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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
[COS] Silverhand
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Fishing John TV Show
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This adds a Fishing TV Show directed by Fisherman John and his crappy puns. Watch the TV Show every day for six days to gain experience in Fishing. You can watch this every day at 10:00! As said before, there is six episodes. I have now added VHS tapes, they can be found in VHS stores. I do not plan on adding the VHS tapes for this mod to any other location spot. This mod can be added midsave, but the Fishing John show will not appear on the TV as it requires a new save because it manually puts in a new show. The VHS tapes however can be found in unexplored areas. Current subscribers, this will not affect your save. I have several other projects that are currently being worked on. The estimated time amount should be end of January, however it can get pushed back. Incompatibilities: I am unsure if my VHS tapes interfere with other VHS tapes mods but it is highly unlikely. This mod should be compatible with any mod. If there is issues, please write in the comments or join the discord and let me know. I will work on fixing it as soon as possible. https://discord.gg/cxVHEb9eGt Permissions: Permission is NOT given to redistribute this mod in whole or in part. I do not wish it to be reposted anywhere other than Steam. If you have questions regarding this, send me a message. My thoughts will highly unlikely change. If you plan on adding it into a MODPACK. Make it known to me and give credit. Workshop ID: 2896635494 Mod ID: FisherJohn
JK's Boxes Of Garbage Bags
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Really simple mod, just adds boxes of garbage bags that spawn in places like Gigamarts, toolstores, etc. where you would expect these things to be. Each box gives you 4 garbage bags each, normally it would be like 100 but this is made with a mix of balance and realism in mind. Update 1 - Boxes of Plastic Bags have been added. 10 plastic bags per box. Sandbox variability has been added (Thank you Sapphs Cooking mod for giving me some good reference code to look at) Workshop ID: 3084003901 Mod ID: JKGRB
Tick Tock TF2 Jumpscare Sound
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This mod plays the intro from the song Tick Tock whenever the player gets jump-scared by a zombie. If you've played enough TF2 as I have this song induces very strong emotions upon listening to it. If you know you know. I figured I wasn't getting enough anxiety already playing Zomboid so I figured I'd add this in and decided to share it with the world. You're welcome. Workshop ID: 2915762213 Mod ID: TickTockJumpscareSound
【B42.19/20+ SP/MP】Crisis Action
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This mod adds a variety of weapons that don't align with the era's setting. If you value realism, please consider carefully before subscribing to this mod. Current total number of weapons : 79 Mod Overview This mod is inspired by my childhood obsession: the mobile shooter Crisis Action, first released in 2014 and still active today, now approaching its 10th anniversary. B42 weapons were notably underpowered in the original version, so their damage has been significantly buffed. B41 weapons largely retain the original stats. Note: The B41 version of this mod contains multiple unresolved issues. Since this version is nearing deprecation, I'm not planning further fixes — even though B42's stable multiplayer release may still take a while. For the best experience, it's recommended to pair with the Ammo Maker mod. (Only B42) Gameplay Mechanics - Firearms You can acquire modded firearms from diverse locations — police stations, gun shops, survivors, and even school lockers. Once obtained, firearms can be upgraded using Upgrade Points. Each weapon has its own upgrade cap and unique attribute bonuses. Some firearms, when dismantled, yield Weapon Fragments, which can be used to enhance matching weapons or be broken down into Upgrade Points. - Melee Weapons Melee weapons can be found in tool shops, warehouses, garages, and similar locations. Unlike firearms, most melee weapons cannot be upgraded — they are already at max level upon acquisition. Their stats closely mimic the original game's values. - Weapon Enhancement Upgrade Points are required to strengthen weapons. You can acquire them by dismantling firearms, melee weapons, weapon parts, or fragments. Additionally, some weapons (firearm or melee) require specific Weapon Fragments to be eligible for upgrading. - Weapon Fragments These can also be acquired randomly from loot boxes or zombie drops. Weapon Fragments can themselves be dismantled into Upgrade Points if needed. - Weapon Parts Attachable to firearms, these parts grant specific attribute enhancements — such as increased fire rate or slight weight reduction. - Weapon Codex The Weapon Codex is the most important item in this mod. It can be obtained from gun shop magazine racks, bookshelves — or occasionally from general bookstores. Only after acquiring this codex does gameplay officially begin. The left panel of the codex displays weapon series; collecting all weapons in a series yields rewards. When you open a weapon's detailed view (with the 3D model), weapons marked with a check are collectible targets. Right-clicking a marked weapon allows you to "Register in Codex" — some firearms only become registerable after being upgraded. Available Translations: • English • Traditional Chinese • Simplified Chinese ❗Known Issues - Stuttering when right-clicking enhancement points is caused by vanilla code for recipe lookups; items with more applicable recipes cause more lag. Expecting official optimization for this part. FAQ Q: Is this mod compatible with other firearm mods? A: I'm not certain; no tests have been conducted yet, but it should theoretically be compatible. I'll update this FAQ as soon as I confirm. Q: Can I enable this mod in an existing save file? A: Yes — but items will not respawn in areas that have already been explored. You'll need to venture into new zones for mod items to spawn. Q: What should I do if an error occurs? A: Please provide the full error log in the comments section, and I will investigate and attempt to fix it. > Detailed explanation of the Item Protection Lock System 👉Click here > Everything you need to know about the Weapon Codex 👉Click here The BGM of this game : Crisis Action - True Music Workshop ID: 3491142045 Mod ID: CrisisActionMod
Xnertot Farmable Trees B42
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B42 Port of Xnertot's plantable Trees mod Adds tree for: - Apple - Banana - Cherry - Lemon - Orange - Peach Adds plant for: - Pineapple Trees can be planted like other crops. - Complete code Overhaul for B42 - Added Sandbox options for Growtime and Yield Known issue: After game reload it can take some time for the tree sprites to load if its not loading at all after a long time just plow a tile with the shovel Other Mods: - Mechanics Eye - Apocalypse Engineer - Radial Barricading - Xnertot Farmable Trees B42 - Fjord Mustard Saloon S281 - Generator Powered Buildings - ModernFirearmsSystem Translation/Rebalance 42.13+ - Faster Cloth Ripping - Craft Backpacks and Containers - Show Weapon Stats Plus Workshop ID: 3663890932 Mod ID: XnerTreeB42
Cast Gold Bar And Silver Bar[42.20]
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Gold and silver bar can now be crafted by smelting jewelry in the forging system, Fixing the limitation where they were loot-only items. NEW RECIPE: You can now craft the gold pallet, identical to the ones found in the Knox Bank vault, and it looks great! Mod ID: vac_mod_b42_19 Workshop ID: 3649836203
Radio Tower Basements
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Ever wished the radio towers had just a little extra? Select one or both locations with this mod. Get full generator and water systems for the whole area. For the Muldraugh site, select from a storm shelter bunker or a site that's been prepped for some serious construction. The Riverside relay offers a smaller 'normal' bunker, or a larger more extensive option. Workshop ID: 3575444405 Mod ID: DWAP_RadioRelays Map Folder: DWAP_RR_Muldraugh Map Folder: DWAP_RR_Riverside
[B42] SecretZ Pandemic [MODULAR]
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LINK FOR B41 VERSION https://steamcommunity.com/sharedfiles/filedetails/?id=3017588820 ONLY B42 MODULAR VERSION This version was made specially for those who play singleplayer and want's more control over which maps would like to load or not, so every map is separated in different modules for make it easier to enable or not. Please, don't mix the mods, if you are using the modular version just unsubscribe the other one or make sure you enable the correct mod in game, even if shouldn't be problems having both versions is better to keep it clean. PLEASE READ BEFORE USE Hello everyone, for all the people who already played SecretZ and SecretZ Pandemic in B41, well you already know what it is, for all the new ones, this a map pack, adding several military checkpoints, bunkers, and some reworked vanilla places into military bases and refugee camps. In this case, for everyone who already played it, you will notice there's a lot left behind at B41, B42 still under development and official modding tools are not released yet, so this was done thanks to our skillful modding community effort and support which is trying to keep the rythm with all the new changes and so i am. Said that, still a lot of work to do, probably i was only able to get back 40% of my B41 maps, some of them are lost forever so i'll need to remake them once the stable version get's released. Tilepacks are not available yet for B42 officially, so you'll probably find that some places are somehow "empty", not at all but it will be easy to notice there are some tiles which should be there and aren't, so this is "normal" for the moment. I will keep this separated from my B41 versions, because i'll need to update this one with some frequency and still under development so, in advance take that into account, if everything goes well maybe for B42 stable release i'll be able to drop a full version updating my B41 mods and deleting this one, this is important, is just a temporary version, keep that in mind. WHAT WE HAVE HERE As you can guess, everything reworked from vanilla Louisville is lost, so main part of the maps are checkpoints around Muldraugh, the reworked Valley Station Mall, and some more checkpoints past Rosewood, plus the Military Complex of Louisville. In resume, you'll get several Military Checkpoints around the map, some reworked places as the Mall like military checkpoint/base, and some hidden underground military bunkers. Any error/bug you find, post it, so i can take a loot and try to fix it while i keep working on bring back all i can from my B41 maps. Use it with caution, i wouldn't recommend to use it on an already made world, so just in a new one. * North-East Muldraugh Checkpoint * South-East Muldraugh Checkpoint * North-West Rosewood Checkpoint * North-West Checkpoint * Deerhead Lake Military Camp * Muldraugh EVAC Point Train Depot * Military Blockade at Rosewood-Muldraught crossing * Military checkpoint at Marchridge entrance, and a research complex * Valley Station Mall as Military base RECOMMENDATIONS TO USE WITH THEY KNEW B42 Lore friendly with the theme of SecretZ, adding more special items related. KNOWN CONFLICTS In case of conflicts, just be sure to overwrite the prefered map by changing the load order. ---- Grapeseed (cell 24x45) - Reported by BrasileirinhoPe 06/07/2025 Fort Boonesborough - Reported by Metal Mario 06/09/2025 Frogtown - Reported by CELLS USED B42 44_37, 44_38, 44_39, 44_40, 44_41, 41_43, 41_44, 14_26, 14_27, 14_28, 15_26, 15_27, 15_28, 16_26, 16_27, 16_28, 53_22, 53_23, 54_22, 54_23, 55_22, 55_23, 39_46, 39_47, 39_48, 39_49, 40_46, 40_47, 40_48, 40_49, 41_46, 41_47, 41_48, 41_49, 53_7, 53_8, 54_7, 54_8, 55_7, 55_8, 56_7, 56_8, 56_10, 56_11, 57_7, 57_8, 57_9, 57_10, 57_11, 58_7, 58_8, 58_9, 58_10, 58_11,59_8, 59_9, 16_33, 16_34, 16_35, 17_32, 17_33, 17_34, 17_35, 18_32, 18_33, 18_34, 18_35, 25_43, 25_44, 26_43, 26_44, 42_43, 42_44, 43_43, 43_44, 46_31, 46_32, 47_31, 47_32, 48_31, 48_32, 23_45, 23_46, 24_45, 24_46 Workshop ID: 3733167464 Mod ID: Secretz42_Core Mod ID: SecretZ_Operations_B42 Mod ID: SZ_Bunker_3 Mod ID: SZ_Checkpoint1 Mod ID: SZ_Checkpoint5 Mod ID: SZ_Checkpoint6 Mod ID: SZ_Checkpoint8 Mod ID: SZ_DeerheadLake_Base Mod ID: SZ_ExtraSpawnPoints Mod ID: SZ_Louisville_Military_Complex Mod ID: SZ_MarchRidge_ResearchFacility Mod ID: SZ_MuldraughCrossroads_Checkpoint Mod ID: SZ_Muldraugh_Traindepot_EVAC Mod ID: SZ_North_Checkpoint Mod ID: SZ_Riverside_Checkpoint_1 Mod ID: SZ_Riverside_Checkpoint_2 Mod ID: SZ_SouthEast_LV_Checkpoint Mod ID: SZ_The_Mall Mod ID: SZ_Westpoint_Bridge_Checkpoint Map Folder: ArmyGroup_Spawn Map Folder: DeltaForce_Team_Spawn Map Folder: SZ_Bunker_3 Map Folder: SZ_Checkpoint1 Map Folder: SZ_Checkpoint5 Map Folder: SZ_Checkpoint6 Map Folder: SZ_Checkpoint8 Map Folder: SZ_DeerheadLake_Base Map Folder: SZ_ExtraSpawnPoints Map Folder: SZ_Louisville_Military_Complex Map Folder: SZ_MarchRidge_ResearchFacility Map Folder: SZ_MuldraughCrossroads_Checkpoint Map Folder: SZ_Muldraugh_Traindepot_EVAC Map Folder: SZ_North_Checkpoint Map Folder: SZ_Riverside_Checkpoint_1 Map Folder: SZ_Riverside_Checkpoint_2 Map Folder: SZ_SouthEast_LV_Checkpoint Map Folder: SZ_The_Mall Map Folder: SZ_Westpoint_Bridge_Checkpoint
Random Profession Loadout (B42-B42.15)
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✨ Random Profession Loadout — Start with gear that fits your job! Every new character spawns with a randomly selected set of items based on their chosen profession. A police officer might find a pistol in their pocket. A farmer might grab their pitchfork. A doctor starts with a first aid kit. Or maybe nothing at all — that's the thrill! 🎽 Bags — backpacks and duffel bags matching your profession 🛠️ Tools & Misc — useful items tied to your job 🔫 Weapons — from a kitchen knife to a shotgun, if you're lucky 3 difficulty versions included: 🔴 Low — rare spawns, tough start 🟡 Normal — balanced, recommended 🟢 High — frequent spawns, easier start ⚠️ Activate only ONE of the 3 versions or it won't work! Compatible with Build 42+ — all vanilla professions supported plus the new B42 ones (Angler, Tailor, Welder, Blacksmith, and more). Workshop ID: 3554352913 Mod ID: RandomProfessionLoadout_B42 Mod ID: RandomProfessionLoadoutHigh_B42 Mod ID: RandomProfessionLoadoutLow_B42
(B41) Beacon Mental Hospital Ambulance
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Note: More updated & expanded version can be found here (this one will not be deleted though) https://steamcommunity.com/sharedfiles/filedetails/?id=3373616238 Hi there, a small project i made while working on the big one Its a recreation of the Ambulance from The Evil Within 1 in which our heroes escaped from the Hospital at the begin of the game and later crashed it Nothing much to add here So if you like it, drop and comment and maybe a feedback on what should I try to do later and maybe even a like Workshop ID: 2652422698 Mod ID: BMHA
[B42] Kenshi Blacksmithing
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Adds some of Kenshi armor and weapons as a blacksmithing reciepes. List of armor and weapons currently added: Falling Sun Iron Hat Chainmail Shirt Samurai Armor Also you can suggest your own mod ideas or report bugs here: https://discord.gg/a76tcEXkwH Workshop ID: 3746168562 Mod ID: Kenshi Blacksmithing Workshop ID: 3746168562 Mod ID: Kenshi Blacksmithing
[42.13+] [SP ONLY] Quest Remover for Week One
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This is a simple addon to the Week One mod by Slayer. All credit goes to him, as always. You are NOT the Chosen One! That meddling archangel won't bother you with a suicide mission any longer, allowing you to live through the collapse of civilization in "peace" and without a guilty conscience! But the government will still do everything in their power to stop the outbreak, and the nukes will still fall... This mod will remove the dreams and revert the custom intro text back to the classic "this is how you died." It's meant for players who find the dream quest repetitive, annoying, intrusive, and/or unimmersive, and want to remove it without disabling the Final Solution event completely. It is still possible to disable the nukes in the military base, but I assume that if you're downloading this mod, you're tired of being the hero. Have a fun apocalypse! Workshop ID: 3512483331 Mod ID: WeekOneQuestRemover
Expert Driver Trait (toggle speed demon)
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Adds a new trait, Expert Driver, that allows you to toggle the Speed Demon trait on and off using a convenient button on the dashboard. Sandbox options can be set to allow everyone to toggle speed demon on and off without needing Expert Driver. FAQ Can this mod be added/removed to an existing save? Yes, but when removing it be sure to set Speed Demon to the desired status first. Is this mod compatible with <other mod> Probably. The way this mod works means it shouldn't conflict with anything unless another mod adds a feature to the same place on the dashboard. Why are you adding/removing a character trait instead of modifying the vehicle properties? Because the vehicle code is in the java part of game, which is not easy to modify. Can you allow the trait cost to be set in sandbox options? No, because I can't figure out how to make the change between sandbox variables becoming available and the trait list being presented to the user. Workshop ID: 3403031401 Mod ID: NepToggleOverdrive
Totally's Firearms of Asian Communism
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Totally's Firearms of Asian Communism From the start of the Korean War in 1950, through the Vietnam War, Sino-Veitnamese War, Eastern Asia was not only hotbed of conflict between the 2 great ideological of the West and East, but between The USSR and the PRC, seeing the usage a wide array of Firearms ranging from the captured colonial equipment left over, to copies of Soviet designs to the regions own designs. This mod aims to add some of these weapons seen in the hands of Chinese (PLA), North Korean (KPA) and Vietnamese (Viet Cong / NVA) troops throughout the later half of the 20th century. People's Republic of China: - Type 54 Pistol - Type 56 SKS Rifle - Type 56-2 Assault Rifle - Type 63 Assault Rifle - Type 58 Machine Gun - Norinco 213 (Norinco made export 9mm Tokarev) Democratic People's Republic of Korea (North Korea): - Type 49 PPSH Democratic Republic of Vietnam (North Vietnam): - K50M Viet Cong: - MAS 49 (Colonial Capture) - MAS 49-56 (Colonial Capture) - MAT 49 (Colonial Capture) - MAT 49M (Modified Colonial Capture) Note: This not an endorsement nor any sort of commentary of the Militaries or Nations referenced in this mod, simply I find the weapons interesting. This mod is should be Nativity compatible with B41 Firearms, Guns of 93 and Vanilla Firearms Expansion. If you have an issue with either, please raise it and i will try address it as quickly as possible. Workshop ID: 3366210711 Mod ID: TFACP
[B42]Where did I die?
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Locate your last death spot. A green circle will mark the position. Defauit press Keybind 'U' to clear the Marker. Version 1.0 B42.20.2 Working 2026/8/15 Workshop ID: 3733306447 Mod ID: MAX_FindMyBody
ALICE Gear [B42.15] RU
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Русская локализация ALICE Gear от Foxtrot. Автор оригинального мода - Nik. ALICE Gear добавляет в игру систему личной экипировки пехотинца армии США. В "ванильной" игре уже есть некоторое количество экипировки ALICE, но этот мод добавляет новые предметы, качественно расширяя возможности транспортировки снаряжения и боеприпасов. Мод содержит: - Средний полевой рюкзак ALICE объёмом 40 литров, снижающий вес на 90%. Представлен в двух расцветках. - Сухарная сумка ALICE объёмом 16 литров, снижающая вес на 95%. Представлена в двух расцветках. - Фляга из комплекта ALICE увеличенного объёма. Идеально помещается в комплектный чехол для фляги. - Армейский нож M9. Универсальный нож и штык армии США. Прочный и надёжный. Идеально помещается в комплектные ножны. - Ножны для ножа M9 из комплекта ALICE. Крепятся сзади, между полевым рюкзаком и сухарной сумкой. - РПС (ременно-плечевая система) ALICE с возможностью регулировки поясного и плечевых ремней. Включает 24 модели (12 моделей для мужских и 12 моделей для женских персонажей). Базовая РПС включает два подсумка для боекомплекта (БК) и два гранатных подсумка. Комплектацию РПС можно расширить при помощи меню рецептов, закрепив на ней подсумки для фляг, утилитарные подсумки или кобуру. Гранатные подсумки пока не используются. Новые предметы можно найти на военных объектах, а также, с небольшой вероятностью, в сельской местности. ВНИМАНИЕ: Этот мод включает в себя ТОЛЬКО локализацию. Не забудьте подписаться на оригинальный мод для корректной работы! Локализация выполнена вручную, c любовью к сообществу Project Zomboid. Приятной игры! Workshop ID: 3708546878 Mod ID: AliceGearRU
TLOU Bandits Integration
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Jusblazm's The Last Of Us Bandits This mod provides Bandits wearing modded clothing from The Last of Us: Factions & Gear. Updates My monthly bandit refresh has ended for this mod. The Last of Us: Factions & Gear is no longer being supported and will not be going to Build 42.13 and beyond, that means I will no longer be updating this mod myself. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by The Last of Us: Factions & Gear. The item IDs and BodyLocations belong to Nik and ay's The Last of Us: Factions & Gear and Slayer's Bandits NPC reads the text files. Both The Last of Us: Factions & Gear and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Nik and ay for The Last of Us: Factions & Gear Workshop ID: 3491329999 Mod ID: JusBanditsTLOURANDOM
IKEA
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HOW MUCH LONG AM I GOING TO STAY HERE!? Where is the damn exit!? BUILD 42: https://steamcommunity.com/sharedfiles/filedetails/?id=3452443261 Hello! Welcome to IKEA (SCP-3008) now you need to either find a way out or survive here! There are rooms waiting for you, lots of rooms! Damn how many rooms! Local events in the form of interesting rooms or things you don't expect to see. There is a lot of loot, it's Ikea after all. Develop, play, enjoy. Everything you need is there. You just have to find it." Recommendations: - The number of zombies in the settings to Medium. - You can turn off the in-game map, I didn't make it. - Want to find your way home? Use hair dye to draw on the walls or leave some things on the ground. - You may not always find the same thing in the same rooms as in the previous, same rooms. - Uncheck the box “Generator operation outdoors” so that your character does not suffocate while the generator is running. Also, keep in mind that you are constantly in the house and that you will get bored. So... Either find a mod that will make the game easier for you, or hehehehe... Here is a list of mods that I recommend, but they are not required: - https://steamcommunity.com/sharedfiles/filedetails/?id=2874068769&searchtext=graffiti - https://steamcommunity.com/sharedfiles/filedetails/?id=3156268584 - https://steamcommunity.com/sharedfiles/filedetails/?id=3119788162 - https://steamcommunity.com/sharedfiles/filedetails/?id=2853674596 Workshop ID: 3451565221 Mod ID: ikea3008 Map Folder: Center Map Folder: IKEA
Creepy Sounds More Sense Sounds
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Credits to DontBeScared MOD :) Workshop ID: 2943669197 Mod ID: Watchoutthenight
Anthro Survivor - Keyyleon
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Keyyleon's wolf but boided Updated for B42 Workshop ID: 3140304637 Mod ID: Keyyleon
No more stamina B41/B42.17+
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Are you getting tired of the stamina system in the vanilla game? If so, this mod is for you, with it you no longer have to worry about having low stamina in the middle of a fight, Now with sandbox option. Now with spend less stamina instead of leaving it infinite option B42.17+ UPDATE CHANGELOG V1.05.26 -Fix translation -Fix mod lol -Now all the functions works V7.2T -Three new options in the new sandbox dropdown menu!! -Infinity(default), Spend less, Disable mod Current version under testing V7.0: -Translations have been corrected -Fix the mod doesn't work in some circumstances Workshop ID: 3127023259 Mod ID: NoMoreStamina
Franklin Valuline Brigadier (Deprecated)
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Franklin Valuline Brigadier (Deprecated - no future updates) use VLC pack instead https://steamcommunity.com/sharedfiles/filedetails/?id=3217685049 Vanilla - look like model of Franklin Valuline as 4 seater pickup van - practical especially for carpenters and builders! Standardized Vehicle Upgrades compatible and ready If you want be able to install car armor, enable Standardized Vehicle Upgrades mod There may be or not future updates. If you want more variants like full box, tow van, camper, offroad, skin lore, write me in comments. Boost me with support. If you want to support me, check my youtube channel https://www.youtube.com/watch?v=pe4U-PN6tZY&list=PLyC9R-J20zjeAHdlLts8KvLLwEfnjLDdZ hit like under videos and subscribe! Join Discord server https://discord.gg/mPWXu5f Consider support If you need 3d model or automotive mod, you can hire my skills for $ FAQ: 1. Could you...? - NO! Unless you want to hire my skills for $ 2. Is compatible with multiplayer? - Yes 3. Compatibility? - Mod should be compatible with most mods. 5. Save files? - you can add and remove from existing saves 6. Can i repack mod? - NO! Mod is intellectual property of PZK Forge. Due to License terms & rights of PZK Forge and 3rd parties licences, this mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Workshop ID: 3205413404 Mod ID: PzkVanBrig
[B41.78/Abandoned] Badger's Water Tanker Patch + MORE - '78 AM General M35A2 + M49A2C + M50A3 + M62
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What this mod/patch does: - This allows the M35A3 to have a water Tank capacity of 3800 rather than 500 when it is used in conjunction with Tread's Water Tank Trucks - Allows the M62 Wrecker to tow better - Allows for better responsiveness from all 4 vehicles both on road and offroad - Reduces the amount of offroad degredation to the vehicles I am not entirely sure how to mod, so I had to completely copy the original mod to change a few values. If I knew how to create an actual patch, I would. In the meantime, this is a complete replacement of the original. All Credit still goes to KI5, and nothing else was changed aside from the variable for the MaxCapacity on the WaterTank. IMPORTANT: I am fairly certain that being subscribed to this mod and the original one will cause conflicts. So, it would be a safe bet to have only this one mod/patch OR KI5's original mod installed at the same time. I had to completely copy the original mod to change a few lines of code. If I knew how to create an actual patch, I would. In the meantime, THIS IS A COMPLETE REPLACEMENT OF THE ORIGINAL MOD. The original must be uninstalled and this installed in its place! Link to original mod: '78 AM General M35A2 + M49A2C + M50A3 + M62 For Multiplayer Use: It has come to my attention that some people have had trouble installing this mod and getting it to work on multiplayer. This should be a simple fix. While you must unsubscribe from the original mod, you must also remove it from the mod-loading list when you start up your server. The old mod will show up with its Mod-ID instead of its original name, so it might be hard to spot. I'll help you out by listing it here. The ID that you must remove from the multiplayer mod-loading list is: 2799152995. Hope this helps! Workshop ID: 3128690169 Mod ID: 78amgeneralM35A2 Mod ID: 78amgeneralM49A2C Mod ID: 78amgeneralM50A3 Mod ID: 78amgeneralM62
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