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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[B42] The End Credits – Project Zomboid Mod

[B42] The End Credits

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You didn't just die. You survived for a while. You killed things, built things, ate questionable food, and eventually Knox County won. You deserved more than a zombie kill count and three buttons. The End Credits replaces the vanilla death screen with a cinematic credits sequence -- personalized to your character's specific run. No two deaths look the same. What's new in 1.5.0 The whole sequence is actually animated now. Every fade, wipe and scroll ran off a clock that only ticked once per second, so animations advanced in one hard step instead of playing. Now runs on a millisecond clock, interpolating every frame -- roughly 45x finer. If the old version felt like a slideshow, this is why. - Fixed being stuck with no respawn options. Clicking "Continue with new character" then backing out of character creation left the death screen gone with no way to respawn. It now hides itself like the vanilla death screen and returns when you cancel. Thanks to OhHoop (Quick Restart) for spotting it. - Mod interoperability -- other mods can now hook OnEndCreditsStarted / OnEndCreditsFinished and query credits state via a documented API instead of reaching into internals. See TEC_API.lua / TLG_API.lua. - Custom message for server admins -- new sandbox option adds your own paragraph to the death screen. See Server admins below. - All your skills actually show up now. The screen read a hardcoded B41 skill list, so Blunt→Long/Short Blunt, Carpentry→Woodwork, Farming→Agriculture, and Maintenance, Masonry, Carving, Fishing, Foraging, Tailoring, Pottery etc. never matched. It now asks the game directly, so modded skills appear too, with proper translations. - Smooth fades -- every transition eases in/out instead of snapping. - The Long Goodbye actually scrolls -- used to jump 40px once a second; now moves continuously, eases to speed, and scales with resolution so it takes the same time on 1080p and 4K. - Bigger text -- was locked to the smallest UI font; now one tier larger and follows your UI Scale setting. - Animated skill bars -- the fill animation existed but was never visible; bars now sweep to your level and settle. - Lines rise as they fade in -- keeps the screen from feeling static. - Section rules wipe open from the centre rather than blinking on. - No more banding -- top/bottom fade in The Long Goodbye was 4 stacked blocks showing visible bands; now a continuous fade. - The roll ends on something -- used to scroll everything off and leave a blank screen; now rests on your epitaph as the final frame. - Long epitaphs wrap instead of running off both edges. - Layout adapts to your screen -- stat columns, inventory, and skill rows now fit any resolution/UI Scale instead of overlapping at fixed pixel sizes. - Buttons fade in at the end instead of popping over the epitaph. - Skills listed best-first, long lists show "+N more" instead of cutting off silently. - Better epitaph matching -- the "dominant skill" epitaph had the same B41 blind spot. Fitness/Strength no longer count as your defining skill since most builds start high in them. 2 versions available The End Credits (original) - reimagines the death screen as a cinematic credits sequence, personalized to your character's story. The End Credits: The Long Goodbye - replaces the death screen with a slow scrolling credits sequence -- your entire run compiled into a single roll, bottom to top like real film credits. What you'll see Title card Character name, survival time, zombie kills -- fading in over black. By the numbers Days survived, kills, skills leveled, items carried -- laid out as a stat block. Skills at time of death Every skill leveled above zero, as animated fill bars with level numbers. Last known inventory What you carried at death. Duplicates stack -- 12x gauge rounds is one line, not twelve. Epitaph A single generated line reading your kills, dominant skill, time survived, and inventory -- picking whichever fits your death most honestly. "Five hundred zombies. One got lucky." "They built walls to keep the world out. The world got in anyway." "They didn't even last an hour." "Nothing in their pockets. Nothing left to lose." "This is how you died." How the epitaph is chosen The mod works through a priority list; the first matching condition wins: - Kill count -- 100, 200, or 500+ zombies - Dominant skill -- highest skill above level 5 wins. Fitness/Strength ignored. Level 9-10 gets an extra sentence. - Long runs -- 7, 30, 100, or 365+ days survived - Short runs -- under an hour, a few hours, half a day, or day one - Empty pockets -- nothing in inventory at death - Fallback -- "This is how you died." Some skills have a dedicated line; others fall back to a general one. On a tie, the skill with its own line wins. Server admins Sandbox option Custom message shows your text on the death screen -- beneath the epitaph in the original, near the end of the roll in The Long Goodbye. Empty = nothing drawn. Server-authoritative, so all players see the same message. Long text auto-wraps. For deliberate breaks, type | where each break goes, || for a blank line: Thanks for playing on Knox County RP.||discord.gg/example Avoid double quotes -- dedicated servers store sandbox settings in a Lua file, and an unescaped quote can break parsing. Compatibility Build 42 only, not compatible with B41. Singleplayer fully supported. Multiplayer -- works for the dying player. Client-side only, no server files or world state changes -- safe to add to any modlist. Known limitations Cause of death, panic, and stress aren't shown -- B42's API doesn't expose these reliably at death time. Survival time is estimated from real elapsed time since spawn; accuracy depends on server time scale (default settings give correct results). Some item names may fall back to their internal type string if a translation is missing. On very small windows at a large UI Scale, the three-column recap hides itself to avoid overlapping the buttons -- epitaph and title card still show. A very long custom message is trimmed to fit and will push the recap out of the way -- keep it to a few lines for both. Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3699490974 Mod ID: TheEndCredits Mod ID: TheEndCreditsTheLongGoodbye

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Show Level Number – Project Zomboid Mod

Show Level Number

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The exact numerical value of the increase is shown. Workshop ID: 3411937188 Mod ID: ShowLevelNumber

1,646 téléchargements Détails →
The Way of the Writer – Project Zomboid Mod

The Way of the Writer

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Overview: Why carry all this writing equipment around when you can just kit bash it together! This allows you combine writing equipment you find along the way to make an Mega Writing Tool. But Wait!: You can also make a Pencil Case with some Leather Strips, Thread, Scissors and some Glue. As a bonus Crayons can now be used with the map too but limited to one colour. Note: Please comment if there's any bugs/conflicts or any recommendation you think could be added and I'll see what I can do No idea if this works in multiplayer as I don't play that mode - Jirilius Workshop ID: 2844686547 Mod ID: wayofthewriter

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'All In Zomboid Map Pack' SP/Splitscreen Enhanced (OUTDATED) – Project Zomboid Mod

'All In Zomboid Map Pack' SP/Splitscreen Enhanced (OUTDATED)

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***for 38.x version of this map pack please see AIZ Enhanced 2 (supports MP too): http://steamcommunity.com/sharedfiles/filedetails/?id=1158053757 *** Adds community maps to default map as All in One, also connects them better with new roads, auto-fixes TWD Prison door crashes, auto-fixes Grove Beach crashes and adds extra initial zeds to Grove Beach, Knox County MP, both ND:RP maps. + now some other maps (Over the River now has a real zombie threat on the bridge), since they have very low (or no) zed spawns at the moment. Extra NPC support for Survivors! mod & Survivor Quest mod as well. NOTE: This has everything in the other AIZ Enhanced mod, and much more. **NOT FOR PUBLIC SERVER USAGE**. Please see 'All In Zomboid Map Pack' Enhanced mod for that: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 *You can host this map, but only for a private server (see bottom for why that is)* NOTE: This mod will not work for MP, only SP/Splitscreen, until this gets fixed: https://theindiestone.com/forums/index.php?/topic/22607-aiz-enhanced-mod-and-listen-server-map_metabin-problem/ NOTE: ALL CREDITS GO TO THE ORIGINAL MAP AUTHORS (SEE BELOW), AND TO INDIE STONE, this mod merely connects them together within vanilla map and fixes some bugs. Thanks for all your hard work. See the text and png files at the root of the mod folder 'AIZ EnhancedSP' for configuration, map, usage and other detailed information. Multiplayer Compatible (see below) OFFICIAL MAP LIST (AND AUTHOR CREDITS): New Denver (XeonyX), California (TheCautiousOne), Dreadwood (Pridelost), Downtown (Z3759xy), Bedford (ringod123 + community), Drayton Rebuild (Jela331), Kapput (BeWater (Chef Boy R Ust)), Phoenix (MonolithicBacon), South Muldraugh (Firechaser), TWD Prison (Frodo), Louisiana (TheCautiousOne), Vine Grove (Suomiboi + community), West Point Strip Center (Rodjah), Homely House (Le Chevalier d'argent), La Casa Del Lago / Lagoon's House (FuryWolf), Hilltop Survivor's Camp (Capt_Paradox), Valley Station Military Outpost (Capt_Paradox), BallinCoolin (Pat_Bren), New Hamilton (Chris808), Peanut Packaging Plant (Viceroy), Manhattown (Z3759xy), Saint Lamb (Mr.Guwawo), Grove Beach (Thuztor), Strip KY (FinchEz), Knox County MP (port by Le Chevalier d'argent), Challenge Map 1(port by Le Chevalier d'argent), McDonalds (Neutz), The Limited Area (Blackbeard) Medieval Zomboid (Woldren), East Bridge (Woldren), Over the River (Woldren), Monroeville (Blackbeard), Survival Island (paynolob), Next Day:RolePlay Maps (Wasteland), Orell KY (FinchEz), Asylum (Viceroy), Winter is Coming (Woldren) (Woldren), East Muldraugh Nature Reserve (Fetzen), Challenge Map 2 (Indie Stone) SURVIVORS! MOD EXTENDED SUPPORT AS WELL AS SURVIVOR QUEST MOD SUPPORT When playing in SP or splitscreen this map pack has *A LOT* of NPC surprises within and beyond vanilla map when playing with Survivors! mod. http://steamcommunity.com/sharedfiles/filedetails/?id=786130456 Survivor Quest mod also has some extended support, for both SP/splitscreen and MP http://steamcommunity.com/sharedfiles/filedetails/?id=858699061 LOADS OF NEW CONNECTING ROADS BETWEEN VARIOUS MAPS and VANILLA MAP RECOMMENDED: Nolan Ritchie's inspired 'DRIVE CARS MOD (SP & 2P Splitscreen version)' to get around the HUGE map in SP/Splitscreen http://steamcommunity.com/sharedfiles/filedetails/?id=874278773 TONS MORE CONNECTING ROADS. For maps already in AIZ, as well as newer maps. For instance it fixes Eastbridge's clobbering of the freeway, and better connects Terminus to the road system. TWD PRISON DOOR FIX + SIMILAR DOOR PROBLEM FIXES The 'bad' TWD prison doors that caused crashes (and other 'bad' doors in other maps) can also be fixed by right clicking on them with a mouse (see mod files on how to configure), but no need anymore for TWD map, since they are now auto-fixed by default. BUT: Other maps that have bad doors like this can be fixed/removed by right-clicking on them. !!!!!!!!BE AWARE!!!!!!!! Under singleplayer, If you wish to spawn in Muldraugh, West Point or Rosewood with all maps loaded, spawn at those three with the "ALL MAPS ACTIVATED" tag. Please see 'All In Zomboid Map Pack' Enhanced mod for some issues to be aware of in some of the maps: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 SERVER INSTRUCTIONS: *NOTE:* This mod will NOT work for MP, only SP/Splitscreen, until this gets fixed: https://theindiestone.com/forums/index.php?/topic/22607-aiz-enhanced-mod-and-listen-server-map_metabin-problem/ Please check out this link, and check the description for hosting: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 The difference from that mod is that you would change 'amhghk', to 'amhghksp' in the "Mods=" line for this mod. For a listen server, you need to just enable 'Kentucky' (this goes to top of the list and has all AIZ map data), then any custom spawn regions you want, like 'West Point Strip Center', also enable Muldraugh, KY (which has all vanilla map data). I noticed that if all map folders from this mod are enabled, the host will freeze. *For multiplayer spawn points, in spawnregions.lua, see the Readme.txt in the root of the mod folder* OTHER CREDITS: ethanwdp for this Cheat Menu mod which I partly based my lua scripts from. Nolan Ritchie's Survivor mod, Thrandisher for QA and feedback, Sitte I. von Strolch for feedback and his cartographer map image. WHY YOU SHOULD NOT HOST THIS PUBLICLY: This has maps from Woldren's awesome 'The Walking Dead Project-Pack' http://steamcommunity.com/sharedfiles/filedetails/?id=860982195 , and Woldren specifically wants people to not host them publicly. These maps are for Woldren's public server here: https://rushall.it/ I decided to release this SP version, so: (i) people are explicity aware of not running a public server, and (ii) This mappack is designed for and very cool to use with Survivors! mod in SP/Splitscreen to encounter/find NPCs around the maps in the mappack, more reason to explore as well. Especially to find allies to take on marauders as the game progresses, (v) finally I dont have the time anymore to mod or play like before, and as far as I'm concerned, Woldren and others are welcome to take whatever I have here and use it in their own mods, as long as they give credit. (especially to original map makers). Thanks to The Indie Stone for creating Project Zomboid http://projectzomboid.com/), which made this possible. This is an unofficial fan production for non-commercial purposes made under the Indie Stone Terms: http://www.filedropper.com/termsandconditions Workshop ID: 953754828 Mod ID: amhghksp Map Folder: Ballincoolin Map Folder: Bedford Falls Map Folder: California Map Folder: Downtown Map Folder: Drayton Rebuild Map Folder: East Bridge Map Folder: GUTROT Map Folder: Kaputt Map Folder: Kentucky Map Folder: KnoxCounty Map Folder: LaCasaDelLago Map Folder: lamb Map Folder: LimitedArea Map Folder: Louisiana Map Folder: Manhattown Map Folder: Medieval Zomboid Map Folder: Monroeville Map Folder: Muldraugh Map Folder: NatureReserve Map Folder: New Hamilton Map Folder: NewDenver Map Folder: Orell, KY Map Folder: Otr Map Folder: Phoenix Map Folder: Rosewood Map Folder: South Muldraugh Map Folder: Strip, KY -- ALL MAPS ACTIVATED Map Folder: Survivors Mod Maps Map Folder: TWD Prison Map Folder: TWD Project Pack Map Folder: Vine Grove, KY Map Folder: West Point Map Folder: West Point Strip Center

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Filibuster Rhymes ORGM Models Preview – Project Zomboid Mod

Filibuster Rhymes ORGM Models Preview

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Hey guys, this is a preview of the models for ORGM. I like to do a lot of small updates, so it'll save Fenris a lot of trouble with updating, haha. New models will be implimented with ORGM's updates. Have fun! Big thanks to Fenris_Wolf again. He totatally did all the code, so thanks dude! Workshop ID: 1532603119 Mod ID: ORGMTweak

1,797 téléchargements Détails →
Sort By Amount – Project Zomboid Mod

Sort By Amount

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Adds an Amount context menu to the inventory sort icon. Great for MP servers that have container item limits! Workshop ID: 3558611417 Mod ID: SortByAmount

2,647 téléchargements Détails →
darlak's Laptops – Project Zomboid Mod

darlak's Laptops

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Commission work. This mod is an exhibitor of a model created for requested commission. Updates are not valued. Experience the versatility of two distinct laptop models in this mod. High-tier radios. Laptop Mac offers sleek sophistication and efficient functionality, catering to those with a preference for Apple-inspired technology. Laptop hp They feature a durable design and high performance, perfect for demanding survivalists looking for a reliable electronic companion. Embrace the laptops to aid you in your survival efforts in the challenging landscape of Project Zomboid. They work like high-tier radios. Workshop ID: 3075190323 Mod ID: LaptopsMod

1,758 téléchargements Détails →
KS_Addon_ZBAY – Project Zomboid Mod

KS_Addon_ZBAY

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KS_Addon_ZBAY Workshop ID: 3303869362 Mod ID: KS_Addon_ZBAY

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Survivors Chinese – Project Zomboid Mod

Survivors Chinese

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2018.2.04 需要配合Chinese han hua Mod实现文本汉化, Survivors 幸存者MOD 最新汉化版 可选 Advanced Trading Post mod搭配使用此MOD, 你会发现其他幸存者加入你, 2018.2.04 needs to cooperate with Chinese Han Hua Mod for text Sinization, which requires ATP mod to use this MOD, and you will find other survivors joining you. 描述:---->只有单人游戏! 这个MOD添加了其他幸存者与基本的人工智能,将随机产生到你周围的世界! 这个mod的主要内容,并不是增加互动和智能NPC的经验,而是 通过添加基本的AI NPC到游戏中,将混沌和魔法添加到许多人希望单人游戏体验的游戏中。一个有技能的玩家仍然可以利用这些NPC,一旦参与,就可以得到不同的命令来帮助战斗和工作。 - 幸存者在城里出生的可能性比出城要大得多。此外,他们更有可能在建筑物内产卵,而不是建筑物外。 - 幸存者可以与领导者一起组成群体,其他人跟随领导。 - 幸存者可能是敌对的,有机会随着时间的推移而恶化。 - 当你邀请他们加入你时,幸存者可能会也可能不会和你一起去。 - 一些幸存者被预设为在具有特征的确定位置产卵。 - 敌对幸存者团体可以在一定的时间过后进入该地区,某些特征可能会告诉你这个事件已经发生。 控制: - 大多数选项可以通过右键单击幸存者找到,但也有一些热键的东西。比如各种命令,你可以让一个或所有的成员来为你工作。 - 按Tab键将切换控制通过你的派对。 - 按退格或点击PVP图标将切换全球PVP 控制你的幸存者: - 你可以通过右键点击他们,选择他们的名字,选择“控制”或按Tab键来控制你的派对中的幸存者。 - 如果离主玩家太远,控制将返回到主玩家。 - 如果你作为一个受控制的玩家死亡,控制将返回到你的主要玩家。 - 即使你正在控制另一个幸存者,如果你的主玩家死亡游戏也将结束 MOD支持: 这个MOD很好的支持和包含了下面的MOD的物品和机制: - ORGM - Hydrocraft - Driving Cars Mod - Chainsaw Mod 需要注意的事项: - 仅限单人游戏! - 幸存者不能跑,所以他们有一点点增加的步行速度来弥补。 - 幸存者不需要“睡眠”,但仍然可以感到疲劳(低耐力)。 - 幸存者在闲暇时增加了内分泌恢复。所以让他们站在闲置休息的地方。 - 幸存者需要食物和水 - 幸存者将自己从食物袋中拿走,或者如果他们闲置并且没有订单 - 为了确保幸存者没有命令,并且空闲,只要给他们一个“来”命令 如果你想让你的幸存者自由地走动你的基地,去冰箱吃食物等。把命令“来”给他们,因为他们从这个命令中找到你之后,命令就完成了,之后他们就没有当前的命令了,他们认为允许他们漫游一下。如果他们遵守守卫,站立,跟随,巡逻等命令,他们绝不会漫步或去集装箱内找食物 警告: - 幸存者保存在地图ModData中,有时可能是不可靠的。特别是如果他们的游戏在游戏错误中没有正确退出或其他游戏错误,幸存者可能无法妥善保存自己的地图,因此下次进入游戏或返回该区域时会消失。 如果你认为这件事发生在你身上,并造成了你的爱人幸存者 消失,你可以通过去到他失踪的地方恢复他,然后按住右移并按下M,这将强制所有的幸存者从保存文件中重新加载。 - PVP在全球范围内或全球范围内。敌对幸存者如果攻击其他玩家,将会强制PVP,所以要注意友善的火力。 幸存者将漂白视为出路 您可以编辑一个设置文件来自定义大部分设置: C:\ Program Files(x86)\ Steam \ steamapps \ workshop \ content \ 108600 \ 786130456 \ mods \ Survivors \ media \ lua \ client \ settings.lua 用记事本打开并按文件中所述编辑值。 您需要重新加载lua或重新启动pz,以使您对此文件的更改生效 记录你的冒险是幸存者故事的讨论! 感谢GN88和Mr_Sunshine为幸存者对话做出的贡献 感谢Capt_Paradox的Discord设计和实施军事封锁地图和山顶幸存者营地图! Workshop ID: 1281627129 Mod ID: SurvivorsChinese Map Folder: Hilltop Survivor Camp

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RV_Interior Translate JP – Project Zomboid Mod

RV_Interior Translate JP

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車両に室内を追加する RV Interior MOD に日本語翻訳を追加します。 Workshop ID: 3127373509 Mod ID: RV_InteriorTranslateJP

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Arsenal Ascension – Project Zomboid Mod

Arsenal Ascension

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Warning: This mod is intended to be used on servers, but it is highly recommended to test it before putting it on the main server. Test it with the same mods and see if there is any incompatibility with modded weapons. Incompatibility with: Weapon Modifiers Arsenal Ascension adds a system that allows the player to have 1 "Ascended" melee weapon at a time. Ascended weapons have their own level progression, unique names, and stats at each level. It is possible to increase the level of weapons by killing zombies with it Features: - Infinite progression but progressively harder with each level to keep it balanced and rewarding at the same time - Status checker to see what modifications and the current level of the weapon - Sandbox "Free First Ascension" option that allows players to have their first weapon ascended for free, however, if they lose, they can no longer ascend another one unless they recover the weapon or have the enchantment orb - Stats Reroll Orb that can be given in administration events (the reroll keeps the level and only changes the status) - Enchantment Orb that can also be given in administration events - Unique weapon names - Sandbox options for delete ascended weapons on death and huge max condition (999 max) Thank you Kuma for commissioning this mod! we hope you like it. <3 Did you like it? Go check out other mods we made! Did you find any errors? Report right now on our discord and help us improve even more! Did you like our work, want to support and help our mods have frequent updates? support us on ko-fi! Want to make your dream 3D mod come true like this one? I'm open to commissions! Join us in discord now and see what we work with! You can be sure that we will give my blood and soul to forge a masterpiece Workshop ID: 3307374565 Mod ID: ArsenalAscension

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JennsyVonnar's DrugMod – Project Zomboid Mod

JennsyVonnar's DrugMod

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Reupload of the original https://steamcommunity.com/sharedfiles/filedetails/?id=2900366269 (MAIN MOD NOT REQUIRED) - Fixes Spawn rates to be more rare, fits roleplay servers - Fixes the tooltip grammatical issues - Reverts the baking tray texture back to vanilla instead of the meth tray - Lowers the chance to find cocaine bricks - Fixes the broken recipes (not able to get trays, cooking pots and empty whiskey bottles back) - Optimizes texture for less lag (44.323 MB to 2.332 MB) Workshop ID: 3308660395 Mod ID: DrugModPatched

1,902 téléchargements Détails →
BetterBelts-LanternAddon – Project Zomboid Mod

BetterBelts-LanternAddon

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BetterBelts-LanternAddon Workshop ID: 3222506576 Mod ID: Better Beltss - Lantern Addon

2,149 téléchargements Détails →
Weapon Modifiers ko – Project Zomboid Mod

Weapon Modifiers ko

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모어트레잇 모드와 특성 중복 오류 (특성 이름, 아이콘) 를 수정한 버전입니다. 포크버전이며, 원본 모드와 함께 사용하지 마시기 바랍니다. 영어의 텍스트 진행을 한글의 진행 형태로 변경하였습니다. Workshop ID: 3340398780 Mod ID: WeaponModifiersExtensive Mod ID: WeaponModifiersFramework Mod ID: WeaponModifiersRealistic Mod ID: WeaponModifiersReforge

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Black guns No wooden furniture retexture (Build 41) – Project Zomboid Mod

Black guns No wooden furniture retexture (Build 41)

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(Build 41) Retextures the existing games firearms into Black/Gray Works with all 41.x builds as this only modifies textures: "ProjectZomboid\media\textures\weapons\firearm" Workshop ID: 2137581275 Mod ID: BlackDoubleBarrelShotgun Mod ID: BlackHuntingRifleMSR788 Mod ID: BlackM14 Mod ID: BlackSawnOffDoubleBarrelShotgun Mod ID: BlackSawnOffShotgun Mod ID: BlackShotgun Mod ID: BlackVarmintRifle

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Akimbos Main Menu (HOTD) – Project Zomboid Mod

Akimbos Main Menu (HOTD)

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The first Main Menu mod for PZ ever! Goodbye Kate and Baldspot and your moodkilling menu picture, hello to something bright and eye pleasing. This mod changes a few things around the menu. First of when you load the game you see that indiestone logo, yeah great game TIS but spiffo saying have fun is better. The next thing is the menu picture that was Kate and Baldy is now the Highschool of the Dead (HOTD) one you see above. Usually when lightning strikes you see Bald eating Kate well nope you now get boobs pressed against a fence. There is a lot more you can change about the menu and I might add more features to this one, as it's my main one I'll be using. You have to load the game activate the mod, restart game then it'll have changed and will be the new menu as long as the mod is active. Mod demo- https://www.youtube.com/watch?v=KjRkGdA_jg8 I have another mod which goes with a video on how you can make your own it's actually super easy. Check the collection above for more spiffo goodness, Until next time. Workshop ID: 882490137 Mod ID: akimbotitle

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Mileage Expansion Revival – Project Zomboid Mod

Mileage Expansion Revival

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Mileage Expansion Revival is a modernized continuation of the classic Mileage Expansion mod, rebuilt and expanded for Project Zomboid Build 42.20+. Every vehicle receives a persistent odometer that records its mileage while driving. Mileage is saved with the vehicle and displayed directly on supported vehicle dashboards. Version 1.5 introduces a new interactive configuration interface, allowing the odometer to be controlled directly from the vehicle dashboard. Features Persistent Vehicle Mileage • Every vehicle tracks its own total mileage. • Mileage increases automatically while driving. • Odometer data is stored with the vehicle. • Vehicles can receive randomized starting mileage. Mechanical & LCD Odometers Two display styles are available: • Mechanical rolling-digit odometer • Monochrome LCD digital display The display type can be changed at any time from the vehicle. Metric & Imperial Units • Kilometers (km) • Miles (mi) • Units can be switched directly from the configuration interface. Trip Meter • Independent trip mileage counter • Trip display can be shown or hidden • Trip meter can be reset at any time • Trip mileage remains independent from the vehicle's total mileage Interactive Odometer Configuration Version 1.5 replaces the previous context-menu configuration with a dedicated vehicle interface. Left-click the odometer on the dashboard to open or close the configuration window. From this interface you can: • Switch between Mechanical and LCD displays • Switch between kilometers and miles • Show or hide the trip meter • Reset the trip meter Changes are immediately reflected on the vehicle dashboard. Sandbox Options The default behavior of newly initialized vehicle odometers can be customized through the Sandbox options: • Default odometer type • Default unit • Distance factor • Custom kilometer abbreviation • Custom mile abbreviation • Minimum starting odometer • Maximum starting odometer The minimum and maximum values determine the randomized initial mileage assigned to vehicles. Dashboard Integration Mileage Expansion Revival integrates the odometer directly into the vehicle dashboard instead of using a separate HUD element. Mechanical and LCD displays are positioned according to the dashboard layout to blend naturally with the vehicle instrumentation. The mod does not replace vanilla vehicle mechanics and is designed for clean integration with other vehicle and dashboard mods. Project Summer Car Compatibility Project Summer Car dashboards are supported through the optional module included with Mileage Expansion Revival: Mileage Expansion Revival - Project Summer Car When using Project Summer Car, enable: • Mileage Expansion Revival • Project Summer Car • Mileage Expansion Revival - Project Summer Car The compatibility module adapts the odometer rendering to the different Project Summer Car dashboard layouts. Compatibility Compatible with: • Vanilla Build 42 vehicles • KI5 vehicle packs • Project Summer Car — via the included compatibility module • Vehicle Turn Signals Designed for Project Zomboid Build 42.20+. Credits Mileage Expansion Revival is based on the original Mileage Expansion mod created by KONIJIMA. This Revival would not exist without the original concept and implementation. A Build 42 version was previously released but was later abandoned. Mileage Expansion Revival continues the concept with a maintained implementation designed for modern versions of Build 42. Support the Project If you enjoy my work and would like to support future updates: Ko-fi - Bukaroo_FR

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Zombie Children – Project Zomboid Mod

Zombie Children

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Zombie Children adds visibly smaller 0.60-scale child zombies to Project Zomboid Build 42.20. Every child is a genuine native IsoZombie, so it walks, attacks, takes melee and firearm hits, falls, dies, saves, and replicates through the normal game systems. Public civilian areas convert a configurable share of existing zombies in place. Schools, daycares, toy stores, pediatric/youth venues, and recognized playgrounds convert eligible existing adults one-for-one for child-heavy locations. No automatic path adds zombies; an empty venue remains empty until Project Zomboid supplies zombies there. Military, prison, checkpoint, police-only, and secure armory areas remain excluded during normal play. World settings control child health, damage, public population percentage, and semantic weights. The retired spawn-count value is fixed at one for existing-save safety. The optional Childpocalypse setting converts every encountered zombie in place and is disabled by default. Supports Solo, private listen servers, and dedicated servers. No dependencies and no vanilla file edits. Existing saves using earlier versions keep the stable internal mod ID AgeVariantZombies. Compatibility notes: arbitrary body and clothing packs cannot automatically layer onto the scaled baked composite, although corpse loot remains made from real vanilla clothing items. Build 42.20 combat still targets the invisible adult IsoZombie bones, so the native head and upper-body target sits above the visible 0.60-scale child. Please post any bugs or issues in the comments or send them to H at https://firebird.gg/invite/CE981E06 (making an account after clicking this link will auto join the server). Also feel free to use the mod for videos or other content. CHANGELOG v1.5.19 - Made every automatic conversion population-neutral, retired additive school and venue filling, fixed public percentage handling and Grab Corpse menu errors, and documented the native adult combat-target limitation. Existing extra zombies are preserved rather than deleted. Workshop ID: 3776822217 Mod ID: AgeVariantZombies

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True Music Addon: Hybrid Theory - Linkin Park – Project Zomboid Mod

True Music Addon: Hybrid Theory - Linkin Park

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Listo para terminar con los zeds de manera épica? Añade el álbum completo Hybrid Theory de Linkin Park, contiene: 1. Papercut 2. One Step Closer 3. With You 4. Points of Authority 5. Crawling 6. Runaway 7. By Myself 8. In The End 9. A Place for My Head 10. Forgotten 11. Cure for the Itch 12. Pushing Me Away 13. My December 14. High Voltage Puedes encontrar los cassette's y discos de vinilo, además contiene el álbum completo en un disco de vinilo con su respectiva pasta! Compatible en SP y MP. Workshop ID: 3391983659 Mod ID: HybridTheory_LinkinPark

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Trailers Overhaul B42 – Project Zomboid Mod

Trailers Overhaul B42

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Trailers Overhaul B42 increases storage capacity for vanilla cargo trailers in Project Zomboid Build 42. - Configurable final trailer capacity: 100, 200, 300, 400, 500, 600, 700, 800, 900 or 1000. Español: Trailers Overhaul B42 aumenta la capacidad de almacenamiento de los remolques vanilla de carga en Project Zomboid Build 42. - Capacidad final configurable: 100, 200, 300, 400, 500, 600, 700, 800, 900 o 1000. Please DO NOT copy this code. NO copies este codigo por favor. Workshop ID: 3774213212 Mod ID: TrailersOverhaulB42 Workshop ID: 3774213212 Mod ID: TrailersOverhaulB42

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Rewindville, KY – Project Zomboid Mod

Rewindville, KY

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• 𝗖𝗶𝘁𝘆: ➥ A peninsula faithfully reproducing the city of Louisville in the western part of map B41 • 𝗔𝗱𝗱𝗶𝘁𝗶𝗼𝗻𝗮𝗹 𝗧𝗲𝘅𝘁𝘂𝗿𝗲𝘀: ➥ This map does not use any additional textures, only this mod is needed to work correctly • 𝗕𝗼𝗿𝗻 𝗶𝗻 𝘁𝗵𝗲 𝗖𝗶𝘁𝘆: ➥ To activate just copy a line below and paste it into the file 𝐬𝐞𝐫𝐯𝐞𝐫>𝐬𝐩𝐚𝐰𝐧𝐫𝐞𝐠𝐢𝐨𝐧𝐬.𝐢𝐧𝐢 " { name = "Rewindville, KY", file = "media/maps/Rewindville, KY/spawnpoints.lua" }," • 𝗖𝗲𝗹𝗹 𝗟𝗶𝘀𝘁: ➥ (01_12), (01_13), (01_14), (01_15), (01_16), (01_17), (01_18), (01_19), (01_20), (01_21), (01_22) ➥ (02_12), (02_13), (02_14), (02_15), (02_16), (02_17), (02_18), (02_19), (02_20), (02_21), (02_22), (02_23) ➥ (03_12), (03_13), (03_14), (03_15), (03_16), (03_17), (03_18), (03_19), (03_20), (03_21), (03_22), (03_23) ➥ (04_12), (04_13), (04_14), (04_15), (04_16), (04_17), (04_18), (04_19), (04_20), (04_21), (04_22), (04_23) ➥ (05_12), (05_13), (05_14), (05_15), (05_16), (05_17), (05_18), (05_19), (05_20), (05_21), (05_22), (05_23) ➥ (06_12), (06_13), (06_14), (06_15), (06_16), (06_17), (06_18), (06_19), (06_20), (06_21), (06_22), (06_23) ➥ (07_12), (07_13), (07_14), (07_15), (07_16), (07_17), (07_18), (07_19), (07_20), (07_21), (07_22), (07_23) ➥ (08_12), (08_13), (08_14), (08_15), (08_16), (08_17), (08_18), (08_19), (08_20), (08_21), (08_22), (08_23) ➥ (09_12), (09_13), (09_16), (09_17), (09_18), (09_19), (09_20), (09_21), (09_22), (09_23) ➥ (10_12), (10_16), (10_18), (10_19), (10_20), (10_21), (10_22), (10_23) ➥ (11_12), (11_13), (11_14), (11_15), (11_16), (11_17) • 𝗟𝗮𝗻𝗴𝘂𝗮𝗴𝗲𝘀: ➥ Portuguese ➥ English ➥ Spanish • 𝗨𝗽𝗱𝗮𝘁𝗲𝘀: ☑ 𝐅𝐨𝐫𝐞𝐬𝐭 𝐨𝐧 𝐌𝐚𝐩 ☑ 𝐕𝐞𝐡𝐢𝐜𝐥𝐞 𝐒𝐩𝐚𝐰𝐧 ☑ 𝐋𝐨𝐨𝐭 𝐑𝐞𝐬𝐩𝐚𝐰𝐧 Workshop ID: 3531253994 Mod ID: RewindLV Map Folder: Rewindville, KY

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BTR-80 (increased spawn chance) – Project Zomboid Mod

BTR-80 (increased spawn chance)

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Original mod creator is Nyph. So all credit goes to him. This is modded version of BTR-80, that increases its spawn chances and has little bit higher speed than the original. Workshop ID: 3230374095 Mod ID: btr80

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Insurgent Tucked Pants – Project Zomboid Mod

Insurgent Tucked Pants

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Hello welcome to this mod page :) i hope you enjoy this addon What he does? With the insurgent pants model, it stays inside the boots. Having a more military appearance Compatiblities & and others Is it compatible with multiplayer? =Yes Both female and male models are supported? =Yes YOU NEED THE INSURGENT MOD FOR IT TO WORK And yes Works in Existent saves :) I'M NOT THE OWNER OF THIS MOD Insurgent Black Ops : Original mod page Owner Profile : Mr Sunshine Profile Owner Profile : NotNotloc Profile -The insurgent black ops mod does not belong to me and its rights should go to their respective owners who I will leave below. -I just changed the model of the pants, so that they fit inside the boots. And if the owner of the original mod wants to adopt this for the mod itself, feel free to replace :) -This also my second mod, and i'm still learning so much about. Feel Free to give suggestions :) Workshop ID: 3138967328 Mod ID: InsurgentTUCK

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AuthenticZ No Money Craft – Project Zomboid Mod

AuthenticZ No Money Craft

par 76561198077305606

AuthenticZ has a money craft that causes an exploit with Shops and Traders. This mod simply disables the ability to craft money stacks. Workshop ID: 3075196219 Mod ID: AuthenticZNoMoneyCraft

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