidebar window that puts the whole wasteland in your hands. If you want a server admin panel, this is not the version you should be looking for, use Wess Admin Tools: Server instead. New in v4.1 - The window is now RESIZABLE. Drag the bottom-right corner, or the bottom edge for height alone. Every page, the sidebar and the scrollbars lay themselves out again at the new size when you let go, and your size is remembered with the world. Note it mainly goes bigger: the pages are built around the old 1080x640 and do not compress much below it, so the minimum is 1024 wide (less on a smaller screen). There is a "Reset window size" button in Settings. - Built for big screens and big fonts. If you play at 4K, or turn the UI font up under Options, labels no longer sit on top of their own boxes, long descriptions trim instead of running off the panel, and the sidebar keeps its page names inside it. Together with the window resize, a cramped page is now something you can actually fix. - Twelve accent colours and five ground tones - mix them freely in Settings. The whole menu, the HUD and the quick-bar recolour instantly, and your pick saves with the world. Sixteen tabs. Total control. - Items - searchable spawner for every item with live icon preview, favorites, recents, custom kits and preset loadouts; repair / refuel gear and "spawn all shown". - Find - a command palette: search every tab and action by name and run it in one click. - Stats - heal, kill hunger / thirst / fatigue, wipe panic and boredom, set weight, edit nutrition, dry off, and a one-click GOD CHARACTER. - Cure - purge zombie infection, colds, food sickness, wounds and fractures, plus a per-body-part medical editor. - Skills - raise, drop, max, reset, or restore any skill to your world-load set. - Traits - add or strip any trait, learn every recipe, set your zombie kill count. - Cheats - 18 toggles (god mode, invisibility, ghost / no-clip, infinite carry, infinite ammo, freeze zombies, free build / farm / mechanics and more) plus one-click profiles. No -debug launch flag needed for Invisible or Unlimited carry - they work in normal play. - Travel - home point, named waypoints, coordinate & town teleports, a landmark teleporter, right-click-map teleport, and full vehicle control (spawn / repair / refuel / lights / locks / paint). - World - time of day & speed, weather presets, hordes, corpse / fire cleanup, calendar, campfires, map reveal and zombie crowd control. - Animals - spawn any Build 42 animal by species and breed, or clear out the ones nearby. Pairs perfectly with Wess Animal Companions. - Climate - a live weather & lighting studio: fog, rain, wind, darkness and more, applied instantly through the game's own weather system. - Build - a searchable, categorized object catalog to place walls, floors, fences, lights and furniture, plus nearby-container loot filling. - Looks - wear full outfits and a complete appearance editor: hair & beard style, hair colour and skin tone. - Presets - save and load entire characters (skills, traits, looks, outfit) and five one-click archetypes: Sheriff, Soldier, Survivor, Builder, Doctor. - News - an in-game changelog plus quick bug-report and feedback buttons. - Settings - tooltips, danger confirmations, Safe Mode, spawn caps, custom kits, the colour theme picker, window size reset, and the HUD / quick-bar controls. On-screen extras - Live HUD overlay - coordinates, in-game time, nearby zombies, infection status and active cheats, at a glance. - Floating quick-action bar - pin one-click actions (heal, teleport home, toggle god...) for instant access. - Optional hotkeys - bind heal, teleport-home, god mode, the HUD and the quick-bar under Options > Keybindings. Built for the lone survivor - Single-player tool. Built for solo play - it is not a multiplayer server admin panel (cheats applied on the client are reverted by servers). - Your setups follow you. Favorites, kits, presets and waypoints save with each world - and can be exported and carried across all your saves. - Hardened and conflict-safe. A bad click can't crash the menu, and a unique namespace keeps it from colliding with other mods. - Easy on weak machines. A built-in Safe Mode plus spawn and horde caps keep things stable even on low-RAM rigs. - Readable at your settings, not mine. The layout measures the real font, so it holds up at any of the game's six UI font sizes, on a 4K display, and in languages that use a taller font. Compatibility: Project Zomboid Build 42 - including the current stable/default branch (no beta opt-in needed). Verified against the latest B42 build. The toggle key is rebindable under Options > Keybindings. Found a bug or want a feature? Use the News tab's feedback button (it opens my Discord), or leave a comment - feedback is welcome. Open it with F7. Survive the apocalypse your way. Join my Discord server and say hello Workshop ID: 3748041053 Mod ID: WessAdminTools

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Live Stat – Project Zomboid Mod

Live Stat

par 76561197993215912

This mod showing the counter killing of zombies and survival statistics in live. GPS inluded. Press F11 in game to start! Update 14.08.2018 Now its showing the time of the current game session. You can see how many time you spent in the game:) ********************************************** Простая модификация, показывает в режиме реального времени статистику убийств зомби и времени выживания. GPS прилагается. Активируется по нажатию F11 в игре. Обновление 14.08.2018 Добавлено отображение длительности текущей игровой сессии. Теперь вы сможете видеть, сколько точно времени вы провели в игре:) Workshop ID: 1471468658 Mod ID: livestat

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Family Friendly escape – Project Zomboid Mod

Family Friendly escape

par 76561197995906674

A specific mod that disappeared that gave you a different way to escape the zombies in a family friendly way with certain.. "things". Did not make and no support/fixes if anything breaks or incompatibilities arise. If original author wants this nuked it will be done. 2402057349 was the original ID for server owners. Also give your next random unknown fellow human being a friendly welcome in the real world, it goes a long way :) Workshop ID: 3129055379 Mod ID: FamilyFriendlyEscape

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星川铃角色卡Mod扩展包 – Project Zomboid Mod

星川铃角色卡Mod扩展包

par 76561198340724836

**********星川铃 爱你呦(*^-^*)********** 增加星川铃角色卡可供购买。 Workshop ID: 2942121576 Mod ID: HoshikawaRinMod

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